How to focus player camera on Vector or Actor [UE5 Tutorial]

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  • Опубліковано 15 вер 2024
  • Wishlist Stewart The Fox: store.steampow...
    In this tutorial ill show how to make your Player camera rotate towards a Vector, as mentioned in the video, you can also use this system to make the camera rotate towards an actor or other blueprint.
    Join my Discord: / discord For UE Help, Join: / discord
    UE Tutorial Playlist: • How to focus player ca...
    Visit my websites:
    www.deadeagle.nl
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    #unrealengine #tutorial

КОМЕНТАРІ • 39

  • @DeadEagleUE
    @DeadEagleUE  Рік тому +12

    𝗣𝗹𝗲𝗮𝘀𝗲 𝗻𝗼𝘁𝗲 𝘁𝗵𝗮𝘁 𝗶 𝗺𝗶𝘀𝘁𝗮𝗸𝗲𝗻𝗹𝘆 𝗰𝗼𝗻𝗻𝗲𝗰𝘁𝗲𝗱 𝘁𝗵𝗲 𝗧𝗶𝗺𝗲𝗹𝗶𝗻𝗲 𝗮𝘁 "𝗣𝗹𝗮𝘆", 𝗗𝗼𝗻𝘁 𝗺𝗮𝗸𝗲 𝘁𝗵𝗶𝘀 𝗮 𝗵𝗮𝗯𝗶𝘁, 𝗺𝗮𝗸𝗲 𝘀𝘂𝗿𝗲 𝘆𝗼𝘂 𝗰𝗼𝗻𝗻𝗲𝗰𝘁 𝗶𝘁 𝘁𝗼 "𝗣𝗹𝗮𝘆 𝗙𝗿𝗼𝗺 𝗦𝘁𝗮𝗿𝘁", (𝗧𝗵𝗲 𝗼𝗻𝗲 𝗯𝗲𝗹𝗼𝘄 𝗶𝘁), 𝘁𝗵𝗶𝘀 𝘄𝗮𝘀 𝗮 𝗺𝗶𝘀𝘁𝗮𝗸𝗲.

  • @Double_J-Edits
    @Double_J-Edits 3 місяці тому +2

    Very useful, thank you so much. Been trying to make a mantling system but didnt know how to setup a rotation for first person.

  • @dreamingacacia
    @dreamingacacia 6 місяців тому +2

    Thanks for the tutorial, I found it at the forum. Though it took a bit of interpretation in order to make it functional for my target system, it's good to know the basics than starting with nothing on the palette.

  • @babapaggo
    @babapaggo Рік тому +3

    Nice Video man

  • @gamersunite3882
    @gamersunite3882 Рік тому +2

    thanks man, also im waiting for your next game im hyped

  • @luketrsf8901
    @luketrsf8901 Рік тому +3

    good! the rotation is so smooth

  • @mavega3d
    @mavega3d Рік тому +1

    Thank you so much! just what she was looking for!!

  • @starmix7579
    @starmix7579 Рік тому +1

    Nice tutorials keep it up!! 👍😄

  • @tonyshoulders_
    @tonyshoulders_ 8 місяців тому +1

    Appreciate you for this one 🙏

  • @ronnieochero
    @ronnieochero 6 місяців тому +1

    Great Tutorial!

  • @user-kv6sg3gq2d
    @user-kv6sg3gq2d Місяць тому +1

    nice!!!nice!!!

  • @Hambxne
    @Hambxne 5 місяців тому +1

    Cool effect man

  • @Arthiya_art
    @Arthiya_art Рік тому +1

    You realy save me, thank you so much !

  • @gaminggodsent6367
    @gaminggodsent6367 Рік тому +2

    Woahh

  • @h3rnaldo
    @h3rnaldo Рік тому +1

    I noticed in the video that the way the nodes behaves isn't not the original one, are you using a pluging to organize the node lines in a cleaner way? or is it a option?

    • @DeadEagleUE
      @DeadEagleUE  Рік тому

      Hey there, the nodes are different because of this plugin: www.unrealengine.com/marketplace/en-US/product/electronic-nodes?sessionInvalidated=true , you can change quite some settings in the plugin to make the lines look how you want to, i personally really like it, since it makes messy blueprints easier to follow/read.

    • @h3rnaldo
      @h3rnaldo Рік тому

      @@DeadEagleUE cool thank you!

  • @buster5661
    @buster5661 2 місяці тому

    how do you get the camera to change direction based on where the character is walking?

    • @DeadEagleUE
      @DeadEagleUE  Місяць тому

      Not sure what your exacly asking because thats happening in the video, if you want some help please visit the 2nd discord url in the description to join our gigantic help community

  • @nikofas12
    @nikofas12 Рік тому +1

    Hey man thanks for the vid i needed this tutorial. Any way to speed up the focus ? i'm changing the camera to guide the character and it takes while if they aren't looking on the general direction of the target.

    • @nikofas12
      @nikofas12 Рік тому +1

      nvm figured out myself in the 'rinterp to' node having a bigger interp speed is faster not slower. also changing the timeline length from the timeline and not from the "new time" thing changes the duration of the effect if anyone wants to make it a one time thing.

  • @MoistStache
    @MoistStache 6 місяців тому

    please cast to the square instead of looking at a specific point. I am trying to have the camera focused on a moving object in the world. like a ball that is moving around the map. i always want it in

    • @DeadEagleUE
      @DeadEagleUE  6 місяців тому

      Like i mentioned in the video you can cast to the actor (for example get actor of class if you dont have a reference) and then use its world location

    • @MoistStache
      @MoistStache 6 місяців тому

      @@DeadEagleUE I tried that extensively

    • @DeadEagleUE
      @DeadEagleUE  6 місяців тому

      ​@@MoistStache Well, it would work if the cast is valid, if it doesnt work your cast is invalid or your not setting it via the timeline like i do in the video?
      For more help you can join: discord.gg/unreal-engine-978033435895562280

  • @thesmilecrew2031
    @thesmilecrew2031 Рік тому +1

    👍👍

  • @gil6970
    @gil6970 Рік тому

    How can I make the player only focus on enemy. And move the camera freely?
    I’m trying to make a target system like this. Please help

    • @DeadEagleUE
      @DeadEagleUE  Рік тому +1

      You can make a system where your character will cast to all actors from class and check their distance from the player (getdistanceto) if an enemy is close you can make it so that the player is able to click a button to toggle a boolean, this boolean can only be toggled if an enemy is nearby, if the boolean is toggled, you can make the char cam focus on the nearest enemy object

    • @gil6970
      @gil6970 Рік тому

      @@DeadEagleUE will this make the cam locked on?
      I mean like kind of like Red dead redemption 2, bully or gta v. Where your character will face the enemy in combat. Rotate to enemy.
      And the camera you’re able to move it freely. Left or right and look at it all angles. I don’t want the camera to be locked on. Only the players rotation.
      Is this the way?
      Thank you for responding

    • @gil6970
      @gil6970 Рік тому

      @@DeadEagleUE basically only want the player to rotate and face enemy. Camera not to be locked. Be able to move camera. Going to attempt this method

    • @gil6970
      @gil6970 Рік тому

      @@DeadEagleUE all the tutorials on UA-cam only show the dark souls style target system. Where the camera is locked on.
      I can’t find any that shows the target system I’m trying to do

    • @DeadEagleUE
      @DeadEagleUE  Рік тому

      @@gil6970 Yeah this is cam rotation in this case, its very late here and im about to go to sleep, if you want help on this feel free to contact me via Discord, you can join my community via the url in the description, in this case its all about cam rotation here, as you see in my video, i can still look around while the cam is fixed on an object, the character is facing the same way, because of orient rotation towards movement, its not exactly the same as in gta and so on, if you want help feel free to join and dm me, im about to go to sleep now tho ; )

  • @mbendolcn
    @mbendolcn Рік тому +1

    👍👍👍👍👍👍👍