Great video! I was hungry for more lore after finishing the game and this video definitely delivered. I hope we get dlc with a happier ending for the side characters/more lore, similar to spookys mansion. I really enjoyed the game though, my favorite areas had to be the sanguine sea and the castle.
Thank you very much! I'm glad to see someone else who is excited for some DLC in the future maybe. And someone who is also a fan of Kira's other games. Those are two very cool areas to be your favorite. I think my two would be the Forbidden Archives and Hollow Basin, they're just so chill.
Good job compiling the lore tid-bits. I felt like I understood well enough the main gist of the story after finishing the game and now I feel confirmed. Thanks for this video. (:
Nice video. After completing the game I hoped there would be someone who had done a lore dive of this game. I didn't know they had done more games so now I know what to do next. Thank you
Thank you! Yeah this was a really fun game and a fun world to explore. Kira makes a couple good games, they're a pretty good dev. Hope you enjoy the other ones.
Sorry for my poor English, but here are my thoughts on the ending E. After watching the video tapes and the whole meta narrative, like "What happens to characters in a dream when a dreamer wakes up" and all that, I came to the conclusion that the beast is the player. The whole world is his dream and while we are playing, the world exists, and I slightly spoilered the ending and therefore thought that this is the best ending that the player character himself becomes a dreamer and will be able to continue the existence of the world without the beast (player) to stay with all the friends that he met on the way, but as it turned out the ending is completely different, very sad and depressive.
Your English is good buddy don't worry. I think I understand what you're saying and I can understand where you're coming from. My interpretation of the endings is up to interpretation too so don't feel too bad. If it makes you feel better, waking the dreamer is the true ending.
@@doctordirck All the endings are some kind of horror and decay. A the end of the world, but waking up in a new one with all the memories of friends, B escape from a dying world (unsuccessfully by the way) and the doom of another prosperous world to death and suffering, CD is more a ester egg, E the destruction of the world and an attempt to create your own, which for some reason is an endless wasteland, that is, it is even worse than the first ending. It's even funny that the basic ending with the destruction and genocide (lunacide) of the world is the best
Two things. 1. Jotunn is pronounced Yo-tun 2. What is your source on the player character being supernatural and being able to reset upon death? I can't find anything in my searches.
1. 🤓 2. There's a combination of things I used. Firstly a note on a dead corpse in the arena. "I've met my end it seems. At least I found one of the great curses, the unkillable serpent, second only to The Seven of Swords, the Thief of Life. I had hoped to find that one as well. One who could steal their life back if dead, and turn killing into power. But alas." (If you have trouble finding this corpse I can post a link to a imgur where I can drop it). Lobos makes the first hint, a direct quote to this in the beginning of the game with "Wretched Thief. Thinking of stealing your life back?" Thief in nature, not in class. A thief of life maybe? Who else in the entire game can turn killing into power? Anybody? Sucsarius becomes more primal and twisted with time and curses it seems, but not necessarily more powerful with kills, and even so the Seven of Swords is a different person than the cursed serpent. You might be able to make a slight argument for Garrat the Hound but solely because of his hammer made implicitly to grind foes but he's a hound and a knight, not a thief even for that mist of an argument. The implication in Lobo's intro quote is a metaphorical "stealing your life back" but if you notice any time you die there's an image of long gangly fingers stealing back your 'life' or 'time'. It's both a literal thing you can do in game by resetting before death with a load, and an in-universe resetting before death.
@@doctordirck god damn thats insane. Btw I couldn’t get the secret sword to appear in Lunacid on a full moon, am I missing something???? I tried on boxing day which was a full moon
You know I'm not sure. I've heard about issues with old saves having screwy compatibility with the 1.0 update so if you're on an older save it may not work. Otherwise a couple of people I think were having some trouble getting the moon dependant stuff to work. Someone on the steam community forums or the discord might have a better idea though than me.
Great video, this helps to get everything into my head in an understandable way :) What I wonder though, what was the time at the beginning? I mean when we see the great one blow out the poison gas in the intro. I wonder if this was the modern time, are the VHS's a relict from there or was it always more medieval?
Thank you I'm glad you enjoyed it and this is a really good question it shows you're thinking about the gaps and trying to fill them with critical thinking. Personally I kind of imagined it as a very late 1900s the time that the game opens and the intro cutscene takes place in a antiquated little coastal town that still has some old architecture and technology but also has new stuff as well. Sort of like how some stone villages in parts of the world have access to the internet and cell phones but not the cultural technology you or I might be used to seeing. Of course it could be much later than that since the VHS and TV's seem to be a kind of meta element for the player so you're supposed to imagine that they don't actually have anything to do with the story. Lastly it could be a completely alternate reality where the differing technologies all exist at that time naturally or through the bleeding of realities that seems to happen. Very good question you asked.
Im glad i stumbled upon your channel. Awesome video, it helped me understand the game a little bit more. Cant wait to see more of your lore and explained/analysis videos. Keep up the good work Dr. Dirk!! ps, i think it would be awesome if your png/ character sona would have a cowboy hat. Its funny and awesome and wholesome to think a cowboy is recapping and explaining lore to me. either way, awesome stuff.
Thank you very much. It's kind comments like this that keep the wheels turning and the fire burning for these fun Lore/Analysis videos. People who enjoy my videos in the future get to because people like you were so nice to me when I was just starting out. Maybe the next time I commission some artwork I may get my character done up with a cowboy hat too, who knows but it does sounds cute!
@@doctordirck Oh my god that is awesome and fun! i cant want to see more!! i would love to draw your little pfp with a funny cowboy hat its so fun and cute sounding! HAPPY HOLIDAYS!!!!!
I don't think the Dusty Crystal Orb will have another use later. You can't get ending CD without talking to Demi. I'm pretty sure the orb is what you're looking at and talking to, not the puddle itself. Sadly, I lost my saves when the Cloud Saves went live, so I can't check. You should be able to open the save file and flag the orb as not in your inventory and see if you can get that ending.
I just took a shot at it after having read your comment and I have 3 saves and one of them actually happens to be right after the Sucsarius fight but right before talking to Demi or Calamus. You're able to go and get ending CD without either talking to Demi or having the Dusty Crystal Orb in your inventory. It was a good guess though. If you want an easy way to try it yourself I believe there's a save editor in the Basilisk 2000 OST google drive. If you are interested and need an easy link let me know.
Probably Lost in Vivo. Sotiris's footage is from Lost in Vivo, another game by Akuma Kira, and then some other footage here and there is also from Lost in Vivo's midnight mode which was the spiritual predecessor to Lunacid.
I beat the game a year or so ago and just came back to refinish it. The extra content was great. I like the way it turned out. I'm still waiting on a damn whip though.
@@zippius They're not super super connected but some elements and characters sure. Garrat the Hound is the same species as the dogs from midnight mode, Demi is a painting in one of the halls in midnight mode, and the prison guards now called jailors were called priests in midnight mode. They're not implicitly related other than what I mentioned but I didn't pull anything lore-wise from midnight mode, just B-Roll footage. There isn't really much story to midnight mode anyways.
This game needs a serious revision. They added so many good things but left most of it unfinished, and created characters that got jack shit in terms of development. If they created more content for the game and fleshed out the lore, they would be sitting on a gold mine. It didn’t leave me wanting more, it left me greatly disappointed. It spiked my interest in multiple ways and never finished anything.
ending A really is just the friends we made along the way
"Seven of Swords" as a nickname for the player character is actually so sick. 😁
Oh god i never realized thats what was left of the golden lance in the ball room
“Aah, you were at my side, all along.
My true mentor...
My guiding moonlight..."
man, the game ending left me on a big empty and sad feeling for the side characters
Just like with real life dreams the inhabitants aren't real
Agreed. My theory however is that they were possibly reborn in the new world, just like you.
They live within you.
@@Onewingerdraven **dark souls male pain sfx**
I…
I think I should play this game that’s been sitting in my Steam library…
Great video! I was hungry for more lore after finishing the game and this video definitely delivered. I hope we get dlc with a happier ending for the side characters/more lore, similar to spookys mansion. I really enjoyed the game though, my favorite areas had to be the sanguine sea and the castle.
Thank you very much! I'm glad to see someone else who is excited for some DLC in the future maybe. And someone who is also a fan of Kira's other games. Those are two very cool areas to be your favorite. I think my two would be the Forbidden Archives and Hollow Basin, they're just so chill.
@@doctordirck those are great choices, the atmosphere is incredible in this game. I definitely feel dlc has amazing potential in this game.
I love this game so much man
I just wanted to say the same thing! Awesome game!
Good job compiling the lore tid-bits. I felt like I understood well enough the main gist of the story after finishing the game and now I feel confirmed. Thanks for this video. (:
Thank you, I'm always happy to help people who especially enjoyed the story like I did.
Nice video.
After completing the game I hoped there would be someone who had done a lore dive of this game.
I didn't know they had done more games so now I know what to do next.
Thank you
Thank you! Yeah this was a really fun game and a fun world to explore. Kira makes a couple good games, they're a pretty good dev. Hope you enjoy the other ones.
Sorry for my poor English, but here are my thoughts on the ending E.
After watching the video tapes and the whole meta narrative, like "What happens to characters in a dream when a dreamer wakes up" and all that, I came to the conclusion that the beast is the player. The whole world is his dream and while we are playing, the world exists, and I slightly spoilered the ending and therefore thought that this is the best ending that the player character himself becomes a dreamer and will be able to continue the existence of the world without the beast (player) to stay with all the friends that he met on the way, but as it turned out the ending is completely different, very sad and depressive.
Your English is good buddy don't worry. I think I understand what you're saying and I can understand where you're coming from. My interpretation of the endings is up to interpretation too so don't feel too bad. If it makes you feel better, waking the dreamer is the true ending.
@@doctordirck All the endings are some kind of horror and decay. A the end of the world, but waking up in a new one with all the memories of friends, B escape from a dying world (unsuccessfully by the way) and the doom of another prosperous world to death and suffering, CD is more a ester egg, E the destruction of the world and an attempt to create your own, which for some reason is an endless wasteland, that is, it is even worse than the first ending. It's even funny that the basic ending with the destruction and genocide (lunacide) of the world is the best
I love Lunacid so much
This is absolutely amazing man! Thank you for the whole overview, super helpful ♥♥
Thank you! I'm very glad you enjoyed it!
Thank you for this!
You're welcome! Thank you for enjoying!
Two things.
1. Jotunn is pronounced Yo-tun
2. What is your source on the player character being supernatural and being able to reset upon death? I can't find anything in my searches.
1. 🤓
2. There's a combination of things I used. Firstly a note on a dead corpse in the arena.
"I've met my end it seems. At least I found one of the great curses, the unkillable serpent, second only to The Seven of Swords, the Thief of Life. I had hoped to find that one as well. One who could steal their life back if dead, and turn killing into power. But alas." (If you have trouble finding this corpse I can post a link to a imgur where I can drop it).
Lobos makes the first hint, a direct quote to this in the beginning of the game with "Wretched Thief. Thinking of stealing your life back?" Thief in nature, not in class. A thief of life maybe? Who else in the entire game can turn killing into power? Anybody? Sucsarius becomes more primal and twisted with time and curses it seems, but not necessarily more powerful with kills, and even so the Seven of Swords is a different person than the cursed serpent. You might be able to make a slight argument for Garrat the Hound but solely because of his hammer made implicitly to grind foes but he's a hound and a knight, not a thief even for that mist of an argument. The implication in Lobo's intro quote is a metaphorical "stealing your life back" but if you notice any time you die there's an image of long gangly fingers stealing back your 'life' or 'time'. It's both a literal thing you can do in game by resetting before death with a load, and an in-universe resetting before death.
@@doctordirck Thank you so much for the explanation!
You're welcome buddy! I'm glad I could clear it up.
Fantastic video! Really enjoyed the editing you used.
Thank you. I'm very glad you enjoyed my video.
Boy i was wanting this video! Sweet work Dirck :)
Thank you!
It's not Christmas while I'm watching this, but Happy Christmas anyway.
It's stayed cold enough it might as well be Christmas. Thank you anyways!
This was so well done! Each aspect of the backstory could be its own video too
Thank you! No doubt!
Didn't expect you here, love your megaten vids!
Really high quality.
Thank you!
Sounds like some dark souls lore
No doubt. It is inspired by the King's Field games, so there's definitely some of that in there.
great vid! thanks for making such a thorough video
You're welcome! Thank you for the kind words.
Okay I recognize Lunacid and Lost in vivo but what game has Shoggoth King Eel of the Abyss????
It's a secret mode in Lost in Vivo called midnight mode. You get it from starting the game at midnight I believe.
@@doctordirck god damn thats insane. Btw I couldn’t get the secret sword to appear in Lunacid on a full moon, am I missing something???? I tried on boxing day which was a full moon
You know I'm not sure. I've heard about issues with old saves having screwy compatibility with the 1.0 update so if you're on an older save it may not work. Otherwise a couple of people I think were having some trouble getting the moon dependant stuff to work. Someone on the steam community forums or the discord might have a better idea though than me.
@@doctordirck not on an older save
Great video, this helps to get everything into my head in an understandable way :)
What I wonder though, what was the time at the beginning? I mean when we see the great one blow out the poison gas in the intro. I wonder if this was the modern time, are the VHS's a relict from there or was it always more medieval?
Thank you I'm glad you enjoyed it and this is a really good question it shows you're thinking about the gaps and trying to fill them with critical thinking. Personally I kind of imagined it as a very late 1900s the time that the game opens and the intro cutscene takes place in a antiquated little coastal town that still has some old architecture and technology but also has new stuff as well. Sort of like how some stone villages in parts of the world have access to the internet and cell phones but not the cultural technology you or I might be used to seeing.
Of course it could be much later than that since the VHS and TV's seem to be a kind of meta element for the player so you're supposed to imagine that they don't actually have anything to do with the story.
Lastly it could be a completely alternate reality where the differing technologies all exist at that time naturally or through the bleeding of realities that seems to happen.
Very good question you asked.
What are the shots from story about the rat king? Is it Spooky jumpscare mansion?
It's from another Kira game called "Lost in Vivo" one of the enemies in that game.
Yes sir 🎉
Im glad i stumbled upon your channel. Awesome video, it helped me understand the game a little bit more. Cant wait to see more of your lore and explained/analysis videos. Keep up the good work Dr. Dirk!!
ps, i think it would be awesome if your png/ character sona would have a cowboy hat. Its funny and awesome and wholesome to think a cowboy is recapping and explaining lore to me. either way, awesome stuff.
Thank you very much. It's kind comments like this that keep the wheels turning and the fire burning for these fun Lore/Analysis videos. People who enjoy my videos in the future get to because people like you were so nice to me when I was just starting out. Maybe the next time I commission some artwork I may get my character done up with a cowboy hat too, who knows but it does sounds cute!
@@doctordirck Oh my god that is awesome and fun! i cant want to see more!! i would love to draw your little pfp with a funny cowboy hat its so fun and cute sounding! HAPPY HOLIDAYS!!!!!
Спасибо за видео)) Игра очень понравилась!
Я рад, что вам понравилось. Спасибо!
I don't think the Dusty Crystal Orb will have another use later. You can't get ending CD without talking to Demi. I'm pretty sure the orb is what you're looking at and talking to, not the puddle itself. Sadly, I lost my saves when the Cloud Saves went live, so I can't check. You should be able to open the save file and flag the orb as not in your inventory and see if you can get that ending.
I just took a shot at it after having read your comment and I have 3 saves and one of them actually happens to be right after the Sucsarius fight but right before talking to Demi or Calamus. You're able to go and get ending CD without either talking to Demi or having the Dusty Crystal Orb in your inventory. It was a good guess though. If you want an easy way to try it yourself I believe there's a save editor in the Basilisk 2000 OST google drive. If you are interested and need an easy link let me know.
I was able to get the CD ending without the crystal orb as well
There was gameplay that looked like Lunacid but wasn’t. What was it?
Probably Lost in Vivo. Sotiris's footage is from Lost in Vivo, another game by Akuma Kira, and then some other footage here and there is also from Lost in Vivo's midnight mode which was the spiritual predecessor to Lunacid.
Great video! Though Sheryl uses they/them.
6:41 what game is that?
It is the midnight mode in Lost in Vivo. You can activate it by starting your Lost in Vivo at midnight.
I beat the game a year or so ago and just came back to refinish it.
The extra content was great. I like the way it turned out. I'm still waiting on a damn whip though.
Maybe in the next update, who knows? We got a flail, spear, and Lance after all.
0:24 what is it? Some kind of lunacid beta?
Midnight mode in Lost in Vivo another Akuma Kira game. Sort of the spiritual precursor to Lunacid.
@@doctordirck do you know if they're like, explicitly connected? or just have similar plot elements and some of the same characters
@@zippius They're not super super connected but some elements and characters sure. Garrat the Hound is the same species as the dogs from midnight mode, Demi is a painting in one of the halls in midnight mode, and the prison guards now called jailors were called priests in midnight mode. They're not implicitly related other than what I mentioned but I didn't pull anything lore-wise from midnight mode, just B-Roll footage. There isn't really much story to midnight mode anyways.
@@doctordirck interesting, thanks
lezbean knights... wowzer! so cool!!!
LISBON FOREVER!!!!
@@Kakuruma lebanese my beloved
How'd they make a baby?
@@MDMDMDMDMDMDMDMDMD they summon it with lebanese magics
What is the area, at 0:24?
Midnight mode in Lost in Vivo another Akuma Kira game. Sort of the spiritual precursor to Lunacid.
what game is this 0:24 ?
It's midnight mode from another Akuma Kira game called Lost in Vivo.
Cant wait for dlc!!!
Excellent game
This game needs a serious revision. They added so many good things but left most of it unfinished, and created characters that got jack shit in terms of development.
If they created more content for the game and fleshed out the lore, they would be sitting on a gold mine.
It didn’t leave me wanting more, it left me greatly disappointed. It spiked my interest in multiple ways and never finished anything.