Planetside 3 - The Harsh Reality Behind This "Sequel".

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  • Опубліковано 2 сер 2024
  • Planetside 3 - For some, this is the most anticipated sequel to a game that is yet to even be announced. But... Does Planetside 3 have a place to exist in current gaming? Let's discuss! If you enjoyed the video backhand that like button! Feedback is always appreciated.
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КОМЕНТАРІ • 301

  • @snipegrzywa
    @snipegrzywa Рік тому +188

    From a technical perspective, they need a complete engine overhaul, and they do NOT have the people for that. So unless someone with a lot of money comes into the picture, the idea is dead in the water IMO.
    More later on the other reasons.

    • @colinmartin9797
      @colinmartin9797 Рік тому +15

      I mean with AI advancing like it is, I can forsee that bulky coding process heaving streamlining in the next couple years. I have a feeling that technology is going to skyrocket indie teams capabilities.

    • @Goodgu3963
      @Goodgu3963 Рік тому +18

      Agreed. The games backend from what little we know is a disaster. The servers can handle only a fraction of what they used to be able to, and the graphics and performance are actually worse than they used to be because of forced upgrades. The entire engine needs to be built again from scratch using 15 years of improved tech.
      However the other change that needs to be made is that most, or all of the current devs need to be fired, and replaced with a team that has new ideas and actually cares about the game. Everything I have seen from the current devs lack passion, creativity, or even competence. The people who designed planetside2 as a game are gone, and unless we can get them back to make a sequel, then we'd need a new team who has the vision to create something as epic as plentside2 was when it launched.

    • @JustinSlayton
      @JustinSlayton Рік тому

      They wouldn't need to rebuild the engine they just need to scrap it and use another engine all together

    • @madeinhellhell6363
      @madeinhellhell6363 Рік тому +3

      @@Goodgu3963 Are you aware of the money needed for the suggestion you gave??? You know that there is an economic recession, right? Why change the whole team if everyone follows the idea of the leader, there is no programmer putting the first thing that happens in his head.

    • @TurtleFootMining
      @TurtleFootMining Рік тому +3

      When you forget about Unreal Engine and how “free” it is 😅

  • @nickanmahian1125
    @nickanmahian1125 Рік тому +169

    I think the transition from Planetside 2 to Planetside 3 will NOT be like the transition from PS1 to PS2. If it happens at all, I expect that Planetside 2 will be long since officially shut down, and THEN discussing Planetside 3 as a new title with a new team and new funding as an entirely new project might happen. PS3 as a sequel will not be made for the same reasons that PS2 was.

    • @47575344
      @47575344 Рік тому +17

      If planet side 2 fully shuts down for years before planet side 3 releases itll lose most if not all of its supporters, best thing to do is put planet side 2 in full maintence mode, combined all US server for steady population, and announce the development of PS3 to build hype and bring some supporters back to PS2 for the passive income to help fund the PS3 development.

    • @nikushim6665
      @nikushim6665 9 місяців тому

      EG7 has daybreak now, i wouldn't expect anything more then a low budget cash grab. The investment group just wants to milk their cheaply acquired IP's dry and move on to the next. If they were to give the OG fans what they really wanted, it would require a complete rebuild of the trash forge light engine and giving them PS1 with better graphics and gunplay (not the abomination Smed/hig pumped out with PS2)

    • @jbgaming580
      @jbgaming580 8 місяців тому

      Why arnt you doing this shit my guy. We need you on there teem 2 get this shit going

  • @Xizax41325
    @Xizax41325 Рік тому +9

    Things I'd love in a theoretical planetside 3.
    - Smaller continents but more of them. Instead of having 4 places with 30 bases each, have 10 with 12 bases.
    - Less weapons while being more distinct. Have the NSO weapons be the basic weapons everyone uses. Instead of having 3 different versions of basic assault rifles, just have 1 NSO rifle everyone uses and then faction specific weapons such as the mini gun, jack hammer, and beetle juice or whatever those gross dirty vanu players have.
    - More ways to take over bases instead of just hold a point for X mins. Like sure have that but why not run the CTF thing on it as well, dropping the overall time for capture or increasing it. Maybe if certain players are doing amazingly make it so if they get their kill streak ended it drops a few seconds off the capture or adds a few.
    - The old school cert system from PS1. Instead of having classes being independent. Bring back the everyone starts as a vanilla soldier while using certs to tweak that soldier. Get certified to use heavier armor or a max. Get certified to use a tank. Get certified to use said armaments on said vehicle or soldier.
    - Have warp gates that link to other continents. Have each faction have a hone location like the old game. Have each of those worlds connect to 3 continents with 3 other warp gates that link to 3 other continents creating a webway of sorts.
    - of course a modern engine with more modern sensibilities. Something that handles the abundance of multicore processors and something that doesn't use bloom CoF like it does now but instead uses more modern FPS ways of doing things.
    These are all just a pipe dream though. As much as I enjoy PS2 I can't help but get annoyed with various things while playing it. I am fine getting wrecked by sweat lords but taking the same bases, the same way, over and over gets old.

    • @rlr149
      @rlr149 4 місяці тому

      just re make PS1 properly...

  • @caiolimacaldas
    @caiolimacaldas Рік тому +53

    A Planetside 3 will be enough.

  • @reegspreems
    @reegspreems Рік тому +70

    I think that a game franchise like planetside has already proven its viability. The fact that PS2 has lasted as long as it has and that it STILL has a significant enough player base to keep it going is a testament to that. The fact that it is the only game of its kind is another point in its favor.

    • @kuronekogamer2065
      @kuronekogamer2065 Рік тому

      Another game have this effect just like Planetside 2 very unique it is called Dofus.

    • @WiltedRaven2
      @WiltedRaven2 6 місяців тому

      Mag was actualy similar to planetside bh
      But it was shut down in 2014.

    • @justinwineberg
      @justinwineberg 4 місяці тому +2

      @@WiltedRaven2 would need a fact check but i think the planetside franchise was derived from mag

    • @WiltedRaven2
      @WiltedRaven2 4 місяці тому

      @@justinwineberg I would love a mag 2. It was my favourite first person battle type game.

  • @Blaze-mt4ij
    @Blaze-mt4ij Рік тому +15

    as one of those people that always comes back to planetside 2 and tries to get a lot of others into it I can say a big reason that people leave is just that it is not really accessible for new players in the "construction feels locked behind a paywall but a new player will want to check it out for a bit then get back to the normal gameplay loop" kind of things. Basically there is just so many things that can turn a new player away by just not offering an ideal experience, biggest example being ui scaling not working, that in order to give people a good new experience you really need to personally guide them through all the amazing and fun things with planetside and hope you get a map that allows you to do so.
    Though the reason I keep leaving personally is just the ui nonsense keeps pissing me off because like... slamming my face up against the monitor to see where a vehicle terminal is is not a great gameplay experience

  • @YEE941
    @YEE941 Рік тому +18

    for the game to still be going means its quality and unique. I think planetside needs a bigger marketing push

    • @Alicaso
      @Alicaso Рік тому +6

      i think a really good marketing push for the ps2 team would be trying to get someone like therussainbadger to make a sponsored video. he has a huge audience and used to be really into battlefield (so in turn quite a big number of his followers will be too) which is the closest game series that comes to planetside. and it just seems like a game he would enjoy alot anyways.

    • @3komma141592653
      @3komma141592653 Рік тому +2

      Lol, no, like 10 years in, the last year was basically server performance problems all the time. They even lowered the number of players per map by 200 or so to make the servers work and due to long queue for the main continent it kills the game off even more. Like how can you explain to a new player that a 10 year old game still has server performance problems?

    • @YEE941
      @YEE941 Рік тому +1

      @@3komma141592653 there’s nothing to explain. In any game of service the dev doesn’t show you what happened seasons ago. And 10 years is longer than 99% of games. There are plenty online games that don’t even last 3 months

    • @YEE941
      @YEE941 Рік тому

      MFs can't tell me s*** I play on the ps4 version 97% of the time.

  • @ChopSueyyy
    @ChopSueyyy Рік тому +7

    As far as i see it. A "PS2 like game" is possible to do in the sense of scale and combined arms stuff, especially because the insanely big competitor Battlefield isnt as prevalent anymore and Battle royales arent the newest thing anymore. That being said, i also believe that this theoretical game wouldnt be really like PS2 itself if it comes down to base design, classes, ttk and so on. It would need to be a completely different game, but the game type itself (MMOFPS) i feel like has insane potential.
    I mean, just imagine a Warhammer 40k game at this scale. Holy moly, that would stirr up some hype.

    • @Roamingfirebat
      @Roamingfirebat Рік тому

      A while ago I heard that blizz was working on a battle field like Starcraft title.
      But got shelved unfortunately

    • @Shadow-cf4ye
      @Shadow-cf4ye Рік тому

      A Planetside 2-style Warhammer 40k was attempted and abandoned

    • @ChopSueyyy
      @ChopSueyyy Рік тому

      @@Shadow-cf4ye Sadge

    • @guillaumebezuijen8551
      @guillaumebezuijen8551 5 місяців тому

      A warhammer mmo fps, already kinda exist. I forgot the name it's something with "black, black night" or something. And yes, poeple are nuts about it.

  • @Shnecko
    @Shnecko Рік тому +4

    I would love a Planetside 3, with a proper, powerhouse developer studio behind it. Modern tech, gfx, marketing, hype... the huge battles were always my favorite. That's exactly the thing that is sorely lacking in the FPS space right now: a modern, large-scale, MMO-like FPS. It's brilliant because you aren't pressured as a new player to have a montage-worthy KDA, you could always be useful in some way, on the other hand the high-level players are always able to find opportunities to scale their preferred combat playstyle from the smallest skirmishes and 1v1s to the largest engagements to rack up as many kills as possible. An FPS where there is something for everyone. My go-to was playing a medic and throwing out revive grenades, running and gunning with my quick-firing SMG, and trying to be a hero by keeping my teammates in the game for as long as possible. I miss this game... but I don't think I'll ever come back to it, it just feels a bit too dated and clunky for me.

  • @isimiel3405
    @isimiel3405 Рік тому +11

    Planetside 3 needs to be closer to one then two

  • @V43xV1CT15
    @V43xV1CT15 Рік тому +13

    Planetside 3 needs to give the magrider a flying chassis for sustained flight

    • @StrixyN
      @StrixyN Рік тому

      How about vehicle jump pads?

    • @MikMoen
      @MikMoen Рік тому +5

      So a Scythe.

    • @deffington6627
      @deffington6627 Рік тому +3

      And no pitch, so we can casually shoot it from below

  • @Aryanne_v2
    @Aryanne_v2 Рік тому +36

    I just want the game to look like it did in 2013

    • @nickname2729
      @nickname2729 Рік тому +1

      And how was that?

    • @Hyperdragon1701
      @Hyperdragon1701 Рік тому

      So very nice but basically unplayable?

    • @Aryanne_v2
      @Aryanne_v2 Рік тому +3

      @@Hyperdragon1701 Should run a lot better now.

    • @Aryanne_v2
      @Aryanne_v2 Рік тому

      @@nickname2729 ua-cam.com/video/zz-bb-qli9E/v-deo.html

    • @Turan_U.
      @Turan_U. Рік тому

      I just want the game run well on computers like in 2013.

  • @dox1048
    @dox1048 Рік тому +5

    I cant wait for a day full of Battlebit and Planetside 2.

  • @LanzerYT
    @LanzerYT Рік тому +5

    A fair critique. I had hopes that the obviousness of MMOFPS not appealing to the masses was something we could overcome if we just tweaked this or that...but the window for that is shrinking to the point that it is becoming not feasible. Like you, I hope I'm wrong and PS3 materializes.

  • @geniecs2
    @geniecs2 Рік тому +6

    What we really need is a prequel

  • @GiRR007
    @GiRR007 Рік тому +7

    For a planet side 3 to work it would need to be a decently large improvement over 2
    i can see them pulling an overwatch 2 or counter strike two and porting over alot of the stuff people have from the second game but still would need a decent amount of new stuff.

  • @thebloxxer22
    @thebloxxer22 Рік тому +3

    If Planetside Arena didn't go Battle Royale, it would've been a decent spinoff. (Arena Shooter instead of MMO)

    • @Roamingfirebat
      @Roamingfirebat Рік тому +1

      It’s a shame they went after battle royal when the market was over saturated with it

  • @Highlyskeptical
    @Highlyskeptical Рік тому +13

    If they added a PVE only continent that's always open (an evil AI NSO area? space arachnids?) for people to build their skill with before hitting the PVP part, more people might play Starship Troo..er PS2.
    Folks don't like dying over and over to the tryhards.

    • @ikstarven
      @ikstarven Рік тому

      This, I feel that new players drop the game for being killed every time
      But I guess the game IS about dying over and over

    • @CharliMorganMusic
      @CharliMorganMusic Рік тому +1

      Most people get killed a lot.
      It isn't just you or just new people.

    • @manapotu6623
      @manapotu6623 Рік тому +1

      Everyone dies too much sometimes,and this is valid for every vehicle and class,for example just today,i got 35 kill streak with defector and then died 2 times in a row in dumb ways.Sometimes i go nuts with heavy asdault but sometimes i just die over and over again

    • @Vurdox
      @Vurdox Рік тому

      You couldn't just say Starship Trooper...? you seriously censored that?

    • @entropybear5847
      @entropybear5847 3 місяці тому

      Large scale Planetside horde/zombie mode? Um, yes please!??

  • @UrbanAstray
    @UrbanAstray Рік тому +3

    A sequel aside, I still think they should take a look at upgrading the engine. There are quite a few technical and map related issues like poor frame rate, assets and player's popping into view, render distance, falling through the ground, getting stuck in various places, and so on. While upgrading they could also enhance the visuals, but I don't want them to change the game. It's fun and unique with nice personal progression. It has some superb supporting roles like engineer and medic for those of us who don't aim that well which reminds me of Star Wars Galaxies. And the only area I would like to see improvements in would be the missions, side objectives, and off-hours game play. Something that would benefit the war effort and your personal progression, but doesn't necessarily involve direct combat. Fortifications are a good step in the right direction.
    The game does suffer from poor population numbers as I see it. If I jump into the game during they day there are only a handful of people playing and you really can't get anything done. This would be a perfect time to grind other aspects of you player progression. One of the things I really enjoy about Lord of the Rings Online is that there is always something to strive towards, or some personal goal to work for, like professions. I see some of this in PS2, but the game could offer so much more. Especially during the off-hours. Server population is an issue, so I think a good step would be to only have one continent unlocked at a time, and possibly merge servers. But low populations numbers might be an illusion? I don't have any numbers to verify this. I only know that in the middle of the day there isn't much I can do since there are no battles going.
    Finally I wanted to touch on the point of continent sizes. If you log into the game a peak time you will see maybe 4-5 large battle raging, but these take place in maybe 10% of the entire map which creates a lot of dead and wasted space. What I'm getting at is that I would much rather they'de cut the size of each continent in half, but double the amount of them with new biomes. This would both give tighter battles are more focus on where the fights should be, and it would also give more variety for the player to experience.

  • @cwagungood
    @cwagungood Рік тому +2

    I saw Skinz (@CSGOkin) below comment that “what we really need is a prequel” and instead of replying to their comment, I want to share my thoughts on that idea and see what people think. And honestly, the idea of a PlanetSide prequel is actually not a bad idea. Here me out. First off, unlike with PlanetSide Arena, a game with no story mode that no one asked for, they could get away with it being a more traditional FPS if it has a campaign and multiplayer. It could be like a futuristic sci-fi version of Call of Duty or Battlefield, or it could play similar to the Destiny games, just set in the PlanetSide universe. Call it PlanetSide Origins or something like that, and the “storyline” behind it could be the fractioning of the Terran Republic that led to the founding of the New Conglomerate and the Vanu Sovereignty as well as exploring the backstory behind the TR on both Earth and Auraxis. You could have a single-player campaign and multiplayer match-making with traditional FPS game modes and maps on both Earth and Auraxis. I’d play that. Assuming it was widely successful, then they could develop a PlanetSide 3 as a reimagined MMO FPS in the same style as the first two PlanetSide titles. I imagine this was their original plan with PlanetSide Arena, but I wish they were more transparent about what they were using our money from PlanetSide 2 for instead of quietly developing PlanetSide Arena, a battle royale game that nobody asked for, that should’ve never been part of the PlanetSide franchise, that they were merely using to try to piggy back off of other successful BRs like Fortnite, PUBG, and their very own H1Z1. However, I can see a compelling story to be told in a potential PlanetSide Origins game, and I can see the game’s potential to compete with other well-known titles like Call of Duty, Battlefield, and Destiny if it’s done right. Not to mention it would introduce tons of new players to the PlanetSide franchise and the eventual PlanetSide 3. Thoughts everyone?

  • @V7I-theseventhsector
    @V7I-theseventhsector Рік тому +3

    ""and while 90% of computers could not run it at the time, it was so unique and so new people would just give it a go even it it would melt their machines""
    this sounds a LOT like another new space game in development?? i wonder how starcitzen will play out? will it be the "PS3" people have been looking for?

  • @nicolasyuri5268
    @nicolasyuri5268 Рік тому +1

    I think planetside would be a bigger game if we had more support. The problem is, many people hear about planetside and the thing that comes to mind is: "isn't that game dead?". Its a common misconception but it hurts the game's demographics and daybreak should do something to try to revert this image of a "dead game".
    The game store is a mess and has so many locked guns that players that open it for the first time will get frustraded before realizing they started the game with best weapons already, and most cash weapons from the shop are sidegrades or even downgrades of the starter weapons.
    Also, there isn't any south america servers, so many potential players from down here don't even wanna try the game because playing with high ping will give anyone a major disadvantage.
    I think planetside is still unique enough to be competitive in the market and has a good potential to becoming a really big game, but not in it's current state. Planetside 3 need to come in the next 10 years to give this franchise the attention it deserves.

  • @fr0zen1isshadowbanned99
    @fr0zen1isshadowbanned99 Рік тому +4

    Have you seen what Horseshit gets green-lighted nowadays?
    I can barely run PS2 at competitive FPS, but there is no double that a new Entry will generate massive Hype and would get over people from other Games like CoD and BF.
    Hell, lots of Gamers never heard of PlanetSide and will never hear of it if there is no new Game to get in the Headlines.
    Do I need a new PlanetSide? No!
    Does PlanetSide need a new PlanetSide? Yes!

  • @ricecooker7037
    @ricecooker7037 Рік тому +1

    Planetside 2 could become a Planetside 3 with a sorta overhaul update

  • @Roulden
    @Roulden Рік тому +1

    I just want them to bring some of PS1's game design over the battlefield-esque style approach PS2 took so much stock in

  • @velocityraptor7188
    @velocityraptor7188 Рік тому +1

    Chat GTP: Design me a new MMOFPS game.

  • @TheIlandarLegacy
    @TheIlandarLegacy Рік тому

    Cool that you responded to deeg's take at the end there - it was in the back of my mind throughout the video. The idea that you touched on at the end there of the series needing to change with the times from PlanetSide 1 to make it to PlanetSide 2 is an interesting one. Particularly considering this is exactly what happened with PlanetSide Arena (which was, in a sense, PlanetSide 3).

  • @solhien9422
    @solhien9422 Рік тому +13

    Cami, I very much enjoy your content and perspective. It's always interesting to hear your thoughts, and I hope you'll keep sharing these honest ideas. I think the realist perspective on the future of Planetside that you offer, positing the changes potentially needed for sustained profitability, is valuable and has merit for the developers to consider.
    I may actually disagree slightly on the reason for why the game is struggling, though. Whereas the core gameplay loop could use some touch-ups, and we could come up with numerous other complaints, from the graphics to the varied bugs, I think the reason for it's current struggles are more related to its societal audience than with the game.
    What do I mean by this?
    In short, it seems that the core 'fantasy', or idea driving Planetside is a team-based, collaborative, objective-focused first-person-shooter game where squads use combined arms, tactics, and raw aiming talent to conquer opposing squads and win battles.
    On the contrary, the players currently available and the current trends of society in games seem to want a single player (or occasional multiplayer) skill-based, battle-focused first person shooter game where combined arms exist in their own venues and raw aiming talent and reflexes win battles and destroy squads.
    In other words, the driving visions between the devs and the players are conflicting.
    The gap between the design perspective and the player desire is potentially what is causing the lack of permanent playerbase, with players being attracted by some parts that they see, but turned off by their own desires being unfulfilled. Parts of Planetside appeal to the current playerbase, but since the whole experience isn't based around it, the parts where the player ideals fall off is often where they quit.
    If I were to step on a limb here, I think this may possibly be related to your own current struggles with the game, too.
    To avoid an over-long walltext, I'll stop here. Hopefully that makes sense, though (if any parts are unclear I'm happy to expound). I think Planetside is an amazing game that has an important niche, but due to the current trends of gaming society, would not likely see long term popularity unless it either "becomes fully mainstream", focusing solely on what the players of the time want, or until the societal trends change and squad/team/multiplayer experiences become top priority.
    What do you think?

    • @alejandrojoserodriguezarre45
      @alejandrojoserodriguezarre45 Рік тому +3

      I think you hit the nail right in the head man. The era of cooperative shooters has faded and now we are in a time where ultra competitive shooters where a lone wolf or a very small team dominates the rest.
      That isn't to say that PS2 will die or never see another resurgence, but for the time being it is outside the taste of the mayority of players. Speaking for myself, I've always liked the game, and even if they have had their blunders, I think the dev team has made a very good job at keeping the game alive and fun, which in the end is all that matters.

  • @gegamora761
    @gegamora761 Рік тому +2

    planetside 3 yes , but with a capable studio , i would like to see a planetside with titanfall 2 perks in it

  • @curedapathy
    @curedapathy Рік тому +4

    Id be fine with an almost literal copy paste to a new engine. All the same shit but just runs a lot better.

    • @curedapathy
      @curedapathy Рік тому +1

      additionally we would keep all the cosmetics and shit we bought....I really think the game just needs to be on a better engine with a relaunch. There are definitely problems with things but there just isn't anything else like it.

  • @Tremadog102
    @Tremadog102 Рік тому +3

    This is a bitter pill to swallow but then again I waited for years for a Planetside 2 and never dreamed it would be possible, yet here we are with jetpacks and boats and other cool stuff that the old Planetside forums could only dream of.

    • @stephenb7829
      @stephenb7829 10 місяців тому

      Boats?

    • @imsentinelprime9279
      @imsentinelprime9279 10 місяців тому

      ​@stephenb7829 I think he meant beards.

    • @synx5196
      @synx5196 8 місяців тому +1

      theres literally boats, have you seen planetside recently?@@stephenb7829

  • @KarvyKlaugs
    @KarvyKlaugs Рік тому

    I just re-download, and I'm in VR rn. It's sad walking around right now, and I'm the only one here, I remember how there used to he seemingly 100s of people here for hours. There was never a second that went by where there were less than 20 people playing

  • @DemonKnight94
    @DemonKnight94 Рік тому +2

    The Dev team can add updates but can they make an entire new AAA online game?

  • @johnlenin476
    @johnlenin476 Рік тому +1

    Remember the beginning of PS2. We've got so much changes, that we already are playing PS3 !

  • @ToaArcan
    @ToaArcan Рік тому +1

    I agree with the notion that PS2's high bounce rate and the genre's need for high population are some of the biggest killers in terms of sequel prospects.
    Unfortunately, the genre itself is a giant Catch-22. For a game like this to work, it needs to draw in a large audience. A giant playerbase _is_ the game's content. That means it has to be accessible and the skill gap can't be too huge, or people will just quit. Nobody _likes_ getting dumpstered over and over by the elite players. I guarantee that a significant portion of the game's bounce rate amounts to "Yeah I tried it but I spent most of the session getting domed by a guy in glowing armour with a glowing gun and a dorky samurai helmet that seemed to be able to withstand an entire clip of bullets and kill me in two shots, so I went back to balanced games with matchmaking."
    But at the same time, the game _needs_ mechanical depth to keep the players coming back. Like you said, it's easier to retain an existing player than onboard a new one. If they flattened the infantry curve tomorrow to to give the low-tiers a fighting chance, like they did to vehicles way back with CAI, the saltiest of vets would jump ship and what the game still has would probably die.
    There's a delicate balance to be struck there, and I think, given the bounce rate, and the fact that a lot of the elite players still _aren't satisfied_ and spend all their time complaining about cheese, PS2 isn't actually succeeding in achieving that balance. The game is attractive enough to get new people in, I still see low BRs with no directive score all the time, but it's too much of a cliff for them to stay. The game has the mechanical depth and the progression system to keep the hardcores invested, but a lot of them _aren't enjoying the game_ because they got OHK'd by Johnny BR39 in his Mattock MAX, or the local zergfit turned up for the next step of Operation: Accuracy Through Volume of Fire and bulldozed their 12v12 fight.
    In many ways, PS2 isn't the right game for either party, it's just close enough and established enough that people of all skill levels are willing to stick with it, either in the grim hope that Wrel will fix their particular bugbears, or because nothing else scratches the itch.
    That said, I'll admit that I'm not hugely into FPS games specifically. I'm more of a soft-sci-fi "I wanna be a trooper!" guy, and the actual mechanics of the game are secondary to that. I'm here because the servers for the original Battlefront II shut down in 2014 and this was a free alternative in the same genre of fiction with a lot of similarities. So I dunno what direction FPS games as a whole are trending in right now. Maybe chaotic, accessible arcade shooters are on the rise.

    • @Nuclearburrit0
      @Nuclearburrit0 Рік тому

      I think the best way to help alleviate the skill gap issue is to have different roles that appeal to different skill levels.
      For example, have support classes like medic and engineer be easy to play with little investment needed to be competitive and useful, but then you have carry classes which are the opposite, like the light assault and the heavy.
      The flaw with this approach, which to be clear doesn't actually exist rn, in Planetside 2 is that support classes as they exist can support multiple carries per support. But if we expect newer players to play support then there will be a disproportionate number of them.
      The relationship between maxes and engineers is a potential answer, since many engineers can make a single max very tanky where a single engineer is just ok.
      However in reality maxs aren't exactly super highskilled compared to other classes, so that exact example isn't perfect for what I'm talking about.
      Maybe vehicles is the answer? Drives are vets and gunners can be newer?

    • @CharliMorganMusic
      @CharliMorganMusic Рік тому

      If they simplify the game, I'm out. I like the scale.

    • @Nuclearburrit0
      @Nuclearburrit0 Рік тому

      @@CharliMorganMusic I don't see the connection. Why would simpler imply smaller?

  • @IcarusErm
    @IcarusErm Рік тому

    I'm just sitting here waiting on that sound bug to be fixed. 😂

  • @Sindroms23235
    @Sindroms23235 Рік тому +13

    I always will respond to complaints that we are stuck with a 2012 era game with a reminder that it is untainted by modern monetization sensibilities. So perhaps we should not really push for a 3 in that sense.

    • @antiHUMANDesigns
      @antiHUMANDesigns Рік тому

      It's pay2win. I have no idea how you think that's better than the modern sensibility where games tend to sell cosmetics, instead.

    • @Sindroms23235
      @Sindroms23235 Рік тому

      @@antiHUMANDesigns Stop playing the demo, then. The only free thing you can get in life is getting punched in the face, is the saying. The game is not -free-, it has a subscription based model that you pay for. With an optional free demo, with nerfed progression.

    • @antiHUMANDesigns
      @antiHUMANDesigns Рік тому

      @@Sindroms23235 It's not just a subscription, it's pay-to-win. At least it was last I checked. You can literally buy weapons in the game, right? I'm not misremembering that?

    • @Sindroms23235
      @Sindroms23235 Рік тому

      ​@@antiHUMANDesigns You are misremembering it. You can buy weapons with experience points or daybreak cash. If you have a subscription, you get 500 daybreak 'free' per month, which is one gun worth. The most expensive guns cost 1000 xp points, which you can get during two ops with your outfit, since most players run boosters and they provide you with a stacking squad bonus. As long as you pay for the game and do not play the free to play demo, there is, literally, no grind. I play, for the sake of comparison, twice a week with my outfit, for 1,5 hours per session. I get 4000 certs that I dump into random bs, because I have nowhere to put it once I unlocked all of the guns, which does not even matter because there are only a few that I actively like and the others I use for the meme.

    • @antiHUMANDesigns
      @antiHUMANDesigns Рік тому

      @@Sindroms23235 You're contradicting yourself.
      You can buy gear and weapons using Daybreak cash, which you can buy for real money.
      That makes it pay-2-win.
      And that makes it worse than so many other games that only sell cosmetics.

  • @chrisnewbury3793
    @chrisnewbury3793 9 місяців тому +1

    Star Citizen with server meshing is our only hope. I've been very critical of it and it's taken forever, but the latest news about that game is very encouraging to an old gamer like me that hopes to play a 'finshed' version before he dies lol.

  • @antdx316
    @antdx316 Рік тому +1

    no Planetside 3 unless all of the Planetside 2 stats and everything carry over 1:1.

  • @ZeFluffyKnight
    @ZeFluffyKnight Рік тому +4

    PlanetSide 3 is something that needs to happen, there are so many core issues with this game from hit detection to map flow. Battlefield 4 is still holding it's player base quite well yet PS2, which has more to offer, is bleeding and a lot of that is just the base gameplay loop.

  • @weaslepopper
    @weaslepopper Рік тому +1

    Multiple games have shown and proved that MMOFPS games just don't have the mass appeal that developers would like them to have.
    I'm a former MAG and Dust 514 player and PS2 scratches an itch that no other shooter can. That being said,of all of my friends from MAG,only 2 play PS2. Not having rounds,and having futurist weapons are a turn off for the majority of fps players. Add to the fact that it's not very intuitive to group and play with friends,and you have a hard sell to casuals and even a lot of hardcore fps fans alike.
    Too many people just don't have the attention span for games like this. That's why the player base will always be relatively low,but that same player base will be extremely loyal.

  • @zenzachier5909
    @zenzachier5909 Рік тому +2

    It's just too hard for anyone new to play. You won't die nearly as much as a noob in any other game. And literally everyone who actually plays is a vet, so the beginners just get farmed, it's not worth it for 98% of people.

  • @ShadowPhoenixMaximus
    @ShadowPhoenixMaximus 7 місяців тому

    Adding mechs (like Battlefield 2142) would be cool and it would open a ton of customization/monetisation options.
    Also expanding the campaign to multiple planets, instead of just one would be fun.
    They should also expand the perks for subscribers and give them access to paid content.

  • @antdx316
    @antdx316 Рік тому +1

    The reason why the game isn't as popular is people don't know it exist. I was streaming it a bit in an AI Discord and people thought it's a new popular game.

  • @LunaStarFire
    @LunaStarFire Рік тому

    Honestly I can see Planetside 3 becoming Star citizens in the future to be fair, if it ever gets to a launch.

  • @VCE4
    @VCE4 Рік тому +6

    Doesn't seem to me that they have what it takes to make PlanetSide 3.
    On PlanetSide 2 player retention though..
    I wish we had actually a proper tutorial system. Proper to complexity of PlanetSide as a game.
    There is sooo much that you need to learn, in order to have fun in not only "ideal" situations. By ideal I something like dropping for the first time in defensive fight where your faction has significant superiority (defense at the Crown, for example)

    • @kelmirosue3251
      @kelmirosue3251 Рік тому

      While true about the tutorial. I've noticed they've been focusing on improving it to help ease new players

    • @VCE4
      @VCE4 Рік тому

      @@kelmirosue3251 then only thing they did recently is made that starting tutorial a mandatory for first character on an account.
      It is good, though it should have be that way from the very beginning.
      And it also not covers returning players who already have characters, but still might need the tutorial.
      Don't know why they still didn't made it replayable without creating new char.

    • @TheIlandarLegacy
      @TheIlandarLegacy Рік тому

      They've tried to improve the tutorial multiple times now and it never has a significant effect on player retention. The game has problems that run much deeper than new players being confused. Even if they get past the initial confusion, or are better prepared for it, they will still leave the game because it does not consistently provide enjoyable and/or rewarding gameplay. Most people who play this game do not like it and a tutorial will never change that.

    • @VCE4
      @VCE4 Рік тому

      @@TheIlandarLegacy tutorials didn't had noticeable impact because they were never finished in the first place.
      This game is complex. And complex games requires learning materials to be played properly and consequently have fun.
      But not single a system, that supposed to help new players, was implemented to the degree that we could say "yes, this one is good".
      Like Codex, for example. People don't even know it is there. Not to say about what and how much of it contains.

    • @TheIlandarLegacy
      @TheIlandarLegacy Рік тому

      @@VCE4 You guys justified the last major rework of the tutorial with the exact same arguments and then celebrated its arrival in the game. Only now that it's inevitably failed have you started to claim that it didn't meet your standards. The reality is that no tutorial will ever be good enough to have the impact you want it to, because no tutorial can solve the problems that have consistently driven players (including new ones) away from this game for over 10 years.

  • @rederickfroders1978
    @rederickfroders1978 Рік тому +1

    They tried a Planetside 3, it was Planetside Arena. Glad they didnt go through with that dumpster fire.
    Besides, whats so bad about PS2 anyway? I remember the time where there wasnt a lattice link system on the map and that was TERRIBLE.
    I enjoy this game still.

  • @Shadow-cf4ye
    @Shadow-cf4ye Рік тому +1

    I think that in the absence of good funds to create Planetside 3 in conditions, I think that the best thing would be to transfer Planetside 2 to a new graphics engine and create Planetside 2 completely in that new graphics engine, with current graphics and better optimization, that would always be incredible that they take it seriously.

  • @renriff7939
    @renriff7939 Рік тому

    maybe my crippling repetitive stress injury will be healed by the time planetside 3 comes out

  • @breakupgoogle4584
    @breakupgoogle4584 Рік тому +1

    The same arguments could have been made during PS1, but PS2 eventually came out. Advances in engine tech can suddenly change the development costs. I think it will happen one day, just not soon, things are too unstable these days. Too many potential players in survival mode IRL.

  • @vitconDT
    @vitconDT Рік тому

    I hope there will be some soft of shooting a bunch of monster, or a vast amount of bots. like zombies, robots, lab monster, alliens... to capture and defense the facility.

  • @SeanDaPaulSeh
    @SeanDaPaulSeh 6 місяців тому

    This is my favorite game ever and I reeeeally miss playing it when tons of people were online

  • @Hawfmaverick
    @Hawfmaverick Рік тому

    i agree, id love to see a ps3 come out specially if they use dedicated servers like 99% of other online games have with a complete engine overhaul i think they could have a good game that new players wouldnt be so hard pushed to get into. i play ps2 off and on and the biggest issue i have is how sketchy a lot of my deaths seem due to the lack of fully dedicated servers and the use of players system to determine so many thing in game like where the player is in game to other players. im sure everyone feels bad being killed after running 5yds behind cover simply because on the other persons screen your still peaking or out in the open lol

  • @hamzaabdullah5583
    @hamzaabdullah5583 Рік тому

    Can u do a more in depth review of mbts and their faction specific weapons?

  • @miguelelliesen7628
    @miguelelliesen7628 Рік тому

    is Planetside 2 still playable nowdays? I checked the steam charts and it had around 1.5k players average. On what server would I have to play to find people?

  • @BETRvids
    @BETRvids 8 місяців тому

    Honestly, I just want a game that will let me drive around and repair / heal / resupply people. Tried Foxhole and it wasn't quite what I was hoping for, but most vehicle games are just straight pvp with very little support opportunities.
    I like Planetside 2 because I can be off somewhere doing my thing, and it has absolutely nothing to do with taking points or raking up huge amounts of kills with your favorite primary weapon. But the problem is that my gameplay style isn't really desired by the masses, and certainly isn't catered to by video game developers. Planetside 2 is a rare breed where I can enjoy my vehicle play without ever really needing to be directly competitive myself.
    If Planetside 3 ever does come out, I very much doubt the developers are going to consider the vehicle aspect of the game. Infantry players I'm sure are going to read that and be like "YEAAAAAHHH!!" with their arms up in the air... but look at it from my angle: you have a _ton_ of games that already exist that cater to gamers who just want to shoot people as infantry. But combined arms, much less combined arms that let me be in a support role? Those don't really exist. The closest I can get to my support role gameplay is something like an MMO where I play as the healer class. But running around in an MMO pressing buttons against PvE enemies isn't quite the same of finding yourself in a situation where the players are bearing down on you, explosions going off all around, and you trying desperately to keep allies healed up and keeping the enemy armor at bay. Planetside 2 truly offers an experience I can't find anywhere else... and as I said: I very highly doubt Planetside 3 will consider this style of gameplay at all. As you said in the video: the game industry is fueled by money, and the people who spend money aren't the ones who drive around in vehicles all day long. The money maker is the infantry players, so create a game that encourages these players to spend money.

  • @retrix9910
    @retrix9910 11 місяців тому +2

    i play this game for a very long time but i also think that people dont play this game, because it can be very annoying....you need to make the gameplay less annoying and we can start with infiltrators. This class has ruined my gameplay several times so i quit because like 70% of my deaths are from infils....i have a 1v1 with a heavy.....so i die.... if the heavy kills me.. ok good job you won i accept that...but what i dont accept is in a 1v1 getting sniped 400km away or being stabbed out of nowhere, this is so annoying...also stuff like anti infantry air to ground ruins the gameplay if we can nerf or remove those mechanics this game would be much more enjoyable. i love this game its unique and the best i know but im moving away from it over time.

    • @marcinzysko1653
      @marcinzysko1653 11 місяців тому +1

      Die-hard infis didn't wanted their fun to be taken away. So they cannibalized their very own game, to the current point.

  • @user-ui3cs9dp5k
    @user-ui3cs9dp5k 3 місяці тому

    I like both Planetside and Planetside 2, but a lot of the gameplay loop problems that drives away new players comes from the shift away from some of the core mechanics of the original. Planetside 3 is nearly impossible to pull off because an mmofps requires patience and dedication that most players just don't have the way they did in 2003 or even 2013. The F2P model seems necessary for player counts, but makes balancing the game and the required large cost difficult like you said.

  • @kdw75
    @kdw75 11 місяців тому

    My brother and I started playing planetside when it released and continued to play it off and on until about 2020. The game mechanics, physics and graphics just seemed to be too dated for me. Still so many fond memories. I really don't think it needs a new version, it just needs the physics and graphics reworked.

  • @kitsune_bot1654
    @kitsune_bot1654 Рік тому +1

    If we get a planetside sequel, it will be a battlefield-like game to fill that void

  • @_Despair
    @_Despair Рік тому +1

    I will argue that a PS3 needs to be made. I'm a returning player from ages ago and I still like the game, but you can tell it is a product of 2012 with the janky movement and gunplay. A new engine and new capability will take the PS game series into the current decade. I'd say at the minimum a new engine and graphics and the same old content ported over, then release new stuff as time goes on. I'd even pay full price for it and get members

  • @themoohawkman4067
    @themoohawkman4067 Рік тому +4

    Not to mention that if they don’t use a new engine for 3 it’s a guaranteed failure, current engine only uses a third of your processing power (if any of you have been wondering why it runs like trash)
    And with a new engine that means they have to reprogram from scratch on top of learning how to use the new engine. And that investment alone is already out of reach for the devs

    • @nicolasyuri5268
      @nicolasyuri5268 Рік тому

      they won't need to learn how to program and use the new engine if they choose an engine most developers are used to working with, like unreal or unity...
      also, most of the basic features of a shooter are really easy to do with moddern engines in the market, the real challenge comes more in the design phase and decision making on what features from PS2 could carry on to PS3 and what new features should be added on top of what already exists.
      also balance and playtesting is very hard since it doesn't matter if you have a mechanic that works just fine but serves no purpose or doesn't add to the experience and flow of the game.
      Balancing a map with 3 major factions competing for territory is also very hard, harder than programming.
      infiltrators and heavies are a major reason for rage posts in forums so they would need to address class balancing too, and that takes a lot of time.
      The spawn system is also not the greatest so add that to the "to do" list.
      Changing the engine is the smallest of the problems the devs need to address to make PS3 viable.

  • @wulfaxe7661
    @wulfaxe7661 9 місяців тому

    oh boy... i wonder who could be working on that... ;)

  • @thejunkmanlives
    @thejunkmanlives Рік тому

    there is so much potential with the whole concept of planetside. the problem is the devs have to approach it correctly. you cant just build an big player count fps with vehicles(ie vehicles feel like an after thought). first you have to develop the big picture, the objective of the game. so capturing land, resources, etc. then you have to split up your team and develop each section of the game as if it was a smaller stand alone game so that they all have depth. so your infantry, air/land/sea vehicles. all of this is built with your big picture in mind so that everything in the game serves that over arching purpose. last layer is tutorials. it can totally be done. you just need budget and decent talent.

  • @Geneticlyinsane1
    @Geneticlyinsane1 Рік тому +2

    Yeah only if PlanetSide 3 was actually more like PlanetSide , Unlike No.2 that tried to be battlefield and lost every aspect of gameplay that made the original PlanetSide special

  • @stephenb7829
    @stephenb7829 10 місяців тому

    I love planetside 2 but I have been unable to play it for some time, there's no game that comes close to it.
    I think they might do well to add aiblike battlefield when sever count is low , when there's not many players the map can feel very dead.

  • @mikeetoo96
    @mikeetoo96 Рік тому

    Any of you ever seen a Planetside 2 ad? Because I think the should make ads to bring more player

  • @entropybear5847
    @entropybear5847 3 місяці тому

    Yes we need it.
    Make it like Planetside 1 but with better graphics, gunplay and keep all the cosmetics I guess.

  • @Jimmy-uk8df
    @Jimmy-uk8df 7 місяців тому

    I just wish we could get another game like Planetside, even if it wasn't PS3. I want an MMO-FPS where I can spawn in the world, find a squad/platoon, grab a tank and find a big ass fight like in PS2. I have played this game off an on since 2015 and it is hella depressing to come back to it this year after playing it in its prime. I CRAVE the 200+ player three way fights we would have, the dessert tank battles on the flats of Indar at night, taking those big bio-dome bases by storm, none of it really happens without the player count and its sad. I would even take Battlefield/COD modern day game built in a similar way to Planetside. I think a game made now could be potentially even more amazing then PS2 with modern hardware.

  • @velocityraptor7188
    @velocityraptor7188 Рік тому +1

    MAG 2, or Planetside 3. Let's go!

    • @sully858100
      @sully858100 6 місяців тому

      oh my god, a MAG 2 would be amasing!!!

  • @jonathanventura7963
    @jonathanventura7963 7 місяців тому

    I hope that planetside 3 will be as large of players as planetside 2 if not more, maybe a larger war such as war of the worlds, factions instead of single fighters planet you fight between different planets and the idea of ​​the game is to conquer multiple worlds in a period of time like here in planetside 2Maybe every planet can be explored entirely but with few areas to conquer, so maybe every planet has 1/2/3 or 4 continents to conquer, each reachable by land, ship or air with so much time for each continent to conquer and perhaps in 24 hours the faction that has conquered the most conquers the world... Or perhaps reduce the times and areas to conquer and make sure that that planetside 3 also becomes a space war game to conquer space stations outside the planet or maybe a galactic war, in short, planetside 3 I hope will remain a massive game full of players for each server maybe they can manage to connect all the servers together to have even more players.. and that the war zone becomes larger and perhaps more connected between continents or planets or solar systems.

  • @Sparky-uz4rj
    @Sparky-uz4rj Рік тому +1

    The Problem with PlanetSide 2 from MY point of view is when ever i want to play the only map open is Hossin. After playing nothing but that map for a week or 2 I didn't want to play. I really wish map rotation was a thing for when theres not enough players on to start an Alert.

    • @Roulden
      @Roulden Рік тому

      Or PS3 could adopt an approach similar to PS1's continents instead of this etch n' sketch that is PS2 continents.

  • @anupew3276
    @anupew3276 Рік тому

    Lets ask another question. Why Planetside 3? Do you need new setting? New core gameplay element? What would it be and cant it be done in current game?
    You could build up on existing game making it gradually into 'new game', simmilar way its done now (albeit quite slowly) with more features, but should be done in other parts of gameplay and game architecture.
    Great example is how its been done on EVE Online for 20 years of its existence - that game is almost whole rebuilt several times around and still going on. Engine changed several times, many game mechanics have seen changes and overhauls, not to mention all the features added along the way. And because of that ongoing support and improvements on every part of the game nobody ever asked for EVE Online 2.

  • @AndraxisCode
    @AndraxisCode Рік тому

    I feel like if they had a development team dedicated to console then it wouldnt have been going down the way that it has.

  • @redf0x564
    @redf0x564 Рік тому +1

    planetside 2 is a very good game it just lacks advertisements and a much bigger player base, this game offers so much for an open world fps game that most fps games does not offer

  • @CharliMorganMusic
    @CharliMorganMusic Рік тому

    I can't help but feel that making a PS3 would be a cash grab. Like, unless they port EVERYTHING over to a new engine and all of our purchases, then I don't see it happening.

  • @FuzzyNova
    @FuzzyNova Рік тому

    My god your fov! Whats your resolution?

  • @dangerousaltoids
    @dangerousaltoids Місяць тому

    Why have they not just made a battlefield game like planetside yet... modern weapons, vehicles weapons ect set in real world locations on earth's continents.

  • @zakadams762
    @zakadams762 11 місяців тому

    Many people have asked, how much money do you need? We will spend a lot of money to keep it floating

  • @brewergamer
    @brewergamer 7 місяців тому

    I think that just based on the financial state of the game, a sequel is unlikely. I REALLY want to see a new FPS like Planetside 2. I'd LOVE to see a big company take over the license for Planetside and go all out with Planetside 3 in Unreal Engine 5 with amazing graphics etc. I think in order for us to get a sequel that's what it's going to take, an outside company buying the rights and developing something new themselves outside of Daybreak. I mean.. imagine if DICE and EA (who makes Battlefield) took on Planetside 3.. I feel a nerdgasm already just thinking about that. But as of right now it seems that Destiny 2 is probably the best bet for satisfying my MMOFPS craving.

  • @NollieFlipX
    @NollieFlipX 11 місяців тому

    Man I feel like you are right, but I sure as hell hope we are all missing some key point that can turn the tables around. lol Games like Polygon and Battlebit showed the industry what players wanted. Battlebit, specifically, displayed large scale, fast paced, chaotic engagements and destruction, Polygon showed great customization and gunplay, with decentish graphics and models. And in both cases it did not require a lot of upfront investment. I believe a new Planetside would required Empire Specific everything, new maps, new bases, even small scale destruction could be on the table and obviously a new game engine. I wonder if Unreal Engine would do the trick. I is good but would it be good enough?

  • @TheSzatanshow
    @TheSzatanshow Рік тому

    There is no other game that have this chaotic carnage we used to have like attacking Crown (all day battles) etc. There is simply no other options like that today. Would love PS3 to became just doubt it ever happen and im getting way to old and reflexes are just in a downfall but still would play.

  • @bubbleboi6885
    @bubbleboi6885 Рік тому +1

    Just throwing this out there as another reason this game doesn’t retain players is the gunplay itself. Just the feel of running and guns shooting is very old feeling. Guns just feel weak and the sound design of most guns doesn’t help. Tweaking the feeling of the gunplay itself and maybe making the time to kill a tiny bit faster would help with it.

    • @nicolasyuri5268
      @nicolasyuri5268 Рік тому

      completely agree, most vanu weapons sound like a nerf blaster or someone making "futuristic weapon sounds" with their mouth. also, a lot of guns have a very simillar, if not identical 3d model.

  • @SN1PERx64
    @SN1PERx64 Рік тому

    I understand the current state of the devs and the difficulty of bringing a new game and the costs involved, but my argument for 3 is based on 2 simple points that go beyond that.
    One is that every aspect that PS2 needs fixing at this point is beyond what the current game can handle. From balance to skill gap to engine and graphics to core gameplay the game needs fundemental changes. The devs want to argue money is what moves? Fine, well the monetization of this game is one of the worst aspects. This game based on a 2012 F2P model does so little to reward the money someone puts into the game and I could dig into many aspects of it.
    The second is that at the end of the day, the concept is what keeps the current base, not the IP. If someone comes along and captures the concept PS2 brings a la Battlebit does for the battlefield community, the game and the IP will be good as dead.

  • @Craisi
    @Craisi Рік тому +1

    Due to all the difficulties named in your video why not taking a look on Planetside Arena again? It is the only possibilty that comes to my mind at the moment. It sounds crazy but here is the point: I (and many others) still love the idea to have a simple lobby shooter with classic modes but at the same time keeping the Planetside atmosphere (gunplay etc...). Of course this time, they should get out all the Battle Royale stuff and launch the game with classic modes like Team Deathmatch, CtF and even something experimental like Sunderdome or Harasser 20 vs. 20 etc.....
    The next advantage: the game has a fresh and cleaned up code. It runs smoother without all the Ps2 problems. It is already there so they would not need that much dev power compared to the ressources a Ps3 needs.
    Thirdly due to the modes it could attract a much wider audience to the world of Planetside. It still would take lots of devs because we need new maps for all the modes and more lore behind the game plus a different monetization model etc...
    After the rework they should launch the the game by choosing a different name, something like "PlanetSide Blackout". The lore could be: "After the war between the 3 factions reached it's peak a massive sun erruption caused a gigantic Blackout on Auraxis. The factions got divided by fighting only for on thing: to survive.....
    Taking this to an end: A relaunch of Planetside Arena by setting a different focus (no BR) could be more successfull. This reworked Planetside Arena, let's call it Planetside Blackout, then should be the financial stepping stone for Ps3.

    • @FuzzyNova
      @FuzzyNova Рік тому

      Would we all be fighting in the dark?

    • @Craisi
      @Craisi Рік тому

      @@FuzzyNova Nope, we would fight on daytime ;)

  • @xKarion
    @xKarion Рік тому

    They have to take a note from planetside 1. Courtyards and tunnels.

  • @BattlebornReapers
    @BattlebornReapers Рік тому +1

    Nothing is happening on console still, so no.
    If they can't even add regurgitated holiday cash-grab updates to console, there is certainly no point, the support team is one of the worst I've dealt with, mass reports can get people banned for rather PG names, there is no proper guidelines or structure.
    Company is honestly a dumpsterfire

  • @woxics
    @woxics Рік тому

    Even if Planetside 3 was made. It would have the same energy and feeling of planetside 2. Most likely it's gonna be like most shooters releasing in todays market. Sloppy and half done, barely pushing it out of the gate to get it finished for a quick cash grab. Considering the fact that all those senior devs are gone that originally made the game are virtually gone. It wouldn't even be logical to make a new game. As someone who've left this game when it saw itself dying i know my reason why i left and so does it seem to corelate to those who i use to play with. Many has said that over the years the game has gotten sloppier and less thought out. It has become more stagnant and less solidated in something. Im since long banned for "verbal abuse" but honestly, for the time when i did get banned i couldn't even be dissapointed. Honestly im not even sad for a single dime i lost on the account. The game has turned around for the worst and done a total 180 and start focus on construction? We've not had a content update in years now and now construction is being updated? Like comon. Even i who got banned for over like 2 years ago now knows construction won't even become major in the game no matter how hard you try. They would need to focus on adding more general content like guns and equipment, maps that has actual work to it and content that doesn't feel like a day 1 content drop.

  • @johnvanek9514
    @johnvanek9514 Рік тому

    I agree on pretty much all counts. A 3rd planetside is pretty much unfeasable with RPG's current resourses. The problem of new player retention, imo, have a few specific causes that have real solutions.
    Planetside 2 has never had a robust tutorial that introduces new players to the flow of battle in and between bases, and having the game be entirely player-driven has lead to the chaotic and (lately inconsistent) gameplay. The tutorial would be a straightforward enough problem to fix, but the gameplay itself wpuld require some more creative solutions. Imagine if each faction had a commander of sorts, keeping platoons and resources organized to where they're needed most. Or even an AI faction so new players could fight a more predictable enemy.
    I guess i can only dream of what might be possible for a planetside 3. But i have to imagine that it comes up at DBG occasionally, since there is obvious demand for it from community leaders like yourself and PS2 has been such a consistent cash cow for over a decade.
    Anyways. Time to go back to waiting for star citizen or elder scolls 6 or whatever.

  • @colgraves
    @colgraves Рік тому +1

    While i agree that in its current state, it doesn't meet a feasibility assessment. I would stress that a significant portion of the players that dont return do so cause the game is dated and feels dated. I'm one of those players. The game needs more "life" in it. Graphics don't need a major overall, but at least an update. The environment could use an overhall. Gameplay could use some polishing. If you add in a lore based story for newcomers that can help hook in a fair amount of people. Gamers like to feel connected to the games they play the most. There's nothing to connect to on PS2. There's a lot that can be done to captrue players. Look at Battlebit. 256 player lobbies and if been one of the most played games since it came out. There are a lot of Battlefield fans looking for a replacement of the sorry ass game EA calls Battlefield. EA killed it, and its fans are starving for something to flock, too. Battlebit is the current target for that audience. However, that audience is used to the "realistic" battle sim that Battlefield used to be. Battlebit will not hold on to them forever, especially if a better alternative comes available. A Planetside 3, which is designed just right, would easily pull in at least a 3rd of the battlefield audience conservatively. Planetside satisfies several key factors Battlefield players look for. Large battles/maps, large player counts, Battlefield depth (air, armor, infantry, naval). Planetside has an excellent opportunity to fill the Battlefield "vacuum." it just needs a proper sequel.

  • @OlySandvich
    @OlySandvich Рік тому

    I think it's viable, but it'd need the backing of something much bigger than RPG is at present. Whether an EA, an Activision, an Amazon, etc. At the end of the day it's a 10 yr old game that still averages 1500+ players at a time and is still making the company more money than it is costing. And it's a niche that nothing else in the market fills.

  • @Arashmickey
    @Arashmickey Рік тому +2

    Ok. So what about Planetside 4 then?

  • @KarltheBarl
    @KarltheBarl Рік тому

    I wouldn’t mind a sequel but if that’s no possible then please give planetside 2 is graphics back atleast

  • @Hamstertron
    @Hamstertron Рік тому

    PS3 would need the largest possible population so if they can't find a way to implement crossplay and make it frictionless for the devs (like 1 client with three build pipelines rather than three clients for PC/XBox/PS) then I don't see how they're going to pay for it.

  • @digitalempire2982
    @digitalempire2982 Рік тому

    The way I see it I don't think planetside will survive in the coming years if they don't change something, I still to this day don't tell new players to play this game cause it's not new player friendly by any means and anyone that wants to I join them so at least they can enjoy it instead of getting their ass beat as a new player

  • @StrixyN
    @StrixyN Рік тому

    I got to wondering what a Planetside 2.5 would be like? Something that would represent a big advancement for the franchise, but without the same massive investment of a 3.0.

    • @snipegrzywa
      @snipegrzywa Рік тому

      PS2 core is so old that it would be impossible to make it work in today's world. It needs a complete redesign (or straight up different engine) to be able to do what it needs to do to compete in modern era

  • @Wi1qi
    @Wi1qi 11 місяців тому

    I don't believe that Planetside 3 will happen at all, but if it will come out, probanly not sooner than in 2027, it will target more a casual fps shooter. The author is not right about that this game is a niche - there is a big part of fps gamers craving a massive battle experience. There were millions of players playing BF3 and BF4, and after last two tragic releases by dice, there is huge player pool which is not administrated well enough. So if they refresh the graphics and literally make a good battlefield game in soace, which will be about shooting not farming EXP like PS2 now, it may be a success. But maybe some other big video game developer like EA or Ubisoft with all of their funds will come up with the idea first

  • @TheFlametroll
    @TheFlametroll Рік тому +1

    Their vision for the game is "what could be cool" rather than "what would be fun". If you dont play the game, then you have no idea what fun is. Underwater continent sounds cool, but it sure as hell isnt fun.

  • @zackcavelli5809
    @zackcavelli5809 Рік тому

    I would rather them overhaul Planetside 2 and run a new marketing campaign than go all in on a whole ass new game. It would be a lot easier on them.

  • @nikushim6665
    @nikushim6665 9 місяців тому +1

    I dont want to see a Planetside 3, I want to see Planetside 1 with better graphics.