Procedural Shapes ShaderGraph tutorial for Unity

Поділитися
Вставка
  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 76

  • @unity
    @unity 2 роки тому +38

    One of the best channels on the good ol' tube

  • @Akmonx
    @Akmonx 2 роки тому +7

    Thank you so much for this Sir. It is perfect in every way, applies to much more than Unity and explained to me so much more than any other tutorial about node-based shader graphs could.
    Still need to get my head around few concepts here, but for sure it is instantly useful.

    • @PabloMakes
      @PabloMakes  2 роки тому

      Glad you found it helpful!

  • @espinaca27
    @espinaca27 2 роки тому

    Why did I just now discovered Pablo, the nerfhammer master wielder from DE, has a game dev focused UA-cam channel? Dude, I instantly subbed. Damn algorithm, finally became useful

  • @kingcroco1
    @kingcroco1 Рік тому +2

    Just the best shaderGraph tutorial i've seen ! Thank you for the knowledge :)

  • @STARmod
    @STARmod 2 роки тому

    Love this dude his cats and his tutorials, everything is wholesome.

  • @anommymousse1224
    @anommymousse1224 2 роки тому +1

    The perfect profile of perfomatic pixelated procedural polygons! 😊

    • @PabloMakes
      @PabloMakes  2 роки тому

      Haha the performatic dream lives on

  • @lando6583
    @lando6583 Рік тому

    really appreciate you Pablo. This really helped me understand the more nuanced and complex things shader graph is capable of.

  • @davidalejandroreyesmilian9501

    Rarely I find such great content with little to no self thingy. Great job mate!!!!

  • @arthur-monteath
    @arthur-monteath Рік тому

    This is the best shader graph tutorial I’ve ever seen (I’ve seen a lot) thank you for making this!

  • @ivanickij
    @ivanickij 6 місяців тому

    Great tutorial, thanks. The only thing I would add here for better understanding - is offset usage to move the generated textures

  • @evviaccia
    @evviaccia Рік тому +1

    I loved your tutorials! Unfortunately most of ppl don't even know about your channel. Please continue to teach :) Best regards!

    • @PabloMakes
      @PabloMakes  Рік тому +3

      Thanks! Glad you like them! I got a promotion around a year ago and my free time plummeted but maybe at some point I can make more

  • @maythesciencebewithyou
    @maythesciencebewithyou 5 місяців тому

    Best shader graph tutorial I've seen. Love it.

  • @2Spline
    @2Spline 2 роки тому +4

    Lots of great building blocks and tips! Can create more complex patterns and shapes from these which are also applicable to other node based systems like Blender. Thanks!

  • @rafa_guitar
    @rafa_guitar 2 роки тому +1

    Pablo your are an awesome teacher, thank you so much for your channel!

  • @itso85
    @itso85 Рік тому

    Thank you! I have recently discovered your channel, I hope you will keep making tutorials like this

  • @Badders1977
    @Badders1977 5 місяців тому

    That's very impressive.

  • @michaelperkins1119
    @michaelperkins1119 10 місяців тому

    That's an awesome introduction, thank you very much!

  • @SanyaBane
    @SanyaBane 10 місяців тому

    Crazy stuff. Thank you!

  • @Digressive
    @Digressive 2 роки тому +3

    Great tutorial! Thanks :)

  • @xairoh2358
    @xairoh2358 2 роки тому

    Great Videos! You deserve so much more attention my oh my.

    • @PabloMakes
      @PabloMakes  2 роки тому +1

      Thanks! Glad you liked them!

  • @koumamura
    @koumamura 8 місяців тому

    nossa muitas possibilidades com isso , acredito que só + um video de manipulação de uv e propriedades do shader com script ficaria incrível

  • @Dialethian
    @Dialethian Рік тому

    Super helpful for procedural flowers.

  • @manuelcattan6846
    @manuelcattan6846 Рік тому

    Amazing tutorial! I always come back to your videos! When is the next video? Extraño al profe pablo...

  • @Pachink0P
    @Pachink0P Рік тому

    Neat videom thank you so much. Very interesting effects and really well explained. Keep up the good work.

  • @PingHuaChou
    @PingHuaChou 2 роки тому

    Amazing tutorial. Thank you so much!!

  • @moreavoid992
    @moreavoid992 Рік тому

    Great tutorial! Thanks very much

  • @rakotoasimbolamanassehjoha9383

    I really like this video , it's really easy to comprehend the basics of shadergraph , thank you !! I was wondering if you could come up more elaborate abstract visual with shader graph like psychedelic texture

  • @MatheusLK7
    @MatheusLK7 2 роки тому +2

    What a great tutorial! Could you teach about Climbing System? like Shadow Of The Colossus?

    • @PabloMakes
      @PabloMakes  2 роки тому +5

      That could be pretty cool, many variations of it, but I’ll give it some thought maybe a breath of the wild style climbing is more realistic to fit into a video

  • @WorldWorrier3273
    @WorldWorrier3273 Рік тому

    You are Amazing men 🥳

  • @fulongfromthegrave
    @fulongfromthegrave Рік тому

    aw man, awesome video!

  • @Nirghaal
    @Nirghaal Рік тому +1

    Hello Pablo, I don't know if you'll see that but if you do, I was trying to reproduce the radial mask as shown at 12:20, but I notice something that I don't understand:
    You remap the values from X: -1 Y: 1 to X:0 Y:1 but the fill variable actually works only on the X:0.25 Y:0.75 interval (it's the same on your video btw) when I'd like it to work on the full 0 -> 1 interval and I don't really know how to change that.
    What I think I see is that on the remap node preview, the gradient doesn't seem to go to full black or white, as if the range was somehow not full. But I don't get where it's from.
    I'm on Unity 2022.1, if that helps.
    Thanks in advance !
    ~~EDIT: I found it ! The issue is that your Remap node input interval shouldn't be X: -1 Y: 1 but X: -0.5 Y: 0.5 - the polar coordinate node offsets the interval but doesn't change its size

    • @SanyaBane
      @SanyaBane 9 місяців тому

      You probably don't need this information already, but for anyone else:
      Remap node should contain "-0.5" and "0.5" in the "In Min Max" slot, instead of "-1" and "1" as in the video

  • @Cell_V.190.0.1
    @Cell_V.190.0.1 8 місяців тому

    Great tutorial thank you! I wonder, how can I smooth the other edge in the circle at 13:46

  • @plasmaportl
    @plasmaportl 2 місяці тому

    Nice!

  • @吴咩
    @吴咩 2 роки тому

    非常好,谢谢大佬

  • @TedThomasTT
    @TedThomasTT Рік тому

    great channel dude 👍

  • @owenhey3187
    @owenhey3187 2 роки тому

    Awesome video!

  • @hide_ch
    @hide_ch Рік тому

    I would also like to know how to convert from polar to Cartesian coordinates!

  • @tianqigao869
    @tianqigao869 Рік тому

    cool!

  • @erwins_arm
    @erwins_arm 2 роки тому +2

    Great video! Could you explain why you used "pi" for the max value at the beginning?

  • @Rafaelcraftero
    @Rafaelcraftero 2 роки тому

    good videos, nice job and ty!

  • @MrNecaKralj
    @MrNecaKralj 10 місяців тому

    Is there a way to use polar coordinates, add a bunch of nodes, and revert it to standard UV coordinates before final output?

  • @maximilianogabrielvallejo7573

    Hey guys, I really don't understand how the multiply node is acting. Anyone care to explain?

  • @DarkFedoz
    @DarkFedoz 2 роки тому

    Very nice and teaching tutorial, tho i have a question. Im trying to combine the frac effect part with the polar coordinates part of the video, but so far no success, there is a way to get such effect?

  • @mrslake7096
    @mrslake7096 2 роки тому

    Thanks

  • @__dane__
    @__dane__ 2 роки тому +1

    Have you looked at the procedural patterns sample sub graphs available through the package manager?
    Sorry if you’ve mentioned this later in the video

    • @PabloMakes
      @PabloMakes  2 роки тому

      Yeah, I remember using a truchet (sp?) node from that a while back. Don’t go into anything that complex here, mostly trying to teach principles

  • @anupkhodwe
    @anupkhodwe Рік тому

    😍😍😍😍😍

  • @fatihtugrataskn4199
    @fatihtugrataskn4199 2 роки тому

    Nice job

  • @while.coyote
    @while.coyote Рік тому

    Do you have a video on triangles? I'm trying to make a targeting decal for a turret that shows it's firing range. I need to draw a triangle that can have any arbitrary angle.

  • @erwins_arm
    @erwins_arm 2 роки тому +1

    What's the music playing in the background?

  • @yopachi
    @yopachi Рік тому

    subbed!

  • @GameCrafter467
    @GameCrafter467 Рік тому

    Good video , but background sound is little to loud and make it hard to listen

  • @CiorbynStudio
    @CiorbynStudio Рік тому

    Can you make a subsurface scattering human skin tutorial by using ShaderGraph?

  • @CybernetonPL
    @CybernetonPL Місяць тому

    im gonna add physics to this and make a procedual math game for zero players

  • @techtalkwithsubho6176
    @techtalkwithsubho6176 2 роки тому

    You are op sir 😀

  • @gamedeveloper1000
    @gamedeveloper1000 2 роки тому

    take back

  • @onewayroad3765
    @onewayroad3765 2 роки тому

    Next tutorial when?

    • @PabloMakes
      @PabloMakes  2 роки тому +1

      Life and work have been rough lately, so not sure when 😅

  • @FUnzzies1
    @FUnzzies1 2 роки тому

    Is there anyone you can do a terrain shader?

    • @PabloMakes
      @PabloMakes  2 роки тому

      There’s a pretty good tutorial on that, been a long time since I watched it, but I think it covers most of the important stuff. Hope this helps ua-cam.com/video/kmPj2GmoMWo/v-deo.html

  • @erwins_arm
    @erwins_arm Рік тому

    Did you quit youtube?