Skies Above the Reich 1942 (Redoux) Mission 3

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 5

  • @joeperez3520
    @joeperez3520 4 місяці тому +1

    Both of your Fighters that took a Hit around the 32:00 mark took Return Fire at "1" not "0" because only ONE of the Fallen Bombers projects its influence into that square where the Fighters were.

  • @joeperez3520
    @joeperez3520 4 місяці тому +1

    You need to double-check the movement of Fighters that move after combat. If rolling left or right, they don't move left/right, and then make ANOTHER left/right pivot. They simply move in a STRAIGHT LINE to the left or right. Page 46 at the bottom (JU-88) is a perfect example.
    Also, you make your attack run on the SAME TURN that you enter the Approach Box. Sequence of Play has the Attack after the Movement Segment where you Move into those Approaches.

  • @joeperez3520
    @joeperez3520 4 місяці тому +1

    You get ONE Advantage Marker per situation that earns it, not one Marker for each of the two positions that let you qualify for it.

  • @joeperez3520
    @joeperez3520 4 місяці тому +1

    One thing I noticed is that you're using a pilot roster TWICE as large as you are supposed to. If you look at the Pilot Log you'll see a dividing line halfway down. The Roster actually consists of TWO Staffels, in case you play the game with a buddy, and you can each have your own Staffel. It's why the colors of the fighters are different, two colors for two Staffel. It's really not much of big deal using the entire Roster, until you start taking heavy losses, and too many of your replacement pilots end up being Green.

  • @joeperez3520
    @joeperez3520 4 місяці тому +1

    You only spend the TP cost to move around the outer boxes per each BOX, not each Fighter. You cheated yourself out of a TP early in the game. ALL Fighters in a Box can move by paying the single TP cost.