My biggest source of hype with this game is having legit reason to play naval games. In civ 6 I felt navy took such a backseat to the gameplay that I never enjoyed any games that weren't pangea because the second you had to interact with water it was just like an after thought. This time I feel like hitting the second age you can put so much more emphasis on crossing the water, exploring and aquiring new land and treasures to the point it is mostly the emphasis of that age with slight exceptions. It feels like we finally get an age of civ 7 where civs that play coastal regions and across islands will be such a smart way to play that I can not wait to see how many games can be played with a naval heavy focus.
What I seen you get to time of exploration and finally get to the water take off to find out that the other civs started on the other land mass so not really some great new land to just settle etc. And your ships take damage in deep ocean and can only move a single tile at a time in it. Feel like anyone that focuses on ships in exploration I’m going to take all of their homeland on the original continent. Basically think you have to hope AI sucks to have that be a good strategy. Sounded interesting until I seen the other civs actually started there, so was no “new world” to explore/settle.
It does sound interesting. However, whether or not I'm going to enjoy naval gameplay in civ 7 will be directly dependent on the quality of the AI. Civ 6 would have been a lot more enjoyable, if the AI actually build and used ships. Since it didn't there simply was no need to build more than a few ships for exploration and coastal defense (against barbarians). The AI in civ 6 was dumb as a brick, I'm hoping for some MAJOR improvements.
@@Servalandark yup..either I'm way ahead of way behind and don't want to play another 10 hours to see it play out. I think these new ages will change that.
Overall, I am cautiously optimistic about the vast majority of changes for Civ 7. The changes are designed to overcome a lot of the issues with Civ 6 and previous Civ games - late game micro, burnout, and often being unnecessary and boring as who would win was already essentially decided; having Civs that are basically just vanilla Civs during various portions of the game; and, specific to Civ 6, settler spam always being the best strategy. With that being said, the execution is everything! If well executed, this has the potential to be the best Civ game ever; but it also has the potential to fall flat. I just can’t wait to get the game and see for myself!
The one feature I want is AI that understands how to use air units. Id prefer AI that don't need to cheat to win, but I realize that's probably asking for too much.
Tbh I was mixed for 3 eras. However it feels those will be MUCH deeper. Each feels like a real major step. It was nice in Civ 6 but now I feel it'll be a lot bigger and there will be much more to do within each area. I don't mind not having information era for now if each era is worked deeper
I'll be playing this probably after the first year or two. They like to release half the game and let us bug test and fix it. Then they release the fun part of the game for a lot of extra money, that we will still need to bug test and fix for them. I just want to play the completed version while knowing what that is actually going to cost.
i on the other hand cannot simply wait another year after all the updates when I'm pretty much tired of CIV 6. I will be getting this day 1 and will go through all the hiccups, while also enhancing my skills as new updates release. sorry, but this game just looks to beautiful to wait a year after its release.
Seems you want the perfect package for free. The team has put years of time and resources into this game, so it would only be fair if we pay for it, also for new content.
I agree on denuvo and soemwhat pricing(with inflation the deluxe edition cost the same as civ 1) however the base game is far from under developed . It have alot more than any other civ base game so far
@MaxHardcore-p7t that doesnt mean its underdeveloped. I do agree the player amount per age should be higher. There is nothing bad that the game ends during th 1960. As long as each age plays well and unique. The civ games usually dont anything interresting afterwards anyway. And also, all the games in current civs plays the sam way now anyway
Me too. And I have yet to encounter somebody who thinks workers are too much busywork. Yet that claim seems to float everywhere. To me, deciding where to place a road, whether to chop down forests or to construct a forrestry, where to build mines, fields etc is a central aspect of any civilization game. Pitty they decided to get rid of it.
Thank god for returning Tall builds and less busy work. I only ever played on Tiny maps in Civ VI, otherwise I'd get to late game and just kind of give up trying to manage 87 cities.
This is such a lazy myth. Civ6 does not make vast sprawling empires more valid than playing tall. Building tall empires is just as competitive on Deity as building wide, it's just that you can no longer sit with 1-2 cities spamming wonders all game -- which apparently some people haven't got over yet.
@@PaxKishania You can play tall but it's significantly harder, with a higher skill floor. You can't really claim new resources without placing a full city to collect it. The city might be unimportant and not your focus but it is still necessary to claim land and resources. With Civ 7 you can claim land via towns that act as a hub without adding an additional city
I really like the visual direction and how the districts form to look more like a proper urban sprawl as opposed to the discrete looking districts of civ 6
For me Civ games are all about meditation. I've done thousands of hours in various Civ games (at least 900 in Civ 6) replaying the same scenario. I take a huge world map and play as various nations on various difficulties. That's the most important thing for me about these games and I hope they won't stuck Huge True Location earth map behind some paywall. In any case pre-bought founders edition. Hope it's worth it and they won't screw it up.
Can we talk about the fact that now the buldings and units, not just the special units all, now look like they actually belong to their nations, something that always threw me of in the older civs where the aztec-humvees and alike...
Hi. Can you play AND stay in a certain time period and NOT forced to time progress? For exmaple, I only want to play and stay in the Roman era or WW2 era. Thx
Is there a Civ lock option when playing against ai? Meaning the ai has to choose the most relevant leader/civ combo it can. No Uncle Ben playing Japan for instance.
I believe you can choose for it to be "historic", where it will try to combo leaders with their own civs / similar civs. But with one leader and three ages, you are going to see some out of place leader/civ combos anyways..
As I recall the AI will always pick the "historical" options for their civ/leader, if available. Obviously there will be times it can't though, if all the historical civs have been taken for instance, so you will still end up with a handful of situations like that.
Having played humankind and hated most of these features (except combat related, which Im sure will also be a carbon copy of humankind) honestly looking forward with horror to this non-civ game
my biggest issue is you just build and expand every city the same, they really need to make it so in one city I have a massive stone production and another say lumber so during a war if I lose a city with a specific production then I am cut off from it, after every version of this game we basically have the same old thing, WAR what is it good for
This is how its going to work with towns- you choose a speciality when you build them- farming/fishing, mining, fort, urban , trade, religious, hub, factory
I am excited for this one like I am for every civ game, but I know better to rush out and get it right away because they will add much needed features in dlc content. Both 5 and 6 didn't become good until the dlc add ons and mods.
Well best stuff I hope for in Civ 7. The Antiquity Age - build empire on base kontinent and defense from crisis. The Exploration Age - build colonies on external continents and defense from crisis. The Modern Age - maintaine empire during end game.
I don't like the DLC/release structure. The game looks cool and I understand trying to make a buck, but I personally feel like if I don't have all the DLC and expansions I'm not playing the true game, so this one, unless it's just absolutely mind blowing or something, is not going to be a day one purchase,
This is actually a comment I was gonna make. I’m gonna wait until we at least have all the eras in the game before I any money on it, but that’s not me trying to discourage anybody from getting the game on release. This is just my personal opinion.
I really don’t like the exploration she. It’s a VERY Eurocentric way of viewing that era. It doesn’t make a ton of sense for nations like Iran and nubia to be doing this naval based mid game
03:25 the dev talking of moving 10 or 20 units as if it were a pain Back in Civ 3, we moved over 500 units a turn. At least over 200 artillery firing. This really illustrates how the game has been dumbed downed over the years to appeal to a broader fan base.
Bro, the older civ games had less shit to do in them, the newer ones have more, nobody wants to spend 66% of their turn moving around units in a CIVILIZATION BUILDING game. If they can condense the feeling of more units into less, that's a good thing. If you like moving around units go play an RTS, cause I don't think you ever enjoyed civ, you enjoyed APM simulator lmao.
I simply cannot support Civ 7. The money grabbing this time around is massive. When the Devs revealed that they're not even releasing the full game at launch, I was livid. They're only releasing 3 Ages that ends in the middle of the 1900s? HARD PASS. I might buy it once the game is complete with all the Ages and leaders in a discounted bundle, but we'll see.
I hope they change unit promotions to building upgrades that makes them features of newly created units. Veterancy doesn't work very well in strategy games as it makes units too precious to lose when they should be more expendable instead.
3600 hours in five 4200 in six Pre-ordered the $120 edition even though I know the games not gonna be as good for the first year, but I’ll deal with it
Civ 6 was great but builders really annoyed me in the late game. When I conquer the world I hate the micromanagement. Plus moving large armies was tedious. So these changes in civ 7 are welcome
I wish they would have just merged the combat of Gladius Relics Of War with the city building aspects of civ 6. Instead they merged civ 6 with humankind =/
I wonder if the fact that the leader you pick stays the same in all ages isn't causing the same problem you address in this vid about the civs in Civ6, that at some point in the game they are useless. For instance, if you pick Confusius as your leader, will his power still be relevant in the upcoming ages? I would have preferred to pick a new leader every time the age shifts, as you do with civs.
Civ 7 has taken steps to address all the pain points I have with civ 6 so I'm excited all the way! I pre ordered the premium because I know I'll be playing it for years to come 🎉
I think the changes are not bold enough. We need a more radical change imho. For 20 years Civ is pretty much the same game. With all the DLCs, Season passes etc I dont see myself paying for a game which is not evolving. My suggestion would be (too late at this point in development I know) to make all factions assymetric. Different units, buildings, tech-tree, powers etc. That would keep it fresh for me.
Changing leaders makes no sense. I get the concept but like you said Ben Frank leading Japan? Or half way through Alexander the Great runs Rome? Like makes no sense. That needs to be removed. They should’ve just let your current leader unlock new abilities while you progress.
@TRH2243 idk I think people overhate this game The biggest problem is the prices but that wasn't even an issue for me because I combined giftcard money with my siblings
@@TRH2243 I pre-ordered Civ 6 and had a lot fun playing with constantly added content to refresh the game play. Great experience, so I pre-ordered Civ 7. In my opinion, stratergy games liks Civs and Paradox games do worth for pre-ordering.
The biggest problem with Civ 6 was the removal of custom leader names and custom civs. You could no longer make up leader names or the name of the civs. This really ruined the game. Will Civ 7 fix this mess? Also, it would help a lot if they would release DLC's that has all of the possible Civ's imaginable from history. Have a WW2 DLC where you can get Stalin, Hitler, Roosevelt, Churchhill... have a Crusades DLC with Baldwin IV, Saladin, Lionheart, etc... have a Napoleon DLC... American Civil War... Biblical DLC... etc. I might be alone with this, but I wish they would bring back leader units that represent the leader and if that unit is killed or captured, then its game over. Civ III had this and it was great.
Idk, this game just feels off for some reason. I get their decisions but this doesn't even feel like civ anymore. I'll probably get it later but not for a few years definitely.
I pre-ordered the game with all the DLC’s, etc. the $120 version and yes I know it’s just gonna be a game for the first year or two But if those of us we can afford it, don’t invest in it early They might not really finish the game.
@ I just figured out how to get 900+ science in GS with the Arabian empire and the right government and supervision with every science city-state and all envoys and boosting with the educator governor and I was in a golden age and then a haboob happened and I lost 200 science points and I thought over 900 science your research only one turn per technology
Best new features - no more advisors, local happiness Worst new features - towns, no builders, mixing leaders and countries, switching civilizations midgame (race to get best civs, humankind 2.0), wrongly designed policy tree, even worse than in 6 ( we all know that CIV 5 got it right), no new terrain with different elevation, hard limit on the number of cities you can have.
@@blam320 Towns are a change for the sake of change. Nobody asked for it, nobody wanted it, and here we are. Changing civs always means that people will be competing for the meta ones, and every game will be the same. In civ5 for example, you needed to think forward and plan your game, here you can simply claim the best civs if you have advantage at the start
At first I did not like that the units could not be stacked in Civ 5, but I've learned to appreciate that barbarians could not sneak up on my lone phalanx with a stack of 20 units, occupying just one tile, like in Civ 3. To me this stacking is a step backwards, maybe only useful on small maps, but as I always play on the largest possible maps there's enough space for adequate armies anyway.
I just really, really hate how this game's UI looks so horribly bad. The iconography, design, margins, paddings, placement... it's so bad. The one good part is that bottom-right element but that has depth and feels rich, everything else feels flat and outdated.
Hopefully, yes. I intend to make some regular content from Civ 7, but I work full-time now so it probably won't be quite as frequent as when I was a student before.
the price tag, the changing civs mid-game mechanic and the woke red-flags make this a pass for me... maybe in 10 years once it goes on sale for like 90% off.
Deep rock galactic at 15 dollars is an example of "best value in gaming." Civ 6 on this Christmas steam sale for 5 dollars is another example of "best value in gaming."
How in the hell is it the best value in gaming. Hades is $25 full price/$15 on sale. Stellaris goes on sale for like $10 all the time, full price being $40. Deep rock is like $15. There’s a million other games that give you better value for money.
@@Aegis-_- Value is denoted by what you get out of something vs its price not just the price. Just because something is cheap does not make it a good value and just because something is expensive does that make it a bad value. For me personally Civ games have always been amazing value in gaming, because I usually put more hours into them than other games. I probably paid like 300 to 400 dollars for all of Civ 6 vs 60 bucks for BG3. Does that make BG3 a better value? Not even close for me, I have 250 hours in BG3 in one year and 7000 in Civ 6 over 7 years, which means Civ 6 value to me kicks the shit outta BG3 and every other game you listed, so that is what makes Civ games the best value in gaming.
I really liked CIV6 Gameplay but I will not be supporting such a money-grabbing lazy company. The game is 100% overpriced. I say this as someone who has over 1000 hours of CIV6 and has played multiple online matches: -CIV6 Multiplayer didn't work 80% of the time and the one time people came together and no one left the game would DC.They also never fixed the Lobby DC issue. -The DLC's were a joke/overpriced and an insult for the price tag, but you had to buy it otherwise you would not be able to join a lot of the online lobbies. -You need mods to balance clear and obvious overpowered characters, you need mods for shtty UI, you need mods for anything to function properly... Things that should have been implemented in the base game if you had any common sense. -The FREE mods by ONE PERSON for resources and CIVS are of higher quality and effort then anything Firaxis has brought out in DLC's. -AI was so dumb I thought it was basically 3 lines of code. As much as I liked playing the game, I do not want to support such low effort trash developers in Firaxis.
This is amazing The Saxy Gamer, and this video has me feeling so jolly I’ll give you some free advice. I think you could really build up your audience by jumping onto the current Twitter drama. Give your opinion on the newest Dream tweet. Only good things can come from this.
You keep coping; the fact is that since civ revolution; these sotpped being complex strategy pc games and instead have becone simplistic casual console games with oversized ugly graphics
Really happy they got rid of the Disney Pixar Civ Leaders, but I am having a hard time seeing how different this is then 6. They should be charging less for a simple reskin.
It frustrates me how negative and close minded people are these days. Canceling pre orders because the game doesnt LAUNCH with one mechanic of the game is obsurd to me. Finding every little thing to nit pick at and hate before even trying the game is getting old. This game looks refreshing and different.
Because a standard was set lmao. The fact this game doesn't release with the Information Era is enough for me to at least wait for, I hope a free update that includes it. If not, no buy.
Civilization 1: Has modern era Civilization 2: Has modern era Civilization 3: Has modern era Civilization 4: Has modern era Civilization 5: Has modern era Civilization 6: Has modern era Civilization 7: na
The people not interested in Civ 7 at launch I get, considering what we've seen for sales on previous titles a few years down the road from their release. I don't understand how people are "surprised" or "disappointed" at the game/DLC structure at this point. Civ 5 and 6 both had the exact same structure, and if you have a good memory of vanilla 6 the information era was blank space. Religion in 5 didn't exist. It's been more than a decade guys, this is where the series is and will be. I can get not liking that, but why are people surprised 😂
no. you can say whatever you want, but every game in this series was a full version. this game will end around world war 2, which means at least one dlc with the last era - end of the game. two, if they want to add a futuristic age. this game wont be finished in time for release. they also want to sell - unit skins, player interface skins, wonders, leader skins/skills and 'special cosmetic packages' (we dont even know what that is). they plan to milk players like cows (and treat us like potential thieves with denuvo) first civilization i wont buy pre-release/at launch. f them.
Saxy's check from firaxis finally cleared bruh Civ switching is overwhelmingly silly, Egypt to Songhai is insulting to Africans. Shawnee to America is ridiculous and offensive to indigenous peoples. I would have no problem with civ switching if it was rational, i.e. Gaul -> Franks -> French Empire. But the current model is immersion breaking and feels like it is there to generate paradox level quantity of dlcs....
I have zero sponsorships with Firaxis and I haven’t even gotten a key for Civ 7 (other creators have I believe). You can call my opinion stupid, but I’m not a paid shill haha
Civ switching could be looked at like "cultural shifts", considering that there is no nation that has survived from the bronze age and many nations though keeping the same name, like England for example, are vastly different from what they were centuries ago. All Civ leaders are a snapshot of their country at a certain time, nowhere close to representing them throughout the entirety of human history. Additionally, the people who you feel are being offended ARE being represented in the time frame of who they were instead of a 'cookie cutter' here's how they might be if no other cultural interferences came to them AND the Civilization franchise has had Mahatma Gandhi as a leader who, due to a code error, instead of be the most passivistic Civ leader became the most war mongering AND people loved it. TLDR: it's a video game, not a documentary. Take a step back and ask if its really worth getting angry over.
civilization: console edition - thats the real name of this game. everything is simplified for stupid people, there is less game than in previous parts, you can see that there will be hundreds of dlc (i still cant believe they want to sell wonders separately) and in the end it wont be civilization anymore, but more of a spinoff. at this point even beyond earth is more of a civilization than this game.
My biggest source of hype with this game is having legit reason to play naval games. In civ 6 I felt navy took such a backseat to the gameplay that I never enjoyed any games that weren't pangea because the second you had to interact with water it was just like an after thought. This time I feel like hitting the second age you can put so much more emphasis on crossing the water, exploring and aquiring new land and treasures to the point it is mostly the emphasis of that age with slight exceptions. It feels like we finally get an age of civ 7 where civs that play coastal regions and across islands will be such a smart way to play that I can not wait to see how many games can be played with a naval heavy focus.
What I seen you get to time of exploration and finally get to the water take off to find out that the other civs started on the other land mass so not really some great new land to just settle etc. And your ships take damage in deep ocean and can only move a single tile at a time in it. Feel like anyone that focuses on ships in exploration I’m going to take all of their homeland on the original continent. Basically think you have to hope AI sucks to have that be a good strategy. Sounded interesting until I seen the other civs actually started there, so was no “new world” to explore/settle.
Yes!!!! Me as well!! I'm quitequite excited for it!
It does sound interesting. However, whether or not I'm going to enjoy naval gameplay in civ 7 will be directly dependent on the quality of the AI. Civ 6 would have been a lot more enjoyable, if the AI actually build and used ships. Since it didn't there simply was no need to build more than a few ships for exploration and coastal defense (against barbarians). The AI in civ 6 was dumb as a brick, I'm hoping for some MAJOR improvements.
This game looks like Civilization Revolution. Seriously.
I've started many games this past month...finished zero. It was an amazing experience that I will never forget, but I'm ready to ascend.
Over the years I've started 100s of games and probably finished 1% of them lol
I feel ya, hopefully the civ transitioning mechanic encourages me to finish more of my games.
🙂Yes, is it because you get too bored with it? I do, i tend restart after 12th century.
@@Servalandark yup..either I'm way ahead of way behind and don't want to play another 10 hours to see it play out. I think these new ages will change that.
Overall, I am cautiously optimistic about the vast majority of changes for Civ 7. The changes are designed to overcome a lot of the issues with Civ 6 and previous Civ games - late game micro, burnout, and often being unnecessary and boring as who would win was already essentially decided; having Civs that are basically just vanilla Civs during various portions of the game; and, specific to Civ 6, settler spam always being the best strategy.
With that being said, the execution is everything! If well executed, this has the potential to be the best Civ game ever; but it also has the potential to fall flat. I just can’t wait to get the game and see for myself!
I think that this game will be strictly better than Civ 6, and that's not just my favorite Civ game, but is also my favorite video game ever
I am glad they kept the roads looking like shit
lol
The one feature I want is AI that understands how to use air units. Id prefer AI that don't need to cheat to win, but I realize that's probably asking for too much.
They said the ai will use air units now because of how tech trees reset
welcome back dude
RIP Builders
Is Saxy a nuclear physicist yet?
I'm certainly gonna miss them, along with having direct control over where exactly a road is being placed. But that hasn't been a thing since civ 5.
Tbh I was mixed for 3 eras.
However it feels those will be MUCH deeper. Each feels like a real major step.
It was nice in Civ 6 but now I feel it'll be a lot bigger and there will be much more to do within each area.
I don't mind not having information era for now if each era is worked deeper
It’s very likely that a fourth era will be added as DLC. Which IMO is suboptimal, but we are already getting three entirely self-contained eras.
I'll be playing this probably after the first year or two. They like to release half the game and let us bug test and fix it. Then they release the fun part of the game for a lot of extra money, that we will still need to bug test and fix for them. I just want to play the completed version while knowing what that is actually going to cost.
After what Take2 did to KSP2, this is a very smart move.
You're crazy for this lol.
i on the other hand cannot simply wait another year after all the updates when I'm pretty much tired of CIV 6. I will be getting this day 1 and will go through all the hiccups, while also enhancing my skills as new updates release. sorry, but this game just looks to beautiful to wait a year after its release.
Seems you want the perfect package for free. The team has put years of time and resources into this game, so it would only be fair if we pay for it, also for new content.
100 % this "Civ" is a con withheld content, a meta and a disgusting cash grab . Best wait to see if console game does not flop
Civ 7 has nice ideas. However, Denuvo, pricing and underdeveloped base game puts the game back on "I'll wait"
I agree on denuvo and soemwhat pricing(with inflation the deluxe edition cost the same as civ 1) however the base game is far from under developed . It have alot more than any other civ base game so far
@Emiltat Limited civs and players per age, which decrease iterations. Most game will feel the same. Game ends at 1950/60's. No thanks.
@MaxHardcore-p7t that doesnt mean its underdeveloped. I do agree the player amount per age should be higher. There is nothing bad that the game ends during th 1960. As long as each age plays well and unique.
The civ games usually dont anything interresting afterwards anyway.
And also, all the games in current civs plays the sam way now anyway
@Emiltat Admitting ages are done and behind paywall is underdeveloped. Release them with basegame
Same here.
honestly im going to really miss builders/workers
I'll miss them for 1 turn maybe.
Me too. And I have yet to encounter somebody who thinks workers are too much busywork. Yet that claim seems to float everywhere. To me, deciding where to place a road, whether to chop down forests or to construct a forrestry, where to build mines, fields etc is a central aspect of any civilization game. Pitty they decided to get rid of it.
I will miss them in the first third to half the game, but I will rejoice to see their exclusion in the second half to 2/3.
Thank god for returning Tall builds and less busy work. I only ever played on Tiny maps in Civ VI, otherwise I'd get to late game and just kind of give up trying to manage 87 cities.
Wdym, i could easily do tall builds in Civ6, if we are talking about the same.
@@FelixIsGood exactly tall
Is just 8 cities in 6 that's still tall
This is such a lazy myth. Civ6 does not make vast sprawling empires more valid than playing tall. Building tall empires is just as competitive on Deity as building wide, it's just that you can no longer sit with 1-2 cities spamming wonders all game -- which apparently some people haven't got over yet.
@@PaxKishania But you can do it with 4-5 cities easily! ;-) I love spamming wonders.
@@PaxKishania You can play tall but it's significantly harder, with a higher skill floor. You can't really claim new resources without placing a full city to collect it. The city might be unimportant and not your focus but it is still necessary to claim land and resources.
With Civ 7 you can claim land via towns that act as a hub without adding an additional city
my favorite feature is the $150 price tag
The game is 70 dollars
@@_Charles_LeClerc_not for those paying for the ultimate edition
Yea , it's a con withholding content behind a paywall is shocking
😢 sorry you're too poor for the game. I'll win one in your honor.
@chrishelton20 Brother, you are the problem. You shouldn't have to pay $150 to enjoy the full experience of a game
I really like the visual direction and how the districts form to look more like a proper urban sprawl as opposed to the discrete looking districts of civ 6
For me Civ games are all about meditation. I've done thousands of hours in various Civ games (at least 900 in Civ 6) replaying the same scenario. I take a huge world map and play as various nations on various difficulties. That's the most important thing for me about these games and I hope they won't stuck Huge True Location earth map behind some paywall. In any case pre-bought founders edition. Hope it's worth it and they won't screw it up.
Can we talk about the fact that now the buldings and units, not just the special units all, now look like they actually belong to their nations, something that always threw me of in the older civs where the aztec-humvees and alike...
Definitely waiting to buy this one.
I hope there's army queues for new units as well, like they all move to a certain area automatically after creation depending where you set it
Looking forward to your coverage of it
I don't mind DLC its the way all games seem to go but to not get all the ages at launch thats pretty lame.
Civ 6 was the same way with the future era
Hi. Can you play AND stay in a certain time period and NOT forced to time progress? For exmaple, I only want to play and stay in the Roman era or WW2 era. Thx
Is there a Civ lock option when playing against ai? Meaning the ai has to choose the most relevant leader/civ combo it can. No Uncle Ben playing Japan for instance.
I believe you can choose for it to be "historic", where it will try to combo leaders with their own civs / similar civs. But with one leader and three ages, you are going to see some out of place leader/civ combos anyways..
As I recall the AI will always pick the "historical" options for their civ/leader, if available. Obviously there will be times it can't though, if all the historical civs have been taken for instance, so you will still end up with a handful of situations like that.
It seems most civs are locked behind decisions you've made so you can't play later civs without historically linked behavior.
Having played humankind and hated most of these features (except combat related, which Im sure will also be a carbon copy of humankind) honestly looking forward with horror to this non-civ game
my biggest issue is you just build and expand every city the same, they really need to make it so in one city I have a massive stone production and another say lumber so during a war if I lose a city with a specific production then I am cut off from it, after every version of this game we basically have the same old thing, WAR what is it good for
This is how its going to work with towns- you choose a speciality when you build them- farming/fishing, mining, fort, urban , trade, religious, hub, factory
I've been patiently waiting for the CIV 7!
hyped to the wazoo. I so love a casual approach, as I always play on Settler, for fun
Wrong thumbnail. I don't see the Civ6 community at large eying civ7 at all.
I am excited for this one like I am for every civ game, but I know better to rush out and get it right away because they will add much needed features in dlc content. Both 5 and 6 didn't become good until the dlc add ons and mods.
Watching the workers automatically paint my land into a nation in civ5 was a game breaking loss come Civ6. This 7 has me worried
As someone who learnt to play HOI this year, thank F**K we dont have to micro ALL of our military units now!
if you have to still buy the buildings it is pointkess because you could always buy them late game
Well best stuff I hope for in Civ 7. The Antiquity Age - build empire on base kontinent and defense from crisis. The Exploration Age - build colonies on external continents and defense from crisis. The Modern Age - maintaine empire during end game.
Honestly I'll just wait a few years for the game to be complete and on sale. Civ 7 has completely lost me.
I don't like the DLC/release structure. The game looks cool and I understand trying to make a buck, but I personally feel like if I don't have all the DLC and expansions I'm not playing the true game, so this one, unless it's just absolutely mind blowing or something, is not going to be a day one purchase,
This is actually a comment I was gonna make. I’m gonna wait until we at least have all the eras in the game before I any money on it, but that’s not me trying to discourage anybody from getting the game on release. This is just my personal opinion.
Yeah I'll (probably) buy it when the game lets you play into the near future age like every other Civ game.
Watching probably dozens of videos on a game and then not buy it for 60 euros. Such a waste of time honestly
💯
I want the Civ changing thing to be toggleable and honestly as a naval player it would be peak
I really don’t like the exploration she. It’s a VERY Eurocentric way of viewing that era. It doesn’t make a ton of sense for nations like Iran and nubia to be doing this naval based mid game
It doesn’t make sense for Egypt to win the space race or build the Great Wall either. What’s your point?
I’ve mastered Civ 7 I can already tell
03:25 the dev talking of moving 10 or 20 units as if it were a pain
Back in Civ 3, we moved over 500 units a turn.
At least over 200 artillery firing.
This really illustrates how the game has been dumbed downed over the years to appeal to a broader fan base.
Bro, the older civ games had less shit to do in them, the newer ones have more, nobody wants to spend 66% of their turn moving around units in a CIVILIZATION BUILDING game. If they can condense the feeling of more units into less, that's a good thing. If you like moving around units go play an RTS, cause I don't think you ever enjoyed civ, you enjoyed APM simulator lmao.
I hope we'll have a stealth bomber, and not just jet bomber, and a missile cruiser and not a misslile boat.
I simply cannot support Civ 7. The money grabbing this time around is massive. When the Devs revealed that they're not even releasing the full game at launch, I was livid. They're only releasing 3 Ages that ends in the middle of the 1900s? HARD PASS. I might buy it once the game is complete with all the Ages and leaders in a discounted bundle, but we'll see.
I feel like thats not necessarily a fair statement, from what i see it looks like it is a complete game, even though it doesn’t past modern age
Did they get Sean Bean back to voice act a short intro to each leader?
No, it's the game of Thrones lady now. Tbh she does have a nice voice.
@@Tomah4wkVideos Ah nice!
@@Tomah4wkVideos It's not her, it's actually your Mom
@@madzangels Cool story bro
Ma! Ma! Stop pretending to be Sean Bean!
I hope they change unit promotions to building upgrades that makes them features of newly created units. Veterancy doesn't work very well in strategy games as it makes units too precious to lose when they should be more expendable instead.
Units no longer promote. Only Generals and Admirals level up not individual units.
I played 9 millions of hours from Civ 1 to Civ 6. Of course I'll get the 7th Civ.
3600 hours in five 4200 in six
Pre-ordered the $120 edition even though I know the games not gonna be as good for the first year, but I’ll deal with it
Civ 6 was great but builders really annoyed me in the late game. When I conquer the world I hate the micromanagement. Plus moving large armies was tedious. So these changes in civ 7 are welcome
I wish they would have just merged the combat of Gladius Relics Of War with the city building aspects of civ 6. Instead they merged civ 6 with humankind =/
Im very excited about diplomacy
Great audio !
I wonder if the fact that the leader you pick stays the same in all ages isn't causing the same problem you address in this vid about the civs in Civ6, that at some point in the game they are useless. For instance, if you pick Confusius as your leader, will his power still be relevant in the upcoming ages? I would have preferred to pick a new leader every time the age shifts, as you do with civs.
Right and that would be something that makes sense, new government new leader. Not turn ends pick a whole new civilization to morph into
Civ 7 has taken steps to address all the pain points I have with civ 6 so I'm excited all the way! I pre ordered the premium because I know I'll be playing it for years to come 🎉
I would have preferred we made improvements to civ5 and forget 6 ever happened
The only thing that matters is having issues with monetization bussiness. Ignore the game. Better for all.
I think the changes are not bold enough. We need a more radical change imho. For 20 years Civ is pretty much the same game. With all the DLCs, Season passes etc I dont see myself paying for a game which is not evolving.
My suggestion would be (too late at this point in development I know) to make all factions assymetric. Different units, buildings, tech-tree, powers etc. That would keep it fresh for me.
I just hope they sell the founders pack separately
Changing leaders makes no sense. I get the concept but like you said Ben Frank leading Japan? Or half way through Alexander the Great runs Rome? Like makes no sense. That needs to be removed. They should’ve just let your current leader unlock new abilities while you progress.
You do keep the leader... your hole civilization goes from Ben Franklin's Rome to Ben Franklin's Japan
@ lol still makes no sense. You’ll have a leader that doesn’t even speak the language 😆
I bought the super version of civ 7 ....February 6th cant come soon enough!
Poor decision.
@TRH2243 nuh-uh
@Paul-gk3tj pre-ordering is always a bad call. Especially in 2025. Especially the Civ franchise.
@TRH2243 idk I think people overhate this game
The biggest problem is the prices but that wasn't even an issue for me because I combined giftcard money with my siblings
@@TRH2243 I pre-ordered Civ 6 and had a lot fun playing with constantly added content to refresh the game play. Great experience, so I pre-ordered Civ 7. In my opinion, stratergy games liks Civs and Paradox games do worth for pre-ordering.
I rather had them add advantages for every civ in every stage of the game then having to switch civs ...
My decision is made. Not buying at launch, probably not for a few years until there's a significant discount
The biggest problem with Civ 6 was the removal of custom leader names and custom civs. You could no longer make up leader names or the name of the civs. This really ruined the game. Will Civ 7 fix this mess?
Also, it would help a lot if they would release DLC's that has all of the possible Civ's imaginable from history. Have a WW2 DLC where you can get Stalin, Hitler, Roosevelt, Churchhill... have a Crusades DLC with Baldwin IV, Saladin, Lionheart, etc... have a Napoleon DLC... American Civil War... Biblical DLC... etc.
I might be alone with this, but I wish they would bring back leader units that represent the leader and if that unit is killed or captured, then its game over. Civ III had this and it was great.
As long as Denuvo remains a feature, I will ot buy this game. Its a shame, I have bought every civ from firaxis but im not buying this one.
Don't pre-order.
Idk, this game just feels off for some reason. I get their decisions but this doesn't even feel like civ anymore. I'll probably get it later but not for a few years definitely.
Not interested in Humankind 2 with random "leaders" that never were historical leaders of their respective countries.
I pre-ordered the game with all the DLC’s, etc. the $120 version and yes I know it’s just gonna be a game for the first year or two But if those of us we can afford it, don’t invest in it early They might not really finish the game.
Maybe it's an improvement to Civ 6, but again it's most likely not "my" Civilization. I stick to Civ 5 which in my opinion is the best one.
Umm with the right government and religion you do five bulilds with a builder
Don't forget the pyramids
@ I just figured out how to get 900+ science in GS with the Arabian empire and the right government and supervision with every science city-state and all envoys and boosting with the educator governor and I was in a golden age and then a haboob happened and I lost 200 science points and I thought over 900 science your research only one turn per technology
I haven't played a civ game since the Civ Killer came out. Humankind is so much better
Best new features - no more advisors, local happiness
Worst new features - towns, no builders, mixing leaders and countries, switching civilizations midgame (race to get best civs, humankind 2.0), wrongly designed policy tree, even worse than in 6 ( we all know that CIV 5 got it right), no new terrain with different elevation, hard limit on the number of cities you can have.
Towns are great and the Civ switching mechanic doesn’t work the same way as Humankind at all. Have you not been paying attention?
@@blam320 Towns are a change for the sake of change. Nobody asked for it, nobody wanted it, and here we are. Changing civs always means that people will be competing for the meta ones, and every game will be the same. In civ5 for example, you needed to think forward and plan your game, here you can simply claim the best civs if you have advantage at the start
@@macrimmtear2698 Nah. I loved puppet cities in other games, and am stoked to have towns.
@@macrimmtear2698for real towns are just districts with a new name
The pricetag doesnt bother me because the value Ill get is immeasurable
No thanks.
And basically all those mentioned things are the reason why I'm not buying Civ7.
I really dislike the UI. If I wanted this, I could have just downloaded Humankind.
Seems like civ 7 has just copied a lot of what humankind was doing, changing civs, stacking units which unpack during a battle😆
At first I did not like that the units could not be stacked in Civ 5, but I've learned to appreciate that barbarians could not sneak up on my lone phalanx with a stack of 20 units, occupying just one tile, like in Civ 3. To me this stacking is a step backwards, maybe only useful on small maps, but as I always play on the largest possible maps there's enough space for adequate armies anyway.
I hear that a new world leader is coming to this, Trump.. cooool
I just really, really hate how this game's UI looks so horribly bad. The iconography, design, margins, paddings, placement... it's so bad. The one good part is that bottom-right element but that has depth and feels rich, everything else feels flat and outdated.
Will we see more Civ 7 videos from you regularly?
Hopefully, yes. I intend to make some regular content from Civ 7, but I work full-time now so it probably won't be quite as frequent as when I was a student before.
the price tag, the changing civs mid-game mechanic and the woke red-flags make this a pass for me... maybe in 10 years once it goes on sale for like 90% off.
I think 90% + of viewers have already bought the game. Civ is the best value in gaming by far despite all the griping about how they monetize it.
Deep rock galactic at 15 dollars is an example of "best value in gaming." Civ 6 on this Christmas steam sale for 5 dollars is another example of "best value in gaming."
$100 for founders edition is not good value
How in the hell is it the best value in gaming. Hades is $25 full price/$15 on sale. Stellaris goes on sale for like $10 all the time, full price being $40. Deep rock is like $15. There’s a million other games that give you better value for money.
@@Aegis-_- Value is denoted by what you get out of something vs its price not just the price. Just because something is cheap does not make it a good value and just because something is expensive does that make it a bad value.
For me personally Civ games have always been amazing value in gaming, because I usually put more hours into them than other games.
I probably paid like 300 to 400 dollars for all of Civ 6 vs 60 bucks for BG3. Does that make BG3 a better value?
Not even close for me, I have 250 hours in BG3 in one year and 7000 in Civ 6 over 7 years, which means Civ 6 value to me kicks the shit outta BG3 and every other game you listed, so that is what makes Civ games the best value in gaming.
honestly, I think I'm getting the founder's pass this month
I might pirate this.
I really liked CIV6 Gameplay but I will not be supporting such a money-grabbing lazy company. The game is 100% overpriced.
I say this as someone who has over 1000 hours of CIV6 and has played multiple online matches:
-CIV6 Multiplayer didn't work 80% of the time and the one time people came together and no one left the game would DC.They also never fixed the Lobby DC issue.
-The DLC's were a joke/overpriced and an insult for the price tag, but you had to buy it otherwise you would not be able to join a lot of the online lobbies.
-You need mods to balance clear and obvious overpowered characters, you need mods for shtty UI, you need mods for anything to function properly... Things that should have been implemented in the base game if you had any common sense.
-The FREE mods by ONE PERSON for resources and CIVS are of higher quality and effort then anything Firaxis has brought out in DLC's.
-AI was so dumb I thought it was basically 3 lines of code.
As much as I liked playing the game, I do not want to support such low effort trash developers in Firaxis.
Don't buy it if it has Denuvo
So hyped
This is amazing The Saxy Gamer, and this video has me feeling so jolly I’ll give you some free advice. I think you could really build up your audience by jumping onto the current Twitter drama. Give your opinion on the newest Dream tweet. Only good things can come from this.
This is just bad advice especially for long term growth
Terrible advice wtf
"only good things can come from this" makes me think this is a joke, haha.
How does road building work?
@@number1360 trade as Civ 6
There's one question for me. Is it still this crap of one unit per tile.
There’s “commander” units that can suck up like 1-6 units into one tile he mentioned it earlier in the video
My brother in christ get izotope RX to remove the mouth clicks in the audio. Everything else is great!
Will give it a try, thanks!
Hi Sexy Gamer!
You keep coping; the fact is that since civ revolution; these sotpped being complex strategy pc games and instead have becone simplistic casual console games with oversized ugly graphics
Really happy they got rid of the Disney Pixar Civ Leaders, but I am having a hard time seeing how different this is then 6. They should be charging less for a simple reskin.
devs got you by the neck it seems
@@Burvjradzite stop implying shit
@@MaxHardcore-p7tbro was going off on civ vii only a few days ago, but all of a sudden he is reading straight off the marketing materials
Most of it sounds awful :(
It frustrates me how negative and close minded people are these days. Canceling pre orders because the game doesnt LAUNCH with one mechanic of the game is obsurd to me. Finding every little thing to nit pick at and hate before even trying the game is getting old. This game looks refreshing and different.
That's just the vocal minority, Firaxsis sees the pre-orders and knows to ignore them. Happened with the past 3 Civ games.
Because a standard was set lmao. The fact this game doesn't release with the Information Era is enough for me to at least wait for, I hope a free update that includes it. If not, no buy.
At the end of the day ... Its their money and their choice of game. If they dont like it and dont want to pay for the pre order its their choice.
Civilization 1: Has modern era
Civilization 2: Has modern era
Civilization 3: Has modern era
Civilization 4: Has modern era
Civilization 5: Has modern era
Civilization 6: Has modern era
Civilization 7: na
Not very smart huh?
The people not interested in Civ 7 at launch I get, considering what we've seen for sales on previous titles a few years down the road from their release.
I don't understand how people are "surprised" or "disappointed" at the game/DLC structure at this point. Civ 5 and 6 both had the exact same structure, and if you have a good memory of vanilla 6 the information era was blank space. Religion in 5 didn't exist.
It's been more than a decade guys, this is where the series is and will be. I can get not liking that, but why are people surprised 😂
no. you can say whatever you want, but every game in this series was a full version.
this game will end around world war 2, which means at least one dlc with the last era - end of the game. two, if they want to add a futuristic age. this game wont be finished in time for release.
they also want to sell - unit skins, player interface skins, wonders, leader skins/skills and 'special cosmetic packages' (we dont even know what that is).
they plan to milk players like cows (and treat us like potential thieves with denuvo)
first civilization i wont buy pre-release/at launch. f them.
Not buying it, early decision
Saxy's check from firaxis finally cleared bruh
Civ switching is overwhelmingly silly, Egypt to Songhai is insulting to Africans. Shawnee to America is ridiculous and offensive to indigenous peoples.
I would have no problem with civ switching if it was rational, i.e. Gaul -> Franks -> French Empire. But the current model is immersion breaking and feels like it is there to generate paradox level quantity of dlcs....
@@thediversifier1739 switching from Germany to Congo is also highly offensive
I have zero sponsorships with Firaxis and I haven’t even gotten a key for Civ 7 (other creators have I believe). You can call my opinion stupid, but I’m not a paid shill haha
@@TheSaxyGamerPeople are quick to make assumptions based on their emotions
Civ switching could be looked at like "cultural shifts", considering that there is no nation that has survived from the bronze age and many nations though keeping the same name, like England for example, are vastly different from what they were centuries ago. All Civ leaders are a snapshot of their country at a certain time, nowhere close to representing them throughout the entirety of human history.
Additionally, the people who you feel are being offended ARE being represented in the time frame of who they were instead of a 'cookie cutter' here's how they might be if no other cultural interferences came to them AND the Civilization franchise has had Mahatma Gandhi as a leader who, due to a code error, instead of be the most passivistic Civ leader became the most war mongering AND people loved it.
TLDR: it's a video game, not a documentary. Take a step back and ask if its really worth getting angry over.
@@franciscoranire6381While that is true, that is a rational take. Very difficult to think any word from a content creator is actually genuine.
Was excited for civ7 but am on principle not giving woke corps my money anymore whenever I can avoid it.
Saxy got the call
civilization: console edition - thats the real name of this game.
everything is simplified for stupid people, there is less game than in previous parts, you can see that there will be hundreds of dlc (i still cant believe they want to sell wonders separately) and in the end it wont be civilization anymore, but more of a spinoff. at this point even beyond earth is more of a civilization than this game.
I love builders. Not buying game.
Civ7 looks like a pile of shite!