*Theory on how the ragdoll logic works:* *TL:DR* *The ragdoll and the original bot are separate gameobjects. The original bot dissapears, but never moves in ragdoll mode, and when the ragdoll despawns, the original is teleported to where the ragdoll despawned, and is brought back. Please read whole comment to make sense of this.* When the bot goes into "ragdoll mode", the bot itself gets disabled (basically it is thanos-snapped temporarily) and spawns in a ragdoll variant. This ragdoll variant has a script that senses whether or not it is completely still. When the bot is completely still (and the cooldown timer has finished), the ragdoll variant takes the original bot, translates (moves) it into the same coordinates, enables it (brings back original bot with same variables such as health, target, etc.), then destroys the ragdoll variant. This makes the illusion of it springing back up. *Here's how this theory goes into play with how Scrapman can carry bots:* While the original bot is disabled, it doesn't render (or interact with the world), but it is actually still there. When the ragdoll variant is brought with the player, away from draw distance for the original bot, something in the script tells the ragdoll variant to despawn, and enable the original without moving it. That explains why the ragdolled farm bot acts the way it does in the video. *What I suggest if you want to transport the bot in "ragdoll mode":* You should put the bot into ragdoll mode, move a little bit to your destination, let the bot get back up, repeat. This ensures the original bot doesn't get out of draw distance during transportation. For hay bots or tote bots, you mine as well transport them while they're standing up. If your dealing with a farm bot (boss bot) however, you might want to try this. Sorry this comment is so long (it's more like an essay at this point), I hope this brings some kind of understanding to how the ragdolled bots behave, and that this comment helps Scrap man transport the farm bot (boss bot), because I would really like to see that. _Disclaimer: I don't actually know the exact way the dev's programmed it (hence why it's a theory). I'm going off of experience I've had when trying to make my own game using Unity, and obviously the events in this video, and the last._
yeah maybe you should add a tl;dr with your suggestion to the beggining of the comment so more people read it and like it hence a higher chance for ScrapMan to see it and try it in his future videos ... i would really like him to try it too
Ramps can't be destroyed by the greenies and haybots (and maybe tapebots), but they can be destroyed by the boss bots, so they are indestructible to the greenies and haybots but not to the boss bots (for now anyways). This also applies to everything with 6 or more durability.
@@dnr-vs1lk It is true for anything with 6 or more durability. Greenies and haybots won't attack it and will just stand there and do nothing while the boss bots will attack it if you are close enough. I did some experiments on my own world to confirm it and there are also some videos from other UA-camrs that used ramps to defend their farm. All of this my change in a future update though.
@@dnr-vs1lk Totebots, Haybots, and Tapebots cannot destroy anything with 6 durability or higher. The ramps have 6 durability. Tier 3 metal has 8 durability and can still be destroyed by the Farmbots, meaning they can destroy the ramps.
Frustrated Nerd also, farmbots can destroy anything up to 9 durability, idk if there is anything that has 10 durability, but if there is, it’s truly invincible
Make a zoo with caged bots, and invite your friends to the zoo, and watch the reactions! Edit: Make a woc cage next to the haybot cage, and make a big cage and there bots can hunt.
I love how it turned into a detective figuring out who murdered the ramp, there is evidence review video and clear evidence that, we the jury find Redbox. Guilty of murdering of the ramp!
Scrap man: here dogg- uh i mean hank Hank: ra rah raah (ok why?) Scrap man: Were going for a walk Hank: Rah? RAAAAAGH (walk? WALK) Also hank: RAAAAAAAAAAAAAH (FREEEEEEEDDDDOOOOM) Scrap man: i thing hank is in pain
ScrapMan: Try to trap a boss Me: Nah that's not going to happen ScrapMan: It did work a little bit Me: Told you ScrapMan(Second attempt): It worked, (A few seconds later) The boss gave up, Oh my goodness Me: 😧 what that is impossible?!
8:56 This here boys and girls is why we back up our saves before doing experiments. 16:25 This here is also another reason why we back up ours saves before making a mistake.
Hey scrapbro did you know that there is a new remote control glitch that works in scrap mechanic in creative and also in survival to get that glitch follow this steps: First place a piston on a platform on a lift and then place a block on the piston and then activate the piston (with a switch obviously) and take it off the lift (i forgot to mention this you have to first take it off lift and then activate) step 2: when the piston is extended, place a block (of ur choice) alongside the piston like Piston. Block And then drag from the top of the block to the piston extended arm like shown below Block. Block Piston First block And then put the creation on the lift and then the first block that you had put on the piston will pop out and that's the remote controlled block that's it. It would be really cool is scrap man reads this and uses this (also you can put ur creation on the lift and the connections still stay ) thx ur big fan. Also thx for the time
What scrap man did with this veichile that he’s using to tow: I’m gonna make this a boss killing machine! Scrap man now: ughhh a bot is in front of me I’m gonna need to kill him Me: hey didn’t you put a Gatling gun on that
31:49, Scrapman doesn't use the gatling gun pointed directly at haybots face, but instead get out and uses his shotgun further complaining about how his day is going
@Scrapman, The ramp pieces are destructible. The reason people think they are indestructible is because it has a durability if 6. Six durability and up is indestructible to all but the Farmbots; well, maybe not the red tapebots, idk. The ramps are just an easy and cheap way to get some 6 dura pieces. It isn't broken if you use them in farms, it is working as intended.
Expand Hank's cage, eventually build him a full house if you can, just, a house for Hank. Of course with a door only you can control, but, still, Hank should have his own house of decent size not a 6x6 square.
thanks for the likes on my comment this is the most likes i have ever got on a comment edit: i have been subscribed to scrapman for a very long time. i am so happy my comment got highligted
I check my notifications on my phone while packing to go to the beach. I see the title knowing I have to pack. Me: I know what I have to do Me: stares at phone for 38 minutes Aunt: are you done? Me: uh.... ALMOST
21:45 .... "Ragdoll! Come on, ragdoll for me!!!" I prefer Tony Stark when he was trying to Hulk-buster the Hulk, when he was punching him.... "Go to sleep! Go to sleep! Go to sleep! Go to sleep! " LOL
I noticed that at 25:13, he was kind of moving the cage a little. It's a crazy idea but maybe try and make a boss powered car where you sit in front of the boss and he pulls the vehicle along trying to get to you.
1.) The only indestructible part you can get now is the warehouse key. Every other obtainable part has had its durability nerfed. 2.) The bosses' legs can break blocks simply by walking onto or into them. 3.) The range on their scythe attack is very far. Your trailer was long enough when the trailer was directly behind you, but that distance was shortened when you turned. 4. They can see through walls. The only way to prevent them from swinging is through social distancing.
U should make a garage of utility trailers like wood cutting: transfer your wood cutting tech onto a trailer the size of the cage (so it fits every other trailer) and add piston that extends metal blocks (1x1 or 2x2) to the side. Mining trailer: add your drill wall to the edge of the trailer, add a mechanism that raises and turns the drill wall sideways between your resource collecter. :)
The Warehouse key is actually indestructible. It has a durability of 10. The boss can only destroy things up to durability 9. Also the ramps are NOT indestructible. Squiddy thought they were and told everybody that, but it’s not true sadly. They are only durability 6. EDIT: The constant clanking sound and sparks the boss make are him trying to destroy the floor. He does damage to the blocks under him when he runs.
You should add two functional saws on the two front corners so that if a tree is in the way, you can just chop it down(this could be useful in really dense forests). I have a contraption in mind that might potentially trap the boss while also letting you transport it. I think that when a bot is ragdolled and is too far from where it was ragdolled, it will teleport back to the same position(like what we saw in the video). So, if we activate the bouncy floor for 10 seconds, then turn it off for a few seconds(enough for it to un-ragdoll), and keep that cycle repeating, we might be able to transport a boss.
You should add two functional saws on the two front corners of your weaponized vehicle so that if a tree is in the way, you can just chop it down(this could be useful in really dense forests). I have a contraption in mind that might potentially trap the boss while also letting you transport it. I think that when a bot is ragdolled and is too far from where it was ragdolled, it will teleport back to the same position(like what we saw in the 33d episode). So, if we activate the bouncy floor for 10 seconds, then turn it off for a few seconds(enough for it to un-ragdoll), and keep that cycle repeating, we might be able to transport a boss.
Scrapman: Look he's prancing around in there! Hank: runs in place. (That explains why he hit you, his cage isn't big enough and he needs Wo- I mean food to stay healthy.)
Replace all the scrap metal with tier three. The boss bot seems to not try to intentionally attack the tier three metal. It's only collateral when the boss tries to attack you. Also raise the roof a bit higher because i think the boss wasn't getting ragdoll'd at the end because the boss couldn't move vertically so it was just being cramped into the cage.
Srapman in the beginning - NOOOOOOOOOOOO BIG RED GUY HE'S GONNA KILL MEEEE!!!
Scrapman now - NOOOOOOOOOOO BIG RED GUY IS GONNA DIE!!!
True
so ironically true I'm cringing at how easy he takes the game now
R.I.P. Bob the boss bot
I'M LITERALLY CRYING, BECAUSE SCRAPMAN LIKED MY COMMENT!!! SCRAPMAN I LOVE YOUUUU!!! YOUR VIDEOS ARE GREAT!!!
Bruh it’s tru. Scrap man is basically the terminator now
Bossbot then: "Im the most powerful being on this planet, everyone must fear me!"
Bossbot now: "helmp boumcy floomr scawy"
Know somting luicuid animals better world
@@poo2137 yes
I got yo to 69 likes.
Am big spoky boi boss, oopy doopy I fell into a unsuspected trap!
ahh, cats are water. love that game.
non cats are water players don't get this do they
Love how you trap stuff when you dont even need to
Same bro, same
Same
Same
I will say it would be cool if they have farmer quests where you need to give them bots in the future. Y’know, give a reason to trap farmbots
Same
*Theory on how the ragdoll logic works:*
*TL:DR*
*The ragdoll and the original bot are separate gameobjects. The original bot dissapears, but never moves in ragdoll mode, and when the ragdoll despawns, the original is teleported to where the ragdoll despawned, and is brought back. Please read whole comment to make sense of this.*
When the bot goes into "ragdoll mode", the bot itself gets disabled (basically it is thanos-snapped temporarily) and spawns in a ragdoll variant. This ragdoll variant has a script that senses whether or not it is completely still. When the bot is completely still (and the cooldown timer has finished), the ragdoll variant takes the original bot, translates (moves) it into the same coordinates, enables it (brings back original bot with same variables such as health, target, etc.), then destroys the ragdoll variant. This makes the illusion of it springing back up.
*Here's how this theory goes into play with how Scrapman can carry bots:*
While the original bot is disabled, it doesn't render (or interact with the world), but it is actually still there. When the ragdoll variant is brought with the player, away from draw distance for the original bot, something in the script tells the ragdoll variant to despawn, and enable the original without moving it. That explains why the ragdolled farm bot acts the way it does in the video.
*What I suggest if you want to transport the bot in "ragdoll mode":*
You should put the bot into ragdoll mode, move a little bit to your destination, let the bot get back up, repeat. This ensures the original bot doesn't get out of draw distance during transportation. For hay bots or tote bots, you mine as well transport them while they're standing up. If your dealing with a farm bot (boss bot) however, you might want to try this.
Sorry this comment is so long (it's more like an essay at this point), I hope this brings some kind of understanding to how the ragdolled bots behave, and that this comment helps Scrap man transport the farm bot (boss bot), because I would really like to see that.
_Disclaimer: I don't actually know the exact way the dev's programmed it (hence why it's a theory). I'm going off of experience I've had when trying to make my own game using Unity, and obviously the events in this video, and the last._
I also made a theory on how farm bots (boss bots) damage blocks around them. Just letting you know it's floating around somewhere.
Tl;dr??
PREACH
yeah maybe you should add a tl;dr with your suggestion to the beggining of the comment so more people read it and like it hence a higher chance for ScrapMan to see it and try it in his future videos ... i would really like him to try it too
Big brain!!!
Bots in the beginning: killing machines
Bots now: p e t
Bots after: SLAVES
Aww who's a good terrifying robot that has an agenda again me
@@yourlocalpersonnextdoor4459 that's disgusting they are not even black!
(pls don't kill me)
XXx _EpXi!Reaper_ xXX why does it matter if they’re black or not
XXx _EpXi!Reaper_ xXX thats racist dude... especially since whats going on in America... 😔
35:59
Scrapman: "ughh, another failure"
Me: "what failure? You just made a boss MORTAR! A BOSS MORTAR"
Great for multiplayer!
me: looking trough coments as im watching the video me:sees someone talking about boss mortar me: slowing anticipating greatness
The devs: No you can't just trap bots!
Scrapman: HaHa cage goes brrrr
LMAO
I give you a sub my good sir
The Devs: Nooo u aren't supposed to play like this
ScrapMan: Haha botnapping plans go brrrrr
@@pizzadog7575 haha features go brr.....
Your comment makes me go Y E S
35:47
Scrapman:hes gonna dis-
Boss:aight im bouta headout *flys with high speed*
boss: does code
gta san andreas: super jump cheat enabled
Creative mode: A C T I V A TED
@@Silvyya Developer mode: ACTIVATED
@@RexDC boss bot: i belive i can fly i belive i can touch the sky i will be a weapon
multi player Monday idea... ragdoll Olympics, build creations that can fling you as you leave it, you could do diving, longjump and maybe highjump
Great idea!👍🏿
Is there ragdoll in creative?? Or they do it in survival u mean
ragdoll bowling
btw midget bowling is a thing ua-cam.com/video/ePrai4FkoAw/v-deo.html
recommend this on the discord please!
Wan Ulfi survival
The devs: no they’re called bots
Scrap man: behold! My Pets!
yea and the boss is his child
yea i know right
its really funny
like yea funny right guys hehe ok
heheh hilarious, simply ground breaking
Alternative Title: How to destroy tier 3 metal ft. red boi
i like this one
you are the chosen one
And ramps!
You spoiled it for me
Very 😂 funny boi
Damn... you actually did it!
Some funny fails here as well, Shame you couldn't bring him back to your base,
Anyways geat content man, keep it up 🤘
Wow
4:48 scrapman : how dare you do that after all we've been through
Haybot : you just trap me and make me lost my freedom
Hay bot should know that he was spared and not killed or despawned
@@elizabeth62618 to shay
Ice bucket challenge...get it?
@@Dishanta_Goswami i get it...that an achivement for getting me in minecraft
Ah yes and MAKE ME LOST my freedom
Ramps can't be destroyed by the greenies and haybots (and maybe tapebots), but they can be destroyed by the boss bots, so they are indestructible to the greenies and haybots but not to the boss bots (for now anyways). This also applies to everything with 6 or more durability.
I made a comment similar to yours, hopefully liking and commenting will make this explanation more visible.
Is that true? I’d like confirmation on that.
@@dnr-vs1lk It is true for anything with 6 or more durability. Greenies and haybots won't attack it and will just stand there and do nothing while the boss bots will attack it if you are close enough. I did some experiments on my own world to confirm it and there are also some videos from other UA-camrs that used ramps to defend their farm.
All of this my change in a future update though.
@@dnr-vs1lk Totebots, Haybots, and Tapebots cannot destroy anything with 6 durability or higher. The ramps have 6 durability. Tier 3 metal has 8 durability and can still be destroyed by the Farmbots, meaning they can destroy the ramps.
Frustrated Nerd also, farmbots can destroy anything up to 9 durability, idk if there is anything that has 10 durability, but if there is, it’s truly invincible
Make a zoo with caged bots, and invite your friends to the zoo, and watch the reactions! Edit: Make a woc cage next to the haybot cage, and make a big cage and there bots can hunt.
Thanks Bro
I agree
Amazing
As they get trapped in a cage themselves
@Belly Cauldron you see the things on top of their heads? They are actually there....
PP
I play this too, never expected to see someone playing around with the boss like this.
playing around.... yes he makes nice inventions... but why does he let something slower than him kill him constantly?
just run away, lure it, run back
@@86niisan8686 cant agree more
@@86niisan8686 to entertain younger viewers
@@jonathanperez1565 boys... we found kAN's manager... gives us your phone number so we can book kAN for birthday parties!
When I saw the title: this isn’t going to end well
I am in agreement
Same
SAME
I didnt believe for a second this was gonna work. Imagine my shock.
I agree
27:13
ScrapMan: *tries to trap the baws*
Farm Boss:4! HOMERUN!
LMAO
Word of this comment: baws
I see the title I think hmmmmm scrapmans being scrapman again
I love how it turned into a detective figuring out who murdered the ramp, there is evidence review video and clear evidence that, we the jury find Redbox. Guilty of murdering of the ramp!
you should bring him for a walk at the start of eich episode to some wheat fields
YES 😂
He can't go far from his spawn point tho... :/
@@donnalugtu1924 he despawns when hes in ragdoll form since he brought bots to his base from far away before
Scrap man: here dogg- uh i mean hank
Hank: ra rah raah (ok why?)
Scrap man: Were going for a walk
Hank: Rah? RAAAAAGH (walk? WALK)
Also hank: RAAAAAAAAAAAAAH (FREEEEEEEDDDDOOOOM)
Scrap man: i thing hank is in pain
Scrap man could technically use hank to power a boat
Look where the boss is standing from 17:02 and teleports at 17:05
What it teleports!!! O-no this is a bug that can cause really bad problems.
Like so scrap man can see
Good find
This is just a really smooth edit
I believe Scrapman could of just edited out them few seconds.
There is literally a Red Boss in a cage next to him an the only thing he has to say ist "this is fine" (25:02) 😂
Big red bois when they are shot "NANI!"
"Humayuma humshenmeyu!"
What is Humayuma humshenmeyu
@@deimos351 it's the noise they make when they get shot
@@duolingo2stephenson38 lol
I think its omaeyuah mue shindeiru,I dont know
@@justinjaydendawinan3339 you mean omae wa mou shinderu?
I got here so early it gave me a notifications AFTER i opened the video.
You could just have a laggy Internet
That's quarantine for ya!
Same
Hey that happened to one of the vids that I tried to see
Noone:
Not even your mom:
You: haha time go bbrrr
kAN: *notices this*
kAN in next video: Trailer powered by bots (probably)
ScrapMan: Try to trap a boss
Me: Nah that's not going to happen
ScrapMan: It did work a little bit
Me: Told you
ScrapMan(Second attempt): It worked, (A few seconds later) The boss gave up, Oh my goodness
Me: 😧 what that is impossible?!
thanks for the spoilers N O O B
Scrapman:there is no reason for a roof
Also scrapman:hes going to walk out of that man
Me:GET THAT ROOF ON
boss:i gotta JUMP💪
boss: i must leave my planet needs me
When he loves the Haybot more than his dogs
(Sad doggo noises)
I know his name is hank but I'm still gonna call him bill pap in the cage trap
Or should I call him bill pap in the pen trap?
When your’e sad cuz you kill the boss: *Sad pro noises*
*Sees title*
*Sweating intensifies*
Bosses: carious barious frickboy
Ya know... Remember at the start when ScrapMan was the victim but now ScrapMan is botnapping Hay bots Greenies and now Boss Bots? What has happened
14:23ScrapMan shows how the bot feels rn
8:56 This here boys and girls is why we back up our saves before doing experiments.
16:25 This here is also another reason why we back up ours saves before making a mistake.
Hey scrapbro did you know that there is a new remote control glitch that works in scrap mechanic in creative and also in survival to get that glitch follow this steps:
First place a piston on a platform on a lift and then place a block on the piston and then activate the piston (with a switch obviously) and take it off the lift (i forgot to mention this you have to first take it off lift and then activate) step 2: when the piston is extended, place a block (of ur choice) alongside the piston like
Piston. Block
And then drag from the top of the block to the piston extended arm like shown below
Block. Block
Piston First block
And then put the creation on the lift and then the first block that you had put on the piston will pop out and that's the remote controlled block that's it. It would be really cool is scrap man reads this and uses this (also you can put ur creation on the lift and the connections still stay ) thx ur big fan. Also thx for the time
Scrapbro what are u doing
Scrap man: traping bots
Brilliance over 9000
Everyone right now: plsss plsss donot push the button
Scrapman: hehe your dreams go brrrrrr.
*hank the haybot escapes*
Us: 😢
Wat
Does this comment mean
What scrap man did with this veichile that he’s using to tow: I’m gonna make this a boss killing machine!
Scrap man now: ughhh a bot is in front of me I’m gonna need to kill him
Me: hey didn’t you put a Gatling gun on that
*Now I really wanna know if he is gonna use the boss as a slave*
He should make them farm since that what they made for
he would make them carry things
Nice
DEYM I WAS 4 SECOND LATE
Wow, you’re first
you are first commenter!
Congrats man
And thanks for not screaming first
Squidy: Makes Boss Killer
ScrapMan: No, Just Make Them Your Decoration
Squidy:The, What?
Another MM Suggestion : Play beer pong with the bots
I dont think thats going to work
was watching as you lined it up for the weld to the trailer thinking..."oh this is going to be glorious". Was not disappointed!
The title concerns me, I'll edit to warn anyone who doesn't want to see his cage be destroyed
Edit:
He messed up
nice spoilers bro
CMON YOU JUST SPOILD JOKER REEEEE
35:49 That boss bot said “sike, I am outta here”.
Scrapman: *wants to capture the big boss*
Me that remembers the boss swinging his sickle: *scrapman... I think this is a bad idea..*
31:49, Scrapman doesn't use the gatling gun pointed directly at haybots face, but instead get out and uses his shotgun further complaining about how his day is going
CREATE A DELAYED ANHILATION SONG
imposter
So this is whag you mean
@@user-cp1ce5mu2v huh
DELAYED ANHILATION!!!!!!!!
Delayed Annihilation is a rock band founded by ScrapMan in his magnet monorail vid
I think there is potential here, think ther-there's potential. Sir, potential, theres poten- alright he's dead now.
25:40
Last night I figured out how to make custom blueprint images in Trailmakers whilst still keeping the creation the same.....just random lol
@Scrapman, The ramp pieces are destructible. The reason people think they are indestructible is because it has a durability if 6. Six durability and up is indestructible to all but the Farmbots; well, maybe not the red tapebots, idk. The ramps are just an easy and cheap way to get some 6 dura pieces. It isn't broken if you use them in farms, it is working as intended.
Hopefully you see this so you can understand what happened.
I BEAT THE NOTIFICATION! but still late :(
Expand Hank's cage, eventually build him a full house if you can, just, a house for Hank. Of course with a door only you can control, but, still, Hank should have his own house of decent size not a 6x6 square.
#justiceforhank
in first 50 people to get to this video.
i have been waiting
edit: *got here is first minute i think youtube broke again*
thanks for the likes on my comment
this is the most likes i have ever got on a comment
edit: i have been subscribed to scrapman for a very long time.
i am so happy my comment got highligted
scrapman:
he survives
he builds
but most importantly, he kidnaps all the bots with some candy
Sees thumbnail: *_oh no_*
Scrapman : captures the boss
Developers : no that not how you’re supposed to play the game
Day 24 asking scrapman to make a song based on delayed annihilation
Perfect idea
hey bb you should confront your imposter
@@user-cp1ce5mu2v who?
sk the one
The way he started bouncing around like the boss!!! XD XD 14:22
It didn’t look like he was attacking the metal On purpose
I check my notifications on my phone while packing to go to the beach. I see the title knowing I have to pack.
Me: I know what I have to do
Me: stares at phone for 38 minutes
Aunt: are you done?
Me: uh.... ALMOST
Me not know what to say
Scrapman before: yes we will make good farm for gun.
Scrapman now: *haha big boss boi is pet*
Scrapman: cages boss and takes away its freedom
Also Scrapman: Is also surprised when the boss kills him five minutes later.
21:45 .... "Ragdoll! Come on, ragdoll for me!!!"
I prefer Tony Stark when he was trying to Hulk-buster the Hulk, when he was punching him.... "Go to sleep! Go to sleep! Go to sleep! Go to sleep! " LOL
The hay it at 31:50 being right in front of the gating gun of the car, scrap man just being respectful and getting out and fighting him with bear hand
I noticed that at 25:13, he was kind of moving the cage a little. It's a crazy idea but maybe try and make a boss powered car where you sit in front of the boss and he pulls the vehicle along trying to get to you.
14:23
ScrapMan himself wants to be in a bouncy castle 😂
I love the quick charge Hank did to you while he was in the cage. He’s just like, “NOOOOO GET AWAY FROM ME!”
Everyone: Bosses are so dang hard to kill.
Scrapman: cages em up and keeps em as pets.
Scrapman: *captures boss*
Boss: haha me goes BRRRRRRR
18:45
ScrapMan: "He's going to dissapear at some point, so watch closely"
Boss: "Byee"
Greene's and heybots: we are slaves to the cycle
Boss boots: I am a god puny scrap man you can not contain me
27:14 when scrapman learn how to fly
Red boi be playing skeet shot!
1.) The only indestructible part you can get now is the warehouse key. Every other obtainable part has had its durability nerfed.
2.) The bosses' legs can break blocks simply by walking onto or into them.
3.) The range on their scythe attack is very far. Your trailer was long enough when the trailer was directly behind you, but that distance was shortened when you turned.
4. They can see through walls. The only way to prevent them from swinging is through social distancing.
Make a big prison with as many bots in cells as you can! "Scrapman's high security corrections facility" make those bots pay!
6:50 when big brain play games
ScrapMan at the beginning:
I don’t think a roof is necessary
ScrapMan at 32:22:
NOOOOOOO HE JUST WENT THROUGH THE TOP OF THE CAGE!!!!!
9:52 “oh no, I’ve trapped myself in my own cage! It’s okay, I have a toilet”
U should make a garage of utility trailers like wood cutting: transfer your wood cutting tech onto a trailer the size of the cage (so it fits every other trailer) and add piston that extends metal blocks (1x1 or 2x2) to the side.
Mining trailer: add your drill wall to the edge of the trailer, add a mechanism that raises and turns the drill wall sideways between your resource collecter. :)
4:46 “hank how dare you! After all we’ve been through!” Lol that makes scrap man sound so lonely.
The Warehouse key is actually indestructible. It has a durability of 10. The boss can only destroy things up to durability 9.
Also the ramps are NOT indestructible. Squiddy thought they were and told everybody that, but it’s not true sadly. They are only durability 6.
EDIT: The constant clanking sound and sparks the boss make are him trying to destroy the floor. He does damage to the blocks under him when he runs.
You should make a larger cage for Hank. Maybe put a few strange corridors in there like a maze. See what their AI is capable of.
You should add two functional saws on the two front corners so that if a tree is in the way, you can just chop it down(this could be useful in really dense forests).
I have a contraption in mind that might potentially trap the boss while also letting you transport it. I think that when a bot is ragdolled and is too far from where it was ragdolled, it will teleport back to the same position(like what we saw in the video). So, if we activate the bouncy floor for 10 seconds, then turn it off for a few seconds(enough for it to un-ragdoll), and keep that cycle repeating, we might be able to transport a boss.
14:23 scrap man jiggles like the boss
I've watched every episode in this series and this is hands down the best episode ever! More boss trapping please!
In America:Boss Hunt ScrapMan In Soviet Russia:ScrapMan Hunt Boss
Only tapebots remain. Just plant 5 high tear crops along with a lot of regular crops to get them in the raid, if you want.
You should add two functional saws on the two front corners of your weaponized vehicle so that if a tree is in the way, you can just chop it down(this could be useful in really dense forests).
I have a contraption in mind that might potentially trap the boss while also letting you transport it. I think that when a bot is ragdolled and is too far from where it was ragdolled, it will teleport back to the same position(like what we saw in the 33d episode). So, if we activate the bouncy floor for 10 seconds, then turn it off for a few seconds(enough for it to un-ragdoll), and keep that cycle repeating, we might be able to transport a boss.
Scrapman: Look he's prancing around in there!
Hank: runs in place.
(That explains why he hit you, his cage isn't big enough and he needs Wo- I mean food to stay healthy.)
33:43 scrapman now realizes the importance of a ceiling
18:48 "Hello Darkness My Old Friend"
14:23
Boss: * bounces *
Scrapman: * bounces *
OH NO WE TRAPPED OURSELVES IN OUR OWN CAGE!
ScrapMan: It's okay, we got the toilet!
this legit got me so cracked up XD
14:24. Scrapman is officially vibing with the boss bot
Oh wait nevermind
Scrapman : Ramps are undistructible...
Me: Caged farmers are really undistructible.
Replace all the scrap metal with tier three. The boss bot seems to not try to intentionally attack the tier three metal. It's only collateral when the boss tries to attack you. Also raise the roof a bit higher because i think the boss wasn't getting ragdoll'd at the end because the boss couldn't move vertically so it was just being cramped into the cage.
Make a big bot pen and have the catapults launch them into the bot pen!
I think scrapman is getting more and more bored during quarantine, his videos are still a ton of fun! 😂😂
Scrapman confirmed floor gang 9:58
Something strange
In a big burned woods.
Who're you gonna call?
*BOT BUSTERS*