I guess without the 3 Vaders the deck doesn't make sense, hu? There's some green/yellow units with ambush - but Vaders ability to play something else for free - is super essential? Something for Palp to sacrifice, simply another body in the late game...
Nice! I've been Palpatine Cunning since I got into the game. Something I'm gonna try at locals is Admiral Motti. The idea of defeating him with Palpatine, readying Palpatine, and just doing a bunch of pinging sounds funny 😆
I like it; its not quite as gimicky as some of the other builds which try to run yellow and green sentinals with only 1 or 2 of the accompany units required to activate the sentinel of them.
Isb agent with pirated starfighter is a better package. The isb comes down turn 1 and pings something. Turn 2 starfighter putting isb back in hand and replaying it to ping another 1. Starfighter also trades in space against aggro much better.
Have you considered boba unit? I feel like with only 3 officials its super hard to get the sentinel on royal guards, and boba has the same stats as them with an unconditional ability
Fantastic. This video puts me one step closer to winning an event with my Palpatine Cunning deck (named "Mustard On My Sheev". Great stuff!
Haha that name would be a deep cut for sure!
would you mind sharing your decklist?
I guess without the 3 Vaders the deck doesn't make sense, hu?
There's some green/yellow units with ambush - but Vaders ability to play something else for free - is super essential? Something for Palp to sacrifice, simply another body in the late game...
Decklist
sw-unlimited-db.com/decks/37665
Nice! I've been Palpatine Cunning since I got into the game. Something I'm gonna try at locals is Admiral Motti. The idea of defeating him with Palpatine, readying Palpatine, and just doing a bunch of pinging sounds funny 😆
Sick deck man. Looks like fun!
It’s alot of fun to play! And I can tell it’s one that rewards you for putting time into learning the deck so it’s a journey😃
I like it; its not quite as gimicky as some of the other builds which try to run yellow and green sentinals with only 1 or 2 of the accompany units required to activate the sentinel of them.
Yeah I’ve seen lists that run too many greens to run gamorean or too many yellows and they run skiff
Isb agent with pirated starfighter is a better package. The isb comes down turn 1 and pings something. Turn 2 starfighter putting isb back in hand and replaying it to ping another 1. Starfighter also trades in space against aggro much better.
You need a showcase. I have one. I'll sell it to ya lol
Great vid! What would you change if you removed the bib
Cartel spacer, isb agent, cell block guard all on the short list, but prob as of now taking them off for cartel spacer
Deck is strong af
This looks cool, but I don't have the Traitorous or Devastator. Are those absolutely essential?
Devastator is more so than traitorous
what do you remove for the ISB agent and cartel spacer? Except the 3 bibs
2 waylay
this is all i've been playing if you wanna share ideas. i swapped motti in for bib after coming to same conclusion about him
Motti sounds pretty sweet and an official!
Have you considered boba unit? I feel like with only 3 officials its super hard to get the sentinel on royal guards, and boba has the same stats as them with an unconditional ability
I have! My current version has even less yellow units tbh and more green focused with escort skiff
@@EpicActionGaming205 Do you have a link to your current list?
@@EpicActionGaming205 curious too about that new list!
@@TREETZ same list minus bib. Add in isb agent
@@MeepleonFire I just would take out bib for isb agent