[A Hat in Time - Modding] Multi-Chapter Mod Resource Pack | Example Mod Preview
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- Опубліковано 17 жов 2024
- A run-through of the example mod I created to showcase my 'Multi-Chapter Mod Resource Pack'.
Resource Pack: steamcommunity...
Example Mod: steamcommunity...
"Guide": steamcommunity...
*Timestamps:*
0:06 - Intro Credits Sequence
1:11 - Begin Chapter 1 (Standard Chapter)
5:00 - Intruder 1 (Lever to unlock Chapter 1 Purple Rifts)
8:20 - Begin Chapter 2 (Standoff Chapter)
11:20 - Chapter 2 Uncanny Finale Event
12:38 - Intruder 2 (HUB Blue Rift)
13:20 - Begin Chapter 3 (Actless Chapter)
20:57 - Chapter 3 Blocking Finale
23:03 - Intruder Mustache Girl (MuMission)
24:30 - Begin Chapter 5 (Finale Chapter)
25:26 - Begin End Credits Sequence
27:06 - Intruder 3 (100% Completion Gift Box)
27:25 - Reset ALL Progress Button
12:07 is simply just... wonderful
PEEEEECKNEEEEEEEEEECK
I know this is just a resource pack
but everything is named hilariously
Best mod ever created! Trust me, nothing is better than using the default blue rift and default pink rift from the hat in time mod editor.
5:36 time rift... IN A PECKING TIME RIFT!?
WHAT DO YOU MEAN NEW INPUT GAMECUBE
So for an example if i wanna make a mod like let's say remake the entire story i can use this? i had an idea of making beta recreation and then improvise with my own thing... i kinda wanna try
I didnt know you could have rifts inside of rifts
Ahit levels in a nutshell
Do you know how to change standoff textures and stuff?
Does this alter the credits in the main game?
No, it's an entirely separate HUD class.
@@starblaster64 I'm also wondering where the Mustache Girl loading screen comes from.
Could you be a bit more specific? The loading screen itself is just a 'Hat_HUDElementLoadingScreen' that transitions into the 'Hat_HUDElementLoadingScreen_MuMission' HUD class.
@@starblaster64 I mean when Mustache Girl appears on screen.
Do you mean how the resource pack triggers it, or how the game itself displays her loading screen?
5:36 who puts a purple rift inside a blue rift?
we have to go DEEPER
Your movements look like a speedrunners movements.