Can confirm, my multiplayer-main is definitely for me! lol Pour has some great uses when one land is solved and the other is empty or a non-issue. Also, it saying "during the invader phase" means fear and event cards that target "all/each land(s)", AND you might even know what those are with fracture and BODAN (or the other spirit/card (i forgot) that flips top fear). I have seen it do SILLY things. Also, making invaders double ravage/build in a solved land with defense and dahan can net you some free fear or clear the land while making the other board safe. so yeah, not "bad" just hilarious when its time arrives in a game. Stasis cant make you lose. The land and your presence are still there for a victory/defeat check (which is what you are doing when you stasis your last presence and "check" that you have no presence left. I love Fractured.
I've looked into the future at the top 2 answers: yes, no And I put the 'no' card on the bottom, thereby making the answer to "Is Fractured Days Split the Sky for YOU?" guaranteed always 'yes'
Pour time sideways can be soo good with defend strategies. You can essentially double the damage all dahan deal, which is super strong. and you only need to control half as many lands so they don't build. Every time i play this card once i win the game off of it. Its situational, but crazy crazy strong. Like I use it in 20% of my games maybe, but then its better then 90% of all majors.
Another great video, been watching your plays and some other videos for the last month or so and have learned a lot more about what's good in SI. I was wondering, how do you do the "sort" function in tts (seen around 2:06 in the video)? Thanks!
Great video! Pour Time Sideways can feel like a flashy major power in larger games where one player gets a good handle on their board and you effectively Stasis an entire board for relatively low tradeoff. It's definitely hard to set up but, similar to other Fractured effects, feels great to exploit certain situations. I like holding on to Pour Time in 4+ player games and occasionally asking myself "does it make sense to use this?". The larger games do tend to be more casual though, notably.
In my opinion The past returns is strongest in big games. if 4 other spirits have to do like on action less because of the effect, then you have generated 4 free actions with 4 time. but most of the time its better then 1 action per player. especially during stage 3. The action economy is just king with this card. yes i will be weaker the following turns, but my partners can just win their boardsd sometimes. and i mean all of them if the team is very offensive. super strong if you don't mind asking for help later.
Good video. I will say that I don’t think poor time sideways is as bad as you made it sound as I’ve gotten pretty good use out of it with my friends. Granted the 1 energy and lack of sun on it does suck but since you can play 4 cards with g2 or get a sun from g3 it’s not a complete killer of the card. I will agree that into some adversaries the card is almost not playable (especially England) but some others can make use of it
@@RedReVenge007 maybe you could recommend some to try. I generally like defensive and/or support type. I've played about 15-20x in total. My favorites right now are green/eyes watch. I also like high card plays over majors.
@@mattstebbins7033 if you like defense / support spirits then you’ll like the spirits I like and play on this channel as that’s my playstyle. Starlight and Roots would be my next recommendations.
@@RedReVenge007 that sounds great. This after the very first time I played became my favorite board game and I'm actually playing tonight and couldn't decide on a new spirit to try. I'm actually currently watching your starlight videos and I was leaning heavily towards that. Thank you for the help!
@@RedReVenge007 last question for at least right now 🤣. My friend is joined in the game tonight to make it a three-person game. It's only his third time playing, but he enjoyed causing a lot of fear. What would you recommend for high fear generation but fairly easy to understand
Can confirm, my multiplayer-main is definitely for me! lol
Pour has some great uses when one land is solved and the other is empty or a non-issue. Also, it saying "during the invader phase" means fear and event cards that target "all/each land(s)", AND you might even know what those are with fracture and BODAN (or the other spirit/card (i forgot) that flips top fear). I have seen it do SILLY things. Also, making invaders double ravage/build in a solved land with defense and dahan can net you some free fear or clear the land while making the other board safe. so yeah, not "bad" just hilarious when its time arrives in a game.
Stasis cant make you lose. The land and your presence are still there for a victory/defeat check (which is what you are doing when you stasis your last presence and "check" that you have no presence left.
I love Fractured.
I've looked into the future at the top 2 answers: yes, no
And I put the 'no' card on the bottom, thereby making the answer to "Is Fractured Days Split the Sky for YOU?" guaranteed always 'yes'
Such a fun spirit! I feel like this spirit works best in multiplayer, but maybe that’s just me
Loving your videos and learning lots. I’d love to see a preview of Serpent Locus
It’s already been done and can be found in the Is this Spirit for you Playlist.
Pour time sideways can be soo good with defend strategies. You can essentially double the damage all dahan deal, which is super strong. and you only need to control half as many lands so they don't build. Every time i play this card once i win the game off of it. Its situational, but crazy crazy strong. Like I use it in 20% of my games maybe, but then its better then 90% of all majors.
Another great video, been watching your plays and some other videos for the last month or so and have learned a lot more about what's good in SI. I was wondering, how do you do the "sort" function in tts (seen around 2:06 in the video)? Thanks!
Number key + highlight a set of cards.
Absolute Stasis can't make you win/lose the game directly: it says the land doesn't exist "except for checking victory/loss conditions"
Fractured days is the goat, the GOAT
I just did a combo game with Fractured/green and stone…sick game. Thanks for your videos
I like pairing him with Thunderspeaker, great combo
Great video! Pour Time Sideways can feel like a flashy major power in larger games where one player gets a good handle on their board and you effectively Stasis an entire board for relatively low tradeoff. It's definitely hard to set up but, similar to other Fractured effects, feels great to exploit certain situations. I like holding on to Pour Time in 4+ player games and occasionally asking myself "does it make sense to use this?". The larger games do tend to be more casual though, notably.
I guess in other words: "ceiling very high (+thematic), floor very low"
In my opinion The past returns is strongest in big games. if 4 other spirits have to do like on action less because of the effect, then you have generated 4 free actions with 4 time. but most of the time its better then 1 action per player. especially during stage 3. The action economy is just king with this card. yes i will be weaker the following turns, but my partners can just win their boardsd sometimes. and i mean all of them if the team is very offensive. super strong if you don't mind asking for help later.
How do you grab the cards so that they get properly arranged in a line or grid in TTS? I'm seemingly unable to google the answer for this...
Number key!
If playing with scenario "second wave" where during set up cant find a land with one Dahan, what should I do?
I have never played second way before. Sorry
Good video. I will say that I don’t think poor time sideways is as bad as you made it sound as I’ve gotten pretty good use out of it with my friends. Granted the 1 energy and lack of sun on it does suck but since you can play 4 cards with g2 or get a sun from g3 it’s not a complete killer of the card. I will agree that into some adversaries the card is almost not playable (especially England) but some others can make use of it
Do you need a good knowledge of minor and major cards to play this spirit
Yes
@@RedReVenge007 maybe you could recommend some to try. I generally like defensive and/or support type. I've played about 15-20x in total. My favorites right now are green/eyes watch. I also like high card plays over majors.
@@mattstebbins7033 if you like defense / support spirits then you’ll like the spirits I like and play on this channel as that’s my playstyle.
Starlight and Roots would be my next recommendations.
@@RedReVenge007 that sounds great. This after the very first time I played became my favorite board game and I'm actually playing tonight and couldn't decide on a new spirit to try. I'm actually currently watching your starlight videos and I was leaning heavily towards that. Thank you for the help!
@@RedReVenge007 last question for at least right now 🤣. My friend is joined in the game tonight to make it a three-person game. It's only his third time playing, but he enjoyed causing a lot of fear. What would you recommend for high fear generation but fairly easy to understand