Sure, You should use the output of the lined post-process material and plug it into another LERP (Linear Interpolation). This way, where the output is white, it will show the post-process 0 (normal scene) output, and where it's black, it will show the lines.
It’s not an easy task because there’s no information about where the custom depth ends. As a result, we can’t determine where to stop applying the post-process. One possible approach is to define the depth you want it to extend to, for example, specifying a depth of 200 cm.
Hi, are you able to show how you created the post process material please? I was trying to follow the image guide but its still a bit confusing. Thanks so much!
Hello! Is there anyway to have the white color of the sphere transparent. So we only see lines of actors behind the sphere?
Sure, You should use the output of the lined post-process material and plug it into another LERP (Linear Interpolation). This way, where the output is white, it will show the post-process 0 (normal scene) output, and where it's black, it will show the lines.
Hey man, is it possible to set this up so that only objects within the sphere/box are masked and not everything behind as well?
It’s not an easy task because there’s no information about where the custom depth ends. As a result, we can’t determine where to stop applying the post-process. One possible approach is to define the depth you want it to extend to, for example, specifying a depth of 200 cm.
Hi, are you able to show how you created the post process material please? I was trying to follow the image guide but its still a bit confusing. Thanks so much!
Did you figure it out yet?
I think you just create a new blank material. Then go to Material Domain and change it there.
@ not yet