Thanks Gail! I've recorded several of them, but this series is limited by the sample components I had in my closet. I'll definitely make such a video for all games going forward, though.
This was fascinating! I'm in the early stages of development for a game I'm creating & hearing all the decisions that had to be made and how they were made for Rolling Realms both gave me ideas to try & things to consider for my game.
Super informative. I am guessing, 5 yrs down the line when and if you put out a survey asking the most helpful/informative content from your vid series, this new series "tales from production" will surely be in the top 3. :)
This was really interesting. Please do more of these if you can! I'm not involved in any board game making, but a big fan of everything related to the hobby
Good video. While I'm not a designer (yet), I realize it is essential to have excellent advisors who can brainstorm and reflect on any potential pitfalls during the production process. There's quite a lot to think about.
Got a chance to play last night (Friend's early copy). Was a fun game and the components were great. After watching this video I can see why everything was so great with the components. I also really liked how each card's content ties in to each of your other games. Great Job!
I absolutely LOVED this video! I am not and nor do I ever think I will be involved in game design, but this video is just super interesting! I can’t wait to see more in this series!
This was great! I'd love to see these for all future games and even if you don't have all the versions of the past components for Tapestry I'd love to hear the process on that since it's my favorite game and has a lot of interesting and awesome pieces! It might also be cool to hear if there was anything you still possibly wanted to improve, but may not have been able to because it wasn't practical.
For Tapestry and older games, all the information I'd discuss here is in the design diaries, so I don't think I'll make videos for those games. The one thing that comes to mind for Tapestry is that we designed the core-game landmarks before we finalized the size of the cells in the grid, so if I had know the cell size in advance, we would have done a better job of sizing the landmarks to fit perfectly (as is the case in the first expansion).
Thanks for the vid! ~ Definitely having the dice bigger (a la King of Tokyo/NY) is a nice touch; especially if a lot of players are playing at the same time. The hexagonal pips and swirling colors makes the dice unique and collectable. ~ I think having both sides of the cards dry-eraseable ("foolproof") is better, especially if some of the cards are not thoroughly erased after use; thereby, possibly smudging the backs of the cards when they are reshuffled back into the deck. ~ The black cloth pieces feel like a better touch to the game rather than the dry-erasers, as the latter can take a while to erase all the cards after playing. Looking forward to preordering Rolling Realms on Wednesday! :)
Interesting video this week. I often wonder how a game ends up with certain types of components, whether they work wonderfully, or leave much to be desired. It's hilariously clear that you went in the right direction with the dice, but I'm very happy with the larger markers and making the cards dry erase on both sides. Not because people will necessarily make mistakes, but because it's just so easy to accidentally get ink from the markers anywhere and everywhere. I'm certainly glad that they made Silver & Gold foolproof for that reason.
3:00 Another option would be to round the corners more. Decreasing the size of a face allows the center of mass to have a less stable state of equilibrium.
@@jameystegmaier No doubt. I’m just a mathematician at heart, so I tend to break everything down into its most basic components. Once you understand what all the variables are, it’s much easier to solve a problem when you have multiple characteristics you can adjust. I’m actually designing a game based on that premise…
Thanks for this video, was really interesting! One thing you didn't mention about was the solitaire minigolf course log. Why was this on paper and not done for dry erase? Was it to create the 'artifact' as you described the pad of paper?
A playthrough of the mini golf course consists of roughly 36 rounds of Rolling Realms. Most people probably won’t do that without packing the game away and setting it up again later. With dry erase your results for the course would get smeared out while in the box and maybe rub off on other components.
Enjoyed this. Good call on the dice. They look nice, and even though huge dice sound cool, they would have been less functional. Not sure what the size is of your dice compared to King of Tokyo, but those dice I always thought were really great.
Great video as always. I love watching these design videos. FYI, I don't think it's a big deal, but your outro slide on this video shows Red Rising instead of Rolling Realms. I'm cursed to notice that stuff having frequently proofread marketing material for the company I work for :(
I disagree ... for me ... the component hook is not the dice, but the cards themselves, and the possibility of new cards coming out is so exciting! I know you referenced it being like opening a new pack of Magic cards, and that is exactly what it feels like!
This was great! Actually seeing the components and hearing your thoughts about them is fascinating. One question I've had about Rolling Realms was why you decided to not use the name "Red Rising" on the Red Rising card, since you use the game names for all the other cards. Also, do you plan to release additional cards based on the older games?
I think Jamey mentioned at some point that it has to do with the licensing rights for Red Rising. I believe they have the rights to produce a game with the Red Rising IP, but it does not cover content for other games, such as Rolling Realms. And if I'm not mistaken, Rolling Realms comes with cards for all Stonemayer games up to this point, including the promo pack for Rolling Realms itself.
@@luishsm ah, the licensing makes sense. Thanks! And I was referring to additional cards for the same games. I could see a game like Scythe or Red Rising lending itself to multiple cards if that was a direction they wanted to go.
@@unclesamb Ooohh... interesting idea for multiple cards for the same game... Maybe even based on expansions... I'd love a Rise of Fenris Realm... Who knows??
Luis's answer it close, though with two clarifications. The first is that the game does not come with any promos--promos will come later. The second is that I'm sure we could have cleared the usage of the Red Rising name for Rolling Realms with the Red Rising lawyers...but given how long it took for them to understand that the Red Rising tabletop rights were available in the first place, I can't imagine how long/difficult it would have been to explain that Rolling Realms is not a Red Rising game, just a nod to the actual Red Rising game. So I just avoided those complications with the realm name of The Society.
@@jameystegmaier The right choice! I have lots of specks on the back of some cards (Silver & Gold), mainly residue from when you rub off all of the ink.
Great content! Fun to get a little peek into some of the decisions that go into designing and producing a game.
This was one of my favorite videos from you. Would love one of these for each game you publish
Thanks Gail! I've recorded several of them, but this series is limited by the sample components I had in my closet. I'll definitely make such a video for all games going forward, though.
This was an interesting video. Thanks for making it. Can't wait to pick this up.
Thanks for sharing behind the scenes and parts of your thought process.
This was fascinating! I'm in the early stages of development for a game I'm creating & hearing all the decisions that had to be made and how they were made for Rolling Realms both gave me ideas to try & things to consider for my game.
Thanks! I'm glad it made you think about your own game too. :)
As a designer a bit in my spare time, I love this kind of content and would be happy to see more. I love seeing the design process in action
I’m actually working on a roll and write so this will be helpful thinking about components and the like if it ends up getting beyond print and play
Super informative. I am guessing, 5 yrs down the line when and if you put out a survey asking the most helpful/informative content from your vid series, this new series "tales from production" will surely be in the top 3. :)
Thanks Mihir! I'm excited about this new series.
This was really interesting. Please do more of these if you can! I'm not involved in any board game making, but a big fan of everything related to the hobby
Good video. While I'm not a designer (yet), I realize it is essential to have excellent advisors who can brainstorm and reflect on any potential pitfalls during the production process. There's quite a lot to think about.
Great video... Loved the insider production look into Stonemaier Games!
Got a chance to play last night (Friend's early copy). Was a fun game and the components were great. After watching this video I can see why everything was so great with the components. I also really liked how each card's content ties in to each of your other games. Great Job!
Thanks Dave! :)
I absolutely LOVED this video! I am not and nor do I ever think I will be involved in game design, but this video is just super interesting! I can’t wait to see more in this series!
Thanks Cody! :)
This was great! I'd love to see these for all future games and even if you don't have all the versions of the past components for Tapestry I'd love to hear the process on that since it's my favorite game and has a lot of interesting and awesome pieces! It might also be cool to hear if there was anything you still possibly wanted to improve, but may not have been able to because it wasn't practical.
For Tapestry and older games, all the information I'd discuss here is in the design diaries, so I don't think I'll make videos for those games. The one thing that comes to mind for Tapestry is that we designed the core-game landmarks before we finalized the size of the cells in the grid, so if I had know the cell size in advance, we would have done a better job of sizing the landmarks to fit perfectly (as is the case in the first expansion).
Thanks for the vid!
~ Definitely having the dice bigger (a la King of Tokyo/NY) is a nice touch; especially if a lot of players are playing at the same time. The hexagonal pips and swirling colors makes the dice unique and collectable.
~ I think having both sides of the cards dry-eraseable ("foolproof") is better, especially if some of the cards are not thoroughly erased after use; thereby, possibly smudging the backs of the cards when they are reshuffled back into the deck.
~ The black cloth pieces feel like a better touch to the game rather than the dry-erasers, as the latter can take a while to erase all the cards after playing.
Looking forward to preordering Rolling Realms on Wednesday! :)
Interesting video this week. I often wonder how a game ends up with certain types of components, whether they work wonderfully, or leave much to be desired. It's hilariously clear that you went in the right direction with the dice, but I'm very happy with the larger markers and making the cards dry erase on both sides. Not because people will necessarily make mistakes, but because it's just so easy to accidentally get ink from the markers anywhere and everywhere. I'm certainly glad that they made Silver & Gold foolproof for that reason.
I enjoyed the behind the scenes process of developing a game. Thanks for making this for us.
Great insight thanks for sharing 👍
very fun 😄 Thanks J
Was wondering what shopping site or something of the sort you would recommend for getting components for amateur game designers
Sure, check out the articles in the "Create a Prototype" section of this page: stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/
@@jameystegmaier Thanks! Great video btw, hoping you'll continue this series for older games too🙂
3:00 Another option would be to round the corners more. Decreasing the size of a face allows the center of mass to have a less stable state of equilibrium.
True. In this particular case, I think the resin simply made them too heavy to roll smoothly.
@@jameystegmaier No doubt.
I’m just a mathematician at heart, so I tend to break everything down into its most basic components.
Once you understand what all the variables are, it’s much easier to solve a problem when you have multiple characteristics you can adjust.
I’m actually designing a game based on that premise…
I was a little concerned when you said “infinite expandability” too. 😂 I had a concept in mind, but it wasn’t what you are describing.
Thanks for this video, was really interesting! One thing you didn't mention about was the solitaire minigolf course log. Why was this on paper and not done for dry erase? Was it to create the 'artifact' as you described the pad of paper?
A playthrough of the mini golf course consists of roughly 36 rounds of Rolling Realms. Most people probably won’t do that without packing the game away and setting it up again later. With dry erase your results for the course would get smeared out while in the box and maybe rub off on other components.
@@mortenmdk Yes that is very true, that would be a very long game of minigolf indeed. The quality of the printing of the log is lovely.
Enjoyed this. Good call on the dice. They look nice, and even though huge dice sound cool, they would have been less functional. Not sure what the size is of your dice compared to King of Tokyo, but those dice I always thought were really great.
Thanks! I still need to see the new King of Tokyo dice in person to see how they turned out. In photos they look great.
Great video as always. I love watching these design videos.
FYI, I don't think it's a big deal, but your outro slide on this video shows Red Rising instead of Rolling Realms. I'm cursed to notice that stuff having frequently proofread marketing material for the company I work for :(
I disagree ... for me ... the component hook is not the dice, but the cards themselves, and the possibility of new cards coming out is so exciting! I know you referenced it being like opening a new pack of Magic cards, and that is exactly what it feels like!
Thanks Tom! I love the feeling of opening a Magic pack, and I'm glad we can kind of replicate that with the Rolling Realms promos. :)
This was great! Actually seeing the components and hearing your thoughts about them is fascinating.
One question I've had about Rolling Realms was why you decided to not use the name "Red Rising" on the Red Rising card, since you use the game names for all the other cards.
Also, do you plan to release additional cards based on the older games?
I think Jamey mentioned at some point that it has to do with the licensing rights for Red Rising. I believe they have the rights to produce a game with the Red Rising IP, but it does not cover content for other games, such as Rolling Realms.
And if I'm not mistaken, Rolling Realms comes with cards for all Stonemayer games up to this point, including the promo pack for Rolling Realms itself.
@@luishsm ah, the licensing makes sense. Thanks!
And I was referring to additional cards for the same games. I could see a game like Scythe or Red Rising lending itself to multiple cards if that was a direction they wanted to go.
@@unclesamb Ooohh... interesting idea for multiple cards for the same game... Maybe even based on expansions... I'd love a Rise of Fenris Realm... Who knows??
Luis's answer it close, though with two clarifications. The first is that the game does not come with any promos--promos will come later. The second is that I'm sure we could have cleared the usage of the Red Rising name for Rolling Realms with the Red Rising lawyers...but given how long it took for them to understand that the Red Rising tabletop rights were available in the first place, I can't imagine how long/difficult it would have been to explain that Rolling Realms is not a Red Rising game, just a nod to the actual Red Rising game. So I just avoided those complications with the realm name of The Society.
About the backs, rather than writing on them I would be more conserned about the ink rubbing off if the front is not properly cleaned.
That's a valid concern, though it won't be a problem with these cards. :)
@@jameystegmaier The right choice! I have lots of specks on the back of some cards (Silver & Gold), mainly residue from when you rub off all of the ink.
Great video, I love hearing about the development. I’m really looking forward to your Red Rising video. I hope you do similar videos for future games.
Thanks Asa! Yes, I have one for Red Rising too, and I'll make these for future games/products. :)