literally every ultimate raider ive seen agreed that DSR should be the hardest a fight gets. Literally no one would have complained if this ult was easier. Keep excuses for the devs not testing because of imaginary elitists being mean to them
@@lebaneseedgyist5073 Yea most raiders really dont think it's healthy to have ultimates as hard as DSR again. Maybe once in a while at most but back to back like this is just too much. We were all lied to about this fight gonna be easier as well. It's definitely not easier, but also not harder than DSR imo. It's the same difficulty but really buggy and messy. Hardest dps check for sure, but without the dps check p1-4 is pretty much a breeze through even mech wise. Feels very overtuned more than 'it's just right' level of dps check like every other ultimates released on content.
I remember a podcast with arthars, momo, xeno and i think mrhappy where arthars said his ideal ultimate was something that took something of a month for world 1st racers to clear and that it had to evoke a feeling of despair. I am not surprised at all.
I be very surpriced if there ever be a fight that takes more en 2weeks for a world first ever again. I simply don't see that happening with current skill level of the top raiders and all the Qol changes over the years.
@@VGPorage it's possible if they go back on their words in saying that DSR is and always will be the longest and most difficult ultimate. Which obviously isn't true with omega, but yoshi believes so.
PF is so coinflip, you might reclear p8s in 20 mins, or be stuck in pf group going nowhere for 3 days. So Balancing dynamis in PF will not happen for 2 more years min.
6:10 "I played this game since before the dinosaurs" There it is: he's at least from early to middle Triassic, maybe all the way back to the Permian. Agree on the Sus Ukei cosplay btw
A comment that just pointed out that Arthas said "The fight is easy, p6 is the only hard part, everything else is doable" caused 8:50 to happen, and it was beautiful.
You know what the worst part is? That with this being the hardest ultimate so far, there is going to be that cringe group of people like in every ultimate that glorify these fights and will put you down if you clear later on, reminding you of how hard it used to be X time ago, so with this fight being the way it is, that toxicity is going to come back and probably even worse
Noone really cares besides the people that played for 8h a day when the ultimate released. I cleared Uwu 3 weeks ago. Made me happy. Was it harder on release? Definitely, noone is denying stuff like this. But trying to downplay that I cleared it? Idc, I got the same title and shiny weapon now. PPL that write that shit and want a pat on the shoulder are just cringe, the ONLY time this will play any role is on the next ultimate to get the same ppl that clear early together. Cause you can count that they will nolife again. I got not taken by 3 statics likely cuz I "haven't cleared a real ultimate". And now am pretty much at p5 via PF LOL. Worst is I really enjoy the fight and mechs, but I don't even like the weapons for the jobs I play at all really.. just feels bad to put in so much effort for sth that feels so basic
@@Bankai90 Yeah they probably get shat on just as much as how vocal they are about it, but it is still a sad interaction to have or even see, but usually this kind of stuff stretches to people who dont even do ultimates, and even statics with over the top requirements and gatekeeping jobs, probably would even get those too in pf from time to time
I had tons of fun progging ultimate at whichever point I felt I am comfortable with. Isn’t that the most important factor when playing a game? For me atleast. And I still scale through a certain amount of hard work to get my reward. Still not a super easy feat IMO.
and here we are now a year later and xeno was right. pf now openly admits to using the melon and it is safe to assume 90% of pf is using the melon for top.
The people who complain the most that stuff is too easy are just the people who use the most tools to give them the solutions, so when you pander to them your not actually dev vs hardcore player, it's devs vs tools that give people too much of an ego that makes them feel like a hardcore player.
You were 100% correct. Every static that's still progging and every pf I see up uses Melon for the fight. Everyone gets a marker and then you just look at a picture and walk to your spot. Honestly it's to be expected, this fight is not reasonable in the slightest and the difficulty in it is not the fun kind. People just want it done lol
He's not wrong. TOP compared to UWU is like Brute Justice Savage compared to Alte Roite Savage. They're not even in the same postcode. For whatever reason despite having the hindsight of Gordias-Midas two-tap on the game's raiding the devs fell for the meme and went there anyway. We need to make content harder! At any cost! That's what players want, right? Well, no. Not really. While I'm sure there's lunatics who want fights that take best coordinated players a thousand hours to progress, I'm willing to bet my left nut that for most people Ultimate represents the lacking satisfaction of progressing through the game's anemic RPG model. The purpose of difficulty of video games isn't to beat you, it's to play coy and hard to get and then gracefully surrender. Tough but doable is what made gems such as TEA and UCOB satisfying. When you have actual top raiders such as stal quitting the prog and breathing a sigh of relief, something's not right. The amount of full-party adjustments, RNG and awful goddamn tells is just too much. It was already too much with DSR but with TOP, it's what Donatien Alphonse Francois would find a little bit extreme, and messed up. People used triggers for Nael because text bubbles were too hard to read, people will use Splatoon for Party Synergy because fuck trying to find five different adjustment points in 15 seconds. People used gaol plugin for Titan and they sure as hell will use AM for Run Dynamis. How is it different? It isn't. Most average groups will unironically get filtered after 50 hours of Party Synergy wipes, unless they adopt the melon. It's that bad. Unfortunately that kind of difficulty is just unhealthy for the game and outside of Ultimate the game still doesn't offer meaningful sense of progression. Criterion? Flopped. Orthos? Just the same old DD. PVP? Good attempt with CC but even that gets old. No wonder the game only gets attention spikes at expansion release.
I think it depends on the expectations. About a year ago I thought even an extreme trial was too difficult for me and thought there must be some people out there who just enjoy harder and harder things, and that's what ultimate is for. Now I'm blind progging TOP and having a lot of fun because it asks a lot out of me. I thought party synergy was impossible at first, and now I'm able to do it about 90% of the time, and I find that "progression" fun. I guess the problem is that everyone has a different idea of what is fun, and how difficulty plays into that enjoyment. I personally don't like using any addons like AM because I feel like that cheapens my experience. I don't mind if other people use it, but I wouldn't want to be forced to use it by pfs that demand the usage. But eh that's getting into a different topic... I just wonder how much of xeno's disapproval of TOP comes from pressure of world first race. The fact that it had a lot of priorities. That it had 2 really unfortunate bugs. Or that it was advertised to be not as hard as DSR, but then felt harder. It's a lot of things and not sure if any of that is necessarily the fault of fight design or wrong.
Man, this fight legit kicked Xeems ass. I've not heard any other player dog on it like this. Arthars liked it last I heard and was looking forward to trying it on Reaper in NA. No one is saying its their favorite, but no one else is just crying "its too hard without mods" like I'm seeing here.
I think cuz almost everyone who cleared, only will do it in static environment as this was clearly not designed for PF in mind, the reason xeems is so mad about it, its cuz he 99% sure he wont be able to play this in pf unlike all previous ultimates, and he loooves to pf them,neven DSR is still doable in pf... But not this, not without melon like he said
The fight just doesn't feel like it was designed from any other viewpoint except a premade 8-man static. The amount of extremely complicated mechanics that give you very little time to solve and needs to be conveyed to every member of the group without external tools is far too excessive. The amount of out-of-pull discussion and theorycrafting is also far too high for a pick-up group. I don't think SE considered for even a moment how a random group of 8 strangers in PF are expected to prog some of these mechanics with any sort of consistency. I actually think they would've been better off restricting this fight from being allowed to be put up on public PF and that way it just serves as a test for the elite of the elite. Yeah people will get butthurt at not being able to just join a random group and go, but at least they won't grow resentful at the game because of the utterly miserable prog experience. As it stands it's just going to frustrate 99.99% of players attempting it in PF until they give in and use some very dubious external tools to make the fight "reasonably clearable" within ~3 months. Otherwise, realistically, they will give up long before they clear. I agree with Xeems that it's a tremendous failure that the fight is so tightly tuned that it strongly encourages every player to use third-party tools to even start progging at a reasonably consistent pace. There's now extreme pressure on every single person in PF to use as many tools as possible so they're not progging P2 for the next two months.
Ults are designed to be cleared regardless of how you do it. Also his point is doing p5 without needing AM in pf. But that never matters either because once AM comes out for these mech even statics use these. Was like this in Dsr Wroth flames
Arthars said his ideal ultimate takes a month for the first clear and should evoke despair in the players... lmao... I don't think he's a good judge for this.
i know the rant is about TOP but his rant about DRK spoke to me more lmao, i totally agree with DRK being boring. i think living shadow is suchhh a boring ability and i hate that it got buffed; like, i wish it wasnt even a thing, or maybe if it worked more like ninjas bunshin it would be cooler. i hate that u just press it and esteem just appears and does a shit load of damage and then leaves and u dont even see him most of the time lol
I want Mr Ozma back for next Ultimate. At the very least, this was a good dive into what is way too fucking hard. This was the critereon dungeon designer as far as I can recall.
Warrior skills feel more meaty even though they slap like a wet noodle damage wise. Drk has a load of ogcds but they don't really feel satisfying when they hit imo.
@@nahuel3433 if you know anything about the games industry then "development" doesnt mean that much. most of the actual creation of the game that takes significant company resources happens in around 2 years.
@@addiction4062 Right but by the time Endwalker came out FF XVI already had full developed graphics and cutsscenes (considering the trailers keep showing the same ones they are certainly in the game) Yoshi P himself said back on april that the game was entering the final stage of development. Bug testing and other smaller tweaks. Meaning the bulk if it was already done So if anything most of Shadowbringers was done by the B team too. If not SB following this logic.
Huh ? Workds pretty well and LPDU strats are a thing- at least for everything else but TOP atm. PF is reaching P4 often now i wonder how P5 will turn out
People have been getting hundreds of ult clears through pf, especially over the past year. It's very possible and a lot of times is the best time you might have in the game. However this ultimate is something else... :)
yoshi should make some kind of audio chat for these kind of hard fights , otherwise aint no way a group of mime beat these fight without either using nasa technology or discord
There's party finders for part 3, 4, 5 PF may be rough, but people aren't so bad at the game that they just melt any time we get a mechanic that can't be solved with protean spots or light party groups. like sure I agree that there's such a thing as too hard, but I've seen PF want to use AM for extreme trials, you really can't use randos as a metric for what's too hard. If your aim for peak difficulty is "easy to clear on party finder" then you'd have to make everything easier than even EX trials cuz plenty of people are bad at those too. Everyone said PF will never do DSR, yet there's plenty of clear parties, totem farming parties on party finder. Give people time to adapt. I don't think we've had a fight with as much on the fly adjusting and swapping as this fight has, and I think if we get more mechanics like this in Savage, then TOP could end up becoming easier over time as more people get used to its type of difficulty.
Bro, I did TOP as my first ultimate and well... God damn that prog was miserable after the first week of P2 hell. The euphoria I felt to be finally free of 2 months of back to back PF waiting/progging was unreal though. Granted that was back in May 2024 and I have yet to attempt to try it again. Without AM I swear that clear probably wouldn't have happened before DT.
AM stands for Auto Marker. It’s a ACT plugin that you set up to automatically mark people, and most notably used in UwU PF for titan gaol lines. Allagan Melons (and other word combinations that start with A/M) are fake names that PF uses to avoid saying Auto Marker in game and self-report
here we go” this shits too easy make it harder what the fuck yoshi” makes it harder “ what the fuck is this fight its so fucking hard what are you doing yoshi” Rinse and repeat
@@gospel_rr3361 i think there's a general sentiment in the online community that hardcore raiders think this game is too easy. Just seems to be percieved this way from the outside looking into the hardcore raiders, at least to me.
literally nobody complained DSR was to easy. You cannot conflate people saying savage is to easy to the design of ultimates they are two different pieces of content
Artificial difficulty is always bad and DSR and TOP both suffer from that. Every mechanic on it's own is not that much harder but requires a lot more consistency over a long period of time and that is just tedious and obnoxious. You could make a 50minute fight of just Proteans, Partner stacks and LP stacks and the fight will be really hard to clear simply due to the length and that is the artificial difficulty SE has been going for with DSR and TOP and that is not good difficulty or fun content it's just annoying
Regarding the tank rant: I agree DRK is easy but isn't... DRK just WAR but with more buttons? How would WAR NOT be the easiest tank? They basically play the same, the only difference is WAR has an alt combo finisher and DRK has overall higher APM. Anyways, agreege though. Unless gigabrains figure out some weird braindead strats, p5 is too hard for 95% of people who do Ultimate, I think. Even the third trio which is arguably the easiest is insanely punishing so SO late in the game.
@@Castersvarog nah, ppl who say this think WAR having Storm's Eye gives it this extra depth that is so great, or don't know how to hit 6 Edge of Shadows under buffs without capping. Xenos says you can use your OGCDs in whatever order you want which is just straight up wrong too Also, compare DRK's 13-15 OGCD's they should hit in 2 min, compared to WAR's 4-7, try weaving mits in that during a tb
@@robotom6595 Honestly even Warrior could stand for more going on now that they removed the gauge cost with Onslaught upheaval. But at least it’s not pretending to be a busy job, Warrior is straight forward and simple while Dark knight is pretending to be busy and tough but it’s even easier the second you start digging into the rotation where there’s basically nothing interesting going on
@@Castersvarog "pretend busy" literally the most busy tank in burst, has more to weave than GNB, and Edge Of Shadow acts like Continuation for them where you have to follow ever GCD with one or you risk mp cap. Blood Weapon + Carve and Spit means you'll for sure cap on MP if you miss an Edge, but can't drift Carve so you need to burn mp first. Drift Living Shadow too much and it falls out of burst or can miss uptime before a boss becomes untargetable due to the summon animation. You have a little flexibility on Shadowbringer since it is a stack and that is it. Also need to get Salted Earth in buffs, and be sure you're using it off CD to make sure it lines up every 6th and on burst and so Salt and Darkness hits buffs, can't apply it at end of buffs like other dot/puddles or else Darkness misses buffs. Also I forgot Salt and Darkness in my other comment, so add another +1 ogcd for DRK to weave. And finally if you're trying to maximize and hit 6 Edge under buffs, you have to do the exact rotation and burst with no down time or capping for the whole fight and getting the right TBN pops. It does the most damage, but has a lot to weave. It doesn't heal, but has a lot of mit. DRK has its clear strengths and weaknesses, and ppl boiling it down to "too easy" when all the tanks are mind numbingly simple when compared to other jobs is hilarious.
starting to think that TEA is the sweet spot with hard content. it's a hard fight, yes, but it takes 4-7 days to HC prog and is clearable by most good players in about 100 hours of prog time
Is may 2023. Its been months and i still have not cleared TOP. I can 100% agree this fight is fucking miserable. And to make it worse. Pf can't do p2 and p3 for some unknown readon. And p5? Thats the worst part. You literally need "anime melon" to survive that shit. There's no way to do that fight without those 3rd party stuff unless your in a static and the leader calls out which player to go to a specific spot. (Im progging this fight in party finder btw this fight broke so many friendships and statics is insane.. i witness all of that happen lmfao)
Now I think the most different thing between SE and Blizzard is that SE is at least calm in attitude. If it is Blizzard, Xeno will not only be unable to make this video, but also get sick with anger......
calm? asmongold still got vip tickets for blizzcon and preach still got interviews despite them being huge outrage generators. Meanwhile you say one wrong thing and no more media tour.
The problem with the newer ultimates I think, they are consistently trying to outdo the other ultimates making them harder. But they went too far this time, DSR was already hard enough. They need to take a step back and look at what made the legacy ultimates more fun. e.g ucob you could have 1 or 2 ppl die and still get through a phase as long as your team is good at adjusting. uwu less room for error than ucob, but easier mechanics. imo those 2 ultimates were the perfect level of difficulty, some say uwu was too easy but I disagree I think it was fine of course its easy if you watch a guide but actually figuring out the mechs was more difficult than ucob.
the problem with the "figuring out mechanics" part being the thing that makes the fight hard is that only the world racers will have to deal with that. Everyone past that will have guides/streams/toolboxes to teach everything
@@anthony26812 that is part of the problem though. because people are using guides they make it easier than it should be instead of doing it blind, then moan its too easy. and that is why we got to this point in the first place
@@AaronWOfficial well the reality is rarely anybody is gonna do it blind, if you enjoy doing that then that's fine but to the majority of others it's just slowing your progress down for no reason
@@anthony26812 Ik that, personally I start it blind for a bit just till the guides come out. Nothing wrong with using guides, I don't wanna be doing the same content for months either. But I respect that the content is hard for people that don't, instead of shitting all over it saying its easy that is the point. If people just stopped doing that, maybe these newer ultimates wouldn't be as ridiculous
@@AaronWOfficial well I don't think SE designs ultimates based off what people think is easy or hard cuz not everyone says the same thing. SE has a static meaning of what is hard to them and they used DSR as a base for what "hard" is, and they said they didn't want to make TOP harder based off DSR
Honestly the thing I hate the most is the arena (and healing p1, having cast times is not a fun experience during looper or panto). They normally go a good job marking out locations for more precise mechanics on the floor so you can use them as reference, or at least you have SOMETHING on there to work with. But here? You better place markers well because that's all you're getting. Having the arena animated as it is and utterly nondescript otherwise is just fucking awful to me.
@@ihatethisgameokaybutwhy True, I should have clarified I was referring to being a healer rather than the healing itself. Glare slidecasting only lets you move to far so fast, and if you happen to get a shit pattern compared to the prio you're using you can be really reaching for every step you can squeeze out of your slidecasts to get anywhere in time. And then some asshat melee speeds by and yoinks your tether anyway. Sure you can get the reverse as well where you get super lucky and barely need to move at all and it's great, but that massive swing due to complete randomness is annoying, at least to me. Especially when you have to do this phase quite literally over a thousand times.
@@ericmoll1530 idk. healers dont really have any cast bars anymore tho. all healers got revamped to have AST cast times. but what u can maybe do maybe is like swift 2nd towers and lily heal 3rd and 4th towers. and sprint whereever u think u need it during towers. that's what most healers do iirc
@@ihatethisgameokaybutwhy I mean, I've cleared p1 hundreds of times at this point, I'm just speaking from my own experiences in how finnicky and obnoxious the randomness can be, even when your cast time is short. You're still only able to move 40% of the time minus a single swift and lilies which are limited to specific points in the mechanic. By the sound of it you haven't healed it yourself and if that's the case I'd definitely recommend trying it and seeing how quickly that short cast time starts feeling awfully long when you have to start south, move to north tower, move southwest for safety, move north to get tether and then move south to your assigned tether drop spot, all without ever dropping a cast. And halfway through realize someone with third in line was standing against the wall for some reason and missed your rapture on that tether move and having to slip in something extra to spot heal them. And of course none of this would be a big deal on it's own, but the dps check is high enough where playing it safe isn't viable.
@@ericmoll1530 ive healed the fight on WHM and on SCH/SGE and am A2C P4. Loop's movement isnt that hard for healer. first tethers/towers give healer 3-4GCDs to slidecast where they wanna be, swift+dot for 2nd, lily the 3rd and 4th. u literally just have to stay stay still for exactly 1 second and move to slidecast bcuz every healer has AST's easy cast times now. u should be pre-positioning anyways for ur movement. just takes practice, but for ppl who played healer back in pre-EW times, slidecasting is too easy and the movement is non-issue
dumb comment. PF is a system within the game designed to coordinate hard content. why shouldn't the fight be balanced towards that? if the game was balanced towards statics with VC, we would have that natively w/o needing discord etc.
@@ruick78 UCoB, Uwu and TEA have been cleared in PF (even outside of JP), as for DSR I'm not sure yet. But for TOP I can agree with Xeno's fears that (outside of JP at least) it might not happen without "technology" for PF.
Auto markers, usually referred to as Allagan Melon (or other abreviatons using AM to prevent self report). Its a 3rd party plugin that puts in game markers on the players depending on what mech they must do, i.e Player with #1 marker goes to this waymark.
I want to see the dev test team double down and release the vod of them clearing it without mods/ACT. If they do with no problems, then it’s just a matter of gettin good.
@@Diandredofus Yeah they also have a tab in PF to form a group for "Duty Roulettes".... if you're using PF to form Ultimate groups, you kind of get what you deserve. 😂 But yeah we'll see, i'll look into the rest of the Data Server communities and see how they do.
in P3, the debuffs that spawned towers relative to your position and facing direction 'locked in' earlier than intended, requiring you to play super safe and stop doing actions an unknowable amount of time earlier than the actual end of the debuff - if you played normally and tried to face your proper direction a second before, the debuff would have already 'snapshotted' you early and probably spawn your tower 'off in Brazil'
It was release to early. I dont understand why they pushed two ultimates out back to back. Why didnt they tweak and test it more for a release after the 3rd tier, during the long wait time until the next addon. Especially because they currently raid tier had so many job balancing problem and unpolished savage fights. After the problems that happend in p8s1 they should have delayed the ultimate to improve their quality control. And at that point they havent even announced it, so we would not have known about a delay. Just sad to see how both, the battle and job balancing team dropped the quality.
I don’t really get it - you said this ultimate is really bad, cheap difficulty etc but it’s hard to know why find it so bad unless you provide examples of good difficulty. Overall I feel like your stance of “this ultimate is horrible” was hard to understand. Near the end of the video, you said this fight is tedious and obnoxious, I’m currently blind progging it and immensely enjoying it. Would be nice to hear your breakdown of what exactly you don’t like about it.
This. Everyone says things without explaining what they mean. I like it. I want to understand why others don't. But they either won't or can't articulate themselves well enough to explain their reasoning.
It based on fight desing. gnb doesnt benefit very well overall in short phases because they have a bit of ramp up. Although what is important is how much damage they do in each phase by itself. gnb still fucks, but just overall its less. Overall kind of doesnt matter as much as each individual phase. But at the same time gnb floor is pretty low if they dont crit
i dont think people ever complained about DSRs difficulty, and a lot of the things in TOP are easily adjustable to be just slightly easier (all the randominess, DPS check, etc), and it ended up being harder
speaking of Mods in general.. id love to get data on how many times any Ult or Savage has been cleared.. and compare it to the amount of clears from sites like Logs. i mean the app that tracks the info for the logs is tecnically illigal too right? >.>
I feel like it's a self fulfilling prophecy of sorts taking place when you tell people it's mandatory to use AM in party finder, then a lot of people are going to hear that and take it at face value and just use AM by default in PF. I'm not saying Xeno is 100% responsible for it, but the biggest issue with AM to me is that people don't even *try* to do the mechanics vanilla most of the time. JP pugs TOP, UwU, and DSR just fine without it so it's clearly not impossible to do, players are just lazy, so lazy they'll sooner run AM than get a party into voice chat for the hardest content in the game.
It's actually so easy to do p5 with a single macro, well made diagrams, and just a little bit of thinking on whether or not you need to hit the button. But PF won't do it because AM is too braindead
All teams used mods. Mr Happy hasn’t even publically come out and address the world first clear mod controversy because there are videos on discord of members of his party using telegraph mods.
You know what? You're right. PF can't do this fight. They cannot do it. Even WITH AM. People can't even do the LB during Cosmo Meteor. 8 weeks (starting from P5 basically), and I can't get a clear. Even with a C41. Can't do it. Then I get parsers who ruin it. You want to parse? Fine. But don't fail something as dumb as not hitting the caster LB. Why fail to caster lb? We already did all the hard stuff in p6. Can't lb??? 3 weeks trying to do P6. 4 to 2w trying to clear. Just hit the lb you have to anyway?? I've literally had breakdowns over needing to depend on 7 others to not do something dumb. No, not mistakes, DUMB stuff. Standing on the wrong side on omega p2 monitors?? Or even delta? Not hitting an lb during cosmo meteor? P5 mechanics aren't hard. I wouldn't say. Dynamis is too much tho. That I agree with. With AM, only sigma towers and maybe Omega predation is rough. P6, squares, finding flares, and then hitting wc I guess. That's it. I learned the fight relatively quickly just from studying, but people just CANT Even the LB did look like it hit but they took 5s to hit it when the meteors first pop up, I've seen p4 castbar disappear at 90% cast. Can also confirm
"Game's too easy, devs need to make it harder and not braindead"
Yoshi-Paw curls
YoshiSmirk Tssk
legit every time
literally every ultimate raider ive seen agreed that DSR should be the hardest a fight gets. Literally no one would have complained if this ult was easier. Keep excuses for the devs not testing because of imaginary elitists being mean to them
Classes are still braindead, mechanics don't make up for shit class design.
@@lebaneseedgyist5073 Yea most raiders really dont think it's healthy to have ultimates as hard as DSR again. Maybe once in a while at most but back to back like this is just too much.
We were all lied to about this fight gonna be easier as well. It's definitely not easier, but also not harder than DSR imo. It's the same difficulty but really buggy and messy. Hardest dps check for sure, but without the dps check p1-4 is pretty much a breeze through even mech wise. Feels very overtuned more than 'it's just right' level of dps check like every other ultimates released on content.
I remember a podcast with arthars, momo, xeno and i think mrhappy where arthars said his ideal ultimate was something that took something of a month for world 1st racers to clear and that it had to evoke a feeling of despair. I am not surprised at all.
I be very surpriced if there ever be a fight that takes more en 2weeks for a world first ever again. I simply don't see that happening with current skill level of the top raiders and all the Qol changes over the years.
@@VGPorage it's possible if they go back on their words in saying that DSR is and always will be the longest and most difficult ultimate. Which obviously isn't true with omega, but yoshi believes so.
"cant be done without third party"
But strummer cleared?
MEDIA TOUR STRUMMER
“On PF”
xddTree I helped they boys out
PF is so coinflip, you might reclear p8s in 20 mins, or be stuck in pf group going nowhere for 3 days. So Balancing dynamis in PF will not happen for 2 more years min.
As if any ultimate gets cleared in pf without plug-ins lol
6:10 "I played this game since before the dinosaurs"
There it is: he's at least from early to middle Triassic, maybe all the way back to the Permian.
Agree on the Sus Ukei cosplay btw
A comment that just pointed out that Arthas said "The fight is easy, p6 is the only hard part, everything else is doable" caused 8:50 to happen, and it was beautiful.
You know what the worst part is? That with this being the hardest ultimate so far, there is going to be that cringe group of people like in every ultimate that glorify these fights and will put you down if you clear later on, reminding you of how hard it used to be X time ago, so with this fight being the way it is, that toxicity is going to come back and probably even worse
Noone really cares besides the people that played for 8h a day when the ultimate released. I cleared Uwu 3 weeks ago. Made me happy. Was it harder on release? Definitely, noone is denying stuff like this. But trying to downplay that I cleared it? Idc, I got the same title and shiny weapon now. PPL that write that shit and want a pat on the shoulder are just cringe, the ONLY time this will play any role is on the next ultimate to get the same ppl that clear early together. Cause you can count that they will nolife again.
I got not taken by 3 statics likely cuz I "haven't cleared a real ultimate". And now am pretty much at p5 via PF LOL.
Worst is I really enjoy the fight and mechs, but I don't even like the weapons for the jobs I play at all really.. just feels bad to put in so much effort for sth that feels so basic
@@Bankai90 Yeah they probably get shat on just as much as how vocal they are about it, but it is still a sad interaction to have or even see, but usually this kind of stuff stretches to people who dont even do ultimates, and even statics with over the top requirements and gatekeeping jobs, probably would even get those too in pf from time to time
How that the worst part who cares what other people say lmao
@@TheOne23_ I agree with you and thats how it should be, but on the other hand, do you see asmongold playing 14 today?
I had tons of fun progging ultimate at whichever point I felt I am comfortable with. Isn’t that the most important factor when playing a game? For me atleast. And I still scale through a certain amount of hard work to get my reward. Still not a super easy feat IMO.
and here we are now a year later and xeno was right. pf now openly admits to using the melon and it is safe to assume 90% of pf is using the melon for top.
It's so funny to watch this with all the current AM discussing going around
Sooooo, we can 100% be sure the first person to get all job weapons from this not right in the head
The people who complain the most that stuff is too easy are just the people who use the most tools to give them the solutions, so when you pander to them your not actually dev vs hardcore player, it's devs vs tools that give people too much of an ego that makes them feel like a hardcore player.
You were 100% correct. Every static that's still progging and every pf I see up uses Melon for the fight. Everyone gets a marker and then you just look at a picture and walk to your spot. Honestly it's to be expected, this fight is not reasonable in the slightest and the difficulty in it is not the fun kind. People just want it done lol
What is this "Melon" are you guys referring to?
I will never see nor attempt this content but, I really appreciate anger when it's combined with actual points! lol. Love your work, Xeno.
i saw you guys do the fight and went "wow; this looks like the hardest raid fight I have ever seen;" you got to do some Trig for this shit haha.
He's not wrong. TOP compared to UWU is like Brute Justice Savage compared to Alte Roite Savage. They're not even in the same postcode. For whatever reason despite having the hindsight of Gordias-Midas two-tap on the game's raiding the devs fell for the meme and went there anyway. We need to make content harder! At any cost! That's what players want, right? Well, no. Not really. While I'm sure there's lunatics who want fights that take best coordinated players a thousand hours to progress, I'm willing to bet my left nut that for most people Ultimate represents the lacking satisfaction of progressing through the game's anemic RPG model. The purpose of difficulty of video games isn't to beat you, it's to play coy and hard to get and then gracefully surrender. Tough but doable is what made gems such as TEA and UCOB satisfying. When you have actual top raiders such as stal quitting the prog and breathing a sigh of relief, something's not right. The amount of full-party adjustments, RNG and awful goddamn tells is just too much. It was already too much with DSR but with TOP, it's what Donatien Alphonse Francois would find a little bit extreme, and messed up. People used triggers for Nael because text bubbles were too hard to read, people will use Splatoon for Party Synergy because fuck trying to find five different adjustment points in 15 seconds. People used gaol plugin for Titan and they sure as hell will use AM for Run Dynamis. How is it different? It isn't. Most average groups will unironically get filtered after 50 hours of Party Synergy wipes, unless they adopt the melon. It's that bad. Unfortunately that kind of difficulty is just unhealthy for the game and outside of Ultimate the game still doesn't offer meaningful sense of progression. Criterion? Flopped. Orthos? Just the same old DD. PVP? Good attempt with CC but even that gets old. No wonder the game only gets attention spikes at expansion release.
I think it depends on the expectations. About a year ago I thought even an extreme trial was too difficult for me and thought there must be some people out there who just enjoy harder and harder things, and that's what ultimate is for. Now I'm blind progging TOP and having a lot of fun because it asks a lot out of me. I thought party synergy was impossible at first, and now I'm able to do it about 90% of the time, and I find that "progression" fun.
I guess the problem is that everyone has a different idea of what is fun, and how difficulty plays into that enjoyment. I personally don't like using any addons like AM because I feel like that cheapens my experience. I don't mind if other people use it, but I wouldn't want to be forced to use it by pfs that demand the usage. But eh that's getting into a different topic...
I just wonder how much of xeno's disapproval of TOP comes from pressure of world first race. The fact that it had a lot of priorities. That it had 2 really unfortunate bugs. Or that it was advertised to be not as hard as DSR, but then felt harder. It's a lot of things and not sure if any of that is necessarily the fault of fight design or wrong.
And a Gianni cameo.
Man, this fight legit kicked Xeems ass. I've not heard any other player dog on it like this. Arthars liked it last I heard and was looking forward to trying it on Reaper in NA. No one is saying its their favorite, but no one else is just crying "its too hard without mods" like I'm seeing here.
I think cuz almost everyone who cleared, only will do it in static environment as this was clearly not designed for PF in mind, the reason xeems is so mad about it, its cuz he 99% sure he wont be able to play this in pf unlike all previous ultimates, and he loooves to pf them,neven DSR is still doable in pf... But not this, not without melon like he said
The fight just doesn't feel like it was designed from any other viewpoint except a premade 8-man static. The amount of extremely complicated mechanics that give you very little time to solve and needs to be conveyed to every member of the group without external tools is far too excessive. The amount of out-of-pull discussion and theorycrafting is also far too high for a pick-up group. I don't think SE considered for even a moment how a random group of 8 strangers in PF are expected to prog some of these mechanics with any sort of consistency.
I actually think they would've been better off restricting this fight from being allowed to be put up on public PF and that way it just serves as a test for the elite of the elite. Yeah people will get butthurt at not being able to just join a random group and go, but at least they won't grow resentful at the game because of the utterly miserable prog experience. As it stands it's just going to frustrate 99.99% of players attempting it in PF until they give in and use some very dubious external tools to make the fight "reasonably clearable" within ~3 months. Otherwise, realistically, they will give up long before they clear.
I agree with Xeems that it's a tremendous failure that the fight is so tightly tuned that it strongly encourages every player to use third-party tools to even start progging at a reasonably consistent pace. There's now extreme pressure on every single person in PF to use as many tools as possible so they're not progging P2 for the next two months.
Ults are designed to be cleared regardless of how you do it. Also his point is doing p5 without needing AM in pf. But that never matters either because once AM comes out for these mech even statics use these. Was like this in Dsr Wroth flames
Arthars said his ideal ultimate takes a month for the first clear and should evoke despair in the players... lmao... I don't think he's a good judge for this.
@@MaxiusTheGodmaking a fight plain hard is easy as f.
6:44 queue Mass Destruction
i know the rant is about TOP but his rant about DRK spoke to me more lmao, i totally agree with DRK being boring. i think living shadow is suchhh a boring ability and i hate that it got buffed; like, i wish it wasnt even a thing, or maybe if it worked more like ninjas bunshin it would be cooler. i hate that u just press it and esteem just appears and does a shit load of damage and then leaves and u dont even see him most of the time lol
Basically every job in EW is that way. Pool/don’t overcap for a minute 45 then mash the shit out of everything.
Vod watchers, skip to the next video
tbh the only nerf it needs is a simplification on how to acquire dynamis stacks in p5, rest is really well made
I want Mr Ozma back for next Ultimate. At the very least, this was a good dive into what is way too fucking hard. This was the critereon dungeon designer as far as I can recall.
That makes so much sense because criterion is shit content too. Imagine making NORMAL criterion version so hard its become niche content in pf.
@@bloodyDeagle77 It's not niche because it's hard, it's niche because the rewards suck ass.
I find it wierd for a warrior main to call drk boring 🤡
I get fun is subjective but... idk
Warrior skills feel more meaty even though they slap like a wet noodle damage wise. Drk has a load of ogcds but they don't really feel satisfying when they hit imo.
@@thuncerd1087 idk man shadowbringer/edge/carve all feel pretty satisfying
Abyssos pretty much confirmed to me the A team is away working on 16. Right now the B team is working way over their heads.
On the last stretch of development that may be just graphics adjustments and shit?
16 has been in development since HW
Nah i dont think so, they are probably working on the next expansion and all the graphical improvements
@@nahuel3433 if you know anything about the games industry then "development" doesnt mean that much. most of the actual creation of the game that takes significant company resources happens in around 2 years.
@@addiction4062 Right but by the time Endwalker came out FF XVI already had full developed graphics and cutsscenes (considering the trailers keep showing the same ones they are certainly in the game)
Yoshi P himself said back on april that the game was entering the final stage of development. Bug testing and other smaller tweaks. Meaning the bulk if it was already done
So if anything most of Shadowbringers was done by the B team too. If not SB following this logic.
cant fuck up on dark knight.....
challenge accepted
I'm not as up to date as many people but ultimates in PF? that just seems like not a great time for a majority of the time
Huh ? Workds pretty well and LPDU strats are a thing- at least for everything else but TOP atm. PF is reaching P4 often now i wonder how P5 will turn out
People have been getting hundreds of ult clears through pf, especially over the past year. It's very possible and a lot of times is the best time you might have in the game. However this ultimate is something else... :)
*ULTIMATE RANT* The rant to end all rants.
yoshi should make some kind of audio chat for these kind of hard fights , otherwise aint no way a group of mime beat these fight without either using nasa technology or discord
Who is he talking to???
There's party finders for part 3, 4, 5
PF may be rough, but people aren't so bad at the game that they just melt any time we get a mechanic that can't be solved with protean spots or light party groups.
like sure I agree that there's such a thing as too hard, but I've seen PF want to use AM for extreme trials, you really can't use randos as a metric for what's too hard. If your aim for peak difficulty is "easy to clear on party finder" then you'd have to make everything easier than even EX trials cuz plenty of people are bad at those too. Everyone said PF will never do DSR, yet there's plenty of clear parties, totem farming parties on party finder. Give people time to adapt. I don't think we've had a fight with as much on the fly adjusting and swapping as this fight has, and I think if we get more mechanics like this in Savage, then TOP could end up becoming easier over time as more people get used to its type of difficulty.
Bro, I did TOP as my first ultimate and well... God damn that prog was miserable after the first week of P2 hell. The euphoria I felt to be finally free of 2 months of back to back PF waiting/progging was unreal though. Granted that was back in May 2024 and I have yet to attempt to try it again. Without AM I swear that clear probably wouldn't have happened before DT.
Haven’t played 14 for over a year, what is AM?? And what is the Mellon?
AM stands for Auto Marker. It’s a ACT plugin that you set up to automatically mark people, and most notably used in UwU PF for titan gaol lines.
Allagan Melons (and other word combinations that start with A/M) are fake names that PF uses to avoid saying Auto Marker in game and self-report
here we go” this shits too easy make it harder what the fuck yoshi” makes it harder “ what the fuck is this fight its so fucking hard what are you doing yoshi” Rinse and repeat
who even says that the shit before is easy
@@gospel_rr3361 i think there's a general sentiment in the online community that hardcore raiders think this game is too easy. Just seems to be percieved this way from the outside looking into the hardcore raiders, at least to me.
literally nobody complained DSR was to easy. You cannot conflate people saying savage is to easy to the design of ultimates they are two different pieces of content
Artificial difficulty is always bad and DSR and TOP both suffer from that. Every mechanic on it's own is not that much harder but requires a lot more consistency over a long period of time and that is just tedious and obnoxious. You could make a 50minute fight of just Proteans, Partner stacks and LP stacks and the fight will be really hard to clear simply due to the length and that is the artificial difficulty SE has been going for with DSR and TOP and that is not good difficulty or fun content it's just annoying
coming back here a year later after the AM interview to say bald man's a prophet
this is almost 4 months and u are right :) absolutly. AM is mandatory
What is AM
Regarding the tank rant: I agree DRK is easy but isn't... DRK just WAR but with more buttons? How would WAR NOT be the easiest tank? They basically play the same, the only difference is WAR has an alt combo finisher and DRK has overall higher APM.
Anyways, agreege though. Unless gigabrains figure out some weird braindead strats, p5 is too hard for 95% of people who do Ultimate, I think. Even the third trio which is arguably the easiest is insanely punishing so SO late in the game.
Yeah, I'm not sure how DRK is easier than WAR.
So glad the people I raid with didn't care to try Ultimate this time around after watching all this crap unfold.
going try my best to clear it in PF without Mellon, even if it takes me 10,000 pulls
The DRK rage makes me smile
Honestly it's super justified, DRK is the second most boring job in the entire game and I hate it for it
@@Castersvarog Agreed and i play nothing else but DRK.
@@Castersvarog nah, ppl who say this think WAR having Storm's Eye gives it this extra depth that is so great, or don't know how to hit 6 Edge of Shadows under buffs without capping. Xenos says you can use your OGCDs in whatever order you want which is just straight up wrong too Also, compare DRK's 13-15 OGCD's they should hit in 2 min, compared to WAR's 4-7, try weaving mits in that during a tb
@@robotom6595 Honestly even Warrior could stand for more going on now that they removed the gauge cost with Onslaught upheaval. But at least it’s not pretending to be a busy job, Warrior is straight forward and simple while Dark knight is pretending to be busy and tough but it’s even easier the second you start digging into the rotation where there’s basically nothing interesting going on
@@Castersvarog "pretend busy" literally the most busy tank in burst, has more to weave than GNB, and Edge Of Shadow acts like Continuation for them where you have to follow ever GCD with one or you risk mp cap. Blood Weapon + Carve and Spit means you'll for sure cap on MP if you miss an Edge, but can't drift Carve so you need to burn mp first. Drift Living Shadow too much and it falls out of burst or can miss uptime before a boss becomes untargetable due to the summon animation. You have a little flexibility on Shadowbringer since it is a stack and that is it. Also need to get Salted Earth in buffs, and be sure you're using it off CD to make sure it lines up every 6th and on burst and so Salt and Darkness hits buffs, can't apply it at end of buffs like other dot/puddles or else Darkness misses buffs. Also I forgot Salt and Darkness in my other comment, so add another +1 ogcd for DRK to weave. And finally if you're trying to maximize and hit 6 Edge under buffs, you have to do the exact rotation and burst with no down time or capping for the whole fight and getting the right TBN pops. It does the most damage, but has a lot to weave. It doesn't heal, but has a lot of mit. DRK has its clear strengths and weaknesses, and ppl boiling it down to "too easy" when all the tanks are mind numbingly simple when compared to other jobs is hilarious.
starting to think that TEA is the sweet spot with hard content. it's a hard fight, yes, but it takes 4-7 days to HC prog and is clearable by most good players in about 100 hours of prog time
Hey guys I had problems playing DRK until I took the blue pill, after I took the blue pill I could spin my pp on my keyboard and now I'm a 100 DRK.
Remember guys tooth = banana
Truth = bna xff
Probably the same as UwU because people keep saying to use AM for titan gaol.
12:00
Man, that deviation for the samurai class.
Well ... at least they are on there unlike reaper 👀
@@Bloerper reaper is under monk
Bard tho
How do guys see the names of jobs I'm on my new glasses i barely can see the words!
@@abdulazizalbelushi7005 UAVONLINE
Is may 2023. Its been months and i still have not cleared TOP. I can 100% agree this fight is fucking miserable. And to make it worse. Pf can't do p2 and p3 for some unknown readon. And p5? Thats the worst part. You literally need "anime melon" to survive that shit. There's no way to do that fight without those 3rd party stuff unless your in a static and the leader calls out which player to go to a specific spot. (Im progging this fight in party finder btw this fight broke so many friendships and statics is insane.. i witness all of that happen lmfao)
They fixed Mudras so my copium worked
Now I think the most different thing between SE and Blizzard is that SE is at least calm in attitude. If it is Blizzard, Xeno will not only be unable to make this video, but also get sick with anger......
calm? asmongold still got vip tickets for blizzcon and preach still got interviews despite them being huge outrage generators. Meanwhile you say one wrong thing and no more media tour.
Man, watching this vid after watching Happy's vid on TOP yesterday is hilarious. Complete opposite reactions to the fight.
The problem with the newer ultimates I think, they are consistently trying to outdo the other ultimates making them harder. But they went too far this time, DSR was already hard enough. They need to take a step back and look at what made the legacy ultimates more fun. e.g ucob you could have 1 or 2 ppl die and still get through a phase as long as your team is good at adjusting. uwu less room for error than ucob, but easier mechanics. imo those 2 ultimates were the perfect level of difficulty, some say uwu was too easy but I disagree I think it was fine of course its easy if you watch a guide but actually figuring out the mechs was more difficult than ucob.
the problem with the "figuring out mechanics" part being the thing that makes the fight hard is that only the world racers will have to deal with that. Everyone past that will have guides/streams/toolboxes to teach everything
@@anthony26812 that is part of the problem though. because people are using guides they make it easier than it should be instead of doing it blind, then moan its too easy. and that is why we got to this point in the first place
@@AaronWOfficial well the reality is rarely anybody is gonna do it blind, if you enjoy doing that then that's fine but to the majority of others it's just slowing your progress down for no reason
@@anthony26812 Ik that, personally I start it blind for a bit just till the guides come out. Nothing wrong with using guides, I don't wanna be doing the same content for months either. But I respect that the content is hard for people that don't, instead of shitting all over it saying its easy that is the point. If people just stopped doing that, maybe these newer ultimates wouldn't be as ridiculous
@@AaronWOfficial well I don't think SE designs ultimates based off what people think is easy or hard cuz not everyone says the same thing. SE has a static meaning of what is hard to them and they used DSR as a base for what "hard" is, and they said they didn't want to make TOP harder based off DSR
Honestly the thing I hate the most is the arena (and healing p1, having cast times is not a fun experience during looper or panto). They normally go a good job marking out locations for more precise mechanics on the floor so you can use them as reference, or at least you have SOMETHING on there to work with. But here? You better place markers well because that's all you're getting. Having the arena animated as it is and utterly nondescript otherwise is just fucking awful to me.
P1 healing during loop is ez tho. just use an instant cast lily and benediction and tetra
@@ihatethisgameokaybutwhy True, I should have clarified I was referring to being a healer rather than the healing itself. Glare slidecasting only lets you move to far so fast, and if you happen to get a shit pattern compared to the prio you're using you can be really reaching for every step you can squeeze out of your slidecasts to get anywhere in time. And then some asshat melee speeds by and yoinks your tether anyway.
Sure you can get the reverse as well where you get super lucky and barely need to move at all and it's great, but that massive swing due to complete randomness is annoying, at least to me. Especially when you have to do this phase quite literally over a thousand times.
@@ericmoll1530 idk. healers dont really have any cast bars anymore tho. all healers got revamped to have AST cast times. but what u can maybe do maybe is like swift 2nd towers and lily heal 3rd and 4th towers. and sprint whereever u think u need it during towers. that's what most healers do iirc
@@ihatethisgameokaybutwhy I mean, I've cleared p1 hundreds of times at this point, I'm just speaking from my own experiences in how finnicky and obnoxious the randomness can be, even when your cast time is short. You're still only able to move 40% of the time minus a single swift and lilies which are limited to specific points in the mechanic. By the sound of it you haven't healed it yourself and if that's the case I'd definitely recommend trying it and seeing how quickly that short cast time starts feeling awfully long when you have to start south, move to north tower, move southwest for safety, move north to get tether and then move south to your assigned tether drop spot, all without ever dropping a cast. And halfway through realize someone with third in line was standing against the wall for some reason and missed your rapture on that tether move and having to slip in something extra to spot heal them.
And of course none of this would be a big deal on it's own, but the dps check is high enough where playing it safe isn't viable.
@@ericmoll1530 ive healed the fight on WHM and on SCH/SGE and am A2C P4. Loop's movement isnt that hard for healer. first tethers/towers give healer 3-4GCDs to slidecast where they wanna be, swift+dot for 2nd, lily the 3rd and 4th. u literally just have to stay stay still for exactly 1 second and move to slidecast bcuz every healer has AST's easy cast times now. u should be pre-positioning anyways for ur movement. just takes practice, but for ppl who played healer back in pre-EW times, slidecasting is too easy and the movement is non-issue
It's really cathartic to listen to you shit on Dark Knight
SE designed DK around Asmon, fight me! KEKW
Xenos rant is weirdly more enjoyable with JP subtitle lol
classic skill issue
classic WhoAsked
Classic 5 iq twitch chatter
Damn, the hardest content in the game isn't created for a bunch of randoms in PF? Well I'll be.
dumb comment. PF is a system within the game designed to coordinate hard content. why shouldn't the fight be balanced towards that? if the game was balanced towards statics with VC, we would have that natively w/o needing discord etc.
But there partys *that verified cleared with out 3rd party *
He means pf not pre-made groups
@HeavyMetalLink05 oooh i see, it always seems sort need premade group for savage/ultimates to really accomplish them.
@@ruick78 UCoB, Uwu and TEA have been cleared in PF (even outside of JP), as for DSR I'm not sure yet. But for TOP I can agree with Xeno's fears that (outside of JP at least) it might not happen without "technology" for PF.
@@tamarjaeger DSR is pfable just a bit harder than the other ults to pf.
If that's really Arthur, I need to go give that man a sub. He's based af
What is the melon is he referring to?
Auto markers, usually referred to as Allagan Melon (or other abreviatons using AM to prevent self report).
Its a 3rd party plugin that puts in game markers on the players depending on what mech they must do, i.e Player with #1 marker goes to this waymark.
I want to see the dev test team double down and release the vod of them clearing it without mods/ACT. If they do with no problems, then it’s just a matter of gettin good.
Agreed
I think they should be required to do so even
You realize Xeno said his argument applies to PF, right?
Nothing in TOP is inherently impossible without Addons.
@@Diandredofus Yeah they also have a tab in PF to form a group for "Duty Roulettes".... if you're using PF to form Ultimate groups, you kind of get what you deserve. 😂 But yeah we'll see, i'll look into the rest of the Data Server communities and see how they do.
They won't, they most likely test phases individually with some form of god mode or they would take too long to develop the fight
7:53 what is the "brazil tower" in dsr?
in P3, the debuffs that spawned towers relative to your position and facing direction 'locked in' earlier than intended, requiring you to play super safe and stop doing actions an unknowable amount of time earlier than the actual end of the debuff - if you played normally and tried to face your proper direction a second before, the debuff would have already 'snapshotted' you early and probably spawn your tower 'off in Brazil'
@@catssnake4492 that sounds really annoying.. thanks for explaining!
@@catssnake4492 Ah, so that's where that name come from!
these people really trying to use twitch emotes in youtube comments
WhoAsked
xdd
I would like to know the possibilities of them reworking top. No one is enjoying it. No one is clearing it. It's completely pointless.
It was release to early.
I dont understand why they pushed two ultimates out back to back.
Why didnt they tweak and test it more for a release after the 3rd tier, during the long wait time until the next addon.
Especially because they currently raid tier had so many job balancing problem and unpolished savage fights.
After the problems that happend in p8s1 they should have delayed the ultimate to improve their quality control.
And at that point they havent even announced it, so we would not have known about a delay.
Just sad to see how both, the battle and job balancing team dropped the quality.
they buff WAR man mode yet? 🤨
Who is Sahsuekay
Arthas
(Sasuke)
What's that choir music going on in the background of the video? Been meaning to ask for a while.
7:20 you just described basically every job other than blm and ninja
I don't press 1 2 3 as White Mage tho. I press 1 1 1.
I don’t really get it - you said this ultimate is really bad, cheap difficulty etc but it’s hard to know why find it so bad unless you provide examples of good difficulty.
Overall I feel like your stance of “this ultimate is horrible” was hard to understand. Near the end of the video, you said this fight is tedious and obnoxious, I’m currently blind progging it and immensely enjoying it. Would be nice to hear your breakdown of what exactly you don’t like about it.
This. Everyone says things without explaining what they mean. I like it. I want to understand why others don't. But they either won't or can't articulate themselves well enough to explain their reasoning.
Look at nostradamus over here
Thank you for the kisses strummer!
I will say that Not everything Zeems says is true, but every word he says I’m this video is true
I’ve never seen gunbreaker rank so low on dps before holy shit. Is the fight just terrible on the job??
It based on fight desing. gnb doesnt benefit very well overall in short phases because they have a bit of ramp up. Although what is important is how much damage they do in each phase by itself. gnb still fucks, but just overall its less. Overall kind of doesnt matter as much as each individual phase. But at the same time gnb floor is pretty low if they dont crit
Classic Rant
So everyone used mods and outside help to clear P5 lol
BS because what about a PF of all eight Playstation?
I PLAY on console and this seems super discriminatory lol
He don't give a fuck about console, no PC player does, they purposley forget we even exist lol
People complain that end game is too easy, then complain the end game is hard when they put fights like this...i mean which is it?
Wut? Devs knew that DSR was hard, people wanted an easier fight
i dont think people ever complained about DSRs difficulty, and a lot of the things in TOP are easily adjustable to be just slightly easier (all the randominess, DPS check, etc), and it ended up being harder
@@ToMaSsS10 Uhhh didn't they complain about DSR being too boring?
Xeno ranting about stuff is my fav ffxiv content.
I'm a melon because I put markers on the party in P5 hehh
It was a cheat-check. It was never intended to be won without cheating and Yoshi-P wanted to catch some people in the act.
speaking of Mods in general.. id love to get data on how many times any Ult or Savage has been cleared.. and compare it to the amount of clears from sites like Logs. i mean the app that tracks the info for the logs is tecnically illigal too right? >.>
same rant classic
die-namis stacks lol
I'm aware Xeno skips MSQ but it still makes me laugh
haha the mispronunciation of ancient Greek word is so funny
@@ShowMeYaMovez yes
I feel like it's a self fulfilling prophecy of sorts taking place when you tell people it's mandatory to use AM in party finder, then a lot of people are going to hear that and take it at face value and just use AM by default in PF. I'm not saying Xeno is 100% responsible for it, but the biggest issue with AM to me is that people don't even *try* to do the mechanics vanilla most of the time. JP pugs TOP, UwU, and DSR just fine without it so it's clearly not impossible to do, players are just lazy, so lazy they'll sooner run AM than get a party into voice chat for the hardest content in the game.
what is Am
So that means his clear is also not a valid clear?
He's talking about pf
If you have a static with comms with a set way of talking then it's way less an issue
Pf cannot adjust to save their life
the closest to relic weapon that i can obtain would be the relic tools.. yea im bad 🤣
classic always ranting
You need 3rd party to clear p5s ? what ?
It's actually so easy to do p5 with a single macro, well made diagrams, and just a little bit of thinking on whether or not you need to hit the button. But PF won't do it because AM is too braindead
So what about Echo
They gonna suffer.
Or eventually gonna have some sus guesses on how mechanic works and solve it.
The fuck is a brazil tower
Imagine if we had Xeems in the House of Representatives as Jim Jordan's anger translator XD
What is this "Melon" hes talking about?
man mode with 2 button gg
I'm on ps and almost got it but he is right took a month to get were I was . And yes pf, not a clear but close .
classic rant
Classic
Tf is melon 😢
Im assuming it's AM or auto marking. This is my first time hearing melon too.
@@Disuke1 Allagan Melon = AM = Auto Marking ?
so what i got from this is i used mods on p5 or my team did and nobody going to clear with out mods nice calling your team out init ?
All teams used mods. Mr Happy hasn’t even publically come out and address the world first clear mod controversy because there are videos on discord of members of his party using telegraph mods.
You know what? You're right.
PF can't do this fight. They cannot do it. Even WITH AM.
People can't even do the LB during Cosmo Meteor.
8 weeks (starting from P5 basically), and I can't get a clear. Even with a C41. Can't do it. Then I get parsers who ruin it. You want to parse? Fine. But don't fail something as dumb as not hitting the caster LB. Why fail to caster lb? We already did all the hard stuff in p6. Can't lb??? 3 weeks trying to do P6. 4 to 2w trying to clear. Just hit the lb you have to anyway??
I've literally had breakdowns over needing to depend on 7 others to not do something dumb. No, not mistakes, DUMB stuff. Standing on the wrong side on omega p2 monitors?? Or even delta? Not hitting an lb during cosmo meteor?
P5 mechanics aren't hard. I wouldn't say. Dynamis is too much tho. That I agree with. With AM, only sigma towers and maybe Omega predation is rough.
P6, squares, finding flares, and then hitting wc I guess. That's it.
I learned the fight relatively quickly just from studying, but people just CANT
Even the LB did look like it hit but they took 5s to hit it when the meteors first pop up, I've seen p4 castbar disappear at 90% cast. Can also confirm