I know this is kind of old, and for those of you who are beginners, if you want to create multiple colors for different meshes, you are going to want to create a Material Instance of this Material, then make sure the color and constant nodes are converted to parameters. this way you can change the colors from within the level of your instanced mesh without having to create hundreds of materials. Hope this helps.
Hi, I'm trying to make an glowing emissive material, but when I put values on the "Emissive Color" node, my material just looks like a unlit white sphere. Doesn't have the glow aura at all. My last projects made on UE5 don't have this issue, only the new ones I tried do create. Any idea on what that could be?
@@jorgesilveira763 Are you using UE5? I managed to have this work in a very dumb way. You have to create the UE5 project, close it, and then open it directly from the project folder (not Epic Games launcher). It will ask you to choose the version you would like to use and just leave it on 5.0. Should be good and working. On the Epic Games launcher it will show your project as 5.0 version and not 5.0EA. The EA ones doesn't work properly.
But this is not physically plausible lighting. The shadows from the glowing objects themselves remained, but no new ones appeared from the human model. FIX IT!
Are you able to add a decal to make it look grungy or dirty? I add a texture sample from the decals material, and while it looks good in the materials viewport, you can't notice it above the emissive glow in the normal viewport/game
nvm, it seems like the number reallllllllllllllllyyy needed to big, like 20k big, doesnt feel like it needed to be that big just for bloom, weird, oh well xd
We have not many colors. We have only white color, when we increase emissive intensity. Only the glows are different
i've the same problem and i thought it was the version of ue5 but no... even the documentation say that and add no help
Ive been trying to figure out how to export bloom from blender to ue5 all day and finally see this lmao thank you.
Crazy how emissive bounces on other objects with Lumen on UE5, i would like to have something similar in Unity :c
That's one of the reasons I'm on Unreal
So uh , this doesn't cast light / shadows on nearby objects, right?
I know this is kind of old, and for those of you who are beginners, if you want to create multiple colors for different meshes, you are going to want to create a Material Instance of this Material, then make sure the color and constant nodes are converted to parameters. this way you can change the colors from within the level of your instanced mesh without having to create hundreds of materials. Hope this helps.
OMG, I love Unreal Engine sooo much :) Thanks!
Is it possible to hide the sphere but keep the light emission on ?
Hi, I'm trying to make an glowing emissive material, but when I put values on the "Emissive Color" node, my material just looks like a unlit white sphere. Doesn't have the glow aura at all. My last projects made on UE5 don't have this issue, only the new ones I tried do create. Any idea on what that could be?
crank the constant up
@@auricom242 I've already done that, no sucess...
having the same issue here :(
@@jorgesilveira763 Are you using UE5? I managed to have this work in a very dumb way. You have to create the UE5 project, close it, and then open it directly from the project folder (not Epic Games launcher). It will ask you to choose the version you would like to use and just leave it on 5.0. Should be good and working. On the Epic Games launcher it will show your project as 5.0 version and not 5.0EA. The EA ones doesn't work properly.
@@brunohmerli holy fck I'm going to try that. Thanks so much for taking the time to answer my friend. Best of luck ❤️❤️
is it possible to remove the shadows it's been cast by the sun? Since they "have their own light"
Thank you for the tutorial! Really helped and its looking very good. Have a nice day :D
Deceptivly simple, but the more ya know! Thanks!
bloom not working :( the lil sphere just, glows, there is nu bloom effect, i followed this through and through, wut to do? :(
My glowing material is flickering, sparkling not a constant glow as yours, any idea why?
Thank you! My emissive material is not giving me the glow around the edges of the mesh it's on. Any way to activate that?
Thank you brother
But this is not physically plausible lighting. The shadows from the glowing objects themselves remained, but no new ones appeared from the human model. FIX IT!
Amazing
thank you!
Are you able to add a decal to make it look grungy or dirty? I add a texture sample from the decals material, and while it looks good in the materials viewport, you can't notice it above the emissive glow in the normal viewport/game
Great video but i have a problem, when i add the multiply, the color become white
Same! Think its something in the settings but cant find out what?
@@ukmonk yes i have found the problem. On youre object you need to add a postprocess and fix youre bloom stat
Thank you! Post process on scene or actually on the saber it self please?@@guillaume6440
I have post process in my scene but i need to apply to object?@@guillaume6440
Love you !!!!
this helped thanx!!!
thank youuu
simple direct, ty
glow effect does not illuminate objects
great tutorial, my fav part is when you scream into the mic.
thx
how do i open the color picker?!
I LOVE YOU I LOVE YOU I LOVE YOU
you just saved my ass thank you thank you
my object is just white, no color aura, glow showing
go to your project settings, and check that "bloom" is on
That earrape at the start of video is so cruel q_q
Can hud materials glow in UE5?
yes
I ramped it up to 5000000 and still just a blue light ball. Nothing bright....
Same
go to your project settings, and check that "bloom" is on
nvm, it seems like the number reallllllllllllllllyyy needed to big, like 20k big, doesnt feel like it needed to be that big just for bloom, weird, oh well xd
would have been far mor efficient , faster and easier to make one master emission material and expose the parameters for material instances
I wanted to see the wall glow in red :/
Bro let out a fart