I love the addition of slide whistles to the song, it really enhances the zaniness of the experience! I’m pretty satisfied with the changes made to the track, apart from it being just slightly too small and removing the Koopa sign at the beginning. It’s the most fun I’ve ever had playing Koopa Caps!
I wish they kept the gliding section. I loved gliding, tricking off that one ramp, and then flying over the grass in Mario Kart 7. If they had the electric spinners and the gliding section in one game, we would have a perfect Koopa Cape.
1st the glider ramp was completely counter to the mechanic of using the water current to your advantage that gave this course its distinctiveness. 2nd this is so hard to follow and is so detailed it is overwhelming.
1) Yep, pretty much. I personally didn't mind the loss of the gliding section, and in fact think it brings the course back to its original intention. 2) It's the largest analysis of the DLC in some ways, but there are timestamps for detail categories and sections of the course.
When I was ten years old, and I raced on this track on the Wii, I always recite those two scenes from the two episodes of the Super Mario Bros. Super Show (The Bird! The Bird! + 20,000 Koopas Under the Sea) every time I go down the underwater pipe in the first two laps. And then recited the intro for the Super Mario Bros. 3 cartoon in the final lap. Because f*k the final lap, obviously, and my brother did it too.
This has been the only track in the DLC I was disappointed by, tbh. The removal of the Koopa zappers kinda ruins what was originally the best part of the track. It’s a shame, too, because this was one of my most anticipated tracks. :(
Only one more course in Wave 5 to go: Vancouver Velocity! You are going to premiere that next week, right? Oh, and last Wednesday, Nintendo of America announced two more spotlights: Moonview Highway and Squeaky Clean Sprint!
Last wave only took 20 days to finish the spotlights so let's see. October 24th? October 25th? October 26th? Early November? Can't wait for the trailer and release.
Okay, but why do people always ignore the water stream in the underwater section?? Like even in this video that shows every little gameplay detail, including many that I did not notice, the water stream in the underwater section is completely ignored!! Tbh I actually hate the changes to this section. That water stream was essential to it bc that whole underwater section was like a minigame, trying to stay in that water stream to get some more speed while also dodging the zappers. It also required some skill and mastery of your kart in order to stay on the stream during the turn
I had thought about the part about the stream before, but realised saying the change is that water completely filled it became a catch-all. Yeah, it definitely alters the pacing the moment that stream starts. Maybe it would have been good to say something like, "Instead of having just a stream further inside flowing in the direction of traffic, the whole pipe became completely filled in 7."
@@PeachToadstool. Yeah, the video is actually very precise about mentioning things that were removed, even if those things are very minor and actually byproducts of other changes, but the water stream isn't even mentioned at all despite being an important gameplay element
@@JemarcusTheLamb87 It's a bit more than that which contributed to the timing. All course analyses are done at this point, but we've been spreading them out weekly and Nintendo are showcasing these weekly, too.
Ah Koopa cape. My favorite track ever. This version got butchered. It’s too small and the tan rocks are weird. And I still miss the pipe. They also added blocks at the beginning where you could fall over, the waterfall is too easy, and why did they make the ramps the red ones? What happened to the logs? Just pull a log from dsmc and make it trickable, and take the Kalamari desert ramps.
It's not possible. The Booster Course Pass exclusively adds content from Mario Kart Tour, which was announced to no longer be recieving content, now repeating previous tours. Toad's Factory never appeared in Mario Kart Tour.
Not a huge fan of the MK8D version of Koopa Cape, feels like they shrunk it alot, removed the fun pipe portion that was challenging trying to dodge electricity and now it feels slow, and the rocks looking more cartoonish/clay like just kinda makes me miss the original version on Wii
@@KingdomHeartsFan-mu9cf It would've been better to have the glide ramp appear later on in the race taking the place of the normal ramp after a certain amount of time has passed.
Nah... the original Koopa Cape from Wii is STILL the superior version of this track, along with it's original music. No matter how hated the game is, Mario Kart Wii will always FOREVER thrive as my favourite title in the series.
Yeah i love bowser castle from n64! 🥰 But apparently there won't be any more n64 routes. And it's weird anyway that there's only one Bowser route in MK8.
Only courses that have appeared in Mario Kart Tour are possible. Neither courses have appeared in Mario Kart Tour. Below is what I predict for wave 6. It could give a rough idea of what to expect in the final wave. Acorn Cup • Rome Avanti • Daisy Circuit • Bowser Castle 3 • Piranha Plant Cove Spiny Cup • Madrid Drive • DK Mountain • Piranha Plant Pipeline • Wii Rainbow Road The Bowser Castle 3 I'm referring to is the Super Mario Kart one.
So koopa cape was normal for Mario kart Wii and 7 when it comes to tour Is became koopa vape because they miss a lot of things and the textures are crap Mario kart 8 they copied the tour version and there still not much of in improvement so it became Koopa _APE R
I think removing the glide ramp before the river section is a good change, because it makes it more accurate to the original Wii track.
@@yaryooI'm glad nintendo removed the glider ramp, and I was honestly not expecting nintendo removing it
Yeah
And yet they made the pipe anti-gravity when it didn’t need to be?
@@someanimedweebiamsure7071 but it's more useful than the glider ramp
And I'm aware how overpowered the gliding in the new version is
I think the removal of the glider in Koopa Cape was a good thing
It kind of takes away the fun of driving on the water, even if gliding is still fun
4:57 happy to see Paratroopa cheering on his old Double-Dash buddy.
I love the addition of slide whistles to the song, it really enhances the zaniness of the experience! I’m pretty satisfied with the changes made to the track, apart from it being just slightly too small and removing the Koopa sign at the beginning. It’s the most fun I’ve ever had playing Koopa Caps!
I really wish the pipe was still mostly dry on the inside
Imagine if the zero gravity let you trick and drive off/on the top of the pipe?
This is actually one of my favorite tracks i've been playing on the Wii But playing in in the booster courses really fun.
Really glad this one is back
This is why Wave 5 is the best wave
I'm very glad that the track kept the Maw Ray and all three Goombas. Most 8DX/Tour tracks have felt too easy as they've had only two Goombas.
This kind of content is made for me, love the detailed info and chill vibes
Fun fact: this is the longest video in the series, beating out Daisy Cruiser by 5 seconds
I love the pedal steel. I love that it's in this and daisy cruiser in wave 5
I wish they kept the gliding section. I loved gliding, tricking off that one ramp, and then flying over the grass in Mario Kart 7.
If they had the electric spinners and the gliding section in one game, we would have a perfect Koopa Cape.
Maybe don't make the tube section underwater.
Love the sad Koopa in the thumbnail
1st the glider ramp was completely counter to the mechanic of using the water current to your advantage that gave this course its distinctiveness. 2nd this is so hard to follow and is so detailed it is overwhelming.
1) Yep, pretty much. I personally didn't mind the loss of the gliding section, and in fact think it brings the course back to its original intention.
2) It's the largest analysis of the DLC in some ways, but there are timestamps for detail categories and sections of the course.
@@PeachToadstoolI'm seeing you everywhere... You're not GameXplain
@@MarioKartz3861 I'm a content creator for GameXplain, and I'm "Mathew Kirkegaard" in the video.
@@PeachToadstool okay
When I was ten years old, and I raced on this track on the Wii, I always recite those two scenes from the two episodes of the Super Mario Bros. Super Show (The Bird! The Bird! + 20,000 Koopas Under the Sea) every time I go down the underwater pipe in the first two laps. And then recited the intro for the Super Mario Bros. 3 cartoon in the final lap. Because f*k the final lap, obviously, and my brother did it too.
Wii Koopa Cape is my favorite track too
I wanted the fan blades on the underwater part :(
Koopa Zappers, actually, but close enough, and I agree.
The MUSIC THE BEST PART OF THE TRACK
This has been the only track in the DLC I was disappointed by, tbh. The removal of the Koopa zappers kinda ruins what was originally the best part of the track.
It’s a shame, too, because this was one of my most anticipated tracks. :(
Only one more course in Wave 5 to go: Vancouver Velocity! You are going to premiere that next week, right? Oh, and last Wednesday, Nintendo of America announced two more spotlights: Moonview Highway and Squeaky Clean Sprint!
Keeping it weekly for now is the hope, but with Super Mario Bros. Wonder releasing this Friday, we'll just have to see!
Last wave only took 20 days to finish the spotlights so let's see. October 24th? October 25th? October 26th? Early November? Can't wait for the trailer and release.
Okay, but why do people always ignore the water stream in the underwater section?? Like even in this video that shows every little gameplay detail, including many that I did not notice, the water stream in the underwater section is completely ignored!!
Tbh I actually hate the changes to this section. That water stream was essential to it bc that whole underwater section was like a minigame, trying to stay in that water stream to get some more speed while also dodging the zappers. It also required some skill and mastery of your kart in order to stay on the stream during the turn
I had thought about the part about the stream before, but realised saying the change is that water completely filled it became a catch-all. Yeah, it definitely alters the pacing the moment that stream starts. Maybe it would have been good to say something like, "Instead of having just a stream further inside flowing in the direction of traffic, the whole pipe became completely filled in 7."
@@PeachToadstool. Yeah, the video is actually very precise about mentioning things that were removed, even if those things are very minor and actually byproducts of other changes, but the water stream isn't even mentioned at all despite being an important gameplay element
My Fav
Its hard to believe i was doing this track at 50 cc cause it DEFINITELY didnt feel like it lol
Why were the Shell Shockers removed from the underwater section?
because they wouldn't work underwater
Mario kart 7 change a bit from the fly glider
Why did you release this video like 3 months after wave 5?
It takes time to do every video.
@@JemarcusTheLamb87 It's a bit more than that which contributed to the timing. All course analyses are done at this point, but we've been spreading them out weekly and Nintendo are showcasing these weekly, too.
Ah Koopa cape. My favorite track ever. This version got butchered. It’s too small and the tan rocks are weird. And I still miss the pipe. They also added blocks at the beginning where you could fall over, the waterfall is too easy, and why did they make the ramps the red ones? What happened to the logs? Just pull a log from dsmc and make it trickable, and take the Kalamari desert ramps.
You forgot in the underwater section the bass is much lower in pitch this time
I wonder if they planning to add toad factory from wii, that's an amazing track!
It's not possible. The Booster Course Pass exclusively adds content from Mario Kart Tour, which was announced to no longer be recieving content, now repeating previous tours. Toad's Factory never appeared in Mario Kart Tour.
it can return in the next Mario Kart.
I‘m happy that they removed the glide ramp.
The cliffs have had the color changed from gray to orange-tan.
마리오카트8 디럭스 부스터 코스 패스
제6탄(2023년 11월 배포예정)
도토리 컵
1. Tour 로마 아반티
2. DS 루이지 맨션
3. Wii 데이지 서킷
4. 토관 캐니언
가시돌이 컵
1. Tour 마드리드 그란데
2. 뻐끔 신전
3. SFC 쿠파 성 3
4. GC 무지개 로드
새로운 캐릭터
디디콩, 펑키콩, 폴린, 키노피치
HVC-012(통칭 : R.O.B), 톳텐, 딕시콩, 허니퀸
여러분들은 어떠신가요?
Wait is this a reupload? Wave 5 was released a while ago
I guess it just took them so long to make this video.
That is the Tour version not the 8 Deluxe version.
@@fireembliam9090 The mk8 deluxe version is also in the video.
I think there is going to be four mktour courses and four different mk tracks
Rest in Pease Koopa Zappers
cool
Better late than never
Not a huge fan of the MK8D version of Koopa Cape, feels like they shrunk it alot, removed the fun pipe portion that was challenging trying to dodge electricity and now it feels slow, and the rocks looking more cartoonish/clay like just kinda makes me miss the original version on Wii
Wave Five?
Yep, and Nintendo are showcasing all Wave 5 courses as a recap leading up to Wave 6's release, too.
Koopa Cape is one of my favourite track from Mario Kart Wii and it's sad if there's no fly zone. 😢
I think it’s a good chance because it ruins the point of driving on the river.
@@KingdomHeartsFan-mu9cf It would've been better to have the glide ramp appear later on in the race taking the place of the normal ramp after a certain amount of time has passed.
@@harrybest2041 Intriguing idea.
I think the overall track, especially with the current and underwater tube, got downgraded, as they were made easier
Nah... the original Koopa Cape from Wii is STILL the superior version of this track, along with it's original music. No matter how hated the game is, Mario Kart Wii will always FOREVER thrive as my favourite title in the series.
Mario Kart Wii is not hated.
Can yall stop trashing this remake. Its actually more faithful to the original than 7s was, and those zappers were straight up annoying and unfun imo
Then again I grew with every wii game but mariokart, so I'm not blinded by nostalgia
I actually agree. While I do kinda miss the zappers, and the graphics are a downgrade in some parts. It still holds up
It's an original racetrack.
I miss when older mario kart would place things to obstruct you rather then making everything a boost
I'm not sure how you are going to avoid a barrage of hazards at 200cc.
@@lol-ih1tl neither getting a speed boost at 200cc because you bump into someone
Or them into you
I’m still hoping for wave 6 toad facory and bowser castle n64
Yeah i love bowser castle from n64! 🥰
But apparently there won't be any more n64 routes.
And it's weird anyway that there's only one Bowser route in MK8.
Only courses that have appeared in Mario Kart Tour are possible. Neither courses have appeared in Mario Kart Tour.
Below is what I predict for wave 6. It could give a rough idea of what to expect in the final wave.
Acorn Cup
• Rome Avanti
• Daisy Circuit
• Bowser Castle 3
• Piranha Plant Cove
Spiny Cup
• Madrid Drive
• DK Mountain
• Piranha Plant Pipeline
• Wii Rainbow Road
The Bowser Castle 3 I'm referring to is the Super Mario Kart one.
Mario kart 7 removed stuff why
Everybody excited for Wave 6:
👇
I am
I hope the replace 1 track like a snes track and not the wii Rainbow road track.
You're three months late?
god tour really looks awful
So koopa cape was normal for Mario kart Wii and 7 when it comes to tour
Is became koopa vape because they miss a lot of things and the textures are crap
Mario kart 8 they copied the tour version and there still not much of in improvement so it became Koopa _APE
R
Honestly this was one of the biggest downgrades in course history
Yeah
Thank tour