Disney artists CHEAT when foreshortening (and you should too)

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  • Опубліковано 5 лис 2024

КОМЕНТАРІ • 79

  • @anzaia2164
    @anzaia2164 День тому +189

    In stylised art, drawing what _looks right_ is always more important than drawing what is true! That is the main advantage of stylisation, too, imo.

    • @abso-LUTELY
      @abso-LUTELY День тому +10

      WORD 🥂my dude, can tell people what you just said?? I'm gonna use that 🔥🔥

    • @akuunreach
      @akuunreach День тому +3

      Agreed, also in 2d art, foreshortening is exaggerated, especially in action shots

    • @snoot6629
      @snoot6629 День тому +2

      heck even in graphics design and lettering that's true , always do what looks correct rather than what's accurate

    • @Javicandraw
      @Javicandraw  21 годину тому +6

      Exactly! I've found myself thinking about how to draw something "right" when I should have been asking myself how to make it look good.

  • @sabahbubbler
    @sabahbubbler День тому +67

    The severed limbs could actually be cool for cinematography stuff. Like having another person hold extend their arms towards the camera but it's not the actor's hands to get the composition you want

    • @Javicandraw
      @Javicandraw  21 годину тому +5

      I imagine that, just like in the hellboy example I showed, this technique has been used a lot of times!

  • @hoxiipoxii56
    @hoxiipoxii56 День тому +25

    Splatoon 3 also does this! The more exaggerated the style is, the best it works

  • @anzaia2164
    @anzaia2164 День тому +32

    This "landmarks" technique is very interesting, I've been doing something similar on instinct. The cylinders and coiling still come in handy when I'm struggling with definition of the shape, though.

    • @Javicandraw
      @Javicandraw  21 годину тому +1

      I agree, I'm not against coiling just not as an first step but rather as a way to connect the landmarks

  • @Deviaox
    @Deviaox День тому +13

    This goes on the list of “advantage of 2d”

  • @arterialflow
    @arterialflow 19 годин тому +3

    From my little 3D experience, fussing with camera settings, focus points,wide angles etc can be frustrating..so good hack to know..

    • @Javicandraw
      @Javicandraw  19 годин тому

      I imagine that if even disney artists skip all that messing with settings it must be for a reason!

  • @Zybolik
    @Zybolik День тому +4

    🐚 The 3d forshorting trick is genius,never new they had to Actually stretch the models,but honesly that makes it good because your able to stylize the perpective,and make it easier.🐠

    • @Javicandraw
      @Javicandraw  20 годин тому

      exactly! us 2d artists need to keep this in mind when physical accuracy gets in the way.

  • @abso-LUTELY
    @abso-LUTELY День тому +10

    Sweet 💖👌 Now I just gotta figure out perspective 💀

    • @Javicandraw
      @Javicandraw  21 годину тому +2

      it is the least tricky part, trust me. if you are a digital illustrator, a lot of apps like Adobe fresco and Clip studio have perspective tools that draw the lines for you. If not, there's always Lazy Nezumi which is a plug in for photoshop.
      If you are a traditional ilustrator, get a ruler, draw lines towards the points. IT can get more complicated than that but not by much.

  • @austa3460
    @austa3460 День тому +6

    This is so helpful! Thank you!

    • @Javicandraw
      @Javicandraw  21 годину тому

      You are welcome! glad to help!

  • @lonestarr1490
    @lonestarr1490 День тому +18

    Great approach. Especially with no more than two landmarks, you can do whatever you want size-wise and still make it work by connecting the dots correctly. As always, the hard part is consistency, as soon as several different subjects are prone to the same foreshortening.
    Also, one should not understand this as a "get out of jail free" card to not complete the sketch of the body, lest one might end up with a Fight Club movie poster style abomination.

    • @Javicandraw
      @Javicandraw  21 годину тому +1

      Exactly! It's not really a cheat, but with the landmarks in place you have a good idea of how the rest of the body should appear proportionally compared to the landmarks.

  • @Howdyasdo
    @Howdyasdo День тому +9

    Holy shit this is a game changer

    • @Javicandraw
      @Javicandraw  21 годину тому +1

      Thanks!!! it's a bit of a mindset change but it has helped me a lot.

    • @Howdyasdo
      @Howdyasdo 20 годин тому +1

      @Javicandraw seriously, it's easy to forget when practising art that the point of it at the end is to have a cool result and get bogged down trying to have everything accurate.
      This makes me want to go and do really dynamic angles that I was always intimidated by.
      ☆O☆

    • @Javicandraw
      @Javicandraw  19 годин тому +3

      @@Howdyasdo that’s the thing isn’t it? We get overwhelmed with academic and mathematical accuracy that it is easy to forget that we as artists are trying to comunícate something. And if that mathematical accuracy gets in the way of what we want to say we should throw it out of the way!

  • @slicedtomaato
    @slicedtomaato 10 годин тому

    oh my god that's me! 0:05 i was Not expecting this on election night 😂

    • @Javicandraw
      @Javicandraw  9 годин тому +1

      Hehehe I owe you my thanks, your "tricks" unlocked something in my brain

    • @slicedtomaato
      @slicedtomaato 8 годин тому

      @ happy to help XD

  • @Yuriyalloween
    @Yuriyalloween 19 годин тому +1

    hilarious thumbnail, perfect!
    good stuff!

    • @Javicandraw
      @Javicandraw  19 годин тому +1

      Thank you! I'm glad you liked it!

  • @JuliaaStrong
    @JuliaaStrong День тому

    Woah, it def opened my eye about foreshortening 🙏🏻✨

    • @Javicandraw
      @Javicandraw  20 годин тому

      Thanks, It did the same for me!

  • @Lexafied
    @Lexafied 17 годин тому

    Love this! Thank you so much!

  • @jazztiger07
    @jazztiger07 19 годин тому

    You are so great to listen to, love your videos

    • @Javicandraw
      @Javicandraw  19 годин тому

      Thanks so much! I'm a bit conscious of my accent so I try very hard to be clear and entertaining.

  • @jackpijjin4088
    @jackpijjin4088 18 годин тому +1

    There's a really nasty habit of trying to turn art (and music, so media) into an exact science- and of course when we do that, we get caught up in a metaphorical machine. Art always has been, and always will be, based on FEEL over all.

    • @Javicandraw
      @Javicandraw  9 годин тому

      I agree... I had made a video on foreshortening 8 years ago and at some point my recommendation was to "wing it" or to feel things out. While I still believe this, I also like to find small tricks that might let me keep my confidence on the process a bit high during the "feeling" part

  • @felicitaspng
    @felicitaspng 15 годин тому

    the way you pronounced guillermo del toro was a dead giveaway from where you are from

    • @Javicandraw
      @Javicandraw  15 годин тому

      @@felicitaspng guissssssshhhhhherrrrrrrrmooo 🤣

  • @kupotenshi
    @kupotenshi День тому

    Thanks!

  • @ithurtsbecauseitstrue
    @ithurtsbecauseitstrue 27 хвилин тому

    "stop thinking like photographers"
    perhaps some of the foreshortening can be solved in 3d if they understood camera, actually. The extreme foreshortening stems from wide angle lens.... that 3d can simulate. Exaggeration is great. But varying lens is too. It's kind of embarrassing that they break mold rather than stage things.

    • @Javicandraw
      @Javicandraw  23 хвилини тому

      That is not what is going on though. Animators do understand how camera lenses work. But readability and composition are more important than accuracy. And while your argument can seem logical for animators, how do you explain that shot from Hellboy 2? the logic is the same: no lens width or angle matched the composition desired, so they "cheated" to get the results they wanted.

  • @vyesnna9658
    @vyesnna9658 День тому

    Thanks

  • @indorianshell
    @indorianshell День тому

    I'm so happy you're getting some attention :D !

    • @Javicandraw
      @Javicandraw  21 годину тому

      Thank you! I'm also happy to get it :P

  • @danielg.w5733
    @danielg.w5733 День тому

    Street fighter 4 designs come to mind

    • @Javicandraw
      @Javicandraw  21 годину тому

      fighting games use this a lot. If you search for "dragon ball fighterZ free camera" you'll find a lot of examples.

  • @takimi_nada
    @takimi_nada День тому

    i need the link to the twitter thread, please!

    • @Javicandraw
      @Javicandraw  20 годин тому

      x.com/Tonymation/status/1633239873992953856

  • @ared18t
    @ared18t День тому

    So instead of distorting the perspective they do things the hard way and distort the characters instead? WHY?!?!

    • @Javicandraw
      @Javicandraw  20 годин тому +2

      because sometimes distorting the perspective still doesn't give you the results you want. Camera angles and accurate perspective doesn't account for readable action or flow. You have to do what's best for what you are trying to communicate, even if it's not accurate.

  • @TubeBOI15
    @TubeBOI15 20 годин тому

    oh hey thas me

    • @Javicandraw
      @Javicandraw  20 годин тому +1

      @@TubeBOI15 it was about time someone exposed you… CHEATER!!! 🤣

  • @RedGallardo
    @RedGallardo День тому +4

    Well, it's only half the explanation unless you show us what happens if the 3D artists do NOT use distortion. Why can't they use fish-eye lens? Why can't they... just do it without distortion? Isn't the whole point of foreshortening to convey reality that works like this? I thought our brain only likes what makes sense physics-wise.

    • @milesyalzin2018
      @milesyalzin2018 День тому +6

      Fish-eye lenses would distort the background and other elements too which isn't what they want 90% of the time. It's also, a very specific kind of distortion that they might not like.
      Why can't they do it without distortion? Because they don't get the shot they want in that case. Remember that these are STYLIZED models and aren't proportionally true to... most things we know in real life. For example, the sonic image they were compositing bear almost no resemblance to human proportions, and seen from an angle that effect might be exaggerated.
      Also a lot of other examples were exaggerated for a cartoony effect (TF2 ones for example) and once again, bear no relation to real life.

    • @RusticKey
      @RusticKey День тому +4

      I imagine it's because changing the camera and optics will affect everything in the scene from composition to perspective and proportions. Breaking the rig allows you to do dramatic scenes more easily.

    • @RedGallardo
      @RedGallardo День тому

      @@milesyalzin2018 Still would love to see comparison to non-exaggerated version. Would it be that bad? I don't mean giving up on exaggeration in animation, just no breaking the model. Can't fish-eye lens be only applied to the model? It's a program after all, not RL. Seen those videos of n-dimensions? You can pretty much have ALL of possible geometries in one frame. 3D world next to 4D world next to 5D, spherical and triangular...

    • @RusticKey
      @RusticKey 21 годину тому +1

      @@RedGallardo The easiest way to think about an example is if you want a character to have extreme foreshortening on their hands, but also keep their face in focus. With a fish-eye lens, there would be too much perspective and probably barrel distortion on the face it becomes really ugly if you want a good composition between the hand and the face. By breaking the rig, you can keep a good focal length while still achieving the composition you are looking for without much distortion.

    • @RedGallardo
      @RedGallardo 21 годину тому

      @@RusticKey But they manage in theaters and films, mimes and magicians don't need it to look good... Photography also only uses reality as a base. So I wonder why only 1 area needs this.

  • @heiispoon3017
    @heiispoon3017 День тому +4

    Learn the rules, then break them

  • @danielmoore9209
    @danielmoore9209 День тому +2

    First?

  • @doctorwubrg916
    @doctorwubrg916 День тому

    0:00 But wait, based on the thumbnail, wouldn't this almost mostly apply to 3D animation/rigging at best? I guess if a separate opinion could elaborate while I'm asking.

    • @vinkei4521
      @vinkei4521 День тому +9

      Watch the video before commenting

    • @Javicandraw
      @Javicandraw  19 годин тому +2

      I think the video was pretty self explainatory, what did you have questions about?