TIMESTAMPS IN THE VIDEO DESCRIPTION! Dechala the Denied One Lorebeards: ua-cam.com/users/liveo2miiJ2gODw?si=I96WdYcEiHabFmRz Hope you all enjoy the video! HAPPY NEW YEARS!
@@trizick5379 I doubt that CA would do only melee axes 🪓, I thought they could do the khorngors for wielding dual axes 🪓 but instead they only pick the great weapons halberd
I think Dechala should be able to draw the Sword of Khaine (she's an elf) and part of her campaign is doing that so she can permakill her husband in a quest battle and apotheosis.
It's a bit out of faction, but we need the slaangors to have throwing spears. It would give slaanesh the short ranged/high mobility unit that literally symbolizes its playstyle.
I don't disagree about Slaangors being ranged, but I'm curious about why you think short ranged would symbolize the Slaanesh playstyle? They've always been melee only on TT as far as I know, excluding magic.
Yeah, I'd like to see a ranged cav unit -- maybe a Slaaneshi version of Ellyrian Reaver Archers. Though your idea of Slaaneshi Chameleon Stalkers -- melee infantry with an initial volley or two of javelins -- sounds cool too.
@@Ratzo123ify not to speak for anyone, but I think the OP's take is mostly based on vibes. If any demon army was to make heavy use of skirmishing, I would personally expect it of Slaanesh. It just feels like something that they'd have in their wheelhouse.
While I do think that Slaanesh would benefit from some form of ranged unit, perhaps a precursor throwing unit. I strongly disagree that should be the role used for Slaangors as that isn't within the sphere of how they've be represented. Shooting weapons for Beastmen belong to the Ungors and Centigors of the roster. Gors having ranged weapons I feel would be highly inappropriate for that. I do think having some form of infantry unit with shooting could be good though. Perhaps the Druchii Anointed/Devoted of Slaanesh could bring some sort of ranged weapon as they are Elves, so they could be far more elite about it. Not against idea, though to be fair Slaanesh does have access to Marauder Horsemen with Javelins. The Basilisk could add in a powerful ranged attack unit, though you seem to be angling more towards more of a harassment role. The archer units from Age of Sigmar would suit well, but unfortunately I don't think those are on the cards for Total War Warhammer.
@Ratzo123ify they have ranged units in AoS so it's not unheard of for them to have ranged. To me there mobility is what makes a Slaanesh army. Plus CA can go against the grain and just throw it in if it fits. After all, chosen are not a slannesh unit at all (playstyle wise I mean) and they still made it in.
I want the masque to have a aoe vigor drain as she forces people to tire themselves from dancing Interestingly, grail knights would be immune as a side effect of their blessings, which is thematic for them
My unrealistic dream is for CA to use this opportunity to revisit and "fix" the Sigvald/Azazel situation, but I know that that is an unrealistic expectation.
Same here, I don't think it's that unrealistic of an expectation though. They need to swap Belakor from WOC to DOC as well, maybe that will come later down the road together.
I have just come to except that Chaos is going to stay a soupy mess instead of ever getting fixed. We are just to have to wait till TW: AoS for true monogod factions.
agreed. Just pluck out Azazel and put Him into the pure slaanesh roster as one that has heavy buffs to diplomacy and vassals if the Slaanesh DLC lord is mortal focused. So that they can get their three lords that the other two monogods received (still waiting for Von Horstmann Tzeentch). Really hated how Sigvald was included in the original Chaos Warriors dlc despite THE MONOGODS ONLY BEING ADDED IN GAME 3. So Sigvald didn't even have anything slaanesh related to play with for the past two games
Those Chimeras better be packing a punch. Slaanesh currently has 0 answers to Gyrocopters and Thunderbarges, so this DLC is their last shot at being able to deal with Dwarfs in Campaign.
In campaign you just use diplomacy to get artillery through outposts. 4 Cannons absolutely wreck thunderbarges and gyros, and besides that their entire army is super easy to destroy with slaanesh
If Aislinn is one of the LLs and has interesting Naval mechanics that could be a good opportunity to go back and enhance some of the other lackluster naval factions, like Alberic, if not in 7.0 then in some of the following patches. Kind of like how I wish CA will take inspiration from Skulltaker and Arabaal for updating Queek and Wulfrik.
100% agree that tweaking some of the Naval focused factions such as Alberic, Wulfrik the Wanderer, and maybe even some of the Vampire Coast would be quite welcome.
I might be alone in this, but I’ve always wanted the Vampire Coast flagships to be more Black Arks. I feel that leaving the ship anchored at the coast whilst the army comes ashore to raid is an essential part of the pirate fantasy. It’s really weird to me that the flagship essentially traverses the land with the army. But as I said, I may be alone in this 😅
@ I agree! There should be a few sea-trading nations. If not for them, then for the pirates! Vampire Coast really needs actual targets for their piracy 😂
I think Dancing alone, should give her Missile Resist and a ton of Melee defence. this would symbolize how hard she is to hit because of her dances. I think that just giving her a ward save is a little cheep, I think that these are both flavorful, and give her some level of counterplay (mainly in the form of using magic against her as she'll be damn near impossible to hit outside of that). This being said, I think she should probably have a little bit of a ward save, but probably only like 10-20%. But getting like 60% missile resist and probably about 80 Melee defense from the ability.
I would also like to see the Slaangor's be ranged infantry, as the best ranged unit they have is Ungor Raiders. They do have Centagor's with Throwing Axes, but having another mid/high tier ranged unit would be really nice for their roster.
Also, I know that you're leaning more towards the factions being High Elves, and either Norsca or Tomb Kings. But I think the opportunity for Dark Elves is just too good. And they really REALLY need an update. Their Characters are cool, but they feel so awful to play that as much as I want to play the characters I just can't bring myself to play the faction. I really hope that they do Slaanesh, High Elves, and Dark Elves, and put most of the work into updating the Dark Elves, because I would really love to play a dark elf campaign but I've hated every dark elf campaign I've played, despite liking the Legendary Lords. Their general faction mechanics are just not fun (though some of the lord specific mechanics like Dark blades potion story, and Rakarth's pokemon hunts are fun, but Lokhir doesn't really have much flavor, Malakith/Malarion needs a clame the pheonix king mechanic, Morathi needs a Pleasure cult mechanic, and Helebron's Blood Voyage mechanic is Kinda lame/not super useful (or at least I can't remember them being such)) all this to say, that I really think they need some love, the High Elves have a decently fun roster, they're pretty vanilla which is fine, but they don't have any mechanics that just aren't fun. Also, they specialize really heavily in hybrid units, So I think a really excelent contrast to this would be the Dark Elves having even better speicalized units. To a degree they already have this, the Executioners are really good AP anti-infantry, the Witch Elves and Sisters of Slaughter are good blender units, and the Black Guard are good anti-large, but they only have DreadSpears for their frontline which in the mid to late game just get run over. Having some sort of bastion unit would be really beneficial for them, whether they had one in lore or not they really need it. This would allow you to better make use of the great range of tools you have, but all in all, while they have decent ranged options and some good cav, they really lack staying power outside of basically stacking melee characters. There are a couple of things they could add, such as the Merwyrm, which I think will probably be shared between the High Elves and them, a tank unit of some kind (as mentioned before mid to high tier sword and board or spear and shield but they already have the anti large in Black guard so I would go with sword and board personally) I think they're missing a couple of the lores of magic still, and I'm sure there's a handful of other units that could be thrown in to finish up their roster. Anyways, I just wan't them to feel fun to play so i can get myself to play a couple dark elf campaigns, and I think this is their best opportunity. Don't get me wrong, I would love the Norsca Rework, and I love the Tomb Kings, but I think they work better in their own places.
Honestly Pleasureseekers arent a bad idea, they would be slightly tankier and slower version of seekers, plus potentialy they could have anti large bonus. Plus this is great opportununity to introduce new daemon unit.
You're definitely not wrong on that, I just feel like I'd rather get a double monster than double heavy cav, but admittedly that's just my preference! You do make a good point, I think.
Yeah, could definitely see the argument for the Preyton being far more Slaanesh-coded than the Chimera. But god damnit, I just really want that stupid Chimera in the game already!
Preytons should be a mostly BeastMen creature. Altough Preytons are more Slaanesh coded than Chimeras are. So if I had to choose between the two then I would pick Preytons for Slaanesh. I don't think the Chimera or the Preyton is the best creature for Slaanesh though. The best creature in my opinion would be the Dread Maw, it could be similar to the Frost Wyrm just with no legs. It would be more thematic than the Chimera and the Preyton, if Dechalla is the LL.
@@sleepngnight I agree if we get another Beastmen DLC, my pick was under the assumption that they just keep giving the Beastmen stuff via other rosters and that the Preytons are supposed to be very very angry lol.
Aye ya two. But question is...who will be the LH? If you look at it, Slaanesh doesn't have a dedicated LH. And I doubt anyone would want Styrkaar as a LH considering he's one of Archaon's lieutenants and a Chaos Lord. Especially after Skarr got turned into a LH. I know that there are some really ancient Chaos Champions in the Citadel Journal and among them was one that could use some expanding. I don't remember the name, but he's a Champion of Slaanesh who essentially is a fantasy Chaos equivalent of a Howling Banshee from 40K (he has a insanely powerful sonic scream). That...or an alternative that would fit Dechala. ESPECIALLY DECHALA. The Slaaneshi Elf Gilberion. Once a High Elf Lord, he got deposed once his people found out he was a closet Slaaneshi worshipper. He would later turn fully openly Slaaneshi and mutate into some tentacled freak. Would also be funny because while Dechala's title is "The Denied One", he on the other hand has the title "The Denied Lord". I think the two would get along well...
@@MegaThunberg No. After the other three named Heralds were turned into LLs (and generic Daemon Heralds were turned into generic lords), this would be a stupid decision.
The Druuchi Anointed are indeed an awesome name. Did not know about these guys. The only issue is making sure corrupted elves don't just function the same as Daemonettes. Or LOOKING the same, based on the photo of the kitbash you posted for them. Maybe they could be given some wicked cool armor. Perhap the epic version of the Sisters of Slaughter.
Thanks to Khazrak, the Beastmen do have a whipping animation. That would look well with Slaangors, even if they aren't proper Hellscourges. (But I do like the idea in the comments about them throwing javelins.) Actully, maybe with the knew flail-type weapons that have been introduced, perhaps CA could do a new take on the Hellscourges?
For the Chimera, have the abilities as tech tree upgrades in single player, but as purchasable upgrades in multiplayer. The players themselves would determine which version would work best.
My idea is dechala, neferata, and yin yin, all duking out over Aliathra. Trying to bring her to separate locations to complete a ritual or to deliver her to their god/lord. The reason I’m picking Yin Yin is 2 fold. One, because the high elf roster is basically complete, so they won’t really gain anything from a major DLC. And two, I think it’ll be a neat idea to have someone like Yin Yin, someone who was (and probably still is) supremely arrogant towards high elfs, working to save one of there most important figures.
your idea is the best. we need more Cathay, not more High Elves. No more Game 2 content, please- they all have 6-7 LLs EACH, and Game 3 races need to catch up!
I love this artwork so much for the Sorcerer of Slaanesh, it looks perfect. I really hope CA will use it or at least take some inspiration from it but I doubt it.
I like the art as well, but I hope we do not get it. We already have a herald lord which is a spellcaster lord. This lord wont add anything to the roster in my opinion... and it looks unarmored. It looks like it would be the same as a herald except lose the demonic wardsave and lose the melee capacity. So all in all it would be a worse herald :/ I hope they would give Slaanesh a ranged character lord or something to spice up the flavour. It can shoot down those pesky flying ranged units that Slaanesh cannot really deal with all that well. Tzeentch and Nurgle both got a simular lord-hero roster... so lets give Slaanesh something special like Khorne got.
i would prefer: - ranged slaangor (javelins ?) - ranged annointed of slaanesh (or mounted + ranged ?) slaanesh lacks ranged AND fliers, no way to handle easily mass air superiority
@@BalbazaktheGreat yeah blissbarb units are gorgeous, imagine getting the mage skin on the total war mage lord :o since launch of TWW3, slaanesh was the only one where AOS design were used ! it would be my best dream come true if the blissbarb style is coming to the DLC (not the AOS units, only the skin design, like they did for all the rest !)
A chimera could work and made be very slaneeshy in apearence, the Goat head and the snake head are no brainers and the lion head could be made super fancy. I like this idea
A dance of the mask would be so special on the battlefield as it can be an ability that forces an enemy unit to turn against their own allies for like 60 sec.
@loremasterofsotek to clarify for myself, I'm happy with Dechala and the Masque. I think Styrkaar might be interesting though as a naval type lord. I'd had this thought about him being a Norsca lord though, putting him in Skeggi for a mission from Archaon to neutralize lustria for the end times or something. If Norsca got a hefty rework it maybe could be interesting to see monogod esque focused factions inside it--but maybe it's better to just to make him an LL for the slaanesh monogod race
@@loremasterofsotek I always found the character interesting and he has a very stand out look. Also a heavy armored Snake Cav lord would be a good addition to Slaanesh. He is also a much more recent character in the lore, Dechala is pretty dated.
The legendary characters i think most people agree with! The geneic sorcerer lord of slaanesh should get a cool desigh like the other generic chaos charakters with there mutations, in addition the exalted hero of slaanesh should be just a generic version of vandred the majestic as am sure he will not make a appearance in the game and make them distinct . Slaanesh units predictions most of it im ok with but the thing with the pleasureseeker is that all monogod dlc had a cheap unit or a variante example : *soc =centigors great weapons marked tzeencht *thrones = plague ogres/ great weapons , *omes =bloodbeast and you can say slaughter brute last CA added changebringers so i wouldn't exclude them Cult of pleasure Update has to happen as they didn't update Taurox with omes wich bugs me Add : chaos warriors of slaanesh, Anointed of slaanesh, hellstriders of slaanesh Slaanesh dlc accompanied by vassals rework fuhtermore slaanesh vassal should spread slaanesh corruption and slaanesh demon faction need to be able to subgated factions in a similar vein as woc
The Chimera would also fit thematically, because it goes with the greco-roman armor Slaanesh warriors have. It also has a snake head, which relates to the other units that would come with this expansion. Maybe the Chimera wouldn't get a fire breath attack, but they could still give fire damage and an animation. Like how the super-bellow for the Giant.
Slaanesh already has a pretty powerful roster. If they add instead like 3 lords with gimmicks, 3 heroes and maybe a few ranged units (cultists archers or something) I think that should be pretty good.
I think for the Masque it makes sense for her to have a campaign movement buff that replenishes after battles, maybe named "Dance without end". I could also see her having a faction effect that increases campaign movement for armies and/or agents. In battle, I think treating her as an effective melee lord focused more on support rather than being a pure duelist would make a lot of sense. Similar to Festus or Epidemius, her dances might act as different auras that buff/debuff/damage units around her. Ultimately, a competent melee character more focused on aoe and killing large numbers instead of the duelist style characters that most other Slaanesh lords become.
Love the idea of the Dance Without End granting her replenishing movement and that being a major focus, rather than more Teleport shenanigans, which people seem a bit weary off after OoD. Hard agree on the battle notes.
Maybe not as interesting as a separate unit, but the boob snake riding daemonettes may be cool RoR version of the exalted seekers, with some aura charge buff to lead your cavalry blobs
if we get the chimera i want it to be a mount option for someone. Riding a chimera is pretty awesome and i am miffed anyway buy the fact that only undivinded chaos lords get a proper dragon mount. I want a really nice flying option for the warriors and casters.
I’m a big fan of putting the Chimera in this DLC. For its optional upgrades, maybe they could give it a unique trait that gives it these upgrades as it reaches certain ranks? Poison at rank 3, regen at rank 5, breath attack at rank 7, that sort of thing.
To make the Slaanesh Beastmen unique, i think some kind of fast javlin throwing gors might be interesting. If im not wrong, Slaanesh is the only god specific faction with only one range option.
Personal hope is similar but a few differences: Ll: Dechala LH: Styrkaar FLC: Masque L: Sorcerer Lord of Slaanesh H: Exalted Hero of Slaanesh 1. Hellreaver of Slaanesh (monstrous Cav) 2. Pleasure seekers 3. Slaangor 4. Giant Spined Chaos Beast (parity with slaughterbrute, toad dragon, and Vortex Beast) 5. Basalisk -Or- Chaos Gorgon (old 4th ed. unit) I lean towards the chaos Gorgon as it fits the themes of “serpents” and also the “corrupted elf units”. Personal hopes. Curious what others think.
Would it be possible to seduce enemy units by some of your slaanesh heroes? By this you can have your most diverse dream armies. Your armies can not be everywhere at the map, but heroes can be send as agents. Lets say, you seduce the Immortals from chaos dwarfs, and it sets to your army in 3 turns. (Keeping seduced units mod must implement to slaanesh).
I am going to be honest about Styrkaar. We do not know any other living known Slaaneshi Norscan chief other than him. He is really a Norscan his life is almost in Norsca, he always raiding and sacking Empire and he is just being shown as WoC in End Times, I mean being originated as a WoC champion rather than as a Norscan chief. Norsca was also WoC before. This is why I think he should be kept for Norsca. I think another character should rise from the ashes of the Fantasy books and that character needs to be Gilberion if you ask me. He is another corrupted elf, his title is also "denied lord" and due to the theme likely is going to be Elves versus Corrupted elves, he would fit so much with the theme of the DLC and you can easily print out a pretty deep correlation between him and Dechala. I know the fact that rules and/or model matter more and are prioritised for GW and also he is an old character, but we have been seeing so many re-integrations GW had done so far and enriched the rosters, and also considering even the bloodspeakers who have just 2-3 sentences in whole Fantasy brought up into a materialisation, I think it is not and should not be absurd to expect for an old champion to get back on the field who had written a paragraph about and has a very cool art which most of the re-integrated things for Fantasy for this game did not have. Warm regards. :))
I think the odds of Slaanesh having cross faction units with Dark Elves is incredibly high.. which in turn makes it reasonable to assume Dark Elves will not get their own slot in the pack as it would be strange to have them included at the same time as Slaanesh offering Dark Elf units. I am certain Slaanesh and High Elf will be in the pack, the third could be almost anything I think.
It should be noted that the druchi don't have much left to add so it wouldn't be crazy for them to come with Slannesh and use the fact that the dark elves have room to add things that don't necessarily have to be exclusive to them to add extra things to Slannesh and make Slannesh 100% complete. The things that can be added to dark elves are: Lord: Black Ark Fleetmaster. Hero: Beastmaster. Characters: Tullaris, Shadowblade and Kouran. Units: Manflayers, chimera, basilisk and things from the lore related to Khaine. But if we want to be picky we can say that the Fleetmaster is already in the campaign (without his own skin) and his playable inclusion should be part of the Dark Elves rework so we could cross him out and replace his position with a second legendary hero to make all three characters playable or a new invented lord (a generic Khainite lord for example).
I think it's a bit of a shame that they probably have to stick with existing units and can't expand the roster, I think there's so many interesting things that could be made on the theme of excess rather than just fast and squishy. Fitting in with the Masque i could imagine something like a mobile party bus like a mix of the bloodwrack shrine and war drum, pumping out buffs around it or a super decadent dazzle bird
Don't have any outside knowledge of her character but think it could be a good mechanic to force you to chose a dance/stance every turn or 5 with different effects. Some would be better for her stats or army and some would be more focused on the faction as a whole on the campaign side.
Not having Pleasure seekers would just be disappointing. The only actual thing Slaanesh is really missing is them from the daemon side of units (one could argue). Monstrous Cav is always needed and I don't need the mortal version. Daemons all the way to pleasure house baby!
I'm hoping and i'm worried no one is talking about this. That CA can also add Shalaxi Helbane i want her/him to be similar as skulltaker and is all about the "hunt" for other greater demons 😈 legendary lords ❤
I really cannot wait to see what CA has in store for Slaanesh. I am especially excited for Dechala and Masque. But I have the most thoughts about Styrkaar. I feel like he should be saved for another DLC that has to do with the Warriors of Chaos. Hypothetically released alongside Archaon's other lieutenants. But if that's not gonna happen, I am happy for him to be part of this DLC or alternatively for the generic melee hero to follow his fashion and looks closely as a tribute. There is another interesting elf Slaanesh figure that I think could work in this DLC if it's indeed all about the elves, namely Gilberion. I think he would function wonderfully as a Legendary Hero for all 3 Slaanesh factions. And maybe for the WoC too.
With all the work that would go into Dechala’s model, why not reuse that for Khuresh snake people? The DLC is probably going to be taking place around that area of the planet anyway, so that’s an excuse to have creatures from Khuresh show up in the Slaanesh roster!
presenting the snek lady, yae its prettty certain. they aloready have a serpentine skeleton with the medusas, and can make a lot of gameplay stuff with her lore there. also a good time to include the weird snek steeds.
I love almost everything laid out here and wholeheartedly agree. I am super excited for the prospect of titty snakes (serpents of slaanesh). Monstrous slaaneshi cav sound like a nightmare to deal with, especially if they have glorious charge and devastating flanker as suggested. The one disagreement I have is I think pleasure-seekers would be cool if CA reimagined them to be more than their bland first incarnation. And I think their inclusion is important for parity in the rosters. All 3 other gods have demonic monstrous cav. Blood crushers, change bringers, pox riders, and plague drones. I feel like having some sort of daemonic monstrous cav counterpart for the most cav oriented god is important. Pleasure-seekers are old enough that modification into something cooler is acceptable but provide a useful visual and thematic template upon which such a monstrous cav could be built. As for the Chimera. I like the idea a lot of them being more basic for multiplayer but all the bells and whistles for campaign. that said a breath attack means animations for that breath attack. that cannot be behind a tech and not given to multiplayer realistically. So I would say baseline just breath weapon, solidly mid tier monster. but techs for both poison and regen with are effects with no animations whatsoever and are super easy to slap on virtually any unit.
I’m really curious what we could possibly get from a dark elf release if that comes alongside this. I’d imagine our most likely lord would be Urian Poisonblade.
I would love for them to update alot of the animations in this update for certain heros/lords or units for the different elven factions. Make them feel more agile and acrobatic like elves
Khorne basically views combat as a way to appease the blood father. His worshippers are taught to be, in a weird way, rather selfless with their slaughter. Kill without discrimination or bias, don't worry about how you kill as long as it isn't magic, and make sure that the skulls of those you kill are given to Khorne Slaanesh teaches their followers to be a lot more selfish about it. Aim to be the best warrior you can possibly be, learn to strike a killing blow to give your opponent the most drawn out, painful death imaginable, and strive to kill for your own sick pleasure. Basically, if Khorne and Slaanesh worked in an office building, Khorne would view Slaanesh as a smarmy prick who wastes their time with how they do the job instead of just getting it done, where as Slaanesh would view Khorne as un uptight prick who doesn't know how to have fun.
@@sirunklydunk8861 That still doesn't really answer my question though. It explains why Khorne hates Slaanesh sure. All the chaos gods hate each other in some fashion or another. But it still doesn't answer why he hates Slaanesh the most when Khorne abhors magic and magic is Tzeentch's whole shtick. Tzeentch is also more of a planner and schemer whereas Khorne is more like a blunt instrument. Tzeentch just seems so much more... opposite of Khorne than Slaanesh is.
@@SailTheShipI think your points are valid, it just makes more sense for Nurgle bc of stagnation to hate Tzeentch bc of change. His whole gimic is change. In game it’s magic, but I think the concepts itself is change. Khorne for the honor of battle and killing while Slannesh is the joy and overdrawn aspect. I think it really is just is bc Nurgle and Tzeentch are already rivals though
@@SailTheShip Imagine you're Khorne and your response to every other chaos god messing with you is to beat the shit out of them. Now imagine Khorne does it to Slaanesh and Slaanesh says "yesss, daddy uWu". Khorne is some angry fellow, mind you. Even if Tzeentch were to get his ass kicked and give the "just as planned" speech it wouldn't piss off Khorne nearly as much.
Even as a big Elf and Slaanesh fan (knowing a DLC is coming)... What are your thoughts about a Neutral races / Mercenary DLC?. Adds regional units to possibly encounter (rogue armies/factions) or recruit that are likely not to become full DLCs (Nippon, Amazons, Halflings etc). That way it enriches the game just a little, and can have them as a few additional units. I know this is somewhat similar to Dogs of War, but I hope/feel like they would be more Southern realms focused with the ROR units.
Well, in the last two DLCs they are adding units from dogs of war (Pirateslayers, golgfag's maneaters, Ruglud's armored orcs). There are still mercenary units from four races already present in the game: Lizardmen (cold one's skink riders), Dark Elves (manflayers), high elves (Asarnil the dragonlord) and Norsca (Bearmen of Urslo, Bjorn Irongrim (White dwarf magazine) and Gorskull's War Trolls (this last one technically has no affiliation but seeing that they have not been added to the greenskins in the last DLC we can add them to Throgg's troll army)). Dogs of War includes Hobgoblins, Amazons, Halflings, Araby and Albion units so we can expect anything from this DLC...
I just hope that the next DLC has a closer narrative bond between the lords. It felt a bit haphazard with OoD. ToD still made a decent amount of sense with the characters on selection.
I don’t think the best creature for Slaanesh would be the Chimera or Preyton. I think the best option would be the Dread Maw, it could be similar to the Frost Wyrm just with no legs. It would be more thematic than the Chimera and Preyton, if Dechalla is the LL.
Hi Sotek good video. I would replace the mask with Gilberion,Both he and Dechala are elves, both are called Denied One, and if both are included, we have a magic and a melee specialist in this DLC.
I really hope for the giant boobsnake-crab abomination from Liber Chaotica. Far more interesting design than the more realistic, non-thematic alternatives.
One that I'm wondering if they could get: Flayerkin. It's another of those things that wasn't actually Slaaneshi, but I think could fit in just fine with the roster (and could be given to Warriors at the same time).
Basilisk. Is a great idea. Chimera can be put in a future tzeentch dlc. I rather have a strong ap slanneshi dark elve horse archer unit to add the slannesh playstyle.
The Basilisk is cool and all, but I want that weird Slaaneshi Centipede Boob Snake thing that is floating around on the Reddit. That thing looks perfect for Slaanesh major monster. Though the Basilisk is likely the choice given it's niche and things.
I'd like to hear your explanation for why you feel that way! If you don't mind elaborating on it. I feel that the Masque would place Slaanesh to be consistent with Khorne & Nurgle in that each faction would have 1 Greater Daemon, 1 Lesser Daemon, and 1 Mortal Champion LL. Styrkaar would make Slaanesh instead 1 Greater Daemon and 2 Mortal Champions. Plus Styrkaar doesn't have any tabletop rules, magic items, or any kind of playable profile. All that to say, I'm genuinely quite curious about your preference for him over the Masque!
@@loremasterofsotek to preface, the only things I know about these characters are what you have said in this video. Styrkaar is a norscan king. He is described as a leader of armies. Him serving Archaeon, sure, but any old slaaneshi lord doesn't really make sense. I wouldn't be against him being a slanesh aligned norscan LL Masque isn't described as a leader of armies. A character that pops up in random places without an army or base of operations sounds like a hero to me.
I really hope more content on the meantime, or at least tome reworks. If we could get some reworks for Norsca, Lizardmen or Tzeentch while we're waiting for a new DLC, that would give us something to keep us busy with in, what i would expect, is another 6 month wait
CA did say they're gonna revisit Shadows of Change again at some point this upcoming year, so Grand Cathay, Kislev, and Tzeentch will 100% get updates.
Honestly, I'd love to see something a little more out there for slaanesh, there are lots of arts and excesses instead of a whole army of sexy titty snake mounts. Some kind of mirror demons or changelings that adopt the stats or traits of whoever they are fighting could be fun, something using music perhaps a play on sirens from greek myth that lure enemies towards them, it could also be fun to have a monster that has some kind of improved charm mechanic, not much of a fighter but able to make themselves an unattractive target. Overall mechanics of taunt and dissuading attacks could be fun to play with. The lore always implies that demons can be infinite in their variety so it seems a shame to limit ourselves to armies with just variants of the same unit.
So I do like these options but I do think that Pleasureseekers are going to be added because elite daemon cav is another grid to be filled and we have gotten elite daemon cav in other dlcs.
@loremasterofsotek what if they did what Khorne has with Bloodcrushers and Skullcrushers. daemonettes on boobsnakes has bonus vs inf and knights on boobsnakes have bonus vs large?
I think The Masque should not have a feature that punishes her for being near allies if she is going to have aura-based abilities (and I know, technically it “buffs her for being alone”, but actually that’s the same thing as punishing her for being near allies). Mechanics in direct opposition is not good design. You don’t want players incentivised to have their units close *but not too close* to her, it’s far too finicky.
High/Dark Elves seem like a given, though personally I was hoping they'd save the HE for a "Naval" DLC starring the Seahelms, Yin Yin the Sea Dragon and a Jade Blooded subfaction for the Vampire coast.
@@BalbazaktheGreat yeah they are definitely at the top but they could also include a faction that is in desperate need of a rework or new units such as bretonnia
TIMESTAMPS IN THE VIDEO DESCRIPTION!
Dechala the Denied One Lorebeards: ua-cam.com/users/liveo2miiJ2gODw?si=I96WdYcEiHabFmRz
Hope you all enjoy the video! HAPPY NEW YEARS!
imagine getting "excess of projectile units" damn i would love that dream
Well, we have some speculation theories for the High Elves and Dark Elves
i reckon for the slanngors they become an archer unit with long range low model count dmg over time contact effect with decent melee stats
@@trizick5379 I doubt that CA would do only melee axes 🪓, I thought they could do the khorngors for wielding dual axes 🪓 but instead they only pick the great weapons halberd
I think Dechala should be able to draw the Sword of Khaine (she's an elf) and part of her campaign is doing that so she can permakill her husband in a quest battle and apotheosis.
It's a bit out of faction, but we need the slaangors to have throwing spears. It would give slaanesh the short ranged/high mobility unit that literally symbolizes its playstyle.
I don't disagree about Slaangors being ranged, but I'm curious about why you think short ranged would symbolize the Slaanesh playstyle? They've always been melee only on TT as far as I know, excluding magic.
Yeah, I'd like to see a ranged cav unit -- maybe a Slaaneshi version of Ellyrian Reaver Archers. Though your idea of Slaaneshi Chameleon Stalkers -- melee infantry with an initial volley or two of javelins -- sounds cool too.
@@Ratzo123ify not to speak for anyone, but I think the OP's take is mostly based on vibes. If any demon army was to make heavy use of skirmishing, I would personally expect it of Slaanesh. It just feels like something that they'd have in their wheelhouse.
While I do think that Slaanesh would benefit from some form of ranged unit, perhaps a precursor throwing unit. I strongly disagree that should be the role used for Slaangors as that isn't within the sphere of how they've be represented. Shooting weapons for Beastmen belong to the Ungors and Centigors of the roster. Gors having ranged weapons I feel would be highly inappropriate for that.
I do think having some form of infantry unit with shooting could be good though. Perhaps the Druchii Anointed/Devoted of Slaanesh could bring some sort of ranged weapon as they are Elves, so they could be far more elite about it.
Not against idea, though to be fair Slaanesh does have access to Marauder Horsemen with Javelins.
The Basilisk could add in a powerful ranged attack unit, though you seem to be angling more towards more of a harassment role. The archer units from Age of Sigmar would suit well, but unfortunately I don't think those are on the cards for Total War Warhammer.
@Ratzo123ify they have ranged units in AoS so it's not unheard of for them to have ranged. To me there mobility is what makes a Slaanesh army. Plus CA can go against the grain and just throw it in if it fits. After all, chosen are not a slannesh unit at all (playstyle wise I mean) and they still made it in.
I would give her a similar mechanism to Drycha's glamor giving her access to various elven units marked by slaanesh from across the elven races
Or let her perma-steal units after winning a battle by spending that elixir resource
Now these are some good ideas
I want the masque to have a aoe vigor drain as she forces people to tire themselves from dancing
Interestingly, grail knights would be immune as a side effect of their blessings, which is thematic for them
I think Vigor drain on one of the dances would be perfect! Wish I had thought of that!
@ feel free to bring it up next time you talk about her!
the most degen function in bretonnia
My unrealistic dream is for CA to use this opportunity to revisit and "fix" the Sigvald/Azazel situation, but I know that that is an unrealistic expectation.
Would you like them to be part of monogod Slaanesh instead of WoC?
Same here, I don't think it's that unrealistic of an expectation though. They need to swap Belakor from WOC to DOC as well, maybe that will come later down the road together.
What changes do you want to see?
I have just come to except that Chaos is going to stay a soupy mess instead of ever getting fixed. We are just to have to wait till TW: AoS for true monogod factions.
agreed. Just pluck out Azazel and put Him into the pure slaanesh roster as one that has heavy buffs to diplomacy and vassals if the Slaanesh DLC lord is mortal focused. So that they can get their three lords that the other two monogods received (still waiting for Von Horstmann Tzeentch). Really hated how Sigvald was included in the original Chaos Warriors dlc despite THE MONOGODS ONLY BEING ADDED IN GAME 3. So Sigvald didn't even have anything slaanesh related to play with for the past two games
Those Chimeras better be packing a punch. Slaanesh currently has 0 answers to Gyrocopters and Thunderbarges, so this DLC is their last shot at being able to deal with Dwarfs in Campaign.
In campaign you just use diplomacy to get artillery through outposts. 4 Cannons absolutely wreck thunderbarges and gyros, and besides that their entire army is super easy to destroy with slaanesh
If Aislinn is one of the LLs and has interesting Naval mechanics that could be a good opportunity to go back and enhance some of the other lackluster naval factions, like Alberic, if not in 7.0 then in some of the following patches. Kind of like how I wish CA will take inspiration from Skulltaker and Arabaal for updating Queek and Wulfrik.
I hope Finubar will jump Aislinn..
100% agree that tweaking some of the Naval focused factions such as Alberic, Wulfrik the Wanderer, and maybe even some of the Vampire Coast would be quite welcome.
I might be alone in this, but I’ve always wanted the Vampire Coast flagships to be more Black Arks. I feel that leaving the ship anchored at the coast whilst the army comes ashore to raid is an essential part of the pirate fantasy. It’s really weird to me that the flagship essentially traverses the land with the army.
But as I said, I may be alone in this 😅
High Elves need a Cathay Caravan system for the High Seas.
@ I agree! There should be a few sea-trading nations. If not for them, then for the pirates! Vampire Coast really needs actual targets for their piracy 😂
I think Dancing alone, should give her Missile Resist and a ton of Melee defence. this would symbolize how hard she is to hit because of her dances. I think that just giving her a ward save is a little cheep, I think that these are both flavorful, and give her some level of counterplay (mainly in the form of using magic against her as she'll be damn near impossible to hit outside of that). This being said, I think she should probably have a little bit of a ward save, but probably only like 10-20%. But getting like 60% missile resist and probably about 80 Melee defense from the ability.
I would also like to see the Slaangor's be ranged infantry, as the best ranged unit they have is Ungor Raiders. They do have Centagor's with Throwing Axes, but having another mid/high tier ranged unit would be really nice for their roster.
Also, I know that you're leaning more towards the factions being High Elves, and either Norsca or Tomb Kings. But I think the opportunity for Dark Elves is just too good. And they really REALLY need an update. Their Characters are cool, but they feel so awful to play that as much as I want to play the characters I just can't bring myself to play the faction. I really hope that they do Slaanesh, High Elves, and Dark Elves, and put most of the work into updating the Dark Elves, because I would really love to play a dark elf campaign but I've hated every dark elf campaign I've played, despite liking the Legendary Lords. Their general faction mechanics are just not fun (though some of the lord specific mechanics like Dark blades potion story, and Rakarth's pokemon hunts are fun, but Lokhir doesn't really have much flavor, Malakith/Malarion needs a clame the pheonix king mechanic, Morathi needs a Pleasure cult mechanic, and Helebron's Blood Voyage mechanic is Kinda lame/not super useful (or at least I can't remember them being such)) all this to say, that I really think they need some love, the High Elves have a decently fun roster, they're pretty vanilla which is fine, but they don't have any mechanics that just aren't fun. Also, they specialize really heavily in hybrid units, So I think a really excelent contrast to this would be the Dark Elves having even better speicalized units. To a degree they already have this, the Executioners are really good AP anti-infantry, the Witch Elves and Sisters of Slaughter are good blender units, and the Black Guard are good anti-large, but they only have DreadSpears for their frontline which in the mid to late game just get run over. Having some sort of bastion unit would be really beneficial for them, whether they had one in lore or not they really need it. This would allow you to better make use of the great range of tools you have, but all in all, while they have decent ranged options and some good cav, they really lack staying power outside of basically stacking melee characters. There are a couple of things they could add, such as the Merwyrm, which I think will probably be shared between the High Elves and them, a tank unit of some kind (as mentioned before mid to high tier sword and board or spear and shield but they already have the anti large in Black guard so I would go with sword and board personally) I think they're missing a couple of the lores of magic still, and I'm sure there's a handful of other units that could be thrown in to finish up their roster. Anyways, I just wan't them to feel fun to play so i can get myself to play a couple dark elf campaigns, and I think this is their best opportunity. Don't get me wrong, I would love the Norsca Rework, and I love the Tomb Kings, but I think they work better in their own places.
The craziest thing that could happen would be for CA to actually add dancing animations to all units in case they come near the Masque.
id like to see the slangores be like skink cohort. A fast javalin unit with claws and swords to rush into combat after
Honestly Pleasureseekers arent a bad idea, they would be slightly tankier and slower version of seekers, plus potentialy they could have anti large bonus. Plus this is great opportununity to introduce new daemon unit.
You're definitely not wrong on that, I just feel like I'd rather get a double monster than double heavy cav, but admittedly that's just my preference! You do make a good point, I think.
I agree with LoS. Slan is already heavy in cav so an additional monster unit would be better imo
Can't wait for all the jokes about Dechala's gamer girl bathwater elixir.
Give Slaanesh a Caravan mechanic for selling drugs. At least give to Dechala, who creates the Elixir of Damnation out of her own body's secretions.
HOWLING!!! XD
Imo the Preyton makes more sense that the Chimera but appart from that I really like your ideas.
Yeah, could definitely see the argument for the Preyton being far more Slaanesh-coded than the Chimera. But god damnit, I just really want that stupid Chimera in the game already!
I think the Chimera should be Tzeentch and Preyton should be Khorne, give us the Dreadmaw if we aren’t going to get Kuresh
Preytons should be a mostly BeastMen creature. Altough Preytons are more Slaanesh coded than Chimeras are. So if I had to choose between the two then I would pick Preytons for Slaanesh.
I don't think the Chimera or the Preyton is the best creature for Slaanesh though. The best creature in my opinion would be the Dread Maw, it could be similar to the Frost Wyrm just with no legs. It would be more thematic than the Chimera and the Preyton, if Dechalla is the LL.
@@sleepngnight I agree if we get another Beastmen DLC, my pick was under the assumption that they just keep giving the Beastmen stuff via other rosters and that the Preytons are supposed to be very very angry lol.
@@loremasterofsotek Chimera will probably come later with Crom, Mordrek, Chaos Ogres, Great Chaos Spawns and the rest of missing WoC goodies.
Dechala LL and The Masque as a FLC LL.
Undeniable.
Yeah i was thinking the same thing, i hope that they will release them.
Glad you agree! Bring on the ladies!
Aye ya two.
But question is...who will be the LH?
If you look at it, Slaanesh doesn't have a dedicated LH.
And I doubt anyone would want Styrkaar as a LH considering he's one of Archaon's lieutenants and a Chaos Lord. Especially after Skarr got turned into a LH.
I know that there are some really ancient Chaos Champions in the Citadel Journal and among them was one that could use some expanding.
I don't remember the name, but he's a Champion of Slaanesh who essentially is a fantasy Chaos equivalent of a Howling Banshee from 40K (he has a insanely powerful sonic scream).
That...or an alternative that would fit Dechala. ESPECIALLY DECHALA.
The Slaaneshi Elf Gilberion. Once a High Elf Lord, he got deposed once his people found out he was a closet Slaaneshi worshipper. He would later turn fully openly Slaaneshi and mutate into some tentacled freak.
Would also be funny because while Dechala's title is "The Denied One", he on the other hand has the title "The Denied Lord". I think the two would get along well...
The Masque makes more sense as a LH I think.
@@MegaThunberg No. After the other three named Heralds were turned into LLs (and generic Daemon Heralds were turned into generic lords), this would be a stupid decision.
It would be so sick if Dechala could permanently convert enemy units to her army using her potion currency as a mechanic
The Druuchi Anointed are indeed an awesome name. Did not know about these guys. The only issue is making sure corrupted elves don't just function the same as Daemonettes. Or LOOKING the same, based on the photo of the kitbash you posted for them. Maybe they could be given some wicked cool armor. Perhap the epic version of the Sisters of Slaughter.
1 hour + of sotek rambling! Hell yeah
i hope CA go's balls to the wall and gives her 6 weapon slots
Thanks to Khazrak, the Beastmen do have a whipping animation. That would look well with Slaangors, even if they aren't proper Hellscourges. (But I do like the idea in the comments about them throwing javelins.) Actully, maybe with the knew flail-type weapons that have been introduced, perhaps CA could do a new take on the Hellscourges?
Slaanesh approves of the excessively long video
Hey, I actually scripted this one out so it wasn't OVERLY LONG, I just had a lot of thoughts on the subject okay?!
For the Chimera, have the abilities as tech tree upgrades in single player, but as purchasable upgrades in multiplayer. The players themselves would determine which version would work best.
My idea is dechala, neferata, and yin yin, all duking out over Aliathra. Trying to bring her to separate locations to complete a ritual or to deliver her to their god/lord. The reason I’m picking Yin Yin is 2 fold. One, because the high elf roster is basically complete, so they won’t really gain anything from a major DLC. And two, I think it’ll be a neat idea to have someone like Yin Yin, someone who was (and probably still is) supremely arrogant towards high elfs, working to save one of there most important figures.
Also that'd nicely block the cursed skycutters, so sounds like a great idea to me.
your idea is the best. we need more Cathay, not more High Elves. No more Game 2 content, please- they all have 6-7 LLs EACH, and Game 3 races need to catch up!
I love this artwork so much for the Sorcerer of Slaanesh, it looks perfect. I really hope CA will use it or at least take some inspiration from it but I doubt it.
I like the art as well, but I hope we do not get it.
We already have a herald lord which is a spellcaster lord.
This lord wont add anything to the roster in my opinion... and it looks unarmored. It looks like it would be the same as a herald except lose the demonic wardsave and lose the melee capacity. So all in all it would be a worse herald :/
I hope they would give Slaanesh a ranged character lord or something to spice up the flavour. It can shoot down those pesky flying ranged units that Slaanesh cannot really deal with all that well.
Tzeentch and Nurgle both got a simular lord-hero roster... so lets give Slaanesh something special like Khorne got.
Great and thorough video as always, Mr. Sotek. Happy new year!
i would prefer:
- ranged slaangor (javelins ?)
- ranged annointed of slaanesh (or mounted + ranged ?)
slaanesh lacks ranged AND fliers, no way to handle easily mass air superiority
This. I am hoping for Slanngor heavy AP javelins and some sort of unit inspired by Blissbarb Archers.
@@BalbazaktheGreat yeah blissbarb units are gorgeous, imagine getting the mage skin on the total war mage lord :o
since launch of TWW3, slaanesh was the only one where AOS design were used ! it would be my best dream come true if the blissbarb style is coming to the DLC (not the AOS units, only the skin design, like they did for all the rest !)
A chimera could work and made be very slaneeshy in apearence, the Goat head and the snake head are no brainers and the lion head could be made super fancy.
I like this idea
A dance of the mask would be so special on the battlefield as it can be an ability that forces an enemy unit to turn against their own allies for like 60 sec.
I think they're going to put Dechala in Khuresh as a stand in for the Snakemen.
I still hope to see Styrkaar as a Legendary Lord, we shall see
I’m pretty sure it’s going to be The masque and Styrkaar.
I would like that too, I think it is more likely that he ends up a cavalry focused hero though. Especially if we get boob-snake cavalry
I'd really love to hear your thoughts about why that is. What makes you prefer Styrkaar over the likes of Dechala or the Masque?
@loremasterofsotek to clarify for myself, I'm happy with Dechala and the Masque. I think Styrkaar might be interesting though as a naval type lord. I'd had this thought about him being a Norsca lord though, putting him in Skeggi for a mission from Archaon to neutralize lustria for the end times or something.
If Norsca got a hefty rework it maybe could be interesting to see monogod esque focused factions inside it--but maybe it's better to just to make him an LL for the slaanesh monogod race
@@loremasterofsotek I always found the character interesting and he has a very stand out look. Also a heavy armored Snake Cav lord would be a good addition to Slaanesh. He is also a much more recent character in the lore, Dechala is pretty dated.
The legendary characters i think most people agree with!
The geneic sorcerer lord of slaanesh should get a cool desigh like the other generic chaos charakters with there mutations, in addition the exalted hero of slaanesh should be just a generic version of vandred the majestic as am sure he will not make a appearance in the game and make them distinct .
Slaanesh units predictions most of it im ok with but the thing with the pleasureseeker is that all monogod dlc had a cheap unit or a variante example : *soc =centigors great weapons marked tzeencht *thrones = plague ogres/ great weapons , *omes =bloodbeast and you can say slaughter brute
last CA added changebringers so
i wouldn't exclude them
Cult of pleasure Update has to happen as they didn't update Taurox with omes wich bugs me
Add : chaos warriors of slaanesh,
Anointed of slaanesh, hellstriders of slaanesh
Slaanesh dlc accompanied by vassals rework fuhtermore slaanesh vassal should spread slaanesh corruption and slaanesh demon faction need to be able to subgated factions in a similar vein as woc
The Chimera would also fit thematically, because it goes with the greco-roman armor Slaanesh warriors have. It also has a snake head, which relates to the other units that would come with this expansion.
Maybe the Chimera wouldn't get a fire breath attack, but they could still give fire damage and an animation. Like how the super-bellow for the Giant.
Slaangors should throw javelins and have a crab claw
as a mp SL main i NEED some Slaangors with throwing javs
I think Masque might end up as a legendary hero, perhaps.
Slaanesh already has a pretty powerful roster. If they add instead like 3 lords with gimmicks, 3 heroes and maybe a few ranged units (cultists archers or something) I think that should be pretty good.
I think for the Masque it makes sense for her to have a campaign movement buff that replenishes after battles, maybe named "Dance without end". I could also see her having a faction effect that increases campaign movement for armies and/or agents.
In battle, I think treating her as an effective melee lord focused more on support rather than being a pure duelist would make a lot of sense. Similar to Festus or Epidemius, her dances might act as different auras that buff/debuff/damage units around her. Ultimately, a competent melee character more focused on aoe and killing large numbers instead of the duelist style characters that most other Slaanesh lords become.
Love the idea of the Dance Without End granting her replenishing movement and that being a major focus, rather than more Teleport shenanigans, which people seem a bit weary off after OoD.
Hard agree on the battle notes.
Man. Old school WH art is just gnarly! I gotta go look some of this up! I welcome anything for Slaanesh.
Maybe not as interesting as a separate unit, but the boob snake riding daemonettes may be cool RoR version of the exalted seekers, with some aura charge buff to lead your cavalry blobs
Pleasureseekers must exist if only so that daemon armies can use snakes as well.
Love these. Would love for you to do some other predictions like for DLC's after you make the three for this next one
if we get the chimera i want it to be a mount option for someone. Riding a chimera is pretty awesome and i am miffed anyway buy the fact that only undivinded chaos lords get a proper dragon mount. I want a really nice flying option for the warriors and casters.
I understand the chimera idea, but I learned recently about archfiend and it’s magnificent art and now I think it would be very cool to have it
I’m a big fan of putting the Chimera in this DLC. For its optional upgrades, maybe they could give it a unique trait that gives it these upgrades as it reaches certain ranks? Poison at rank 3, regen at rank 5, breath attack at rank 7, that sort of thing.
Rakarth having Chimera as a RoR would be cool
To make the Slaanesh Beastmen unique, i think some kind of fast javlin throwing gors might be interesting. If im not wrong, Slaanesh is the only god specific faction with only one range option.
Personal hope is similar but a few differences:
Ll: Dechala
LH: Styrkaar
FLC: Masque
L: Sorcerer Lord of Slaanesh
H: Exalted Hero of Slaanesh
1. Hellreaver of Slaanesh (monstrous Cav)
2. Pleasure seekers
3. Slaangor
4. Giant Spined Chaos Beast (parity with slaughterbrute, toad dragon, and Vortex Beast)
5. Basalisk -Or- Chaos Gorgon (old 4th ed. unit)
I lean towards the chaos Gorgon as it fits the themes of “serpents” and also the “corrupted elf units”.
Personal hopes. Curious what others think.
Would it be possible to seduce enemy units by some of your slaanesh heroes? By this you can have your most diverse dream armies. Your armies can not be everywhere at the map, but heroes can be send as agents. Lets say, you seduce the Immortals from chaos dwarfs, and it sets to your army in 3 turns. (Keeping seduced units mod must implement to slaanesh).
I am going to be honest about Styrkaar. We do not know any other living known Slaaneshi Norscan chief other than him. He is really a Norscan his life is almost in Norsca, he always raiding and sacking Empire and he is just being shown as WoC in End Times, I mean being originated as a WoC champion rather than as a Norscan chief. Norsca was also WoC before. This is why I think he should be kept for Norsca. I think another character should rise from the ashes of the Fantasy books and that character needs to be Gilberion if you ask me. He is another corrupted elf, his title is also "denied lord" and due to the theme likely is going to be Elves versus Corrupted elves, he would fit so much with the theme of the DLC and you can easily print out a pretty deep correlation between him and Dechala. I know the fact that rules and/or model matter more and are prioritised for GW and also he is an old character, but we have been seeing so many re-integrations GW had done so far and enriched the rosters, and also considering even the bloodspeakers who have just 2-3 sentences in whole Fantasy brought up into a materialisation, I think it is not and should not be absurd to expect for an old champion to get back on the field who had written a paragraph about and has a very cool art which most of the re-integrated things for Fantasy for this game did not have. Warm regards. :))
I think the odds of Slaanesh having cross faction units with Dark Elves is incredibly high.. which in turn makes it reasonable to assume Dark Elves will not get their own slot in the pack as it would be strange to have them included at the same time as Slaanesh offering Dark Elf units.
I am certain Slaanesh and High Elf will be in the pack, the third could be almost anything I think.
It should be noted that the druchi don't have much left to add so it wouldn't be crazy for them to come with Slannesh and use the fact that the dark elves have room to add things that don't necessarily have to be exclusive to them to add extra things to Slannesh and make Slannesh 100% complete.
The things that can be added to dark elves are:
Lord: Black Ark Fleetmaster.
Hero: Beastmaster.
Characters: Tullaris, Shadowblade and Kouran.
Units: Manflayers, chimera, basilisk and things from the lore related to Khaine.
But if we want to be picky we can say that the Fleetmaster is already in the campaign (without his own skin) and his playable inclusion should be part of the Dark Elves rework so we could cross him out and replace his position with a second legendary hero to make all three characters playable or a new invented lord (a generic Khainite lord for example).
I think it's a bit of a shame that they probably have to stick with existing units and can't expand the roster, I think there's so many interesting things that could be made on the theme of excess rather than just fast and squishy. Fitting in with the Masque i could imagine something like a mobile party bus like a mix of the bloodwrack shrine and war drum, pumping out buffs around it or a super decadent dazzle bird
Don't have any outside knowledge of her character but think it could be a good mechanic to force you to chose a dance/stance every turn or 5 with different effects. Some would be better for her stats or army and some would be more focused on the faction as a whole on the campaign side.
Not having Pleasure seekers would just be disappointing. The only actual thing Slaanesh is really missing is them from the daemon side of units (one could argue). Monstrous Cav is always needed and I don't need the mortal version. Daemons all the way to pleasure house baby!
I'm hoping and i'm worried no one is talking about this. That CA can also add Shalaxi Helbane i want her/him to be similar as skulltaker and is all about the "hunt" for other greater demons 😈 legendary lords ❤
Shiiiit you are right bro
I really cannot wait to see what CA has in store for Slaanesh. I am especially excited for Dechala and Masque. But I have the most thoughts about Styrkaar. I feel like he should be saved for another DLC that has to do with the Warriors of Chaos. Hypothetically released alongside Archaon's other lieutenants. But if that's not gonna happen, I am happy for him to be part of this DLC or alternatively for the generic melee hero to follow his fashion and looks closely as a tribute.
There is another interesting elf Slaanesh figure that I think could work in this DLC if it's indeed all about the elves, namely Gilberion. I think he would function wonderfully as a Legendary Hero for all 3 Slaanesh factions. And maybe for the WoC too.
What i first thought about with the mask was: how about a mortis engine type ability, except for vigor aka tireing out those nearby
With all the work that would go into Dechala’s model, why not reuse that for Khuresh snake people? The DLC is probably going to be taking place around that area of the planet anyway, so that’s an excuse to have creatures from Khuresh show up in the Slaanesh roster!
presenting the snek lady, yae its prettty certain. they aloready have a serpentine skeleton with the medusas, and can make a lot of gameplay stuff with her lore there. also a good time to include the weird snek steeds.
What if in the end times dlc we got remixed start positions for every lord that needs it. For example moving arbaal to ind.
I love almost everything laid out here and wholeheartedly agree. I am super excited for the prospect of titty snakes (serpents of slaanesh). Monstrous slaaneshi cav sound like a nightmare to deal with, especially if they have glorious charge and devastating flanker as suggested.
The one disagreement I have is I think pleasure-seekers would be cool if CA reimagined them to be more than their bland first incarnation. And I think their inclusion is important for parity in the rosters. All 3 other gods have demonic monstrous cav. Blood crushers, change bringers, pox riders, and plague drones. I feel like having some sort of daemonic monstrous cav counterpart for the most cav oriented god is important. Pleasure-seekers are old enough that modification into something cooler is acceptable but provide a useful visual and thematic template upon which such a monstrous cav could be built.
As for the Chimera. I like the idea a lot of them being more basic for multiplayer but all the bells and whistles for campaign. that said a breath attack means animations for that breath attack. that cannot be behind a tech and not given to multiplayer realistically. So I would say baseline just breath weapon, solidly mid tier monster. but techs for both poison and regen with are effects with no animations whatsoever and are super easy to slap on virtually any unit.
If they go with the chimera, I say give them the upgrades with tech like the greater daemons
23:25 Thank god Sotek is not in charge of balancing 🤣 75% wardsave is insane
I think the pleasure seekers will be a RoR with good stats and an interesting mechanic
Thanks for the video
I’m really curious what we could possibly get from a dark elf release if that comes alongside this. I’d imagine our most likely lord would be Urian Poisonblade.
I think basilisk ranged attack should work the same way the troglodon does.
I would love for them to update alot of the animations in this update for certain heros/lords or units for the different elven factions. Make them feel more agile and acrobatic like elves
I wanted a mechanic that would reflect the insatiable excess feature. Maybe give it to N'kari as an additional flavor to the FLC part of the update
hope they're gonna go nuts with the animations on the masque, if mangler squigs are anything to go by
Where does the art that looks like Sketches come from?
I still don't understand why Khorne hates Slaanesh the most. Considering how anti magic he is I would've figured Tzeentch would be his most hated.
Because she just torture and doesn't just kill
Khorne basically views combat as a way to appease the blood father. His worshippers are taught to be, in a weird way, rather selfless with their slaughter. Kill without discrimination or bias, don't worry about how you kill as long as it isn't magic, and make sure that the skulls of those you kill are given to Khorne
Slaanesh teaches their followers to be a lot more selfish about it. Aim to be the best warrior you can possibly be, learn to strike a killing blow to give your opponent the most drawn out, painful death imaginable, and strive to kill for your own sick pleasure.
Basically, if Khorne and Slaanesh worked in an office building, Khorne would view Slaanesh as a smarmy prick who wastes their time with how they do the job instead of just getting it done, where as Slaanesh would view Khorne as un uptight prick who doesn't know how to have fun.
@@sirunklydunk8861 That still doesn't really answer my question though. It explains why Khorne hates Slaanesh sure. All the chaos gods hate each other in some fashion or another. But it still doesn't answer why he hates Slaanesh the most when Khorne abhors magic and magic is Tzeentch's whole shtick. Tzeentch is also more of a planner and schemer whereas Khorne is more like a blunt instrument. Tzeentch just seems so much more... opposite of Khorne than Slaanesh is.
@@SailTheShipI think your points are valid, it just makes more sense for Nurgle bc of stagnation to hate Tzeentch bc of change. His whole gimic is change. In game it’s magic, but I think the concepts itself is change. Khorne for the honor of battle and killing while Slannesh is the joy and overdrawn aspect. I think it really is just is bc Nurgle and Tzeentch are already rivals though
@@SailTheShip Imagine you're Khorne and your response to every other chaos god messing with you is to beat the shit out of them.
Now imagine Khorne does it to Slaanesh and Slaanesh says "yesss, daddy uWu". Khorne is some angry fellow, mind you.
Even if Tzeentch were to get his ass kicked and give the "just as planned" speech it wouldn't piss off Khorne nearly as much.
Even as a big Elf and Slaanesh fan (knowing a DLC is coming)... What are your thoughts about a Neutral races / Mercenary DLC?.
Adds regional units to possibly encounter (rogue armies/factions) or recruit that are likely not to become full DLCs (Nippon, Amazons, Halflings etc). That way it enriches the game just a little, and can have them as a few additional units.
I know this is somewhat similar to Dogs of War, but I hope/feel like they would be more Southern realms focused with the ROR units.
Well, in the last two DLCs they are adding units from dogs of war (Pirateslayers, golgfag's maneaters, Ruglud's armored orcs).
There are still mercenary units from four races already present in the game: Lizardmen (cold one's skink riders), Dark Elves (manflayers), high elves (Asarnil the dragonlord) and Norsca (Bearmen of Urslo, Bjorn Irongrim (White dwarf magazine) and Gorskull's War Trolls (this last one technically has no affiliation but seeing that they have not been added to the greenskins in the last DLC we can add them to Throgg's troll army)).
Dogs of War includes Hobgoblins, Amazons, Halflings, Araby and Albion units so we can expect anything from this DLC...
This is a great list. I see the masque as the LH🤞. Hyped for the prince of pleasure to have their time in the sun!
I just hope that the next DLC has a closer narrative bond between the lords. It felt a bit haphazard with OoD. ToD still made a decent amount of sense with the characters on selection.
Why not make slangors ranged? Or hybrid?
I don’t think the best creature for Slaanesh would be the Chimera or Preyton. I think the best option would be the Dread Maw, it could be similar to the Frost Wyrm just with no legs. It would be more thematic than the Chimera and Preyton, if Dechalla is the LL.
Hi Sotek good video. I would replace the mask with Gilberion,Both he and Dechala are elves, both are called Denied One, and if both are included, we have a magic and a melee specialist in this DLC.
I really hope for the giant boobsnake-crab abomination from Liber Chaotica. Far more interesting design than the more realistic, non-thematic alternatives.
One that I'm wondering if they could get: Flayerkin. It's another of those things that wasn't actually Slaaneshi, but I think could fit in just fine with the roster (and could be given to Warriors at the same time).
It's certainly something you could easily see among the followers of Slannesh, after all they are a bunch of hopeless degenerates.
I really want to see CA give the basilisk to Norsca. It'd fit with a Fimir war party rather well.
Basilisk. Is a great idea. Chimera can be put in a future tzeentch dlc. I rather have a strong ap slanneshi dark elve horse archer unit to add the slannesh playstyle.
The Basilisk is cool and all, but I want that weird Slaaneshi Centipede Boob Snake thing that is floating around on the Reddit. That thing looks perfect for Slaanesh major monster. Though the Basilisk is likely the choice given it's niche and things.
You had me at boob snake
I think Styrkaar would make more sense as a lord, and Masque a hero
I'd like to hear your explanation for why you feel that way! If you don't mind elaborating on it. I feel that the Masque would place Slaanesh to be consistent with Khorne & Nurgle in that each faction would have 1 Greater Daemon, 1 Lesser Daemon, and 1 Mortal Champion LL. Styrkaar would make Slaanesh instead 1 Greater Daemon and 2 Mortal Champions. Plus Styrkaar doesn't have any tabletop rules, magic items, or any kind of playable profile.
All that to say, I'm genuinely quite curious about your preference for him over the Masque!
@@loremasterofsotek to preface, the only things I know about these characters are what you have said in this video.
Styrkaar is a norscan king. He is described as a leader of armies. Him serving Archaeon, sure, but any old slaaneshi lord doesn't really make sense. I wouldn't be against him being a slanesh aligned norscan LL
Masque isn't described as a leader of armies. A character that pops up in random places without an army or base of operations sounds like a hero to me.
I would like Slaanesh to have some sort of archer unit... foot archers with poison or centigoars of slaanesh with bows...
I really hope more content on the meantime, or at least tome reworks.
If we could get some reworks for Norsca, Lizardmen or Tzeentch while we're waiting for a new DLC, that would give us something to keep us busy with in, what i would expect, is another 6 month wait
CA did say they're gonna revisit Shadows of Change again at some point this upcoming year, so Grand Cathay, Kislev, and Tzeentch will 100% get updates.
Didn't they also hint that they'll be reworking Bretonia
@@itchyfish2899 so Ive heard, I just hope we get a couple of updates in between DLC instead of the once every six-eight month big update
I really hope Slangors are a Javelin and spear Hybred unit.
Slaanesh, Norsca and Vampire count, Dance of Grudges
Honestly, I'd love to see something a little more out there for slaanesh, there are lots of arts and excesses instead of a whole army of sexy titty snake mounts. Some kind of mirror demons or changelings that adopt the stats or traits of whoever they are fighting could be fun, something using music perhaps a play on sirens from greek myth that lure enemies towards them, it could also be fun to have a monster that has some kind of improved charm mechanic, not much of a fighter but able to make themselves an unattractive target. Overall mechanics of taunt and dissuading attacks could be fun to play with. The lore always implies that demons can be infinite in their variety so it seems a shame to limit ourselves to armies with just variants of the same unit.
So I do like these options but I do think that Pleasureseekers are going to be added because elite daemon cav is another grid to be filled and we have gotten elite daemon cav in other dlcs.
It would be cool if slaanesh got centigors (throwing axes) of slaanesh as well as slaangors
@loremasterofsotek what if they did what Khorne has with Bloodcrushers and Skullcrushers. daemonettes on boobsnakes has bonus vs inf and knights on boobsnakes have bonus vs large?
No Sinewfiends of Slaanesh or Centigors of Slaanesh?
Dechala the Denied One should be in Kuresh to represent the Naga without the need to create a new faction.
From rumors that next dlc after omens of Destruction is Slaannesh vs Vampire counts vs Wood elves if true or not we will see?
How about giving the slaangors stalk and some sort of Ambush ability
I would prefer a preyton over a chimera
i think, the mask will be a lord of the dlc and dechala will be the flc lord.
I think The Masque should not have a feature that punishes her for being near allies if she is going to have aura-based abilities (and I know, technically it “buffs her for being alone”, but actually that’s the same thing as punishing her for being near allies). Mechanics in direct opposition is not good design. You don’t want players incentivised to have their units close *but not too close* to her, it’s far too finicky.
I would like an monsterous infantry unit, constisting of the old keeper of secrets models.
So what do we think the other factions will be in the slaanesh dlc
High/Dark Elves seem like a given, though personally I was hoping they'd save the HE for a "Naval" DLC starring the Seahelms, Yin Yin the Sea Dragon and a Jade Blooded subfaction for the Vampire coast.
@@BalbazaktheGreat yeah they are definitely at the top but they could also include a faction that is in desperate need of a rework or new units such as bretonnia
I wish the chimera could be available to all 4 monogods. It doesn’t seem to thematically fit in a single one.
You give it to dark elves and warriors of chaos get it.