@ScrubGamesDBS a little, but no so much as you'd think. Obviously depends on the match up (and by extension, opponent skill level), but I'd say a rough 75-80% win rate.
General Krell, with Palpatine's effect draws you 2 cards at once. Could be an interesting combo later in the game if there ever are enough imperial troopers in green.
I’ve been playing blue palp and absolutely get shit on by Red Leia. It’s so fast and I just couldn’t keep up. The trades weren’t favorable and I was usually dead by then six or seven. Any advice ?
Control decks like Palpatine will always have trouble with Aggro decks. All you can really do is amend your build to incorporate card you can play early game to deal with their units & clear them before they can do too much damage. It just comes with practice & knowledge which improve with time. Luckily Blue has some good cheap units in Villainy to help control the board & even events like Power of the Dark Side to control the board while you reach the later stages to take control.
I run double Green, and spend my turns ramping and drawing until my deck explodes on turn 5-6.
Does the lack of options with such restrictive cardpool hit your deck?
@ScrubGamesDBS a little, but no so much as you'd think. Obviously depends on the match up (and by extension, opponent skill level), but I'd say a rough 75-80% win rate.
General Krell, with Palpatine's effect draws you 2 cards at once. Could be an interesting combo later in the game if there ever are enough imperial troopers in green.
It’s something that will truly get better the biggest the cardpool gets. It’s definitely got potential & something to keep an eye on
I’ve been playing blue palp and absolutely get shit on by Red Leia. It’s so fast and I just couldn’t keep up. The trades weren’t favorable and I was usually dead by then six or seven. Any advice ?
Control decks like Palpatine will always have trouble with Aggro decks. All you can really do is amend your build to incorporate card you can play early game to deal with their units & clear them before they can do too much damage. It just comes with practice & knowledge which improve with time. Luckily Blue has some good cheap units in Villainy to help control the board & even events like Power of the Dark Side to control the board while you reach the later stages to take control.
@@ScrubGamesDBS I did add in viper and that green official who heals when you play a green. So hopefully I’ll be more resilient.