A ball bouncing inside a circle, with the point of gravity rotating around it. Every time the ball bounces, the gravity point gets a little faster. I wonder if this system will eventually reach a point where the ball hovers in the middle, because gravity is moving so quickly that the ball can never fall all the way to the rim.
The idea for the video: one ball randomly turns a square when falling: 50% to the left, 50% to the right. When the square is completely rotated, the ball(s) doubles (are doubled). Please accept the idea.
2 balls bouncing. 1 big and 1 small. Each time the big one bounces, the circle gets bigger. When the small ball bounces, the circle gets smaller. And when they collide, the big one gets smaller and the small one gets bigger
the 2 balls are trapped in a circle inside of 3 other circles and every bounce there is a 10% chance to make a gap that is 1.4x pixels bigger than the ball in the circle and the circles are rotating so it will be harder for them to get out and the next circle is a little bit bigger and ball who wins their size gets increased by 1000% and speed by 500% and spawns 10 clones per bounce and the simulation ends when it crashes
The outline is a box, with a ◘ shape, and the ◘ grows bigger every time it bounces. Once the ◘ fills up the box, the circle in ◘ gets bigger and then the square in ◘ gets smaller, and so on.
Suggetion: we start with 4 small balls but everytime they hit a wall, it spawns another. and when a ball hits another ball, it merges into a bigger one. to the point that a ball size takes up the whole ring.
A ball starts with a 0% chance of spawning a new one, every bounce increases the probability by 0.1%. The probability value is unique for all balls, and when a ball duplicates, its probability resets to 0%, but increases its own probability incrementation by 0.1%. Which means after a ball duplicates for the first time it will increase by 0.2% instead.
Suggestion: 2 triangles (rotation isn't static) bouncing from it's trail which gets longer but everytime the 2 triangles collide, another one appears. The border being a constantly rotating square. (5°/s)
Complicated idea: Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
The outline is a square. The ball starts in the middle. Every bounce on the bottom half of the box decreases gravity and spawns two balls but if it hits the top half of the box three balls get deleted and gravity increases
The outline is a rectangle (Make it as big as you want) 1) A square black hole will keep going left and right (The height of the rectangle) 2) A tiny ball will appear behind the black hole, every time it hits the black hole, it disappears but every time it touches the border, it duplicates 3) You can end it by making the square wider enough so it can't move anymore or you can do it until all the balls are collected and can not be duplicated anymore (I'll let you decide) Anyway that's my video idea😊
A ball is spawned that explodes into multiple smaller balls that color the circle and despawn after bouncing once or twice. Maybe for the big balls they explode randomly after 1-5 seconds, while the smaller balls have a 50% chance if despawning on the first bounce and 100% on the second. Repeat until the circle is fully colored (or once you get tired of waiting if it goes on too long lol)
A triangle bounces around inside of a circle. Whenever it collides with the circle, it has a 60% chance to gain one side (turning into a square) or a 40% chance to lose one side. The shape can also grow every bounce. The simulation stops once it is too big to bounce inside the circle.
Idea:2 Ball bouncing in square box but first ball will change the shape to square when bounce and when it bounce again it will change to circle and will have 10% to grow bigger second ball when touched the other ball it will freeze and new ball appears.
A ball is bouncing around in a ring, and every time the ball hits the ring, the ring's shape shifts closer to being a square. Once the ring is fully a square (or like one is unable to visually tell the difference between it and a regular square), the ball slowly gets larger and more square-like every bounce, until it fills the square
Suggestion: The outline is a circle, and the ball starts in the middle. It bounces and gets bigger until it fills up the circle, however, the twist is that the bounces are synced to a song’s original rhythm.
A triangle in a box. Whenever the triangle hits the sides, it gains a side. This keeps happening until it's a circle, at which point a new triangle spawns. If a shape collides with a shape of a higher number of sides, the one with fewer sides will gain one and the one with more sides will lose one. Keep this up until you've got 5 circles. Or 10, if 5 turns out to be too quick.
The outline is a ring. There is a gravity ball looping around the ring. There is a ball inside the ring. Every bounce increases the speed of the ball and the looping gravity ball. Sim stops when the gravity ball becomes a particle accelerator. Trackers: speed of gravity ball, rotation of gravity ball.
Suggestion: How about one where the shape needs to fill the border, but every time it goes completely over a part of its trail, the trail disappears and the shape gets smaller.
ME TOO :( 1. When the simulate start, a black hole will created and move toward with degrees = 45 and the speed 10px/f and zero-gravity. 2. If the black hole touching the egde, it will bounce and create a new black hole in random location. 3. All black hole will have the gravity (G = 0.4). 4. If an black hole touching another black hole, they will bounce and the border will wider. 5. Border will start with the radius wide (R = 325.75px).
a little wheel that run in a direction (left/right) when that touch the center change direction 5% speed up 5% less gravity 15% enlarge the wheel until is stuck
> circle arena > 2 balls > upon collision both balls velocity and gravity gets halved > when balls collide with ground there's 0.5% chance to triple velocity and double gravity > the chance of the rule above is multiplied by amount of total collisions > run the program until you reach 200 total collisions or the balls fill the whole circle
A complex idea: There would be a Sun, and Earth. The sun would drag the Earth towards it. The earth has a 20 percent chance to add another Earth when it collides with the sun, but the Sun has a 20 percent chance to remove an Earth when it hits it..
Make one where it starts off as a triangle and every bounce it gets very slightly bigger and gets one more side each time. (Hopefully that makes sense)
A red circle and green square in a square box, the square can move up, down, left or right, depending on player input. When the square touches the circle, its tail gets larger and the circle disappears, respawning at a random different location
a fun concept to try out is something like the double pendulum fractal, where you plot out every point in the circle and watch the ball bounce. from there you assign to each point depending on where the ball is after a certain period of time and what u get is a neat and interesting picture :3
Make a ring with a circle that has a trail everytime the ball bounces it has a 50% chance the trail and circle will get bigger and another 50% chance the ring will get smaller. It also changes gravity every bounce. Hit like if you would love this idea plz🥺... Please add my idea I like your videos!!
inside the ball there is a square jumping without gravity, but there is also a triangle with high gravity there. If the triangle touches the walls of the circle, then the gravity of the square decreases, and that of the triangle increases, and vice versa.
The ring is bouncing on the edge of the screen, there is a ball bouncing inside of it, and every time either of them bounces it spawns one more ball. every time the balls collide 10% chance one of them disappears. Every ten bounces of the balls, the ring bounces faster
a square divided into 4 sections with a different gravitational pull for each segment (maybe a gravity source in each corner that only affects the object in the middle when it is in the nearest segment to it . The object in the middle ( a square) that has a 1% chance to double in size and a 99% chance to grow by a small margin, until it fills the square
These are separate btw A ball bounces in a circle, but the gravity point changes to where the last bounce was, until it fills the screen Every bounce, there is a: 25% chance of ball growing 25%chance of ball shrinking 15% chance border grows 15% chance border shrinks 10% chance nothing 5% chance new ball spawns 4% chance ball deletes 1% chance end
The outline is a triangle with rounded edges. The ball has to fill in the triangle, and gets bigger with every bounce. but theres an evil square bouncing around that gets smaller with each bounce, which erases the filled in areas from the ball.
the outline is a circle and there’s a square that bounces. the square duplicates the amount of squares in the circle and also increases the circle’s radius
The outline is a circle. It starts with a ball in the center. For every tick, the gravity vector is randomized, but of same module. If the ball touches the ring, -your PC crashes.- another ball spawns. Every time a ball bounces, it grows (they can also bounce with eachother). It goes like this until the balls can't fit inside the ring.
A box, with a square, there is a line, that if the square touches it, it will double. The process continues until the squares fill the box, as if it were a grid.
Can you make an algorithm that lets any number of balls play a song with correct pauses and note lengths? This will probably require a lot of processing power with more balls so you could just do one or two. You would need to add areas in which a longer note is played while the ball is overlapping it and the algorithm should work with different physics so you can tweak them. Some other cool elements could be moving parts, areas that exert a force on the ball (it can be a different shape if you want), gravity areas so just force areas but shaped differently (circle or maybe hexagons or any shape), bounce pads or something, mid environment physics changes, logic gates or interactive parts that change something in the level and maybe visuals but visuals could be a separate algorithm. The algorithm could use the level or you could do (some parts) manually to emphasise changes in he music. If you have more ideas, you can add them if you want to. You can do this by making each element have a specific sound or you could just predetermine the sounds and let the main object travel through the level that way. Maybe you need to isolate the sounds you want to be synced but I don’t have any real coding experience. I might know very simple surface level stuff but I can’t really know *List of Elements* Main object Collision areas Extra bounce collision areas Passable sound areas for longer sounds Environment changes Buttons or triggers for movements (the buttons aren’t really required for movements because it’s a simulation and not a game) Physics changes (gravity fields or changing direction of gravity or making it be one gravity point; time speed, shape change (number and/or shape) Visuals (can be just some text or colourful and pretty animations)
Idea: There is a ring, and the ball is a smaller copy of the ring, and that small copy has an even smaller copy of the ring, and so on. When the rings touch, the ratio of the sizes of the rings gets smaller (in other words, the rings get bigger)
Idea: there are 4 circles and 4 squares in a big box with a bunch of platforms preaded across the box. theres a triangle on the top on a platform. The triangle can be put on the head of whoever touches it. Each team has to collaborate to grab the triangle (that is the only shape who can't bounce) and bring it to their spawn. The triangle can be stolen from the opposite shape if they touch
A ball that’s goal is to fill the circle. But with every bounce, there’s a 25% chance to randomly switch the gravity point. If the gravity point is switched, there’s a 50% chance to not only erase all progress, but also double the balls size
make a ball inside of a triangle Ball Purpose: the ball will clone itself every second Triangle Purpose: every bounce makes the triangle increase in sides Clone Purpose: every time it hits a new side it will be deleted Speed Purpose: Every Bounce Will Make The Balls Speed Up By 0.01%
a circle in a box but everytime it hits the box it multiplies but if it hits the top or bottom it has a 50% chance "or 100% if you cant have a randomizer" to delete the ball it hitted. "plus a 25% chance to spontaniusly combust/explode"
A cube bounces around inside a box. There are 2 points in which the box is shot up with great force. When this happens, it changes gravity, and there is 1 force point on the roof in the middle. Everytime it changes gravity, another box spawns, the identical size of the cube. The original cube is white, and the others are red. The white cube will absorb the other cubes. As it absorbs cubes, it gets bigger. The simulation ends when the white square gets too big to fit in the square. Side note, all squares play a piano note whenever bouncing.
Hi Code CodeCrafted! I subbed btw An idea: A ball is bouncing in a circle, with 2 centers of gravity, if the ball hits the right side, it chooses the red one, if it bounces off the left side, it goes to blue. Please note that if the ball hits one of the walls on top of its it spawns 1 more ball.
Idea: make a circle border for the ball, make the first ball white, it tries to fill up the circle with white trail but while thats happening a white ball OR a black ball might spawn every 2 second, White: 60% chance Black: 40% chance (or just make it half to half if cannot) White balls: helps the other white balls fill up the circle with white Black balls: it sort of erase the color white and instead, does not help the white balls (Context): its not a racing to see what ball fills up the circle first, its just the white ball that has to fill the circle with the white trail, and yes the balls THAT spawned will despawn after 7 secs so that it does not fill the circle with balls instead of white, and also if it lasted too long, just end it in like 1 min or so
Make on when every time the ball bounces, there is a 50% chance the pitch of when the ball bounces goes up and 50% that it goes down. It goes up/down by 100hz each time and if it gets to 0hz or 16000hz it stops. The ball starts at 6000hz.
Suggestion: Start with two balls, one becoming the center of mass, and whenever a ball collides with the center of mass, it becomes the new center of mass and duplicates the other ball it stole from
Suggestion: a ball orbiting a black hole with a little bit of air drag (not an infinite orbit), hitting the black hole produces 2 new balls orbiting on a randomized distance and a randomized speed, balls can collide with each other. may be a little bit hard to implement, but i hope it will look amazing
idea: the outline is a hexagon, and there is a circle inside of the hexagon. like this: _ / \ \_/ when the ball touches the top/bottom side, it makes another circle. if it’s the bottom right/left, then makes a triangle. if it’s the top right/left, it makes a square. every shape can interact with the side, and make another shape. doesn’t have to only be the ball. same shapes interact with eachother, while different ones don’t. every bounce increases speed by 5%. 10% chance the shape gets deleted when it touches a side.
A square that duplicates every time it hits the right wall, if it hits the floor, it changes gravity direction, if it hits the left or the roof, it gets removed
Idea: The outline is a triangle. There is an ball and a blackhole. If the ball hits the top, 2 new balls spawn, and vice-versa. (1) When the black hole sucks the ball, it has an 50% chance to rotate right or left. (2) Every time the black hole sucks the balls, or any spawn, will make the triangle bigger and thicker. (3) There is an ball rotating outside of the circle, and it decides the gravity of the black hole. (4) All this until the black hole fills the screen. (5)
idea: make 2 triangles bounce in a square and when the triangles collide it changes the shape of the triangle and the square into randomized shapes while also spawning another triangle
A triangle and a ball When the ball bounces, it has a %75 percent chance to gain or %25 percent chance to lose a side And the ball speeds up until the shape has 100 sides!
Idea 1: A triangle. A ball will bounce inside the triangle. The ball is given 3 bounces at the start, then turns into a solid, floating block in its place. A new ball will spawn, this time smaller and with 4. Then 5, 6...all the way up until there is either no room left, or until the ball is too small (by that i mean idk how small). If a ball spawns with a bounce counter equal to any multiple of 10, a new ball spawns. Idea 2: subscribe to CodeCraftedPhysics
Suggestion: Make a simulation where (given λ is a small positive number) 3 particles can merge into 1 particle when they collide with probability 1/4*λ, or just ignore each other otherwise. 2 particles can collide with each other with probability 1/3*λ, or just ignore each other otherwise. 1 particle can spontaneously combust into 3 particles with probability 1/4*λ, or just ignore each other otherwise. (This is based on the Quartic Interaction)
Ball in a box with 25% chance to invert gravity when it touches the edge. When it hits the bottom, the box will get another side, but when it hits the top, the box will lose a side. If the box loses all its sides, start over with 1 more ball than last time.
A ball breaking layers of rings, each time it breaks a piece, there is a 25% chance to spawn another layer, has 10% chance to speed up the ball, the gravity is based off a spinning circle (a circle that controls the gravity the ball, so the ball follows it), there is a black hole, to not make it stuck, there is a 25% chance for the ball to duplicate
Square shaped box, a ball the left corner, if the ball touches another corner the shape changes and another ball gets created, but if it touches a side, the square moves 1 inch to that side.
Hexagon housing: 1 ball, 1 triangle, 1 square bouncing inside, ball makes the hexagon thicker, square makes it thinner, triangle makes the bouncing faster.
Idea for video: The outline is a square and there is a square inside bouncing around, 1) every time the square hits the border another square spawns, 2) whenever the square hits another square the border expands
Do one with two balls in a circle. A reg one bouncing freely, and a purple one moving in a circular motion inside of it. Every time the red circle hits the ring it gets faster, and every time it hits the purple ball, the purple ball moves faster.
Video idea: a ball has to fill the screen but the point of gravity is moving around the circle it’s in, AND with every bounce the point of gravity SPEEDS UP
make a simulation of a ball but 1)there is 25% chance of increasing speed by 20% 2)25% chance of adding another ball with same parameters 3)25% chance of shinking the area 4)25% chance of changing the gravity )
Squares bouncing in a circle. If two shapes touch, one loses a corner and the other gains one (random on equal, else the lower count loses). A triangle losing one gets deleted and spawns two new squares. Maybe color per corner count?
Suggestion: change the shape when a tiny ball hits a wall inside the circle: start 2: the ball will be the last shape it formed when the wall is hit 3: the ball will multiply 4: when the circle turns into a shape with 1k sides, the shape gets eaten by caseoh (light snack)
a circle with a ball, there is a 50% chance for the shape to get more speed, and a 25% chance to add 1 more side, and a 10% chance to spawn another shape of the same
1: a ball bounces around and spawns 2 more balls every bounce but also gets bigger every bounce 2: a black hole bounces around and every 5 bounces it makes another black hole Or A ball is trying to escape 10 rings but every bounce it breaks a small chunk off of a ring and every 5 bounces a new ring is added. Or 7 Balls Each A different colour. Every time a ball bounces another one of its type spawns, And a black hole bounces around and changes to a random colour every bounce and it can only take the colour it is.
Ball bouncing around the outside of a circle with the gravity pulling it inward. Every bounce increases its speed, and it ends when it achieves some form of orbit.
Idea: A triangle, a circle and a square. Every time one of the objects bounces, the border and the object trade shapes (aka if the square bounces off of the circular border, the border becomes a square and the object becomes a circle). Objects that are outside of the border's new shape are deleted, and anytime the object with the same shape as the border bounces, a new object with that shape spawns.
in the square box, there is a black hole and 100 or 200 squares bouncing, every bounce makes a square dissapear if the square goes in the black hole, 2 squares are added (like a hydra type of crap)
Idea for vid: a square black hole in a square that turns to the side the black hole touches. When the black hole touches the top, a mini ball spawns for the black hole to eat. If a mini ball touches the top, it adds another square black hole. It ends when all of the black holes get stuck.
There is a ring with two balls. One ball is on the outside of the ring (it’s gravity is inside the circle) One ball is on the outside of the ring (it’s gravity is outside the circle) If they touch (get very close) then they get bigger Simulation ends when inside ball fits inside the ring perfectly
So what is your programming idea for the next episode? 😄
A ball bouncing inside a circle, with the point of gravity rotating around it.
Every time the ball bounces, the gravity point gets a little faster.
I wonder if this system will eventually reach a point where the ball hovers in the middle, because gravity is moving so quickly that the ball can never fall all the way to the rim.
Ten balls bouncing at once
The idea for the video: one ball randomly turns a square when falling:
50% to the left,
50% to the right.
When the square is completely rotated, the ball(s) doubles (are doubled). Please accept the idea.
2 balls bouncing. 1 big and 1 small. Each time the big one bounces, the circle gets bigger. When the small ball bounces, the circle gets smaller. And when they collide, the big one gets smaller and the small one gets bigger
the 2 balls are trapped in a circle inside of 3 other circles and every bounce there is a 10% chance to make a gap that is 1.4x pixels bigger than the ball in the circle and the circles are rotating so it will be harder for them to get out and the next circle is a little bit bigger and ball who wins their size gets increased by 1000% and speed by 500% and spawns 10 clones per bounce and the simulation ends when it crashes
make one where the ball gets faster every bounce and spawns a new one, but every bounce the gravity point is randomised.
cool
A ball is in a square and every time it hits a corner, 2 balls come out and the ball goes away.
🤓
Cool idea! But if the gravity point is In The middle it might just get stuck
The outline is a box, with a ◘ shape, and the ◘ grows bigger every time it bounces. Once the ◘ fills up the box, the circle in ◘ gets bigger and then the square in ◘ gets smaller, and so on.
So basically what I understood is:
The outside is: „that shape“
Everything the ball inside bounces the „shape“ gets bigger until it fills itself???
Once the „Shape“ fills up the box?
„The shape“ is literally the box it can’t fill up itself
.
I love you❤
@@cryyl7223YO WHAT YOU MEAN BY THAT 🤨🤨🤨🤨🤨
A circle with a ball in it. Every time the ball bounces a scream is heard
Suggetion: we start with 4 small balls but everytime they hit a wall, it spawns another. and when a ball hits another ball, it merges into a bigger one. to the point that a ball size takes up the whole ring.
So basically, it’s just cannibalism, but you get bigger each time you eat
@@Youknowwhatthatmeans-pinkiearen't you literally a bomb
@@catbirdlover8858💣
5:12 IT DREW A STAR LOL
Your right! It draws another one still in the 5 minute part
Also look he timestamped 512 from 2048 game
hahahahaha so funny a star
A ball starts with a 0% chance of spawning a new one, every bounce increases the probability by 0.1%.
The probability value is unique for all balls, and when a ball duplicates, its probability resets to 0%, but increases its own probability incrementation by 0.1%. Which means after a ball duplicates for the first time it will increase by 0.2% instead.
Suggestion: 2 triangles (rotation isn't static) bouncing from it's trail which gets longer but everytime the 2 triangles collide, another one appears. The border being a constantly rotating square. (5°/s)
Complicated idea: Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
The outline is a square. The ball starts in the middle. Every bounce on the bottom half of the box decreases gravity and spawns two balls but if it hits the top half of the box three balls get deleted and gravity increases
1:36 box starts to go CRAZY
insanity
@@labc12462me
@@labc12462i said that wth
1:40 this is the actual part when the box starts go crazy
😅
1:49 digit spinner
Clever xd
The outline is a rectangle (Make it as big as you want)
1) A square black hole will keep going left and right (The height of the rectangle)
2) A tiny ball will appear behind the black hole, every time it hits the black hole, it disappears but every time it touches the border, it duplicates
3) You can end it by making the square wider enough so it can't move anymore or you can do it until all the balls are collected and can not be duplicated anymore (I'll let you decide)
Anyway that's my video idea😊
A ball is spawned that explodes into multiple smaller balls that color the circle and despawn after bouncing once or twice. Maybe for the big balls they explode randomly after 1-5 seconds, while the smaller balls have a 50% chance if despawning on the first bounce and 100% on the second.
Repeat until the circle is fully colored (or once you get tired of waiting if it goes on too long lol)
5:23 ball makin stars
A triangle bounces around inside of a circle. Whenever it collides with the circle, it has a 60% chance to gain one side (turning into a square) or a 40% chance to lose one side. The shape can also grow every bounce. The simulation stops once it is too big to bounce inside the circle.
Idea:2 Ball bouncing in square box but first ball will change the shape to square when bounce and when it bounce again it will change to circle and will have 10% to grow bigger second ball when touched the other ball it will freeze and new ball appears.
0:39 looks like a washing machine for me
0:00 1st Simulation
0:46 2nd Simulation
1:55 3rd Simulation
3:07 4th Simulation
4:17 5th Simulation
5:28 6th Simulation
6:18 7th Simulation
6:57 8th Simulation
I kinda liked the star appearin g out of nowhere at 5:02
When it bounces around, it typically makes a cool song
love your calming vids for someone with adhd it helps me a lot
A ball is bouncing around in a ring, and every time the ball hits the ring, the ring's shape shifts closer to being a square. Once the ring is fully a square (or like one is unable to visually tell the difference between it and a regular square), the ball slowly gets larger and more square-like every bounce, until it fills the square
5:30 my anxiety really had gone 📈📉📈📉📈📉📈📉📈📉📈📉
🤖
@@zodour ?
@@jaozindeboas bot ass comment
@@zodour:(
Mine is still 📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈
Suggestion: The outline is a circle, and the ball starts in the middle. It bounces and gets bigger until it fills up the circle, however, the twist is that the bounces are synced to a song’s original rhythm.
7:32 the fly in my room
A triangle in a box. Whenever the triangle hits the sides, it gains a side. This keeps happening until it's a circle, at which point a new triangle spawns. If a shape collides with a shape of a higher number of sides, the one with fewer sides will gain one and the one with more sides will lose one. Keep this up until you've got 5 circles. Or 10, if 5 turns out to be too quick.
1:26 how I feel when trying to figure out something complicated
The outline is a ring. There is a gravity ball looping around the ring. There is a ball inside the ring. Every bounce increases the speed of the ball and the looping gravity ball. Sim stops when the gravity ball becomes a particle accelerator. Trackers: speed of gravity ball, rotation of gravity ball.
Suggestion: How about one where the shape needs to fill the border, but every time it goes completely over a part of its trail, the trail disappears and the shape gets smaller.
ME TOO :(
1. When the simulate start, a black hole will created and move toward with degrees = 45 and the speed 10px/f and zero-gravity.
2. If the black hole touching the egde, it will bounce and create a new black hole in random location.
3. All black hole will have the gravity (G = 0.4).
4. If an black hole touching another black hole, they will bounce and the border will wider.
5. Border will start with the radius wide (R = 325.75px).
Idea: 1:57 but the gravity changer has no gravity and is also a ball
a little wheel that run in a direction (left/right) when that touch the center
change direction
5% speed up
5% less gravity
15% enlarge the wheel
until is stuck
Why does this have so few views? This is amazing!
That was cus it has/had very recently been posted
> circle arena
> 2 balls
> upon collision both balls velocity and gravity gets halved
> when balls collide with ground there's 0.5% chance to triple velocity and double gravity
> the chance of the rule above is multiplied by amount of total collisions
> run the program until you reach 200 total collisions or the balls fill the whole circle
A complex idea: There would be a Sun, and Earth. The sun would drag the Earth towards it. The earth has a 20 percent chance to add another Earth when it collides with the sun, but the Sun has a 20 percent chance to remove an Earth when it hits it..
Make one where it starts off as a triangle and every bounce it gets very slightly bigger and gets one more side each time. (Hopefully that makes sense)
4:23 why I here hear "I was never lookin for her till I found her" This melody
same
me too
A red circle and green square in a square box, the square can move up, down, left or right, depending on player input. When the square touches the circle, its tail gets larger and the circle disappears, respawning at a random different location
Love these videos, pls make more
a fun concept to try out is something like the double pendulum fractal, where you plot out every point in the circle and watch the ball bounce. from there you assign to each point depending on where the ball is after a certain period of time and what u get is a neat and interesting picture :3
Make a ring with a circle that has a trail everytime the ball bounces it has a 50% chance the trail and circle will get bigger and another 50% chance the ring will get smaller. It also changes gravity every bounce. Hit like if you would love this idea plz🥺... Please add my idea I like your videos!!
inside the ball there is a square jumping without gravity, but there is also a triangle with high gravity there. If the triangle touches the walls of the circle, then the gravity of the square decreases, and that of the triangle increases, and vice versa.
The ring is bouncing on the edge of the screen, there is a ball bouncing inside of it,
and every time either of them bounces it spawns one more ball.
every time the balls collide 10% chance one of them disappears.
Every ten bounces of the balls, the ring bounces faster
a square divided into 4 sections with a different gravitational pull for each segment (maybe a gravity source in each corner that only affects the object in the middle when it is in the nearest segment to it . The object in the middle ( a square) that has a 1% chance to double in size and a 99% chance to grow by a small margin, until it fills the square
0:54 I don’t see any balls getting deleted
These are separate btw
A ball bounces in a circle, but the gravity point changes to where the last bounce was, until it fills the screen
Every bounce, there is a:
25% chance of ball growing
25%chance of ball shrinking
15% chance border grows
15% chance border shrinks
10% chance nothing
5% chance new ball spawns
4% chance ball deletes
1% chance end
can u do the ball but every time bouncing double count and ball gets faster?
I remember u I was americium
The outline is a triangle with rounded edges. The ball has to fill in the triangle, and gets bigger with every bounce. but theres an evil square bouncing around that gets smaller with each bounce, which erases the filled in areas from the ball.
6:55 error not tail
the outline is a circle and there’s a square that bounces.
the square duplicates the amount of squares in the circle and also increases the circle’s radius
how people thinking of this shi 😭😭🙏
The outline is a circle. It starts with a ball in the center. For every tick, the gravity vector is randomized, but of same module. If the ball touches the ring, -your PC crashes.- another ball spawns. Every time a ball bounces, it grows (they can also bounce with eachother). It goes like this until the balls can't fit inside the ring.
A box, with a square, there is a line, that if the square touches it, it will double. The process continues until the squares fill the box, as if it were a grid.
A circle with a circle in the center and if the balls touch it they get erased
0:01 “black hole dododododo” pinkfong star moment 💀
1:07 fnf arrow colors right there
Playstation colors too
why did I think that said fnaf at first💀🙏
Can you make an algorithm that lets any number of balls play a song with correct pauses and note lengths? This will probably require a lot of processing power with more balls so you could just do one or two. You would need to add areas in which a longer note is played while the ball is overlapping it and the algorithm should work with different physics so you can tweak them. Some other cool elements could be moving parts, areas that exert a force on the ball (it can be a different shape if you want), gravity areas so just force areas but shaped differently (circle or maybe hexagons or any shape), bounce pads or something, mid environment physics changes, logic gates or interactive parts that change something in the level and maybe visuals but visuals could be a separate algorithm. The algorithm could use the level or you could do (some parts) manually to emphasise changes in he music. If you have more ideas, you can add them if you want to. You can do this by making each element have a specific sound or you could just predetermine the sounds and let the main object travel through the level that way. Maybe you need to isolate the sounds you want to be synced but I don’t have any real coding experience. I might know very simple surface level stuff but I can’t really know
*List of Elements*
Main object
Collision areas
Extra bounce collision areas
Passable sound areas for longer sounds
Environment changes
Buttons or triggers for movements (the buttons aren’t really required for movements because it’s a simulation and not a game)
Physics changes (gravity fields or changing direction of gravity or making it be one gravity point; time speed, shape change (number and/or shape)
Visuals (can be just some text or colourful and pretty animations)
5:26 i love so frikin much how the ball just signs at 160 bpm but the ball speed is beyond infinite
Idea: There is a ring, and the ball is a smaller copy of the ring, and that small copy has an even smaller copy of the ring, and so on. When the rings touch, the ratio of the sizes of the rings gets smaller (in other words, the rings get bigger)
Idea: there are 4 circles and 4 squares in a big box with a bunch of platforms preaded across the box.
theres a triangle on the top on a platform.
The triangle can be put on the head of whoever touches it.
Each team has to collaborate to grab the triangle (that is the only shape who can't bounce) and bring it to their spawn.
The triangle can be stolen from the opposite shape if they touch
A ball that’s goal is to fill the circle.
But with every bounce, there’s a 25% chance to randomly switch the gravity point.
If the gravity point is switched, there’s a 50% chance to not only erase all progress, but also double the balls size
make a ball inside of a triangle
Ball Purpose: the ball will clone itself every second
Triangle Purpose: every bounce makes the triangle increase in sides
Clone Purpose: every time it hits a new side it will be deleted
Speed Purpose: Every Bounce Will Make The Balls Speed Up By 0.01%
Ball in a circle. Gravity point outside the circle. When the ball bounces, gravity moves to the site of the previous bounce.
a circle in a box but everytime it hits the box it multiplies but if it hits the top or bottom it has a 50% chance "or 100% if you cant have a randomizer" to delete the ball it hitted. "plus a 25% chance to spontaniusly combust/explode"
5:11 ITS A DEMON
I don’t get it
A cube bounces around inside a box. There are 2 points in which the box is shot up with great force. When this happens, it changes gravity, and there is 1 force point on the roof in the middle. Everytime it changes gravity, another box spawns, the identical size of the cube. The original cube is white, and the others are red. The white cube will absorb the other cubes. As it absorbs cubes, it gets bigger. The simulation ends when the white square gets too big to fit in the square.
Side note, all squares play a piano note whenever bouncing.
Hi Code CodeCrafted!
I subbed btw
An idea: A ball is bouncing in a circle, with 2 centers of gravity, if the ball hits the right side, it chooses the red one, if it bounces off the left side, it goes to blue.
Please note that if the ball hits one of the walls on top of its it spawns 1 more ball.
Idea: make a circle border for the ball, make the first ball white, it tries to fill up the circle with white trail but while thats happening a white ball OR a black ball might spawn every 2 second,
White: 60% chance
Black: 40% chance (or just make it half to half if cannot)
White balls: helps the other white balls fill up the circle with white
Black balls: it sort of erase the color white and instead, does not help the white balls
(Context): its not a racing to see what ball fills up the circle first, its just the white ball that has to fill the circle with the white trail, and yes the balls THAT spawned will despawn after 7 secs so that it does not fill the circle with balls instead of white, and also if it lasted too long, just end it in like 1 min or so
Make on when every time the ball bounces, there is a 50% chance the pitch of when the ball bounces goes up and 50% that it goes down. It goes up/down by 100hz each time and if it gets to 0hz or 16000hz it stops. The ball starts at 6000hz.
Suggestion: Start with two balls, one becoming the center of mass, and whenever a ball collides with the center of mass, it becomes the new center of mass and duplicates the other ball it stole from
Suggestion: a ball orbiting a black hole with a little bit of air drag (not an infinite orbit), hitting the black hole produces 2 new balls orbiting on a randomized distance and a randomized speed, balls can collide with each other.
may be a little bit hard to implement, but i hope it will look amazing
idea: the outline is a hexagon, and there is a circle inside of the hexagon.
like this:
_
/ \
\_/
when the ball touches the top/bottom side, it makes another circle.
if it’s the bottom right/left, then makes a triangle.
if it’s the top right/left, it makes a square.
every shape can interact with the side, and make another shape. doesn’t have to only be the ball.
same shapes interact with eachother, while different ones don’t.
every bounce increases speed by 5%.
10% chance the shape gets deleted when it touches a side.
A square that duplicates every time it hits the right wall, if it hits the floor, it changes gravity direction, if it hits the left or the roof, it gets removed
Idea:
The outline is a triangle. There is an ball and a blackhole. If the ball hits the top, 2 new balls spawn, and vice-versa. (1)
When the black hole sucks the ball, it has an 50% chance to rotate right or left. (2)
Every time the black hole sucks the balls, or any spawn, will make the triangle bigger and thicker. (3)
There is an ball rotating outside of the circle, and it decides the gravity of the black hole. (4)
All this until the black hole fills the screen. (5)
idea: make 2 triangles bounce in a square and when the triangles collide it changes the shape of the triangle and the square into randomized shapes while also spawning another triangle
A triangle and a ball
When the ball bounces, it has a %75 percent chance to gain or %25 percent chance to lose a side
And the ball speeds up until the shape has 100 sides!
Idea 1: A triangle. A ball will bounce inside the triangle. The ball is given 3 bounces at the start, then turns into a solid, floating block in its place. A new ball will spawn, this time smaller and with 4. Then 5, 6...all the way up until there is either no room left, or until the ball is too small (by that i mean idk how small). If a ball spawns with a bounce counter equal to any multiple of 10, a new ball spawns.
Idea 2: subscribe to CodeCraftedPhysics
Suggestion: Make a simulation where (given λ is a small positive number)
3 particles can merge into 1 particle when they collide with probability 1/4*λ, or just ignore each other otherwise.
2 particles can collide with each other with probability 1/3*λ, or just ignore each other otherwise.
1 particle can spontaneously combust into 3 particles with probability 1/4*λ, or just ignore each other otherwise.
(This is based on the Quartic Interaction)
Ball in a box with 25% chance to invert gravity when it touches the edge. When it hits the bottom, the box will get another side, but when it hits the top, the box will lose a side. If the box loses all its sides, start over with 1 more ball than last time.
A ball breaking layers of rings, each time it breaks a piece, there is a 25% chance to spawn another layer, has 10% chance to speed up the ball, the gravity is based off a spinning circle (a circle that controls the gravity the ball, so the ball follows it), there is a black hole, to not make it stuck, there is a 25% chance for the ball to duplicate
Square shaped box, a ball the left corner, if the ball touches another corner the shape changes and another ball gets created, but if it touches a side, the square moves 1 inch to that side.
Hexagon housing: 1 ball, 1 triangle, 1 square bouncing inside, ball makes the hexagon thicker, square makes it thinner, triangle makes the bouncing faster.
Idea for video: The outline is a square and there is a square inside bouncing around, 1) every time the square hits the border another square spawns, 2) whenever the square hits another square the border expands
Do one with two balls in a circle. A reg one bouncing freely, and a purple one moving in a circular motion inside of it. Every time the red circle hits the ring it gets faster, and every time it hits the purple ball, the purple ball moves faster.
Video idea: a ball has to fill the screen but the point of gravity is moving around the circle it’s in, AND with every bounce the point of gravity SPEEDS UP
make a simulation of a ball but 1)there is 25% chance of increasing speed by 20% 2)25% chance of adding another ball with same parameters 3)25% chance of shinking the area 4)25% chance of changing the gravity )
Squares bouncing in a circle. If two shapes touch, one loses a corner and the other gains one (random on equal, else the lower count loses). A triangle losing one gets deleted and spawns two new squares.
Maybe color per corner count?
Suggestion: change the shape when a tiny ball hits a wall inside the circle: start
2: the ball will be the last shape it formed when the wall is hit
3: the ball will multiply
4: when the circle turns into a shape with 1k sides, the shape gets eaten by caseoh (light snack)
a circle with a ball, there is a 50% chance for the shape to get more speed, and a 25% chance to add 1 more side, and a 10% chance to spawn another shape of the same
Give a constant "wind" force to the ball, which changes direction over time
1: a ball bounces around and spawns 2 more balls every bounce but also gets bigger every bounce
2: a black hole bounces around and every 5 bounces it makes another black hole
Or
A ball is trying to escape 10 rings but every bounce it breaks a small chunk off of a ring and every 5 bounces a new ring is added.
Or
7 Balls Each A different colour. Every time a ball bounces another one of its type spawns, And a black hole bounces around and changes to a random colour every bounce and it can only take the colour it is.
Ball bouncing around the outside of a circle with the gravity pulling it inward. Every bounce increases its speed, and it ends when it achieves some form of orbit.
Idea: A triangle, a circle and a square. Every time one of the objects bounces, the border and the object trade shapes (aka if the square bounces off of the circular border, the border becomes a square and the object becomes a circle). Objects that are outside of the border's new shape are deleted, and anytime the object with the same shape as the border bounces, a new object with that shape spawns.
A black hole ball that follows a gravity point ball that can’t be sucked up, and a bunch of tiny balls that duplicate every time one gets sucked up
in the square box, there is a black hole and 100 or 200 squares bouncing, every bounce makes a square dissapear if the square goes in the black hole, 2 squares are added (like a hydra type of crap)
Idea for vid: a square black hole in a square that turns to the side the black hole touches. When the black hole touches the top, a mini ball spawns for the black hole to eat. If a mini ball touches the top, it adds another square black hole. It ends when all of the black holes get stuck.
1:36 is me trying to solve a rubik's cube
🤣
There is a ring with two balls.
One ball is on the outside of the ring (it’s gravity is inside the circle)
One ball is on the outside of the ring (it’s gravity is outside the circle)
If they touch (get very close) then they get bigger
Simulation ends when inside ball fits inside the ring perfectly
A ball bouncing in a square with a trail..
Also....
Make the circle fill the whole square. LOL