Games That Push the Limits of the NES With Extra RAM

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 160

  • @Sharopolis
    @Sharopolis  2 роки тому +6

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    • @ErdrickHero
      @ErdrickHero 2 роки тому +3

      You should be ashamed for accepting this sponsor. Nord is not a safe or reliable company in the first place (read: has not only had a security breach involving users' private information, but attempted to cover it up). On top of that *ENTERING A PASSWORD INTO ANYTHING BUT THE PASSWORD FIELD IT IS INTENDED FOR IS A HORRIBLY INCOMPETENT AND DANGEROUS THING TO DO*.

    • @soundspark
      @soundspark 2 роки тому

      @@ErdrickHero Maybe he downloads his ROMs through their sister service.

  • @garyliddon
    @garyliddon 2 роки тому +46

    8:57 it is possible to have 4 way scrolling and no colour attribute flashing on the edges on the NES. I did it on Krusty’s Fun House. It’s a little bit fiddly but not that tricky :) Great video

    • @Nicholas_Steel
      @Nicholas_Steel 26 днів тому

      Do you mean cropping the edge of the image? The console does not do that, but CRT TV's tended to crop a portion of the display and game devs would rely on this to hide the artifacting.
      The setting to do it in emulators (overscan) is usually configurable because it is emulating what it'd look like on a CRT TV and not all models of TV cropped the same amount of the picture, so some people may like more or less of the image to be cropped depending on what TV they used to play the games on back in the day.

    • @garyliddon
      @garyliddon 26 днів тому +2

      @@Nicholas_Steel No, by having the screen mode as horiztional to get rid of the attribute flashing and having a floating interrupt to wrap the screen in Y. Have a look at any videos of NES Krusty's to see it in action. If you see any glitching near the status area that's a an emulation issue :D

    • @Nicholas_Steel
      @Nicholas_Steel 25 днів тому +1

      @@garyliddon Very cool, my last message was made when I was very tired and didn't realize I was talking with a programmer of the game.

  • @JimHawkwind03411
    @JimHawkwind03411 2 роки тому +8

    DYK: Rare received a patent for the split screen feature used in Pin-Bot and High Speed.
    These games also featured a custom version of the MMC3 chip, dubbed MMC3-TQROM.

  • @Dwedit
    @Dwedit 2 роки тому +34

    Other fun fact, the status bar is placed much lower in the Snake Pit and Dark Queen Tower levels (compared to all the other levels) to make more draw time available for updating the tiles in CHR-RAM. And if you look at the PAL version of Battletoads, the status bar is moved to the very top of the video frame on all levels because they don't need any extra drawing time.

  • @hatcigarneckbeard7707
    @hatcigarneckbeard7707 2 роки тому +36

    For the pinball games, I'd be really interested to know how the physics was done.

    • @ramrodbldm9876
      @ramrodbldm9876 4 місяці тому

      Lmao weirdo

    • @Nicholas_Steel
      @Nicholas_Steel 26 днів тому

      There's also the game called GIMMICK! which has a physics engine for jumping and momentum. It uses custom hardware in the cartridge to give it the needed processing power for it.
      I think it got an extremely limited release outside of Japan (in one PAL country) because the devs didn't like the audio limitations of the NES despite it being possible to get audio expansion chips working on the NES with the chip remaining within the cartridge (Game Genie does this) instead of something you'd plug in to the underside of the console.
      You *did* need to plug something in to the underside of the console, but instead of the audio expansion chip you'd be plugging in a Jumper Cap that links a pin the cartridge can access, with the pin that connects to the audio system in the console. So the cartridge can send audio to the expansion port underneath the console and then the Jumper Cap in the expansion port completes the circuit to the audio hardware, allowing the Audio Expansion Chip's audio stream to be mixed in with the consoles audio output.

  • @esotericmissionary
    @esotericmissionary 2 роки тому +28

    Your "Pushing The Limits" series is one of the best things on youtube. Also, this video automatically got a Thumbs Up from me for feature one of favorite NES games of all time, (that nobody talks about,) _Pin*Bot,_ a true diamond in the rough.

    • @DoomIIMaster
      @DoomIIMaster 2 роки тому +2

      The Pin-Bot thumbnail brought me here, I loved that game as a child. 5:54AM 11/25

  • @Liam3072
    @Liam3072 2 роки тому +24

    01:05 : Nasir Gebelli is also the lead developper for Secret of Mana. And apparently he had a reputation for being quite the programming genius. Wrote a lot of clever and well-optimized code in record times.

    • @oldguy9051
      @oldguy9051 2 роки тому +11

      Gebelli was a 6502 wizard from the old Apple II days (Sirius Software and his own Gebelli Software). His games were usually simple shooters etc. but they often had innovative & efficient graphics routines, often mimicking scrolling on a platform with zero hardware support (Defender-clone "Gorgon" or "Phantoms Five" for example).
      After a programming hiatus he wanted to get back into "making money" again and his friend and fellow Apple-II-programmer Doug Carlston from Broderbund introduced him to SquareSoft.
      They basically hired him on the spot and made him the lead programmer on the first three Final Fantasy games (which were essential for Square so survive).
      Apart from Rad Racer he made two other, smaller Square titles - 3-D WorldRunner & JJ - Tobidase Daisakusen Part 2 - apparently to support the 3D glasses of the Famicom.
      This info comes mainly from MobyGames. They link to lots of titles he worked on.

    • @techsaverscomputerrepairca2127
      @techsaverscomputerrepairca2127 2 роки тому +6

      Gebelli's earlier Apple // work seems simple now, but when they were new those games pushed the "known" limits of what we thought an Apple could do. Whatever computer/console he touched was better for it.

  • @Caffin8tor
    @Caffin8tor 2 роки тому +12

    I can see how many of the hacks made emulation of early consoles so difficult. Even if you emulate the console hardware perfectly, some games still won't work unless you also emulate the additional hardware on the cartridge.

    • @fuzzywzhe
      @fuzzywzhe 10 місяців тому +1

      Yeah, but when additional hardware was used on cartridges, that hardware was used for more than just one game. People who wrote the first simulators were often unaware of these hardware additions, but it didn't take long for people to figure it out.
      There were quite a few tricks people were unaware of too initially. For example, a BUG on the SID chip is why voice samples can be played on the Commodore 64. The way it works, is you turn the chip off, then back on again, I believe. This causes a blip, and if you make enough of them at different voltages, you can get a believable voice sample.
      All sorts of bugs and crazy tricks were pulled to get things to work. HAM mode on the Amiga was basically a feature they never expected to be used, kind of something they left in for an unfinished project on the video chip. The result was the first still images that were reasonable for images. By far not perfect, but very impressive for the time.

    • @Nicholas_Steel
      @Nicholas_Steel 26 днів тому +1

      This is afaik what the purpose of the Mappers system is for. It maps out the cartridge hardware, there's 10's if not hundred's of Mapper configurations to emulate.

  • @Dwedit
    @Dwedit 2 роки тому +16

    Some Chinese translation hacks added CHR-RAM to a cartridge which otherwise had only CHR-ROM. One of them is a hack of Metal Max. They needed special glue logic in the cartridge to redirect one particular CHR bank to become RAM. With CHR-RAM, they could put a whole bunch of different Chinese characters into the dialog.

  • @DMMDestroyer
    @DMMDestroyer 2 роки тому +7

    3:48 This is so basic yet complex at the same time, while looking beautiful. Truly the people who worked with what they had at the time, were innovators overcoming any limitations by thinking way outside of the box.

  • @SomeGuy712x
    @SomeGuy712x 2 роки тому +5

    Yeah, I figured the multitudes of enemy legions in Gauntlet were not actually sprites when I played it back in the good old days. It's amazing how many clever tricks they managed to pull off with various NES games back then.

  • @Rubbercookie
    @Rubbercookie 2 роки тому +9

    Glitchy loading seams used to be mostly hidden by TV overscan though. Love these behind the curtain looks at old favourites!

    • @Sharopolis
      @Sharopolis  2 роки тому +3

      Thanks!
      I need to get a CRT and test out the loading seam thing. It's been so long since I saw an NES on an old school TV I just can't remember what it was like. Maybe it depended on the TV. I wonder if PAL or NTSC made a difference too. I definitely don't remember noticing it until the HD era though.

    • @primus711
      @primus711 2 роки тому +1

      @@Sharopolis all depends on how much overscan your tv has

    • @robkrasinski6217
      @robkrasinski6217 2 роки тому +3

      Graphics look worse on flat LCD tvs. That’s because old games were designed to display in low resolution on CRT TV’s. If you want to play NES and SNES games you should play them on a CRT. You can find them on ebay. Sellers will ship smaller ones like 13”. But the NES and SNES mini have HDMI ports for newer tv’s.

  • @jwilder2251
    @jwilder2251 Рік тому +2

    PinBot - absolutely life-altering for anyone who played it. It was like 2001: An NES Odyssey

  • @JohnSmith-zw8vp
    @JohnSmith-zw8vp 2 роки тому +6

    Fun Fact: In Jeff Rovin's four How to Win at Nintendo Games books, Rad Racer's graphics are the only NES game subgrade to get an A+, saying "Frisco and LA at night are miracles!"

  • @merman1974
    @merman1974 2 роки тому +6

    Fascinating stuff, particularly how those two excellent pinball conversions work.

  • @doburu4835
    @doburu4835 2 роки тому +12

    them RARE Studio lads were code wizards.

  • @johneygd
    @johneygd 2 роки тому +22

    Just imagine if the ram & rom of the nes weren’t upgradible with bankswitching,then the nes wouldn’t have be able to view such incredible graphics,it’s just incredible how the nes could be expanded trough bankswitching in terms of graphics,dpcm & pcm sound and prg rom😁👍

    • @gblargg
      @gblargg 2 роки тому +8

      It'd have just had those single-screen games of the early 1980s. One could criticize a system for not having more on-board RAM, but shoving it off to the cartridge allowed so much innovation years later, especially since the cartridge could have both video and program RAM.

    • @GeneralBolas
      @GeneralBolas 2 роки тому +3

      "Just imagine if the ram & rom of the nes weren’t upgradible with bankswitching"
      I don't think the NES would be able to forcibly *prevent* bank switching from being a thing. Bank switching is an all-cartridge activity that the NES proper is unaware of. The NES asks for a byte from a particular address of memory, and the cartridge responds. There ain't no rule that says the cartridge must respond with the *same value* each time the NES asks.
      That's the essence of bank switching: the cartridge is doing something behind the NES's back.
      Now, there are some things the NES did specifically allow. Cartridges upgrading the nametables with an extra 2K of RAM is something that was deliberately built into the structure of the system. But a lot of this functionality is based purely on the "ain't no rule" principle, not specific NES features.

    • @gblargg
      @gblargg 2 роки тому +1

      @@GeneralBolas True, though the NES makes it a lot easier. It passes CPU writes to the cartridge, which allows registers for mapping. Without that the CPU would have to read from different locations to signal a particular action. It would also need to overlay this with the ROM, requiring full address decoding or lots of wasted space.

  • @Error_4x5
    @Error_4x5 2 роки тому +5

    Another great game that uses the Rad Racer engine is 3D World Runner, also published by Square. Programmer Nasir Gebelli was hired by Square because of the games he programmed for the Apple II, a computer that uses the same processor as the NES.

    • @hicknopunk
      @hicknopunk 2 роки тому +1

      3d world runner is pretty great

  • @BokBarber
    @BokBarber 2 роки тому +5

    You forgot to mention Rad Racer's 3D glasses mode!

  • @regi3756
    @regi3756 2 роки тому +1

    Impressed with the code design of Rad Racer and Battletoads.

  • @mirabilis
    @mirabilis 2 роки тому +3

    What a nerd I am that knew you were going to talk about Gauntlet when you said "there's another game".

  • @DoomIIMaster
    @DoomIIMaster 2 роки тому +1

    The Pin-Bot thumbnail brought me here, I loved that game as a child. 5:52AM 11/25

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP 2 роки тому +9

    Absolutely love these types of vids... much like gamesacks limit pushing series...

  • @infinity2z3r07
    @infinity2z3r07 2 роки тому +2

    Alright you inspired me to play Battletoads again. I usually give up around level 6 or so (the speeder bike through those electro-shock beams)

  • @MrDDawson
    @MrDDawson 2 роки тому +8

    the Pin Bot machine IRL is an amazing Pinball table. If you ever see it play it. Great video.

    • @brutallyhonest123
      @brutallyhonest123 2 роки тому

      The Pinball Arcade console series had the whole trilogy before the license expired and all the good tables were lost forever. So many amazing tables that only a limited number of people still have access to

    • @DoomIIMaster
      @DoomIIMaster 2 роки тому +1

      I had Pin-Bot on the NES as a child, loved it, and ever since I learned it was a physical table I've wanted to play on it.6:03AM 11/25

    • @MrDDawson
      @MrDDawson 2 роки тому +1

      @@DoomIIMaster I was lucky. We had a 7-11 in town that always had 2 pinball machines.

    • @MrDDawson
      @MrDDawson 2 роки тому

      @@brutallyhonest123 Shame too as some of them are such amazing games to play.

    • @rustyshackleford8456
      @rustyshackleford8456 Рік тому +1

      ​@@DoomIIMaster I too had the nes version, I got to play Bride of Pinbot irl! It was awesome!

  • @chocosmoke0208
    @chocosmoke0208 2 роки тому +1

    Sharopolis I really enjoy your breakdowns of how these old games work and are drawn :) great job brother. take care and cant wait for the next one.

  • @DeathMetalDerf
    @DeathMetalDerf 2 роки тому +2

    Your NES videos are always an informarive walk down memory lane with some of the sweetest games from my childhood. Awesome video man, thanks so much for bringing up the memories.

  • @wardrich
    @wardrich 2 роки тому +3

    > Concertina
    If anybody else is wondering... It's basically an accordion 😉

  • @noveltyman6723
    @noveltyman6723 2 роки тому +2

    The ability for separate background segments to scroll in 8 directions independently is something that only the NES and Gameboy are capable of, while Master System and Game Gear can't do that (for example if a game has a "status bar" on top or bottom, the background can only scroll horizontally), so games for these two consoles use sprites to get around this.
    Although the Master System, Game Gear and Game Boy Color already have hardware-based support making the select background tiles to appear in front of the sprites, something that requires this "sprite-clipping" trick on the NES.

  • @kyleolson8977
    @kyleolson8977 2 роки тому +2

    It's important to realize that the advancements were also tied to the mapper chips. Rad Racer had MMC1, Rad Racer II had MMC3, and Gauntlet had either MMC3 or the non-union equivalent. Battletoads and Solstice had Rare's AxROM, and Pin-bot and High Speed were the only games to use the TQROM.

    • @Dwedit
      @Dwedit 2 роки тому +3

      TQROM was mainly a different board layout using existing chips. The MMC3 is the same one as always, but in order to create the Chip Enable signal for the RAM vs the ROM, they needed to add in an OR logic chip to the board. That brings it to CIC, PRG-ROM, CHR-ROM, CHR-RAM, MMC3, and the OR logic chip, for a total of 6 chips on the board.

  • @Smaxx
    @Smaxx 2 роки тому +1

    Finally got around watching. Rad Racer was one of the first NES games I got and I've never been a too big fan. In fact, I always thought it's one of the more simple games (tech wise). Well, except the fact that it was the only NES game I've ever seen that actually came with Red/Blue 3D glasses, which you could enable and disable by hitting the select button. It's been almost 30 years since the last time I've played it I guess, but now I'm curious to see how that plays into the memory pattern. As far as I remember it's only for the road and background, though.
    Oh, and one more note: I'm kind of surprised this list didn't include the NES port of Elite, which featured 3D space flight long before Starfox/Starwing on the SNES.

  • @captainnintendo
    @captainnintendo 2 роки тому +2

    If I'm not mistaken, The Three Stooges of all things also used this tile swap several times during it's title screen draw to render the whole picture with all it's detail.
    I always really wondered how Solstice were able to deliver it's visuals, especially the sprite masking, and I have to admit that I'm still not entirely sure how.
    Do you mean that the sprite tile set is stored with every possible overlay masking that ca occour in a level?
    Also, an interesting masking method that I remember the game "Lizard" utilizing during when it's pause menu crawls up from the bottom of the screen actually uses a limitation of the NES as a feature, as it renders 8 blank sprites at the beginning of the crawl to smoothly remove sprite data on a scaneline basis.
    I've always wondered if there were other neat ways that technique could be used.
    Something I don't really get tho.
    If games like Elite and Soltice can just draw whatever it like to occupy ever slot of it's tileset without any presets occupying the ROM, why doesn't more static games utilize that. It would mean that you can make full use of every tile slot without without wasting space with duplicate graphics in each bank.
    Wasn't this also how the Famicom Disk System worked. It would pull out the tile data it needed on a individual basis?
    Really cool video. I love hearing about all these little neat trick and hacks developers did to bend the old 8-bit hardware to it's will, with no regards for it's original limitations.
    Now all I want is a version of the original Super Mario Bros that lets you scroll left xD

  • @t0xcn253
    @t0xcn253 2 роки тому +2

    That "Hello Mom" got me to hit subscribe. Hello son, your mother loves you.

  • @WillKeaton
    @WillKeaton 2 роки тому +2

    A concertina is a musical instrument similar to an accordion.

  • @TheMountainDemon
    @TheMountainDemon 2 роки тому

    My dad and I played PinBot all the damn time. It had some sounds that I kinda thought were creepy at the time. Games like PinBot and Magic Darts were amazing cuz they were just so unhinged. Great video!

  • @MrGoneja
    @MrGoneja 2 роки тому +2

    glad I watched this video, I had completely forgotten about pin bot, played that game a lot when it first came out

    • @Sharopolis
      @Sharopolis  2 роки тому +3

      It's a really well done game.

    • @DoomIIMaster
      @DoomIIMaster 2 роки тому +1

      Let's see... April 1990, that was two months before I was born but I remember playing Pin-Bot and loving it as a child. 6:22AM 11/25

  • @balthezaar100
    @balthezaar100 Місяць тому

    I still own a copy of pinbot. Fun game. When i was a little kid, a local convenience store also had the actual machine. Played both.

  • @thedrunkmonkshow
    @thedrunkmonkshow 2 роки тому +4

    I'm not trying to pick on the youngsters, as many of them honestly do try to go back and play the classics, but even for the folks in my age group of 35+ if you understood all the trickery and techniques programmers did back then to squeeze out the potential of classic 8-bit and 16-bit hardware back then would be amazed. Also what isn't talked about enough is a lot of these coders and developers are that just getting acknowledged today, more often than not didn't get praised, encouraged, and a lot of them didn't get paid well. Some were even required to work insane 60 and 80 hour weeks to complete games even if it meant sleeping in offices. While we visibly see your Miyamoto's and Yuji Nakas which deserve their just due, there's hundreds of equally gifted folks who don't. Anyway, fantastic video as always! 😇

    • @jwilder2251
      @jwilder2251 Рік тому +3

      The OGs turned water into wine. Today’s programmers have an entire vineyard just to produce one decent bottle

    • @Halbared
      @Halbared Рік тому

      @@jwilder2251 Nice!

  • @andresbravo2003
    @andresbravo2003 2 роки тому

    you know, Rare did a great job making Pin-Bot and High Speed for the NES. Williams would have been proud for a Pinball Port...

  • @Ragesauce
    @Ragesauce 2 роки тому +9

    This solstice stuff is so interesting, thank you!

  • @kayceecheshall2818
    @kayceecheshall2818 2 роки тому +1

    Super interesting deep dive with Solstice. I learned a lot with this video!

  • @knghtbrd
    @knghtbrd 2 роки тому +3

    I'm here for Pinbot…

  • @GreySectoid
    @GreySectoid 2 роки тому

    Solstice looks good for a NES game. Would've loved to play that as a kid, but this was the first time ever hearing of that game.

  • @Sarm8
    @Sarm8 День тому

    Having dabbled in nes programming before, these are all so damn impressive. Excellent video

  • @hylianarmy0
    @hylianarmy0 2 роки тому +1

    Seeing all this stuff about Pin-Bot and High Speed, I have to wonder: Would it be possible to backport 3D Pinball: Space Cadet to the NES using that engine?

  • @mattpierce5009
    @mattpierce5009 2 роки тому +1

    I didn't know anything about the details when I was a kid, but I "knew" Rad Racer was somehow leaps ahead of most other racing games. I wasn't really amazed by console racers again until F-Zero vulcanized my thinkin' meat a few years later.

  • @Tromzy
    @Tromzy 2 роки тому

    I didn't even know Pin-Bot had a sequel. Great video!

  • @atom_zero5413
    @atom_zero5413 Рік тому

    OMG IT'S START >>>>>>>>>>> GOAL, when i was a kid i always wondered what 5 >>>>>>>>>> 6 was!! 😮

  • @grandmasterthefuriousfive7487
    @grandmasterthefuriousfive7487 2 роки тому +1

    Nice explanation, I did not know this about pin bot

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 2 роки тому +5

    Playing Fatal Run on the Atari 7800 on the Atari 50 Anniversary Collection and when you see something like Rad Racer on the NES, easy to see why the 7800 couldn't hope to compete.
    NES Gauntlet puts the vomit inducing jerk fest of ST Gauntlet to shame as well and I say that as an EX-520STFM owner..

    • @Sharopolis
      @Sharopolis  2 роки тому +2

      Funnily enough it was Fatal Run on Atari 50 that got me thinking about Rad Racer for this video. The Next thing I'm working on will be about the 7800 too.

  • @inceptional
    @inceptional 9 місяців тому

    16:07 Interesting. I think both Solstice and Pin Bot are using a method that would be necessary in an idea I have for a SNES game with a similar viewpoint. Will need to keep that in mind.

  • @DEMENTO01
    @DEMENTO01 Рік тому +1

    17:30 tbh i think they shouldve left the loading screen like that, seeing how th room loads is satisfying idk 😭

  • @john2001plus
    @john2001plus Місяць тому

    PIN-BOT is one of my favorite NES games.

  • @ruadeil_zabelin
    @ruadeil_zabelin 2 роки тому

    Solstice's menu music is possibly one of the most impressive compositions on the NES.

  • @GXSCChater
    @GXSCChater 2 роки тому +1

    Great Video! Super Mario Bros 3 also renders its HUD on a different bank.

  • @turbinegraphics16
    @turbinegraphics16 2 роки тому +1

    Pretty impressive, master system can't do that pinbot trick but the cartridges are massively expensive for the time.

  • @thecunninlynguist
    @thecunninlynguist 2 роки тому +1

    Love when you do these deep dives

  • @ParadeTheGospel
    @ParadeTheGospel 2 роки тому +2

    Solstice was an awesome game! I’m sure not many people played it.

  • @renakunisaki
    @renakunisaki Рік тому

    The map drawing in Solstice looks really cool. I wonder if they could have made it visible?

  • @dyscotopia
    @dyscotopia 2 роки тому +4

    As an Amiga owner who knew people with Master systems, I always found that NES games looked primitive and washed out... But seeing the ingenuity put into working with the limited hardware, I can only think that it made for a pool of very clever developers who would take their skills into more attractive platforms

  • @Halbared
    @Halbared Рік тому

    Solstice looks good. A tad like Immortal, a game which I did want. Too many great games came out at the same time back then.

  • @juststatedtheobvious9633
    @juststatedtheobvious9633 2 роки тому +1

    Comparing High Speed to the likes of Rad Racer, Solstice, and River City Ransom really proves why more detail doesn't mean better graphics.
    A shame Sega struggled with the same issue, as it makes a lot of Master System games look a lot uglier than they really need to.

  • @someoneelse1534
    @someoneelse1534 2 роки тому

    It's nice to know that they put so much work into High Speed Pinball and that I'm playing it on a plasma screen so it's blurry as shit

    • @Redhotsmasher
      @Redhotsmasher 2 роки тому

      But plasmas are known for damn near CRT level motion handling? You mean LCD?

  • @patsk8872
    @patsk8872 7 місяців тому

    Need a video about Solstice's opening music. It crushed some emulators in the past.

  • @john2001plus
    @john2001plus Місяць тому

    The NES doesn't have enough sprites for Gauntlet.
    My problem with playing the game is that it is obvious that the enemies are being animated with background tiles and not sprites. This means that they can only move 8 or 16 pixels at a time. It doesn't look terrible but it does look a bit odd.
    However, if I were writing the same game for something like the 2068 computer that doesn't have sprites then I would have to do the same thing. This is common for 2068/Spectrum games. My Diamond Mike game draws the entire screen on every frame, which is costly and makes the frame rate low, so it scrolls 16 pixels at a time. This works because the game is puzzle-like where the character is moving from one square to the next.

  • @Halbared
    @Halbared Рік тому

    Never had Battletoads, I wish I had, as I think it looks marvellous, and I had many Rare games,as they made gems. I had Tengen's Gauntlet with the funny cartridge, I think I should have gotten the officially released G2 bu I had a think about buying all games in a series.

  • @UncleUncleRj
    @UncleUncleRj 2 роки тому

    Never played BattleToads but it looks beautiful

  • @bighairydel
    @bighairydel 2 роки тому +1

    Rad racer looks great

  • @VitaEx
    @VitaEx 2 роки тому

    I remember rad racer also had a 3d mode think by pressing select came with red blue 3d glasses

  • @themagicboy6548
    @themagicboy6548 2 роки тому

    You didn't even mention that rad racer had a 3d glasses mode that could be switched on at any time

  • @rootbrian4815
    @rootbrian4815 Рік тому

    Something I wasn't even aware of. XD

  • @Chaos_God_of_Fate
    @Chaos_God_of_Fate Рік тому +1

    You said doo-doo.... hehe :D

  • @ParadeTheGospel
    @ParadeTheGospel 2 роки тому

    12:42 has anyone even made it this far as kids in the game Battletoads?

  • @princejm448
    @princejm448 2 роки тому

    Gremlin Graphics also co-developed Square and Kemco games during the NES and SNES era. I'm not sure about it.

  • @jpjokela1
    @jpjokela1 Рік тому

    Super Mario Bros is 8-way scrolling (more complex than only 4-way scrolling)

  • @FatNorthernBigot
    @FatNorthernBigot 2 роки тому

    What is that toad doing to that snake???!!!! 😨

  • @JohnnyWednesday
    @JohnnyWednesday 2 роки тому +2

    Bet this will be good!

  • @sleepbox2
    @sleepbox2 2 роки тому +5

    I remember playing Rad Racer on the NES and then wondering why Outrun on the Genesis looked so choppy in comparison.

  • @ZiggityZeke
    @ZiggityZeke 2 роки тому

    Would have loved to see you talk about Elite, as it's my personal favorite on the system

    • @Sharopolis
      @Sharopolis  2 роки тому +2

      I did a whole video just on NES Elite a while back
      ua-cam.com/video/GCqXIX84YNA/v-deo.html
      It's a personal favourite of mine too!

    • @ZiggityZeke
      @ZiggityZeke 2 роки тому

      @@Sharopolis based

  • @ZipplyZane
    @ZipplyZane 2 роки тому

    I notice that Solstice shows the same screen repeated 4 times in graphics memory. Why not have two screens, and build up the second screen next screen while you're on the current one?
    My guess would be that the CPU is too busy to do this. But maybe there's another limitation I don't know about.

  • @helmargesel3972
    @helmargesel3972 Місяць тому

    Thanks for the Video 👍 👏

  • @Bob_Beaky
    @Bob_Beaky 2 роки тому

    I wonder if you'd consider doing a vid on some the latest games for the Atari 2600? I'd be fascinated to know what's going on with the Champ Games releases and things like the upcoming Lode Runner.

  • @GiuseppeGaetanoSabatelli
    @GiuseppeGaetanoSabatelli 2 роки тому

    Not gonna mention Rad Racer generated two alternating offset viewports for Famicom 3D (and Anaglyph 3D on the NES).
    ?????

  • @nickhamblin8179
    @nickhamblin8179 2 роки тому

    If Alan Bennett talked about video games...

  • @Nicholas_Steel
    @Nicholas_Steel 26 днів тому

    Surprised you never mentioned the fairly obvious visual difference between Rad Racer 1 and 2, the 2nd game has crude parallax scrolling for stuff in the distance.

  • @fuzzix
    @fuzzix 2 роки тому

    Did anyone ever get that anaglyph 3D actually working in Rad Racer?

  • @AKATenn
    @AKATenn Рік тому

    pinbot isn't well known? it's one of the best games on the nes, also i think it's the biggest game on the nes?

  • @Illumina_Blade
    @Illumina_Blade 2 роки тому +3

    I want to dislike just because you didn't let the whole Solstice theme play.

  • @MBCollector672
    @MBCollector672 2 роки тому +1

    fyi you forgot to link that video in desc

    • @Sharopolis
      @Sharopolis  2 роки тому

      Thank you! I totally forgot.

  • @WorKoHolik84
    @WorKoHolik84 Рік тому

    Like you Voice.
    Thanks for that video.

  • @inceptional
    @inceptional 9 місяців тому

    Can the SNES increase RAM via similar cartridge chips like the NES here?

    • @ssg-eggunner
      @ssg-eggunner 7 місяців тому

      A game with RAM dedicated to Sound Related Things would be Particularly Nice

  • @Halbared
    @Halbared Рік тому

    I had Rad Racer on the *Nes*, the 3d specs were laughable. I preferred smaller racers like RC Pro-am and Galaxy 5000.

  • @RichardCraig
    @RichardCraig 2 роки тому

    I never knew just how advanced Pin*Bot was on NES, but I played both the original pinball table as well as the NES version as a kid in their time, and something always felt a little different about this one.
    Also, wtf, they totally ruined High Speed with all the video-gamey crap they threw into it, it's a fantastic pinball table but the NES version went too far with it.

    • @DoomIIMaster
      @DoomIIMaster 2 роки тому +1

      I've wanted to play the physical table of Pin-Bot, since finding out it was a physical table. 6:01AM 11/25

  • @radiosnmore
    @radiosnmore 2 роки тому

    rad racer had support for 3d stereo seperation with RB glasses super fat

  • @williamdrum9899
    @williamdrum9899 2 роки тому

    3:44 What's that website

    • @Sharopolis
      @Sharopolis  2 роки тому +2

      www.nesdev.org/wiki/Nesdev_Wiki
      The NES Dev Wiki. Lots of great info on there

  • @chinopuertorico
    @chinopuertorico 2 роки тому +1

    I played the crap out of pinbot.

  • @Bethos1247-Arne
    @Bethos1247-Arne 16 днів тому

    hommage is not pronounced like hommadsh, it is ommaash.

  • @wizofssp
    @wizofssp 2 роки тому +1

    Adverts in the middle of the main video, it sucks !

  • @ITGuyinaction
    @ITGuyinaction 2 роки тому +1

    🤪💪😀

  • @thuggeegaming659
    @thuggeegaming659 2 роки тому +1

    The title confused me. I thought this was a list of fanhacks that pushed the NES to the limits.