I saw a blender video, and it said blender was free, so o went to their website, looked around, found a list of previous versions, and when I saw the 1st version I searched up a video about how it is. And here I am.
I wonder when we'll start seeing Retro 3D games. Obviously, there's Minecraft but that's not really "retro", and there is Baldi's Basics and petscop but meh, it'd be nice to see more Retro-3D games, especially since newer generations of adults grew up with old 3D games. Who knows?
@@exterminator9676 I think the equivalent of that are "remakes" of old games like the new Spyro trilogy. Other than that "retro" games are sometimes present within modern games like the arcade games in GTA5 or in Stardew Valley.
Ton is just so cool. When i was in Amsterdam the bell on the Blender building did not work. So we sent him a Email. He answerd right away and told us that he was out of town but he would ask someone to open for us that they did. :-)
18:45 That area below was called the “Buttons Window”, because that’s where the UI put most of the buttons, for materials, textures, rendering, lots of other stuff. As more and more features were added, there were more and more buttons to be found here. In 2.49, as I remember, you had to find your texture settings under two separate tabs. Cleaning up this mess was one of the major aims of the 2.5x UI rework.
It wasn't actually "cleaned up" that much. It was just layed out vertically. Lots of the panels were initially the same but stacked vertically. The redesign was way better, but ultimately if you know blender 2.5 onward, it really wasn't that different in versions that looked like these.
There was quite a major reorg, as well. I’m running 2.49b for comparison, and look at how texture settings are spread across “Material” and “Texture” groupings. And then material-slot assignments are found under the “Editing” tab. Lamp settings are under “Shading”. And so on and so on.
@@gregblendsmakes9348 Ever since I switched to Blender from Maya, I haven't had very many crashes. And the crashes that do happen, I can at least understand what I did wrong unlike Maya. In Maya you could literally extrude a face and just crash. 😂
i been around since the first free release of blender(despite never becoming any good at it), and i must say that is kinda impressive how similar the 1.0 it is from the first free version
This looks amazing, thanks for going through all the trouble to get the 1.0 working! It's super interesting to see all the features that already existed in 1.0 and then to see how they've evolved to the ones found in 2.90. Like the fact that you could aready operate your view with numpad keys in 1.0 or use "G" to grab is crazy. I wonder at which point did Suzanne first appear in Blender and why? Cannot wait for the Blender 1.0 donut! PS: Maximize view hotkey is CTRL+Space in 2.9 and SHIFT+Space in 2.83 (if I recall correctly). PPS: Also, I am the only one who finds the IRIX UI super sleak looking? I could watch hours long ASMR video of just somebody fooling around in that UI. So good.
1) Thank you 2) I love how my brain's muscle memory "just worked" with all the hot keys and etc 3) Blender 1.0 donut is uploading/processing! 4) Crtl-Space sounds familiar, though I don't use it too often. 5) I do dig the Irix UI! I don't use it too much in the donut video, but in a few days I will editing and upload how to install Blender 1.0, and I explore the OS a lot more in that video, stay tuned!
5:05 I was just starting to learn Blender around the time of 2.49 or so, with the 2.5 series just starting development. I remember trying one or two early builds of the latter, having them crash, and then giving up. But beginning with about 2.53, I think it was, the new Blender became stable enough, and functional enough, to completely replace the old version for me.
Greg, this is so mesmerizing! Thank you for sharing this setup in your channel. MArvelous work! I went back to 2.74 this week to solve a .bvh issue, and yes, Blender sustains compatibility between older versions because of it's data structure, and some of that you're showing here. Remarkable, to say the least. Instant subscribe.
Wow, this program was initially created nearly a decade before I was born. I started using 2.72, and I now realize I've been completely spoiled by all the polish and extensive thought that's embodied in the current version. Great video! CORRECTION: I think it was 2.78, not 2.72.
I'm so pumped for the teased amiga version video alrrady! Thank you so much for that series, I love to see that older systems' functionality are preserved, and I love to watch those videos.
This is debated. Usr used to be used as home now, or as user land software in general. Ie everything that is not part of the OS. So unix system resources is debated to be a backronym.
I'd say Dennis Ritchie's notes on the topic from 1972 (linked from Wikipedia) settle pretty clearly that /usr was originally for user files (on a slow and large disk, compared to the system disk). The Linux Filesystem Hierarchy documents the "resources" backronym in another wording. Some systems had /usr/home. Note also that Dennis Ritchie's website storing the document is under /usr/dmr on the web server, not ~.
Damn, 600 Subs and in my recomended. And the video isn't half a decade old. You must be doing something right. Keep going, fun content especially for someone like me who loves nostalgia. Even if its from my time!
In menu: DIV probably stands for 'divers', Dutch for miscellaneous. Supported by the fact it's at the bottom of the menu and stuff like "execute script" is in there
One of the best random youtube recommendations ive seen in a while. Good job and thanks for showing us the work you went through getting it going! I remember using the first public Linux version of Blender, it looked similar but i was lost AF back then so promptly closed it and didnt try Blender again for several years.
That donut tutorial is how I learned blender. I went on from that to make a model of the 1979 starship Enterprise. It's not half bad. It took me two weeks to make. I've gotten a little better since then, but I still feel like a noob. lol That was 3 years ago I think.
I started blender in 2000 or 2001, did a few tuts and stagnated pretty hard. I could make stuff, but no pro-level. Around 2012 I decided to take it seriously and did hella tutorials / reading and it didn't take that long to level up. Stick to it and you'll be pro in no time. Don't wait a decade like I did, haha.
@@gregblendsmakes9348 I did actually look at Blender before that, but I was so lost and I couldn't find anything that explained it to me. So I gave up. There was plenty on Maya but I couldn't afford it.
When 2.5 first came out, I was upset because my 2.4x keys were messed up. For the past decade, I've remapped some keys back to the 2.4 counterparts every time I installed 2.5-2.79. When 2.8 came out, I bit the bullet and forced myself just to defaults. After a couple weeks I got used to it, and there's no going back. I absolutely love 2.8 now, and am glad I have muscle memory for the default set up. I still do one remapping, but it's an optional item added to the quick-favs `q` menu.
17:30 I don’t there has ever been a 3D program without at least the option for a wireframe view. Remember, it wasn’t that long before this that the hardware was so slow, you could *only* do interactive modelling in wireframe view.
Thanks! Be sure to share with your friends, family, neighbors, coworkers, people in the elevator, your doppelgangers, your dentist, your dentists mom, etc.
ok so i got a kinda dumb idea that probably won't work so mips is a risc architecture, which means that runing irix on a cisc architecture like intel's x86 or amd64 is borderline impossible, as the architectures are drastically different. however, mips and arm are both risc architectures, and they're fairly compatible with eachother from what i can see (the only docs i can find are from years ago). so, if someone got irix running on a raspberry pie, or even better, a single-board computer with a mips processor, we could not only run blender at full speed, but at faster speed than the original sgi computers.
The button image is so cool! You gave me an idea for a video, 2.49 is the latest version where blender internal has radiosity and some other features like the gizmo previous position when moving which was lost in 2.5... 2.49 also has custom icons without compiling which I had a hard time searching in BA forum.
Make something with 2.49 and link me! I remember when radiosity was a new exciting feature and I didn't really understand it at the time. I've never used it.
I just realized something ironic. IRIX is a proprietary unix-like built for Silicon Graphics rigs. It's free software running on a computer that costs as much as a car.
5:10 F4 to F10 are the hotkeys for the bottom menus; 5:18 Layers hotkeys: 1 to 0 for top layers, Alt 1 to Alt 0 for bottom layers 6:40 To Split windows go between windows and press MMB > Split , if I remember correctly 8:34 Snap to an Axis: Make your action like G and press/hold MMB and mouse the mouse to the direction you want then release it. It will lock in that axis. Looks like to much work, but in the long run it was more intuitive than type the axis; it is like automatically thinking "lock to this direction". 8:58 Escape to cancel is too slow. RMB to cancel. Old school way ;) 9:35 To make a donut you have to add a Curve 12 vertices in front view, translate to left, away from the cursor; 7 for top view > F9 > Set Degr button to 360 | Steps to 16 > Click Spin button > Click in a 3Dview window > A A to select all vertices > Still in F9 menu set the limit to ~0.025 > Rem Doubles > Tab > Set Smooth Button. So simple!! 22:17 Not unwrap, but more like projection s Thank you for this amazing video. So much great memories!
@BOOZE & METAL It ran a lot faster than shown, largely because it only ran on fairly fancy graphics workstations. While the Indy usually didn't have 3D acceleration, it did accelerate antialiased lines and had a 100MHz MIPS R4000 family CPU. For comparison, the PlayStation featured a 33MHz MIPS R3000 family CPU (also with SGI tech). In my rough estimation, on my 90MHz Pentium Blender 1 ran two or three times as fast as in this emulated Indy, but the core thing is that the emulator makes it unrealistically unresponsive. This is because it's emulating the keyboard microcontroller such that it can outright miss presses; in real hardware, the keyboard itself would buffer several presses until the computer accepted them. Similarly mouse button releases would be correctly detected.
@BOOZE & METAL It was quite reponsive. It was way faster than 3DsMax. I met Blender 1998 and start to use it 1999 on linux and Windows version. It was 1.80, IIRC. I use to have one floppy disk with a zipped Blender so I would always be able to use it anywhere.
you uploaded this video a week ago. a week ago, you passed a hundred subs. now, you have 1000 subs. thats a shit load of subs in one week, i commend you on making it this far
I expect the gesture constraint (i.e. G - move - middleclick) was already in place. Middleclick should also let you split panels. "Div" makes me think of diverse in Swedish, which would translate to miscellaneous. Tracking is what later became the "track to" constraint, pointing one object in the direction of another. N was "number buttons". This looks quite familiar, but I think I started using Blender 1.2 or something. Shaded mode going black when you have no lamps isn't very surprising. Thanks for trying and showing this!
16:45 Div is like an abbreviation for Diverse stuff. So in Swedish we say in text div. When describing the contends of say a box. it's full of div stuff.
Part of why Blender has very fast save. ;) While there was no undo, there were operations that were less destructive than one might expect; e.g. deleting things was more of an unlink operation, leaving them with 0 users. 0 user objects aren't saved to disk, but you could still select them and relink them until you quit or load. Blender still behaves this way. We also have the "save versions", otherwise known as backup files, so you could roll back a few save points. So even in version 1.0, you had both automatic saves and a configurable number of backup copies to go along with your save habits, more than many other programs.
@@dotstripe In document layout 'div' usually indicates a block of content, which I always assumed was shorthand for division(not mathematical), as in, separate from.
14:40 you look at items in the list, go "I don't know what that keybinding is. Oh well" and move on. JUST CLICK IT GODDAMNIT! Edit: Also, in edit mode while trying to move something and align it to an axis I know in modern Blender you can click in the middle mouse button and move it around to select an axis to lock to. Maybe that works here
I tried the menu item later, and it still goes to rotate mode. I think it might be a glitch? Yea, middle-mouse works for locking to axis. I never use that in modern blender because pressing x/y/z is more precise and the middle-mouse feels like a random number generator if it's gonna pick the correct axis you want. You can see in my latter videos that I do use middle-mouse for constraining to axies!
Wasn't splitting windows done by middle mouse button on the division? Then a line should appear that could be slided and then you could confirm with the left mouse and abort using escape. I think I remember something like that for the very first public Blender versions.
The shortcut to maximize windows in 2.8x is Ctrl+Spacebar, but in 1.6 (the oldest version I can play with cuz I dont have MAME), it says Ctrl+DownArrow
That thing in the upper right that says SCR (screen), is actually for workspaces, all named very nicely, appropriately, and beautifully... screen (default screen) screen.001 (animation) screen.002 (video editor) Note that this is the case for 1.6, not 1.0
Just tested it out, nice middle click to split works great. Never knew that one. I knew about the screen system, though, this blender only has one preset. I completely forgot about the middle mouse button snapping, because it works so poorly, haha. I always use the X/Y/Z keys because I can pick the axis I want instantly. Using the middle mouse it just seems to pick a random axis. It would have helped to know this for sure, but in modern blender that feature is unusable.
"If you're watching this I'm sure you're part of the blender community"
I don't know how I got here m8, I'm just along for the ride
yeah I saw the donut speedrun in my recommendations and now I’m just here
The algorithm gods have smiled upon this video. Their will drives your fate.
I saw a blender video, and it said blender was free, so o went to their website, looked around, found a list of previous versions, and when I saw the 1st version I searched up a video about how it is. And here I am.
DUDE IM DOING THIS BECAUSE MY COMPUTER CANNOT RUN BLENDER 2.0 LOOOOOOOOOOLLLLLLLLLLLL
kinda funny how "old" software reached the same status (of sorts) as old books and people just fire them up out of curiosity and appreciation.
I wonder when we'll start seeing Retro 3D games. Obviously, there's Minecraft but that's not really "retro", and there is Baldi's Basics and petscop but meh, it'd be nice to see more Retro-3D games, especially since newer generations of adults grew up with old 3D games. Who knows?
@@exterminator9676 what, like N64 games?
@@exterminator9676 I think the equivalent of that are "remakes" of old games like the new Spyro trilogy. Other than that "retro" games are sometimes present within modern games like the arcade games in GTA5 or in Stardew Valley.
@@exterminator9676I've seen a few indie games that try to emulate the Ps1 look
So if there is no torus how did people do the Guru's doughnut tutorial back then?
Watch the next couple videos...
use a cylinder and curve it to make a torus
can't you just model a torus
Ton is just so cool. When i was in Amsterdam the bell on the Blender building did not work. So we sent him a Email. He answerd right away and told us that he was out of town but he would ask someone to open for us that they did. :-)
18:45 That area below was called the “Buttons Window”, because that’s where the UI put most of the buttons, for materials, textures, rendering, lots of other stuff. As more and more features were added, there were more and more buttons to be found here. In 2.49, as I remember, you had to find your texture settings under two separate tabs.
Cleaning up this mess was one of the major aims of the 2.5x UI rework.
It wasn't actually "cleaned up" that much. It was just layed out vertically. Lots of the panels were initially the same but stacked vertically. The redesign was way better, but ultimately if you know blender 2.5 onward, it really wasn't that different in versions that looked like these.
There was quite a major reorg, as well. I’m running 2.49b for comparison, and look at how texture settings are spread across “Material” and “Texture” groupings. And then material-slot assignments are found under the “Editing” tab. Lamp settings are under “Shading”. And so on and so on.
Heh, Blender 2.46 was my first version. I still remember how messy that was, and how amazing the UI rework looked.
@@gregblendsmakes9348 2.8 was a god send it seems
,,We crashed and our cube turned into emptyness"
Sounds like Blender alright
i got scared half to death when all my materials disconnected from output node after some reload xd
Definely blender...crashing and making me look at my retard self in the screen reflection.
@@Sasasala386 Blender is incredibly stable for me. Maya has crashed on me way more.
@@gregblendsmakes9348 I hate Maya for that hahahahhaa I'm using highly detailed displacement maps for a project, probably not blenders fault :D
@@gregblendsmakes9348 Ever since I switched to Blender from Maya, I haven't had very many crashes. And the crashes that do happen, I can at least understand what I did wrong unlike Maya. In Maya you could literally extrude a face and just crash. 😂
This is really cool! As a programmer I love stuff like this. I'm glad v1.0 wasn't lost forever
i been around since the first free release of blender(despite never becoming any good at it), and i must say that is kinda impressive how similar the 1.0 it is from the first free version
Loved the confusion during "Add -> Duplicate"
This looks amazing, thanks for going through all the trouble to get the 1.0 working! It's super interesting to see all the features that already existed in 1.0 and then to see how they've evolved to the ones found in 2.90. Like the fact that you could aready operate your view with numpad keys in 1.0 or use "G" to grab is crazy. I wonder at which point did Suzanne first appear in Blender and why?
Cannot wait for the Blender 1.0 donut!
PS: Maximize view hotkey is CTRL+Space in 2.9 and SHIFT+Space in 2.83 (if I recall correctly).
PPS: Also, I am the only one who finds the IRIX UI super sleak looking? I could watch hours long ASMR video of just somebody fooling around in that UI. So good.
1) Thank you
2) I love how my brain's muscle memory "just worked" with all the hot keys and etc
3) Blender 1.0 donut is uploading/processing!
4) Crtl-Space sounds familiar, though I don't use it too often.
5) I do dig the Irix UI! I don't use it too much in the donut video, but in a few days I will editing and upload how to install Blender 1.0, and I explore the OS a lot more in that video, stay tuned!
Also, I think Suzanne first appeared in 2.26. When you would try to add monkey, a blender pop-up would say "ooh! ooh! ooh!"
Toggling a window to fill the view is either CTRL-UPARROW or CTRL-DOWNARROW in pre-2.8 Blender.
July 9th: "Just passed 100 subs!"
July 28th: Almost at 4k subs...
Congrats Greg!
Thanks! Just hit 4000 exactly! Gonna wait for 4096 for video tho, because that's a nice power of 2
21:56 “No RGB” means use the texture only as a single scalar intensity value, not as an (R, G, B) vector.
Thanks!
2:26 In fact youtube smart algorithm give you better than play button , which is video recommendation good luck .
17:37 There was no in-viewport rendered view back then. That only came in with Cycles, and then was later added as a feature to the older BI renderer.
5:05 I was just starting to learn Blender around the time of 2.49 or so, with the 2.5 series just starting development. I remember trying one or two early builds of the latter, having them crash, and then giving up. But beginning with about 2.53, I think it was, the new Blender became stable enough, and functional enough, to completely replace the old version for me.
9:15 A Grid is a pre-subdivided plane. Still there in modern Blender.
This is why it's important to learn the fundamentals of any skill you're interested in. Legacy systems surround us in ever aspect of reality.
Greg, this is so mesmerizing! Thank you for sharing this setup in your channel. MArvelous work! I went back to 2.74 this week to solve a .bvh issue, and yes, Blender sustains compatibility between older versions because of it's data structure, and some of that you're showing here. Remarkable, to say the least. Instant subscribe.
Bro, I remember downloading pirated versions of early Blender like this. This takes me back so good.
kinda jumped when the confetti went off... what a cool video man. happy you got it working for our viewing pleasure!
3:11 Targa was a very popular file format for raster graphics back in the 1990s or so.
Wow, this program was initially created nearly a decade before I was born. I started using 2.72, and I now realize I've been completely spoiled by all the polish and extensive thought that's embodied in the current version. Great video!
CORRECTION: I think it was 2.78, not 2.72.
I love watching videos like "we hit 100 subs!" and seeing the channel with 1000+ subs, like, oh man past them did not know what was coming :)
congrats on the 3k subscribers! The blender 1.0 video was a great idea
I'm so pumped for the teased amiga version video alrrady! Thank you so much for that series, I love to see that older systems' functionality are preserved, and I love to watch those videos.
Great video! I don't care much for blender videos unless I need to know something, but I love software history. Very interesting, good job.
This saga got me hooked
First! :D
Blender looks like something you'd use to send people to the moon
well he is using a computer way better than NASA's to use this at 30% speed so...
usr stands for Universal System Resources, not user lol, awesome video tho
today I learn!
This is debated. Usr used to be used as home now, or as user land software in general. Ie everything that is not part of the OS. So unix system resources is debated to be a backronym.
No, ussr means Union of Soviet Socialist Republics smh
Jokes aside, interesting video
I'd say Dennis Ritchie's notes on the topic from 1972 (linked from Wikipedia) settle pretty clearly that /usr was originally for user files (on a slow and large disk, compared to the system disk). The Linux Filesystem Hierarchy documents the "resources" backronym in another wording. Some systems had /usr/home. Note also that Dennis Ritchie's website storing the document is under /usr/dmr on the web server, not ~.
I love seeing the UIs of older software!
This is amazing!!! Thank you for this video. I now have Blender on my SGI 02 and it runs brilliantly!
Great to hear!
Damn, 600 Subs and in my recomended. And the video isn't half a decade old. You must be doing something right. Keep going, fun content especially for someone like me who loves nostalgia. Even if its from my time!
In menu: DIV probably stands for 'divers', Dutch for miscellaneous. Supported by the fact it's at the bottom of the menu and stuff like "execute script" is in there
You deserve way more subscribers
good shit my dude! Love the efforts in these videos
well there. youve got 3k subs. pretty fast growth if you ask me. congrats
20:38 “Csp” = “specular colour”, “Cmir” = “mirror colour”.
Your channel has some really nice content. I've subscribed. Can't wait to say I was here at the start when you're big!
aww thx
from 300 subs to 3000 in a matter of weeks? UA-cam works in mysterious ways...
One of the best random youtube recommendations ive seen in a while. Good job and thanks for showing us the work you went through getting it going! I remember using the first public Linux version of Blender, it looked similar but i was lost AF back then so promptly closed it and didnt try Blender again for several years.
wow you reached 100 subs only a week ago? and now you have over 1000, you deserve like thousands more!
Damn g you apparently blew up a bit since this was uploaded, congrats
That donut tutorial is how I learned blender. I went on from that to make a model of the 1979 starship Enterprise. It's not half bad. It took me two weeks to make. I've gotten a little better since then, but I still feel like a noob. lol That was 3 years ago I think.
I started blender in 2000 or 2001, did a few tuts and stagnated pretty hard. I could make stuff, but no pro-level. Around 2012 I decided to take it seriously and did hella tutorials / reading and it didn't take that long to level up. Stick to it and you'll be pro in no time. Don't wait a decade like I did, haha.
@@gregblendsmakes9348 I did actually look at Blender before that, but I was so lost and I couldn't find anything that explained it to me. So I gave up. There was plenty on Maya but I couldn't afford it.
damn ur growing fast! You do deserve it tho. Insane how good these videos are!
I started using Blender in 2.8 but it's really cool to see how default keybinds and features have made it all the way from 1.0.
masterxeon: using hardops with blender 1.0
I started blender in 2.79 and when 2.8 came out I used the 2.79 keybinds but my workflow was still destroyed. I loved the layer system so much.
When 2.5 first came out, I was upset because my 2.4x keys were messed up. For the past decade, I've remapped some keys back to the 2.4 counterparts every time I installed 2.5-2.79.
When 2.8 came out, I bit the bullet and forced myself just to defaults. After a couple weeks I got used to it, and there's no going back. I absolutely love 2.8 now, and am glad I have muscle memory for the default set up. I still do one remapping, but it's an optional item added to the quick-favs `q` menu.
17:30 I don’t there has ever been a 3D program without at least the option for a wireframe view. Remember, it wasn’t that long before this that the hardware was so slow, you could *only* do interactive modelling in wireframe view.
Very underrated channel
Thanks! Be sure to share with your friends, family, neighbors, coworkers, people in the elevator, your doppelgangers, your dentist, your dentists mom, etc.
ok so i got a kinda dumb idea that probably won't work
so mips is a risc architecture, which means that runing irix on a cisc architecture like intel's x86 or amd64 is borderline impossible, as the architectures are drastically different. however, mips and arm are both risc architectures, and they're fairly compatible with eachother from what i can see (the only docs i can find are from years ago). so, if someone got irix running on a raspberry pie, or even better, a single-board computer with a mips processor, we could not only run blender at full speed, but at faster speed than the original sgi computers.
I am very surprised how many keyboard shortcuts are still the same.
The button image is so cool! You gave me an idea for a video, 2.49 is the latest version where blender internal has radiosity and some other features like the gizmo previous position when moving which was lost in 2.5... 2.49 also has custom icons without compiling which I had a hard time searching in BA forum.
Make something with 2.49 and link me! I remember when radiosity was a new exciting feature and I didn't really understand it at the time. I've never used it.
Make this a challenge!!!! I’d like to see what the big Blender Channels can do with 1.0 🙌🏼🙌🏼🙌🏼
I just realized something ironic. IRIX is a proprietary unix-like built for Silicon Graphics rigs.
It's free software running on a computer that costs as much as a car.
Blender runs on Mac too, lol.
@@gregblendsmakes9348 well yeah. It runs on just about everything these days. It's just crazy seeing the old version running on something so niche.
Your channel is U N D E R R A T E D i tough you have more subs because of your video quality
Having a released Blender 2.83 LTS, Blender 1.0 looks so funny.
Gained a few more subscribers. Congratulations!
Very good video go on with the good content dude :)
From 134 subscribers,after a week, you reached 1.5k subscribers
5:10 F4 to F10 are the hotkeys for the bottom menus;
5:18 Layers hotkeys: 1 to 0 for top layers, Alt 1 to Alt 0 for bottom layers
6:40 To Split windows go between windows and press MMB > Split , if I remember correctly
8:34 Snap to an Axis: Make your action like G and press/hold MMB and mouse the mouse to the direction you want then release it. It will lock in that axis. Looks like to much work, but in the long run it was more intuitive than type the axis; it is like automatically thinking "lock to this direction".
8:58 Escape to cancel is too slow. RMB to cancel. Old school way ;)
9:35 To make a donut you have to add a Curve 12 vertices in front view, translate to left, away from the cursor; 7 for top view > F9 > Set Degr button to 360 | Steps to 16 > Click Spin button > Click in a 3Dview window > A A to select all vertices > Still in F9 menu set the limit to ~0.025 > Rem Doubles > Tab > Set Smooth Button. So simple!!
22:17 Not unwrap, but more like projection
s
Thank you for this amazing video. So much great memories!
@BOOZE & METAL It ran a lot faster than shown, largely because it only ran on fairly fancy graphics workstations. While the Indy usually didn't have 3D acceleration, it did accelerate antialiased lines and had a 100MHz MIPS R4000 family CPU. For comparison, the PlayStation featured a 33MHz MIPS R3000 family CPU (also with SGI tech). In my rough estimation, on my 90MHz Pentium Blender 1 ran two or three times as fast as in this emulated Indy, but the core thing is that the emulator makes it unrealistically unresponsive. This is because it's emulating the keyboard microcontroller such that it can outright miss presses; in real hardware, the keyboard itself would buffer several presses until the computer accepted them. Similarly mouse button releases would be correctly detected.
@BOOZE & METAL It was quite reponsive. It was way faster than 3DsMax. I met Blender 1998 and start to use it 1999 on linux and Windows version. It was 1.80, IIRC. I use to have one floppy disk with a zipped Blender so I would always be able to use it anywhere.
A time of prosperity for the default cube!
Cardboard button gonna be awesome reward
you uploaded this video a week ago. a week ago, you passed a hundred subs. now, you have 1000 subs. thats a shit load of subs in one week, i commend you on making it this far
I expect the gesture constraint (i.e. G - move - middleclick) was already in place. Middleclick should also let you split panels. "Div" makes me think of diverse in Swedish, which would translate to miscellaneous. Tracking is what later became the "track to" constraint, pointing one object in the direction of another. N was "number buttons". This looks quite familiar, but I think I started using Blender 1.2 or something. Shaded mode going black when you have no lamps isn't very surprising. Thanks for trying and showing this!
The 'Div' here means the Dutch 'diversen', which indeed translates to miscellaneous.
Congratulations! You did it!
16:45 Div is like an abbreviation for Diverse stuff.
So in Swedish we say in text div.
When describing the contends of say a box. it's full of div stuff.
After watching this video, I really want to try to run blender on one of my old computers around that time frame and see how that turns out :)
Do ittt
legends never die !
awesome video! as a blender user myself, this is so interesting to see!
(intro plays)
(flashbacks of youtubers getting absolutely demolished)
3D Cop: Maya. In today's episode, we get to BULLY AUTODESK
simply awesome
20:56 I think the Hardness was the falloff exponent for the specularity.
Forget the 100 sub mark, you're almost at 1k! Go for it!
nice, you uploaded this video while i'm booting irix :o
This was great! Thanks!
in order to maximize a window in blender, just hit ctrl SPACE while hovering over it
You crossed the 100 subscriber mark only 2 weeks ago? You have over 3.5k now. Well, 3.5k + 1.
crazy growth!
Никита Уткин тащит, ачё)
It's cool, hope to see Alias Softimage XSI 1.0
It's crazy how little did Blender UI change up until 2.5x
Blender 2.47 User here. 2.49b was big at the time....and Yafray Render Engine...oh You had to be there.
7:46 Actually the whole menu bar.
Lmao, 'This program is legally able to drink'
8:17 There is still a preference setting to go straight into Edit mode after creating a new object in Blender 2.8x.
8:39 Also, no undo in this version! I think that was added at some point in the 2.x series.
Back in mah' day we had to LIVE with our mistakes!
I get anxious just thinking about that- I fumble keyboard shortcuts and misclick all the time so not having undo would be TERRIFYING
Part of why Blender has very fast save. ;)
While there was no undo, there were operations that were less destructive than one might expect; e.g. deleting things was more of an unlink operation, leaving them with 0 users. 0 user objects aren't saved to disk, but you could still select them and relink them until you quit or load. Blender still behaves this way. We also have the "save versions", otherwise known as backup files, so you could roll back a few save points. So even in version 1.0, you had both automatic saves and a configurable number of backup copies to go along with your save habits, more than many other programs.
100 subs, near enough to 2 weeks ago. Now at 1.1k. Nice.
cool videos. love seeing old programs working. could you make a house in blender 2.8? like a haunted house im learning blender and am stuck.
Oohh, sounds fun! I'll add haunted house to the list for sure.
_orange and teal_
That DIV could be "diverse"
I think so yeah, or in Dutch 'divers' which in context would mean miscellaneous.
@@dotstripe In document layout 'div' usually indicates a block of content, which I always assumed was shorthand for division(not mathematical), as in, separate from.
that party popper at 2:30 made me shit myself, so i subbed :-)
14:40 you look at items in the list, go "I don't know what that keybinding is. Oh well" and move on. JUST CLICK IT GODDAMNIT!
Edit: Also, in edit mode while trying to move something and align it to an axis I know in modern Blender you can click in the middle mouse button and move it around to select an axis to lock to. Maybe that works here
I tried the menu item later, and it still goes to rotate mode. I think it might be a glitch?
Yea, middle-mouse works for locking to axis. I never use that in modern blender because pressing x/y/z is more precise and the middle-mouse feels like a random number generator if it's gonna pick the correct axis you want. You can see in my latter videos that I do use middle-mouse for constraining to axies!
Did you let Ton know you managed it and send him a link to this vid? Let's not forget the best dev on the planet. :-)
Yea he tweeted about me, see my later videos!
@@gregblendsmakes9348Oh that's great to hear, the man is a legend. Will take a look later. Really enjoying your content, keep it coming!
3:16 That's Minesweeper!
OH GOD, They Viewed your last video!!
Wasn't splitting windows done by middle mouse button on the division? Then a line should appear that could be slided and then you could confirm with the left mouse and abort using escape. I think I remember something like that for the very first public Blender versions.
Yup, I tried and confirmed that was it!
... and F12! ...Ooooh.... :D :D
You said you have 100 subscribers. It was 10 days ago, and now you have almost 2 thousand
The shortcut to maximize windows in 2.8x is Ctrl+Spacebar, but in 1.6 (the oldest version I can play with cuz I dont have MAME), it says Ctrl+DownArrow
Also btw to split windows, instead of right-click, use middle mouse button click instead...
That thing in the upper right that says SCR (screen), is actually for workspaces, all named very nicely, appropriately, and beautifully...
screen (default screen)
screen.001 (animation)
screen.002 (video editor)
Note that this is the case for 1.6, not 1.0
Axis snapping for move, rotate, and scale, is to use the Middle mouse button drag (a little bit).
Note that this still works even today...
Just tested it out, nice middle click to split works great. Never knew that one. I knew about the screen system, though, this blender only has one preset. I completely forgot about the middle mouse button snapping, because it works so poorly, haha. I always use the X/Y/Z keys because I can pick the axis I want instantly. Using the middle mouse it just seems to pick a random axis. It would have helped to know this for sure, but in modern blender that feature is unusable.
Nevermind snapping to axis not working, you can snap to the grid with Ctrl? *How did I never learn that?*
my man the 1st version of blender was so cursed.