I think the emptiness of ITR1's world was a strength, not a weakness. It sometimes felt like walking on the surface of the Moon. Terrestrial, yet otherworldly.
I absolutely love the equipment and home base change from 1 to 2. In 1 it feels very analog and makeshift whereas in 2 it feels like the equipment has been modernized and they've been setup around the anomaly for a while now.
And the third game can be called In to 3 Radius.. and the fourth game can be called Four to the Fourdius.. and five could be called Fast Five Radiuive.
sounds like it is kinda still there: at 10:13, just listen to the new scream. it starts off as a low kind of scream, then slowly transitions to something reminiscent of the old one.
I heard about the limited probes and was initially concerned because from my experience in the first game you needed to almost constantly throw probes to make sure you didn't blindly wander into one of several anomalies that were completely invisible until they were activated. In Into the Radius 2 the anomalies now have an object at the middle and make sound indicating where they are, navigating anomaly fields is much easier due to this and probes are mostly used to gauge if there is enough space to squeeze between two anomalies. Not to mention that the amount of probe throwers you can find in the field very easily solves the problem of running out. Ive noticed that Into the Radius 2 has improved on the amount of loot spawns which makes it a lot easier to endure traveling without running dry on ammo after just a few encounters. This makes it feel a lot more fun as you can usually eliminate any threat you come across instead of having to run away.
Also a minor detail but the probe in Into the radius 1 is a bullet shell or cartridge(I forgot what it was called) with a ribbon on it which is a cool detail showing that you're scraping the bottom of the barrel for resources because they are so scarce.
It's also a reference to the book the game was (heavily) based on: Roadside Picnic. The main character uses shell casings to detect anomalies as his team enters "the zone."
It love how in itr 2 the base is more new and less rundown then the one in the first game because in itr 2 you play as an actuall unpsc explorer, while in itr 1 your a survivor of the radius and the base that you see there is a old and recently abandoned one. i wonder what happened to the explorer from itr 1 maybe well see him again in itr 2?
!Spoilers! I want to believe explorer 61 got out of the radius by freeing Katya but on the other hand I think the radius is unforgiving, I really do hope they pick up the lore as I want to know desperately whether explorer 73 (MC of ittr2) was the one who woke up the radius in the first game
1:50 you can actually, towards the left of the forest in ittr 2, down the street (and on your map) you should see a very familiar floating oil tank train car, and location on the map. The beginning area of ittr 1, specifically the train station is in both games
I like how they aren't afraid to change things which people got accustomed with. And, it's done tastefully, sometimes improving on the original. The original first game.... Feels like someone just picked up Roadside Picnic novel and tried to make faithful game on that. It feels like really good adaptation - shadow enemies and gray areas feel very appropiate. ... I like this direction, even if it's not the best game design idea, shadow enemies and gray everything *does* get boring eventually. On the other hand, second game looks like it wants to go out of this strict book adaptation and improve the game design, making the game more playable. Little bit of colour makes it easier for eyes. I think we will have two great games, both valid, little bit different, both worth playing for anyone new to these games.
Ngl I still prefer the 1st iteration of into the radius. But this is me saying this while the early access is still active for into the radius 2, (might change)
I have not played into the radius 2 yet but from looking at this video I love how it looks like the world has progressed since the first game, tech looks newer and more refined but at the same time you are still seeing those old rusty destroyed cars inside the radius from way back when
I like how things look more, manufactured and professional, like the gadgets arent slapped together ramshackled looking, the probes seem to be a product on their own instead of spent casings with a ribbon tied to them, and the facility looks like a government facility instead of a makeshift base made from an old warehouse and shipping containers looks like the UNPSC got more funding lol and the radius seems to have evolved too, with the mimics having actual uniforms now and their voice lines seem less distorted
Thanks for the comparison! One thing I would say is that for someone who hasn't played either it would've been nice to have an indication/mark/logo to which game is being shown currently since it's a little hard to keep track.
I know this is subjective but I love how the original game looks rustic and old timey feeling kind of like you're still in like the '80s '90s but the new game looks a bit too high-tech for me but I'm still going to play it because it's into the radius. Come on guys
I agree, I love the grittiness of ITR over ITR2. I also think the music in ITR really made you feel alone, yet as if you were being watched, with always kept me on edge which I love. I don’t feel that in ItR 2. I also think the enemies looking more phantom like also makes you feel more alone than the colorized enemies innITR 2. Overall I feel it has lost some of the things that made ITR so phenomenal. Although I do love the new options for gear and backpacks. I will continue to play, but for me ITR 1 is still the gold standard.
2 just seems like a more evolved version of 1, the mimics evolved to, well being better at mimicking and having actual colors. And there are actual plants growing. And your outfits seem more techy compared to your outfit in 1. And the safe house seems more put together and new, in 1 the safe house looks like its quickly and poorly put together while 2 looks like they had more time to be made and with better things and growing trees near the base for wood
The grey washed out look in ITR1 felt more atmospheric to me. It felt more like a horror game, like you were trapped in a dream you couldn't escape with the ash falling from the sky. ITR2 is too bright, I don't feel like it has the same atmosphere but it's still a great game.
In terms of sound design I prefer itr 1 ambient sounds since it’s a slight hum of music and anomaly’s in the distance but itr 2s ambience is just wind and wind chimes? I here something like that, everything else is 100% much better in itr 2
My only concern is that INTR 2 looks too clean. INTR 1's Home base looks like a real beat up by the environment base. INTR 2's home base looks like a Maid hits it everyday with some super good detergent. Just saying.
yk it'll be great if they can add a more realistic way to modding and cleaning guns like taking apart the gun to mod certain parts like the rail and barrel and for cleaning like if rust build up from constant cleaning to be placed in a cleaning agent like a light compound of acid for rust removal would be awesome and might actually make more people want to play for the challenge and if gun breakdowns were more realistic.
They need to make weapon customization way more deep that what it is in the beta of itr 2 , that can give the game a lot of replayability just because ppl want to run different gun builds
@@wingsoficarus1139I think his point is that it doesn’t have that polygon-y charm that the original had, although I hella prefer the new design personally
I so far am happy with the game. Its fun and really challenging. I little bit too hard. But doable. Logically things, like cleaning guns is missing, but i bet will be part after some more defelopement. I believe, it will even be better than the first one, and that was already so good!
True.. but it makes sense lore wise, The UNPSC were a cooperation around the whole world to research the Pechorsk event. im guessing thats the reason that the explorer has access to better equipment.
based on some screenshots before release, I think other areas might have those communist buildings and stuff, like Kolkhoz Zarya in ITR 1.. But we will have to play and see. Like I said, early comparison, might do a newer one later on, when I have played the game enough.
I miss it but for multiplayer it's cleaner and feels new rather then a game that feels too similar. Also, the mimics are wearing communist outfits as far as i can tell
@@Alternate32 yes, but i miss the first ITR when every thing was that soviet old shit and now we have tablets, new screens and watch (and i really hope someone will make analog watch mode). but i understand its easier to read "new" stuff
Thins I think should've stayed the same in Into the radius 2: Spawns being dark creatures which barrel towards you The shake on the outline of mimic enemies almost like a frequency wave the atmosphere with more of the frozen people which you can smash and more floating trains and broken building bits SOME gun sounds Enemies ragdoll staying instead of disappearing Other than that I think ITR2 is a pretty good upgrade to ITR1 Some of these things might come back to ITR2 but as of now these are the few things I think it's lacking
So as I understand, the original ITR started as one huge map, then was divided into smaller areas after some update. And now with ITR2 we basically have a corridor shooter?
Into the Radius did indeed have a full open world at first, then was divided into sections. ITR2 improves upon those "sections". The first map is fairly small as a beginner area, but the next map, the forest, is definitely huge in size. Much larger than the sections in ITR 1. So don't worry about it being a corridor shooter, it's not, the big scaled maps are there.
@@Grottogoob i agree while I get quest 2 players want it. But it's just hell to optimize it They should focus more on quest 3 and PCVR imo since those are recent tech that could bring it's next gen potential Not to mention optimizing for an older tech is just a waste of resources
This game looks so much more different and detailed but keeps the into the radius feeling. I’m not sure if this game will be out on the oculus 3 instantly though after release.
about the improved graphics, habie said it best. "So as intensely unnerving and disorienting as the first game was, with it's more stylized aesthetic, this game truly makes it feel like reality is breaking around you"
@@landonwilliams4389 Medium Settings, it runs completely fine on Quest 3‘s res, except for a bit lag on the UNPSC Safehouse but the radius itself is buttery smooth :) Note that I actually have a 4060 now, but the 2060 should do fine on low textures.
@@Skikopl I feel like the sweet spot is kinda small, it's better after I got a new face gasket, but still feels not as good as I'd like, and I have intermittent problems with blue screens and tracking, sometimes the headset just goes haywire on me
I have a head cannon about all this, the second game is a prequel, sense the mimics look a lot more like humans, and there are a distinct lack of those breakable petrified people in the second game the mimics and the rest would need to blend into the enviroment more to obtain prey
@@Skikopl in one of the dev diaries the devs state that the first game takes place in 1987 and the sequel in the 2000s, so unless some time traveling happens here its not a prequel in any way
Medium Settings, in oculus app I use either 1.0 or 0.9 with quest 3, not sure what the exact res is. The one in the description is the monitor res, not the VR res, so don't worry about that.
The sound design in Into the Radius 2 sounds so much better imo. I never really got into Into the Radius 1 after I got it, which sucks because I knew it looked like a really cool game. But it was honestly just too quiet. It felt like nothing was happening, and like I had to do all the heavy lifting in order to suspend my disbelief. Into the Radius 2 seems infinitely more immersive. I honestly can't wait.
If you haven't I really recommend trying ITR1's 1.0 version. It is more janky but a lot more immersive, like a lot more immersive. I don't play 2.0 anymore but instead play 1.0 because of just how big the difference is. The world just "fits" better too and it has a different sense of wonder too it. The lighting from the world fees better too. Sometimes there are random storms that come in and all this fog rolls where you can't see five feet in front of you. Seriously try it, it feels like a different game. The radius also has this weird but cool hum coming from it in this version too and it just feels more apocalyptic.
the only thing i dont like so far is how they pretty much retconned a part of lore that states high tech stuff like computers don't work in the radius, but now they do, because we have the tablet.
I don't remember they saying that Instead, they said because of the character of the first game made a huge impact on the research The UNSPC now has more resources and better tech "The final events of ITR1 had a significant impact on the Committee. Thanks to the data gathered and prospects unlocked, it acquired greater resources and ambitions. This directly affected the Explorers. In ITR2 they’ll be residing in new bases designed from scratch. In addition to older equipment getting an upgrade, completely new types will be available as well. Changes will affect the majority of equipment designed by the Committee. What remains the same, however, is the Committee’s treatment of the Explorers who remain isolated in their bases, with only the Radius to venture into" Also "The new base and its details will more clearly reflect the Committee’s treatment of its “volunteers” as well as its change in this approach compared to ITR1. In the original, the base was improvised, careless and shabby. This expressed the Committee’s disappointment and despair in trying to derive at least some practical benefit from its research of the Radius. The ITR2 base and upgraded equipment are meant to show the new capabilities and “mood” of the Committee"
What i like to believe is similar with these games is how.. i feel like this has happened before with different games especially Darkest Dungeon 2 And how it built off of DD1. Just like ITR1 to ITR2 i feel like its a same comparison when you see how they both changed things to be different DD1 was a dungeon crawler based on a f)ck ton of rng, DD2 is more tactical and has less rng elements but stays mostly to the core game. ITR1 has the base which ITR2 built off of and changed a bit.
Heya, amazing informative video! I've a question: How is the optimization? I noticed that ITR1 lags a bit in your video, whereas ITR2 runs very smoothly. Did you use an older PC for the footage of ITR1? Also: I noticed ITR2 on your video has your left and right side of the screen blurred (as if your vision is focused in the middle). Something like the PSVR2 does. Which ultimately makes it render only in the middle, and not everything you're looking at. Is this a separate option in the graphics config? I think it looks sick this way!
Sup! ITR 1, despite the smoother footage, I'd say definitely runs smoother than ITR 2, but the difference is so little that it doesn't really matter. The Optimization is probably the same in both games, but ITR 2 is naturally more demanding. The Screen blur in Into The Radius 2 is the Fixed foveated rendering, to help with the performance (just like what the PSVR 2 does, but without eye tracking) It's not noticable in the headset at all and really does improve performance. It's an ingame option to turn on or off, aswell as set as narrow or wide. :)
Hows the performance? My game freaked out, and I had to keep restarting, relaunching, and waiting for a full hour before I decided to return it. Apparently, it’s just a me thing, though.
@@Mr.WhiteGhost tf is an "ugh" for? if you could just move your hand and grab the mag out gripping a gun with two hands would be near impossible because you'd keep taking the magazine out. Pressing the button is the same is pressing the button for a mag release on a gun
I bet itr2 will be much better, but what I really loved in ITR1 was the radius it looked so scary like a black hole, ITR2 took that away from me unfortunately
@@mistahaidoneus You can play the first one to see what it was all about, but ITR 2 seems to be a good game standalone so it‘s not necessary to play ITR 1
Hows the performance? I heard theres a lot of stuttering and crashing from people. Also as someone running an rtx 4060, how well do you think this would run on an rtx 3060 12GB?
Personally, I liked the old look of into the radius much more. Especially the 1.0 version ( I prefer 1.0 to 2.0 ITR1 ). The bleak and gray atmospheric was something I really hadn't seen with any other game. Itr2.0 lost this feeling for me due to a lot of changes they made ( like removing creepy parts of the world and the story ) from 1.0. 1.0 I feel was the best iteration of the original vision ( execution was really janky ) of the game. ITR2 looks and feels like a well executed version of the game but feels to have lost the original vision. I feel the original vision was an exploration/horror game first and a survival game second which I also feel itr2.0 and itr2 especially lost. It now just feels like an extraction shooter and everything feels to vibrant. Back to the bleak and gray atmosphere, it really made what little you had left of the vibrant and old world feel even better and more valued, it really felt like you were trapped in the wasteland of a place you used to live in and are just trying to get. Everything is just too clean to me in the new one too. It also really just feels like youre an operative of th UNPSC instead of someone who used to live in pechorsk ( which was the original lore ). Finally I also dislike the changes they made to the actual radius. Before it felt like a dead but somehow also living black hole that was slowly eating away at the world and killing everything it touched. Like the Pobeda factory was literally being sucked into it and you could see it froma distance. Its iterations ( the mimics ) reflected thay being gray and distorted too. The new radius just looks like a gray planet that ( while still poisoning th world ) is changing it to a much lesser degree than the original radius. These are just the ramblings of an incel though and I do think you had a really good comparison of the two games! The upgrade in graphical and texture fidelity ( and also the sound quality ) is something I thought that they did really well!
valid criticism, ITR1 has a very distinct art direction while the second doesn't have an as memorable one. I'm glad you liked the comparison, thanks for the support :)
I haven't watched the rest of the video because i won't bother. In the entire graphics section all you do is compare artstyle, not graphics quality. It's like trying to figure which game is better between GTA and Minecraft, it just doesn't work like that.
@@raphael3024 since you won‘t bother with the video let me tell you in a simple sentence: ITR 2 has better Graphical fidelity, including higher res textures, better shading (especially at nighttime) and generally better particle fx etc. Everything is higher quality, but I thought that‘d be too boring so I dwelved deeper into the big graphical differences between the two games.
@@Skikopl The most confusing audio in ITR was the lightning. I thought it was just a machine gun (from the past) ambient noise until it struck me twice and killed me.
i honestly could not get into the first one played it a bunch of times but everything you do just feels useless and killing enemies was not satisfying at all
part 2 is junk waste of money and time..its like comparng fall out new vegas. TO FALLOUT 76. junk!!!!!!!!! someone drop the ball hard!!! like a hard R...!!!!
I’m going to airdrop a pallet full of pennies on the devs house to pay for it
I think the emptiness of ITR1's world was a strength, not a weakness. It sometimes felt like walking on the surface of the Moon. Terrestrial, yet otherworldly.
I absolutely love the equipment and home base change from 1 to 2. In 1 it feels very analog and makeshift whereas in 2 it feels like the equipment has been modernized and they've been setup around the anomaly for a while now.
They missed out on the title of into the radius 2 it should have been
In 2 the radius
Missed opportunity. honestly, they should’ve done it like that.
Could have been into the diameter
@@Munchsomelunch Nuh uh
And the third game can be called In to 3 Radius.. and the fourth game can be called Four to the Fourdius.. and five could be called Fast Five Radiuive.
Shit
They HAVE to bring back the mimic screech.
Real
It's still there... but a bit muffled and longer.
@@KayoMichielsyeah it’s definitely there but it‘s different
sounds like it is kinda still there: at 10:13, just listen to the new scream. it starts off as a low kind of scream, then slowly transitions to something reminiscent of the old one.
It’s still there. Just a liiiiittle difference
I heard about the limited probes and was initially concerned because from my experience in the first game you needed to almost constantly throw probes to make sure you didn't blindly wander into one of several anomalies that were completely invisible until they were activated.
In Into the Radius 2 the anomalies now have an object at the middle and make sound indicating where they are, navigating anomaly fields is much easier due to this and probes are mostly used to gauge if there is enough space to squeeze between two anomalies. Not to mention that the amount of probe throwers you can find in the field very easily solves the problem of running out.
Ive noticed that Into the Radius 2 has improved on the amount of loot spawns which makes it a lot easier to endure traveling without running dry on ammo after just a few encounters. This makes it feel a lot more fun as you can usually eliminate any threat you come across instead of having to run away.
it should have been called "into the diameter"
@@benjib20 Oh hell naw 😭🙏
"Escaping the Circumference"
@yourusual_stalkerNOTINTHATWAY Get out of here Bandit
Also a minor detail but the probe in Into the radius 1 is a bullet shell or cartridge(I forgot what it was called) with a ribbon on it which is a cool detail showing that you're scraping the bottom of the barrel for resources because they are so scarce.
It's also a reference to the book the game was (heavily) based on: Roadside Picnic. The main character uses shell casings to detect anomalies as his team enters "the zone."
It love how in itr 2 the base is more new and less rundown then the one in the first game because in itr 2 you play as an actuall unpsc explorer, while in itr 1 your a survivor of the radius and the base that you see there is a old and recently abandoned one. i wonder what happened to the explorer from itr 1 maybe well see him again in itr 2?
!Spoilers!
I want to believe explorer 61 got out of the radius by freeing Katya but on the other hand I think the radius is unforgiving, I really do hope they pick up the lore as I want to know desperately whether explorer 73 (MC of ittr2) was the one who woke up the radius in the first game
My only gripe is the stuff you find in the radius still has unspc branding on it
1:50 you can actually, towards the left of the forest in ittr 2, down the street (and on your map) you should see a very familiar floating oil tank train car, and location on the map. The beginning area of ittr 1, specifically the train station is in both games
I like how they aren't afraid to change things which people got accustomed with. And, it's done tastefully, sometimes improving on the original. The original first game.... Feels like someone just picked up Roadside Picnic novel and tried to make faithful game on that. It feels like really good adaptation - shadow enemies and gray areas feel very appropiate. ... I like this direction, even if it's not the best game design idea, shadow enemies and gray everything *does* get boring eventually. On the other hand, second game looks like it wants to go out of this strict book adaptation and improve the game design, making the game more playable. Little bit of colour makes it easier for eyes. I think we will have two great games, both valid, little bit different, both worth playing for anyone new to these games.
the GOAT has returned with a second vid
@@mrninja5068 thank you MR 🥷
Ngl I still prefer the 1st iteration of into the radius. But this is me saying this while the early access is still active for into the radius 2, (might change)
I have not played into the radius 2 yet but from looking at this video I love how it looks like the world has progressed since the first game, tech looks newer and more refined but at the same time you are still seeing those old rusty destroyed cars inside the radius from way back when
I like how things look more, manufactured and professional, like the gadgets arent slapped together ramshackled looking, the probes seem to be a product on their own instead of spent casings with a ribbon tied to them, and the facility looks like a government facility instead of a makeshift base made from an old warehouse and shipping containers
looks like the UNPSC got more funding lol
and the radius seems to have evolved too, with the mimics having actual uniforms now and their voice lines seem less distorted
I just wish the ones you find in the radius were the old ones and not the ones with unpsc branding
i noticed that the detector looks like it has an attachment point on the top of it so maybe more utility will be coming in later updates and patches
Thanks for the comparison! One thing I would say is that for someone who hasn't played either it would've been nice to have an indication/mark/logo to which game is being shown currently since it's a little hard to keep track.
noted, wanted to do it initially but didn't because I forgot it, next time I'll do it!
I know this is subjective but I love how the original game looks rustic and old timey feeling kind of like you're still in like the '80s '90s but the new game looks a bit too high-tech for me but I'm still going to play it because it's into the radius. Come on guys
I agree, I’m a bit overwhelmed about all of this. But still obviously going to play
It is in the mid 2000s which is when technology evolved
I don't mind it
Either way I'm excited to try the game
agreed, first game has this Metro vibes that are WAY more interesting given the context of the game, this new visuals are way too clean
Yeah to me the first game was a bit too bare and empty. I personally think the second one looks better
I agree, I love the grittiness of ITR over ITR2. I also think the music in ITR really made you feel alone, yet as if you were being watched, with always kept me on edge which I love. I don’t feel that in ItR 2. I also think the enemies looking more phantom like also makes you feel more alone than the colorized enemies innITR 2. Overall I feel it has lost some of the things that made ITR so phenomenal. Although I do love the new options for gear and backpacks.
I will continue to play, but for me ITR 1 is still the gold standard.
Great video! How do you only have 2k subscribers?
Thanks haha :) I'm sure I'd do well better without my horrible upload scheduele 🙏
@@Skikopl I wouldn't be so sure of it bud..
great video^^ subbed
2 just seems like a more evolved version of 1, the mimics evolved to, well being better at mimicking and having actual colors. And there are actual plants growing. And your outfits seem more techy compared to your outfit in 1. And the safe house seems more put together and new, in 1 the safe house looks like its quickly and poorly put together while 2 looks like they had more time to be made and with better things and growing trees near the base for wood
So into the radius 2 has to be based 5 to 10 years after the first one
@@idontknow6130 think I heard someone said 20 years, but I don't know where they got that number from.
@@BrAkki somewhere around that
The first game was in 1987
The second game is in mid 2000s
@@Freedomer3 I don't really think the first game could've been in 1987 seeing as it has guns from way later than that
@@Just_a_Piano_ the Devs defend on this was
"This is an alternative reality"
So things like guns like after it's time can exist
home base in into the radius 2 two look so clean and simple
At night the distance is grey while the close surroundings are dark I cannot wait to get lost in the pitch black darkness!!!
@@tobygreen7116 the night is absolutely terrifying yeah 💀
The grey washed out look in ITR1 felt more atmospheric to me. It felt more like a horror game, like you were trapped in a dream you couldn't escape with the ash falling from the sky. ITR2 is too bright, I don't feel like it has the same atmosphere but it's still a great game.
I think they just need to increase the fog for it
I'm also guessing the game map would be more atmospheric
Either way can't wait to try it!
dkno ITR 1 have more that post apocalyptic hellhole vibe , hope as you get closer to sky meatball in ITR 2 zones became more grim
In terms of sound design I prefer itr 1 ambient sounds since it’s a slight hum of music and anomaly’s in the distance but itr 2s ambience is just wind and wind chimes? I here something like that, everything else is 100% much better in itr 2
My only concern is that INTR 2 looks too clean. INTR 1's Home base looks like a real beat up by the environment base. INTR 2's home base looks like a Maid hits it everyday with some super good detergent. Just saying.
yk it'll be great if they can add a more realistic way to modding and cleaning guns like taking apart the gun to mod certain parts like the rail and barrel and for cleaning like if rust build up from constant cleaning to be placed in a cleaning agent like a light compound of acid for rust removal would be awesome and might actually make more people want to play for the challenge and if gun breakdowns were more realistic.
I wish they kept the feature of needing to flash a light to find the artifacts
@@ANomAloUS_MonsTA same, the new way the artifacts work is one of my only issues with this game.
There are some artifacts that you need to shine a light on to collect, but yeah the invisible ones seem like a really cool feature
Nice video 👍
They need to make weapon customization way more deep that what it is in the beta of itr 2 , that can give the game a lot of replayability just because ppl want to run different gun builds
They have it stated on steam that weapon customization will come.
Please, oh porting gods.. give us ITR2 for PSVR2
Or, even better, a bundle including ITR 🙏
Whats funny is the spawn in itr2 is literally just ribbon and scissors
Still torn on the visual change to the spiders, they are just angry spaghetti&meatballs now instead of spooky shadow spiders
Only problem I have with the sequel is that the mimics just look like generic zombies
Nuh uh
but, they dont?
@@sosifox exactly
What kinda zombies are you looking at? They're way more stylized wearing USSR unifroms.
@@wingsoficarus1139I think his point is that it doesn’t have that polygon-y charm that the original had, although I hella prefer the new design personally
10:02 "i need some sleep"
i loved the first game im SOOO hyped for into the radius 2 hope it will pop of majorly and become one of the most popular games
I so far am happy with the game. Its fun and really challenging. I little bit too hard. But doable. Logically things, like cleaning guns is missing, but i bet will be part after some more defelopement. I believe, it will even be better than the first one, and that was already so good!
kinda sad that they went modern way and not that comunist old shit desing. and they still have shittty lighter instead of zippo
True.. but it makes sense lore wise, The UNPSC were a cooperation around the whole world to research the Pechorsk event. im guessing thats the reason that the explorer has access to better equipment.
based on some screenshots before release, I think other areas might have those communist buildings and stuff, like Kolkhoz Zarya in ITR 1.. But we will have to play and see. Like I said, early comparison, might do a newer one later on, when I have played the game enough.
I miss it but for multiplayer it's cleaner and feels new rather then a game that feels too similar. Also, the mimics are wearing communist outfits as far as i can tell
@@Alternate32 yes, but i miss the first ITR when every thing was that soviet old shit and now we have tablets, new screens and watch (and i really hope someone will make analog watch mode). but i understand its easier to read "new" stuff
Thins I think should've stayed the same in Into the radius 2:
Spawns being dark creatures which barrel towards you
The shake on the outline of mimic enemies almost like a frequency wave
the atmosphere with more of the frozen people which you can smash and more floating trains and broken building bits
SOME gun sounds
Enemies ragdoll staying instead of disappearing
Other than that I think ITR2 is a pretty good upgrade to ITR1
Some of these things might come back to ITR2 but as of now these are the few things I think it's lacking
I honestly liked them just falling to the ground when dying rather than just floating up
@@Just_a_Piano_ Same
This lowk made me shed a tear
So as I understand, the original ITR started as one huge map, then was divided into smaller areas after some update. And now with ITR2 we basically have a corridor shooter?
Into the Radius did indeed have a full open world at first, then was divided into sections. ITR2 improves upon those "sections". The first map is fairly small as a beginner area, but the next map, the forest, is definitely huge in size. Much larger than the sections in ITR 1. So don't worry about it being a corridor shooter, it's not, the big scaled maps are there.
I have been loving Into the Radius on my PSVR2 lately. I hope this releases on the Sony platform as well. I'll buy the crap out of it day 1.
hoping into the radius 2 ports well to quest
they're focusing on just the pc for now, i do hope it comes to quest over the next couple years tho
I hope they ignore Quest 2 standalone so we PC players don’t have to suffer for it!
Dumb statement since they didn't do it for the first one they're just gonna make an optimized version for quest
@@Grottogoob i agree while I get quest 2 players want it. But it's just hell to optimize it
They should focus more on quest 3 and PCVR imo since those are recent tech that could bring it's next gen potential
Not to mention optimizing for an older tech is just a waste of resources
I'm guessing it will be a Quest 3 only port.
This game looks so much more different and detailed but keeps the into the radius feeling. I’m not sure if this game will be out on the oculus 3 instantly though after release.
Foveated rendering went hard in this video
Auf der Suche nach einem deutschen Video bin ich bei dir gelandet... Sehr gutes Video!
Dankeschön :)
about the improved graphics, habie said it best.
"So as intensely unnerving and disorienting as the first game was, with it's more stylized aesthetic, this game truly makes it feel like reality is breaking around you"
we have basically the same pc specs, and I'm thinking on buying this when it comes out, what graphic settings are you on and how does it run?
GPU : GeForce RTX 2060 CPU : Processeur AMD Ryzen 7 3700X 8 cœurs 16 Go de RAM 2160 x 1440, 144 Hz
@@landonwilliams4389 Medium Settings, it runs completely fine on Quest 3‘s res, except for a bit lag on the UNPSC Safehouse but the radius itself is buttery smooth :)
Note that I actually have a 4060 now, but the 2060 should do fine on low textures.
@@Skikopl i don't have try the beta. But my pc config : CPU Ryzen 7 5800x3d, GPU, rtx 4070super 12Gb. 32Gb ram. Quest 3.
@@SGTJeffreyPeterson What was the point of your reply?
@@landonwilliams4389 That the people who are going to play it give their configuration.
i hope they add NVGs
hate how the thumb is hovering over the gun when two handing the makarov
@@trille_boi i did notice the hand positions being better for most guns dw
The stomper was a moving anomaly in Ittr1
@@jordanhackner4676 oh you are right, although there are still more moving ones in ITR 2, especially in the forest there are a bunch
Will their be multiplayer
There is! 4 Player coop! :)
Man, i dont know if i should ditch my HPreverb G2 for a Quest3 for this
Why don't you play it on the Reverb G2?
@@Skikopl I feel like the sweet spot is kinda small, it's better after I got a new face gasket, but still feels not as good as I'd like, and I have intermittent problems with blue screens and tracking, sometimes the headset just goes haywire on me
I have a head cannon about all this, the second game is a prequel, sense the mimics look a lot more like humans, and there are a distinct lack of those breakable petrified people in the second game the mimics and the rest would need to blend into the enviroment more to obtain prey
@@N1gh7L0rd I also always thought that its a prequel
@@Skikopl in one of the dev diaries the devs state that the first game takes place in 1987 and the sequel in the 2000s, so unless some time traveling happens here its not a prequel in any way
How about performance? Is it work much worse on same resolution and graphics settings?
It seems a bit more demanding but it runs fine, if you can run ITR, I'm pretty sure you could run 2.
@@Skikopl so this is good news. thanks
Hey,what settings are you using for graphics and what resolution do you use(i saw you resolution in description but is it in total or for each eyes?
Medium Settings, in oculus app I use either 1.0 or 0.9 with quest 3, not sure what the exact res is. The one in the description is the monitor res, not the VR res, so don't worry about that.
@@Skikopl thank you
The sound design in Into the Radius 2 sounds so much better imo. I never really got into Into the Radius 1 after I got it, which sucks because I knew it looked like a really cool game. But it was honestly just too quiet. It felt like nothing was happening, and like I had to do all the heavy lifting in order to suspend my disbelief. Into the Radius 2 seems infinitely more immersive. I honestly can't wait.
If you haven't I really recommend trying ITR1's 1.0 version. It is more janky but a lot more immersive, like a lot more immersive. I don't play 2.0 anymore but instead play 1.0 because of just how big the difference is. The world just "fits" better too and it has a different sense of wonder too it. The lighting from the world fees better too. Sometimes there are random storms that come in and all this fog rolls where you can't see five feet in front of you. Seriously try it, it feels like a different game. The radius also has this weird but cool hum coming from it in this version too and it just feels more apocalyptic.
the only thing i dont like so far is how they pretty much retconned a part of lore that states high tech stuff like computers don't work in the radius, but now they do, because we have the tablet.
I don't remember they saying that
Instead, they said because of the character of the first game made a huge impact on the research
The UNSPC now has more resources and better tech
"The final events of ITR1 had a significant impact on the Committee. Thanks to the data gathered and prospects unlocked, it acquired greater resources and ambitions. This directly affected the Explorers. In ITR2 they’ll be residing in new bases designed from scratch. In addition to older equipment getting an upgrade, completely new types will be available as well. Changes will affect the majority of equipment designed by the Committee. What remains the same, however, is the Committee’s treatment of the Explorers who remain isolated in their bases, with only the Radius to venture into"
Also
"The new base and its details will more clearly reflect the Committee’s treatment of its “volunteers” as well as its change in this approach compared to ITR1. In the original, the base was improvised, careless and shabby. This expressed the Committee’s disappointment and despair in trying to derive at least some practical benefit from its research of the Radius. The ITR2 base and upgraded equipment are meant to show the new capabilities and “mood” of the Committee"
What i like to believe is similar with these games is how.. i feel like this has happened before with different games especially Darkest Dungeon 2
And how it built off of DD1. Just like ITR1 to ITR2 i feel like its a same comparison when you see how they both changed things to be different
DD1 was a dungeon crawler based on a f)ck ton of rng, DD2 is more tactical and has less rng elements but stays mostly to the core game.
ITR1 has the base which ITR2 built off of and changed a bit.
I much prefer the more stylised into the radius 1 than the more realistic sequel.
@@BKoekoek really is a preference thing, although the forest gives me serious itr 1 vibes
Heya, amazing informative video!
I've a question: How is the optimization?
I noticed that ITR1 lags a bit in your video, whereas ITR2 runs very smoothly.
Did you use an older PC for the footage of ITR1?
Also: I noticed ITR2 on your video has your left and right side of the screen blurred (as if your vision is focused in the middle). Something like the PSVR2 does.
Which ultimately makes it render only in the middle, and not everything you're looking at. Is this a separate option in the graphics config? I think it looks sick this way!
Sup!
ITR 1, despite the smoother footage, I'd say definitely runs smoother than ITR 2, but the difference is so little that it doesn't really matter.
The Optimization is probably the same in both games, but ITR 2 is naturally more demanding.
The Screen blur in Into The Radius 2 is the Fixed foveated rendering, to help with the performance (just like what the PSVR 2 does, but without eye tracking) It's not noticable in the headset at all and really does improve performance.
It's an ingame option to turn on or off, aswell as set as narrow or wide. :)
@@Skikopl perfect, thanks for the heads up, im gonna be testing it tomorrow!
Hows the performance? My game freaked out, and I had to keep restarting, relaunching, and waiting for a full hour before I decided to return it. Apparently, it’s just a me thing, though.
@@mckay7965 the performance was fine on medium settings, but I‘m not sure how the release build is optimized
Ghost of radius, escape from tabor, into the tarkov
Why did they remove the knifes?
into the radius is coming out in 2 days
Can you grab the mag in the gun to take it out or do you need to press Y/B again ?
@@Mr.WhiteGhost you have to press y or b again like itr 1
@@Skikopl ugh
@@Mr.WhiteGhost tf is an "ugh" for? if you could just move your hand and grab the mag out gripping a gun with two hands would be near impossible because you'd keep taking the magazine out. Pressing the button is the same is pressing the button for a mag release on a gun
I bet itr2 will be much better, but what I really loved in ITR1 was the radius it looked so scary like a black hole, ITR2 took that away from me unfortunately
What are your pc specs? Im worried about running itr2
@@bababooey7151 the same as in the description. It‘s a bit more taxing than itr 1
I wonder if iSTOCK would work for it??
Just wanted to ask the people here. Should I go straight to 2 or play the first one first??
Since its in early access I would personally suggest playing the first one and then play the second one
@@mistahaidoneus You can play the first one to see what it was all about, but ITR 2 seems to be a good game standalone so it‘s not necessary to play ITR 1
i am a quest play who has a loptop soooo i went out and compleatly made a new pc just to play this. i can see this being a AAA game
3:25 just so you know it didn’t have infinite uses but just a whole lot
I am missing the maintence of the guns.. and every where are poster that remind us on to it but it sint in the game ☹️
@@chipmaster-do1zy it will 100% get added in the near future
Does anyone know if playing ITR 1 is necessary for playing ITR 2? As in story wise. Ive only played a couple hours of the first one.
Hows the performance? I heard theres a lot of stuttering and crashing from people. Also as someone running an rtx 4060, how well do you think this would run on an rtx 3060 12GB?
an rtx 3060 with 12 gbs of vram would handle this game like a piece of cake. It runs great on medium settings
Dude an rtx 3060 wouldn't have trouble running anything at all
ITR makes me hate Grey, PW makes me hate Orange
Project wingman reference!!!1!111!!1!!!
@@Katzen9527 No way!1!1!1!1!1!1!
@@asiangaming8409 mute psychopath versus monolouging anime nerd (and psychopath)
@@Katzen9527 you mean Mute psychopath +/ schizophrenic sociopathic waifu vs Monologging Domestic psychopathic terrorist
I don't like how in 2 the areas are 99% filled with anomalies...makes it moving around annoying.
@@exanyt i also think that Blue Magnet cube is too overused, it‘s literally everywhere
Personally, I liked the old look of into the radius much more. Especially the 1.0 version ( I prefer 1.0 to 2.0 ITR1 ). The bleak and gray atmospheric was something I really hadn't seen with any other game. Itr2.0 lost this feeling for me due to a lot of changes they made ( like removing creepy parts of the world and the story ) from 1.0. 1.0 I feel was the best iteration of the original vision ( execution was really janky ) of the game. ITR2 looks and feels like a well executed version of the game but feels to have lost the original vision. I feel the original vision was an exploration/horror game first and a survival game second which I also feel itr2.0 and itr2 especially lost. It now just feels like an extraction shooter and everything feels to vibrant. Back to the bleak and gray atmosphere, it really made what little you had left of the vibrant and old world feel even better and more valued, it really felt like you were trapped in the wasteland of a place you used to live in and are just trying to get. Everything is just too clean to me in the new one too. It also really just feels like youre an operative of th UNPSC instead of someone who used to live in pechorsk ( which was the original lore ). Finally I also dislike the changes they made to the actual radius. Before it felt like a dead but somehow also living black hole that was slowly eating away at the world and killing everything it touched. Like the Pobeda factory was literally being sucked into it and you could see it froma distance. Its iterations ( the mimics ) reflected thay being gray and distorted too. The new radius just looks like a gray planet that ( while still poisoning th world ) is changing it to a much lesser degree than the original radius.
These are just the ramblings of an incel though and I do think you had a really good comparison of the two games! The upgrade in graphical and texture fidelity ( and also the sound quality ) is something I thought that they did really well!
valid criticism, ITR1 has a very distinct art direction while the second doesn't have an as memorable one. I'm glad you liked the comparison, thanks for the support :)
Spawn in ITR2 is a bunch of audio cassette tape
Kids these days
I haven't watched the rest of the video because i won't bother. In the entire graphics section all you do is compare artstyle, not graphics quality. It's like trying to figure which game is better between GTA and Minecraft, it just doesn't work like that.
@@raphael3024 since you won‘t bother with the video let me tell you in a simple sentence: ITR 2 has better Graphical fidelity, including higher res textures, better shading (especially at nighttime) and generally better particle fx etc.
Everything is higher quality, but I thought that‘d be too boring so I dwelved deeper into the big graphical differences between the two games.
am I the only one who doesn't like the flying ragdolls?
Into the radius was ruined by the constant anomaly noises. I hope I can walk around ITR2 without constant woop wroop roop wroop
@@Rempai420 welll it‘s still a lot of anomaly noises but atleast the wind one is gone. The ones still in the game are important audio ques
@@Skikopl The most confusing audio in ITR was the lightning. I thought it was just a machine gun (from the past) ambient noise until it struck me twice and killed me.
It's basically the same game
shoulda named it In2 the radius lol
51 views in 5 hours, bro fell off :,(
THEY ARE GOING BACKWARDS
❤❤❤
Way to soon to compare.
@@Kneejair from a quality standpoint, yeah, but it‘s still interesting to see how different it is.
personally I think Into the Radius 2 has too much color and is to bright.
Everything is branded by unpsc…
Hi
i honestly could not get into the first one played it a bunch of times but everything you do just feels useless and killing enemies was not satisfying at all
did you progress through the main missions or just randomly exploring?
@@Wat3rCoCk i progressed just couldnt really get into it plan on trying it again just been having allot of fun in pacific drive
part 2 is junk waste of money and time..its like comparng fall out new vegas. TO FALLOUT 76. junk!!!!!!!!! someone drop the ball hard!!! like a hard R...!!!!
You have issues man
i think a few anomalies do move in itr 1, but its only the stomper and haze.