Diablo 4 - Are Diablo 4 Items Becoming Like Diablo 3?

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 217

  • @drdynanite
    @drdynanite 2 місяці тому +30

    Yeah, it's already the case in S4. Frozen orb is not a build without Fractured Winterglass. Blight is not a build without Ebonpiercer. And they're buffing all uniques, which is going to make this situation more common. Item choices are already simple. You're allowed to swap couple of slots to specialise for certain activity, but it's going to be even less freedom moving forwards. They might as well color those build-defining uniques and legendaries with adjacent powers green, because this is exactly what set items did in D3.

    • @Cameron-fk5fk
      @Cameron-fk5fk 2 місяці тому +2

      Good? I like items

    • @mavor101
      @mavor101 2 місяці тому

      Maybe they should just give up and change all of these "build defining uniques" to "legendary sets" or something. "Frozen orb set", etc... and then if something is unique it is *never* supposed to be for a "specific" build.

  • @dVaan
    @dVaan 2 місяці тому +86

    The problem is 99% of the damage skills suck, until you equip "that unique" or "those couple aspects" that enable the skill to be usable. Too much power comes from items, too little from character, plain and simple.

    • @ddenozor
      @ddenozor 2 місяці тому +13

      What do you mean? He is doing +90s without the unique in question. That means, even without the centerpiece item of the build, it is functioning well enough to breeze through the endgame content. You have zero idea what you are talking about.

    • @kythox6521
      @kythox6521 2 місяці тому +10

      ​@@ddenozor with uber-unique, that majority of the playerbase have never seen. By default a lot of skills are just bad, not all, but a lot

    • @cinecastmedia
      @cinecastmedia 2 місяці тому

      Are you ret@rd3d? Necro can decimate anything with only yellow items 🤣

    • @insomniaddictesp
      @insomniaddictesp 2 місяці тому +10

      Isn’t that the purpose of having items in the game to begin with? To make your character stronger?
      I don’t understand what people want. This is a loot game. Why would you call it a unique if it didn’t grant you an increase in power?
      We have flavor skill changing uniques. But people don’t find a way to make them work, they ignore them because they don’t add power. Like the fireball unique for sorcs that makes them bounce. Or the amulet on necros that allow minions to cast their own surge.
      I just think people are saying they want stuff but they don’t actually care if the power isn’t also there. I don’t think there’s a problem with items boosting power. I think there’s a problem when it creates a massive gap. But that doesn’t mean the skills are bad.

    • @dVaan
      @dVaan 2 місяці тому +3

      We said the same thing, the problem is theres is a massive gap between "basic skill" and "unique/aspect skill", ofc items should make you strong, but if the difference is that big, build diversity gets compromised (either that or they make hundreds and hundreds of skill-specific uniques/aspects, which is pretty lame and boring in the long run)

  • @screamer22222
    @screamer22222 2 місяці тому +66

    I think the issue is not about build enabling items, i kind of like that. The issue for me is that there's only one build enablinv item for every build, so it gets borning. Imagine having multiple items as powerful as this one, for this build, so you can choose between different options, that wpuld be great

    • @Malam_13
      @Malam_13 2 місяці тому +7

      Once you have "build enabling items" you have no choice but to build them. It literally makes diversity and flexibility worse.

    • @scoliosisking6143
      @scoliosisking6143 2 місяці тому +2

      ​@@Malam_13 that's true in the game right now, but it needn't be. Skills need only be designed so that they can be used in viable builds without that item

    • @johnh5909
      @johnh5909 2 місяці тому

      So nerf the neck so it’s in line with the others by your logic

    • @GuyWhosBeenThere
      @GuyWhosBeenThere 2 місяці тому

      But but but... season 5 rework on uniques, they might create said flexibility

    • @Malam_13
      @Malam_13 2 місяці тому

      @@scoliosisking6143 Éast Epoch item system for example is really good. There are many uniques that give + to a certain skill, but outside of that skill it's also usable for other builds because of the extra stats it provides. There are also huge amounts of general uniques that are so flexible, a build can have 2-4 different uniques used in a single slot sometimes.
      This is possible because of the crafting and LP system that allows uniques to get extra stats from your chosing.
      It's a simple yet amazing system. Builds are so flexible, yet can have best in slot items to thrive for.

  • @KubaLonga
    @KubaLonga 2 місяці тому +7

    Frozen orb build without winterglass still has an amulet. With a 50% stronger aspect and with tempering. Could be a GA tripple-crit Glass canon amulet. I don't think this video shows a fair comparison. Every single build will perform worse if you take out the amulet, . To see how much the amulet is worth you need to compare it to a build with the alternative amulet. If the alternative doesn't work then the amulet is a build defining item. If the alternative works however, the amulet is not defining the build. I don't know which one is true for Frozem orb.

  • @GunsNRoses87AXL
    @GunsNRoses87AXL 2 місяці тому +81

    You and Raxx are literally asking about "Build defining items" and now you complain about such item?

    • @majinv954
      @majinv954 2 місяці тому +20

      It’s all about content not cohesion or consistency

    • @skscally
      @skscally 2 місяці тому +22

      I think the idea is that an item should open up new build options instead of just making an existing build viable.

    • @GunsNRoses87AXL
      @GunsNRoses87AXL 2 місяці тому +3

      @@skscally a build that barely does 85 pits isn't really a build. The amulet lets Frozen Orb exist. It didn't in previous seasons

    • @m0002856
      @m0002856 2 місяці тому +14

      Because there’s a difference.
      A build defining item in D2 would be like the Barbarian item that gives them access to a few Druid shapeshifter skills and now they suddenly have a barb playing werewolf shred.
      Or the assassin weapon that gave them Barb whirlwind.
      Those are “build defining items” because the build literally cannot exist without them. Not, “the build is bad until you get them” literally you cannot press Whirlwind on your assassin until you get the item.
      An ideal scenario in this game is that every build should be at the same power level naked. Instead of doing this and balancing things correctly, they’ve just gone ahead and introduced items for certain builds that straight up balances the builds for them. Frozen Orb has never once been viable? Here’s the Frozen Orb unique that makes it actually playable instead of balancing tweaks to make it work.

    • @GunsNRoses87AXL
      @GunsNRoses87AXL 2 місяці тому +10

      @@m0002856 yeah that exists with the druid helm and everyone complains they can't play druid before they find the helm. Diablo 2 is extremely bad example and would never work as a modern game. I know the game is fun and I've played it for years, but 80% of stats are useless and by your logic literally 7 items are build defining. Slap shaco or Enigma or Grief on every build

  • @marcusjones1399
    @marcusjones1399 2 місяці тому +5

    I feel like to compare the winter glass vs non winterglass you’d have to try to make an honest build that’s for frozen orb only. Most likely removing conjuration investment to really compare the power. Just removing it doesn’t seem true to testing the power

  • @rdgzhd
    @rdgzhd 2 місяці тому +10

    Are you guys ever going to stop complaining? Last season I heard everyone say that uniques are weak, now they are buffing them and suddenly they are too strong

    • @rongomez5918
      @rongomez5918 2 місяці тому +1

      its part of the blizzard content creator cycle

    • @dustinlou4695
      @dustinlou4695 2 місяці тому

      The answer to this.. is no. Unfortunately no one is ever happy with any game

  • @arakasius00
    @arakasius00 2 місяці тому +1

    D2 was like this too, just replace this with Grief, Shako, Enigma or Infinity. Replace Grief with any 1h rune word or unique and see how that tanks your dps. Replace infinity off your merc with anything when playing an elemental build.

  • @lukebrady65
    @lukebrady65 2 місяці тому +2

    I actually love build defining uniques. They should define a build and how it works. I don't understand what you're complaining about. Fractured Winterglass is a unique done right.

  • @Douleuo
    @Douleuo 2 місяці тому +3

    When you drop the amulet you also loose most of your burn damage. The new amulet allows for hydra to be used as a pseudo third enchantment slot.

  • @SkiDooRydr
    @SkiDooRydr 2 місяці тому +3

    You guys wanted this though....

  • @z0ttel89
    @z0ttel89 2 місяці тому +32

    There is no consistency to what you and Raxx are saying. You WANTED build defining items!

    • @hotpancakes9814
      @hotpancakes9814 2 місяці тому +4

      You, like the devs are misunderstanding what the ask was.

    • @Schwacked
      @Schwacked 2 місяці тому

      Build Defining, as in it creates NEW builds. Not items that fix existing bad builds.

    • @corpsefoot758
      @corpsefoot758 2 місяці тому +1

      Every damaging “spender” skill should be endgame-viable with no specific Uniques attached. But then items should come along and TRANSFORM said build in some way, like a conversion from Fire to Cold DPS for enabling new CC/shatters, or (a better real-world example) that new bodyarmor for Rogues now granting the vacuum effect from Godslayer Crown, but without sacrificing our competitive (i.e. Uber) helm slot
      Instead: there are currently spender skills which can’t even PLAY endgame content without these gatekeeper items equipped onto our characters. And that is not what Wudi or Rax asked for whatsoever

  • @A1lilbiih
    @A1lilbiih 2 місяці тому +13

    The problem is that all of the items are Stat buffs. Very few items have an actual ability attached.

    • @mcroyale_lover
      @mcroyale_lover 2 місяці тому +1

      fucking hate all legendaries and uniques that give multiplicative dmg and nothing else. lazy lazy lazy

    • @Cameron-fk5fk
      @Cameron-fk5fk 2 місяці тому

      ​@@mcroyale_loverthis video is litteraly about an item that changes how a build works?

    • @A1lilbiih
      @A1lilbiih 2 місяці тому

      @@Cameron-fk5fk how? In the end it's all damage related. There are no absorb or reflect projectiles,or absorb enemy affix,there's no slow time bubbles,there's no charm enemies,or turn them into chickens, every single build is how fast can you kill a monster.

  • @ThePeaOfSea
    @ThePeaOfSea 2 місяці тому +5

    I mean i think this is inconclusive, cause you also built skills and paragon around conjurations with fractured, so there's some more power to gain there if you remove it. it's not like we didn't have f orb builds before fractured. it def would still be lower, but it's probably still playable.

    • @liangying87
      @liangying87 2 місяці тому +2

      Yes this exactly. I feel the test is a bit bias

    • @quintonhoffert6526
      @quintonhoffert6526 2 місяці тому

      @@liangying87 Agreed. Doing it without an amulet entirely is a huge testing problem because the amulet slot is so powerful. You can actually get basically everything on Winterglass except for the unique aspect; I'm not saying Wudi should necessarily have a spare amulet specced to have all the same stats as Winterglass but at least just throwing on a random amulet with a resource aspect to deal with the low resource problem (or swapping a damage aspect from a ring and putting the resource aspect on the ring) would make it a lot fairer.
      The other tricky thing is that he was clearly still doing good damage even without the amulet. If he hadn't had mana trouble he would have cleared all the enemies just as quickly. Obviously they were 15 Pit tiers lower but he also did it with no amulet at all. With a good damage amulet I bet he could have done a 95 with similar ease as he was doing a 100 before.

  • @GDub356
    @GDub356 2 місяці тому +2

    Streamers be like “We want big build defining items that change the way you play and how your build interacts with the world”
    Streamers also be like “I really dislike how one piece of gear creates this massive impact on your build and can be a build defining piece”
    😑 make up your minds dudes.

  • @quotethenovanevermore9565
    @quotethenovanevermore9565 2 місяці тому +4

    You didnt wear a decent amulet or put a codex power on it.... of course its terrible. But yes fractured winterglass makes the frozen orb build...

  • @X1manwolfpackX
    @X1manwolfpackX 2 місяці тому +1

    I don't necessarily disagree with you that builds shouldn't be so reliant on having specific items but this is a pretty disingenuous comparison. You literally just took the amulet off and were like "look how much weaker it is!" without changing anything else. Anyone legitimately trying to run frozen orb without winterglass would have a completely different setup for skills and items at a minimum as they'd no longer be optimizing for conjurations. Like I said, I don't necessarily disagree with you, but I'd wager if you actually tried to form a coherent no-winterglass version the build would likely still be able to clear 100.

  • @xBlazko
    @xBlazko 2 місяці тому +3

    Dude you whining with Raxx were frontline in those D3-like changes... You wanted it and now it's concerning.

  • @Gabranthh
    @Gabranthh 2 місяці тому +1

    100%. I didn't enjoy D3 at all. Kinda scared that D4 is moving towards that direction. It's not just the items I think, everything in the game is becoming D3. Leveling was super fast in S4, will be faster in S5. Pit = rifts, etc. Luckily we have a ton of arpg options these days though.

  • @TheFawz
    @TheFawz 2 місяці тому +2

    Power creep hit D4 hard in it's first year, and I don't expect things to get better in the next. At this point I think it's clear they're going in a casual power-fantasy approach and won't go back to the slower-smaller-atmospheric design of the launch version of the game. That's fine, but I really hope they offer an alternate mode of play for those of us who don't want to zoom-zoom through everything, sort of like PoE's Rutheless alternate mode

  • @Not____Applicable
    @Not____Applicable 2 місяці тому +1

    The class needs buffs. Across the board. This is what a ton of us who leveled sorc to endgame week one of S4 have been saying. One item being build enabling and mandatory is insignificant. They just need to buff the entire class and the other builds so that sorc will be comparable to other classes again. Barbs have build variety, they have a ton. Necros and rogues somewhat do but no class is as forced into certain skills like sorc is with needing at least two defensive skills and a certain item just to start a build like fractured winterglass or tal rashas. Tal rashas is mandatory on basically every sorc build. The class needs new uniques, new skills, skill balancing, base stat buffs, more ways of solving defense, and I’m probably forgetting other things. I love Diablo and sorc but it’s so rough playing as one rn.

  • @dylankelley7335
    @dylankelley7335 2 місяці тому +2

    Why would u not swap for a good legendary neck vs the unique neck? You wouldn't lose much as running nothing. This is a bad comparison video.

  • @GuyWhosBeenThere
    @GuyWhosBeenThere 2 місяці тому +3

    The thing is.. right now for classes like sorc, youre stuck with building around only this until you can fabricate a crazy build like the infinite fire wall firebolt shatter build... but theres nothing that compares til you have that. If there were more build defining uniques per class, we could choose... so maybe season 5 does this for us?

  • @tflydr
    @tflydr 2 місяці тому +1

    Weird to not use a well-rolled legendary amulet to make your argument. Yes, you lose 15 tiers un-equipping the item your entire build is based around (obviously?), but i'm sure you get back at least 10 tiers with a semblance of an amulet in the slot.

  • @Jude8883
    @Jude8883 2 місяці тому +1

    Itemization in this game is straight trash. How the hell did people think this iteration of itemization is more interesting? Because it's not. The prior system felt better. I do think the greater affixes are cool and tempering is neat, but I think it could be further expanded on. I think yellow tier gear(rares) should have their own unique "greater affix" in the form of a random, unchangeable tempers. Since rares cannot roll with a greater affix, it would be much more "interesting" to choose between either a 3(1 locked in) temper, 2 affix piece(rare) vs a 2 temper, 3 affix (w/ potential greater affix roll/s)(legendary). This example assumes we are in the highest difficulty and your gear is being modified.
    I'm not saying D3 itemization is bad, because at the time it came out, it worked. However, after playing D2 and experiencing a lot of what that had to offer, I think it is possible to get the best of both worlds. Considering all gear outside of legendary and unique, is straight garbage. Not even vendor trash worthy.

  • @alessioleporati1478
    @alessioleporati1478 2 місяці тому +4

    D4 doesn’t have D3 items because there are no set items. The uniques are better because they are not dependent on other item slots to match.

  • @ddenozor
    @ddenozor 2 місяці тому +3

    In D3, you need set items, possibly the ring of grandeur, and spesific uniques in each slot and then additional 3 uniques in the cube for a build. Add to it ramaladni and ancient uniques. Here you don't even need the most important unique for the build in order to do the highest level content, as it is shown in your video. If anything, this is becoming less and less like D3. Sounds like you actually want things to be like D3 but you have no idea what you are talking about.

    • @MonkeyDyDragon
      @MonkeyDyDragon 2 місяці тому +1

      Meteor build in D3 is like 4 Items. The rest is support and is exchangeable. Death Nova Necro is similiar, few items that define the build and the rest is damage and tankyness increase.

  • @bmem1993
    @bmem1993 2 місяці тому +2

    With target farming being a thing this doesn't bother me too much, I would like some of these uniques they are adding to instead be paragon nodes or the base spell instead brought up a bit. I like the idea of build defining/enabling items but I suppose one item should probably not make a whole build viable

  • @kEjblful
    @kEjblful 2 місяці тому +1

    So we want uniques to feel unique, but in the same time we don't? :) I mean what exactly unique should be doing so everyone can be satisfied?

  • @cracknoir8397
    @cracknoir8397 2 місяці тому +19

    Next thing you'll know they'll be adding set items !!!!!!!!!!!!!!!!

  • @CityBelowtheSea
    @CityBelowtheSea 2 місяці тому +10

    Wudi realizing just how weak Sorc really is was hilarious and worrying that maybe he really doesn't know what he's talking about sometimes.

  • @mcarr416ix
    @mcarr416ix 2 місяці тому +1

    The whole game is becoming like Diablo 3.

  • @paulk9214
    @paulk9214 2 місяці тому +1

    This is my main complaint against D4. Build defining items in my opinion are game breaking mechanics. The hunt for items should make you more powerful or improve the abilities you have but not define what ability is yours. Shako is a perfect example, it does not define a build but it makes you very powerful. Andriels Visage is the opposite, it defines the entire build and you cant play the poison build without it which effectively takes the build completely away from me. That is a terrible game mechanic and is strangulation to a game. If you really analyze the industry of RPG's, there is definite movement away from this lazy game development.

  • @jaroslawmajkowski
    @jaroslawmajkowski 2 місяці тому +17

    I'm confused. So You want build defining items or not?

    • @Siphr0dias
      @Siphr0dias 2 місяці тому +2

      Build defining, yes. In a way, skills and their interactions change. But not in a way that says "do 15x the damage".

    • @ddenozor
      @ddenozor 2 місяці тому +6

      These people are just whining for content. First he is saying item is too op and without it the build sucks, then proceeds to breeze through +90 without the item in question. If they nerf uniques, the first video this guy makes would be about how weak items are.

    • @Siphr0dias
      @Siphr0dias 2 місяці тому

      @@ddenozor 🤦

  • @GraysGx5000
    @GraysGx5000 2 місяці тому +1

    I think what you showed is perfectly fine, it would be a better comparison if you had a like a good legendary amulet with storm swell aspect or any other good affix for sorc for example.
    Also showed that even without uniques you can still do higher tier content, for a casual player Pit 85 is still pretty high probably. I dont think expecting builds to push super high without the best uniques/aspects is reasonable either.

  • @strychen
    @strychen 2 місяці тому +1

    Yeah, turning D4 into D3 is not the way..... D3 is the worst diablo. Really hoping they slow the roll in terms of turning the game into D3. D4 needs to be its own game.

  • @Araturion
    @Araturion 2 місяці тому +1

    It's a problem. Whirlwind is nothing without dust devils and beserker ripping. And I do more damage with dust devils from triple shouts than with anything. And in season 5 we get unique boots that will make shouts do even more damage. They said that shouts were to powerful and made shout even more powerful with the fierce winds aspect and soon with the new boots.
    I wish I could play a pure whirlwind without dust devils, beserker ripping and Gushing wounds.

  • @cowman22ish
    @cowman22ish 2 місяці тому +2

    God forbid you take 5 mins to make a run

  • @undeathmetal1717
    @undeathmetal1717 2 місяці тому

    What's so bad about it being a build defining item, as they told us Uniques are supposed to be? Doesn't mean they can't make a different Frozen Orb Unique necklace in the future.

  • @darkdraconis
    @darkdraconis 2 місяці тому +1

    Since when are "build enabling items" bad?
    Didn't d3 had like +26000% on meteor dmg and stuff like that?

  • @giannos811
    @giannos811 2 місяці тому +6

    Honestly, these streamer guys dont know what they want. Maybe blizzard removes all uniques and allow us to get the best builds in 2 days with minimal grind. Maybe these streamers will be happy. This guy here, i dont know if he cares about anything else than getting first lvl100. And i dont know if anyone gives a f if he gets first.

  • @opbaum
    @opbaum 2 місяці тому +1

    I made my own frozen Orb build before they introduced fractured winterglass. It was really hard especially against bosses. And i didnt even do high nightmares. I just lvled

  • @Pokdemon
    @Pokdemon 2 місяці тому

    If u take hydra as an example from D3 you could only do grift 40 without the full class set and then with the class set boosting hydras damage by 15000% you can instantly go to grift 110. These items in D4 is nothing compared to the power spike in D3, we aren't anywhere close to D3 items yet imo.

  • @BadgerCx
    @BadgerCx 2 місяці тому

    This doesn’t seem like that big of a deal. I just think we need multiple uniques for the same skill that shape it differently. But having something that takes the base skill and makes it good isn’t bad. Last Epoch does the exact same thing but it’s a node in a skill tree instead of an item

  • @colejohnny27
    @colejohnny27 2 місяці тому

    They said it in the ptr campfire that they want to make uniques build defining , so why are you surprised? I personally like the idea of having build defining uniques and if the also manage to make it that full build goes up to max 4 uniques , sounds good to me

  • @hubmanspencer7943
    @hubmanspencer7943 2 місяці тому

    I can tell you what it’s like not using Fractured Winterglass because I’ve been banging my head against a wall all season trying to get a Frozen Orb/Meteor build(Meteorb) without it. I hate the Ice Blades skill and all the guides for Frozen Orb use it, which makes sense because of what the skill adds. I should have just went with the standard build seeing that I’m nowhere near the level of the Pit I could be. But, the build I’ve been using is fun, so fuck it.

  • @kongkim
    @kongkim 2 місяці тому +6

    I get what you are saying and to some point agree.
    But sometimes for some builds its also fun to have a powerful item to build around, but agree that its bad it takes away other builds.
    But then again, its not possible to make all build equal strong.

  • @josephkim007
    @josephkim007 2 місяці тому

    they didn't need to nerf the % of the lucky hit chance for the conjurations. Frozen orb, not being able to multi-cast itself unless you cast it yourself was a big enough of a nerf. they nerfed it so hard, it was not viable. i'm glad they reverted the conjuration lucky hit chance % since the innate lucky hit chance for the hydra was abysmal anyways.

  • @Desten2
    @Desten2 2 місяці тому

    We dont need "Build Defining Items" as much as we need Build Defining Aspects. Yeah having one or two Unique times to make a cool build is good but the problem is the Aspects pool is weak. We need more Bold Aspects with more power or more creative abilities attributed to them. Also they need to add better Stats(Affixes) to gear. "Life per second, etc" needs to go.

  • @azmodan4775
    @azmodan4775 2 місяці тому

    I understand that they want to move away from diablo 3, its not going to be that interesting to see a 4k version of diablo 3. However it would be good to see some legendary items from d3 in d4.
    For the necromancer for example seeing that they have nerfed the minions (Again) introducing the d3 set item (that could be turned into a normal legendary item) "Jesseth Skullscythe" would be a cool aspect to introduce, but obviously nerf the damage (max 100 - 150%). The rest follows suit for the other builds, just introduce a few build defining items but balance them out.
    Probably a awful idea to most but i like the idea.

  • @danielmuller2695
    @danielmuller2695 2 місяці тому

    So you can run 15-20 Tiers lower with FO in Pits, that's fine. The goal was pit 60. And without Fractured Winterglass you can still do almost every content in the game.

  • @Tracerbullet328
    @Tracerbullet328 2 місяці тому

    Blizz can simply look over at D2 and see a game that is like a 9 or 9.5 out of 10 in itemization, from the look of the items as the scale in power, to specific item affixes, to how the items feel on character, etc. but instead just spat out a bunch of garbage that looks and feels exactly the same. There is a difference between using a range 3 Berserker Axe and a range 1 short sword in D2. There’s no difference between any items in D4. Just bigger number better.
    Also, you could make practically any build without needing a specific item. Do you need a Death’s Fathom to run a Cold Sorc through hell and dominate? No. Does it make you godly when you get one? Yes.
    It’s just sad how a huge, well funded team can get items so wrong when they have the blueprint to excellence in their own offices.

  • @emilemil1
    @emilemil1 2 місяці тому +3

    I played 40 hours of only Frozen Orb without the amulet over a span of two weeks. It was my favorite D2 skill and I just wanted to try it in D4. It was horrible, especially compared to Bash barb that did like 100x my damage with no effort and that I knew outclasses me even if I got the amulet. Despite killing the boss that dropped the amulet over 30 times I never got it. Kinda sucks when entire builds are locked behind rare drops like that, it felt like 40 hours wasted.

    • @darkdraconis
      @darkdraconis 2 місяці тому +3

      Yeah me and a friend tried the boss over 25 times but we got a combined 0 winterglasses so we just bought some from other people
      If you are still looking for one, I can gift you a nice one

    • @TheRockemsockm
      @TheRockemsockm 2 місяці тому +1

      Keep the only viable gen build in the game name out your mouth.

    • @darkdraconis
      @darkdraconis 2 місяці тому

      @@TheRockemsockm "keep my wife's name out your mouth" lmao

  • @deetsitmeisterjd
    @deetsitmeisterjd 2 місяці тому

    Just wait until sets get added. And then we'll get Kanai's cube equivalent to offset having set powers instead of Legendaries.
    Then Uniques get scaled to the moon to make you pick them over sets...
    They just cant help themselves.

  • @spagzs
    @spagzs 2 місяці тому +3

    Was someone at Blizzard bullied by a sorcerer?

  • @jumiku5365
    @jumiku5365 2 місяці тому +2

    It feels like the part of the problem is that abilities are tied to gear instead of on some passive or skill tree. They could tack on a lot of these legendaries onto the skill tree and then have gear that focuses on altering radius, effect length, dmg on gear (essentially what tempering now does) but this would require another gear overhaul.

  • @TryllHDTv
    @TryllHDTv 2 місяці тому

    What do you mean? Diablo 4 is Diablo 3 with a slight Graphic uplift.

  • @BobMotster
    @BobMotster 2 місяці тому

    My favourite build for sorceress is Frozen Orb. The only build for the class I play in Diablo IV.
    I can confirm that after the recent changes and the introduction of Fractured Winterglass, the build does not exist without that item.
    Had to kill Zir 67 times in season 4 before I got the damned necklace to drop. Needles to say it was a nightmare.
    Knowing that your beloved build is somewhere out there and can be fun to play but there's this loot barrier that you have to pass before you can actually do it is very unpleasant.

    • @teeemm9456
      @teeemm9456 2 місяці тому

      Druid was pretty much that way from the start.

    • @RickieJr
      @RickieJr 2 місяці тому

      You're just extremely unlucky I got a winterglass without even killing zir I got my first from the iron wolf in wt2

  • @Fandelgore
    @Fandelgore 2 місяці тому +4

    Wudi has become really annoying lately with his "anti fun" balance suggestions. Don't get me wrong i like his content and his opinions are valuable but sometimes i feel like he is too selfish and just want the game to be what he wants isntead of thinking in the community and the different types of players that conform that community.

  • @XerXcho
    @XerXcho 2 місяці тому

    I found my first FW well after level 100. Feels like a waste of time to find the needed item after you no longer progress

  • @marcusjones1399
    @marcusjones1399 2 місяці тому

    I feel like THEY want your builds to be around uniques and we don’t. The community LOVES aspect’s because they do what the skill tree doesn’t. Even though the uniques technically have aspects it’s not the same. The non barb and even rogue class need a way to use more aspects so so bad. It feels like you’re creating something. I get more variety is hard to balance but come on. Once a Sorc, druid, or Necro equips a 2H unique the cool aspects aren’t getting used because we just pick the ones that do damage. It’s so boring. So damn boring. Just like the skill tree split on your main skills (30% crit damage or 15% chance to make them vulnerable yawn)

  • @jacobbono
    @jacobbono 2 місяці тому

    Setting aside the point of if d4 is becoming more like d3, this was a terrible test. Of course you are not going to do well if you go into a pit 85 with an empty gear slot. An accurate test would use an amulet that has all the correct stat rolls, a good legendary power, is masterworked, etc. Yes, it will still almost certainly be weaker than the unique, but not by nearly as much as you are making it out to be. Of course that brings us to the problem of how hard it is to get a good amulet, but that is a separate discussion.

  • @zeriel9148
    @zeriel9148 2 місяці тому

    It's really quite sad they couldn't just learn from D3 from the beginning. D3 was not a bad game at all; if anything it still has mostly better combat feel and class skills than D4. It had a few missteps, some of which were corrected with the expansion, and some of which were just storybeats, that overshadowed everything it did right. The best we could have gotten was a combination of the best aspects of D3 with a better artstyle/narrative, sadly we got... a much worse game gameplaywise with D4, an even WORSE story, and the only merit of D4: decent art. I hope they can pull it back over time, but I'm not optimistic about the story part considering the same writers are in place and they've never acknowledged how mediocre D4's story was. At the very least I hope we get a more fun game over time with expansions.

  • @MixMeister5000
    @MixMeister5000 2 місяці тому

    The comment section just shows you that people have no idea what they want.. Im glad some uniques have cool modifiers and that we need to farm for them. They just need to balance the power increase it offers, as i dont want builds to be useless without them. Maybe a 7-10% power increase.

  • @TheFrancoBona
    @TheFrancoBona 2 місяці тому

    I think as long the non-unique variants of those builds are viable (clear without base maxed gear tier 65) i dont mind a god version of the build being way better.
    I actually think this is wanted, with your builds having starter and final version where the starter is viable and the final has build defining items that make it fun.
    I think some people are kinda exaggerating with considering everything that doesn't clear tier 110 unplayable.

  • @bradencluster4739
    @bradencluster4739 2 місяці тому

    Hypothesis: If have an item that's good for your build, and then you take it off, you'll be weaker.
    Confirmed.

  • @bd2eazy
    @bd2eazy 2 місяці тому

    Lets get the new uniques in hand. Before we trash the devs. S5 was gonna be a down season for me but the recent news has me wanting to play mow

  • @xmatthyx1
    @xmatthyx1 2 місяці тому

    I mean Wudi, come on, you could have at least BOTHERED to theorycraft a proper amulet to replace winterglass instead of going amy-less, then maybe compare again

  • @benrich6250
    @benrich6250 2 місяці тому

    lol I did knew you would do a video about my question ! You missed mentionning one thing though, FRACTURED WINTERGLASS IS SO FUN !! but definetely didn't deserve a buff lol

  • @CloudK23
    @CloudK23 2 місяці тому

    Love your videos, but can't stand zoark [sor k]. Is it not sorcerer [sor sr ur]. I don't think the "c" gets a hard K sou d. If you shorten the word would it not sound like the word "source," with a soft C sound, instead of a something sounding like bug alien race from starcraft, zorg [zerg]. Anyways, had to say it. Totally superficial 😅

  • @steel5897
    @steel5897 2 місяці тому

    The entire game is becoming D3. The entire post-launch development has been entirely about taking everything in D4 that was not like D3 and making it exactly like D3, bit by bit.

  • @Wabbajack-t7p
    @Wabbajack-t7p 2 місяці тому

    Am i the only one who thinks wudi should have used the next bis amulet before winterglass to give a fair comparison? Great content almost always but this imo is kinda bad.

  • @Saiyan4658
    @Saiyan4658 2 місяці тому

    My FO build is stronger than yours and I speed farm Pit 91s at sub 3 minutes. As soon as I bump it up 10 tiers, I add almost 1.5minutes becuase of boss time to kill. The fractured winterglass is a build breaker like many other items for other builds.

  • @Aezetyr
    @Aezetyr 2 місяці тому

    I would almost bet a whole USD $5.01 that there is going to be a huge nerf patch the season after VoH is released.

  • @Saiperia
    @Saiperia 2 місяці тому

    i get it without its weaker but the 2nd run was kinda bricked, if you dont have winterglass at leest do an useful aspect on the amullet for comparison... you dont wear anything without useful aspect.... thats just stupid to begin with

  • @JEMustang
    @JEMustang 2 місяці тому

    They’re prepping you with sets that will be INC.

  • @via_negativa6183
    @via_negativa6183 2 місяці тому

    they already were from the very beginning being showered by "legendary" items every few seconds is so boring. They have D2's loot system it just needed some tweaks, modern day blizzard are clueless

  • @etrosknight2254
    @etrosknight2254 2 місяці тому

    I don't have a problem with builds being locked behind certain gear requirements. The way I look at it is there are builds with loose gear requirements that you can use as a season starter (or league starter in POE parlance), then farm up the gear you need to transition to another build. For example I plan on starting as Summoner Necro to blast to 100, since there are no required uniques and gear in general is not strict to just get to 100 and start farming. Then transition to Bone Spirit once I get the cooldown, crit and resource stats I need to make it function. Having a build be bad until you get the gear is not new in this genre, you just need to pick a good starter instead

  • @darkomajstorovic5719
    @darkomajstorovic5719 2 місяці тому

    I dislike builds that depend on finding "build defining" items and aspects to work, dudu has a mega problem with this ...

  • @Adanoft
    @Adanoft 2 місяці тому +1

    But it is easy to get Fractured Winterglass you can just target farm it. I do not understand your obsession with hating on build defining items. They exist in Lep and Poe to a large extent too.

    • @hotpancakes9814
      @hotpancakes9814 2 місяці тому

      It exists in those games but it’s not required in those games for all builds. In Diablo 4, you NEED certain items to play ALL builds. Not just some

    • @Adanoft
      @Adanoft 2 місяці тому

      @@hotpancakes9814 And they are still super easy to target farm for.

  • @Zetsumei88
    @Zetsumei88 2 місяці тому +1

    D4 Team: Our D4 strat has failed it's time to copy 3 bois

  • @leobovine
    @leobovine 2 місяці тому +1

    I didnt understand the purpose of this video. You cleared a 110 with the unique, and then proceeded to clear a 85 without it, which is still pretty much "end game", and with what is considered one of the weakest class right now.
    And we're talking about ONE item. I really don't have a problem with one item enabling one build. Meta builds are a thing in any game, and they usually require very specific gear.
    I would agree that D4 is a bit like D3 when it comes to character power vs item power.

    • @Mystagun-21652
      @Mystagun-21652 2 місяці тому

      There is no point to this video, just pure waffle from someone that hasn't got a clue about what sorc needs

  • @williamwhite8667
    @williamwhite8667 2 місяці тому

    They went from we dont want to make sets cause they narrow builds and force you to play certain things to we are going to makes uniques that cause you olay a crtain way

  • @Jak0vas
    @Jak0vas 2 місяці тому +8

    Sounds like Diablo II also

    • @via_negativa6183
      @via_negativa6183 2 місяці тому +1

      No, Diablo 2 had a dynamic and interesting loot system it wasn't perfect but it was far better than the garbage they have shoveled us in the last two games. It just needed some refining and make to rune words a little less dominant

    • @ZarteHaferflocke
      @ZarteHaferflocke 2 місяці тому +3

      @@via_negativa6183 i love d2 but every endgame build had the same runewords

  • @WildeWestpacific
    @WildeWestpacific 2 місяці тому

    Imo d3 blew d4 away with being "enjoyable" different items or not d4 is just a dead game, there is no goal or endgame. poe is killing it. But as a die hard diablo player since d1, my opinion stands d3 was 1000% better. They dismissed all QOL in d4 that d3 had. Super sad.

  • @Siphr0dias
    @Siphr0dias 2 місяці тому

    It probably is a fine line the devs have to walk, in designing uniques as build defining, impactful and on the flipside not getting too bonkers, like the powerlevel you show here. Definitely a questionable and for me at least, undesirable evolution of items.

  • @TryllHDTv
    @TryllHDTv 2 місяці тому

    Bring back diablo 2 Loot system just ADD more to it.

  • @kevingraham4736
    @kevingraham4736 2 місяці тому

    Sounds like druids and almost every build

  • @Schizm1
    @Schizm1 2 місяці тому

    Well that was inevitable. Judging by D4 subreddit most players NEVER played any aRPG before and are more of a hyper casual type.
    So they want is simplest, braindead mechanics possible. D4 had massive potential but community of 97yo dads with 140 kids has spoken... And now we have a clicker instead of proper aRPG.

  • @KeeperOLight
    @KeeperOLight 2 місяці тому +2

    Anything we get to make d4 closer to d3 is a win for me personally. I haven't really played since Season 1 because it just felt so miserable to play in comparison.

    • @hotpancakes9814
      @hotpancakes9814 2 місяці тому

      No offense, but people with opinions like this are why Diablo 4 is pretty bad as an arpg and will continue to be bad. Pretty soon D4 will become D3 and then d4 will end up like d3 - each season over in a weekend, no one playing it, it’s a joke in the ARPG community, etc

  • @duchailu
    @duchailu 2 місяці тому +1

    it's not really a problem to have items like in D3, the real problem is that in D3, they never did a stat squish !! from what i understand, a stat squish is going to happen in the expansion, so it should be fine

  • @anaman7088
    @anaman7088 2 місяці тому +1

    That's not really very fair test, for many builds the amulet is the strongest piece of gear, so obviously removing the amulet drops your performance, regardless of build. Better test would have been if you've replaced the fractured winterglass with a good legendary amulet with a proper stats and aspect on it (such as the storm swell) that you would run if you don't have the fractured winterglass and then see the difference..

  • @jordankerr1
    @jordankerr1 2 місяці тому

    Weird video, in d3 if you’re set wasn’t complete you did like zero damage. You’re still doing the content here just slower

  • @enigma2311
    @enigma2311 2 місяці тому +1

    at this point they just need to reintroduce Set-Items and Bonuses which are pretty much mandatory for a build.. and we have D3 Part 2.

  • @XaKeR167
    @XaKeR167 2 місяці тому +1

    Only items ? I think the whole game becoming like Diablo 3.

  • @npk555
    @npk555 2 місяці тому +3

    They overdo „build defining“. Enabling vs. overpowering is hard to balance for them. Like most things…

  • @hymir_
    @hymir_ 2 місяці тому +2

    Good, bring back sets too.

  • @adriaandavel9540
    @adriaandavel9540 2 місяці тому +1

    Of all the d3 things they need to bring in, they choose this...

  • @deanmeyer9187
    @deanmeyer9187 2 місяці тому

    d4 needs runewords to be better again

  • @Drawzor
    @Drawzor 2 місяці тому

    Well its easy to get a winterglass so dont se anything bad about that. And i like that you have something to look forward to and be happy when it drops. Sorc has alot of good levling builds so its fine to lvl with then when you are like 70-80 get a winterglass and your build gets better. Frozen orb sorcs are in neeed of a buff. I rather see them do this than other wierd stuffs. Some builds you cant play untill you have like 4 mythic uniques, and thats verry bad imo.