Creating a Force Field Material in Unreal Engine 5 - Step-by-Step Breakdown

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  • Опубліковано 5 лют 2025
  • Here’s a breakdown of creating a scalable force field material in Unreal Engine 5! I’ll cover using local space UVs for precise mapping, setting up scalable parameters, and leveraging distance fields to create a striking 'burn-in' effect as objects interact with the force field. Full material code linked below so you can explore and adapt it to your own projects!
    CODE: blueprintue.co...

КОМЕНТАРІ • 7

  • @hotsauce7124
    @hotsauce7124 4 місяці тому +1

    I love this! Please more Material animations and FX!!! You just got a new subscriber. Thank you!!!

  • @immortalsun
    @immortalsun 3 місяці тому

    Fantastic tutorial! This stuff is so complicated.

  • @ox-mox
    @ox-mox 4 місяці тому

    Great video. Thanks for the in depth explanation. A cool addition would be some kind of effect if you shoot at it, for example :)

  • @501_Don
    @501_Don Місяць тому

    can someone advise me on how to add this to a barrier in uefn?

  • @RiPPiNGSTiCKS
    @RiPPiNGSTiCKS 3 місяці тому

    trying to get this distance field to work with my 2d sprite but i can't seem to figure out how to get the position to be relative to that spirte in world. 3d world btw just a 2d character

  • @hotsauce7124
    @hotsauce7124 3 місяці тому

    May I ask, how do you use this copy and paste blueprint?

    • @nixies78
      @nixies78  3 місяці тому +1

      @@hotsauce7124 sure it uses the clipboard functionality on the computer. It you click copy the code then you go to the material editor and CTRL+V it will paste the code al connected up then you just need to connect it up to the correct outputs