Render HDRIs With Unreal And Upscale Them With Comfyui

Поділитися
Вставка
  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 6

  • @alexvillabon
    @alexvillabon  3 місяці тому +3

    I was having a conversation with someone on reddit about this approach and they shared something that I think is a very good idea, so I figured I'd share it here. If you wanted to use this for some sort of lighting or light contribution, instead of match grading which only takes you so far, you can use the original hdr from unreal to light and the output from comfyui as your specular to get those higher detail reflections.

  • @terriwynn4256
    @terriwynn4256 3 місяці тому

    Excellent content! I've been exploring ComfyUI lately and can really see its potential, especially with the detail enhancement capabilities. I'm envisioning its use in CG animation - rendering basic scenes, adding details with ComfyUI, then using Copycat to finalize the shot. While the setup is complex and there's a lot to learn, the possibilities are exciting. I hope you continue making videos on this topic

    • @alexvillabon
      @alexvillabon  3 місяці тому

      @@terriwynn4256 absolutely! The things you can do constantly blow my mind. There is so much to learn though. I’ll share my findings as I go :)

  • @CarpeUniversum
    @CarpeUniversum 2 місяці тому

    Clever

  • @wix001HD
    @wix001HD 3 місяці тому

    nice one, what about animated skies? You could use Panoramic render to obtain a sequence of HDRi (also not limited to 2k). Any good workflow to upscale a sequence preserving consistent image?

    • @alexvillabon
      @alexvillabon  3 місяці тому +1

      @@wix001HD In theory you should be able to render an animated latlong, I dont see why not. The render itself would be temporally stable but not the comfy output. Depending on the scene you could cheat some interpolation to make it more or less work but it wont be perfect.