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How about this: Two balls bouncing in a square. The square has a 10% chance of shooting a laser, and a 90% chance of spawning another ball. As this happens, every seven bounces, a triangle will appear and bounce around whilst shrinking. The square will continue to shrink until it can’t and another square will take its place.
The simulation starts with 1 ball. Everytime the ball bounces, a square spawns and everytime a square bounces, a triangle spawns, if a triangle bounces, a circle will spawn, 40% chance if any of the shapes bounces it gets deleted and if 2 shapes that are the same type collide, (Example: Circle and a Circle, Square and a square, Triangle and a Triangle) both get deleted. Simulation ends when u feel like it.
Here’s my idea! A red ball and a blue ball in a circle. When a red ball and a blue ball collide, they make a purple ball. When a red ball collides with a purple ball, there’s a 50/50 chance that the red ball turns to a purple ball, or the purple ball turns into a red ball. Same for the blue balls. If two balls of the same color collide,they make another ball of that color.
6:30 I like the 7th simulation, but I'd love to see where collisions are inversely favorable based on population. If there's 1 blue ball colliding with one of 9 red balls, the blue ball has a 9/10 chance of surviving the collision. Could add green too, which opens the chance for a neither survives option or a both survive option.
My idea 2 balls 1 is red And the other is blue In a box Red is shove And blue is attract If the 2 collide they'll make purple then the bounce speed of purple will be fast
A triangle bouncing inside a 100-gon. The triangle steals a side from the outer polygon every bounce. The bouncing polygon has consistent side lengths (radius increases so the side length of the eventual, say, 40-gon is the same as the side length of the triangle.) Ends when it gets too big to bounce.
1:24 Rock: you fools! We must stop this war, if one of us is fully consumed by another, the attacker will certainly perish! 1:34 Paper: shut your mouth, we will not fall for your lies. You will not win this. You are trying to trick us to fall for your trap, where you will kill us all! We will leave you in the dirt to rot. 1:46 Rock: so be it. Enjoy your last few minutes on earth, if only you had listened. Paper: Victory is ours! We have defeated rock and will now destroy scissors. 1:49 Scissors: you thought you could defeat me, Paper? Rock was right. You needed them to defeat me, but look where your little battle got you. You will die and scissors will rule. Peace was the answer, but you were too quick to win, and lost. Goodbye. 1:53 The scissors had won, had not if Paper listened to Rock. There was a chance at peace, but that wasn’t enough, leading to the end of the other 2 races, and Scissors becoming the dominant species, ending Paper’s chance to win. It was over.
There is a ball with 3 lives, every 30th time it bounces (and immediately once) a square (90% chance) or line (10% chance) will spawn. Square: every 3 seconds flies from a random angle to the ball. Line: a laser that triggers after 1 second. If the ball hits either a square or line it dies and comes back with 50% less gravity and 50% more speed.
Please do a rotating hexagon with a ball bouncing inside. Every tenth bounce adds a new ball. Every third ball adds a new side. Every 5th new side added adds a new split (down the middle of the shape)
Every time the ball hits the ring, it divides into two pieces and so on until the ball becomes unseeable, but if the balls hit eachother, they merge and it ends either when it's all gone or it takes up the whole ring
There are two balls. One is extremely heavy and phases through the ring. The other is in perfect orbit with the first one and has collision with the ring, effectively acting as the first ball's hitbox. Every time the first ball phases through the ring, it becomes lighter. The simulation ends when the second ball escapes through an opening at the top of the ring. Also, the bounce tone goes to the tune of the chorus of Seven Rings Left by Rishloo.
4 balls (A red, green, yellow and blue ball) Play bomb survival The aim of the game: Whoever has he ball in the next 10 seconds explodes, Last ball standing wins
4 balls bouncing: white, red, green, and blue. When the blue one hits the ring, the white ball gets faster When the red one hits the ring, the ring gets smaller by 1% When the green one hits the ring the gravity inverts When the white one hits the ring it has a 33% chance of adding either a red, green or blue ball. The system runs until the ring is to small to fit the balls (If you do it I will be subscribe)
There is a square box n a circle ball…Every bounce da ball gets greater…But there’s a black hole which if da ball touches then it’ll disappear but a new ball will appear which is slightly greater than da previous ball…After da ball gets stuck then the black hole will surely touch it n when it does then 2 news balls appear but their size refreshes with em
7 balls, which all have an assigned colour on the rainbow, bounce around. And with each second of the simulation, the border spins. The obvious hint is a big square behind the border circle, spinning around, which, is connected to the border circle. Key: C# major. Instrument: Sine wave (0.1 second beep), C#. (WITH REVERB) Whenever the simulation slowly ends, not during the simulation, but 10 seconds before the ending, add water, and force it to float upwards until the entire circle is filled.
A combination of the rock paper scissors and the red and blue teams. There is a rock and a paper and a scissor ball. When a ball hits the circle, it duplicates, and obviously two balls touch that are different teams, the losing ball gets deleted, rather than converting.
Imagine a ball floating in the center of the ring. This is the "ship" of some sorts. Make it a different color than the other balls, which spawn randomly every 1-3 seconds. The ship can fire projectiles at the other balls, which act normal and bounce around the ring. If the other balls touch the ship, the ship vanishes. If the ship successfully shoots a ball, the ball vanishes. The simulation ends when all the balls are eliminated, or the ship dies.
make a ball inside of a triangle Ball Purpose: the ball will clone itself every second Triangle Purpose: every bounce makes the triangle increase in sides Clone Purpose: every time it hits a new side it will be deleted Speed Purpose: Every Bounce Will Make The Balls Speed Up By 0.01% Instrument For Every Bounce: Drum Time Until End: When The Polygon Reaches 690 Sides
Suggestion: 2 squares starts the simulation, And there's a gravity ball on the bottom of the border. (Also the border is a square). When a square hits the top of the border, it will lose gravity. Also the square that lose gravity isn't affected by the gravity ball. When the square that losed gravity hits the bottom of the border, he will be deleted and 2 new squares spawn. When there are no squares left, the simulation ends.
Here's an idea for you to try. Put a red circle bouncing in a larger circle with perfect elasticity. But every bounce spawns a bouncy, faded, ghost ball outside the circle. With every ghost ball spawned, the red ball looses 1% or 0.5% of it's elasticity. The ghost ball isnts effected by gravity. And the ghost ball's speed is tied to how fast the red ball is. Simulation ends when the red ball is stops moving entirly.
I have an idea! You should create a block that when hits the wall, it changes shape (e.g. heart, triangle, octogon, circle,) and once it becomes the same shape as the border, the border snaps into the shape, and becomes the block. Please remember to make sure that the border changes shape when the block hits it, however in a different order. Also make sure that the block becomes bigger, when merged with the border. Please reply to me with the link on this comment for a video with my idea. To assure you, I subscribed, liked this video and even set notifications on all! Thank you.
A circle with a bouncing electric type ball (from Pokemon) and a floating pikachu in the middle. If the ball touches pikachu, it disappears and spawns 2 more. (Have a counter at the bottom and it goes up by 1 whenever a ball touches pikachu) once 20,000 balls have touched pikachu, it turns into raichu.
there is a gravity point rotating around the ball, every bounce the border shrinks and another gravity point spawns right next to the first one, next bounce will have another gravity point right next to the second one, repeat until either border gets too small or there are too many gravity points for the ball to continue bouncing
a ball bouncing in a square with a circle around it. the ball will have gravity relative to its distance from another ball bouncing between the square and the circle. every time the ball in the circle bounces it creates another ball. every ball will be able to collide with another ball
Here’s an idea: Start with a red ball and a blue ball in a ring. Each time the red ball touches the top half of the ring, the ring will expand, but each time the red ball touches the bottom half of the ring, the ring will shrink. Each time the blue ball touches the top half of the ring, the ring will shrink, but each time the blue ball touches the bottom half of the ring, the ring will expand. If a red ball a blue ball collides with each other, both balls will spilt in half.
Idea: A square ring with 4 bouncing gravity points, and 4 normal balls that each follow only 1 designated gravity point (ball A has GP A and so on) Everytime 2 balls collide, they switch gravity points. Everytime 2 gravity points collide, they merge into 1 big gravity point. And everytime a gravity point collides with a ball that isn't it's designated ball, 1 new gravity point spawns with 1 new ball. Which will be it's designated ball. Simulation ends when there's only 1 Gravity Point.
Here’s an idea: There are five balls, one normal and four gravity balls, each gravity ball is effected by another to create a chain of effects, also, if the final gravity ball hits the circle, the velocity of the final gravity ball is added to the normal ball
No gravity with 4 equally spaced white balls fixed in place and 4 smaller black balls moving in a random initial direction. Black balls can collide with the border and the white balls. If they collide with a white ball, another black ball is created, also with a random initial direction, but the white ball doesn't move. White balls will make another black ball every several seconds.
Every time a ball hits the ring, it leaves a half size copy of itself at three quarters its current velocity after the bounce and once it gets below 3 pixels in size an image of men kissing appears
A square and 2 balls, whenever the square hits the wall (s) a ball spawns, whenever a ball hits the wall, a square spawns (50% chance to slow down, 50% chance to speed up).
make 3 balls, one a pull, one a push, and one a normal. every bounce makes the effects stronger. the pull and push balls are effected by eachother too. but mostly the normal one. i wanna see what happens
Suggestion: a ball spawns and starts shrinking. Also, the ball leaves a trail. When the ball disappears from shrinking, the trail will turn solid. Then, another ball will spawn, and will bounce on the trail, until the system glitches.
There are 2 kinds of balls, one that has a random image, and one that has a solid color. Whenever a ball collides with the border, it switches kinds, multiples and gets bigger or smaller, but if two balls of different kinds collides the make a new kind of balls called "abstract art" and when the abstract ball collides with the border, the border changes shape until all of the balls are gone
Four circles of radius, let's say, 10 pixels, are bouncing around in a larger circle. They are given a random direction to move in at the beginning. Whenever they touch the side of the circle containing them, their radius increases by 2 pixels in length. Whenever two circles collide, their radius decreases by 2 pixels length. The simulation continues until only one circle is left. Or everything explodes, whichever happens first.
(Sorry for my bad English) I really liked the 5th simulation. It looks like it could be a really good minigame, but it needs some challenges to make it one. 1) The ring must be a border so that when the cursor touches it, it's game over. 2) A score system based on the number of circles you hit(and of course a scoreboard) 3) The ring radius, the number of balls and their radius could change over time, making it more difficult over time. 4) The environment can be made so that it moves the cursor to a certain direction over time instead of keeping it stable. It's like the cursor is on a "ground" and the "ground" is slowly moving to one direction like left or top right. 5) The amount of bounciness of the ring(meaning how much it can change the speed of a ball when it touches it) could also change in a certain way like a wave. This could make the path of a ball bouncing a little unpredictable. 6) Optional enemies/challenges: a) A temporary circular region to avoid that appears not so often b) The ring bouncing inside the screen c) Flashlight(aka limited visible area like the one in osu!) d) Speed multiplier that can affect the score e) A time limit to catch the circles inside(lower the time limit the better the score) f) Custom ring shape like a square or a triangle etc.(Or a hand-drawn weird shape) g) Random small ads appearing on screen(Probably too much imo :P) 7) How about multiplayer? The arena could be at the shape of 8(or ∞ depending on the orientation), this gives one cell per player, same rules as the ones metioned above. There could be more possibilities to this so please like my comment if you are interested and add a comment if you have more ideas
There is a gravity point and a ball, they both bounce around and can collide with each other, there are so many ways this could go like they multiply or the gravity strengthens so pick one, or everything you can think of
Make a ball that create a copy of itself the same size when it hits the wall around the ball there’s too many more break into a ball wall size it will break into
Suggestion for Pt. 4: Make a simulation where there are 3 balls inside a ring (no trails), and make them have primary colours (red, yellow, blue) If a ball hits the edge of the ring, there is a 50% chance that another ball of that colour spawns, and a 50% chance that it gets split into 2 balls that made the colour and will slightly shrink in size. (primary colours cannot be separated), and if a ball hits another ball of a different colour, it will form a ball with a new colour that is made from the 2 colours that formed it (if the 2 balls collide and have the same colour, nothing happens to them), and the new ball also should be slightly bigger than the 2 that formed it. I wonder if this simulation could reach a point where one ball fills up the space inside the ring, because the ball will be so big that there would be no room left for other balls to spawn.
There's a ball that bounces in a border. there's a gravity force in the middle. when a ball hits the top half of the border it deletes that ball, and when a ball hits the bottom half of the border it duplicates.
circular chamber, inside are 2 connected portals which are orbiting inside independent of the balls or the wall, balls hitting either side of the portal will teleport to other side, ball gets faster by tiny amount after going through portals, new balls spawn in every second in which any balls dont bounce on the walls.
size of it is same as usual (300-500 px) one tiny ring (border 5 px, diameter 20px). If it bounces, it spawns another ball with half size. if it hits another ring their sizes merge (by volume). Once it fills the normal board (it should be about half the diameter with the border growing) then it repeats until it's filled. Great vids
idea: make a bouncing ball in a large circle. each bounce, the ball creates an afterimage slightly behind it, and the circle shrinks a little. afterimages also shrink the circle on bounce, but less than the bouncing ball. simulation ends when the circle gets as small as the ball.
The simulation starts with multiple gravity points, all being different colors and hues. The ball changes hue/color every time it hits the side and can only gravitate towards the same hue/color. Example, the ball turns light green, the gravity point that is light green attracts the ball.
There are 3 balls bouncing in 3 shapes, a trapezoid, circle, and a parrolelogram. When the ball in the parallelogram bounces, the ball in the trapezoid splits in 2. When a ball in the trapezoid bounces, the ball in the circle freezes, and a new ball is spawned.
The area (circle) has to be made out of 100 lines with a small space at the top and bottom corner of the screen. Outside the area there will be 3 gravity balls that rotate around it, and pull on their respective colors. RPG based combat: Inside the area there will be 10 triangles, squares, and circles. There's collision in between this shapes making them bounce away. Everyone will start at level 1. For each kill, that entity gets 1 level. For each level, that entity needs double the amount of hits to die (lvl 2 = 4. lvl 3 = 6. lvl 4 = 8) They all have a 5 second cooldown on their abilities. Edit: Their cooldowns becomes 10% quicker per level. Yellow triangles shoot a small yellow line that hits once, aim at the farthest enemy in a straight line, and can destroy the borders of the area. Green squares become red and fling themselves to the closest enemies in a damaging dash. Blue circles gain a second, bigger circle around them that expands to double their size over 0.5 seconds and damages whoever touches it, bouncing them away. Whatever team wins, their gravity ball teleports into the center of the area, the area regenerates if it's damaged, the respective shape combines and goes berserk. Thanks in advance
A polygon that loses/gains a side every time it bounces, or perhaps a border that loses a side (or length of a side) whenever that side is bounced against
Balls constantly fall in from the top right and bounce around in the circle. In the circle is a slowly rising death plane. When the balls are underneath this death plane, the balls slowly start shrinking until either all the balls disappear, or the death plane reaches the top.
What about if you start by splitting the circle horizontally, where the upper semicircle boundary shrinks the ball, and the bottom semicircle boundary grows the ball. The ball's speed is affected by its size (the bigger, the slower). For added fun, each time the grow/shrink arcs are hit, they take up 6 degrees of the other arc's coverage clockwise, until either one arc has full coverage, or until the portion of the video is no longer interesting
Idea: Two balls bounce in a circle, the second one is gravitational. When the normal one hits the circle, the circle shinks, and when the gravity ball hits the circle, the circle expands.
All red green and blue balls whenever a ball bounces the circle shrinks and the trails left outside can't be painted any more until the circle shrinks to nothing leaving behind the tri-color pattern. Balls collide with each other and have perfect what elasticly.
A circle bouncing in a rectangle with 0 gravity and perfect elasticity with a random starting point and when it bounces off a wall, the direction it is going gets mirrored for whatever wall it landed on along with making 1000 clones if it bounces on two walls at the same time
The 2nd simulation reminds me a video I saw of an evolution-type thing and it kept going in circles because when one option would become dominant, the strategy that could beat it would take over and become dominant, and thay would keep going on and on.
1. There is a ball in a square that bounces 2. There is spikes on the left and right sides on the square 3. The ball gets bigger every bounce 4. When the ball touches the spikes, it spawns two normal-sized balls in the middle of the square 5. Every ball that touches the spikes makes the spikes come closer into the square
a square divided into 4 sections with a different gravitational pull for each segment (maybe a gravity source in each corner that only affects the object in the middle when it is in the nearest segment to it . The object in the middle ( a square) that has a 1% chance to double in size and a 99% chance to grow by a small margin, until it fills the square
The ball bounces in the circle and has a trail, the trail has collision on and every time the ball touches the trail it removes a bit of the trail, the ball isnt perfectly elastic btw
Two balls, if they collide with each other, the border gains another side, if a ball touches the border, they can steal a side (and they're also squishy.)
Put two hollow balls (with about 25% the radius of the larger circle) with 5000 smaller balls inside of the larger hollow circles. When the two hollow balls collide, they both shrink, when they touch the edge, they grow, don’t grow or shrink the 10000 balls (total) encased in the two hollow balls. When one of the hollow balls becomes too small to exist, the 5000 balls inside it spew out and the other hollow ball becomes immortal. (All balls are perfectly elastic and the inner 10000 balls can’t touch each other) This is very long.
Every time the ball hits the ring, a new ball spawns in, and that part of the ring the ball hit breaks off. The simulation ends when the entire ring is gone.
idea: if two balls collide, they multiply once the balls reached 1 million, my pfp will explode inside the box and the box will broke into 4 pieces and fell down
The circle has 37 fields spinning around it, corresponding to the roulette numbers, and starts with 100 balls in it, as well as spinning obstacles for balls to bounce before reaching the fields. A random bet is generated, which may be any of the bets on the standard roulette layout, and if one of the balls hits one of the fields, then the ball is removed, new balls spawn according to the payout if won (which may range from 2 to 36 balls depending on the type of bet, but multiplied with the probability it will always be 36÷37) and the bet is randomly generated again. The simulation ends if all the balls are lost.
a bouncing square that gains one face (so turning into a pentagon then a hexagon) if it lands on the right side of the ring or losing one face if it lands on the left side
Idea:There is a ball, and 5 gravity balls. Everytime the ball bounces, it spawns another ball and then turns into a 3 sided triangle. Then it adds another gravity ball. When that 3 sided polygon bounces, it spawns a 3 sided polygon and another gravity ball and turns 4 sided, and so on. The outline is a cube that gets bigger (10 pixels every bounce)
all 2d geometric shapes, from small triangle to deca-gon ending with a large circle, the shape with less sides (triangle) is contained within the one with more sides (squrare). all shapes move within the circle. the circle is static every time a shape would hit a border, the shap thate contains it will shrink simulation ends when none of the borders can shrink anymre
A ball halves it's size if it hits the left side of the inside of a square, but it slightly increases and doubles the amount of balls if it hits the right side, the ball(s) moves with no gravity in random directions
Make it that there is a blue ball and a red ball, each one gets faster each bounce. They also have a trail they can bounce on, that decays after 2 seconds. If one ball detects collusion with the other ball, they have a 0.1% chance to become purple. Purple gets bigger each second. And the ring will add a gravity point every 10 bounces.
It starts with 1 blue, 1 green and 1 red ball and every time a ball hits another, adds 1 red ball, 1 blue ball and 1 green ball and every time a ball hit another ball with the same color, the 2 balls get bigger and 3 of the same color.
Try the radius one again, but every time the ball gets in the middle a gravity point gets deleted and every time the ball hits the rim of the border another gravity point gets added, it can be up to you when the simulation ends
What about a ball that bounces on a ring that bounces on another ring, when the ball bounces on the ring its inside, that ring becomes A BIT smaller but when the ring bounces on the ring, the ring inside becomes A LOT larger.
A gravity ball that duplicates everytime it hits the but has a 50 percent chance to get smaller or a 10 percent chance to explode and be removed. The border has a 50/50 from being expanded or shrinking
Make 2 balls bouncing in a triangle. One the point of gravity, and one normal. But every time the point of gravity bounces, it spawns another gravity ball. And it adds another side to the triangle, making it a square, and so on.
Every time ball bounces it has 75% chance of adding 1 more 24% removing and 1 % of multiplying by 2 Every time it bounces no matter what it decreases the chance of adding 1 by 1% and increases the chance of removing by 1% Simulation ends when there is no circles.Your channel is cool!
idea:a ball is in a circle layered with other circles with holes (all circles have holes except the ball) and the holes split into halfs every bounce and it resets every circle
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What should I program in the next video? 🤔
How about this:
Two balls bouncing in a square. The square has a 10% chance of shooting a laser, and a 90% chance of spawning another ball. As this happens, every seven bounces, a triangle will appear and bounce around whilst shrinking. The square will continue to shrink until it can’t and another square will take its place.
The simulation starts with 1 ball. Everytime the ball bounces, a square spawns and everytime a square bounces, a triangle spawns, if a triangle bounces, a circle will spawn, 40% chance if any of the shapes bounces it gets deleted and if 2 shapes that are the same type collide, (Example: Circle and a Circle, Square and a square, Triangle and a Triangle) both get deleted. Simulation ends when u feel like it.
Here’s my idea!
A red ball and a blue ball in a circle.
When a red ball and a blue ball collide, they make a purple ball.
When a red ball collides with a purple ball, there’s a 50/50 chance that the red ball turns to a purple ball, or the purple ball turns into a red ball.
Same for the blue balls.
If two balls of the same color collide,they make another ball of that color.
There is 1 normal ball and 2 gravity balls in the circle
Please do for part 4
Thank you for brilliant! It will help me so much! You gained a sub
Every time the ball bounces, you give me 1 dollar
Every time they get 1 dollar, you give me 2 dollar
@@Flimbus_ and every dollar you get I get 3$
@chanthachalmers8798 and every 3 dollars you get, I get 4 dollars
@@chanthachalmers8798 and every dollar you get I get 4$
And so on.
6:30 I like the 7th simulation, but I'd love to see where collisions are inversely favorable based on population. If there's 1 blue ball colliding with one of 9 red balls, the blue ball has a 9/10 chance of surviving the collision. Could add green too, which opens the chance for a neither survives option or a both survive option.
This but reduce the chance of reproduction instead of the chance of dying
It was rigged for red to win
1:46 paper removes all rock
😀 *Realization*😮
Once one element is gone, whatever it beats is the winner.
0:56
My idea
2 balls
1 is red
And the other is blue
In a box
Red is shove
And blue is attract
If the 2 collide they'll make purple then the bounce speed of purple will be fast
Keep your hands,and,fet,too, your,safe
😮
2:55 pov my final brain cell on the test after I find the answer after an hour
A triangle bouncing inside a 100-gon. The triangle steals a side from the outer polygon every bounce. The bouncing polygon has consistent side lengths (radius increases so the side length of the eventual, say, 40-gon is the same as the side length of the triangle.) Ends when it gets too big to bounce.
Eeeeeeeeeeeeeeeeeeee😢
1:24 Rock: you fools! We must stop this war, if one of us is fully consumed by another, the attacker will certainly perish!
1:34 Paper: shut your mouth, we will not fall for your lies. You will not win this. You are trying to trick us to fall for your trap, where you will kill us all! We will leave you in the dirt to rot.
1:46 Rock: so be it. Enjoy your last few minutes on earth, if only you had listened.
Paper: Victory is ours! We have defeated rock and will now destroy scissors.
1:49 Scissors: you thought you could defeat me, Paper? Rock was right. You needed them to defeat me, but look where your little battle got you. You will die and scissors will rule. Peace was the answer, but you were too quick to win, and lost. Goodbye.
1:53 The scissors had won, had not if Paper listened to Rock. There was a chance at peace, but that wasn’t enough, leading to the end of the other 2 races, and Scissors becoming the dominant species, ending Paper’s chance to win. It was over.
What a story
This sounds like the script for a Gang War from Golden Wind
4:47 Make this a playable game by any chance?
0:23 19th Simulation
1:19 20th Simulation
1:57 21st Simulation
3:25 22nd Simulation
4:48 23rd Simulation
5:45 24th Simulation
6:28 25th Simulation
7:40 26th Simulation
Two balls. Everytime a ball touches the circle it will make it shrink. If the balls touch each other the circle grows.
There is a ball with 3 lives, every 30th time it bounces (and immediately once) a square (90% chance) or line (10% chance) will spawn.
Square: every 3 seconds flies from a random angle to the ball.
Line: a laser that triggers after 1 second.
If the ball hits either a square or line it dies and comes back with 50% less gravity and 50% more speed.
Every time a ball bounces it makes a foxy jumscare and double your speed. 🦊❤️
Please do a rotating hexagon with a ball bouncing inside. Every tenth bounce adds a new ball. Every third ball adds a new side. Every 5th new side added adds a new split (down the middle of the shape)
Every time the ball hits the ring, it divides into two pieces and so on until the ball becomes unseeable, but if the balls hit eachother, they merge and it ends either when it's all gone or it takes up the whole ring
that's nuclear fission and fusion explained
pfp and tag tho... 💀💀😭😭
@@lailoutherand I don't care 💀 haha 💀 stfu
There are two balls. One is extremely heavy and phases through the ring. The other is in perfect orbit with the first one and has collision with the ring, effectively acting as the first ball's hitbox. Every time the first ball phases through the ring, it becomes lighter. The simulation ends when the second ball escapes through an opening at the top of the ring.
Also, the bounce tone goes to the tune of the chorus of Seven Rings Left by Rishloo.
4 balls (A red, green, yellow and blue ball) Play bomb survival
The aim of the game: Whoever has he ball in the next 10 seconds explodes, Last ball standing wins
4 balls bouncing: white, red, green, and blue.
When the blue one hits the ring, the white ball gets faster
When the red one hits the ring, the ring gets smaller by 1%
When the green one hits the ring the gravity inverts
When the white one hits the ring it has a 33% chance of adding either a red, green or blue ball.
The system runs until the ring is to small to fit the balls
(If you do it I will be subscribe)
5:00 Can you make this into an online game you can play? I WOULD LOVE IT
There is a square box n a circle ball…Every bounce da ball gets greater…But there’s a black hole which if da ball touches then it’ll disappear but a new ball will appear which is slightly greater than da previous ball…After da ball gets stuck then the black hole will surely touch it n when it does then 2 news balls appear but their size refreshes with em
7 balls, which all have an assigned colour on the rainbow, bounce around. And with each second of the simulation, the border spins. The obvious hint is a big square behind the border circle, spinning around, which, is connected to the border circle.
Key: C# major.
Instrument: Sine wave (0.1 second beep), C#. (WITH REVERB)
Whenever the simulation slowly ends, not during the simulation, but 10 seconds before the ending, add water, and force it to float upwards until the entire circle is filled.
Idea: 3 balls that don’t leave a trail where they never collide with each other. I know this may seem hard but you’d be up for the challenge I think.
A combination of the rock paper scissors and the red and blue teams. There is a rock and a paper and a scissor ball. When a ball hits the circle, it duplicates, and obviously two balls touch that are different teams, the losing ball gets deleted, rather than converting.
Imagine a ball floating in the center of the ring. This is the "ship" of some sorts. Make it a different color than the other balls, which spawn randomly every 1-3 seconds.
The ship can fire projectiles at the other balls, which act normal and bounce around the ring.
If the other balls touch the ship, the ship vanishes. If the ship successfully shoots a ball, the ball vanishes.
The simulation ends when all the balls are eliminated, or the ship dies.
When the square touches the border, it changes color and size
make a ball inside of a triangle
Ball Purpose: the ball will clone itself every second
Triangle Purpose: every bounce makes the triangle increase in sides
Clone Purpose: every time it hits a new side it will be deleted
Speed Purpose: Every Bounce Will Make The Balls Speed Up By 0.01%
Instrument For Every Bounce: Drum
Time Until End: When The Polygon Reaches 690 Sides
Suggestion: 2 squares starts the simulation, And there's a gravity ball on the bottom of the border. (Also the border is a square). When a square hits the top of the border, it will lose gravity. Also the square that lose gravity isn't affected by the gravity ball. When the square that losed gravity hits the bottom of the border, he will be deleted and 2 new squares spawn. When there are no squares left, the simulation ends.
Here's an idea for you to try. Put a red circle bouncing in a larger circle with perfect elasticity. But every bounce spawns a bouncy, faded, ghost ball outside the circle. With every ghost ball spawned, the red ball looses 1% or 0.5% of it's elasticity. The ghost ball isnts effected by gravity. And the ghost ball's speed is tied to how fast the red ball is. Simulation ends when the red ball is stops moving entirly.
I have an idea! You should create a block that when hits the wall, it changes shape (e.g. heart, triangle, octogon, circle,) and once it becomes the same shape as the border, the border snaps into the shape, and becomes the block. Please remember to make sure that the border changes shape when the block hits it, however in a different order. Also make sure that the block becomes bigger, when merged with the border. Please reply to me with the link on this comment for a video with my idea. To assure you, I subscribed, liked this video and even set notifications on all! Thank you.
Every time the ball bounces, it creates a small circle in the hole . If the ball falls out, add 2 more .
A circle with a bouncing electric type ball (from Pokemon) and a floating pikachu in the middle. If the ball touches pikachu, it disappears and spawns 2 more. (Have a counter at the bottom and it goes up by 1 whenever a ball touches pikachu) once 20,000 balls have touched pikachu, it turns into raichu.
there is a gravity point rotating around the ball, every bounce the border shrinks and another gravity point spawns right next to the first one, next bounce will have another gravity point right next to the second one, repeat until either border gets too small or there are too many gravity points for the ball to continue bouncing
a ball bouncing in a square with a circle around it. the ball will have gravity relative to its distance from another ball bouncing between the square and the circle. every time the ball in the circle bounces it creates another ball. every ball will be able to collide with another ball
Here’s an idea:
Start with a red ball and a blue ball in a ring. Each time the red ball touches the top half of the ring, the ring will expand, but each time the red ball touches the bottom half of the ring, the ring will shrink. Each time the blue ball touches the top half of the ring, the ring will shrink, but each time the blue ball touches the bottom half of the ring, the ring will expand. If a red ball a blue ball collides with each other, both balls will spilt in half.
Idea: A square ring with 4 bouncing gravity points, and 4 normal balls that each follow only 1 designated gravity point (ball A has GP A and so on)
Everytime 2 balls collide, they switch gravity points.
Everytime 2 gravity points collide, they merge into 1 big gravity point.
And everytime a gravity point collides with a ball that isn't it's designated ball, 1 new gravity point spawns with 1 new ball. Which will be it's designated ball.
Simulation ends when there's only 1 Gravity Point.
Here’s an idea:
There are five balls, one normal and four gravity balls, each gravity ball is effected by another to create a chain of effects, also, if the final gravity ball hits the circle, the velocity of the final gravity ball is added to the normal ball
No gravity with 4 equally spaced white balls fixed in place and 4 smaller black balls moving in a random initial direction. Black balls can collide with the border and the white balls. If they collide with a white ball, another black ball is created, also with a random initial direction, but the white ball doesn't move. White balls will make another black ball every several seconds.
Every time a ball hits the ring, it leaves a half size copy of itself at three quarters its current velocity after the bounce and once it gets below 3 pixels in size an image of men kissing appears
A square and 2 balls, whenever the square hits the wall (s) a ball spawns, whenever a ball hits the wall, a square spawns (50% chance to slow down, 50% chance to speed up).
make 3 balls, one a pull, one a push, and one a normal. every bounce makes the effects stronger. the pull and push balls are effected by eachother too. but mostly the normal one. i wanna see what happens
4:48 ball:IM GONNA RUSH YOU!
door
@@Ilikecats25lol
Suggestion: a ball spawns and starts shrinking. Also, the ball leaves a trail. When the ball disappears from shrinking, the trail will turn solid. Then, another ball will spawn, and will bounce on the trail, until the system glitches.
watching paper nearly achieve world domination while the revolution swelled within the shadows was peak cinema
There are 2 kinds of balls, one that has a random image, and one that has a solid color. Whenever a ball collides with the border, it switches kinds, multiples and gets bigger or smaller, but if two balls of different kinds collides the make a new kind of balls called "abstract art" and when the abstract ball collides with the border, the border changes shape until all of the balls are gone
The triangles in a square expand,simulation ends when they fit perfectly.
i think it broke time 6:23
6:35 cannot believe bro figured out baryon asymmetry
Four circles of radius, let's say, 10 pixels, are bouncing around in a larger circle. They are given a random direction to move in at the beginning. Whenever they touch the side of the circle containing them, their radius increases by 2 pixels in length. Whenever two circles collide, their radius decreases by 2 pixels length. The simulation continues until only one circle is left.
Or everything explodes, whichever happens first.
(Sorry for my bad English) I really liked the 5th simulation. It looks like it could be a really good minigame, but it needs some challenges to make it one.
1) The ring must be a border so that when the cursor touches it, it's game over.
2) A score system based on the number of circles you hit(and of course a scoreboard)
3) The ring radius, the number of balls and their radius could change over time, making it more difficult over time.
4) The environment can be made so that it moves the cursor to a certain direction over time instead of keeping it stable. It's like the cursor is on a "ground" and the "ground" is slowly moving to one direction like left or top right.
5) The amount of bounciness of the ring(meaning how much it can change the speed of a ball when it touches it) could also change in a certain way like a wave. This could make the path of a ball bouncing a little unpredictable.
6) Optional enemies/challenges:
a) A temporary circular region to avoid that appears not so often
b) The ring bouncing inside the screen
c) Flashlight(aka limited visible area like the one in osu!)
d) Speed multiplier that can affect the score
e) A time limit to catch the circles inside(lower the time limit the better the score)
f) Custom ring shape like a square or a triangle etc.(Or a hand-drawn weird shape)
g) Random small ads appearing on screen(Probably too much imo :P)
7) How about multiplayer? The arena could be at the shape of 8(or ∞ depending on the orientation), this gives one cell per player, same rules as the ones metioned above.
There could be more possibilities to this so please like my comment if you are interested and add a comment if you have more ideas
There is a gravity point and a ball, they both bounce around and can collide with each other, there are so many ways this could go like they multiply or the gravity strengthens so pick one, or everything you can think of
First one made me think of the 3 body problem immediately, 3 balls, each being a gravitational center. I wouldn’t know when to stop it tho
Make a ball that create a copy of itself the same size when it hits the wall around the ball there’s too many more break into a ball wall size it will break into
6:30 create a live stream on this and see how long one game can last in 12 hours of simulation running
Suggestion for Pt. 4:
Make a simulation where there are 3 balls inside a ring (no trails), and make them have primary colours (red, yellow, blue)
If a ball hits the edge of the ring, there is a 50% chance that another ball of that colour spawns, and a 50% chance that it gets split into 2 balls that made the colour and will slightly shrink in size. (primary colours cannot be separated), and if a ball hits another ball of a different colour, it will form a ball with a new colour that is made from the 2 colours that formed it (if the 2 balls collide and have the same colour, nothing happens to them), and the new ball also should be slightly bigger than the 2 that formed it.
I wonder if this simulation could reach a point where one ball fills up the space inside the ring, because the ball will be so big that there would be no room left for other balls to spawn.
There's a ball that bounces in a border. there's a gravity force in the middle. when a ball hits the top half of the border it deletes that ball, and when a ball hits the bottom half of the border it duplicates.
paper: "i have 39! you can't beat me!"
scissors:
circular chamber, inside are 2 connected portals which are orbiting inside independent of the balls or the wall, balls hitting either side of the portal will teleport to other side, ball gets faster by tiny amount after going through portals, new balls spawn in every second in which any balls dont bounce on the walls.
size of it is same as usual (300-500 px) one tiny ring (border 5 px, diameter 20px). If it bounces, it spawns another ball with half size. if it hits another ring their sizes merge (by volume). Once it fills the normal board (it should be about half the diameter with the border growing) then it repeats until it's filled.
Great vids
idea: make a bouncing ball in a large circle. each bounce, the ball creates an afterimage slightly behind it, and the circle shrinks a little. afterimages also shrink the circle on bounce, but less than the bouncing ball. simulation ends when the circle gets as small as the ball.
Every time the ball bounces, it makes the ball smaller, but it also turns into a different shape each time.
The simulation starts with multiple gravity points, all being different colors and hues. The ball changes hue/color every time it hits the side and can only gravitate towards the same hue/color. Example, the ball turns light green, the gravity point that is light green attracts the ball.
There are 3 balls bouncing in 3 shapes, a trapezoid, circle, and a parrolelogram. When the ball in the parallelogram bounces, the ball in the trapezoid splits in 2. When a ball in the trapezoid bounces, the ball in the circle freezes, and a new ball is spawned.
The area (circle) has to be made out of 100 lines with a small space at the top and bottom corner of the screen.
Outside the area there will be 3 gravity balls that rotate around it, and pull on their respective colors.
RPG based combat:
Inside the area there will be 10 triangles, squares, and circles. There's collision in between this shapes making them bounce away.
Everyone will start at level 1. For each kill, that entity gets 1 level. For each level, that entity needs double the amount of hits to die (lvl 2 = 4. lvl 3 = 6. lvl 4 = 8)
They all have a 5 second cooldown on their abilities.
Edit: Their cooldowns becomes 10% quicker per level.
Yellow triangles shoot a small yellow line that hits once, aim at the farthest enemy in a straight line, and can destroy the borders of the area.
Green squares become red and fling themselves to the closest enemies in a damaging dash.
Blue circles gain a second, bigger circle around them that expands to double their size over 0.5 seconds and damages whoever touches it, bouncing them away.
Whatever team wins, their gravity ball teleports into the center of the area, the area regenerates if it's damaged, the respective shape combines and goes berserk.
Thanks in advance
4:14 my bedroom door for no actual reason:
A polygon that loses/gains a side every time it bounces, or perhaps a border that loses a side (or length of a side) whenever that side is bounced against
Balls constantly fall in from the top right and bounce around in the circle. In the circle is a slowly rising death plane. When the balls are underneath this death plane, the balls slowly start shrinking until either all the balls disappear, or the death plane reaches the top.
What about if you start by splitting the circle horizontally, where the upper semicircle boundary shrinks the ball, and the bottom semicircle boundary grows the ball. The ball's speed is affected by its size (the bigger, the slower).
For added fun, each time the grow/shrink arcs are hit, they take up 6 degrees of the other arc's coverage clockwise, until either one arc has full coverage, or until the portion of the video is no longer interesting
Idea:
Two balls bounce in a circle, the second one is gravitational.
When the normal one hits the circle, the circle shinks, and when the gravity ball hits the circle, the circle expands.
Why am i not getting popular
@@vlad0901-d5e Nerd emoji this guy
That’s rude
All red green and blue balls whenever a ball bounces the circle shrinks and the trails left outside can't be painted any more until the circle shrinks to nothing leaving behind the tri-color pattern. Balls collide with each other and have perfect what elasticly.
When a ball bounces nodes on a wall, a colidalble ball trails the first ball, then everything repeats until your computer crashes
A circle bouncing in a rectangle with 0 gravity and perfect elasticity with a random starting point and when it bounces off a wall, the direction it is going gets mirrored for whatever wall it landed on along with making 1000 clones if it bounces on two walls at the same time
The 2nd simulation reminds me a video I saw of an evolution-type thing and it kept going in circles because when one option would become dominant, the strategy that could beat it would take over and become dominant, and thay would keep going on and on.
1. There is a ball in a square that bounces
2. There is spikes on the left and right sides on the square
3. The ball gets bigger every bounce
4. When the ball touches the spikes, it spawns two normal-sized balls in the middle of the square
5. Every ball that touches the spikes makes the spikes come closer into the square
a square divided into 4 sections with a different gravitational pull for each segment (maybe a gravity source in each corner that only affects the object in the middle when it is in the nearest segment to it . The object in the middle ( a square) that has a 1% chance to double in size and a 99% chance to grow by a small margin, until it fills the square
The ball bounces in the circle and has a trail, the trail has collision on and every time the ball touches the trail it removes a bit of the trail, the ball isnt perfectly elastic btw
Two balls, if they collide with each other, the border gains another side, if a ball touches the border, they can steal a side (and they're also squishy.)
Put two hollow balls (with about 25% the radius of the larger circle) with 5000 smaller balls inside of the larger hollow circles. When the two hollow balls collide, they both shrink, when they touch the edge, they grow, don’t grow or shrink the 10000 balls (total) encased in the two hollow balls. When one of the hollow balls becomes too small to exist, the 5000 balls inside it spew out and the other hollow ball becomes immortal. (All balls are perfectly elastic and the inner 10000 balls can’t touch each other)
This is very long.
A ball bouncing in a ring…
Bouncing in a ring
BALL BOUNCING FRACTAL
Every time the ball hits the ring, a new ball spawns in, and that part of the ring the ball hit breaks off. The simulation ends when the entire ring is gone.
Every time the ball bounces, it turns into a random UA-camr
idea: if two balls collide, they multiply once the balls reached 1 million, my pfp will explode inside the box and the box will broke into 4 pieces and fell down
The circle has 37 fields spinning around it, corresponding to the roulette numbers, and starts with 100 balls in it, as well as spinning obstacles for balls to bounce before reaching the fields. A random bet is generated, which may be any of the bets on the standard roulette layout, and if one of the balls hits one of the fields, then the ball is removed, new balls spawn according to the payout if won (which may range from 2 to 36 balls depending on the type of bet, but multiplied with the probability it will always be 36÷37) and the bet is randomly generated again. The simulation ends if all the balls are lost.
a bouncing square that gains one face (so turning into a pentagon then a hexagon) if it lands on the right side of the ring or losing one face if it lands on the left side
Idea:There is a ball, and 5 gravity balls. Everytime the ball bounces, it spawns another ball and then turns into a 3 sided triangle. Then it adds another gravity ball. When that 3 sided polygon bounces, it spawns a 3 sided polygon and another gravity ball and turns 4 sided, and so on. The outline is a cube that gets bigger (10 pixels every bounce)
Idea: Make it so every time a ball bounces 3 more spawn but at the same time 3 small holes appear simulation stops when there are 150
all 2d geometric shapes, from small triangle to deca-gon ending with a large circle,
the shape with less sides (triangle) is contained within the one with more sides (squrare). all shapes move within the circle. the circle is static
every time a shape would hit a border, the shap thate contains it will shrink
simulation ends when none of the borders can shrink anymre
A ball halves it's size if it hits the left side of the inside of a square, but it slightly increases and doubles the amount of balls if it hits the right side, the ball(s) moves with no gravity in random directions
Make it that there is a blue ball and a red ball, each one gets faster each bounce. They also have a trail they can bounce on, that decays after 2 seconds. If one ball detects collusion with the other ball, they have a 0.1% chance to become purple. Purple gets bigger each second. And the ring will add a gravity point every 10 bounces.
Every time the ball bounces are random amount of balls spawns
Every time the ball bounces, the amount of balls doubles.
It starts with 1 blue, 1 green and 1 red ball and every time a ball hits another, adds 1 red ball, 1 blue ball and 1 green ball and every time a ball hit another ball with the same color, the 2 balls get bigger and 3 of the same color.
Try the radius one again, but every time the ball gets in the middle a gravity point gets deleted and every time the ball hits the rim of the border another gravity point gets added, it can be up to you when the simulation ends
You start with two balls, and if the balls collide together, they explode into millions of tiny balls!
5:12 Cool! *NOW RELEASE IT.*
Every time the ball bounces it makes that metal pipe meme sound
What about a ball that bounces on a ring that bounces on another ring, when the ball bounces on the ring its inside, that ring becomes A BIT smaller but when the ring bounces on the ring, the ring inside becomes A LOT larger.
Make a ring that’s bouncing inside itself and it grows every time it bounces.
A gravity ball that duplicates everytime it hits the but has a 50 percent chance to get smaller or a 10 percent chance to explode and be removed. The border has a 50/50 from being expanded or shrinking
Make 2 balls bouncing in a triangle. One the point of gravity, and one normal. But every time the point of gravity bounces, it spawns another gravity ball. And it adds another side to the triangle, making it a square, and so on.
Every time ball bounces it has 75% chance of adding 1 more 24% removing and 1 % of multiplying by 2
Every time it bounces no matter what it decreases the chance of adding 1 by 1% and increases the chance of removing by 1%
Simulation ends when there is no circles.Your channel is cool!
idea:a ball is in a circle layered with other circles with holes (all circles have holes except the ball) and the holes split into halfs every bounce and it resets every circle
When the ball bounces on the computer, you give me one chocolate