Painting Opacity Maps in Substance Painter

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 65

  • @Bankai.PlayzZz
    @Bankai.PlayzZz 4 дні тому +1

    You are legend

  • @reaper_artwave
    @reaper_artwave 5 місяців тому +2

    At this point this guy is essential to my substance painter learning journey :)

    • @AbeLeal3D
      @AbeLeal3D  5 місяців тому +1

      @@reaper_artwave hey thanks for that! I'm glad this has helped you!

  • @nicolecabrera506
    @nicolecabrera506 10 місяців тому +2

    Omg!! I was looking exactly for a tutorial like this, because i thought i had to export the model with the textures to Photoshop to do some holes in a model hehe, btw you saved hours of my life🥰

  • @pramodsahu5524
    @pramodsahu5524 10 місяців тому +11

    keep making painter tutorial

  • @comics26
    @comics26 2 дні тому

    U are a true Jedi my friend! thank you

  • @GoneBoi99
    @GoneBoi99 10 місяців тому +1

    Thank you for this easy to follow tutorial, I'll try this today, I've never tried opacity channels in substance, only did it in maya.

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому +1

      You are welcome!

  • @drowned3795
    @drowned3795 3 місяці тому

    man this is so helpful thank you for teaching this i really appreciate ❤️

  • @Stayls
    @Stayls 9 місяців тому +1

    Thank you. I am very new to digital design and your videos are very helpful, thank you.

    • @AbeLeal3D
      @AbeLeal3D  9 місяців тому

      You are welcome! I am glad it helps!

  • @orhan9555
    @orhan9555 10 місяців тому

    Thank you for useful tutorials!😊

  • @marcelodeniz3932
    @marcelodeniz3932 10 місяців тому +1

    Thank you for share your knowledge.

  • @stasytasy2320
    @stasytasy2320 Місяць тому

    WOW, thank you so much!

  • @ernestoggg4873
    @ernestoggg4873 10 місяців тому

    Amazing!Thanks Abe!

  • @SK-Ocelot
    @SK-Ocelot 10 місяців тому

    Dope tutorial man

    • @AbeLeal3D
      @AbeLeal3D  8 місяців тому

      Glad you liked it!

  • @djordjestokic7962
    @djordjestokic7962 10 місяців тому

    Thanks alot man! This stuff is really useful!

  • @ankitpanchal7780
    @ankitpanchal7780 10 місяців тому

    Great tut well explained 👍👍👏👏

    • @AbeLeal3D
      @AbeLeal3D  8 місяців тому

      Glad it was helpful!

  • @hemanthsaji3274
    @hemanthsaji3274 10 місяців тому

    I saw your video on creating glass in Substance Painter. How do you take it into Maya and Render using Arnold? What is the best workflow to create glass ? Do you create glass using Shaders or in substance painter?

  • @markflakezCG
    @markflakezCG 8 місяців тому

    Very helpful, thanks!

  • @anjanadilshan7057
    @anjanadilshan7057 10 місяців тому

    Nice work 🎉🎉🎉🎉🎉

  • @jflittlebase414
    @jflittlebase414 8 місяців тому

    why channel not have opacity option to add?

  • @Chloro_Phill825
    @Chloro_Phill825 4 місяці тому

    CNnyih show how to plug the opacity mask to maya arnold render ?
    Is it to base color or opacity slot?

    • @AbeLeal3D
      @AbeLeal3D  4 місяці тому

      opacity slot

    • @Chloro_Phill825
      @Chloro_Phill825 4 місяці тому

      @@AbeLeal3D thanks
      Didn't work 😪

    • @Chloro_Phill825
      @Chloro_Phill825 4 місяці тому

      Check Alpha is luminescent maybe or change to raw or both?

  • @haha-nj6no
    @haha-nj6no 2 місяці тому

    I can only see the torn area in png only, but not in targa. What did I do wrong?

    • @AbeLeal3D
      @AbeLeal3D  2 місяці тому

      Send your question with screenshot in our discord community help room - discord.com/invite/Fcd5BjD7wN

  • @Adershsb2518
    @Adershsb2518 10 місяців тому

    How to deal with alpha when it comes to maya when i put it in Mata it's black in the areas of holes how to fix it 🙂

    • @AbeLeal3D
      @AbeLeal3D  9 місяців тому +1

      invert it using a reverse node in the hypershade

  • @lz4090
    @lz4090 9 місяців тому

    Nice. Is it a valid practice to modify character meshes from the UE marketplace and use substance painter to further edit them? I am interested in the workflow. I did have a bit of basic use of painter 2 years ago.
    I was planning to get clear soldier meshes from UE then edit them to make their cloth have damages or holes. Export the mesh and textures to substance and then try to add some opacity tears so that it will reveal the skin mesh inside of it. Then re import the edited textures back to UE.
    I mean is this approach valid? Thanks

    • @AbeLeal3D
      @AbeLeal3D  9 місяців тому

      yeah it defintely is a valid practice as long as the assets include the proper maps to be able to modify them, it depends a lot on the vendor in the marketplace

  • @kaylaharaway1076
    @kaylaharaway1076 9 місяців тому

    Hello! I followed this and your chain skull opacity map video to make some chain cards for my character but im having trouble getting my opacity map to show up in arnold still. Any advice?

    • @AbeLeal3D
      @AbeLeal3D  9 місяців тому

      What is the issue you are facing?

    • @kaylaharaway1076
      @kaylaharaway1076 8 місяців тому

      @Abe_Leal3D it doesn't seem my alpha map is being utilized. I applied it to my material in hypershade but the planes im using for my chains are not being cut out still. In fact the entire plane disappears in render view. I've tried checking/unchecking opaque in geometry. It's strange because the material orb in hypershade is cut out properly.

  • @FanAnimeOP
    @FanAnimeOP 10 місяців тому

    Sir , what is difference between fbx and obj files??

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому +1

      Fbx stores more information.

  • @codezero-yf4xj
    @codezero-yf4xj 3 місяці тому

    when I export my opacity texture in maya it doesnt work even though I used substance plug in. Any help pleaseeeeee

    • @AbeLeal3D
      @AbeLeal3D  3 місяці тому

      Send your question in help room channel of our discord community - discord.com/invite/w9GBhyV4wU

    • @codezero-yf4xj
      @codezero-yf4xj 3 місяці тому

      @@AbeLeal3D no one answers my question in dc help channel😭

  • @endizero
    @endizero 10 місяців тому

    in opposite way. i has detail on both metal and cloth . and i use Udims . so when it bake .the detail on metal . has been mix on cloth normal map. did u know where did i do wrong ?

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому

      You need to check your channel export and see where it is being exported. UDIMs usually have a slightly different default organization

    • @endizero
      @endizero 10 місяців тому

      export? no not yet . it was happen when baking high detail to the mesh

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому +1

      @@endizero ah I see, you might need to use the match by name feature.
      Before you export to substance make sure to rename your objects with the "_low" and "_high" suffix.
      Then in substance you can select the match by name option so that they do not contaminate each other during bake

    • @endizero
      @endizero 10 місяців тому

      oh .that must be it . each other baking? damn i hit end road again . it only 1 mesh low beacuse i merge 5into1 while mesh high has 5 part . how do i ?

    • @endizero
      @endizero 10 місяців тому

      @@AbeLeal3D is the name of each part still there . after the part been merge

  • @diiphamba84
    @diiphamba84 10 місяців тому

    But this one can be only apply to 1 face object. How about fabric with 02 faces normal? Thanks.

    • @Thedeathofpeaceofmind
      @Thedeathofpeaceofmind 10 місяців тому +1

      If it's thin like a flag, make both sides very very close to each other + opacity mask. If thick, then it has to be geo

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому

      This is the answer!

  • @quintinstauber8570
    @quintinstauber8570 10 місяців тому

    will this still work if the model is double sided?

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому

      yes but it will look weird, this method is meant to be used with single sided geo, for models with thickness i would recommend modelling the actual hole

  • @kagan8579
    @kagan8579 10 місяців тому

    Can i create holes for thick objects in this way? Probably can't but i want to be sure 😑😭😭

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому

      No not really, I mean you can definitely use it but it will look like a thin object.
      For holes like those it is better to use booleans and then clean the topology in the model

    • @kagan8579
      @kagan8579 10 місяців тому

      @@AbeLeal3D thanks for the fastest reply ever ❤️

  • @THESUPERHEROSURAJ
    @THESUPERHEROSURAJ 10 місяців тому +2

    I am first viewer 😁😁

  • @ompatel40
    @ompatel40 5 місяців тому

    idk but its not working for me

    • @AbeLeal3D
      @AbeLeal3D  5 місяців тому +1

      make sure you add the channel for the opacity
      that is usually something people forget to do

  • @ENovaplay
    @ENovaplay 10 місяців тому

    So useful tutorial, thx, but could you added Russians subtitles pls ?

  • @THESUPERHEROSURAJ
    @THESUPERHEROSURAJ 10 місяців тому

    ❤❤❤