Tips for creating 3d Characters (Blender, Zbrush) Part 1 - Blockout

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 151

  • @Synapticsnap
    @Synapticsnap 7 років тому +13

    Thanks for sharing! This is Brilliant for stationary Character design.
    Question: Can this method also be used in Animation after Sculpting and Retopo?

    • @RicoCilliers
      @RicoCilliers  7 років тому +8

      hey thanks :) Yes absolutely. This workflow can accommodate rigging and animation. Rigging would typically come after Retopo yeah.. I might do a sort of "bonus tutorial" on that, although my rigging skills are not very awesome ;)

    • @Synapticsnap
      @Synapticsnap 7 років тому

      Cool Thanks for the info and the tutorials. I really appreciate you content makers.

    • @viniciusduarte9892
      @viniciusduarte9892 7 років тому

      Rico Cilliers What program do I use for this to become an animation? And after that done, can I do ALL the moves?

    • @RicoCilliers
      @RicoCilliers  7 років тому

      Vinícius Duarte this can be animated in Blender, after it has been rigged with animation bones and controls (also in blender) :)

    • @viniciusduarte9892
      @viniciusduarte9892 7 років тому

      Rico Cilliers Thank you! When the second part of this video come out?

  • @joestubbs6444
    @joestubbs6444 7 років тому +1

    Wow hey man don't be so hard on your self. Your form is really solid. Everytime you did a merge or something out of context you say sorry. I love what your doing. Keep it up

  • @Jakobob
    @Jakobob 7 років тому +1

    The state of not knowing what to do next, and in which order is exactly the state i'm at, so this video was exactly what i was looking for. Thanks a lot, and keep up the great work!

    • @RicoCilliers
      @RicoCilliers  7 років тому

      thats great to know! thanks for watching, I'll post more stuff soon

  • @Hyper5nic
    @Hyper5nic 7 років тому +1

    Thank you for creating this video Rico.
    From 3:17 and on is the most interesting tip that myself and most beginners will benefit from.
    Have a wonderfull year and keep up the good work!

  • @thecartooncynic
    @thecartooncynic 7 років тому +1

    Believe me, this is not boring, I am learn a lot in this video :)

  • @basselabdulkhalek7021
    @basselabdulkhalek7021 5 років тому +1

    Your video is full of great tips
    You just filled the gape between beginners tutorials and dump speed modeling

  • @MasterHumanVideo
    @MasterHumanVideo 6 років тому +1

    Simply in awe of your skill!!
    And, I'm only 14 minutes in to this video, but I appreciate how you're laying out the workflow as an artist.
    I'm only a month into 3D modeling but I can tell this is going to be a key reference video series.
    Thanks so much pal!

  • @grapper191
    @grapper191 7 років тому +1

    Rico, you're realy smart! thanks for sharing. this the easiest character blocking method I ever seen.

  • @donvanvalkenburg6121
    @donvanvalkenburg6121 7 років тому +1

    Nice workflow tutorial. I am looking forward to part 2

  • @tassoskyriakopoulos6168
    @tassoskyriakopoulos6168 7 років тому +2

    Thank you for this! I learn a lot by watching you work!

  • @mateussalviano3439
    @mateussalviano3439 7 років тому +1

    Definitely using this blockout trick, thanks for sharing Rico.

  • @thestalwartactor7701
    @thestalwartactor7701 6 років тому +1

    Just wanna say man. You have helped me sooooo much more than other youtube blender tutorials. Please keep it up. :)

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN 7 років тому +5

    Cool first video, nice editing and nice flow. Keep it up!
    ...plus nice model ;)

  • @belajb
    @belajb 7 років тому +1

    your website gallery is very beautiful...thanks for sharing!

  • @jakubklecki2963
    @jakubklecki2963 7 років тому +1

    Great video, I'm so glad that I have subscribed to your channel! Looking forward to part 2 :)

  • @dgardnerbluebot8978
    @dgardnerbluebot8978 7 років тому +1

    the way you sculpting this model seems like the best way for me, I will like to see more of this.😁

  • @joebuehrer
    @joebuehrer 7 років тому +1

    I am so looking forward to this tutorial series!

  • @maximvelichkin3299
    @maximvelichkin3299 7 років тому +2

    This is a great tutorial! Looking forward the second part!

  • @i8ET
    @i8ET 7 років тому +1

    You're so inspiring, thank you so much for making this series :)

  • @georgew8305
    @georgew8305 7 років тому +1

    Rico you're an amazing artist dude, thanks for the tutorials

  • @YousifPhotoshopTutorials
    @YousifPhotoshopTutorials 7 років тому +1

    THAT'S THE BEST VIDEO I HAD SEEN EVER ♥ MY THANKS FROM ( EGYPT )

  •  7 років тому +2

    Thank you so much!!! Before I saw this tutorial I always started with a single object. Now I know better. ;)

  • @ThatsPety
    @ThatsPety 7 років тому +2

    oh heck yeah! I've been waiting for this one!

  • @diegokrasi4826
    @diegokrasi4826 7 років тому +8

    Thank you Rico for sharing your knowledge! Keep uploading videos!!

  • @kindanoyzy
    @kindanoyzy 7 років тому

    Ready good tutorial, I don't often listen to every word said in a video explaining something but here i paid more attention then normal 👍

  • @ukmonk
    @ukmonk 7 років тому +1

    Great video and love your work. 👍🏻👍🏻👍🏻

  • @Sabbirsahebmax
    @Sabbirsahebmax 7 років тому +4

    amazing ... waiting for part 2 .

  • @rayishido4611
    @rayishido4611 7 років тому +1

    Thank you Rico for sharing this video! Keep up the good work ;)

  • @naadlos
    @naadlos 7 років тому +1

    Perfect tutorial and exactly what i needed right now! Thank you for this :)

  • @crushedstudios2384
    @crushedstudios2384 7 років тому +1

    I would like to see more of you doing the blockout method tutorial

  • @drenis2
    @drenis2 7 років тому +1

    Awesome, really educational :D

  • @basselabdulkhalek7021
    @basselabdulkhalek7021 5 років тому +1

    So much love and respect bro

  • @jtasarkan7088
    @jtasarkan7088 7 років тому +1

    Finally a blender tutorial with facecam xD

  • @RedEyedAlain
    @RedEyedAlain 7 років тому +2

    very interesting techique I definitely need to tey this now :) thank you

  • @Julz437
    @Julz437 7 років тому +1

    Ek hou van jou werk!! 👌Thanks for the tips I just started with blender and can't wait to learn more..

  • @JayTailor45
    @JayTailor45 7 років тому +2

    Thank you so much brh , I can't wait for zbrush part 🤗🤓

  • @pIatyperson
    @pIatyperson 7 років тому

    Can't wait for the next installment 🙌

  • @crushedstudios2384
    @crushedstudios2384 7 років тому +1

    this is a request of a lifetime...can you please make a video creating a full character using the "blockout" method? adding simple shapes together to make one object. please this would mean a ton to me nice video ✌️

  • @oliviernoel5916
    @oliviernoel5916 6 років тому +1

    Thanks a lot, Rico !!! Amazing !!

  • @viniciocordero75
    @viniciocordero75 7 років тому

    Great video, learning a lot. Could you please tell me what happened at 9:06 ?, when adding the cube for the ear, it seems (I'm a noob so not really sure) like the pivot/origin/orange dot moves from the center of the cube to the center of the head, it looks like the cube is still selected while showing the origin at the center of the head, before using the mirror modifier, so it would mirror the ear as expected. Thanks man you are amazing.

  • @ghua
    @ghua 5 років тому

    excellent blockout tutorial, thanks!

  • @princesaaidyohannes6925
    @princesaaidyohannes6925 6 років тому +3

    Great Video Thanks for making it.

  • @maximvelichkin3299
    @maximvelichkin3299 7 років тому +1

    Great tutorial! Thank You very much!

  • @maryktalesandtells6931
    @maryktalesandtells6931 7 років тому +1

    dude how do you that.amaizing .........from kenya and i lovee this tutorial.how i wish you could have just went through the basics during the tutorial but i love it

  • @delent4011
    @delent4011 7 років тому +8

    thanks keep making blender vids, thanks

  • @Cross40Productions
    @Cross40Productions 5 років тому +1

    Your character ended up looking similar to Dave Bautista in stuber lol very cool :)

  • @RiaanMarais
    @RiaanMarais 7 років тому

    Great tutorial Rico!

  • @CherylynnLima
    @CherylynnLima 7 років тому +11

    wish you hadn't skipped the nose!!! but i'm loving this tutorial

  • @_Shinique
    @_Shinique 7 років тому

    What is the reason for triangulating the mesh if we are just going to dynamesh it in Zbrush? 20:21 Can I skip that step?

  • @BlueBiscuits03
    @BlueBiscuits03 7 років тому

    Rico, do you have an industry experience? And if so, what companies have you worked for, and what was your job?

    • @RicoCilliers
      @RicoCilliers  7 років тому

      I'm what you'd call a professional freelancer.. that means I never really work permanently "In-house" in any large studios. That said, I do have experience working for a few larger game-studios as a character artist, and I've done modeling and animation work for many smaller studios. Right now I'm working as a freelance character artist for InXile entertainment :) I also do quite a bit of work for this local animation studio: bugbox.co.za/

    • @BlueBiscuits03
      @BlueBiscuits03 7 років тому +1

      Thank you for answering! I like this workflow as very quickly you see what the character is going to look like. I had a feeling you had industry experience just from the quality of your work, it's outstanding :)

  • @shambach
    @shambach 7 років тому +1

    dude.. you're fuckin awesome!! make more of these!

  • @detrickwortham688
    @detrickwortham688 7 років тому +1

    @5:59 how did you add all of the verts to your mesh? I would really appreciate the help, your video has taught me so much that i needed to start making my own characters (I'm green if you couldn't tell)

  • @cecilff
    @cecilff 7 років тому +1

    Love your work man! I was just wondering about your insights of the blender sculpting tools. I know people prefer Zbrush in general, but I would love to hear your opinion as a Blender artist. Keep it up!

    • @RicoCilliers
      @RicoCilliers  7 років тому +1

      Hey thanks! :) Yes Zbrush is generally considered to be the very best sculpting application available... That said, when it comes to pure sculpting, there's not much that separates Blender from Zbrush. Both support tablets, both support some form of dynamic topology, and both have commonly used features such as masking and advanced brush control, matcaps, and geometry manipulation tools. The biggest difference (for me) is that Zbrush has way better performance once your mesh goes above say, 2 million vertices (although in this tutorial it doesn't go that high even). A character like the one I'm doing is actually really easy to sculpt in blender, the only reason I don't is because I'm more familiar with Zbrush's sculpting tools specifically. (I do all the other stuff in Blender) If you want to see blender's sculpting tools in action, consider checking out this awesome channel: ua-cam.com/channels/fjswDVU0XHyBN7UFG0Mi5Q.html

    • @cecilff
      @cecilff 7 років тому

      Thanks a lot for your answer Rico! Yes! Yanal Sosak is really good too! I
      will check his channel and will follow the rest of this series which
      actually, have me pretty excited about! Keep it up, and the best for
      you!

  • @GMEFAM
    @GMEFAM 7 років тому +1

    Can you make the character move or after sculpting ..or do you have go on edit mode

  • @snowwarden3711
    @snowwarden3711 6 років тому +1

    great video thank you :)

  • @nielsvdmarel
    @nielsvdmarel 7 років тому +4

    awesome!!

  • @jimpostier1113
    @jimpostier1113 7 років тому +1

    Fantastic tutorials! Maybe the 3rd video will discuss this, but I would really love to learn your workflow when importing back into blender. I wonder if you export a normal map and low poly from zbrush or try to import the crazy hi-poly and bake it within blender. I really can't find info on this other than old goZ/goB tutorials ...and are zbrush UVs compatible with Blender? I have failed at these imports dozens of times :( Thanks!!!

    • @RicoCilliers
      @RicoCilliers  7 років тому +1

      Hi, thanks for your feedback :) I'm actually cutting the next videos together right now, I'll make sure to include some extra info about how I export it back to blender.
      Also, as for UVs, I generally do those in Blender, as I'm not 100% comfortable using Zbrush for UVs. Normal bakes and AO bakes are done in blender as well, unless the zBrush sculpt is so heavy that it cannot import, if that is the case I use xNormal for baking. I'll be covering that stuff in future videos. :)

  • @meijinsigma8913
    @meijinsigma8913 7 років тому

    A new way of modeling I would like to see more from you and learn too, also would it be ok I give mention for using this method?

  • @Anuarty
    @Anuarty 6 років тому

    Can you tell me what u did at 4.53?

  • @scottlee38
    @scottlee38 7 років тому +1

    looks cool!

  • @seasidesmoke435
    @seasidesmoke435 7 років тому +1

    at 5:15 how to you get that object still there with the wireframe around it??

    • @RicoCilliers
      @RicoCilliers  7 років тому +1

      you mean the subdivisions? just select a cube and press CTRL+2 to subdivide it twice, then press TAB to go into edit mode, and it should behave like that.

    • @seasidesmoke435
      @seasidesmoke435 7 років тому +1

      thank you I was confused at first lol

  • @NywlMac
    @NywlMac 6 років тому +1

    DUDE!! I'm struggling to be able to do with a full finished character what you can do only in blocking Haha

  • @YukoValis
    @YukoValis 7 років тому +1

    Thank you for this ^^
    I have one question. I rather use the blender sculpting. Do you still advise joining everything to a Boolean?

    • @RicoCilliers
      @RicoCilliers  7 років тому

      generally yes :) but things like arms and legs can be sculpted in detail, and only joined to the body later... this is so you can hide them to work on the torso more easily. same goes for any body parts really. I like to divide them into: torso, legs, arms, hands, head

  • @AF-bc8vr
    @AF-bc8vr 6 років тому

    I've seen some blender sculpt from u as well, would u prefer that over zbrush?
    Thanks for sharing

  • @winfulbagyl-bac8877
    @winfulbagyl-bac8877 7 років тому +1

    I just became a huge fan😎😎😎😎

  • @TheBaconBootsShow
    @TheBaconBootsShow 6 років тому

    God, I wish you had the keyboard shortcuts you use show up on screen

  • @zXBananaGamingXz
    @zXBananaGamingXz 7 років тому +1

    why do you convent all of the polygons into triangles? im just curious

    • @RicoCilliers
      @RicoCilliers  7 років тому

      That's just a precaution actually. I think it's not always necessary. The reason for doing it is that Zbrush sometimes has errors when you try to import a mesh which contains Ngons. (it will have some holes and artifacts) so I like to convert my meshes to triangles before exporting.

  • @tm2studio
    @tm2studio 7 років тому

    4:52 How you subdivide the cube?

    • @colindrost4886
      @colindrost4886 7 років тому

      It's a modifier called 'subdivision surface'

  • @adnansamol8464
    @adnansamol8464 7 років тому +1

    nice broda

  • @TyLovePie
    @TyLovePie 7 років тому +1

    I know i am 4 months behind but I was really hoping you could tell me how you get that tool with the box around your objects you use at the beginning around 5 minutes in.

    • @RicoCilliers
      @RicoCilliers  7 років тому +2

      It's pretty simple :) All you need to do is add a normal cube, then press CTRL+2 (This will subdivide the cube twice, making it look smooth and rounded like a sphere). Then when you hit Tab to go into edit mode, it should display like in my video. (The "box" around the object will be the original cube's vertexes.)

    • @RicoCilliers
      @RicoCilliers  7 років тому +1

      You can also add other modifiers in the modifiers panel, and the original cube vertices will still be visible unless you apply the modifiers. In my case, you can see on the right side of the screen at 4:59 that I have a subdivision and mirror modifiers enabled. (but since I didn't apply them the original cube vertices are still available in Edit mode.)

    • @TyLovePie
      @TyLovePie 7 років тому +1

      Rico Cilliers thank you for your quick reply! This is a big help in speeding up the process. By the way if you were interested in making a video explaining which "tools" you use to speed up the your process I would totally watch it!

    • @RicoCilliers
      @RicoCilliers  7 років тому

      I'll see if I can make a video about that sometime, sure! thanks.

    • @TyLovePie
      @TyLovePie 7 років тому

      Awesome thank you!

  • @thedragoncorpse6403
    @thedragoncorpse6403 6 років тому +1

    hey pal can a full body character designed from blender be integrated with a java code to make an Artificial talking assistant ? any idea? or are these just for cartoons and animated movies?

    • @RicoCilliers
      @RicoCilliers  6 років тому

      it can probably be done, but I only have experience making the character itself. any kind of coding or integration with external software is beyond my knowledge. I'd say the best way to research it is to look at game engines like Unity or Unreal. chances are there is a way to do it with those types of applications.

    • @thedragoncorpse6403
      @thedragoncorpse6403 6 років тому

      u mean i just use unity or un real engine to build my character rather than blender?

  • @ThePigmeos
    @ThePigmeos 7 років тому

    Can u do a tutorial about render compositing

    • @RicoCilliers
      @RicoCilliers  7 років тому

      +Miguel Octavio Rdz Salas sure thing :) I'll probably do one soon

  • @kewkumbgamesofficial6834
    @kewkumbgamesofficial6834 4 роки тому

    can anyonr tell me what that method is where he like automatically squares out the edge of the shape ? It is like some sort of....bevel or edge loop method? I can't tell how he does it.

    • @kewkumbgamesofficial6834
      @kewkumbgamesofficial6834 4 роки тому

      I also noticed he goes from cube...then.. sub divides but has the cube shape to reform? Why choose this instead of just sphere?

  • @aleynaaki
    @aleynaaki 5 років тому

    Which keys are you pressing?..

  • @zorasayshello5226
    @zorasayshello5226 7 років тому +1

    Do you use a mouse when you model?

    • @RicoCilliers
      @RicoCilliers  7 років тому +1

      hi, yes I do :) although I'll be switching to a tablet for scultping

  • @dawnvantd
    @dawnvantd 7 років тому

    thank you! :D you are amazing

    • @RicoCilliers
      @RicoCilliers  7 років тому

      my pleasure ^_^ thanks for watching

  • @sannazdev8591
    @sannazdev8591 7 років тому +1

    which command did you use at 4.50 minute?

    • @RicoCilliers
      @RicoCilliers  7 років тому +1

      press CTRL+1 to subdivide once, CTRL+2 to subdivide twice, and so on :)
      (don't use the numpad numbers, use the ones a the top of the keyboard)

    • @sannazdev8591
      @sannazdev8591 7 років тому

      OK, thank you very much

  • @MatheooPL
    @MatheooPL 7 років тому +1

    how can i turn on this black lines ???? for modeling

    • @CherylynnLima
      @CherylynnLima 7 років тому

      Try adding a subdivision surface modifier under the wrench icon

  • @hasan_0.0.7
    @hasan_0.0.7 6 років тому

    very good

  • @wizardjo
    @wizardjo 7 років тому

    Hi Rico! ¿do you work via freelance? Thanks.

  • @Dwornlk
    @Dwornlk 7 років тому +8

    5:50 >:D

  • @---fq2kd
    @---fq2kd 4 роки тому

    a lot of videos in the playlist are deleted and limited access

  • @cabmex
    @cabmex 7 років тому

    I wish I was at this level. It's not easy

  • @munafbombaywala4643
    @munafbombaywala4643 7 років тому

    How much you earn by animation

  • @paraisoenllamas
    @paraisoenllamas 7 років тому

    thanks you!

  • @hasan_0.0.7
    @hasan_0.0.7 6 років тому

    nice

  • @romanfedorkow2606
    @romanfedorkow2606 2 роки тому

    👍

  • @epsilon1456
    @epsilon1456 7 років тому +6

    South Afrian?

    • @RicoCilliers
      @RicoCilliers  7 років тому +4

      Yes :) I live near Pretoria

    • @AnthonyJones_Linuxson
      @AnthonyJones_Linuxson 7 років тому

      From SA myself...been wondering how to approach this kind of workflow. Busy with my own character for a kids animation short. Discovered Blender recently, so still learning. Kudos for the cool video

  • @93riro
    @93riro 6 років тому

    5:50 oww, dutch

  • @zorasayshello5226
    @zorasayshello5226 7 років тому

    Looks like Magness burnsides

  • @lorenzgreggcaballero926
    @lorenzgreggcaballero926 7 років тому +1

    men show the keys ur using.

  • @tanvirlabib9341
    @tanvirlabib9341 6 років тому +1

    How old are you ?

    • @RicoCilliers
      @RicoCilliers  6 років тому +1

      I was 22 when I made this video. I'm 23 now

    • @tanvirlabib9341
      @tanvirlabib9341 6 років тому +1

      I like you because reply me

  • @yasintoprak3014
    @yasintoprak3014 7 років тому +1

    yo are awoseme

  • @ooopppp1
    @ooopppp1 7 років тому

    i.imgur.com/3VwGpLq.png
    this my third sculpting in blender ,I'm 2 weeks in blender now and I'm mor into sculpting than modeling ,but my problem is whenever i sculpt or model something i don't know how to texture it ,great vid btw

  • @alexisbass6982
    @alexisbass6982 7 років тому +2

    Hey Rico, I'd like to know if I could contact you for a project that's coming together! I emailed you before about 2 months ago but no reply was received. (:

    • @RicoCilliers
      @RicoCilliers  7 років тому

      Hey Alexis, my apologies, please feel free to send me your mail again, I'm afraid my inbox gets pretty hectic at times, I could have missed it easily. Sorry about that, do send it again to rico(dot)cilliers(at)gmail(dot)com

    • @JamesDeal1982
      @JamesDeal1982 7 років тому

      Rico Cilliers You should remove your email now.

  • @GameDevAraz
    @GameDevAraz 7 років тому

    Meditate

  • @yasintoprak3014
    @yasintoprak3014 7 років тому +1

    sculptıng just a way to waste of tıme