Cowboy is such a real one. Even during his review, finding a new hidden wall means immediately stopping whatever you're doing to explore. You really are a man of the people, sir
Great review! Here's hoping the developer considers evolving the insta-death stuff, and does a balancing pass on weapon damage, scaling, leveling, and resource acquisition. Seems pretty doable even in the short-term if they are motivated to do so. It'd be really interesting to hear what they have to say about this feedback, it all makes good sense to follow up on.
The thing about dying to see "what's down there". I thought it would be cool if they could have an item you find/buy - a 'seeing orb' - you throw it down and your screen scrolls down with it and you can see where it goes. Would be a cool mechanic. Maybe you get some limited control over it as it descends and it emits light? Maybe it explodes when it hits the ground? Maybe it can be recalled?
I think either a bouncing orb (only bounces if there is a surface directly below) would be nice but what if you had a ledge that was to your bottom left or right? If it doesn't bounce back you could assume there's nothing there and totally miss the area. I think the ability to pan when at a ledge is best. Character becomes stuck in place til you stop panning and you can only see lets say a full screen in any direction (so long as that covers the full distance of any "hidden" or off-screen area).
In Elden Ring, if a stone you drop off a ledge shatters, the fall is lethal. If you hear a clink and the stone lights up, its safe to jump down. It should be easy to apply the sound mechanic to the metroidvania mechanics. Drop a stone and listen to the resulting sound.
The weapon scaling seems to primarily scale off of its own base damage as opposed to your stat. The stat probably just increases that scaling % wise, but a 300 damage scythe is always going to outscale a 130 damage dagger because of it. Whereas in souls games, it would scale off of the stat primarily and then the bonus damage would be bigger for a higher scaling weapon,. regardless of its base damage.
i didnt play this game, but i finished ds games hundreds times.u r liar, in ds games also base damage is more important.and may i add, the same scaling on stats, strength gets better bonuses
@@user-yp5bc3qq9d No. Any S scaling weapon will always have more additional damage than any B scaling weapon. This does not mean that the end result damage will be stronger, it simply means that the scaling gives more bonuses with regards to the stat. In this game, however, the scythe somehow has more additional damage than the sword with supposedly 3 tiers above it in scaling.
@@Skoshtwo stop lying already.if base damage is 400 hundred and has scaling d, it will still do more damage than weapon base damage 200 even if u max stat that scales with s
@@user-yp5bc3qq9d What part of the ADDITIONAL damage do you not understand? It's the damage that shows in brackets with the + sign. It has nothing to do with the total damage output of the weapon, which is base damage + additional damage combined.
@@Skoshtwotake the rift of blood for example if you take time to build the requirements early game then the additional damage is what makes the katana OP not to mention it already having very good base base stats even being a E C E weapon
It's been a hard year on me so I didn't have time to play any new games, but finally I'm going to have some free time in a couple of days I'm excited to play this as the first of my comeback.
I’m very excited to play this game the only introduction I got to it was because it was on the PlayStation store and said “Just announced” so I went to check it out (I always get intrigued when a game says just announced) If I didn’t see it there I would’ve seen it here, looks really cool!!
@@hhowdy i googled it and it says that it just got released today...🙂 Idk maybe there was a beta for it or something? I don't know how i never heard of this game, it looks so good
Outstanding review. The fact, that Cowboy reviews the game while actually playing and still delivering deep insight on gameplay mechanics simply amazes me. Well done, good sir!
I really want this game, but the issues you've talked about made me wait for an update or sale.. Thanks man, I was truly about to pull the trigger. I really appreciate your style and how you look at things, you've earned a sub.
i got it on sale and regretted it. days after i bought it an update patch broke the health ammo upgrades turnign them off and turned off parry function completely, they added another patch that fixed it but i 100%ed it yesterday and the whole 35 hours i spent and $20 i wasted, i cant say i remember actually having much fun in that time. blasphemous, ender lilies, salt and sanctuary, even old castlevania symphony of the night, and many more are the much better metroidvanias
Watched the Let's First, picked up the game and then came back to see what you had to say on the review. Very good points. Good to know about the map and gravity aspect. Looking forward to getting my chops into it later.
They said that on the last patch they changed the initial equipament and solved balance issues. Can someone confirm this? I was searching for a decent review of the game and saw your channel on a commentary. I loved your review.
I played a lot of metroidvania and it is getting in my top 3 real fast (rn its hk, blasphemous 2, blasphemous 1). The only thing i dont really like is that there are just a one time use heal instead of the estus/soul mecanic. Even so, they give you plenty, you can purchase it infinitly at a cheap price and they give you some before bosses if you are lacking heal. There is also other forms of healing. Theres a lot of mecanics and there is so much bosses its really something else. All the problems were resolved in the first hotfix and its just the first.
Thanks for the review, Cowboy! Between this and Super Mario RPG coming out this week, I might wait a bit on The Last Faith to see if they patch any of these minor issues. Instant death on spikes really sucks for exploration.
@alvarolopezrodriguez3255 I know it but tbh I didn't like it that match...repetitive gameplay cheap spike deaths I'm more of an exploration guy...try out deaths gambit If you're in metroidvanias it's a hidden gem
It would be cool if you had a familiar that you could use to scope out other parts of the map or if binoculars/ looking glass type items allowed you to see places that would require you to jump off the ledge.
you are totally right with the issues the game has. the illusion of choice when you pick a starter class annoys me really much. the other thing with the map and the instant death by falling or trap damage that kills you in an instant sucks. the only thing i achieve as an developer through such designchoices is to piss the players off.
Yeah it is weird how they have 4 starting classes and then it's just different base stat start. They might as well just have 1 class and give you a pool of free stat points to allocate wherever you please.
I just got super addicted to these 2d soulsvania games lately. After being bored with eveey other souls like out there ive beat now. I recently started with salt & sanctuary and that game is purely amazing. Started blasphemous as well, such beautiful games. Im definitely grabbing this
Yea, it makes no sense to have different starting classes without class specific weapons/spells. Hopefully they end up changing that. Have they said anything about fixing that? @FightinCowboy
I would be complaining about those things too give a starting class & not start you off with anything you can benefit from that class & having to die to uncover parts of the map.
The switch version had the final build delayed a bit because of Nintendo's review process so I expect reviews will likely be a bit lower there we're labeled as in progress
The resource for "special weapons" becomes unlimited too once you finish a specific quest! :) but you'll be able to do it only once you're near endgame
I feel like this game with a bit more polish could have been an all time great but it just has too many small issues. Also funny that every class starts with the dex weapon. I chose the dex class and just assumed everyone would have a different weapon/spell set up at the start.
Might wait for this one to be 50% off or something. In my opinion not sure at its current state if it’s worth the full $30. Appreciate the review and your continuous service to the gaming community. From me and all of us here on UA-cam, we thank you 🙌🏾
blasphemous is harder thats my opinion.. But not because of annoying instant deaths.. It has way harder regular enemies.. and way more secrets.. I think even today there are players who didn't complete those statue challenges.. Because you can only try once in each playthrough..
Having played through Lies of P and Lords of the Fallen back to back I think I am going to go on a small hiatus from this type of game. Looks good though but should be more refined after some patching and then I will be ready.
Absolutely loved this game but the thing that annoyed me the most that I don't think you mentioned is having to do button press combinations to perform a simple parry - because of this I basically never used it (or when I wanted to I'd accidentally do the weapon art thing instead). I don't think I used the transformation a single time either lol. I agree about the weapon upgrade cost too - I ended up just using the Skullcleaver for the entire game
@@HighFiveGhost50 tbh I couldn’t even finish the demo. But I ended up giving in and got it anyways. It does feel better then the demo. Although the dodge feels slightly delayed still and the hit box varies from certain attacks from enemies. They should have added like a eustes/bile system that replenishes instead of farming health injections. As well as button mapping (it takes a lil practice to get use to the controls. Especially since a “parry” is a 2-button prompt). Other then that, I’m really enjoying the game. The weapons are pretty fun and have their own “unique” attack, which I love.
Man, I really wanted to LOVE this game. And for the most part, aside from some wonky gameplay stuff and a few uninspired enemies, I've had a pretty good time. But the writing(dialog) is so odd/off at points that it's really hard to ignore. I know they are trying to do the FromSoft/Bloodborne/Blasphemous spoopy mystery thing.(of which I am a fan of) But convos like the one with Helenya near the beginning of the game were so hamfistedly vague and landed so terribly that I actually laughed out loud. Just have the characters say less instead of talking in circles. There are also some pallet swap bosses which, in a game this size, is kind of a bummer. Late game bosses at that.
I just got into these type pf games recently, i have played some metroidvania games and i specially liked vanilaware games like odin sphere, dragon crown etc , and i actually started to love this genre and all these 2d games so i get excited whenever i see a new one with good visuals and gameplay like this one,iam definitely playing this , anyone know what platforms is it on? Edit: it's 26$ on all platforms (:
Early game is pretty brutal because of the limiting healing consumables; how many you can carry and how frequent you're likely to use them on top of how some areas can be a gauntlet before you finally get to a bonfire. You likely then rely on farming these healing items, taking away from playing the actual game. Eventually you will find an NPC that turns into a merchant that will sell unlimited heals. Still loving the game so far.
I definitely wish they had the hard border around the insta-death pits so as not to fool you. I’m barely into the game and I already fell for it once. Very misleading based on what I’m sure we all expect from a Metroidvania map. I wish if you jumped off and died it instead put you back on the ledge with like a third of your health missing or something. Just kind of ruins the flow of exploration otherwise.
Completely agree with all of your cons. The price of weapon upgrades gets insane towards the end. I wasn't even paying attention to it, rolling up with 70k, upgraded my sword 3 times and then went to level only to realize I was broke. The difficult resource (and picking up the rare blueprint) should be the cost of upgrading. Also one thing that really irked me was how your actions continue through a door or zone and also that you start to move in that zone before you're visually loaded. I've had it happen where I'll roll through a doorway and then when I load the next zone, I'm dead in spikes. Or the same thing happening if your just holding the forward button while loading into the next room. There's like a split second or so that you're moving before seeing and sometimes it ends with you walking off a ledge. Very annoying and kind of pointless development choice
It looks like maybe the damage scaling discrepancies are because the crit damage and crit chance values are being factored into the calculation somehow
Took some adjusting to playing this after having played Blasphemous 2 the gameplay mechanics in Blasphemous is just so smooth and a blast. I have been enjoying this a lot though definitely a must buy if you like these types of games. I would like to see improvements on fixing some glitches, the platforming, some tweaks to how stats/classes work and maybe bring in some multiplayer/pvp for the next one?
The starting class thing is so bizarre. I don't understand how it can be an oversight but I also don't understane how it could be a legit design decision someone made.
The difference between damage scaling is most likely related to the "attributes" of the weapon i.e. the whip does less damage because it has big range and is fast, while the axe is slow but compensates with a massive attack. Idk if those values are tuned well (sounds like not judging by how you talked about it) but this kind of thing is usually the case in Soulslikes.
I have to say, after all these years it's because of you I have found so many "Souls like" games to play that I thoroughly enjoyed. Both Nioh games, Thymesia, Steelrising, Wo Long, Vigil the longest night, Mortal shell, and Sekiro. Yes I know Sekiro is made by the same creators of the Soul's games but it's not dark souls. Anything where I can put my skills to the test and be the parry God that I am. For 2023 I actually very much enjoyed Lies of P, Lords of the fallen has been fun but it has a lot of flaws. This game I think I will take a hard pass though. Thanks again for helping me find games I very much enjoyed even if I don't watch your walkthroughs because I like going through blind like you. I think I'll go back in time and check out some Of your gameplay for of the Surge 2 and see if that would be something that would be interested in.
Looks cool though I suffer the same misfortune w all these games. I'll progress thru 70-80% of game then get insanely lost. Happened w both Blasphemous and Hollow Knight. The map in this game looks bigger than Texas. When u progress, is there any marker where you go next?
I've been following this game for years and got hooked after the demo but im going to hold out for the physical version next year. It's a shame about the starting classes though. Also why does the marksman class have 54 points and the other 3 only have 50? It sounds like all the small issues can easily be addressed by a patch, spikes, map, weapon scaling etc. The biggest change would be the starting class loadouts.
stat requirements don't seem to mean actually anything. I noticed this right in the beginning when you get the axe which has 13 strength requirement. I had zero penalty using it with 10 strength.
Cowboy. Don’t you think that the charms are very basic? 15% more damage is fine but not unique. Like are there charms that will increase movement speed? Or one that is like risk reward of low health means more damage? Or even one where taking damage give life steal for x seconds. If it’s boring stuff like more damage or reduced damage than I feel like you’ll just put on some charms and never take them off.
Really? I pegged you for someone who would prefer the hollow knight charms over simple. Btw very nice review and thanks for the response and apologies for not showing appreciation first before asking questions.
I think it depends on the style of gameplay and hollow night it changes how your character works in this game we already have variety between weapons and spells so getting flat bonuses is something I'm fine with
Oh.. I thought perhaps there would be different weapons per the character you choose at the beginning but you’re totally right. Same weapons for everyone. “Illusion of choice.. pretty much.. you look a bit different”. Are there different skins though based on character?
I just purchased this game last night and I picked basically the starting class that I thought I would be able to use spells and that beginning boss I’ve died to him several times and needed to start a new game and choose one of the other classes which I felt was Exactly like how you stated it disingenuous
Cowboy is such a real one. Even during his review, finding a new hidden wall means immediately stopping whatever you're doing to explore. You really are a man of the people, sir
It's not that deep bro
This is such a Reddit comment.
I read his comment first, but when it happened in the video it was highly underwhelming.
@@Happy93930how never said it was...
Great review! Here's hoping the developer considers evolving the insta-death stuff, and does a balancing pass on weapon damage, scaling, leveling, and resource acquisition. Seems pretty doable even in the short-term if they are motivated to do so. It'd be really interesting to hear what they have to say about this feedback, it all makes good sense to follow up on.
This is the only game I've ever backed on kickstarter, and seems like it turned it great!
Same! My first one, and so far I couldn't be happier!
The thing about dying to see "what's down there". I thought it would be cool if they could have an item you find/buy - a 'seeing orb' - you throw it down and your screen scrolls down with it and you can see where it goes. Would be a cool mechanic. Maybe you get some limited control over it as it descends and it emits light? Maybe it explodes when it hits the ground? Maybe it can be recalled?
I think either a bouncing orb (only bounces if there is a surface directly below) would be nice but what if you had a ledge that was to your bottom left or right? If it doesn't bounce back you could assume there's nothing there and totally miss the area.
I think the ability to pan when at a ledge is best. Character becomes stuck in place til you stop panning and you can only see lets say a full screen in any direction (so long as that covers the full distance of any "hidden" or off-screen area).
In Elden Ring, if a stone you drop off a ledge shatters, the fall is lethal. If you hear a clink and the stone lights up, its safe to jump down. It should be easy to apply the sound mechanic to the metroidvania mechanics. Drop a stone and listen to the resulting sound.
so the item from vigil longest night basically lol
Man there are so many great games this year. Will definitely add this game to the backlog. Thanks cowboy
The weapon scaling seems to primarily scale off of its own base damage as opposed to your stat. The stat probably just increases that scaling % wise, but a 300 damage scythe is always going to outscale a 130 damage dagger because of it. Whereas in souls games, it would scale off of the stat primarily and then the bonus damage would be bigger for a higher scaling weapon,. regardless of its base damage.
i didnt play this game, but i finished ds games hundreds times.u r liar, in ds games also base damage is more important.and may i add, the same scaling on stats, strength gets better bonuses
@@user-yp5bc3qq9d No. Any S scaling weapon will always have more additional damage than any B scaling weapon. This does not mean that the end result damage will be stronger, it simply means that the scaling gives more bonuses with regards to the stat.
In this game, however, the scythe somehow has more additional damage than the sword with supposedly 3 tiers above it in scaling.
@@Skoshtwo stop lying already.if base damage is 400 hundred and has scaling d, it will still do more damage than weapon base damage 200 even if u max stat that scales with s
@@user-yp5bc3qq9d What part of the ADDITIONAL damage do you not understand? It's the damage that shows in brackets with the + sign. It has nothing to do with the total damage output of the weapon, which is base damage + additional damage combined.
@@Skoshtwotake the rift of blood for example
if you take time to build the requirements early game then the additional damage is what makes the katana OP not to mention it already having very good base base stats even being a E C E weapon
Thanks for the review! I wasn't sure about this game but after hearing your impressions I'm definitely picking it up.
It's been a hard year on me so I didn't have time to play any new games, but finally I'm going to have some free time in a couple of days I'm excited to play this as the first of my comeback.
Good to hear you are back in the game.
@jonboy2950 thank you, it's good to be back.
SO MANY great games this year bro start with something better lol
I’m very excited to play this game the only introduction I got to it was because it was on the PlayStation store and said “Just announced” so I went to check it out (I always get intrigued when a game says just announced)
If I didn’t see it there I would’ve seen it here, looks really cool!!
It is released on PlayStation now. I’m not sure why it said just announced.
@@brettgreen2333 I saw it a couple months ago and that’s when it said that
@@hhowdy i googled it and it says that it just got released today...🙂 Idk maybe there was a beta for it or something? I don't know how i never heard of this game, it looks so good
Outstanding review.
The fact, that Cowboy reviews the game while actually playing and still delivering deep insight on gameplay mechanics simply amazes me. Well done, good sir!
Actually playing. The dude is super overleveld, is mostly showcasing, no challenge involved. Good review though yeah
SOTN and bloodborne are some of my all time favourite games. Don’t say that if you don’t mean it, crushing my dreams would be cruel.
What is sotn?🤔
@@xxshadowhunter5149symphony of the night
@@xxshadowhunter5149castlevania
Symphony of The Night
He means it
I really want this game, but the issues you've talked about made me wait for an update or sale..
Thanks man, I was truly about to pull the trigger.
I really appreciate your style and how you look at things, you've earned a sub.
i got it on sale and regretted it. days after i bought it an update patch broke the health ammo upgrades turnign them off and turned off parry function completely, they added another patch that fixed it but i 100%ed it yesterday and the whole 35 hours i spent and $20 i wasted, i cant say i remember actually having much fun in that time. blasphemous, ender lilies, salt and sanctuary, even old castlevania symphony of the night, and many more are the much better metroidvanias
Watched the Let's First, picked up the game and then came back to see what you had to say on the review. Very good points. Good to know about the map and gravity aspect. Looking forward to getting my chops into it later.
I backed the game on kickstarter around 2020. I'm hoping I get my physical copy soon.
I have been waiting very impatiently for this game , grabbing on PS5 and I can't wait!
There was a relic in blasphemous in which allowed you to fall through pits and not take damage. Hope something like that is added here.
Sotn is my fave ps1 game ever. I enjoyed bloodstained but i still prefer sotn. This looks very interesting
They said that on the last patch they changed the initial equipament and solved balance issues. Can someone confirm this? I was searching for a decent review of the game and saw your channel on a commentary. I loved your review.
Yes they did !
You get a scythe. I’ve seen all I need. (I’ll still watch though because these videos are great.) Thanks for the great review!
I wish there were more 3D metroidvania-type games out there.
this looks better... 3d ruins it look at bloodstained rotn eww
I played a lot of metroidvania and it is getting in my top 3 real fast (rn its hk, blasphemous 2, blasphemous 1). The only thing i dont really like is that there are just a one time use heal instead of the estus/soul mecanic. Even so, they give you plenty, you can purchase it infinitly at a cheap price and they give you some before bosses if you are lacking heal. There is also other forms of healing. Theres a lot of mecanics and there is so much bosses its really something else. All the problems were resolved in the first hotfix and its just the first.
Awesome! Thanks so much for the info! Interesting things of note... much thanks for the review and looking forward to your LP of this game!
Thanks for the review, Cowboy! Between this and Super Mario RPG coming out this week, I might wait a bit on The Last Faith to see if they patch any of these minor issues. Instant death on spikes really sucks for exploration.
This is the best 2d art I've seen...these guys should make a new castlevania
If you don't know Blasphemous I believe you will like it. It is similar to Last Faith
@alvarolopezrodriguez3255 I know it but tbh I didn't like it that match...repetitive gameplay cheap spike deaths I'm more of an exploration guy...try out deaths gambit If you're in metroidvanias it's a hidden gem
It would be cool if you had a familiar that you could use to scope out other parts of the map or if binoculars/ looking glass type items allowed you to see places that would require you to jump off the ledge.
Yes like Axiom verge.
you are totally right with the issues the game has. the illusion of choice when you pick a starter class annoys me really much. the other thing with the map and the instant death by falling or trap damage that kills you in an instant sucks.
the only thing i achieve as an developer through such designchoices is to piss the players off.
Yeah it is weird how they have 4 starting classes and then it's just different base stat start. They might as well just have 1 class and give you a pool of free stat points to allocate wherever you please.
Yup
Guess I am gonna wait a and buy it later when the issue are addressed
Same, looks iffy atm.
Thanks for the review cowboy! Was hoping youd cover this game ✌️
I just got super addicted to these 2d soulsvania games lately.
After being bored with eveey other souls like out there ive beat now.
I recently started with salt & sanctuary and that game is purely amazing.
Started blasphemous as well, such beautiful games.
Im definitely grabbing this
Over TEN weapons? Wowza!
Thanks cowboy I really appreciate your reviews
Yea, it makes no sense to have different starting classes without class specific weapons/spells. Hopefully they end up changing that. Have they said anything about fixing that? @FightinCowboy
I relayed the feedback but don't have direct contact with these devs.
@@FightinCowboyThanks as always bud. You’re the best!
I understood from their discord channel that they got the feedback and they are working on it
I would be complaining about those things too give a starting class & not start you off with anything you can benefit from that class & having to die to uncover parts of the map.
thx for the review never would have seen it without you. bought an playing atm its awesome
Im still waiting for it to be released on Switch 😢
It’s on the UK eshop now I believe. Haven’t seen it reviewed for switch version though.
The switch version had the final build delayed a bit because of Nintendo's review process so I expect reviews will likely be a bit lower there we're labeled as in progress
@@FightinCowboy Ah I see. I was more worried if there might be game breaking issues like I believe Moonscars had at launch.
Good lord that health bar
I hope the decs see this cause these changes, apart from the weapon one, are easy to rework
Looks cool. Maybe a little app before silksong
The resource for "special weapons" becomes unlimited too once you finish a specific quest! :) but you'll be able to do it only once you're near endgame
Oh wow that map thing where it can look like there might be more to explore would drive me nuts
I feel like this game with a bit more polish could have been an all time great but it just has too many small issues. Also funny that every class starts with the dex weapon. I chose the dex class and just assumed everyone would have a different weapon/spell set up at the start.
I saw the trailer for this like a year ago and totally forgot the name of it!! It looks so cool thanks for this
Might wait for this one to be 50% off or something. In my opinion not sure at its current state if it’s worth the full $30. Appreciate the review and your continuous service to the gaming community. From me and all of us here on UA-cam, we thank you 🙌🏾
Same. Sounds like this game needs a little more time in the oven. I'll leave it on the wishlist and check on it later.
Sick
Just bought it. Playing on steam deck after work heheh
Hey @fightincowboy, how would you compare the difficulty of this game to Blasphemous or Blasphemous 2? Specifically the boss fights
blasphemous is harder thats my opinion.. But not because of annoying instant deaths.. It has way harder regular enemies.. and way more secrets.. I think even today there are players who didn't complete those statue challenges.. Because you can only try once in each playthrough..
I love the early bit where you mention the weapon variety vs other games. Sotn is over here like “bro I’m 27 years old!”
Having played through Lies of P and Lords of the Fallen back to back I think I am going to go on a small hiatus from this type of game. Looks good though but should be more refined after some patching and then I will be ready.
You're one of the best in the business Cowboy. Thanks!
Yeah the map should fill. That sounds really annoying about the spikes
yo how have i not heard of this yet this looks like it is 1000% my shit thanks for the heads up
I wonder if they will fix those things they can fix the falling on spikes and they could also fix the scaling
Absolutely loved this game but the thing that annoyed me the most that I don't think you mentioned is having to do button press combinations to perform a simple parry - because of this I basically never used it (or when I wanted to I'd accidentally do the weapon art thing instead). I don't think I used the transformation a single time either lol. I agree about the weapon upgrade cost too - I ended up just using the Skullcleaver for the entire game
Really good review Cowboy. Priciate you
bro is the final boss with that health bar
Great review thanks, was on the fence about this as saw a few very poor reviews but thats often the case with flawed gems
Tbh I was really worried about this game after playing the demo. But glad it turned out better then expected 👍
I thought the demo was shockingly bad. Is it supposed to have gotten better? It felt super clunky.
@@HighFiveGhost50 tbh I couldn’t even finish the demo. But I ended up giving in and got it anyways. It does feel better then the demo. Although the dodge feels slightly delayed still and the hit box varies from certain attacks from enemies. They should have added like a eustes/bile system that replenishes instead of farming health injections. As well as button mapping (it takes a lil practice to get use to the controls. Especially since a “parry” is a 2-button prompt).
Other then that, I’m really enjoying the game. The weapons are pretty fun and have their own “unique” attack, which I love.
@@RRrr-dt2vi cool yeah, I didn’t finish the demo either. I never play demos so I wasn’t sure if it’s normal for demos to feel rough as hell. Cheers.
Man, I really wanted to LOVE this game. And for the most part, aside from some wonky gameplay stuff and a few uninspired enemies, I've had a pretty good time. But the writing(dialog) is so odd/off at points that it's really hard to ignore. I know they are trying to do the FromSoft/Bloodborne/Blasphemous spoopy mystery thing.(of which I am a fan of)
But convos like the one with Helenya near the beginning of the game were so hamfistedly vague and landed so terribly that I actually laughed out loud.
Just have the characters say less instead of talking in circles.
There are also some pallet swap bosses which, in a game this size, is kind of a bummer. Late game bosses at that.
I just got into these type pf games recently, i have played some metroidvania games and i specially liked vanilaware games like odin sphere, dragon crown etc , and i actually started to love this genre and all these 2d games so i get excited whenever i see a new one with good visuals and gameplay like this one,iam definitely playing this , anyone know what platforms is it on?
Edit: it's 26$ on all platforms (:
Early game is pretty brutal because of the limiting healing consumables; how many you can carry and how frequent you're likely to use them on top of how some areas can be a gauntlet before you finally get to a bonfire. You likely then rely on farming these healing items, taking away from playing the actual game. Eventually you will find an NPC that turns into a merchant that will sell unlimited heals. Still loving the game so far.
I purchased 1000 and never worried again.
Damn!!!! Look at that health bar!
its not ranty alot of stuff you said makes great points that needs to be addressed, i agree with most of what you said
I definitely wish they had the hard border around the insta-death pits so as not to fool you. I’m barely into the game and I already fell for it once. Very misleading based on what I’m sure we all expect from a Metroidvania map.
I wish if you jumped off and died it instead put you back on the ledge with like a third of your health missing or something. Just kind of ruins the flow of exploration otherwise.
Completely agree with all of your cons. The price of weapon upgrades gets insane towards the end. I wasn't even paying attention to it, rolling up with 70k, upgraded my sword 3 times and then went to level only to realize I was broke. The difficult resource (and picking up the rare blueprint) should be the cost of upgrading.
Also one thing that really irked me was how your actions continue through a door or zone and also that you start to move in that zone before you're visually loaded. I've had it happen where I'll roll through a doorway and then when I load the next zone, I'm dead in spikes. Or the same thing happening if your just holding the forward button while loading into the next room. There's like a split second or so that you're moving before seeing and sometimes it ends with you walking off a ledge. Very annoying and kind of pointless development choice
Even if there was a different sprite for the class choice, at least that would be something. Very strange.
Sounds like at one point they meant to design out different classes, then didn't (ran out of time?), then just left the choice in for no reason lol.
It looks like maybe the damage scaling discrepancies are because the crit damage and crit chance values are being factored into the calculation somehow
just finish death gambit and this one looks dope af. Remember when people wants bloodborne to be in pc but now we got one..
How this game feels like compared to Dearth Gambit Afterlife ?
Whoa! That is a bold review header already.
I’m glad you are enjoying the game. I’m part of this Reddit group and people that got to play the demo were left very disappointed.
I've grown to trust cowboys opinion with any game he brings into discussion. The same with his walkthroughs.
Cowboy is as solid as they come. Far less gimmicky and temperamental compared to your average video game youtuber
Yeah, I've come to realize that if Fighting Cowboy says it's a good game then it's a good game.
I remember Cowboy back in his FC 3 days good times!
Great review
Hi Cowboy, you are absolutely the GOAT! Keep it up and take care ! 🤟🏻
I have too get this game bruh
Took some adjusting to playing this after having played Blasphemous 2 the gameplay mechanics in Blasphemous is just so smooth and a blast. I have been enjoying this a lot though definitely a must buy if you like these types of games. I would like to see improvements on fixing some glitches, the platforming, some tweaks to how stats/classes work and maybe bring in some multiplayer/pvp for the next one?
really nice review, thanks sir
The starting class thing is so bizarre. I don't understand how it can be an oversight but I also don't understane how it could be a legit design decision someone made.
What’s the best “Metroid vania” style game to start with? This game or another?
Prob Hollow Knight, it's what got me into the genre.
@@FightinCowboyTY TY 🙏
@@bebopgaming7254I also recommend hollow knight then maybe the blasphemous games or if you prefer platforming maybe the ori games
Castlevania Symphony of the Night or Super Metroid are the OGs. Start with the classics
Ender Lilies is a good starter Metroidvania especially if you really value things like artstyle and music.
The difference between damage scaling is most likely related to the "attributes" of the weapon i.e. the whip does less damage because it has big range and is fast, while the axe is slow but compensates with a massive attack. Idk if those values are tuned well (sounds like not judging by how you talked about it) but this kind of thing is usually the case in Soulslikes.
To an extent, but the scythes unique moveset is one of the fastest attack sets in the game, yet retains the insane damage of it
I have to say, after all these years it's because of you I have found so many "Souls like" games to play that I thoroughly enjoyed. Both Nioh games, Thymesia, Steelrising, Wo Long, Vigil the longest night, Mortal shell, and Sekiro. Yes I know Sekiro is made by the same creators of the Soul's games but it's not dark souls. Anything where I can put my skills to the test and be the parry God that I am. For 2023 I actually very much enjoyed Lies of P, Lords of the fallen has been fun but it has a lot of flaws. This game I think I will take a hard pass though. Thanks again for helping me find games I very much enjoyed even if I don't watch your walkthroughs because I like going through blind like you. I think I'll go back in time and check out some Of your gameplay for of the Surge 2 and see if that would be something that would be interested in.
The starting class thing does sound shitty. Hopefully they listen to your feedback and patch it.
Thankfully it's only really relevant for like an hour until you start finding different weapons but yeah, weird choice for sure.
Looks cool though I suffer the same misfortune w all these games. I'll progress thru 70-80% of game then get insanely lost. Happened w both Blasphemous and Hollow Knight. The map in this game looks bigger than Texas. When u progress, is there any marker where you go next?
No but it's pretty obvious
@@FightinCowboy Sounds good, thanks.
pit fall and spike insta kills. This gives me megaman PTSD.
but also darksouls is like that
How come nobody talk about Afterimage? Its the sleeper hit of the year
I like Afterimage to an extent, but its a divisive game that's got its share of issues
I've been following this game for years and got hooked after the demo but im going to hold out for the physical version next year. It's a shame about the starting classes though. Also why does the marksman class have 54 points and the other 3 only have 50? It sounds like all the small issues can easily be addressed by a patch, spikes, map, weapon scaling etc. The biggest change would be the starting class loadouts.
I wish I could get so excited about titles like this. The mark of a true gamer. But I need them 2023 graphics:)
Check out Deaths Gambit if you haven’t already. Great game.
Seems like a great game and sounds like a few things could be easily improved. Hopefully devs hear the feedback
Some enemies are also invisible without the goggles.
stat requirements don't seem to mean actually anything. I noticed this right in the beginning when you get the axe which has 13 strength requirement. I had zero penalty using it with 10 strength.
They're more like suggestions lol
Sounds like this game could have used a SotN style bat transformation that let us fly around to find secrets and fill out the map.
What sotn
@@menaceiwill1 Symphony of the Night
I'm gonna start playing these. Starting with original blasphemous
Thanks cowboy. You never fail to cover all the souls-likes. I hope The Last Faith 2 irons out those little wrinkles.
Is this made by the same people who made Blasphemous? Like the animation and movements and everything seem totally lifted from there.
I was wondering that too. I don’t think it is but it looks insanely similar
Published by playstack
And developed by kumi souls games. So I think different
With the weapon scaling... Do you think it's related to you having high stats in all the categories? Idk that many would have high strength AND dex.
Cowboy. Don’t you think that the charms are very basic? 15% more damage is fine but not unique. Like are there charms that will increase movement speed? Or one that is like risk reward of low health means more damage? Or even one where taking damage give life steal for x seconds. If it’s boring stuff like more damage or reduced damage than I feel like you’ll just put on some charms and never take them off.
Charms are pretty simple but I'm fine with it.
Really? I pegged you for someone who would prefer the hollow knight charms over simple. Btw very nice review and thanks for the response and apologies for not showing appreciation first before asking questions.
I think it depends on the style of gameplay and hollow night it changes how your character works in this game we already have variety between weapons and spells so getting flat bonuses is something I'm fine with
This game slaps
Oh.. I thought perhaps there would be different weapons per the character you choose at the beginning but you’re totally right. Same weapons for everyone. “Illusion of choice.. pretty much.. you look a bit different”. Are there different skins though based on character?
They've added some class changes in the most recent update.
@@FightinCowboy They listened to your suggestions because you are the goat 🐐
I just purchased this game last night and I picked basically the starting class that I thought I would be able to use spells and that beginning boss I’ve died to him several times and needed to start a new game and choose one of the other classes which I felt was Exactly like how you stated it disingenuous