Funny story ... my oldest brother got the original AOE 2 Age of Kings when he was around 12 . I was 5 at the time . I used to play that game nonstop and I would always play as the Teutons . Here’s the plot twist .. I never actually CHOSE them .. they were defaulted as the civ before you chose any other one . But at the time, I was so young and naive, that I thought that the Teutons were the only civ I could choose lol . Funnily enough, the enemy was always the same as well, the Goths . I spent my first 2 years playing this game as a Teutons player, fighting the Goth computer, EVERY SINGLE GAME .. good times ! I later found out I could choose a different civ when I got the Conquerors expansion when I was 7-8 . I’m 25 now, but definitely like the idea of coming back to the Teutons, which can potentially be competitive now . It feels like I’m coming home !
Lol, andd I downloaded the trial version for the conquerors (I was 10 or 11 with no chance of buying the game), so I played Aztecs for 1-2 years, every time. And I want them to be buffed haha.
@@raynightshade8317 Indeed, they are quite well-balanced across the board. I think bilythebest is saying they're good unless someone counters you with archers, but IMO you never play Teutons with just one unit, but using the plethora of options they have. Opposition brings archers to counter your Teutonic Knights? No matter, bombards and elite skirms just entered the chat.
When this game first came out Teutons had +5 range on their TCs, since nerfed to +5 LOS. Every game was a Teuton TC rush, to the point you would see "No Teuts" in all the game descriptions. It was unstoppable.
@@jurgnobs1308 I have painful memories of raids vs teutonic villages, only trebs worked really. One of the best OP exemples is the first version of Conquerors, Koreans have a 12 range Siege Onager and a 9 range War Wagon, who costs only 80w and 60g. Once Castle Age reached in just correct conditions, just impossible. It was nerfed quickly with patch.
Celts got both Siege Onagers and Paladins too, but Celts dont get bloodlines or plate barding armor, but on the other hand Teuton Paladins dont get Husbandry while Celts do.
When I was younger maybe like 6 or 7 I used to have a green reflective cape that I'd wear everywhere thinking I was a green Teutonic knight. I would sit on my dad's lap and watch him play age or play age myself
teutons are a rediculous civ overall, their only problem is none of their strengths are good against archers, and archers literally dominate AOE2 at every level; this was true back in original, it was true in HD edition and it's definitely true now with the "eh" melee pathing in DE. I mean hell, just look at japanese, they have an absurd infantry bonus of 33% faster attack speed, and yet every time you see japanese used, they just make arbalest. If infantry/archers/cavalry were better balanced in AOE2, i think you'd see the teutons be a top tier civ, but they just arent. Archers are super OP, cavalry is in the middle and infantry is generally crap.
Siege Onagers easily counter archers, Ironclad is nice as well because Eagles don`t kill them nearly as easily. That is against Mayans ofc, but since I only play against mayans its all I can talk about, it might not work as well against briton archers.
@@johanbee8757 boyars are as good as dead against pikes/halbs, do you know what their bonus damages are? it's the difference of 22 bonus damage versus 20 for pikes, and then 32 bonus damage versus 30 for halberdiers. don't get me wrong, paladins are great, but OP wasn't wrong that archers dominate. plus, boyars aren't great against archers considering they don't get extra pierce armour
I've been playing Teutons since always. Tried em all, but I always ran short on food early, always loved my castle and tower walls, and loved the option to just purely run tank infantry. Always used the same formation of Rams to take on the archers, Spears for meat, Skirms to actually kill the archers, and the remaining army of just RoboCops. I'm not very good, but if there's no rush, I did pretty alright over the years. Once the army is build, they just run over things, it feels fantastic. Also sniping mangonels and enemy barracks with monks feels really good. Played my brother the other day, and he lost his gigantic cavalry army thinking there was only ..one castle. Nope, 3 fully garrisoned castles filled with beef knights and 4 towers filled with Skirms. It was D Day with horses, man. Just captured the Rams and sent them back. Felt amazing.
Ah, it takes you back to a time when before attacking the enemy, you'd wait to build 40 paladins and no siege weapons. I never understood why the rest of my family run down buildings with cavalry.
15 years ago, Teutons were my favorite civ because I liked the look of their bombard towers. Also, I played the game like a city builder and I didn't get the point of those seemingly little bonusses the civs have. Those times...
Around 2000's I played Teutons often, that and Franks. I loved their OP special units and they looked so bad ass with gold cloaks on (I always picked yellow). Nice to hear they're buffed!
Barbarossa campaign is still my favorite so I always have a soft spot for the Teutons. Converting Persian 60 War Elephants and 60 Paladins on the last scenario of that campaign is still the highlight of my aoe2 career :D
My Teuton story, well I pretty much only play them but the best game was a 8 player game with 500 pop with 4 teams of 2. I figured the best way to win was with a wonder so i went for it and surrounded it with castles thanks to my ally slinging me stone. Once I got 8 up I just filled them with elite teutonic knights and waited while slinging my ally who was byzantines. By the time the rest of the players banded together to take me out my ally was nearing a 500 pop Cav army they did their best to keep hidden and valiantly slowed them down with. Came down to the last few seconds where I ungarrisoned over a hundred elite teutonic knights that flooded the enemy lines and created enough bumping that no one could get trebs in to hit the wonder. Their cooperation ended up being their downfall as the knights held the lines between the castles against hoarders of cav. Oh ya the super monks sitting at the foot of the wonder helped too, so much healing.
4x2 in a crazy 500 pop game that turns out as a 'defend the wonder' onslaught? Love it!! I've watched so many pro games, I'm aching to see more of the epic battles of this scale rather than the same perfect build micro games of the pros. I'd love a 2v6 (2 pros vs 6 average players) with maybe a 20 minute truce.
Lithuanians don't care about the extra armor, so the bonus is basically moot for Teutons, so them going for heavily armored units against Leitis would be a terrible idea. However, the Lithuanians do not get plate barding armor, or siege engineers, so they are in trouble against proper counter units and siege from Teutons. Honestly though, I'd give a slight edge against Lithuanians due to +150 food in Dark Age, but if they fail to do a successful raid and let the Teutons boom, they might be in trouble, because later on the Teutons have better economy advantages. Cheaper Leitis are nice though, not gonna lie lol
Yeah I think it was the early versions of AoK in 1999 but got patched quickly as you could douche someone without them being even able to shoot back at your TC lol
Yeah and by the time Crenellations is researched, it’s too (Tue) late on the game for it to break anything but would provide nice defense for all their farms.
I've always been a teuton fan. Back in the OG when I first started I would build a fortress with walls, towers, castles, seige onagers, and trebs (with teutonic knight of course) and just play around letting the 7 AI try and seige against me. Now I get to play with my mates and have to try and fight all these archer 😅
I'm hype too. I played Teutons back in the day, too. Loved their great economy, fully upgraded paladins and siege onager for black forest. Also when you said that Teutons have "always had" Ironclad, *I* know you meant since the release of Forgotten Empires, but not all your viewers will!
Teutons are and always will be my favorite civilization. My dad introduced me to AOE when I was in middle school. He was a teacher and had a back room of computers that he would let students play on. I loved the whole medieval combat thing, and he said I'd be interested in this.... but it was rated T... oooooh... don't tell mom. I was the best among my friends, and as a 6th grader, I would beat 8th graders in 1v1s as Teutons. It wasn't until they did a 3v1 that they could kill me. After that, I experimented with the Teutonic Knights because I love the slow, tanky, heavy-hitting caped crusaders, and I found that they won every melee matchup outside of Elephants until Conquerers came along and introduced Aztecs. I always employed an unorthodox strategy of never using walls, and only defending my base with towers, castles, and a small army. I always came at people with a TK/Paladin army and swept through their entire base like God killing every firstborn egyptian in the old testament. Fun times.
Teuuutons have always been one of my favourite civs because tower rushes are the only early game aggression I've ever been any good at. And as s kid I always thought it was cool they had unmounted Knights
I've never used Teutons until this patch and decided to give them a try when I saw the patch notes and have won done pretty well (went from ~1150 to 1220 ELO on the 1v1 ladder in a couple days) with my only loss being due to bad unit composition choice. I think they're pretty legit now at my ELO. The knight line serves as the backbone once you hit Castle Age and then you mix in onagers/skirms/TKs/halbs as needed, boom with your farm/defensive bonuses, and get more map control with the castle range upgrade. If you win the race to imp and start taking down castles behind your boosted castle range with your slow but menacing army in position defending trebs/bombard cannons, it's very effective. My strat has been try to get to castle pretty quickly to pump knights and add TCs, going with archery range and blacksmith as my feudal age buildings and building stables on my way up. This is enough to repel most aggression and leaves room to add a tower with free garrison bonuses and murder holes/fletching if you're getting a ton of early game pressure. A good civ for players that like to play defensively but probably boring for those that don't.
Fast Castle is a solid approach for Teutons, not so much for the Unique Unit, but those defensive buildings *almost* don't need walls to keep you safe.
At 1:50 you do the disclaimer that the game ISN'T played with the new teutons, though your title suggested the game would be played with them. The clickbait was totally unnecessary, I was gonna watch the video if it said something like "Some thoughts of new patch + pre-buff play with MbL". This clickbaiting just gave be a bad feeling.
Teutons are a great civ. I have been playing them a lot when I started: I am happy they gave them some buffs. Thanks for all the contens T90. You're doing a great job and it helps me playing better
Back in the early 2000s i dressed as a teutonic knight for school carnival (germany). My grandma sewn me the whole costume, never guessed i would still play the game in my mid 20s...
I went teutons yesterday in ranked and if u have teutonic knights and pala ur almost unstopable especially once you get crenelations because then they outrange bombard cannons...
I used to pick Teutons a lot as a kid. I loved the architecture and the look of the castles. I started off playing the demo and that only had the Aztec campaign. Then for my 9th birthday (I'm 27 this year), I got the box pack with AOE 1 and 2. And the first campaign I played was Barbarosa. So in that game I created the Teutonic knights and sent them to attack the orange civ across the bridge to the west of your starting base. So I sent like one or two Teutonic knights to their base to attack and they got separated. One of them was attacked by spearmen, like 5 of them I think. This beast took on 5 men, 5 soldiers, and massacred them all. Back then I didn't know anything about armour and HP etc. But I could see that their attack was crazy high compared to the other units. Anyways this was the reason I liked the Teutons. Architecture and the Teutonic Knights. Also, Teutonic Knights looked the coolest. That cape.
I've always argued that Teutons were never "bad", but that it requires far more skill for similar results. Specifically because it requires this mixed arms strategy of having multiple unit types to be effective. It is far easier to just mass with a more focused strategy, thus most players, even pro players, are going to gravitate towards those strategies. It reminds me of the mech type of play you see in Starcraft. Mech requires a perfect balance of several unit types to be effective, and without it, it just doesn't perform well. Though when you have all the pieces together, you got your mangos, your TK's, your paladins, then ye it is a force to be reckoned with. I don't have a "story" really, as I didn't play a ton of AoE early on and was only super casual with the game, but to me Teutonic Knights were kind of "The" embodiment of medieval warfare. A heavily armored swordsman. Being trained from a stone castle no less. Sure, masses of spears and pikes may have been more historically correct, but I'm pretty sure the vast majority will think of an armored swordsman when thinking "medieval warfare".
I just played Team Arena (where I think they shine more than a lot of other game modes) and after the game I was comparing Teuton Paladin to generic (khmer) FU cavalier. The Teuton Paladins are nearly twice as good in melee as a generic FU cavalier as the Paladin needs 11 hits to kill compared to the cavalier which needs 20. Super strong team game civ. Maybe even the 2nd best pocket Cav civ now after Lithuania.
Most good Goth players can still outproduce Teutons when both ecos are even and the goth player techs into Hand Canoneers. Every option the Teutons have is expensive, and their strong boom usually isn't substantial enough to ever beat the Goth discount. And this isn't even considering how much better goths are at rushing now.
12171010011010 It depends to some extent on the map. The goth can only tech into hand cannon in imp, so the teuton would probably be on the offensive from the moment his TKs number in the two digits in castle age. Unless it was an open map, in which case the goth could potentially swarm the teuton base from multiple directions at once, negating the concentrated knight deathball so long as pikes are mixed in to deal with cavalry. On a closed or easily defended map, even hand cannon & halberdier is a dicey bet due to slow hc production times and ironclad siege onagers likely to wipe out the halbs the moment they get too close to the TKs.
The thing about Teutonic Knights is, they are very expensive and slow, even when Teutons are given freedom to boom. In castle age, goths can get away with teching into a few different units if they know Teutonic Knights are being made, and Teuton strategies are usually very telegraphed, because if they don't want Teutonic Knights they do not really need Castles until later in the game. Against Goths both options are pretty unfavorable, with the game plan usually being to wait until you can get Seige and put infantry in the frontline, which works well until Goth production becomes too strong or they get lucky with some bombard canons. It's not a onesided matchup, but too many people think that having lots of armor suddenly makes you counter infantry civs.
Going house + palisade wall with fast castle and then investing heavily to upgraded mangonel and teutonic knight line seems pretty good "noob strat" after buffs. Mangos does the killings of archers and enemy mangonels and teutonic knight just camp next to them to keep them safe from melee and rams. Then add more upgrades and few trebs in imp and wreck enemys base from distance.
When I was a kid me and my friends played on an internet cafe a lot of Age of Empires 2 - The Conqs and we picked Twotons a lot because of the free Murder hole things and our meta was fast castle and drop castle in enemy base. Of course 90% of the time was a Daut castle, but we were kids what do you expect? :)) Fun times, I hope this buff will make Twotons a more competitive civilization and high level players will pick them more. It's happening with the Byzantines, we already see them play way more in Red Bull Wololo tournament than before, so in the future I hope to see more Twotons!
When I was a youngster and used to play a lot vs bots, I liked to pick (green=3) Teutons, giant, fortress, regicide and that way I'd always win 1v7 hardest with no problems, basically holding the fort with towers and teutonic knights and committing regicide with trebs and paladins. Now when I try this, I seem to get zerged too fast, even with the fortress and it doesn't work! Idk if the bots got stronger or if my old man reflexes are just too slow to keep my teutonic knights out of mischief. I do not enjoy coming not first vs bots. I think this is why old people can be grumpy and hate technology. Don't ask me how I came to this conclusion.
When I first started playing (back in my teens) I loved Teutons. Even today, I still love Teutons. Only problem is I am VERY bad at this game. Some of the Low ELO legends would give me a run for my money.
Please let me know if the HD edition also receives these updates. Unfortunately some of my friends I play with don’t have a good enough pc to play Def so we stay on HD. I suppose without updates, new UA-cam vids on civs etc won’t be much use
Ironclad is such a underrated tech. What is the biggest counter to siege? Light Cav are the go to anti siege unit until BBC hits the field in Imp age. So all of a sudden once you get ironclad doing a dive on Mangonels or Scorpions with light cav becomes a really risky prospect.
I played a lot of Teutons when I was a noob, I still play a lot of Teutons even as my skills have developed, I just really adore their kit and how flexible they can be. Scout rush is a great option for Teutons, and even an Archer rush is plausible in Feudal or Castle, and easily doable given their dirt-cheap (pun intended) farms. Their Champions are even better against Halbs and Eagles with that extra melee armor as well. Given, they're basically hard-countered by any good cav archer civ, and even Britons thrash them pretty hard, but every civ has a weakness and Teutons fear archers the most.
All they did for Teutons is, there unique unit walking from 'trudge' to 'plod' to almost 'shuffle'. There first speed was 0.65, changed to 0.7, and now 0.8. Still, easy to take out by archers! Why it 'feels' like Teuton civ is, they nurfed persians and others. Also, as teutons you're probably be going for Paladins instead of knights. Not because knights are not great, now teutonic paladins have 7 armor making them highly armored paladins in AoE.
You mix teutonic knights paladins and onagers this is easily the best unit comp they have. Paladins make up the bulk of your army. The teutonic kights are there to destroy the halbs. The onagers and paladins deal with the archers. The paladins themselves deal with opposing calvary due to them being the best paladins for 1 v 1ing other paladins now.
I was disppointed the Turks didn't get a buff this patch, especially since it's a siege themed event. With Teutons potentially being viable now, they are left as the only bottom tier civ
Need a tournament where you pick the teams for your opponent. We always see the same few civs getting picked, it would be cool to see weak civs or non meta civs
My Teuton story is that I used to play pretty much exclusively on Rivers, I'd rush to Feudal and wall all my fords and then boom behind that, use knightline to defend my walls from enemy siege and build up like 40-60 max upgrade Elite TK with some Siege Onagers and Trebs. Slow Deathball is fun!
Here's my Teutons story! Last night I got the last achievement of the "greatest medieval technologies" event, unlocking the "tech tech one two free" cheat code. I played a game against the AI - with that and the "going above and beyond" cheat code, which unlocks what is essentially the 256 tech mod, I got many iterations of treadmill crane, conscription, squires and arson, as well as blacksmith techs and some crenellations for good measure. I created a huge army of super Elite Teutonic Knights with enormous speed, building attack, and armor. They flattened multiple castles in seconds. I felt like a kid again.
I think the extra armor was absolutely necessary for my guilty pleasure civ. The civ didn't really have anything going for it in exchange for lack of mobility, at least from a unit standpoint. The farm boost from last patch got me playing teutons again and i'm more than happy to add teutonic paladins to my army!
I always felt that the purpose of teutonic kights was to fight under their incredible castles/ towers. I'm fairly certain that's why their castles had a range buff tech. Now that they have a speed buff they can reasonably be mixed into comps for attack. That being said I feel that they won't ever be the main force. A comp of teutonic knights to deal with halbs. Onagers and paladins to deal with archers/ skirms. The paladins also deal with opposing calvary making this one if the best unit comps in the game.
I thinlk the tower and castle healing bonus is underrated. Towers may be used as offensive buildings to heal your units by garrisoning 10 units and also shoot arrows. Then can be like forward bombard towers. Garrisoning in rams can help with the extra melee armor.
Teutons actually feel decent in this game, in my opinion. Nowhere near overpowered, but not garbage like some people think. The melee armor added to your halberdiers and onagers just makes that scary combo even more effective since they will both be harder to kill. Also, their paladins (though still slow) with the added armor can actually kill Frank Paladins 1v1, which is neat. And their now *40%* cheaper farms are even more crazy than the original 33%, abuse this as much as you possibly can. Their only weak spot is Feudal Age, and even then, double garrison is useful against raiders. They also lack on water maps, but I don't like water maps anyway, so...
Teutons even have the unique tech Ironclad which gives siege weapons +4 melee armor, that's why halbs did little to no damage to those onagers. If you get to late imp with all the best teutons units with all their upgrades, it's near impossible to beat them
I kinda like the buff that they were given to the Teutons. It gave them something unique and an identity. Makes them likes this slow heavily armoured troops civ
I don't think so, this buff doesn't fill any of their weaknesses, Teutons are weak early-mid game, and getting armor mid-late doesn't help if you are already dead. It's like giving siege onager to Goths, ok nice but it's not the issue...
@@synkaan2167 well no They need to have the same weeknesses to be tetanus If u want them to get like 30 movement speed and +2 perce armor for tectonic knight guess what that wont happen Because they are playing this role The slow but strong army that can't be defeated when maxed and massed What they do is right they said ok Let them week early or mid game But let them be even more good in the late game so the opponent feels like he is playing vs a timer of this timer reached imp then gg
@@nasusgg8274 I don't want them to get speed and pierce armor na, that would be dumb as fuck :D And you can keep what makes teutons teutons and still buff their early game... Look celts, their archers sucks, and this civ is a post-imp monster, but they have never been bad like teutons.
@@synkaan2167 Well im not aoe 2 player But im a pro league of legends player and i understand about balancing games My point is we say a good or a bad buff/nerf Is not when the nerf make them at 50% win rate alone The good balance should make 2 things 1 to make the hero or civ near 50% winrate 2 to make the winrate balanced between all level of play as possible Like for low elo 52%winrate and in high elo 48% maximum, so more than that is a big difference 3 to keep the game play of the hero the same like of this hero is weak early he should be weak early but they must increase his late game power so the opponent feel like he is on a bomb timer For example we have hero called nasus and he was my main, he is very very weak early but the strongest late game ever Once they made a bad balance and made his mid game op and early game ok and i stopped playing him because he didn't feel the same I hope u got my point
@@nasusgg8274 I do and I agree until half of your third point. But first, my point was the patch didn't make the first 2 points you mention. Second, yes a balance patch must respect every civ style and personality but if a civ is too weak early game the player just get wiped out in aoe2 most 1v1 games just end before late game even happen (The only mechanism to help the game last at least to a certain stage is town center garrison and arrows, but it's in no way comparable to respawn and towers in LoL.) So yes of course a civ can be more early or late game oriented but if you want to keep balance you can't exceed a certain point. Some civ aren't played at all (at least at competitive level) cuz they suck too hard early, so you can buff them late game it doesn't help much. This game cast isn't representative for 2 reasons : level gap + mayan's player was ultra passive like he was hoping for late game oO
As a noob teuton main, i always struggle against a good archer civ. But MBL showed how you should play teutons into archer civ, the only part missing is a classic feudal scout rush to harass the opponent's eco while you boom. Really excited to see how the buffs will affect said teuton scout rush when you hit castle age and they all get +1 armor (tbf, i dont think its gonna impact much but hey, i could be wrong)
I loved Teutons as a kid. Not only because of their bonuses but also because of the Teutonic Knights; they are unstoppable and they look cool with the cape. Now I like them a little less because I love water maps and they don't have the last transport ship carrying update. Anyway I think that MBL must have known about Luca's strategy of defending and then using plumed archers. So he didn't have to be afraid of any rushes, could boom and most importantly build a base on that giant hill. Even if Luca used a different civ it would've been pretty difficoult to beat MBLs combo why was covered by castles and military buildings on that hill.
I started playing this game when it was first released a generation ago. The Teutons and Byzantines were always my favorite civs, along with the Spanish when the Conquerors was released. At the time, I just spammed cheat codes for resources (and Cobra Cars). Many years later, I have learned the basics of the eco and I can hold my own against the AI on up to Moderate difficulty. I'd never make it in PvP though. I have some kind of mental block to hotkeys, so I would not be able to keep up!
I find it so interesting that everybody seemed to like teutons as a kid. I liked them too, but that was just because I am German. Although the Teuton tribe was everything but synonymous with Germans the Teutonic Knights in the German version are called German Knights. Never knew they were so popular for beginners in general.
My younger brother and I used to play AOE 2 PRE conquerers expansion, against our older brother. We would both always play as Teutons, and our older brother played Celts. 2v1 regicide. We never beat him once
IIRC, Teutons were actually broken to the point of being banned by everyone back in the day... their TCs were able to shoot across the map so you could prevent your opponent from doing anything
Teutons are a really nostalgic civ for me. Used to play them a lot as a kid, then in HD my friend and I would do coop vs AI with him picking Teutons half the time. Recently, I've been thinking they might be underrated, although it's probably because I'm not a high level player. Their siege, university, monastery, barracks and castles were all at least on par, most of them better than average. The farm bonus makes them so efficient while booming and should help with the mid game as well. It's just the bad range and slow knights made them suck on Arabia. Now with the extra armor both their infantry and knights are easily better than most. They still need siege to deal with archers in Imp, so I don't expect them to rule the meta, but they have enough tools to fend off ranged units and let their considerable number of power units do the work. I love these changes and will make it a point to use them in ranked.
Oh, and Hussars vs Teutonic Knights. The other day my brother and I were playing, he sent 80 or so against a dozen TKs (I messed up, and it's all I could afford)....after those died, he sent groups of 20 for some 15 minutes. They rested when possible, but I had no idea they countered them THAT hard. I'm not very good, but surviving rushes hurts with them.
When I was a kid, I actually used to play Byzantines a lot, bit of Mongols too, because I thought their unique units were cool. I did get into playing Teutons a few years ago though, just playing around with their towers and such. The buffs look fun; I'll probably play them again.
As a kid Britons and Franks were at the top in the scenario editor, plus I played the William Wallace and the first three missions of the Joan of Arc campaign so many times. Making as many castles and paladin as possible is still the most fun way to play for me.
Teutons are by far my most favourite civ but I have such a bad win rate with them, mainly because I struggle to utilize their early game bonuses which aren't the easiest to capitiize for an average player like me (think it's just the cheaper farm?). But their power spike from Castle to Imperial is insane!
I'm only really trying to get better now after many years of occasionally coming back to AoE2 or a random game. Thing is I have always loved the Teutons as they feel like the most AoE2 of all the AoE2 civs. Nothing super complex, just a bit better at some of the most iconic aspects of this classic game. Where they may struggle a bit tactically for being infantry focused and slower, they are strategic beasts potentially, slowly but surely colonizing more and more of the map one bit at a time, forcing the enemy to come to them over and over or risk being utterly out-matched economically with little hope of turning it around.
I always play the Teutons because I've always loved the Teutonic knights as a unit. They look super cool and are basically faster rams. Lol. I like the cheaper farms and free defense buffs and I've always been a defensive player.
I liked Teutons growing up purely because of the Teutonic knight. I just saw all that attack, plus those sweet ass capes and fell in love. And I only fought AI and was a dirty cheater and gave myself infinite resources and just spammed the fuck out of them. Wave after wave of Capey boys, marching to the enemy.
Yeah I used Teutons almost exclusively when I started playing ten-ish years back, and to be honest it was LITERALLY the free murder holes that got me hooked! I don't know why, but I really did believe that was the most important technology in the game! I still think it's pretty useful, but why is it so rarely researched in pro games????
I think it's so rarely researched because pro players don't see it as being worth the resources. You can wall the base of towers to prevent units from entering their minimum range, and the base of a castle is a pretty bad place to be since your units will die fleeing from it and its super high hp means anything but rams won't really damage it, and even against rams castle fire doesn't do that much dmg compared to melee units.
My older brother really liked the Teutons and was the person to kinda get me into the game originally. The summer I was about 10 and my brother was 13 and my mom made a rule that if I wanted to play video games I had to read, and I had a timer that I would keep track of my time I would read so that I could watch my older brother play age of empires (Age of Empires 2 was a T rated game so I wasn't older enough). Now being the brilliant tween that I am I would read near enough to watch my older brother play playing Age of Empires. Let's just say my mom caught on to my 'trick' quickly and that timer for video games didn't last more than a week and I eventually (maybe when I was 11) was allowed to play Age of Empires on my own. Never liked the Teutons, they were too slow.
Teutonic Knights are my favorite units in the game and Teutons one of my favorite Civ. I like every aspect of the teutons, free murder holes, extra units garrison bonus.
My teuton story cheesed the shit out of the last level in the Fredrick Barbarossa story. I sold literally everything I had for stone and made 2 castles in the enemy base. I used them as damage sponges and to wear down the wall, then did the same thing for the last wall with 1 castle. I was like 9 at the time so I was pretty proud of that
Of all the balance changes this game has seen, this Teutons buff is one of my favorites. Teutons have always had a ridiculously good economy but until now they couldn't funnel it into anything meaningful. Their Paladins and Onagers were basically generic (conversion resistance for knights & melee armor on siege, while good, were too situational to be useful). Now, they actually have incentive to horde food because of how favorably their Paladins trade against other Paladins. Yes, they still need to reach post-Imperial to actually make use of their bonuses, and yes, they still struggle against archers, but at least they now have a clear gameplay identity.
Liked Teutons a lot as a kid. None of my friends were actually producing any archers, so the teutonic knights seemed to be unbeetable. No one thought about microing fights neither. Lol
The Teutons were of course my favourite faction when I was younger, when the game originally came out without the conqueror's expansion. That was mainly because of the special unit above anything else, as I didn't pay too much attention to the bonus factions. It moves towards Byzantines and Slavs when I got much older, but Teutons are still in my heart. I feel like players that don't know how to play the game proper usually gravitate towards the Persians and Teutons due to their special units.
25:55 when you can see 2 capey bois scaring 20+ halbs, it revives the teutonic knight fanboy kid that is in all of us. beautiful.
i think the cape scared them
This!
"Full wall, fast castle is the most boring way you can play AOE2"
Fatslob has left the chat
Funny story ... my oldest brother got the original AOE 2 Age of Kings when he was around 12 . I was 5 at the time . I used to play that game nonstop and I would always play as the Teutons . Here’s the plot twist ..
I never actually CHOSE them .. they were defaulted as the civ before you chose any other one . But at the time, I was so young and naive, that I thought that the Teutons were the only civ I could choose lol . Funnily enough, the enemy was always the same as well, the Goths . I spent my first 2 years playing this game as a Teutons player, fighting the Goth computer, EVERY SINGLE GAME .. good times !
I later found out I could choose a different civ when I got the Conquerors expansion when I was 7-8 . I’m 25 now, but definitely like the idea of coming back to the Teutons, which can potentially be competitive now . It feels like I’m coming home !
Lol, andd I downloaded the trial version for the conquerors (I was 10 or 11 with no chance of buying the game), so I played Aztecs for 1-2 years, every time. And I want them to be buffed haha.
Grande
You played AOE2 at 5? damn
Years and years of britons vs franks for me 😂😂😂
Britons vs Franks here
MBL response to pinging:
You're awfully loud for someone at a crusading distance.
I love how they changed the Teutons keeps the theme so well of a slow unstoppable force.
unless you have one archer to counter them 11
@@bilythebest Im not talking about the knight im talking about the entire army
@@raynightshade8317 i think he means its not a SLOW unstoppable force if u only have 1 archer left to defend against it
@@raynightshade8317 Indeed, they are quite well-balanced across the board. I think bilythebest is saying they're good unless someone counters you with archers, but IMO you never play Teutons with just one unit, but using the plethora of options they have. Opposition brings archers to counter your Teutonic Knights? No matter, bombards and elite skirms just entered the chat.
Yes! Same! I love the idea of changing a civ to double down on their existing bonus rather than moving them towards sameness.
So you're telling me that in imp, all melee unit wear an extra teutons of armour?
😏
leitis and jagur warriors entered the chat
Worst pun ever, love it
If you play this civ often, and you play it well, now is your opportunity to Teuton your own horn.
-7k
28:05 40 kills in 3 volleys. That's just sick
SO shots are so satisfying to watch
That's was sooo good
T0000000000TONS
When this game first came out Teutons had +5 range on their TCs, since nerfed to +5 LOS. Every game was a Teuton TC rush, to the point you would see "No Teuts" in all the game descriptions. It was unstoppable.
I remember. And TC was cheaper, faster to build. Nerf was necessary.
Only real OGs remember that
@@sturmgewehr4471 Yup!
wtf +5 is huge
@@jurgnobs1308 I have painful memories of raids vs teutonic villages, only trebs worked really. One of the best OP exemples is the first version of Conquerors, Koreans have a 12 range Siege Onager and a 9 range War Wagon, who costs only 80w and 60g. Once Castle Age reached in just correct conditions, just impossible. It was nerfed quickly with patch.
I remembered going through the manual looking for a civ with paladin and siege onager as a kid and the one civ that had both was the teutons.
Exactly the same here :)
And Bombard Cannons too.
And bombard towers.
Teutons have always been one of the open tech tree civs to go for.
Celts got both Siege Onagers and Paladins too, but Celts dont get bloodlines or plate barding armor, but on the other hand Teuton Paladins dont get Husbandry while Celts do.
@@jagartharn6361 Celts do have a severe lack of gunpowder though.
There is something so satisfying about watching Siege Onagers make pancakes out of 20 Plumed Archers in one attack.
When I was younger maybe like 6 or 7 I used to have a green reflective cape that I'd wear everywhere thinking I was a green Teutonic knight. I would sit on my dad's lap and watch him play age or play age myself
>not wearing a red reflective cape
This is why you didn't get to hang out with the cool kids.
teutons are a rediculous civ overall, their only problem is none of their strengths are good against archers, and archers literally dominate AOE2 at every level; this was true back in original, it was true in HD edition and it's definitely true now with the "eh" melee pathing in DE. I mean hell, just look at japanese, they have an absurd infantry bonus of 33% faster attack speed, and yet every time you see japanese used, they just make arbalest.
If infantry/archers/cavalry were better balanced in AOE2, i think you'd see the teutons be a top tier civ, but they just arent. Archers are super OP, cavalry is in the middle and infantry is generally crap.
there paladins have mad armor now, so i think if you mix those in you essentially counter archers
@@IloveDAGAMEZ paladins is so hard to reach and massed arbs is hard to deal with in general. plus, it's also not hard to transition into pikes either
Teuton paladin is kindda like a boyar now.
Siege Onagers easily counter archers, Ironclad is nice as well because Eagles don`t kill them nearly as easily.
That is against Mayans ofc, but since I only play against mayans its all I can talk about, it might not work as well against briton archers.
@@johanbee8757 boyars are as good as dead against pikes/halbs, do you know what their bonus damages are? it's the difference of 22 bonus damage versus 20 for pikes, and then 32 bonus damage versus 30 for halberdiers. don't get me wrong, paladins are great, but OP wasn't wrong that archers dominate. plus, boyars aren't great against archers considering they don't get extra pierce armour
I've been playing Teutons since always. Tried em all, but I always ran short on food early, always loved my castle and tower walls, and loved the option to just purely run tank infantry. Always used the same formation of Rams to take on the archers, Spears for meat, Skirms to actually kill the archers, and the remaining army of just RoboCops.
I'm not very good, but if there's no rush, I did pretty alright over the years. Once the army is build, they just run over things, it feels fantastic. Also sniping mangonels and enemy barracks with monks feels really good.
Played my brother the other day, and he lost his gigantic cavalry army thinking there was only ..one castle. Nope, 3 fully garrisoned castles filled with beef knights and 4 towers filled with Skirms. It was D Day with horses, man. Just captured the Rams and sent them back. Felt amazing.
Ah, it takes you back to a time when before attacking the enemy, you'd wait to build 40 paladins and no siege weapons.
I never understood why the rest of my family run down buildings with cavalry.
Coffee Potato: *Laughing in Teutonic*
Coffee Potato's Bro: "Dude not cool."
Teutons: *Laughing in cape*
I used to underestimated them.
Now they have more extra armor and a little bit speed.
Scary as fuck, man.
A two handed swordsman underestimating an teutonic knight? I'm gonna have to press x to doubt on that one sir.
they don;t have more armor, justt more speed
@Ulf Knudsen Not even the mighty Bulgarian two handed swordsman stands a chance against the raw power of the Teutonic Knight.
*A group of Teutons laugh in cape at you*
15 years ago, Teutons were my favorite civ because I liked the look of their bombard towers. Also, I played the game like a city builder and I didn't get the point of those seemingly little bonusses the civs have. Those times...
Lol thays exactly me
Same.
I enjoyed playing against AI on easy on those days and sending "little waves" and seeing how kong it would take to destroy them. Those were the days
The Jawesome One I did easy, but it was all about the 200 army.
@@zakunick1 +1
Till now
But now instead of 200 paladins
Now i get 180paladins and 10 trupts and 10 onigars
Around 2000's I played Teutons often, that and Franks. I loved their OP special units and they looked so bad ass with gold cloaks on (I always picked yellow). Nice to hear they're buffed!
NEW TEUTONS ARE OP? - "This is actually played with pre-buff Teutons".
Settle down the the clickbait please.
when the buff comes:
interviewer: so sir knight how did your infantry and cav gain more armor.??
random Teutonic knight: we gave them capes
@@heliosjollywolf9552 Holy capes of infinite powahh!!!
My Opinion Doesn't Matter awww did the title hurt your feelings?
@@VladTheChad1 it's misleading, I had wondered how new teutons play out as well
@@ObviusRetard Same as they originally did...only with more capes.
Barbarossa campaign is still my favorite so I always have a soft spot for the Teutons. Converting Persian 60 War Elephants and 60 Paladins on the last scenario of that campaign is still the highlight of my aoe2 career :D
Twooooootons Tuesday coming soon on MBL's stream 1111
11
i gave you the 11th like. It should be an unspoken rule to not like funny comments past the 11th
pls pls, where is mbl streaming? twitch/yb? :-)
@@stehno100 www.twitch.tv/mblaoc/
My Teuton story, well I pretty much only play them but the best game was a 8 player game with 500 pop with 4 teams of 2. I figured the best way to win was with a wonder so i went for it and surrounded it with castles thanks to my ally slinging me stone.
Once I got 8 up I just filled them with elite teutonic knights and waited while slinging my ally who was byzantines. By the time the rest of the players banded together to take me out my ally was nearing a 500 pop Cav army they did their best to keep hidden and valiantly slowed them down with.
Came down to the last few seconds where I ungarrisoned over a hundred elite teutonic knights that flooded the enemy lines and created enough bumping that no one could get trebs in to hit the wonder. Their cooperation ended up being their downfall as the knights held the lines between the castles against hoarders of cav. Oh ya the super monks sitting at the foot of the wonder helped too, so much healing.
4x2 in a crazy 500 pop game that turns out as a 'defend the wonder' onslaught? Love it!!
I've watched so many pro games, I'm aching to see more of the epic battles of this scale rather than the same perfect build micro games of the pros.
I'd love a 2v6 (2 pros vs 6 average players) with maybe a 20 minute truce.
MBL was like "I'm gonna beat this guy with only 40 military"
I just want to see Teutons vs Lithuanians pro game. Both civs got buffed, wonder how it would turn out.
Lithuanians should win because their unique unit literally counters teutons
Tenenberg
The true winner though would be fans who get to watch two rarely played civs against each other
Lith is pretty much the Teuton counter
Lithuanians don't care about the extra armor, so the bonus is basically moot for Teutons, so them going for heavily armored units against Leitis would be a terrible idea. However, the Lithuanians do not get plate barding armor, or siege engineers, so they are in trouble against proper counter units and siege from Teutons. Honestly though, I'd give a slight edge against Lithuanians due to +150 food in Dark Age, but if they fail to do a successful raid and let the Teutons boom, they might be in trouble, because later on the Teutons have better economy advantages.
Cheaper Leitis are nice though, not gonna lie lol
Way back in the day, with my shitty monitor, I used to think Teutonic Knights were black guys with a cape
Maybe they are...can't tell under that armor
zonda_r2 the teutonic order wasnt in the hre
Everybody gansta till da teutonic gang comes out
@zonda_r2 Not to speak of all these meme african "civilizations".
@@maximilianmusterhans4659 Why is it a "meme"??
I played teutons and vikings when i was noob, the castles and teutonic knights/zercs looks sooo awesome
Wasn’t there a time where Teutons had +6 range for the TC attack?!
Yeah I think it was the early versions of AoK in 1999 but got patched quickly as you could douche someone without them being even able to shoot back at your TC lol
I'd like to see their unique imp tech affect TC's, wouldn't be game-breaking but would give the theme of their original TC's.
Yeah and by the time Crenellations is researched, it’s too (Tue) late on the game for it to break anything but would provide nice defense for all their farms.
@@jefffinkbonner9551 Crenellations could use a cost reduction, tbh.
Yea, they were the first civ to be banned in 1v1. Used to be called TC pushing.
coastal map, Britons and 2 Celt AIs for me :) good times. I had the trial version for the longest time as a kid as well lol.
I've always been a teuton fan. Back in the OG when I first started I would build a fortress with walls, towers, castles, seige onagers, and trebs (with teutonic knight of course) and just play around letting the 7 AI try and seige against me.
Now I get to play with my mates and have to try and fight all these archer 😅
So glad that MBL won. This guy annoyed me with his signals.
I'm hype too. I played Teutons back in the day, too. Loved their great economy, fully upgraded paladins and siege onager for black forest.
Also when you said that Teutons have "always had" Ironclad, *I* know you meant since the release of Forgotten Empires, but not all your viewers will!
Their paladins aren’t fully upgraded they don’t get husbandry
Post Imperial Comabt is my favorite.
Teutons are and always will be my favorite civilization. My dad introduced me to AOE when I was in middle school. He was a teacher and had a back room of computers that he would let students play on. I loved the whole medieval combat thing, and he said I'd be interested in this.... but it was rated T... oooooh... don't tell mom. I was the best among my friends, and as a 6th grader, I would beat 8th graders in 1v1s as Teutons. It wasn't until they did a 3v1 that they could kill me. After that, I experimented with the Teutonic Knights because I love the slow, tanky, heavy-hitting caped crusaders, and I found that they won every melee matchup outside of Elephants until Conquerers came along and introduced Aztecs. I always employed an unorthodox strategy of never using walls, and only defending my base with towers, castles, and a small army. I always came at people with a TK/Paladin army and swept through their entire base like God killing every firstborn egyptian in the old testament. Fun times.
Wow great story sad that not that much people can read it
Teuuutons have always been one of my favourite civs because tower rushes are the only early game aggression I've ever been any good at. And as s kid I always thought it was cool they had unmounted Knights
I've never used Teutons until this patch and decided to give them a try when I saw the patch notes and have won done pretty well (went from ~1150 to 1220 ELO on the 1v1 ladder in a couple days) with my only loss being due to bad unit composition choice. I think they're pretty legit now at my ELO. The knight line serves as the backbone once you hit Castle Age and then you mix in onagers/skirms/TKs/halbs as needed, boom with your farm/defensive bonuses, and get more map control with the castle range upgrade. If you win the race to imp and start taking down castles behind your boosted castle range with your slow but menacing army in position defending trebs/bombard cannons, it's very effective.
My strat has been try to get to castle pretty quickly to pump knights and add TCs, going with archery range and blacksmith as my feudal age buildings and building stables on my way up. This is enough to repel most aggression and leaves room to add a tower with free garrison bonuses and murder holes/fletching if you're getting a ton of early game pressure. A good civ for players that like to play defensively but probably boring for those that don't.
Fast Castle is a solid approach for Teutons, not so much for the Unique Unit, but those defensive buildings *almost* don't need walls to keep you safe.
I was really young but my favourite civ back in the days was Teutons only because the knights looked so good in mass
Play them on Dark forrest where your opponent cant run away from the Teutonic Knights.
At 1:50 you do the disclaimer that the game ISN'T played with the new teutons, though your title suggested the game would be played with them. The clickbait was totally unnecessary, I was gonna watch the video if it said something like "Some thoughts of new patch + pre-buff play with MbL". This clickbaiting just gave be a bad feeling.
Teutons are a great civ. I have been playing them a lot when I started: I am happy they gave them some buffs.
Thanks for all the contens T90. You're doing a great job and it helps me playing better
When I see Teutons I click
27:46 F for those two brave plumed archers...
Back in the early 2000s i dressed as a teutonic knight for school carnival (germany). My grandma sewn me the whole costume, never guessed i would still play the game in my mid 20s...
Wouldn't mangudai wreck the tuetonic knight/seige onager combo ?
I went teutons yesterday in ranked and if u have teutonic knights and pala ur almost unstopable especially once you get crenelations because then they outrange bombard cannons...
I used to pick Teutons a lot as a kid. I loved the architecture and the look of the castles. I started off playing the demo and that only had the Aztec campaign. Then for my 9th birthday (I'm 27 this year), I got the box pack with AOE 1 and 2. And the first campaign I played was Barbarosa. So in that game I created the Teutonic knights and sent them to attack the orange civ across the bridge to the west of your starting base. So I sent like one or two Teutonic knights to their base to attack and they got separated. One of them was attacked by spearmen, like 5 of them I think. This beast took on 5 men, 5 soldiers, and massacred them all. Back then I didn't know anything about armour and HP etc. But I could see that their attack was crazy high compared to the other units. Anyways this was the reason I liked the Teutons. Architecture and the Teutonic Knights. Also, Teutonic Knights looked the coolest. That cape.
I've always argued that Teutons were never "bad", but that it requires far more skill for similar results. Specifically because it requires this mixed arms strategy of having multiple unit types to be effective. It is far easier to just mass with a more focused strategy, thus most players, even pro players, are going to gravitate towards those strategies.
It reminds me of the mech type of play you see in Starcraft. Mech requires a perfect balance of several unit types to be effective, and without it, it just doesn't perform well. Though when you have all the pieces together, you got your mangos, your TK's, your paladins, then ye it is a force to be reckoned with.
I don't have a "story" really, as I didn't play a ton of AoE early on and was only super casual with the game, but to me Teutonic Knights were kind of "The" embodiment of medieval warfare. A heavily armored swordsman. Being trained from a stone castle no less. Sure, masses of spears and pikes may have been more historically correct, but I'm pretty sure the vast majority will think of an armored swordsman when thinking "medieval warfare".
I just played Team Arena (where I think they shine more than a lot of other game modes) and after the game I was comparing Teuton Paladin to generic (khmer) FU cavalier. The Teuton Paladins are nearly twice as good in melee as a generic FU cavalier as the Paladin needs 11 hits to kill compared to the cavalier which needs 20. Super strong team game civ. Maybe even the 2nd best pocket Cav civ now after Lithuania.
TeutonTanking intensifies. Imagine playing Goths vs Teutons. Goth player’s only chance is to kill the teuton in feudal or early castle.
If they can rush them before they get Stone Walls.
Most good Goth players can still outproduce Teutons when both ecos are even and the goth player techs into Hand Canoneers. Every option the Teutons have is expensive, and their strong boom usually isn't substantial enough to ever beat the Goth discount. And this isn't even considering how much better goths are at rushing now.
12171010011010 It depends to some extent on the map. The goth can only tech into hand cannon in imp, so the teuton would probably be on the offensive from the moment his TKs number in the two digits in castle age. Unless it was an open map, in which case the goth could potentially swarm the teuton base from multiple directions at once, negating the concentrated knight deathball so long as pikes are mixed in to deal with cavalry. On a closed or easily defended map, even hand cannon & halberdier is a dicey bet due to slow hc production times and ironclad siege onagers likely to wipe out the halbs the moment they get too close to the TKs.
When goths have got hamd cannon, teutons could have got onager. So not like its lost at that point.
The thing about Teutonic Knights is, they are very expensive and slow, even when Teutons are given freedom to boom. In castle age, goths can get away with teching into a few different units if they know Teutonic Knights are being made, and Teuton strategies are usually very telegraphed, because if they don't want Teutonic Knights they do not really need Castles until later in the game. Against Goths both options are pretty unfavorable, with the game plan usually being to wait until you can get Seige and put infantry in the frontline, which works well until Goth production becomes too strong or they get lucky with some bombard canons. It's not a onesided matchup, but too many people think that having lots of armor suddenly makes you counter infantry civs.
Going house + palisade wall with fast castle and then investing heavily to upgraded mangonel and teutonic knight line seems pretty good "noob strat" after buffs. Mangos does the killings of archers and enemy mangonels and teutonic knight just camp next to them to keep them safe from melee and rams. Then add more upgrades and few trebs in imp and wreck enemys base from distance.
When I was a kid me and my friends played on an internet cafe a lot of Age of Empires 2 - The Conqs and we picked Twotons a lot because of the free Murder hole things and our meta was fast castle and drop castle in enemy base. Of course 90% of the time was a Daut castle, but we were kids what do you expect? :)) Fun times, I hope this buff will make Twotons a more competitive civilization and high level players will pick them more. It's happening with the Byzantines, we already see them play way more in Red Bull Wololo tournament than before, so in the future I hope to see more Twotons!
When I was a youngster and used to play a lot vs bots, I liked to pick (green=3) Teutons, giant, fortress, regicide and that way I'd always win 1v7 hardest with no problems, basically holding the fort with towers and teutonic knights and committing regicide with trebs and paladins. Now when I try this, I seem to get zerged too fast, even with the fortress and it doesn't work! Idk if the bots got stronger or if my old man reflexes are just too slow to keep my teutonic knights out of mischief. I do not enjoy coming not first vs bots. I think this is why old people can be grumpy and hate technology. Don't ask me how I came to this conclusion.
Don;t let it get to you. AI may be functionally stupid, but their micro-management skills are super human and very tricky to keep up with.
When I first started playing (back in my teens) I loved Teutons. Even today, I still love Teutons. Only problem is I am VERY bad at this game. Some of the Low ELO legends would give me a run for my money.
When i was a kid i only pick teutons so that i can have both paladins and the ability to cut though trees in black forest (AOC balance)
Please let me know if the HD edition also receives these updates. Unfortunately some of my friends I play with don’t have a good enough pc to play Def so we stay on HD. I suppose without updates, new UA-cam vids on civs etc won’t be much use
Ironclad is such a underrated tech. What is the biggest counter to siege? Light Cav are the go to anti siege unit until BBC hits the field in Imp age. So all of a sudden once you get ironclad doing a dive on Mangonels or Scorpions with light cav becomes a really risky prospect.
I played a lot of Teutons when I was a noob, I still play a lot of Teutons even as my skills have developed, I just really adore their kit and how flexible they can be. Scout rush is a great option for Teutons, and even an Archer rush is plausible in Feudal or Castle, and easily doable given their dirt-cheap (pun intended) farms. Their Champions are even better against Halbs and Eagles with that extra melee armor as well. Given, they're basically hard-countered by any good cav archer civ, and even Britons thrash them pretty hard, but every civ has a weakness and Teutons fear archers the most.
All they did for Teutons is, there unique unit walking from 'trudge' to 'plod' to almost 'shuffle'. There first speed was 0.65, changed to 0.7, and now 0.8.
Still, easy to take out by archers!
Why it 'feels' like Teuton civ is, they nurfed persians and others. Also, as teutons you're probably be going for Paladins instead of knights. Not because knights are not great, now teutonic paladins have 7 armor making them highly armored paladins in AoE.
You mix teutonic knights paladins and onagers this is easily the best unit comp they have. Paladins make up the bulk of your army. The teutonic kights are there to destroy the halbs. The onagers and paladins deal with the archers. The paladins themselves deal with opposing calvary due to them being the best paladins for 1 v 1ing other paladins now.
I loved playing as Turks as a kid. I used the free chemistry and made heaps of gunpowder units, which I thought just looked cool.
Felt like the AI used to invest to heavily into infantry, made it easy to wipe the floor once you reach Imperial.
Yep, same. Elite janissaries + bombard cannons seemed absolutely indestructible
I was disppointed the Turks didn't get a buff this patch, especially since it's a siege themed event. With Teutons potentially being viable now, they are left as the only bottom tier civ
Same here bombard cannons behind hand cannons and Gold rush against 7 Ai haha
@@MadnessTW I really dont think turks are that bad. in team games on arena for instance, i just do a fast imp and destroy one or two enemies
Yup, we are kindred spirits, you and I. Teutonic knights, longbowmen, cataphracts and paladins were clearly invincible when I was a kid.
Need a tournament where you pick the teams for your opponent. We always see the same few civs getting picked, it would be cool to see weak civs or non meta civs
My Teuton story is that I used to play pretty much exclusively on Rivers, I'd rush to Feudal and wall all my fords and then boom behind that, use knightline to defend my walls from enemy siege and build up like 40-60 max upgrade Elite TK with some Siege Onagers and Trebs. Slow Deathball is fun!
Here's my Teutons story! Last night I got the last achievement of the "greatest medieval technologies" event, unlocking the "tech tech one two free" cheat code. I played a game against the AI - with that and the "going above and beyond" cheat code, which unlocks what is essentially the 256 tech mod, I got many iterations of treadmill crane, conscription, squires and arson, as well as blacksmith techs and some crenellations for good measure. I created a huge army of super Elite Teutonic Knights with enormous speed, building attack, and armor. They flattened multiple castles in seconds. I felt like a kid again.
I think the extra armor was absolutely necessary for my guilty pleasure civ. The civ didn't really have anything going for it in exchange for lack of mobility, at least from a unit standpoint. The farm boost from last patch got me playing teutons again and i'm more than happy to add teutonic paladins to my army!
I always felt that the purpose of teutonic kights was to fight under their incredible castles/ towers. I'm fairly certain that's why their castles had a range buff tech. Now that they have a speed buff they can reasonably be mixed into comps for attack. That being said I feel that they won't ever be the main force. A comp of teutonic knights to deal with halbs. Onagers and paladins to deal with archers/ skirms. The paladins also deal with opposing calvary making this one if the best unit comps in the game.
I thinlk the tower and castle healing bonus is underrated. Towers may be used as offensive buildings to heal your units by garrisoning 10 units and also shoot arrows. Then can be like forward bombard towers. Garrisoning in rams can help with the extra melee armor.
Teutons actually feel decent in this game, in my opinion. Nowhere near overpowered, but not garbage like some people think. The melee armor added to your halberdiers and onagers just makes that scary combo even more effective since they will both be harder to kill. Also, their paladins (though still slow) with the added armor can actually kill Frank Paladins 1v1, which is neat. And their now *40%* cheaper farms are even more crazy than the original 33%, abuse this as much as you possibly can. Their only weak spot is Feudal Age, and even then, double garrison is useful against raiders. They also lack on water maps, but I don't like water maps anyway, so...
Teutons even have the unique tech Ironclad which gives siege weapons +4 melee armor, that's why halbs did little to no damage to those onagers.
If you get to late imp with all the best teutons units with all their upgrades, it's near impossible to beat them
I kinda like the buff that they were given to the Teutons. It gave them something unique and an identity. Makes them likes this slow heavily armoured troops civ
Tuetons have been waiting for these buffs. Now is their time to shine!
I don't think so, this buff doesn't fill any of their weaknesses, Teutons are weak early-mid game, and getting armor mid-late doesn't help if you are already dead.
It's like giving siege onager to Goths, ok nice but it's not the issue...
@@synkaan2167 well no
They need to have the same weeknesses to be tetanus
If u want them to get like 30 movement speed and +2 perce armor for tectonic knight guess what that wont happen
Because they are playing this role
The slow but strong army that can't be defeated when maxed and massed
What they do is right they said ok
Let them week early or mid game
But let them be even more good in the late game so the opponent feels like he is playing vs a timer of this timer reached imp then gg
@@nasusgg8274 I don't want them to get speed and pierce armor na, that would be dumb as fuck :D
And you can keep what makes teutons teutons and still buff their early game...
Look celts, their archers sucks, and this civ is a post-imp monster, but they have never been bad like teutons.
@@synkaan2167
Well im not aoe 2 player
But im a pro league of legends player and i understand about balancing games
My point is we say a good or a bad buff/nerf
Is not when the nerf make them at 50% win rate alone
The good balance should make 2 things
1 to make the hero or civ near 50% winrate
2 to make the winrate balanced between all level of play as possible
Like for low elo 52%winrate and in high elo 48% maximum, so more than that is a big difference
3 to keep the game play of the hero the same like of this hero is weak early he should be weak early but they must increase his late game power so the opponent feel like he is on a bomb timer
For example we have hero called nasus and he was my main, he is very very weak early but the strongest late game ever
Once they made a bad balance and made his mid game op and early game ok and i stopped playing him because he didn't feel the same
I hope u got my point
@@nasusgg8274 I do and I agree until half of your third point.
But first, my point was the patch didn't make the first 2 points you mention.
Second, yes a balance patch must respect every civ style and personality but if a civ is too weak early game the player just get wiped out in aoe2 most 1v1 games just end before late game even happen (The only mechanism to help the game last at least to a certain stage is town center garrison and arrows, but it's in no way comparable to respawn and towers in LoL.)
So yes of course a civ can be more early or late game oriented but if you want to keep balance you can't exceed a certain point.
Some civ aren't played at all (at least at competitive level) cuz they suck too hard early, so you can buff them late game it doesn't help much.
This game cast isn't representative for 2 reasons : level gap + mayan's player was ultra passive like he was hoping for late game oO
3:12 In the original Age of Conquerers (or maybe even Age of Kings) it did I think, it was changed in HD
As a noob teuton main, i always struggle against a good archer civ. But MBL showed how you should play teutons into archer civ, the only part missing is a classic feudal scout rush to harass the opponent's eco while you boom. Really excited to see how the buffs will affect said teuton scout rush when you hit castle age and they all get +1 armor (tbf, i dont think its gonna impact much but hey, i could be wrong)
The Red bull layout is amazing. I hope you keep it. Looks cool and minimal
Hey t90, can we have community games sometime this week before Friday
I loved Teutons as a kid. Not only because of their bonuses but also because of the Teutonic Knights; they are unstoppable and they look cool with the cape. Now I like them a little less because I love water maps and they don't have the last transport ship carrying update.
Anyway I think that MBL must have known about Luca's strategy of defending and then using plumed archers. So he didn't have to be afraid of any rushes, could boom and most importantly build a base on that giant hill. Even if Luca used a different civ it would've been pretty difficoult to beat MBLs combo why was covered by castles and military buildings on that hill.
I started playing this game when it was first released a generation ago. The Teutons and Byzantines were always my favorite civs, along with the Spanish when the Conquerors was released. At the time, I just spammed cheat codes for resources (and Cobra Cars). Many years later, I have learned the basics of the eco and I can hold my own against the AI on up to Moderate difficulty. I'd never make it in PvP though. I have some kind of mental block to hotkeys, so I would not be able to keep up!
I find it so interesting that everybody seemed to like teutons as a kid. I liked them too, but that was just because I am German. Although the Teuton tribe was everything but synonymous with Germans the Teutonic Knights in the German version are called German Knights. Never knew they were so popular for beginners in general.
My younger brother and I used to play AOE 2 PRE conquerers expansion, against our older brother. We would both always play as Teutons, and our older brother played Celts.
2v1 regicide. We never beat him once
Why at 24:35 does MBL's score actually go down ?
The extra melee armor that Teutons received should have been pierce armor. That would help make up for TK's being so slow.
IIRC, Teutons were actually broken to the point of being banned by everyone back in the day... their TCs were able to shoot across the map so you could prevent your opponent from doing anything
Teutons are a really nostalgic civ for me. Used to play them a lot as a kid, then in HD my friend and I would do coop vs AI with him picking Teutons half the time.
Recently, I've been thinking they might be underrated, although it's probably because I'm not a high level player. Their siege, university, monastery, barracks and castles were all at least on par, most of them better than average. The farm bonus makes them so efficient while booming and should help with the mid game as well. It's just the bad range and slow knights made them suck on Arabia.
Now with the extra armor both their infantry and knights are easily better than most. They still need siege to deal with archers in Imp, so I don't expect them to rule the meta, but they have enough tools to fend off ranged units and let their considerable number of power units do the work. I love these changes and will make it a point to use them in ranked.
Oh, and Hussars vs Teutonic Knights. The other day my brother and I were playing, he sent 80 or so against a dozen TKs (I messed up, and it's all I could afford)....after those died, he sent groups of 20 for some 15 minutes. They rested when possible, but I had no idea they countered them THAT hard.
I'm not very good, but surviving rushes hurts with them.
nothing makes a teuton player happier than the opponent sending melee units into his TKs
unless leitis :P
@@offsdexter2 Very yes.
@@offsdexter2 Very true, but pikes!
When I was a kid, I actually used to play Byzantines a lot, bit of Mongols too, because I thought their unique units were cool. I did get into playing Teutons a few years ago though, just playing around with their towers and such. The buffs look fun; I'll probably play them again.
As a kid Britons and Franks were at the top in the scenario editor, plus I played the William Wallace and the first three missions of the Joan of Arc campaign so many times. Making as many castles and paladin as possible is still the most fun way to play for me.
Teutons are by far my most favourite civ but I have such a bad win rate with them, mainly because I struggle to utilize their early game bonuses which aren't the easiest to capitiize for an average player like me (think it's just the cheaper farm?). But their power spike from Castle to Imperial is insane!
"MBLLL PICK TIIEEEWWWWWTONS. WE WANT TOOOOOOOTANS. YOU NEVER LOSE WITH CHEEEWWWWWTINS"
-MBL's Twitch chat, circa April 2020
I'm only really trying to get better now after many years of occasionally coming back to AoE2 or a random game. Thing is I have always loved the Teutons as they feel like the most AoE2 of all the AoE2 civs. Nothing super complex, just a bit better at some of the most iconic aspects of this classic game. Where they may struggle a bit tactically for being infantry focused and slower, they are strategic beasts potentially, slowly but surely colonizing more and more of the map one bit at a time, forcing the enemy to come to them over and over or risk being utterly out-matched economically with little hope of turning it around.
I always play the Teutons because I've always loved the Teutonic knights as a unit. They look super cool and are basically faster rams. Lol. I like the cheaper farms and free defense buffs and I've always been a defensive player.
I liked Teutons growing up purely because of the Teutonic knight. I just saw all that attack, plus those sweet ass capes and fell in love.
And I only fought AI and was a dirty cheater and gave myself infinite resources and just spammed the fuck out of them. Wave after wave of Capey boys, marching to the enemy.
It's proven that most people who choose them do so for the style
Yeah I used Teutons almost exclusively when I started playing ten-ish years back, and to be honest it was LITERALLY the free murder holes that got me hooked! I don't know why, but I really did believe that was the most important technology in the game! I still think it's pretty useful, but why is it so rarely researched in pro games????
I think it's so rarely researched because pro players don't see it as being worth the resources. You can wall the base of towers to prevent units from entering their minimum range, and the base of a castle is a pretty bad place to be since your units will die fleeing from it and its super high hp means anything but rams won't really damage it, and even against rams castle fire doesn't do that much dmg compared to melee units.
My older brother really liked the Teutons and was the person to kinda get me into the game originally.
The summer I was about 10 and my brother was 13 and my mom made a rule that if I wanted to play video games I had to read, and I had a timer that I would keep track of my time I would read so that I could watch my older brother play age of empires (Age of Empires 2 was a T rated game so I wasn't older enough). Now being the brilliant tween that I am I would read near enough to watch my older brother play playing Age of Empires. Let's just say my mom caught on to my 'trick' quickly and that timer for video games didn't last more than a week and I eventually (maybe when I was 11) was allowed to play Age of Empires on my own.
Never liked the Teutons, they were too slow.
Teutonic Knights are my favorite units in the game and Teutons one of my favorite Civ. I like every aspect of the teutons, free murder holes, extra units garrison bonus.
My teuton story cheesed the shit out of the last level in the Fredrick Barbarossa story. I sold literally everything I had for stone and made 2 castles in the enemy base. I used them as damage sponges and to wear down the wall, then did the same thing for the last wall with 1 castle. I was like 9 at the time so I was pretty proud of that
Of all the balance changes this game has seen, this Teutons buff is one of my favorites. Teutons have always had a ridiculously good economy but until now they couldn't funnel it into anything meaningful. Their Paladins and Onagers were basically generic (conversion resistance for knights & melee armor on siege, while good, were too situational to be useful). Now, they actually have incentive to horde food because of how favorably their Paladins trade against other Paladins.
Yes, they still need to reach post-Imperial to actually make use of their bonuses, and yes, they still struggle against archers, but at least they now have a clear gameplay identity.
I didn't play Teutons much as a kid, but the Milan scenario of the Barbarossa campaign was one of my favourite memories
i liked Teutons back in the day because im a big fan of pushing with forward castles and i liked the extra range.
Well, I have to say that you need to have a GREAT micro when you choose Teutons to meet Mayans
Liked Teutons a lot as a kid. None of my friends were actually producing any archers, so the teutonic knights seemed to be unbeetable. No one thought about microing fights neither. Lol
The Teutons were of course my favourite faction when I was younger, when the game originally came out without the conqueror's expansion. That was mainly because of the special unit above anything else, as I didn't pay too much attention to the bonus factions. It moves towards Byzantines and Slavs when I got much older, but Teutons are still in my heart.
I feel like players that don't know how to play the game proper usually gravitate towards the Persians and Teutons due to their special units.
No, Persians for the town center.
20 years ago when I first started playing this game my favorite civ was Teutons (followed by Byz and Chinese) so I'm glad to see them getting love!
mele armor it s against archers ?
Is there a way to get this overlay to use when watching my own replays in AoE2:DE?