Both products have unique strengths. One of the advantages of THX Spatial Creator is that it provides simple movement automation through its Motion feature.
I find it disturbing that in the manual PA/THX discloses two major KNOWN issues not addressed in any video I watched prior to purchasing this (among several others): "In some cases, the plugin only response (sic) to automation when the plugin window is active. In general, performance of automatable parameters are workstation dependent." I can say with certainty that this is true in Reaper V7 AND Cubase Pro 13. Unless you have the plugin UI showing on screen, your automation lanes are worthless. Surround projects? Forget it. Imagine if you had 15 of these in a major project with automation. You'd have to have all 15 UIs open on-screen for your automation to work, and when you mixdown. The plugin also erroneously writes EVERY automation move to History which creates a major mess of things. This is a major flaw for any reputable plugin today and hopefully will be quickly fixed in an upcoming release. These issue don't exist in any of PAs other hundreds of plugins, so why this has remained unfixed after 11 months, is a head-scratcher? Did NI programmers build this plugin instead of PA? Also, there is this: "In some DAWs (e.g., Pro Tools), when the plugin is bypassed, the audio pans hard left". WTF?! Owning and regularly using scores of PA plugins over the years, I find it very disappointing that PA and THX KNOWINGLY released this with these faults, and that they still exist. The plugin produces some fantastic binaural sounds, and the pre-defined movement presets are nice, albeit limiting (because you can't define your own in the UI). You really can't get much out of this plugin without automation, unless you are happy with the pre-defined motion, or static sources. I find it a disservice for UA-cam reviewers not to point this out to people. I wonder how many people designed their beautifully-crafted binaural sound with the plugin front-and-center, and didn't notice on mixdown/export that it had completely disappeared from their mix? dearVR Pro 2 is a much more robust solution which not only covers binaural stereo positioning, but pretty much every channel-based format available today. In addition, dearVR Pro 2 does not mix-down your signal to mono upon input, allowing you to move a stereo signal around, and even control the width (including mono). My own comparisons of both, forcing dearVR Pro 2 to mono input, indicated that both plugins create very similar sounds with similar parameters. One nice thing about THX Spatial Creator is its MOTION control feature that has a handful of preset motion tracks, such as circling around the listener, or a side pass-by, that would be hard to program by hand in automation, although live automation recording would make that trivial, although not quite as precise. I see lots of potential, but IMHO, dearVR Pro 2 is much more powerful.
Expensive proprietary hardware that's capable of reading object-based metadata is required to both create and listen to Dolby Atmos mixes. This makes it incredibly inaccessible to not only create Dolby Atmos mixes but also listen to them. Most people have never heard a Dolby Atmos mix outside of a movie theater, assuming their local theater has a Dolby Atmos system installed. THX Spatial Creator aims to make spatial audio mixes available to everyone through the use of binaural audio techniques. The spatial effects are encoded to the stereo file that gets rendered, completely bypassing the need for object-based metadata. You'll be able to hear the 360 effects using ANY pair of headphones; no proprietary hardware is required. We have a video that provides more insight on this: ua-cam.com/video/UGio3CB8-X4/v-deo.htmlfeature=shared
@@PluginAllianceTV I understand and I believe it's a good thing. But in the conversation the speaker said that the system would take care of chanel asignment or kind of that. My other question is what is gonna happen to compression, eq, delays, reverbs and other effects? This will need music producers to rethink how to mix to the new system. Cause in a 3D system maybe you dont need that much compression or reverb. But by collapsing it to a stereo system, how will it be?
Nope, that's one of the plugin's strengths. It allows you to create spatial audio mixes that are optimized for headphone playback. All you need is a pair of headphones, which is what makes mixes created with THX Spatial Creator so accessible to consumers. This video series should answer all your questions about spatial audio as a concept, in addition to questions you may have about THX Spatial Creator: ua-cam.com/play/PL9jxnw3glgxPoRRsfKAhTc1pyMsC6gjVq.html&feature=shared
To demo THX Spatial Creator for 30 days, start a MEGA Bundle trial here: www.pa-megastore.com/mega?
This is makes so much sense to us,we gotta try it out. Cheers!
Enjoy your sessions and let us know how it works for you!
Hey, great plugin! are the rooms level matched with each other?
Great questions and great answers too! Merci, Mario.
Sounds amazing, does it replaces DearVR Pro?
Both products have unique strengths. One of the advantages of THX Spatial Creator is that it provides simple movement automation through its Motion feature.
It does for me!
There must be a Midi Sync or Bpm option in the Speed function. Motion feature without sync is pointless
I find it disturbing that in the manual PA/THX discloses two major KNOWN issues not addressed in any video I watched prior to purchasing this (among several others):
"In some cases, the plugin only response (sic) to automation when the plugin window is active. In general, performance of automatable parameters are workstation dependent."
I can say with certainty that this is true in Reaper V7 AND Cubase Pro 13. Unless you have the plugin UI showing on screen, your automation lanes are worthless. Surround projects? Forget it. Imagine if you had 15 of these in a major project with automation. You'd have to have all 15 UIs open on-screen for your automation to work, and when you mixdown. The plugin also erroneously writes EVERY automation move to History which creates a major mess of things. This is a major flaw for any reputable plugin today and hopefully will be quickly fixed in an upcoming release. These issue don't exist in any of PAs other hundreds of plugins, so why this has remained unfixed after 11 months, is a head-scratcher? Did NI programmers build this plugin instead of PA?
Also, there is this:
"In some DAWs (e.g., Pro Tools), when the plugin is bypassed, the audio pans hard left". WTF?!
Owning and regularly using scores of PA plugins over the years, I find it very disappointing that PA and THX KNOWINGLY released this with these faults, and that they still exist. The plugin produces some fantastic binaural sounds, and the pre-defined movement presets are nice, albeit limiting (because you can't define your own in the UI). You really can't get much out of this plugin without automation, unless you are happy with the pre-defined motion, or static sources. I find it a disservice for UA-cam reviewers not to point this out to people. I wonder how many people designed their beautifully-crafted binaural sound with the plugin front-and-center, and didn't notice on mixdown/export that it had completely disappeared from their mix?
dearVR Pro 2 is a much more robust solution which not only covers binaural stereo positioning, but pretty much every channel-based format available today. In addition, dearVR Pro 2 does not mix-down your signal to mono upon input, allowing you to move a stereo signal around, and even control the width (including mono). My own comparisons of both, forcing dearVR Pro 2 to mono input, indicated that both plugins create very similar sounds with similar parameters. One nice thing about THX Spatial Creator is its MOTION control feature that has a handful of preset motion tracks, such as circling around the listener, or a side pass-by, that would be hard to program by hand in automation, although live automation recording would make that trivial, although not quite as precise. I see lots of potential, but IMHO, dearVR Pro 2 is much more powerful.
You should have asked him if content created are compatible with dolby atmos speak systems or any surround system. That would be cool.
Expensive proprietary hardware that's capable of reading object-based metadata is required to both create and listen to Dolby Atmos mixes. This makes it incredibly inaccessible to not only create Dolby Atmos mixes but also listen to them. Most people have never heard a Dolby Atmos mix outside of a movie theater, assuming their local theater has a Dolby Atmos system installed.
THX Spatial Creator aims to make spatial audio mixes available to everyone through the use of binaural audio techniques. The spatial effects are encoded to the stereo file that gets rendered, completely bypassing the need for object-based metadata. You'll be able to hear the 360 effects using ANY pair of headphones; no proprietary hardware is required.
We have a video that provides more insight on this: ua-cam.com/video/UGio3CB8-X4/v-deo.htmlfeature=shared
@@PluginAllianceTV I understand and I believe it's a good thing. But in the conversation the speaker said that the system would take care of chanel asignment or kind of that. My other question is what is gonna happen to compression, eq, delays, reverbs and other effects? This will need music producers to rethink how to mix to the new system. Cause in a 3D system maybe you dont need that much compression or reverb. But by collapsing it to a stereo system, how will it be?
@@alexgwizaUse only your imagination and your ears to judge. Don't ask others how it's supposed to be. :)
@@BartekEVH I don't have the plugin.
@@alexgwiza then get plugin for a trial cos your question dont make sense , you just have to adjust if you want a change
du you need to mix in 7.1 Systems
Nope, that's one of the plugin's strengths. It allows you to create spatial audio mixes that are optimized for headphone playback. All you need is a pair of headphones, which is what makes mixes created with THX Spatial Creator so accessible to consumers. This video series should answer all your questions about spatial audio as a concept, in addition to questions you may have about THX Spatial Creator: ua-cam.com/play/PL9jxnw3glgxPoRRsfKAhTc1pyMsC6gjVq.html&feature=shared