Hossein Diba sculpts George Clooney likeness in ZBrush

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 131

  • @HosseinDiba
    @HosseinDiba 8 років тому +184

    Thanks for the kind words guys, I'm glad you find it useful, cheers.

    • @HosseinDiba
      @HosseinDiba 8 років тому +1

      +Pi Pun Nope, I got my skin alphas from the net

    • @eldaralimov8512
      @eldaralimov8512 8 років тому

      Use alpha for the neck. So simple.

    • @dhedhekuncoro
      @dhedhekuncoro 8 років тому

      just wow

    • @Knighttus
      @Knighttus 8 років тому +1

      If only you could share your base mesh with us :) ? i would appreciate it alot

    • @murthy85
      @murthy85 6 років тому

      Hi Hossein. Do you use the default FOV settings in Zbrush? What I you want to export your character to a 3D application for rendering? The camera settings may have to be tweaked right? I am always a bit unclear about the FOV settings required. Any help would be greatly appreciated. Thanks

  • @artofjhill
    @artofjhill 9 років тому +22

    great tutorial, I like the way the hair came out. Also, I really like seeing Evolve characters on your page there ;)

  • @ahmedjameel9295
    @ahmedjameel9295 9 років тому +2

    Thank you hossein to shear this with us it's very awesome work and thanks to artstation for the channel :)

  • @sid2662
    @sid2662 6 років тому +1

    Thank you Hossein for sharing your knowledge !!! its really helpful .

  • @yoericktv9610
    @yoericktv9610 6 років тому

    This 3d version of GC looks better than the real life GC. Holy cow! Great work Hossein Dida!

  • @kathryneyance2820
    @kathryneyance2820 9 років тому

    A wonderful video I learned alot just by watching how you work. Thank you for sharing.

  • @O-DNut
    @O-DNut 8 років тому +1

    Great work and really insightful, thanks for sharing!

  • @critche95
    @critche95 9 років тому +7

    thank you! I was trying to learn Zbrush I was lost and this helped me alot !!
    BTW great work.

    • @ismailerdem2060
      @ismailerdem2060 4 роки тому

      I really wonder where are you right now and what do you do with sculpting.

    • @critche95
      @critche95 4 роки тому

      @@ismailerdem2060 Eh ?

    • @ismailerdem2060
      @ismailerdem2060 4 роки тому

      @@critche95 did you improve your sculpting skills after 5 year

    • @critche95
      @critche95 4 роки тому

      @@ismailerdem2060 Not on ZBrush, modo is life now.

  • @mickellyedna
    @mickellyedna 9 років тому +3

    So amazing, thank you Hossein Diba!

  • @varunvtkr
    @varunvtkr 8 років тому

    This is amazing. Love the process!

  • @demonitgames
    @demonitgames 9 років тому

    That was amazing trip and tnx my fav actor !

  • @fipster102
    @fipster102 8 років тому +2

    Amazing work!!!

  • @TutorialesKames
    @TutorialesKames 9 років тому +2

    Awesome!!

  • @mave6602
    @mave6602 8 років тому +2

    Hey, awesome work you did there ;) The PSD you used for the alpha where those extracted (cut out) of a picture from skin or where can I get such great Alphas?
    Thank you for sharing your workflow with the world. You help newcomers to increase their skills by teaching them how a good workflow should look like.

  • @TheCal47
    @TheCal47 9 років тому

    Cant thank you enough for this the video was really good

  • @BAZINGA93
    @BAZINGA93 9 років тому

    You guys are the best!!!

  • @legacykaindn
    @legacykaindn 9 років тому +6

    Thks for sharing this video, could you share me the alphas you used for the detail plz? :) thks

  • @Maitraya3D
    @Maitraya3D 6 років тому +1

    subscribed and looking forward for more works

  • @tanvinawale2134
    @tanvinawale2134 6 років тому

    Thank u so much sir...for this knowledge..why don't u use pureref seeing reference images while sculpting...

  • @CACOE_
    @CACOE_ 2 роки тому

    Great work, I really hope the guy got a 2nd monitor since then though.

  • @hamitaksln
    @hamitaksln 8 років тому +6

    Awesome ! Can you share your brush archive ?

  • @davidlewis4013
    @davidlewis4013 7 років тому

    @38:11 how do you get the groomer strong bush to the eyebrow hair to follow the contours of the brow?? When I use it, the hair just points outwards and I can not get it going in the direction I want without putting the camera at really awkward viewing angles. Even then its not easy.
    Great piece btw, Bravo!

  • @Maitraya3D
    @Maitraya3D 6 років тому +1

    awesome work man... 👌🏼

  • @GameProve
    @GameProve 6 років тому +3

    Where can I get this "Base mesh" ?

  • @eblgraphics
    @eblgraphics 9 років тому

    GOD dude WTF... That is not normal. Amazing work :)

  • @10dev785
    @10dev785 8 років тому +1

    how did you create that base mesh to start?

  • @antoniopunzone3851
    @antoniopunzone3851 7 років тому

    great work!!

  • @madkamal3524
    @madkamal3524 7 років тому

    Very useful tutorial.. what gadjet your using while scuplting?

  • @umarujalloh2962
    @umarujalloh2962 4 роки тому

    Great work Hossein ! Do you use image planes?

  • @SuperPanavision888
    @SuperPanavision888 3 роки тому

    excuse me
    what pespective you
    used

  • @gedughum8615
    @gedughum8615 7 років тому

    Excellent work Diba ! Is there any short animations with such type of sculptures ?

  • @anand_pg
    @anand_pg 9 років тому

    Awesome! Thanks for sharing.

  • @YGODueltainer
    @YGODueltainer 4 роки тому

    oh cant wati to get a graphics tablet for scuplting ...

  • @adityachauhan4189
    @adityachauhan4189 9 років тому

    very helpful... can u tell me your perspective settings..

  • @gauravkumar-hu1mf
    @gauravkumar-hu1mf 5 років тому

    Thank you very much sir
    For your help
    This is really helpful.

  • @HobbyistSimRacer
    @HobbyistSimRacer 8 років тому

    What's that brush you're using to get those details? at 20:17? Thanks!

    • @nom928
      @nom928 7 років тому

      The brush names are near the upper-left corner of the screen. Seems to be Standard and Dam_Standard, which is pretty standard (bu-dum-tch). He also has an alpha turned on.

  • @dipanjanghosh5780
    @dipanjanghosh5780 8 років тому

    Sir, how much time u took for this model to finish the sculpt.Without hairs and eyebrows.

  • @piusiphercg1796
    @piusiphercg1796 7 років тому

    use deskpin bro
    to pin the concept image in front
    u put so much time to switch the windows

  • @ameedaslam9107
    @ameedaslam9107 3 роки тому

    Please help me
    I want to export my fbx model from zbrush with texture .but when I import fbx to blender it's not opening. Guide me.

  • @nom928
    @nom928 7 років тому +2

    This is good for showing how you place details and use Fibermesh, but I'm much more curious about the base mesh. Did you start from Dynamesh or did you create the base in 3ds Max or similar? If the former, at what level of detail did you decide to use ZRemesher?

    • @HazzR8
      @HazzR8 7 років тому

      I would personally start from a low poly base that has proper edge-flow and loops for a face. You could easily start with Dynamesh, but you will probably have to retoplogise to get the prope ede flow before sculpting proper. ZRemesher is rubbish at creating accurate and clean edge-flow for a face sculpt.

    • @CGDreamsTutorials
      @CGDreamsTutorials 7 років тому

      For a beginner or in the first couple of years with no prior experience there are pros and cons to working with either dynamesh as a base or good topological base. Dynamesh you have to work through a stage where things look bad, eyes will take longer to look refine, and you may risk using your crucial hours of concentration getting a head done let along likeness. Its way harder to make large volume changes with dynamesh. The good thing about dynamesh is you have total freedom without edge loops dictating your free form sculpting that a pre mead good topological mesh can have, but id advice using the well built topological mesh for a likeness sculpt as it gets you onto the important stuff faster. If building a good topology mesh from scratch id recomend sculpting a basic head learning some key anatomy skull structures, then retopologize it at a very very low level, then sub d it once to produce your final base mesh. If you can get your very low mesh at 1000 polygons or just above, one level sub d model will produce a head little over 4k which is a nice balance.
      Dan

  • @Streamcatcher
    @Streamcatcher 9 років тому

    Insane, very good!

  • @ethanz7260
    @ethanz7260 6 років тому

    Can you tell me where I can find the alpha skin material you use?

  • @mlionhsd
    @mlionhsd 5 років тому

    was the final render done in Zbrush or Keyshot???

  • @ibrahimkasem107
    @ibrahimkasem107 6 років тому

    I want this base mesh to dpwnload

  • @TheSlash389
    @TheSlash389 9 років тому +25

    Very nice :). But i guess i got an epileptic shock now.

  • @Kennnyboy888
    @Kennnyboy888 6 років тому

    Thanks for the really informative video. Must admit, I've never had a much control add you on fibermesh so it was great to see you manipulate your fingers so well. Do you think that the scale of the head model in zbrush has any bearing on the overall outcome. So if my head are half the size of yours in zbrush, does that make any difference?

  • @manickam12
    @manickam12 7 років тому

    how do you fix right
    angle of view

  • @PeroPUYOL
    @PeroPUYOL 9 років тому

    He is amazing. Check out his Wolverine sculpt, too, it is top notch.

  • @rodcav3
    @rodcav3 2 роки тому +1

    Let me start by saying...your work is absolutely breathtaking...i am totally convinced you are the best Zbrush portrait artist in the industry...With that said your tutorials are really not tutorials, they are more like demos of your workflow. ..you leave so much out ..You assume everyone already knows how to use the Spotlight tool, and how to position it...you don't explain what brushes you are using and how much or how little pressure, size intensity and focal shift you are using. You also make reference to Frank Jenks gumroad sculpting tutorials and alphas but you should provide a link to his gumroad...because I searched for Frank Jenks and can't find it (The CC/subtitles reads your pronunciation as Frank Jenks). It would also help if you provided the base mesh you are using as a dowloadable asset

  • @Finklematter
    @Finklematter 9 років тому +2

    This is an amazing sculpt! I just a had a question. How are you masking clumps of hair and moving it independently?

    • @pixelartstudios2960
      @pixelartstudios2960 7 років тому +1

      he first masks the portion he wants to move independently and then inverts the mask :)

  • @TylerMatthewHarris
    @TylerMatthewHarris 7 років тому

    Damn dude. You're good. Almost as real as a scan. How much practice did it take for you to get to your 2015 skill level?

  • @albanr8028
    @albanr8028 5 років тому

    Well done !

  • @imero_13
    @imero_13 8 років тому

    Thanks for sharing this!

  • @surakotaro4484
    @surakotaro4484 4 роки тому

    What program

  • @In-N-Out333
    @In-N-Out333 8 років тому

    Do you sculpt in real life? Like with clay?

  • @klinkof
    @klinkof 9 років тому +1

    Cutting off the eye painting probably wasn't a good decision. I'd been waiting it for most.
    How much memory should be on the board to keep over 10 000K points?

    • @no_name8145
      @no_name8145 9 років тому

      Daniel Novikof what? 0o

    • @CLCNY20
      @CLCNY20 8 років тому

      Yeah, I was kind of disappointed about you skipping over the eyes

    • @jinsk8r
      @jinsk8r 7 років тому +1

      I can work with 20mil polygons easily with 16gb of memory and my ryzen 1700, fyi

  • @DestinyBreaker
    @DestinyBreaker 8 років тому

    i'm sorry but do you have base mesh (head) for share ?

    • @AllenGingrich
      @AllenGingrich 8 років тому +1

      Create one! Very simple! Start in a hard surface program, make a sphere, deform, then bring into Zbrush.

  • @vit_mcetsa
    @vit_mcetsa 9 років тому

    amazing!!

  • @mactag09
    @mactag09 5 років тому

    just a noob question. can i add more subdivision as i can? like will always use ctrl+D? and why not start subdivision 4? and also what do u mean by adding layer?..
    btw thankyou for this video. u are an inspiration to us

    • @mohamedbanni9421
      @mohamedbanni9421 5 років тому

      Yeah you can add as many subdivisions as your computer can handle.
      You should always start with the lowest subdivision because it's easier to move around features of the face and create a basic shape in lower sudbiv.
      Layers are in the layers tab under the tool menu. Layers are good because when you make a mistake you can just delete the layer instead of having to fix it.

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc 7 років тому

    How do I transfer the fine details of pores made in the zbrush to the Maya?
    The pores look beautiful in zbrush but do not appear in Maya.

  • @arbabsahi7788
    @arbabsahi7788 7 років тому +1

    ur pc specification?

  • @stradastudio
    @stradastudio 8 років тому

    Nice work when you say you like to not use symmetry on even doing fine details. How do you overcoming remembering what you did from say around the eye on the left and then working on the right do you spend quite a
    bit of time bouncing from one side of the face to the other on detail parts. That didn't appear that evident in the tutorial . Or can you retain in your own memory the steps you took to get there and just work on one side for a length of time and then repeat to a degree for the other side. Hope I didn't make this too wordy to understand.

  • @Bolaway
    @Bolaway 7 років тому +1

    Where I get those alphas to skin ?

    • @HazzR8
      @HazzR8 7 років тому

      Surfacemimic.com and Texturing.xyz They sell the full face patches that you then have to slice up into alphas yourself.

    • @Bolaway
      @Bolaway 7 років тому

      Can u help me on lighting? hehehe I finished Dumbledore actor (Michael Gambon) and i'm getting problems to understand lighting.

  • @fractalelement857
    @fractalelement857 7 років тому

    40:19 eyelashes

  • @faridelectrode
    @faridelectrode 5 років тому

    Hi Hossein where are you from ?
    and how to find basemesh head ?

    • @mohamedbanni9421
      @mohamedbanni9421 5 років тому

      There's a decent basemesh included with Zbrush called NickZ

  • @felicianomarcus6256
    @felicianomarcus6256 6 років тому

    Nice Job.

  • @gustavoduffrayer6006
    @gustavoduffrayer6006 8 років тому

    Nice job

  • @fractalelement857
    @fractalelement857 7 років тому

    37:08 eyebrows

  • @renecanal18
    @renecanal18 6 років тому

    awesome

  • @erickcrm
    @erickcrm 9 років тому

    Amazing ...thAnks

  • @jaferalbahli
    @jaferalbahli 6 років тому

    many thaaaaaanks Dear so much

  • @raffaelecastaldi1753
    @raffaelecastaldi1753 4 роки тому +1

    6 minutes to looks like him, I got 4 days and even not close

  • @DemetriosMPapadakes
    @DemetriosMPapadakes 9 років тому

    why can't you use a 3d scan or at least 3-4 2d pics from different angles to help expedite the process?

    • @kiritoxy
      @kiritoxy 9 років тому

      Dimitris M Papadakis just use it for obama / dead person mate
      lelz

    • @ByShiffy
      @ByShiffy 9 років тому

      +Dimitris M Papadakis Not everyone has had a 3D Scan made of their head, and if they did it's not easily accessible to everyone. Being able to create an identical likeness is a very valuable skill.

    • @BannedIP
      @BannedIP 8 років тому

      +Dimitris M Papadakis where's the challenge and fun in using a scan?

    • @RubbinRobbin
      @RubbinRobbin 8 років тому

      Only professional studios do scans with lots of high end cameras, and doing the base model is the easiest part of the sculpt.

  • @Sw0rdPenc1l
    @Sw0rdPenc1l 8 років тому +1

    How long is takes?

  • @adrinshams8483
    @adrinshams8483 7 років тому

    کارت خیلی درسته دادا (CG_mask)

  • @knight2battle
    @knight2battle 9 років тому

    YOU ARE MY SAVIOUR! MUACCKHH!!

  • @MR3DDev
    @MR3DDev 7 років тому +1

    I get the need for reference but for the next tutorial please load your images somewhere else, that switching made it a bit hard to watch, otherwise great tutorial

  • @-2zz122
    @-2zz122 4 роки тому

    14:45 thx

  • @Gigaloader
    @Gigaloader 7 років тому

    The nose?

  • @josera3962
    @josera3962 5 років тому

    "Poros de la piel" No puedo encontrar estos alfas en ninguna parte :(

  • @ludika_creations
    @ludika_creations 4 роки тому

    That was not a base mesh. From the beginning, it already looked like him.

  • @jamilrza742
    @jamilrza742 9 років тому

    super!

  • @snowman1722
    @snowman1722 9 років тому +4

    A very good model and timelapse, but the tutorial has a lot to be desired. For people studying a head, they need to understand how to translate what they see into 3D. Simplifying shapes into simple polygonal structures, paying attention to angles and contours, defining planes with shadows and highlights, judging depth and the distortion of focal length on the camera, etc.

    • @dxthakid4727
      @dxthakid4727 7 років тому

      snowman yeah it's pretty challenging to
      take a simple shape and model it into a complex shape like George Clooney

    • @Sean-kp6pi
      @Sean-kp6pi 7 років тому +5

      I don't think this is meant to be a beginner tutorial or even a tutorial at all, rather an explanation of his workflow over a timelapse. He has in-depth stuff on the gnomon website.

  • @breakingzera
    @breakingzera 4 роки тому

    It’s just me or the jaws of actual george clooney are
    slightly larger than in the model. But good job anyways bro

  •  6 років тому +1

    ArtStation good my friend , like and subs ,

  • @jokesterthemighty227
    @jokesterthemighty227 6 років тому

    Well at least you didn't have cg peers open in this one

  • @mahsah9429
    @mahsah9429 4 роки тому

    اموزش فارسی نداری؟

  • @alexsusama
    @alexsusama 4 роки тому

    epileptic shock

  • @Sludgee9
    @Sludgee9 7 років тому

    Nose is wrong. The tip is far too round, makes a big difference to the entire look of the face.

    • @sasaha8389
      @sasaha8389 7 років тому

      LuciferTheWonderChicken well he did his best in sculpting the head :P i cant even do that

  • @mcguiganmotion
    @mcguiganmotion 5 років тому

    I'm sure the technique is good but the flickering is totally unwatchable.

  • @Sw0rdPenc1l
    @Sw0rdPenc1l 8 років тому

    Now do the same thing but in Blender

  • @murdocklesban6836
    @murdocklesban6836 4 роки тому

    Q feo trabajar así en ZBrush blender es superior en eso

  • @elemar7365
    @elemar7365 9 років тому

    Too much focus on detail realism killed the expressive reality of your model.

  • @szymonszymon5007
    @szymonszymon5007 4 роки тому

    switching between zbrush and refs - extremely annoying

  • @olimszecsody
    @olimszecsody 7 років тому

    I hate this meadiastar!

  • @Raziaar
    @Raziaar 5 років тому

    This is unwatchable because of the flashing.