This is proof that Mario is high when he eats a mushroom. He “grows” but his weight stays the same. Either that or some of his organs disappear when he grows, which is another valid argument considering he’s taking an unknown substance.
-Beach theme: same as forrest but with new textures/music -Beach Theme NIGHT: SMB1 current moves left and right with pauses SMB3 Current moves left and right constantly SMW current moves left constantly SMBU Moves right constantly -Mountain We all know that mountain never had its own music theme so there could be a new one -Mountain NIGHT: Similar to Ghost House night except that you can see where it would be just very hard to see beacause of the fog -Volcano: Similar to castle -volcano NIGHT the lava will make WAVES Vertical castle: becomes tower Special:you can now switch themes night behavior eg:poison in the castle ETC Extra theme behaviors Metors falling Quick Sand More Music maker!! Custom music Put in your favorite baas from SMBU in a loop or play every single note at a time New music Challenge music Etc Pixel painting: we know creators sometimes make fake flagpoles/Endgoals well make that more realistic with the pixel painting. Paint a color of green here.. paint some black.. There now we have a creeper Filters: Gray, Black and white Black and white Western Arcade More Code lab Want to make more evil troll levels Put it so when you break a invisible block it covers Mario with poison mushrooms More of enemies Roto disc Boomerang-bro’s Jumping blocks New blocks Light up blocks Following cannon New gadgets Wrecking ball ! Switch New power ups Mini mushroom P acorn More
him: If we look closely at the dry bones... me: oh no him: we can see it's a fusion... me: WHY TOBY? WHY CENTRAL? him:between a dry bones... and... me: NOOOOOOOOOOOOOO- him:SANS UNDERTALE
Technically, bridges can overlap pipes. Therefore, the Smash bridges that were only 1 and 2 blocks are valid since they were hugging pipes. In game though, you could probably see the bridge inside the pipe.
I CAN LITERALLY HEAR IT OUTSIDE OF MY BEDROOM WHEN USING HEADPHONES! btw, why the heck do people know so much of sans? do people really think he is that hard? honestly, i have beaten ones that are way harder than sans. Lol i literally took a test and less than 1/100 people even know where sans comes from. (That's five out of over five hundred people at my school.)
"if we look very closely at the smb1 dry bones, we can se that it is a fusion between a dry bones, and SAAAAAAANS UNDERTAALE!" this part made me die inside
11:05 "Now Many people may see dry bones as the skeletons of koopas. However, this can't be the case..." There's a theory that Dry bones are the reanimated remains of koopas' ancestors.
I actually have a somewhat interesting easter egg that I found recently. (I don't know if it was discovered before, but if is please let me know since I may be the first one who found it) In the NSMBU Style, you can tap on your character, (Mario, Luigi, and the Toads,) while in Creation Mode, which makes them look at you. If you immediately use the eraser right behind them, they will look behind as if someone wanted their attention (it's pretty cute)
I already knew about the blocks below spikes and solid stuff. You can even put a lot of blue lava lifts with the sfx that shake the screen in the same track so you can see the block during a long time
8:45 Boom Boom actually doesn't have the same icon in 3D World as in NSMBU, it's very hard to see, but the NSMBU icon for boom boom has spikes on his shell, while the 3D World icon doesn't
7:40 and also, sometimes this block likes to take the form of the block below it. Apparently, for slopes, it becomes terrain that slopes can connect to. (At least in the Super Mario World theme)
10:22, this may be an odd reference to how pipes can have bridges placed through them in SMM1 & 2, I say odd as it feels like a variant of the pipe stacking ability, which was patched out of SMM2.
i discovered a small useless glitch where if you place a saw at the same place as a track, without the saw being on the track, then placing an item on it, then putting the saw on the track without letting go of it and then undoing, the saw will be confused as to which layer it is on, which causes any item on the track to seemingly flicker in the editor. it goes back to normal after it is reloaded. it seems to work with any item that can go on tracks, other than bosses. one use for it could be creating cursed thumbnails if you combine it, for example, with a large cannon.
7:27 Actually I made a level including that a while ago (almost three months or maybe more) If you want to check it out it includes that and also a little obscure fat that it is that munches is heavier than bowser. Here’s the code so you can play it if you want to: ID: 4S7-D5G-HQF
I have a useless fact that I found out myself which cannot be unheard. When you're in build mode and you hear that weird sound effect when you place down blocks and such, it is just a distorted sound of someone saying what you placed down going along with the music. To best test this, place down key, p switch, ice block, or spike block. You'll hear it clearly
2:23 actually, the super mushroom is inxpired by amanita mushrooms, one of their side effect when eated is a different perseption of reality and thinking you're growing or the world around you is shrinking so technically he is always the same weight
If the cloud blocks rly becomes an entity as soon as someone is standing on it, there will probably be a lot of cool things to do with the sprite limit :o
That Smash Ultimate stage was based off the original Mario Maker. Which was weirder at the time because it had even more discrepancies. (For instance, when that stage came out, there were still no slopes). Here's a fun fact: The remix of Mario Maker's theme was in Smash 4's files long before the stage (and I think Mario Maker) even came out.
The fact that they bothered to make graphic for the blocks that forbid you from going over spikes and separate for each theme to boot really perplexes me. I mean, they could've made it invisible or have same graphic in each theme.
Okay, figure this one out: Mario weighs the same as a POW Block in all game styles. Yet, if Mario picks up the POW Block underwater, instead of sinking twice as fast, he floats upwards. Mario is a physics god.
Useless fact: When you die in lava in NSBU it uses another voice clip, like the original game, but the same thing doesn't happen in SM3DW. Talking about NSBU and voice clips, when you die crushed by the screen (auto scroll horizontal) it uses a rare voice clips. And other one it when you play multiplayer offline, the player in bubble talk like the original game (a underrated detail).
The "SMB 1 Dry Bones = Sans" thing reminds me of the Dunkey video where he was playing an undertale themed level in SMM 1. He sees the dry bones and goes "Hey look, it's Sans!", and then immediately stomps it.
I have a useless mm2 fact. This one is very hard to see but in the night time ice theme in the new soup style, the ground blocks are just barely see through. It's easiest to see this if you put a semi solid behind the ground.
10:15 Useless Fact: That stage had slopes before they were added to Super Mario Maker 2 (since that was in the Wii U Version) PD: Do another one of these!
Fun fact. Using the coin corruption glitch to import a clear pipe to another game style, the ONLY other texture for the clear pipe is in super Mario world forest theme, but there is not a vertical texture
About the “Mario Maker Series” in smash, don’t read too much into that. The stages with slopes were in WiiU, the same platform that released SMM1. Ice climbers are from the “Ice Climber Series”; there’s only one game with them. Rob at least has two games for his “series”.
that airhorn sound effect is NOT only an outdated meme. im pretty sure its a stock sound effect because ive heard it in a lot of places, like death grips and pikuniku
The Mario Maker stage in Smash was in Super Smash Bros. for Wii U first, and thus was based on the original Mario Maker. Which makes the inclusion of slopes at the time even more inaccurate, and even more insulting!
Useless fact: When the game lags during online multiplayer, regular coins continue to spin, but big coins stop
Bob McPhil
Also a fact: the music is as fast as normally (well 99,9999999,99999,9999,9999,999,99999,9999,999999,9999,99% of the time)
Useless fact: dry bones aren't the skeletons of koopas in fact the koopas are the skeletons of the dry bones seeing how there bigger
@Toadw1 they aren't koopas or anything they are spiders
Woah dude my big coins spin backwards in the multiplayer mode!
useless fact:Nintendo will never fix switch online.
Odyssey Central: *says that cloud blocks are global ground*
Ceave: *happy noises*
Oddysey central: *But only in smb3dw*
Ceave:o_o
@David Schwartzberg r/woooosh
Hoo-ray
@@thecommentato4 Super Mario 3d World does not have a word that starts with b in it
@@paxgallery6646 bomb/bobomb
Atleast I'm not the only one who noticed the airhorn car sound.
Me too
Same
Same
Same
Same
This is proof that Mario is high when he eats a mushroom. He “grows” but his weight stays the same. Either that or some of his organs disappear when he grows, which is another valid argument considering he’s taking an unknown substance.
ConJakPre ocds Xenoblade is the worst game ever
ConJakPre ocds Or his mass stays the exact same as before. maybe the scales dont measure in weight/gravity but instead grams
Mario just inflates
He is just high and that's the imagination.
This explains how thick Mario can still fit in one block width gaps out of a door
To be true, the super mushroom is based on a real life mushroom which makes the consumer feel “taller” or “shorter”.
almost none of these are useless, wich makes this video even better
*which
@@albond no I don't think [thats correct]
@@sami_irl Well it is.
@@albond well it isn't.
*wickh
/s
Fact: we need pokeys, charging chucks, blarghs, and a volcano theme.
Edit: POKEYS ARE IN
I'd rather have a Mountains theme. It becomes Volcanic at night.
@@theopoldthegamer4284 yeah, but a volcano at night could rain debree at night, maybe mountains could get rock slides?
*nudge nudge* bEaCh ThEmE
-Beach theme: same as forrest but with new textures/music
-Beach Theme NIGHT: SMB1 current moves left and right with pauses SMB3 Current moves left and right constantly SMW current moves left constantly SMBU Moves right constantly
-Mountain We all know that mountain never had its own music theme so there could be a new one
-Mountain NIGHT: Similar to Ghost House night except that you can see where it would be just very hard to see beacause of the fog
-Volcano: Similar to castle
-volcano NIGHT the lava will make WAVES
Vertical castle: becomes tower
Special:you can now switch themes night behavior eg:poison in the castle ETC
Extra theme behaviors
Metors falling
Quick Sand
More
Music maker!!
Custom music
Put in your favorite baas from SMBU in a loop or play every single note at a time
New music
Challenge music
Etc
Pixel painting: we know creators sometimes make fake flagpoles/Endgoals well make that more realistic with the pixel painting. Paint a color of green here.. paint some black.. There now we have a creeper
Filters:
Gray, Black and white
Black and white
Western
Arcade
More
Code lab
Want to make more evil troll levels
Put it so when you break a invisible block it covers Mario with poison mushrooms
More of enemies
Roto disc
Boomerang-bro’s
Jumping blocks
New blocks
Light up blocks
Following cannon
New gadgets
Wrecking ball
! Switch
New power ups
Mini mushroom
P acorn
More
@@THawkMedia How would that work? They're literally the same environment, but different temperatures and liquids.
him: If we look closely at the dry bones...
me: oh no
him: we can see it's a fusion...
me: WHY TOBY? WHY CENTRAL?
him:between a dry bones... and...
me: NOOOOOOOOOOOOOO-
him:SANS UNDERTALE
NOOOOOOOOOOOOOOOO!
Technically, bridges can overlap pipes. Therefore, the Smash bridges that were only 1 and 2 blocks are valid since they were hugging pipes. In game though, you could probably see the bridge inside the pipe.
11:38 The Sans jumpscare scared the crap out of me! I knew it was coming tho
11:38 "SANNNNNNNNS"
Me: I don't need my hearing **ears bleeding**
*MARIOVAINIA INTENSIFIES*
I was in a public bathroom and this echoed😭
my HEARING EARS
**Megalovania starts casually playing in the background loudly.**
It’s even better since this was based off of Useless Smash Facts and Sans is kinda in Smash
The white semisolid one isn't useless, it can be used to collect a red coin from inside a saw circle
its almost useless. i mean,one small use that creators don’t use often
11:38 thanks for bleeding my ears
Angelo montero he did warn u tho
@@kingbill8155 I thought my phone had low volume
I CAN LITERALLY HEAR IT OUTSIDE OF MY BEDROOM WHEN USING HEADPHONES!
btw, why the heck do people know so much of sans? do people really think he is that hard? honestly, i have beaten ones that are way harder than sans.
Lol i literally took a test and less than 1/100 people even know where sans comes from. (That's five out of over five hundred people at my school.)
Even my device DIDN'T support that sound at all!
My phone was basically at full volume
*screen starts zooming in towards drybones eye*
"If you look veeery closely-"
Me: oh no
DO YOU WANT A BAD TIME
I was about to like this but I saw 69 likes so I did not
He showed last fact and started zooming in and I was so happy I knew it was coming
@juegen terraria bois oD uoy tnaw ot evah a dab emit
yes if I know what you’re saying
I knew it was coming
I thought the sans thing was a jumpscare
Me too
I thot to cus it said warnimg volume
It did jumpscare me
Mama mia
Scarealovania
PJiggles needs to see this. And maybe even a collab should be made.
1:25 This has been used in one of the troll levels CarlSagan42 played
@@tasty_cactus by Potatochan
An old troll level...
ceave gaming used it for his puzzle level too. sorry i dont remember the levels name.
Smb1 dry bones: d o y o u w a n n a h a v e a b a d t i m e ?
Mario: *WAAAAAAAHOOOOOO*
Me:Lemme spea...
Mario attacks
Super star: helo
I have a fact: The transition between water and air stops the wind from twisters.
I found this myself randomly, and I was very surprised.
Well, no shit, you ever been next to a pool heater above ground?
i love useless facts too, lol. Don't we all?
Howdy asreil
Yea
Nice likes
Yes
School: ummm u sure
"here is a troll setup"
potatochan: yes sir
"if we look very closely at the smb1 dry bones, we can se that it is a fusion between a dry bones, and SAAAAAAANS UNDERTAALE!"
this part made me die inside
At night, the baby “ah ah” sound effect has about a one in 5 chance to whisper “Y E A H” instead. It applies to all night themes
Is that what It is? I was playing a level and heard that. It scared me lol
Lookerbox Yep, It appeared in a level I made, so I posted it to twitter and reddit, and people liked it a lot!
I fear no man but that thing *yeah* it scares me
That is... terrifying
Odessy: lets do you some Mario maker 2 useless facts! UA-cam: but ur supposed to cover super Mario oddesy
11:34 i was waiting for someone to notice this
11:38 The undertale joke scared the crap out of me and my dad.
11:38
Me too
I didn't even have to click it to know that it'd be about Sans god damn it lol
my little sister heard it through my headphones and said that it was loud
I saw it coming
11:39 I knew he was gonna pull that one off
1:16 i see you using a potato chan setup
*PJiggles will be proud :)*
11:05 "Now Many people may see dry bones as the skeletons of koopas. However, this can't be the case..." There's a theory that Dry bones are the reanimated remains of koopas' ancestors.
I actually have a somewhat interesting easter egg that I found recently. (I don't know if it was discovered before, but if is please let me know since I may be the first one who found it)
In the NSMBU Style, you can tap on your character, (Mario, Luigi, and the Toads,) while in Creation Mode, which makes them look at you. If you immediately use the eraser right behind them, they will look behind as if someone wanted their attention (it's pretty cute)
I knew that but did you know that u can do that in EVERY GAME OF MARIO MAKER? ( 3DS, Wii U, SANS)
@@onefunnybox1872 no actually
(BUT WAS THAT ALREADY DISCOVERED?)
@@onefunnybox1872 for you?
@@onefunnybox1872 ok
11:28 saw that coming
2:00 can someone explain what he's talking about? I can't see anything
I think he means those two pixels when you hover over the semi-solid in build mode, you can even see it in the video, but it’s really clear in game.
Turn your brightness to the max then look real closely, you should see a pixel there.
2:13 Incase you haven't figured it out yet. Look to the left of the 1st bottom left corner spike. It's pretty hard. But there you go
11:37 ITS-A HIM SAAAAAAANS!!!! "Megalovania"
Me: *sees sound warning*
Also me: *gets spooked by the megalovania*
*GASP*
SA-
SANS! 😂
Yes, we all know, sans sucks
-NS
@Flop Duarte All jokes he makes are actual garbage. They are never funny.
I already knew about the blocks below spikes and solid stuff. You can even put a lot of blue lava lifts with the sfx that shake the screen in the same track so you can see the block during a long time
The white platform troll has been used before actually
Odyssey was released in 2017.
Odyssey Central's channel name was Central in 2016.
7:08
**agresive typing stops**
8:17 that video was posted on my birthday
11:38 my volume is pretty down but I get scared
@Crystal Panthers no
8:45 Boom Boom actually doesn't have the same icon in 3D World as in NSMBU, it's very hard to see, but the NSMBU icon for boom boom has spikes on his shell, while the 3D World icon doesn't
**volume warning**
me: eh how bad can it possibly b... AAAAAAAAHHHHHH MY EARS!!!
The sans one at 11:38 blew my head off!
Odessey Central: *Talks about wanting Dry bones in Smash*
Bugs Bunny: Ahhh, Shut up!
This isn't an insult, just a joke. Just wanted to address this.
Whoa now I know stuff thats useless you learn stuff every day. (The more u know meme pops up) lol
0:19
“Useless smash facts…”
Without context…
The Mario Maker stage in smash is actually Mario Maker 1, and not 2, but it has slopes.
7:40 and also, sometimes this block likes to take the form of the block below it. Apparently, for slopes, it becomes terrain that slopes can connect to. (At least in the Super Mario World theme)
I'm confused why they made a specific texture for the block on top the stage in every style.
(if you don't know what i mean 6:53 )
I so wish we had these blocks they look so cool
Check the comment im commenting now
Useless Fact: SMB3 cannon diagonal ingame is pixelated but in the hotbar it is sloped
nobody:
odyssey central: smb1 dry bones is sans turtle
you played the mlg noise when my eevee evolved in to sylveon in sword
How dare you scare me with legendary dead memes
Oddesey Central: puts volume warning
Me: Oh boyyy
Hi im sans sans the skeleton
Hi !
10:22, this may be an odd reference to how pipes can have bridges placed through them in SMM1 & 2, I say odd as it feels like a variant of the pipe stacking ability, which was patched out of SMM2.
5:48 what happened to your voice
i discovered a small useless glitch where if you place a saw at the same place as a track, without the saw being on the track, then placing an item on it, then putting the saw on the track without letting go of it and then undoing, the saw will be confused as to which layer it is on, which causes any item on the track to seemingly flicker in the editor. it goes back to normal after it is reloaded. it seems to work with any item that can go on tracks, other than bosses. one use for it could be creating cursed thumbnails if you combine it, for example, with a large cannon.
11:26 MEGLAVANA
7:27
Actually I made a level including that a while ago (almost three months or maybe more)
If you want to check it out it includes that and also a little obscure fat that it is that munches is heavier than bowser.
Here’s the code so you can play it if you want to:
ID: 4S7-D5G-HQF
The stage in Smash Ultimate is a Mario Maker 1 stage, which explains why there are some inconsistencies between the stage and Mario Maker 2.
11:39 And don’t forget the Owen Wilson turkey from the Free Birds Theory!
I have a useless fact that I found out myself which cannot be unheard.
When you're in build mode and you hear that weird sound effect when you place down blocks and such, it is just a distorted sound of someone saying what you placed down going along with the music. To best test this, place down key, p switch, ice block, or spike block. You'll hear it clearly
You are the first person in the entire world to point out that dry bones has a blue eye just like the funny meme skeleton
2:23 actually, the super mushroom is inxpired by amanita mushrooms, one of their side effect when eated is a different perseption of reality and thinking you're growing or the world around you is shrinking so technically he is always the same weight
Odyssey Central: That pixel. That darn pixel.
3:39 this glitch was in the original super mario maker as well.
If the cloud blocks rly becomes an entity as soon as someone is standing on it, there will probably be a lot of cool things to do with the sprite limit :o
Me:*enjoying the video*
Central:and If you look closely
*music blares through my headphones*
Me:AAAAHHHHH
That Smash Ultimate stage was based off the original Mario Maker. Which was weirder at the time because it had even more discrepancies. (For instance, when that stage came out, there were still no slopes). Here's a fun fact: The remix of Mario Maker's theme was in Smash 4's files long before the stage (and I think Mario Maker) even came out.
When you were doing that zoom in on the smb1 dry bones, I was expecting a Nathaniel Bandy every time joke
0:28 - 0:34 Mario's jumps were synced with the music almost perfectly!
9:24 let's tell ceave gaming about that one for some ELB / global ground mechanics (don't jump challenge or idk)
2:44 to update this fact, Morton can do it as well
11:05 Funnily enough, the movie actually deconfirms this theory, as Bowser turns a Koopa into a Dry Bones
The fact that they bothered to make graphic for the blocks that forbid you from going over spikes and separate for each theme to boot really perplexes me. I mean, they could've made it invisible or have same graphic in each theme.
2:34 maybe it's like a star turning into a red giant, where it gets less and less dense as it grows
8:44 In New Soup Boom Boom has spikes in his artwork though they are hard to see. In 3D World they aren’t present.
11:38 Jesus man, you scared the shit out of me.
Also my eardrums are rekt.
“Useless facts”
Schools: am I a joke to you?
In 7:42 , The blocks that block Mario’s way in SMW and NSMRU theme look like 1-block one way walls.
11:38 that gave me a mini heart attack but also made me have the greatest laugh of my life
Okay, figure this one out: Mario weighs the same as a POW Block in all game styles. Yet, if Mario picks up the POW Block underwater, instead of sinking twice as fast, he floats upwards. Mario is a physics god.
Useless fact: When you die in lava in NSBU it uses another voice clip, like the original game, but the same thing doesn't happen in SM3DW.
Talking about NSBU and voice clips, when you die crushed by the screen (auto scroll horizontal) it uses a rare voice clips. And other one it when you play multiplayer offline, the player in bubble talk like the original game (a underrated detail).
Oddesey central: gives useless facts
Schools: are you challenging me?
The "SMB 1 Dry Bones = Sans" thing reminds me of the Dunkey video where he was playing an undertale themed level in SMM 1. He sees the dry bones and goes "Hey look, it's Sans!", and then immediately stomps it.
I have a useless mm2 fact.
This one is very hard to see but in the night time ice theme in the new soup style, the ground blocks are just barely see through. It's easiest to see this if you put a semi solid behind the ground.
I couldn’t see it but thanks :)
The rocky wrench sound can also now be found by throwing it with the Smb2 mushroom
10:15 Useless Fact: That stage had slopes before they were added to Super Mario Maker 2 (since that was in the Wii U Version)
PD: Do another one of these!
Fun fact. Using the coin corruption glitch to import a clear pipe to another game style, the ONLY other texture for the clear pipe is in super Mario world forest theme, but there is not a vertical texture
Odyessey Central: If we look very closely...
Me: Have you not notice the three-four pixels right there?
...
Odyssey Central: Mario Maker 2
Automatic subtitles: Mari Makurtu
odyssey: if we look to dry bones from smb1...it is an fusion of dry bones and... SANSSS
megalovania: *plays loud*
me: *heart attack*
If a yoshi eat a spike ball while a spike is about to throw it in smbu it still plays the sound effects of the spike ball
About the “Mario Maker Series” in smash, don’t read too much into that. The stages with slopes were in WiiU, the same platform that released SMM1.
Ice climbers are from the “Ice Climber Series”; there’s only one game with them. Rob at least has two games for his “series”.
that airhorn sound effect is NOT only an outdated meme. im pretty sure its a stock sound effect because ive heard it in a lot of places, like death grips and pikuniku
11:37 I'm so mad for not finding that! (huge undertale fan)
Nice video, Odyssey!
7:50 as a non sound player, that is not useless at all, that's a blessing
The Mario Maker stage in Smash was in Super Smash Bros. for Wii U first, and thus was based on the original Mario Maker. Which makes the inclusion of slopes at the time even more inaccurate, and even more insulting!