NES games that do weird things with tapes

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 206

  • @brianjl7477
    @brianjl7477 2 роки тому +125

    Man, I remember trying to save in Excitebike and Mach Rider, and never understanding why it woudn't actually work. I only learned years later about the tape saving devices that were never released in the US. I guess they figured that it just didn't matter back then. The instruction book would tell you it was disabled, but if you didn't have that....

    • @primus711
      @primus711 2 роки тому +10

      Lol excitebike back when we use to trade in games the stores stopped taking that 1 because they had stacks they couldn't sell

    • @PeterParker-vq2cz
      @PeterParker-vq2cz 2 роки тому +3

      oh we had it, just never read it :P

    • @otavioxavier9652
      @otavioxavier9652 2 роки тому

      Same here!

    • @jessihawkins9116
      @jessihawkins9116 2 роки тому +3

      excitebike kicked rear 😃

    • @JMFSpike
      @JMFSpike 2 роки тому +1

      @@jessihawkins9116 It was a cool game, but even back in the day it felt very limited to me. There just isn't much there. The level editor makes you realize that very quickly. Still, the game has a certain appeal to it. If you own an NES, it's one of many games that you feel like you must have. It's pretty iconic.

  • @illiteratedino
    @illiteratedino 2 роки тому +53

    It is kind of a hassle, but I miss the era of gaming where companies try to come up with all kinds of weird devices like this even if they don't work very well. It makes them interesting.

  • @Trenchbroom
    @Trenchbroom 2 роки тому +26

    To truly enjoy Excitebike, you need to play the arcade VS. version. It takes the 'A' and 'B' games on the cartridge version and puts them together, adds bonus stages, and best of all it has the turbo bike that gives you unlimited turbo (no overheating) if you make five other riders crash.

  • @carn9507
    @carn9507 2 роки тому +46

    Eh, from my experience with an 8-bit computer, loading from cassette tape was one thing, saving to cassette was more of a headache. Using the tape counter and making sure I don't accidentally save over any part of other data and such. Used to do so to save pictures I drew in GPaint on my Amstrad CPC 464.
    Still got most of my old CPC cassette tapes though. And the computer itself. And it still works flawlessly (including the built-in tape deck) almost 40 years after I first got it. It's outlived at least ten different PC's anyways. :P
    One of my fave things about my NES when I got it as a kid, was INSTANT LOADING! I could fit in a quick go of Super Mario Bros before school. If my then-fancy new console was to ask me to use cassettes again in any form I probably would have facepalmed.

    • @guillaumemichallat307
      @guillaumemichallat307 2 роки тому +1

      Ahahah. True story. Going from Amstrad/Spectrum to console was a huge progress considering the time of loading games!! 😅

    • @bland9876
      @bland9876 2 роки тому +1

      In the USA nobody talks about tapes only floppies and they sound much better.

  • @lafcursiax
    @lafcursiax 2 роки тому +7

    You left out my favorite way to save progress on the NES when I was a kid: Leaving the console TURNED ON with the game paused FOR DAYS AT A TIME

    • @Sharopolis
      @Sharopolis  2 роки тому +1

      Ha ha, one day I'll do a video about SMB 3, that's got to be the big one for that sort of 'saving'!

    • @lafcursiax
      @lafcursiax 2 роки тому +1

      @@Sharopolis Indeed, that's the one I had in mind!

    • @SomeGuy712x
      @SomeGuy712x 2 роки тому +1

      @@Sharopolis
      Blaster Master is also quite a sizable one that has no save function. I remember one of the early times I played Blaster Master, and we had worked our way up to Area 7, over 3/4 through the game, but had to stop playing. I tried to figure out if there was any way to save or get a password to keep my progress, but nope. The game has to be completed start to finish in one sitting.

    • @zitherq5761
      @zitherq5761 2 роки тому +2

      @@SomeGuy712x That's a lot. Blaster Master really could've benefited from saving. Also the continues are limited to like 5. There was unlimited continues in another region.

    • @renakunisaki
      @renakunisaki 2 роки тому +2

      That was how I saved in Donkey Kong Country when I hadn't yet reached that world's save point. Looking at you treetop world with the save at the end...

  • @SomeGuy712x
    @SomeGuy712x 2 роки тому +24

    The NES Lode Runner is one of the games I got along with the NES back on my 7th birthday in 1988 (the others being Super Mario Bros./Duck Hunt and The Legend of Zelda), and I certainly had a lot of fun fooling around with the Lode Runner level editor, even though it was limited to a single screen in size, and could not be saved. And yeah, I guess the Lode Runner editor is wonky, but I certainly know how to use it real well since I basically grew up with it. (I'm actually half-tempted to try recreating and playing the level layout you showed at 10:18 in this video.)
    Other games with editors that I kinda "grew up" with include Excitebike of course (and for a long time, I could never figure out why the Save and Load functions in the editor's menu would not work, or why they were there in a game that didn't have battery saving like Zelda). And, there was Catrap on the Game Boy, which I got on the same day as the Game Boy itself along with Tetris, and I had a lot of fun making my own levels in that game as well.
    And, Catrap did have password saving for the custom levels, with enormous passwords of up to 60 characters in length. I've got loads of sheets of paper stored away somewhere with passwords for tons of levels I've made, even sometimes noting my fastest clear times on those levels. I definitely got a huge amount of replay value with Catrap!

    • @ImSquiggs
      @ImSquiggs 2 роки тому +1

      Hey friend, small world! You should show off some of those old custom Catrap levels sometime, that would make a great video!

    • @SomeGuy712x
      @SomeGuy712x 2 роки тому

      @@ImSquiggs
      I probably should indeed make Catrap videos at some point. (Man, why didn't I think of including Catrap in my "Turning 40 Into 41" video?)

  • @WyrdieBeardie
    @WyrdieBeardie 2 роки тому +18

    35 years on, and I'm still learning new stuff about this system. 😃

  • @Thebigskullman
    @Thebigskullman 2 роки тому +2

    I know there was a ton of esoteric stuff like this pre-internet days, from games that had such specific secrets/ways to progress (which I guess was on purpose to capitalize on people having to call hotlines, buy guides or spend quarters), to that weird “plug in another controller to do new stuff” kinda thing. But honestly I’m 33yo, I grew up with the NES, I’m obsessed with retro tech and know all about how prolific tape storage and entire tape-based games were in the 80’s… but I NEVER knew about this functionality- especially on games like Excitebike(?!) until now.
    Amazing channel man, such good content always coming from you.

  • @NightSprinter
    @NightSprinter 2 роки тому +17

    Quite fascinating! I always wondered why there was a save feature on Excitebike.

  • @bslprints9935
    @bslprints9935 2 роки тому +2

    "easy backup saves" except if you forget to hold reset and it wipes your data

  • @nko3210
    @nko3210 2 роки тому +4

    "But why, how, what, on earth is going on here" it feels like somebody in the 80s said that people in the future will need something to chat about, and this is what we'll be talking about next week at work on Slack lol. Sharopolis is mining gold with these finds. No idea Excitebike of all games was in on this!

  • @itsmatt517
    @itsmatt517 Рік тому +1

    I understand why the NES was originally branded as the Family Computer in Japan now. I’d like to see an original Famicom with the Keyboard, Cassette recorder and Disc Drive all attached. Would have been a proper little home computer for the mid 80s

  • @JohnnyWednesday
    @JohnnyWednesday 2 роки тому +4

    ... because it knows the key to my heart?

  • @lasskinn474
    @lasskinn474 2 роки тому +8

    famicom has a microphone. I kinda was expecting it would save through audio and load through holding the controller with the mic to the boombox.

    • @matthewlister3755
      @matthewlister3755 2 роки тому +1

      Oof... Datasettes are ear piercing, though. I like that idea, and that could work, but thank God for aux cables. Like, no joke, datasettes could be used in a hostage standoff. Just hit play, cover your ears, and watch those people come running out of the building 😂

    • @lasskinn474
      @lasskinn474 2 роки тому +1

      @@matthewlister3755 i think it could just be like blips and blublups rather than screeching. for a typical nes/famicom save data you just need like 20 bytes so you could probably encode that into a reasonable length ditty with split second pauses that wasn't ear breaking

    • @matthewlister3755
      @matthewlister3755 2 роки тому +1

      @@lasskinn474 oh damn, I didn't know that, so thanks. I was thinking of the datasettes on my Commodore 64. I found out what those things sound like the hard way as a kid 😂

  • @UltimatePerfection
    @UltimatePerfection 2 роки тому +1

    No, I was asking about NES games that do weird stuff with TAPS (as in, those that are usually accompanied by a sink), not tapes!

  • @jendorei
    @jendorei 2 роки тому +2

    The Tonkachi Editor doesn’t actually seem to be a level editor for SMB1. Instead, it’s a piece of software for rewriting your games’ _hex code_ and applying your edits to the actual game’s disk! This may actually be a more interesting topic for a video than a straight level editor if you manage to get it to work. I’m not sure about the saving to cassettes though, none of the sources I’ve quickly glossed over make any mention of that.
    Tools that were used by contemporary hackers are a whole another rabbit hole to get into. Like the backup devices for Super Famicom and other consoles. And the unofficial games released exclusively for them on standard 3.5″ floppies, such as the famous Hongkong 97. A problem with those unfortunately is that they were released in limited quantity, on the gray market, and often only in Japan so you may encounter language barriers when researching them, if you even find the info. (Hongkong 97 already has a great in-depth series about it on UA-cam so there’s that.)
    The Tonkachi Editor disk seems to have a hack of SMB1 on side B (Tonkachi Mario), and a patch of it is also pre-recorded on side A in case you want to apply it to your existing disk of SMB1.

    • @hicknopunk
      @hicknopunk 2 роки тому

      That (hk 97) guy is totally nuts and even has an active YT channel. Ultra Healthy Video Game Nerd did a great interview on the guy! 😀

  • @Nitroxity
    @Nitroxity 2 роки тому +10

    Oh boy, you hinted at a possible Tonkachi Mario video and now I'm desperately hoping it comes to fruition. Historical in terms of ROM hacking console games!

    • @Sharopolis
      @Sharopolis  2 роки тому +3

      I hope it comes to fruition too. Getting hold of a copy isn't easy and I think I really need to do it with the original hardware.

  • @otakubullfrog1665
    @otakubullfrog1665 2 роки тому

    Castlequest's origin as an old computer game was so obvious that I never even bothered to confirm it, but I didn't know that it was so committed to the bit that a version of it allowed cassette saving. It is a shame that we never got the keyboard accessory in the US as my family didn't have a PC yet back in the NES days and writing BASIC programs would have been fun.

  • @Icelink256
    @Icelink256 2 роки тому +3

    I've been developing a Dragon Warriror clone for the last couple of months, and it uses a simple password save-- just like the Japanese version of Dragon Quest!
    Only the US version of the game, had a battery-backed save.

    • @GameTimeWhy
      @GameTimeWhy 2 роки тому

      How difficult is it: having a password save system? The password is tied to a specific frame or event in the game?

    • @Icelink256
      @Icelink256 2 роки тому

      @@GameTimeWhy It's not overly difficult, you just encode the player’s name, experience, gold & equipment into a set of 5-bit bytes, by using bitwise shifting.
      You also need to include any event flags, so the game will remember tasks that have been completed.
      The reason that 3-bits are empty on each password byte, is so they can be displayed to the player, as numbers & letters. Which can be written down.
      Most games also use at least one level of encryption, so players are less likely to successfully guess random passwords.

  • @TheRealMattKronik
    @TheRealMattKronik Рік тому

    The overall level size and difficulty of Dracula's Curse makes a lot more sense now that I know you could save your game on the Famicom version

    • @tylerd4884
      @tylerd4884 Рік тому

      i believe akumajo densetsu used passwords just like the nes version, it wasnt released on fds, just the first 2 games were

  • @belstar1128
    @belstar1128 2 роки тому +5

    The famicom was so much better than the nes same for most Japanese versions of consoles they really where far ahead in terms of gaming back then.

  • @55mikeburns
    @55mikeburns 2 роки тому

    Back in 1984 my roommate (Ben) and I bought a TI-99 that used cassette tape to backup programs that we wrote.

  • @2011supergamer
    @2011supergamer 2 роки тому

    I always wondered what the point of the level editor in Excitebike was growing up, since none of the levels were actually saveable. But this makes a lot more sense.

  • @R.Daneel
    @R.Daneel 2 роки тому

    They used to sell leaderless "computer" cassettes as well. Saved you the 2 seconds of forwarding past the leader.

  • @otavioxavier9652
    @otavioxavier9652 2 роки тому +3

    I know how to make Milk & Nuts level creator work!
    You need to use at least one piece of everything. If you do not want to use something (like a brick), put it on a isolated corner or something.
    The level only starts if you use all kinds of pieces. Why? I have no idea...

    • @Sharopolis
      @Sharopolis  2 роки тому +3

      Thanks for that. I never would have guessed that, cheers!

  • @Halbared
    @Halbared 2 роки тому

    I wanted Wrecking Crew back then, when I got my Nes in the UK in 1987, never did get it, or even really know how it worked. I
    It's easy to forget how Nintendo were experimental, since most of the interesting stuff never left Japan. The disks, tapes, internal and external ram save! Like an early external HD.
    You should do a video in all the great Japan only stuff NIntendo did, like the Sateliteview and other stuff.

  • @hsjoberg
    @hsjoberg 2 роки тому

    15:35 The Disk System was arguably a success with over 200 games on the platform.

  • @Halbared
    @Halbared 2 роки тому

    As a sproglet, I used to read themagazines, and so became aware of the disk drive and keyboard, I wanted one! I looked into importing one from the classified but eventually didn't, stuff moved just too fast back then.

  • @AnthonyFlack
    @AnthonyFlack 2 роки тому +1

    I have a Castle Excellent cart and I had NO idea you could do this.

  • @steven-vn9ui
    @steven-vn9ui 2 роки тому +14

    Interesting. I would have enjoyed listening to snippets of the audio form the saves to compare to how the spectrum or cpc sounded back in the day. (but I am weird!)

    • @cube2fox
      @cube2fox 2 роки тому +2

      I would have also been interested. I don't even know how the data sounds for other home computers. I would assume it sounds the same, since the sound presumably depends only on the software, not the hardware.

    • @DnBclassictunes
      @DnBclassictunes 2 роки тому +2

      yea we all would i think. Quite unique

    • @Rob_III
      @Rob_III 2 роки тому +3

      @@cube2fox It sounds very similar to a dialup modem sound (if you're too young to witness that then you're unsavable).

    • @Rob_III
      @Rob_III 2 роки тому

      I would also be interested - but mostly from the perspective of trying to decode it and see WHAT it saves, what the savegame looks like (if that isn't documented somewhere already, haven't looked).

    • @cube2fox
      @cube2fox 2 роки тому

      @@Rob_III Thanks. Dialup modem makes sense, since it essentially has to solve the same problem -- encoding binary data as sound.
      Decoding would be hard though when every game had its own code, its own encoding method. Though that one game used a standard method, as mentioned in the video.

  • @Jono1874
    @Jono1874 2 роки тому +1

    Thanks for getting this info out!

  • @LITTLE1994
    @LITTLE1994 2 роки тому +1

    NES wasn't the only one. Atari 2600 did this, too. Very weird feature...

  • @dtape
    @dtape 2 роки тому

    Great video. Super thorough and very fascinating to see this kind of obscure functionality.

  • @tiagopereirasantossilva556
    @tiagopereirasantossilva556 2 роки тому +1

    3:26 I had eaxctly same tape record for my ZX sepctrum when I was 3 years old !!

  • @dubtokermusic950
    @dubtokermusic950 Рік тому

    I wish I had a tape cassette so I could put my pencil in and slowly rewind my broken bytes xx

  • @mario-mario822
    @mario-mario822 2 роки тому +1

    Really fascinating stuff thank you for all your research and passion

  • @startedtech
    @startedtech 2 роки тому +1

    Kinda disappointed it was Famicom rather than actual NES, but I guess I'm not surprised since I probably would've heard of it before if it was for NES.

    • @Sharopolis
      @Sharopolis  2 роки тому

      I'm working on actually getting this working on the NES. I'll hopefully be able to show that of in a video at some point.

  • @kiwirocket64
    @kiwirocket64 2 роки тому +1

    Wait if it uses sound to read the save games wouldn’t that also mean you could share saves with your friends

  • @MrHack4never
    @MrHack4never 2 роки тому +2

    Huh, I didn't know about the FC keyboard and its cassette interface
    I wasn't really confused about the saving to tape part, since that could be done by connecting the NES audio jack / TV headphone jack to a cassette recorder and recording, I was more curious about how to load the data back into the NES
    When I heard "Famicom", I just realized that the cycle could have been audio port -> cassette tape -> P2 mic, but that was not how they did it either
    Would audio out -> cassette tape -> P2 mic even have worked?

    • @SpiralPegasus
      @SpiralPegasus 2 роки тому

      Not at all. The quality of the signal going from a speaker to a super cheap microphone would have a near zero success rate.

  • @LeeJPryer
    @LeeJPryer 2 роки тому

    I remember borrowing a game from my mate which was on cassette for the spectrum and taking the cassette apart and taking out the tape, puting it in another cassette, then giving the original game back to my mate with blank tape and said, sorry my cassette player snapped the tape and keeping the original game lol

  • @flyingtoast27
    @flyingtoast27 Рік тому

    I sorta wonder what it looks like to feed one of the loading processes with garbled data

  • @AustynSN
    @AustynSN 2 роки тому +1

    Two things:
    First, I wonder if it would work (with this specific game or any other tape-based save system) to attach a more modern digital recorder in place of the tape recorder to record the data digitally, but in whatever odd sound format the tape worked in. (I've always assumed that systems like this just recorded data in audio binary. Sort of like how when you picked up the phone when an old style modem was running, you'd hear all that digital screeching.)
    The second thing: Anybody else think the enemy on the screen @5:46 looks like Snarf from Thundercats?

    • @meetoo594
      @meetoo594 Рік тому

      You can load and save via any modern audio device as long as you record in a lossless format like wav. Mp3`s can loose information when they compress. Tried it on my speccy48k hooked up to a laptops audio jacks and it worked fine. There are archives of games online that are pre-prepared audio rips so you can load via modern equipment (or record back onto cassette and do it that way if you wanted to make life harder for yourself).

  • @kevinhanley6462
    @kevinhanley6462 2 роки тому

    I now know why NES cartridges have batteries: to save gaming progress!

  • @HelloKittyFanMan.
    @HelloKittyFanMan. 2 роки тому

    Yeah, I'd definitely prefer the floppy drive over tape.

  • @segamatthews5023
    @segamatthews5023 2 роки тому

    When you say only one game I thought it was for impossible mission II, excitebike and rad Racer I believe

  • @techtinkerin
    @techtinkerin 2 роки тому +1

    I bet that Nintendo tape recorder is extremely rare!! Interesting vid thanks!❤️👍😎

    • @joemck85
      @joemck85 2 роки тому +1

      That's just a regular old Philips cassette recorder. These days you could plug those wires from the Famicom keyboard into a headset jack splitter and into your phone, and use a voice recorder app instead of tapes.

    • @Halbared
      @Halbared 2 роки тому

      I bet, I wonder how much they go for.

  • @NerdlyPleasures
    @NerdlyPleasures Рік тому

    I was able to get Arkanoid II's level editor to load a level I made and saved on a cassette tape with an AV Famicom, so it can work on original hardware. Maybe using a computer for recording and playback may be more reliable.

  • @stevethepocket
    @stevethepocket 2 роки тому +1

    15:22 I want the font on that prototype keyboard.

    • @Sharopolis
      @Sharopolis  2 роки тому +1

      I do too! I'm always looking for cool fonts for my thumbnails, but they are either stupid expensive to buy or just not available at all. A lot of the old Nintendo stuff just seems to be sort of custom one off things done for a particular design.

  • @kiwirocket64
    @kiwirocket64 2 роки тому +1

    If you click save and it saves right away with no breathing room for you to unpause and record wouldn’t that mean that a lot of the time you would get currupted data?

    • @gwishart
      @gwishart 2 роки тому +3

      No, because you unpause the tape, then select Save.

    • @kiwirocket64
      @kiwirocket64 2 роки тому

      @@gwishart oh yeah good point I didn’t think about that 😅

  • @johnny-becker
    @johnny-becker 2 роки тому

    While I am glad we got what we got, Japan saved the cooler features for the Famicom and left the NES with basic features. Basicly what NES had, Famicom did too, only of better quality and then some.

  • @SuperTrainStationH
    @SuperTrainStationH 2 роки тому

    15:30 - "Of course the Disk System was never a huge success itself." Wait, previous sources I've seen over the years depict the FDS as redefining the way retail Famicom games were sold, to the point where cartridge releases significantly trickled down for a while.

  • @BollingHolt
    @BollingHolt 2 роки тому

    That would be the bane of AVGN's existence!

  • @TrentR42
    @TrentR42 2 роки тому +1

    Castlequest rocks, but super hard. Never heard that it had a save function. Wonder if this could be emulated?

  • @reagandow850
    @reagandow850 2 роки тому +2

    What am I missing here. Why does the title say ONE game when you clearly showed multiple games that did save to the cassette. Did you mean one that didn’t save?

    • @LeeorVardi
      @LeeorVardi 2 роки тому +6

      The first title he shows saves and loads progress from cassette, all of the others just save and load custom built levels from the level editor.

  • @andyauthor2007
    @andyauthor2007 2 роки тому

    Castle Excellent is like a Dyson vacuum cleaner, it never loses suction... get it?... it never loses SUCK-tion.

  • @CH11LER.
    @CH11LER. Рік тому

    Can you use this for ACE? I was thinking, you might be able to use the loading function on one of these games which use a cassette to save game data or level editing and then get the NES to launch your own custom code / Game etc

  • @jreycrx
    @jreycrx 2 роки тому +1

    Faxanadu had the worst passwords fuck up one letter and it wont work on another note could put one in wrong and be at a whole different area in the game

  • @Furluge
    @Furluge 2 роки тому

    Oof. Castle Quest. I bought that as a kid for $20 in 1989. I uh, did not care for it.

  • @AcornElectron
    @AcornElectron 2 роки тому +3

    1:52 you’re welcome. 5% of your watch time saved and the baked in advert means our man still gets paid!

  • @Shadownnico
    @Shadownnico 2 роки тому +6

    really interesting video like always!
    one completely unrelated thing I found interesting tho. back during the early 00s I used to see a lot of famiclones, and almost all of the games mentioned here (with the exception of wrecking crew and castle excellent) were extremely common to see, being in almost every machine and multicart. do you have any idea why this might be? are these games really simple or something?

    • @todesziege
      @todesziege 2 роки тому +3

      They were all early cart titles before the introduction of fancy enhancement chips, which means that they were A) small, so many could fit on a multicart, and B) they didn't rely on any special chip functionality, so didn't require any additional chips in the multicart/clone.

    • @Sharopolis
      @Sharopolis  2 роки тому

      Yep that's it!

  • @Simon_Electric
    @Simon_Electric 2 роки тому

    Although by far it's a more advanced technology; this reminds me of when PlayStation first offered memory cards. Yes I am that old

  • @Sinn0100
    @Sinn0100 2 роки тому

    The Famicom Disk System was for more than game saves. It was designed to fix the limited ROM space Nes cartridges had. By the time the Nes released here in the states Nintendo had already pushed the console to its theoretically limits and Super Mario Brothers was considered the pinnacle of what it could do.
    At any rate, that was before bank switching was utilized and when coupled with the price of memory dropping Nintendo decided to cancel the release of the disk system here in the states. They still supported and sold the Famicom Disk System for a couple of years in Japan even though bank switching made the addition completely obsolete. I do know it made games considerably cheaper for Japanese consumers while it was still supported.
    At one point a Japanese customer could buy blank Famicom disks and had games added to them from a kiosk for a fraction of the cost of brand new carts. This all ended with Nintendo of Japan limiting the run of new Famicom Disk games while porting older games from the add-on to the cartridge format.

  • @johneygd
    @johneygd 2 роки тому +4

    I will never trust to record digital data on tape as you have to make sure that your recording equipmenp works correctly,you have to make sure that the volume level is correct,make sure that you have enough enough space left on the tape and that your tape is in good condition,but even then things could still go wrong like using cracky audio cables or mechanicle failures in the cassette drive etc,,,
    Also the analogue world is random so would i really trust to store digital data on anaalogue tapes???
    By the way if i ever want to store multiple files on 1 tape,then i have to exactly remember at wich position i have stored those data on tape,and since nintendo’s official cassette player has no counter,you cannot mark you save files either,
    The best way i would consider is to use a
    mp3 player with audio recorder,this way you could record and name your save file accordingly on the mp3 player to load them later on.
    So i would say,forget those unreliable rutting tapes and just use an mp3 player instead,
    And lastly, the reason i think why some companies opted for a save feature on cassette is to save costs for the expensive battery ram.

    • @jimb12312
      @jimb12312 2 роки тому

      MP3 is lossy. Use FLAC.

    • @Rob_III
      @Rob_III 2 роки тому +2

      "Also the analogue world is random"... Well, then I have some bad news for you. Nothing in the real, physical, world of computing is truly digital. Even transistors and harddrive platters are, on some level, analogue.
      @@jimb12312
      But the digital formats of those days were very much designed to take into account dodgy connections and old tapes and whathaveyou's. Datarates were low, there were plenty of checksums/CRC's, tolerances were high and data was a lot more resilient than you'd think. So MP3, even at quite low bitrates, would actually probably work just fine.

    • @Psy500
      @Psy500 2 роки тому +1

      Most users in the day would setup and test their tape drive then leave it setup like that. You are talking when cassette was the king in home audio, getting a good quality cassette player, cassettes and cables was not hard and you really didn't need anything like type IV metal tapes on a high end hi-fi unless you drastically increased the baud rate.

    • @jimb12312
      @jimb12312 2 роки тому

      @@Rob_III MP3 uses perceptual compression that is optimized for human hearing. Fundamentally incompatible with binary data formats. According to random forum posts it is extremely unreliable for data backup.

    • @Rob_III
      @Rob_III 2 роки тому

      ​@@jimb12312 ​ "Unreliable for data backup". Again: by todays standards and data densities and high datarates we've come to expect. But we're talking 30 - 40 bytes / sec. here. Not even Kilobytes, bytes mind you. Yes, MP3 is lossy and quite heavy compression but - and I haven't tested this or looked it up - I'm convinced it should work. But I agree a lossless compression format would, ofcourse, be better. As would be not using a tape in the first place ;-)
      It has been done - I'd link it but UA-cam keeps deleting my comment...

  • @nintendonerdjoseph
    @nintendonerdjoseph 2 роки тому

    Very interesting! I've never heard of this on console.

  • @Disthron
    @Disthron 10 місяців тому

    Sooo... can you just hook the cassette recorder up to the sound output or do you need a computer extension?

  • @greenaum
    @greenaum 2 роки тому

    Shame they didn't use it on more games, putting a tape interface into a cart wouldn't have taken much. The ZX Spectrum's tape circuits were almost nothing, just something to square off the sine waves coming in from the audio, then the CPU used software to count how long the pulses on the tape were. Short and long pulses were 1s and 0s. Writing was much the same, count out time periods, and send a pulse as and when.
    Ironically Commodore and Atari did something much more complex that was 8x slower. Americans, eh? Clive had a knack for that, alwas seeing things as they actually ARE, at their most basic level, rather than abstracting away too much into expensive systems and sub-systems. The Interface 1 supported up to 8 microdrives, serial port, and a LAN, and that was all done in software too with the same sort of hardware the tape circuit used, ie very little. His stuff cost much less than the competition and I'm sure was more profitable.
    So... you could do the same on the NES, just a couple of logic gates, maybe a transistor or two, couple of passives, and 2 jack sockets. Easy! And probably cheaper than battery-backed RAM.

  • @trevorgray3681
    @trevorgray3681 2 роки тому

    I've got the expansion board for the nes so I can use famicom accessories. I tried saving excitebike and I do get an output but I'm having trouble loading the saves.

  • @randy7894
    @randy7894 2 роки тому

    Pretty awesome. Also a cheap way to store data.

  • @johnjohny1312
    @johnjohny1312 2 роки тому

    It's quite off topic, but are you using composite to connect your famicom to the TV directly, or do you use an upscaler?

    • @Sharopolis
      @Sharopolis  2 роки тому

      It's just straight to my TV via composite. I just got lucky with my TV that it happens to look pretty good.

  • @Poco-tr9xw
    @Poco-tr9xw Рік тому

    Why didn't they use tapes for game music

  • @ArturABC-1701
    @ArturABC-1701 2 роки тому

    Nice! but I miss the sounds that was recorded !

  • @MasterZebulin
    @MasterZebulin 2 роки тому

    Wait, Castlequest could save to cassette? I didn't know that.

  • @andrewjoslyn3523
    @andrewjoslyn3523 2 роки тому

    What do you hear when you play the tape?

  • @backup368
    @backup368 2 роки тому

    Why is Snarf in the game?

  • @ZXSpectrumHotel
    @ZXSpectrumHotel 2 роки тому

    So how does it sound?

  • @NoirBadGuy
    @NoirBadGuy 2 роки тому

    When you load you got extra Live in Castle Excellent? When you shew first time Save menu you had 2, after loading you have 3.

  • @Rihcterwilker
    @Rihcterwilker 2 роки тому

    Legit good game. Used to play it alot.

  • @jimmyryan5880
    @jimmyryan5880 2 роки тому

    The B in pcBWAY is the wrong font and its driving me crazy.

    • @Sharopolis
      @Sharopolis  2 роки тому

      I always thought that it looked a bit off somehow. Now you mention it I can see what you mean. But I just use the logo they supplied.

  • @kiwirocket64
    @kiwirocket64 2 роки тому

    Ok I have a question

  • @rocklobster1976
    @rocklobster1976 2 роки тому

    Who did your sound track?

    • @Sharopolis
      @Sharopolis  2 роки тому

      It's all free stuff from the UA-cam audio library.
      Bad Snacks, Sarah The Illstrumentalist, Yung Logos and NoMbe, Joe Bagale and Cheel are the artists I used in this video.

  • @leroyvisiongames2294
    @leroyvisiongames2294 2 роки тому

    The US version of this game actually made up for the lack of a save feature by drastically increasing the number of starting lives to reduce the risk of a game-over substantially and allow players to make it further.

  • @SomeGuy712x
    @SomeGuy712x 2 роки тому +1

    Okay, so I did eventually decide to recreate and play the Lode Runner level shown at 10:18, and included it at the end of this video here:
    ua-cam.com/video/bMyTFt95BDA/v-deo.html

  • @FritzCopyCat
    @FritzCopyCat 2 роки тому +1

    You may want to consider speeding up your dialogue a bit in post production for better flow. 1.25x is maybe a bit too fast, so maybe a touch slower than that.

    • @Sharopolis
      @Sharopolis  2 роки тому +1

      Thanks for that suggestion, I will give that a try!

  • @PixelReality1
    @PixelReality1 2 роки тому

    Super

  • @bmartin427
    @bmartin427 2 роки тому

    "NES games" in the title and proceed to present a bunch of Famicom games 🙄

  • @steveharper3088
    @steveharper3088 2 роки тому

    are you called Jeff?

  • @mariowario5945
    @mariowario5945 2 роки тому +2

    1st.
    Also, In b4 nikku UwU

  • @Mik_lackofbits
    @Mik_lackofbits 2 роки тому

    Oh, we have the same Philips recorder

    • @Sharopolis
      @Sharopolis  2 роки тому +1

      Great minds think alike obviously

  • @MrCheeze
    @MrCheeze 2 роки тому +11

    I was confused why they had an audio INPUT in the first place until you explained that this was in fact the intended use, copying what home computers of the day often did. It's just a _convention_ that the stuff you save to cassette is typically edited levels and such, while progress gets battery saves.

  • @wardrich
    @wardrich 2 роки тому +2

    No playback of the data blast? Lol

  • @mresturk9336
    @mresturk9336 2 роки тому +1

    0:12 "oops, you bumped your NES cart the wrong way. Your 'blissfully easy' save data has been completely erased."
    As far as my personal experience goes I still prefer the annoying passwords over the shoddy save batteries of the era. The battery carts were like playing a lottery: some worked great and others would lose their data over a slight breeze. A properly written down password was failsafe as long as the paper wasn't ruined.

  • @hamedizadishirvan9487
    @hamedizadishirvan9487 2 роки тому +1

    AND today many games have ONLY auto saves.

  • @rubygraves978
    @rubygraves978 2 роки тому +1

    6:06 what is the name of the game from the screen? I liked that one as a kid, but I don’t remember what was that.

    • @Sharopolis
      @Sharopolis  2 роки тому +1

      That actual game in the video is called Pen Pen and is a Famicom Basic game, but it's a clone of Binary Land, which is a really fun game. en.wikipedia.org/wiki/Binary_Land

  • @RabbitEarsCh
    @RabbitEarsCh 2 роки тому

    Figuring out Tonkachi Editor for Super Mario Bros is a heck of a challenge, especially since you'd have to translate all the docs it came with (and it's not exactly intuitive to start with). It's no surprise there's very few ROM hacks actually using Tonkachi Editor...

  • @johneymute
    @johneymute 2 роки тому +2

    I found it interesting that the famicom not only functions like a keyboard but also serves as a modem to convert digital into analoge and vice versa.

    • @ChibiKami
      @ChibiKami 2 роки тому +2

      it wasn't kidding about being a Family Computer

    • @joemck85
      @joemck85 2 роки тому

      Admittedly, that keyboard accessory is literally just a keyboard with mic and headphone jacks on it. I'd be interested whether it's some separate thing or if it just runs off the same circuitry that makes sound to send to the TV and processes sound from the mic on controller 2. It's completely possible to generate the sorts of sounds needed for this using the PSG chip, and it would absolutely be possible to create games that can load and save tape data without the keyboard, but you'd have to be very quiet while it's working and bear with the screeching noises it makes.

  • @sbcinema
    @sbcinema 2 роки тому

    I restored/repaired the phillips casette recorder you used in this video ( video of it is on my channel )

  • @whtiequillBj
    @whtiequillBj Рік тому

    ZX Spectrum? Castle Excellent looks like a game from the PC-8800 series to me.

  • @HelloKittyFanMan.
    @HelloKittyFanMan. 2 роки тому

    "Which gives me a LOAD of options... haha, I saw what you did there!"

  • @HelloKittyFanMan.
    @HelloKittyFanMan. 2 роки тому

    "Or as long as I'd keep it on the tape without erasing it..." OR... until it gets so old that it just loses its magnetism naturally.

  • @SquishySenpai
    @SquishySenpai 2 роки тому

    All of this talk about saving with audio and you didn't let us hear a sample? 😮‍💨