Fun fact: This game is a sequel to Seifuku Densetsu Pretty Fighter X (on Saturn, but also had a Super Famicom version). Same developer and a handful of characters return in this game.
Literally purchased the Saturn game for the amazing OST, particularly that Namie Amuro 'Body Feels Exit' clone track that starts at 05:18 - it's so good!
The Summer time is almost over. But the fun with Mark is always offered for every season. always a pleasure to see you in action brother man. 8^) Anthony..
4:55 The music from that stage sounds like Mariya Takeuchi's single 今夜はHearty Party. EDIT: Just noticed that music from 4:31 sounds like Amuro Namie's Body Feels Exit. They sound close enough to the originals that you can easily figure out that the people who created the soundtrack were very lazy. EDIT AGAIN: Upon further research I looked at the track names and they blatantly ripped-off what were the biggest jpop hits of the mid '90s. サバイバル・ダンサー was TRF's Survival Dance, 夢見る少女じゃ寝られない is Nanase Aikawa's 夢見る少女じゃいられない, デブ・ファントム is B'z Love Phantom, etc.
@@RetroCore Also I compared the fighters and the songs and noticed a correlation and that is there is a link between the name of the fighters and songs selected for them. Maria's stage is definitely Takeuchi Mariya, Mei is Amuro Na"Mei", etc. They obviously were trying to make it as "cool" as possible by being current while selling crap.
The story of the game is that the winner of the tournament gets to become a jpop idol. That should help it make more sense of why they did the music like that.
Long ago I said: "I love kusoge, often they end up having a unique charm to them despite their overall awful badness, so bad it's still bad yet it's a fascinating trainwreck of things gone awry." But the western AAA games industry was like: "Ok we'll get right on making those accented city games you like so much!"
I feel like there was a rush to get as many half-playable 3D fighters onto PS and Saturn consoles during the first couple years of the console's lives... for every Tekken or Virtua Fighter, there was stuff like this.
I'm absolutely fascinated by this awful game and have done more research on it than you could possibly imagine, probably tens of hours sat at the computer trying to dig up anything. As somebody else figured out, the music tracks (bar the intro) are literally recomposed covers of existing pop songs like those awful cheap compilation records you used to get in the 70s/80s. In one case I found it was so accurate to the original that when I uploaded some footage on my test channel that it picked it up as a content match for the actual track (despite it being an instrumental and the real one having lyrics) - can't remember which but if you upload a full playthrough it should do it. I actually bothered to track down the composer on Facebook (left the industry years ago, now works grading exam papers and part-time FamilyMart clerk). Oh yeah, the FMV intro isn't in the Saturn game for whatever reason but the main theme is on the CD despite it going completely unused in-game. The Pony Canyon soundtrack CD has some audio drama bits on it and I'm almost tempted to spend the £50 on it to get it and have it translated because Christ knows what these weird characters have to say for themselves, I'd genuinely love to know. One of my favourite bits is how the character artwork looks nothing like the 3D models, like the 2D and 3D artists were both working off a rough description and came up with completely different results. Another favourite bit is how they knew the game was a complete turkey so the back of the box has a few tiny screenshots and then huge ones of the character art and voice actors. But my absolute favourite bit is the paragraph of English text on the front cover where it says that the game is "full of a love that's different from the unbearable reality". Who typed that up; are they OK? - Hirst, FIST Scholar and Historian
@@RetroCore I get fascinated with truly shite games that have a proper commercial release, the ones where you just know the people behind it knew it was a total stinker but they had no choice but to release it. FIST, XDR: X-Dazedly Ray, C1 Circuit... I just have to know "why" and I think that "why" is usually they ran out of time/money and the publisher was indifferent to whether anyone would enjoy it. Imagineer have form for it.
Marin looks like Arle from Puyo Puyo at distance, but her fighting style makes her a double of Rulue instead (she uses fighting moves on her boss battle in Madou Monogatari episode III)
I wonder why they didn't enable the gouraud shading in the Saturn original. At a glance it looks higher poly model and more stable than the Virtua Fighter 1 Saturn launch game. Maybe that was the goal. With gouraud shading on in the PS1 version we are almost only comparing the effect itself on similar 3D hardware.
I've been wondering for a few years now, where did game companies in the 90's find or come up with the fighting game sound effects like the punches, kicks, thumps and thuds? They seem to almost use all the same ones. Did they rip it from old kung fu movies? Did it come from some sound effect audio library CD? Every time I search for them I have to sift through tons of junk zip files of random crap effects that sound nothing like the sounds from back then.
Just for some additional context especially to some of the younger viewers... the idea here that a third party dev was making full 3d graphics games on both Sega Saturn and Sony PlayStation and although this was only for Japan, those of us who had some strong opinions back then were already aware that Sega and Namco were basically the only elite level 3d graphics game makers on their exclusively made, respective videogame systems with the additional information that Sony formed a special alliance with Namco and that as a result there was this somewhat indirect competition between Sega and Namco on the SS and PS therefore in 1996 alone a 3d FIGHTING game like FIST or Criticom would look like and play like steaming piles of shhhhht... although lets be honest, it is not a fair comparison and I would argue the same is true for 3d racing games as pretty much Sega and Namco dominated all the way through 1996 and the reason I say this is because Genki was involved in making Wangan Dead Heat for Sega Saturn (for publisher Pack In Soft iirc) and that game does have some nice physics, decent graphics for 1995 as a third party dev but is just nowhere near the level of the Sega CS Team developed 32X Virtua Racing Deluxe and Sega Rally Championship 1995 for the SS and part of the reason is that Genki as a game developer were developing like most third party devs so basically you as a game fan wished that the devs had more expertise or had a longer schedule or were trained under Sega's internal dev teams but such is the difficulty curve for third party devs on both SS and PS1 so even if some games managed to improve by 1996, they were just still not on the same level as Sega or Namco and noting that Genki also made Shutoku Battle for PS1 which later got converted to Sega Saturn as Shutoku Battle 97 and showed very good graphics parity with PS1 because third party dev skills were improving. I'm not ignoring Cave btw as they were very good too but their Touge King the Spirits 1 in 95 looked good but again if you judged screenshots in 95 it just looked less than Sega and Namco's 3d racers. It really would have been interesting if some horrible management decisions had not been made at 90s Sega of America and we would have seen a longer Sega Saturn life cycle instead (aka no next gen Dreamcast) just to see how much better third parties could have made 3d fighters, racers and other genres but maybe the hobbyist fan devs might shock some naysayers on some of the developments on Sega Saturn alone...
@@CorporalDanLives Well that is the other thing... back then the Sony PS1 Toshinden fighter seemed very impressive, I even purchased it because of the eye candy but the fact was the game had sh!t gameplay mechanics and not even a special fighting pad or arcade joystick could save that game from being almost as horrible as Sega of America's Eternal Champions/CD (two games made by 90s Sega of America that sucked and got away with violence while the same staff as Sega of America was censoring Japanese exclusive to MegaDrive and Sega Saturn hardware games) yet most people gave Toshinden a pass because it looked impressive however later Tekken came out and basically proved it was made by elite arcade game devs. That same year I rented out a Sega Saturn because people do not realize how bad Sega of America's management was screwing the Sega brand with live action FMV games on SegaCD, telling people to buy the 32X if questions about the Sega Saturn were asked on the official Sega Visions magazine and basically delaying the launch of the Saturn because they really believed they could rip off gamers with 32X which did not sell, sold extremely poorly and many retailers were stuck with units and games for over a year. Anyways I rented the Sega Saturn and a couple of games... Virtua Fighter 1 was there with the glitches most American gamer magazines complained about yet that game played so smooth it was mind blowing... Thus people who suck at games and did not understand gameplay mechanics were not liking Sega Saturn Virtua fighter because it looked old yet it played way more impressive and prompted replaying over 100 times Toshinden gameplay. Then of course 1996 comes in and Fist iirc is Genki's second developed Sega Saturn game... from a certain perspective there are aspects of the game that look nice but by that time it was 1996 and many did not realize that most real thrd party devs (excluding Namco who was programming at a first party level on PS1 because they were in fierce competition against Sega and Sega Saturn) that also many people forget how terrible most 3rd party racers and other genres games were especially stuff that stayed in Japan. Over time eventually 3rd parties improved and that is the situation that has gotten worse years later with lower Japanese devs and mostly Western devs and all the mediocre games that get a lot of glowing hype and ship with massive bugs but never have fan protests on them or resistance from the Western gamer journalists.
The Saturn port could have easily run at 60 fps and higher resolution and featured character models with higher polygon count and higher resolution for textures. But I guess Imagineer didn't let Genki and SOL to get familiar with the Saturn hardware and use any RAM extension cartridges.
It could have been much better even without any extention carts. Just take a look at any other 3D fighter on the system by a Japanese dev. They're all vastly superior to this.
@@RetroCore Well, if we compare FIST's best looking background stages and PS1 characters versus the very first console released VF or Tekken games it's a bit more of a level playing field.
Is there really a "winner" here? I feel this game would have been better suited to a Retro Core vid about the sad slate of fighting game cash grabs in the 90s. Great music, though.
The PS1 version looks better but the the Saturn version plays better. There are some moves that do not connect on the PS1 game that work right on the Saturn from what I've seen. And it you're ever played both games you'd instantly feel that the Saturn version feels a bit more solid compared to the PS1, ignoring the squirrel fighting they both suffer from.
it's an interesing strategy with the resources they had, they had a modeller capable of making not so good looking 3d models but decided to sell the game on basis of characters being skimpy clothed women
Very intersting I tried the PSX ver. in the past and felt very disapointed. lol. BTW, do you have a link for the artwork you used for preview/miniature of this video???? @RetroCore The art is pretty good (not the graphics ^^)
Ah, that's a scan from the Saturn instruction manual. Sadly I don't have a link as I scanned the image myself. I deleted the main picture after making the thumbnail.
while Genki and SOL developed it, it was published by Imagineer, same publisher of all Japanese computers, FM Towns, PC-98 Series and X68000 they published like alot. DMA Design's Lemmings, id Software's Wolf3D and Doom and more
@@QuanAnhAnimationMM And they published the NES port of Elite in Europe, a good one imo. They did publish some console games in the west but not too many.
This game is like yeah, whatever to me. The PS1 version looks to be a slight improvement though. Some of the characters have appeal but that game isn’t anything to write home about really. I’d give it a C grade. But it is worth mentioning that the developer behind it was also responsible for the Medarot (or Medabots) franchise. I remember it as an anime as a kid growing up but wasn’t aware of the games side until years later, let alone continue into newer generations of hardware, all Nintendo, sadly no Medarot on PSP though I wish it did so the PSP could have a two version game so Nintendo wasn’t hogging all the dual version shit all to themselves. We even got a VHS tape of one volume from a yard sale. But man, that fansite, Project Rising Beetle is dry and it has been for 3 years with no updates since then. I had a racing game by Imagineer on the N64 called GT64 I got for Christmas back in 2006 or 8 along with Banjo Kazooie and Tony Hawk’s Pro Skater 2 I believe but nobody seems to talk about that one as far as I’ve seen. It wasn’t a bad game either. Of course I’d take a mid-tier game (or a really good one for that matter) over a game that’s fucking terrible any day of the week.
The same developers who made one of the worst fighting games on PS1 and Saturn which is Fist went on to make one of the greatest fighting games on N64 which is Fighters Destiny.
Lol, and that also sucks compared to the average on the Saturn or PlayStation. Actually, Genki weren't the main developer of this, it was SOL. IIm not sure just what Genki provided to this project. Possibly the 3D engine?
Well, it feels as if Marin Aoki is the game's final boss for the most part. Most of my runs on the PlayStation version tend to make Marin the final opponent. Also, it's taking Matt McMuscles to review both versions of FIST. I just hope someday he reaches these games for The Worst Fighting Game series.
@@RetroCore The roster lineup is different for the PS1 and SS versions. The guys were always the final two to fight in the Saturn lineup, along with a noticeable difficulty spike when you got to them. In the PS1 version it seems Marin was normally the final character, while the guys were just normal characters in the lineup.
Wow! That Saturn version sure is....something. The polygon count is low. The resolution looks low. The backgrounds are super blurry(to save memory....but for what??). It's almost impressive in how unimpressive it is.
I bet this was an easy pitch to the publisher- it’s a 3D fighting game with lots of anime girls! They probably signed the contract without even looking at the game… 😂
Plus the cast of voice actresses, as it seems the game heavily promotes them. The most famous one I recognize is Kikuko Inoue. She does the voice for Maria Christel.
If they spent maybe a couple of more months on the fighting techniques and mechanics and they did a Virtua Fighter Remix style improvement to the visuals. Sure like the PlayStation version they might be a little smaller but, it would look so much better compared even to the PlayStation version. Also, I think PS Vers was done like VF remix.
I didn't think it was possible to make a sailor moon type character look ugly but they manged to pull it off in this game, at least the PS1 version tried to fix the mess, it has decent music but that's about it for this crap game.
Kusoge can also mean "awful game"... Also, another disappointing Battle of the Ports episode. Both versions of this game have, once again, poor gameplay... I'll take on either Skullgirls or Blazblue at any day over FIST.
OK, I know the game probably came out when the saturn came out but...saturn version was ugly. Uggo. Hit by the ugly stick. Falling down and hit every branch of the ugly tree. Looked like Virtua Fighter on 32x. Ug-LEE! Music was quite pleasant 90's musak. 6/10 would listen to again
theres nothing to recommend this .... even the cheesefest games juice it up jiggle or some sort of risque fanservice or even bloody violence if the actual game sucks ....but this ? bleh a suggestion ..... you should do time killers next tho
Fun fact: This game is a sequel to Seifuku Densetsu Pretty Fighter X (on Saturn, but also had a Super Famicom version). Same developer and a handful of characters return in this game.
Retro Core gives us a FISTing this week!
Hey Larry, good to see your still around, been quite of late. Hope you have been busy.
🤨📸
Insure did. I hope you all enjoyed it 😁
Hello you.
Literally purchased the Saturn game for the amazing OST, particularly that Namie Amuro 'Body Feels Exit' clone track that starts at 05:18 - it's so good!
There was actually a soundtrack of this game released on the Pony Canyon label. I guess it was quite popular.
I will have to hunt that down, thanks for bringing it to my attention, haha!
Even a crapy game is still fun to watch when put in a battle of the ports! Thanks for the episode!
Pretty solid OST (gives me a Falcom feel) and I think the graphics are fine, actually.
Well, the best thing I can tell is that you had to play this, Mark, and I didn't. lol 😆
So true. Playing this was not fun but then again not as bad as Mortal Kombat 4 😁
The Summer time is almost over. But the fun with Mark is always offered for every season. always a pleasure to see you in action brother man. 8^)
Anthony..
Sadly not in Japan. It's still 34 degrees and humid. Our summer won't end until mid to late October 😭. Oh man, I hate summer in Japan.
This game deserves a remake justice.
4:55 The music from that stage sounds like Mariya Takeuchi's single 今夜はHearty Party. EDIT: Just noticed that music from 4:31 sounds like Amuro Namie's Body Feels Exit. They sound close enough to the originals that you can easily figure out that the people who created the soundtrack were very lazy. EDIT AGAIN: Upon further research I looked at the track names and they blatantly ripped-off what were the biggest jpop hits of the mid '90s. サバイバル・ダンサー was TRF's Survival Dance, 夢見る少女じゃ寝られない is Nanase Aikawa's 夢見る少女じゃいられない, デブ・ファントム is B'z Love Phantom, etc.
You know, I've never really noticed those comparisons but now that you've mentioned them I'll have to check it out for myself.
@@RetroCore Also I compared the fighters and the songs and noticed a correlation and that is there is a link between the name of the fighters and songs selected for them. Maria's stage is definitely Takeuchi Mariya, Mei is Amuro Na"Mei", etc. They obviously were trying to make it as "cool" as possible by being current while selling crap.
Oh yeah, 4:30 I was like “oh that’s totally Body Feels Exit.” Nice job identifying the other, umm, “tributes” on this soundtrack!
The story of the game is that the winner of the tournament gets to become a jpop idol. That should help it make more sense of why they did the music like that.
Long ago I said: "I love kusoge, often they end up having a unique charm to them despite their overall awful badness, so bad it's still bad yet it's a fascinating trainwreck of things gone awry."
But the western AAA games industry was like: "Ok we'll get right on making those accented city games you like so much!"
I feel like there was a rush to get as many half-playable 3D fighters onto PS and Saturn consoles during the first couple years of the console's lives... for every Tekken or Virtua Fighter, there was stuff like this.
Man, gourad-shading the legs does so much for these low-poly models. They actually look ROUND on the PlayStation.
They should have done that on the Saturn as the machine is fully able to do so. Pure laziness.
That's a pretty obscure kusoge you've found.
The sad thing is that I bought this in 1996.
@@RetroCore We all get suckered sometimes.
I'm absolutely fascinated by this awful game and have done more research on it than you could possibly imagine, probably tens of hours sat at the computer trying to dig up anything. As somebody else figured out, the music tracks (bar the intro) are literally recomposed covers of existing pop songs like those awful cheap compilation records you used to get in the 70s/80s. In one case I found it was so accurate to the original that when I uploaded some footage on my test channel that it picked it up as a content match for the actual track (despite it being an instrumental and the real one having lyrics) - can't remember which but if you upload a full playthrough it should do it. I actually bothered to track down the composer on Facebook (left the industry years ago, now works grading exam papers and part-time FamilyMart clerk). Oh yeah, the FMV intro isn't in the Saturn game for whatever reason but the main theme is on the CD despite it going completely unused in-game. The Pony Canyon soundtrack CD has some audio drama bits on it and I'm almost tempted to spend the £50 on it to get it and have it translated because Christ knows what these weird characters have to say for themselves, I'd genuinely love to know. One of my favourite bits is how the character artwork looks nothing like the 3D models, like the 2D and 3D artists were both working off a rough description and came up with completely different results. Another favourite bit is how they knew the game was a complete turkey so the back of the box has a few tiny screenshots and then huge ones of the character art and voice actors. But my absolute favourite bit is the paragraph of English text on the front cover where it says that the game is "full of a love that's different from the unbearable reality". Who typed that up; are they OK? - Hirst, FIST Scholar and Historian
Wow, you've really done your homework on this title 👍
@@RetroCore I get fascinated with truly shite games that have a proper commercial release, the ones where you just know the people behind it knew it was a total stinker but they had no choice but to release it. FIST, XDR: X-Dazedly Ray, C1 Circuit... I just have to know "why" and I think that "why" is usually they ran out of time/money and the publisher was indifferent to whether anyone would enjoy it. Imagineer have form for it.
Marin looks like Arle from Puyo Puyo at distance, but her fighting style makes her a double of Rulue instead (she uses fighting moves on her boss battle in Madou Monogatari episode III)
And from Imagineer who mostly released ports of Western computer games to Japanese ones like PC-98, X68k and FM Towns.
Imagineer = Crap game. Yep, everything their name was on is poor. Well, at least on consoles.
GT64 wasn’t too bad, to play at least, shame it looked pretty poor and had a terrible famerate
Great video ❤️
Glad you liked it!!
The music soundtrack was nice though
Yeah, that's about the best thing with this game.
2:02 "Nice body" I beg to disagree...
I wonder why they didn't enable the gouraud shading in the Saturn original. At a glance it looks higher poly model and more stable than the Virtua Fighter 1 Saturn launch game. Maybe that was the goal. With gouraud shading on in the PS1 version we are almost only comparing the effect itself on similar 3D hardware.
Yeah, with gouraud shading the Saturn version could have looked so much better.
...Of legend!
I've been wondering for a few years now, where did game companies in the 90's find or come up with the fighting game sound effects like the punches, kicks, thumps and thuds? They seem to almost use all the same ones. Did they rip it from old kung fu movies? Did it come from some sound effect audio library CD? Every time I search for them I have to sift through tons of junk zip files of random crap effects that sound nothing like the sounds from back then.
Ah, they're from a sound effect resource. Japanese TV was using a lot of the same sound effects Capcom and Konami used back in the mid 90s.
That's some of the cheesiest 90s anime music I've ever heard.
I guess this is the reason why Dead or Alive had to be created
1:44 - Jack from Tekken, is that you? 😂
Speaking of Tekken, PSX version energy bars and message fonts looks almost identical to Tekken 2...
Buyer Beware: This is not a tie-in game to the 1978 Sylvester Stallone crime/drama film F.I.S.T.
@UberNeuman not playing then
That was what came to my mind when F.I.S.T. with that rabbit character on the sleeve came out.
Best thing about this game is the insane engrish on the case.
Just for some additional context especially to some of the younger viewers... the idea here that a third party dev was making full 3d graphics games on both Sega Saturn and Sony PlayStation and although this was only for Japan, those of us who had some strong opinions back then were already aware that Sega and Namco were basically the only elite level 3d graphics game makers on their exclusively made, respective videogame systems with the additional information that Sony formed a special alliance with Namco and that as a result there was this somewhat indirect competition between Sega and Namco on the SS and PS therefore in 1996 alone a 3d FIGHTING game like FIST or Criticom would look like and play like steaming piles of shhhhht... although lets be honest, it is not a fair comparison and I would argue the same is true for 3d racing games as pretty much Sega and Namco dominated all the way through 1996 and the reason I say this is because Genki was involved in making Wangan Dead Heat for Sega Saturn (for publisher Pack In Soft iirc) and that game does have some nice physics, decent graphics for 1995 as a third party dev but is just nowhere near the level of the Sega CS Team developed 32X Virtua Racing Deluxe and Sega Rally Championship 1995 for the SS and part of the reason is that Genki as a game developer were developing like most third party devs so basically you as a game fan wished that the devs had more expertise or had a longer schedule or were trained under Sega's internal dev teams but such is the difficulty curve for third party devs on both SS and PS1 so even if some games managed to improve by 1996, they were just still not on the same level as Sega or Namco and noting that Genki also made Shutoku Battle for PS1 which later got converted to Sega Saturn as Shutoku Battle 97 and showed very good graphics parity with PS1 because third party dev skills were improving.
I'm not ignoring Cave btw as they were very good too but their Touge King the Spirits 1 in 95 looked good but again if you judged screenshots in 95 it just looked less than Sega and Namco's 3d racers.
It really would have been interesting if some horrible management decisions had not been made at 90s Sega of America and we would have seen a longer Sega Saturn life cycle instead (aka no next gen Dreamcast) just to see how much better third parties could have made 3d fighters, racers and other genres but maybe the hobbyist fan devs might shock some naysayers on some of the developments on Sega Saturn alone...
For real, the fact that these maniacs managed to ship a 3D fighter in 1996 is kinda amazing
@@CorporalDanLives Well that is the other thing... back then the Sony PS1 Toshinden fighter seemed very impressive, I even purchased it because of the eye candy but the fact was the game had sh!t gameplay mechanics and not even a special fighting pad or arcade joystick could save that game from being almost as horrible as Sega of America's Eternal Champions/CD (two games made by 90s Sega of America that sucked and got away with violence while the same staff as Sega of America was censoring Japanese exclusive to MegaDrive and Sega Saturn hardware games) yet most people gave Toshinden a pass because it looked impressive however later Tekken came out and basically proved it was made by elite arcade game devs.
That same year I rented out a Sega Saturn because people do not realize how bad Sega of America's management was screwing the Sega brand with live action FMV games on SegaCD, telling people to buy the 32X if questions about the Sega Saturn were asked on the official Sega Visions magazine and basically delaying the launch of the Saturn because they really believed they could rip off gamers with 32X which did not sell, sold extremely poorly and many retailers were stuck with units and games for over a year.
Anyways I rented the Sega Saturn and a couple of games... Virtua Fighter 1 was there with the glitches most American gamer magazines complained about yet that game played so smooth it was mind blowing... Thus people who suck at games and did not understand gameplay mechanics were not liking Sega Saturn Virtua fighter because it looked old yet it played way more impressive and prompted replaying over 100 times Toshinden gameplay.
Then of course 1996 comes in and Fist iirc is Genki's second developed Sega Saturn game... from a certain perspective there are aspects of the game that look nice but by that time it was 1996 and many did not realize that most real thrd party devs (excluding Namco who was programming at a first party level on PS1 because they were in fierce competition against Sega and Sega Saturn) that also many people forget how terrible most 3rd party racers and other genres games were especially stuff that stayed in Japan.
Over time eventually 3rd parties improved and that is the situation that has gotten worse years later with lower Japanese devs and mostly Western devs and all the mediocre games that get a lot of glowing hype and ship with massive bugs but never have fan protests on them or resistance from the Western gamer journalists.
Least they didnt name it foot 😂.
Nice one 😎👍
If they did at least we'd know why it stinks. 😂
@@RetroCore😂 like toe cheese 🧀
The Saturn port could have easily run at 60 fps and higher resolution and featured character models with higher polygon count and higher resolution for textures.
But I guess Imagineer didn't let Genki and SOL to get familiar with the Saturn hardware and use any RAM extension cartridges.
It could have been much better even without any extention carts. Just take a look at any other 3D fighter on the system by a Japanese dev. They're all vastly superior to this.
Did they call it "Fist" as a jab at "Tekken" (Iron Fist)?
Lol, I'd love that to be true.
It had to be.
Damn, is it Tanaka Atsuko !? It is ! Unlisted in any database I found.
Time to add here. Or maybe it's hidden due to embarrassment.
@@RetroCore probably :-D
@@DrSid42 The SegaRetro wiki lists her name as she voiced the ninja. Way to soil her reputation, game.
Much better than Virtua fighter or Tekken.
Lol, I'm sure there are some people out there who really think that 😂
@@RetroCore Well, if we compare FIST's best looking background stages and PS1 characters versus the very first console released VF or Tekken games it's a bit more of a level playing field.
Is there really a "winner" here?
I feel this game would have been better suited to a Retro Core vid about the sad slate of fighting game cash grabs in the 90s.
Great music, though.
No winners here I'm afraid.
The PS1 version looks better but the the Saturn version plays better. There are some moves that do not connect on the PS1 game that work right on the Saturn from what I've seen. And it you're ever played both games you'd instantly feel that the Saturn version feels a bit more solid compared to the PS1, ignoring the squirrel fighting they both suffer from.
it's an interesing strategy with the resources they had, they had a modeller capable of making not so good looking 3d models but decided to sell the game on basis of characters being skimpy clothed women
It sadly didn't work. I'm sure dead or alive made sure of that 😂
Very intersting I tried the PSX ver. in the past and felt very disapointed. lol.
BTW, do you have a link for the artwork you used for preview/miniature of this video???? @RetroCore
The art is pretty good (not the graphics ^^)
Ah, that's a scan from the Saturn instruction manual. Sadly I don't have a link as I scanned the image myself. I deleted the main picture after making the thumbnail.
@@RetroCore Thanks ! No proble m!
A game name that sounds like a threat ;)
Or something else 😅
@@RetroCore Well that was the threat I was thinking about ;)
while Genki and SOL developed it, it was published by Imagineer, same publisher of all Japanese computers, FM Towns, PC-98 Series and X68000
they published like alot. DMA Design's Lemmings, id Software's Wolf3D and Doom and more
Imagineer on Consoles basically equals poor product.
@@RetroCore i have respect for them when they published Wolf3D on SNES tho, but to be honest, it didn't live long
@@QuanAnhAnimationMM And they published the NES port of Elite in Europe, a good one imo. They did publish some console games in the west but not too many.
@@thepirategamerboy12 they mostly publishing games to Japanese PCs with Nintendo consoles i think
Mark is it true that the Spectrum version of Golden Axe is a personal favourite of yours ??.
Lol, in an alternative reality maybe.
This game is like yeah, whatever to me. The PS1 version looks to be a slight improvement though. Some of the characters have appeal but that game isn’t anything to write home about really. I’d give it a C grade. But it is worth mentioning that the developer behind it was also responsible for the Medarot (or Medabots) franchise. I remember it as an anime as a kid growing up but wasn’t aware of the games side until years later, let alone continue into newer generations of hardware, all Nintendo, sadly no Medarot on PSP though I wish it did so the PSP could have a two version game so Nintendo wasn’t hogging all the dual version shit all to themselves. We even got a VHS tape of one volume from a yard sale. But man, that fansite, Project Rising Beetle is dry and it has been for 3 years with no updates since then. I had a racing game by Imagineer on the N64 called GT64 I got for Christmas back in 2006 or 8 along with Banjo Kazooie and Tony Hawk’s Pro Skater 2 I believe but nobody seems to talk about that one as far as I’ve seen. It wasn’t a bad game either. Of course I’d take a mid-tier game (or a really good one for that matter) over a game that’s fucking terrible any day of the week.
It's games like these really gave the Saturn a bad reputation.
Indeed but thankfully the PlayStation version is also pretty crap.
I lay the blame on Sega not giving third parties proper development kits.
Saturn versión looks that it was Made in a hurry, PS versión looks like it was Made with more love.
I'd have to agree.
Or maybe the difference was with the quality of the development kits they were given for each console.
Seems that most agree that this was DOA. 😢
The same developers who made one of the worst fighting games on PS1 and Saturn which is Fist went on to make one of the greatest fighting games on N64 which is Fighters Destiny.
Lol, and that also sucks compared to the average on the Saturn or PlayStation. Actually, Genki weren't the main developer of this, it was SOL. IIm not sure just what Genki provided to this project. Possibly the 3D engine?
0:23 Saturn version "nightmare fuel". Also, not sure if a remake (mugen or otherwise) can redeem it's mediocrity.
Well, it feels as if Marin Aoki is the game's final boss for the most part. Most of my runs on the PlayStation version tend to make Marin the final opponent.
Also, it's taking Matt McMuscles to review both versions of FIST. I just hope someday he reaches these games for The Worst Fighting Game series.
Maybe the guys are only the boss characters in the Saturn version. Marin always comes before them.
@@RetroCore The roster lineup is different for the PS1 and SS versions. The guys were always the final two to fight in the Saturn lineup, along with a noticeable difficulty spike when you got to them. In the PS1 version it seems Marin was normally the final character, while the guys were just normal characters in the lineup.
Not even the best Game Named Fist with a "Bunny" playable character.
i own the ss one..for now xD
Poor you. Me too 😅
Oh I thought this was a Saturn exclusive for some reason.
So did i until a few years ago. There's even a soundtrack released for it.
"Fist" should be an instruction, not a title
Wow! That Saturn version sure is....something. The polygon count is low. The resolution looks low. The backgrounds are super blurry(to save memory....but for what??). It's almost impressive in how unimpressive it is.
I think the blurry background was an "artistic" choice. A very poor one at that.
Was this a spiritual sequel to Pretty Fighter ?
Yep. It has many of the same characters in it.
Measels versus Mumps, who will win?
I bet this was an easy pitch to the publisher- it’s a 3D fighting game with lots of anime girls! They probably signed the contract without even looking at the game… 😂
Lol, it wouldn't surprise me in the slightest 😅
Plus the cast of voice actresses, as it seems the game heavily promotes them. The most famous one I recognize is Kikuko Inoue. She does the voice for Maria Christel.
didnt sol make the 2 flintstones nes games and the nes port of snow bros
Snow Bros they were involved in but I'm not sure on what level. Flinstones I don't know.
@@RetroCore sol made the nes version of snow bros and sol made rescue of dino and hoppy and surprise at dinosaur peak for taito to publish
Definitively, not missed in Occident 😅.
If they spent maybe a couple of more months on the fighting techniques and mechanics and they did a Virtua Fighter
Remix style improvement to the visuals. Sure like the PlayStation version they might be a little smaller but, it would look
so much better compared even to the PlayStation version. Also, I think PS Vers was done like VF remix.
So, not a Fist of the North Star game.
Sadly not.
It's just as bad as the Saber Marionette fighting game xD
The PlayStation version looks like a sequel or upgrade. How odd.
Yeah, it definitely had more time put in to development.
I didn't think it was possible to make a sailor moon type character look ugly but they manged to pull it off in this game, at least the PS1 version tried to fix the mess, it has decent music but that's about it for this crap game.
Kusoge can also mean "awful game"...
Also, another disappointing Battle of the Ports episode. Both versions of this game have, once again, poor gameplay... I'll take on either Skullgirls or Blazblue at any day over FIST.
Nope, sorry. Not even bunny girls & highschool girls can save this game from the oblivion (not the Oblivion, obviously)🥱
Disagree, it can save anything!
Seems both ports are not well optimised. The movement and strikes seem so sluggish
It is. The game is just unfinished.
OK, I know the game probably came out when the saturn came out but...saturn version was ugly. Uggo. Hit by the ugly stick. Falling down and hit every branch of the ugly tree. Looked like Virtua Fighter on 32x. Ug-LEE!
Music was quite pleasant 90's musak. 6/10 would listen to again
I'm sure this came out after Virtua Fighter w and definitely after Virtua Fighter remix so there really is no excuse for it to look this bad.
A worthless Japanese fighting game. A far cry from Tekken and Virtua Fighter.
Indeed.
theres nothing to recommend this .... even the cheesefest games juice it up jiggle or some sort of risque fanservice or even bloody violence if the actual game sucks ....but this ? bleh a suggestion ..... you should do time killers next tho
Yep, theres little to nothing here worth praising.
Pretty bad!