Realistic Water Colour in ShaderGraph

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 35

  • @xonor13
    @xonor13 Рік тому +6

    Love the simple breakdowns of each node. The visuals with the explanation really help show what and why you're doing certain things.

  • @kingbling7571
    @kingbling7571 11 місяців тому +5

    omg finally someone who just doesnt add nodes here and there and connects them but rather explains why they are doing so. Thank you so much for the elaborate explanation, helps in understanding and also this knowledge can be applied to different stuff.

  • @p0p4
    @p0p4 10 місяців тому +11

    For anyone following, make sure to have opaque texture set to on in main camera for this to work 1:20

    • @sopinha-games
      @sopinha-games 7 місяців тому +1

      holy crap, I was lost for hours trying to get that effect, thank you so much haahahah

    • @godofnoobs1597
      @godofnoobs1597 2 місяці тому

      @@sopinha-games thanks very much bro

  • @JadTawbi
    @JadTawbi 4 місяці тому +6

    Can you do a follow-up where you go over the other parts of the shader? (the ripples and edge detection)
    It looks amazing!

  • @JMM57
    @JMM57 Рік тому +9

    I would love to see how we can get the water foam in the edges. the video was so nice thanks for the tutorial!

  • @godsgod1677
    @godsgod1677 Рік тому +4

    I'm really keen to learn how the shoreline waves are made.

  • @giaphanhoang2292
    @giaphanhoang2292 9 місяців тому +1

    Sorry can i ask some question about 1:43. Did you click on convert to property? Because i clicked convert to property have a issue. Thank you

  • @ripmork
    @ripmork Місяць тому

    Great video with a very nice explanation (and a lovely voice 😊), thank you!

  • @NapalmZombie16
    @NapalmZombie16 5 місяців тому +1

    how did you do the foam? :'( it looks so good!

  • @Gemesil
    @Gemesil 9 місяців тому +5

    The water just appears red for me, no matter what I do or set the colors to..

    • @actimel2052
      @actimel2052 6 місяців тому

      I think you have to set the opaque texture to on, in the main camera

    • @albertovegarivera2686
      @albertovegarivera2686 9 днів тому

      You must chage the "opaque texture" in the Universal Render Pipeline Asset, not in the camera, I guess.

  • @Aromeus_music
    @Aromeus_music 4 місяці тому +2

    you going so fast bro

  • @TheRealMonstaa
    @TheRealMonstaa 10 місяців тому

    Super awesome video! Thank you so much for explaining it in depth:D

  • @abhishekmeena9492
    @abhishekmeena9492 6 місяців тому +1

    What should I change for making it work in Orthographic Projection??

  • @teledevgames
    @teledevgames 6 місяців тому +1

    I WISH THIS WOULD WORK IN HDRP! veery cool, but my whole editor window keeps flickering as if there's NaN - a few hours of google searches and the only conclusion is that this is not possible with the HDRP scene color... :(

  • @chaosroninofmagic1055
    @chaosroninofmagic1055 9 місяців тому

    awesome video . We don't have much video that can explain by compare logic with thing in realife

  • @PastaCouch
    @PastaCouch Рік тому

    This is very useful. Thank you for sharing!

  • @Rdp0300
    @Rdp0300 5 місяців тому +1

    I was trying to find out how to do the foam effect :(

  • @MrYosolico
    @MrYosolico 5 місяців тому

    omg, this is incredible useful material :D

  • @jasonwilliams8730
    @jasonwilliams8730 Рік тому

    Epic! Would love to see a waterfall in a future tut :)

  • @opj_jpo
    @opj_jpo Місяць тому

    where's the foam part😢

  • @eventolunar
    @eventolunar 8 місяців тому

    OMG I LOVE YOU. thank you so muchhhh!!! ahhHHH. Youre an amazing person

  • @Hughaii
    @Hughaii 9 місяців тому

    This is amazing ❤

  • @fabianalvariza6149
    @fabianalvariza6149 6 місяців тому

    Thanks for this video! It'll be cool to see a follow up one with floating objects, or even a moving boat! Keep going with your content :)

  • @patriciaa3123
    @patriciaa3123 4 місяці тому

    Even if I set Opaque Texture on on Main Camera the material will not become transparent and stays a solid color. What am I supposed to do about it?
    Edit: In the project settings under Graphics, I had to turn on Depth and Opaque Texture.

    • @rxfzrm465
      @rxfzrm465 3 місяці тому

      where?
      im not seeing it

    • @camillebeaudoin3542
      @camillebeaudoin3542 3 місяці тому

      @@rxfzrm465 In your project folder Asset> Settings> URP (In the inspector window)

    • @k-6353
      @k-6353 Місяць тому

      Man thanks a lot, this is the first time I found the answer. I've been thinking about what I did wrong on this shader since yesterday too!

  • @hailelam4112
    @hailelam4112 10 місяців тому

    thank you so much for video

  • @veiterio
    @veiterio 5 місяців тому

    Mobile ready?

  • @devdonut9517
    @devdonut9517 Рік тому

    oh lmao, hi

  • @YaroslavH
    @YaroslavH Рік тому +7

    Very low video bitrate and poor quality, little is visible at all even on fullhd