A ball bouncing inside a circle, with the point of gravity rotating around it. Every time the ball bounces, the gravity point gets a little faster. I wonder if this system will eventually reach a point where the ball hovers in the middle, because gravity is moving so quickly that the ball can never fall all the way to the rim.
The idea for the video: one ball randomly turns a square when falling: 50% to the left, 50% to the right. When the square is completely rotated, the ball(s) doubles (are doubled). Please accept the idea.
2 balls bouncing. 1 big and 1 small. Each time the big one bounces, the circle gets bigger. When the small ball bounces, the circle gets smaller. And when they collide, the big one gets smaller and the small one gets bigger
the 2 balls are trapped in a circle inside of 3 other circles and every bounce there is a 10% chance to make a gap that is 1.4x pixels bigger than the ball in the circle and the circles are rotating so it will be harder for them to get out and the next circle is a little bit bigger and ball who wins their size gets increased by 1000% and speed by 500% and spawns 10 clones per bounce and the simulation ends when it crashes
The outline is a box, with a ◘ shape, and the ◘ grows bigger every time it bounces. Once the ◘ fills up the box, the circle in ◘ gets bigger and then the square in ◘ gets smaller, and so on.
Suggetion: we start with 4 small balls but everytime they hit a wall, it spawns another. and when a ball hits another ball, it merges into a bigger one. to the point that a ball size takes up the whole ring.
Complicated idea: Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
A ball starts with a 0% chance of spawning a new one, every bounce increases the probability by 0.1%. The probability value is unique for all balls, and when a ball duplicates, its probability resets to 0%, but increases its own probability incrementation by 0.1%. Which means after a ball duplicates for the first time it will increase by 0.2% instead.
The outline is a square. The ball starts in the middle. Every bounce on the bottom half of the box decreases gravity and spawns two balls but if it hits the top half of the box three balls get deleted and gravity increases
Suggestion: 2 triangles (rotation isn't static) bouncing from it's trail which gets longer but everytime the 2 triangles collide, another one appears. The border being a constantly rotating square. (5°/s)
A ball is spawned that explodes into multiple smaller balls that color the circle and despawn after bouncing once or twice. Maybe for the big balls they explode randomly after 1-5 seconds, while the smaller balls have a 50% chance if despawning on the first bounce and 100% on the second. Repeat until the circle is fully colored (or once you get tired of waiting if it goes on too long lol)
A triangle bounces around inside of a circle. Whenever it collides with the circle, it has a 60% chance to gain one side (turning into a square) or a 40% chance to lose one side. The shape can also grow every bounce. The simulation stops once it is too big to bounce inside the circle.
a fun concept to try out is something like the double pendulum fractal, where you plot out every point in the circle and watch the ball bounce. from there you assign to each point depending on where the ball is after a certain period of time and what u get is a neat and interesting picture :3
Can you make one where the outline is a circle ⭕️ and a ball inside get bigger every tap and it keeps on layering and can the song be hot to go? Please I love your videos ❤
A complex idea: There would be a Sun, and Earth. The sun would drag the Earth towards it. The earth has a 20 percent chance to add another Earth when it collides with the sun, but the Sun has a 20 percent chance to remove an Earth when it hits it..
Suggestion: How about one where the shape needs to fill the border, but every time it goes completely over a part of its trail, the trail disappears and the shape gets smaller.
The ring is bouncing on the edge of the screen, there is a ball bouncing inside of it, and every time either of them bounces it spawns one more ball. every time the balls collide 10% chance one of them disappears. Every ten bounces of the balls, the ring bounces faster
Make a ring with a circle that has a trail everytime the ball bounces it has a 50% chance the trail and circle will get bigger and another 50% chance the ring will get smaller. It also changes gravity every bounce. Hit like if you would love this idea plz🥺... Please add my idea I like your videos!!
A ball is bouncing around in a ring, and every time the ball hits the ring, the ring's shape shifts closer to being a square. Once the ring is fully a square (or like one is unable to visually tell the difference between it and a regular square), the ball slowly gets larger and more square-like every bounce, until it fills the square
Can you make an algorithm that lets any number of balls play a song with correct pauses and note lengths? This will probably require a lot of processing power with more balls so you could just do one or two. You would need to add areas in which a longer note is played while the ball is overlapping it and the algorithm should work with different physics so you can tweak them. Some other cool elements could be moving parts, areas that exert a force on the ball (it can be a different shape if you want), gravity areas so just force areas but shaped differently (circle or maybe hexagons or any shape), bounce pads or something, mid environment physics changes, logic gates or interactive parts that change something in the level and maybe visuals but visuals could be a separate algorithm. The algorithm could use the level or you could do (some parts) manually to emphasise changes in he music. If you have more ideas, you can add them if you want to. You can do this by making each element have a specific sound or you could just predetermine the sounds and let the main object travel through the level that way. Maybe you need to isolate the sounds you want to be synced but I don’t have any real coding experience. I might know very simple surface level stuff but I can’t really know *List of Elements* Main object Collision areas Extra bounce collision areas Passable sound areas for longer sounds Environment changes Buttons or triggers for movements (the buttons aren’t really required for movements because it’s a simulation and not a game) Physics changes (gravity fields or changing direction of gravity or making it be one gravity point; time speed, shape change (number and/or shape) Visuals (can be just some text or colourful and pretty animations)
3 balls are bouncing in a circle. One is bouncing normally, the other is it's gravitational direction (falls towards it) and the third one is the second one's gravitational direction
The outline is a rectangle (Make it as big as you want) 1) A square black hole will keep going left and right (The height of the rectangle) 2) A tiny ball will appear behind the black hole, every time it hits the black hole, it disappears but every time it touches the border, it duplicates 3) You can end it by making the square wider enough so it can't move anymore or you can do it until all the balls are collected and can not be duplicated anymore (I'll let you decide) Anyway that's my video idea😊
a little wheel that run in a direction (left/right) when that touch the center change direction 5% speed up 5% less gravity 15% enlarge the wheel until is stuck
inside the ball there is a square jumping without gravity, but there is also a triangle with high gravity there. If the triangle touches the walls of the circle, then the gravity of the square decreases, and that of the triangle increases, and vice versa.
The outline is a triangle with rounded edges. The ball has to fill in the triangle, and gets bigger with every bounce. but theres an evil square bouncing around that gets smaller with each bounce, which erases the filled in areas from the ball.
Idea:2 Ball bouncing in square box but first ball will change the shape to square when bounce and when it bounce again it will change to circle and will have 10% to grow bigger second ball when touched the other ball it will freeze and new ball appears.
• A rectangle border. • Blue ball starts at the left side and red at the right. • If blue ball touches the right side of the border, it despawns and 2 new blue balls spawn at the left side. Same for red. • If blue and red balls touch each other, they're deleted. • If the coloured ball team has zero balls left and thus extinct, the other team wins (and maybe fill the border in the long run lol).
> circle arena > 2 balls > upon collision both balls velocity and gravity gets halved > when balls collide with ground there's 0.5% chance to triple velocity and double gravity > the chance of the rule above is multiplied by amount of total collisions > run the program until you reach 200 total collisions or the balls fill the whole circle
Make one where it starts off as a triangle and every bounce it gets very slightly bigger and gets one more side each time. (Hopefully that makes sense)
the outline is a circle and there’s a square that bounces. the square duplicates the amount of squares in the circle and also increases the circle’s radius
If A Ball Bounces, A Gravity Ball Appears, If A Ball Gets At Least 30 Speed, Gravity Ball Disappears. If A Ball Gets At Least 25 Speed, 5 New Balls Create. When Any Ball Gets At Least 10 Speed, 8 New Balls Appears, When A Ball Bounces At The Bottom, A Spike Appears. When There Are No More Balls Left, The Simulator Ends. We Start In Four Balls.
Squares bouncing in a circle. If two shapes touch, one loses a corner and the other gains one (random on equal, else the lower count loses). A triangle losing one gets deleted and spawns two new squares. Maybe color per corner count?
Can you make something that has 4 balls that has a tracer and start off with each one having a quarter of the circle and whoever takes over half of the circle wins also can you make it so that every time a ball bounces on the edge of the circle all of the balls get faster and if a ball collides with another those 2 balls double their speed?
A red circle and green square in a square box, the square can move up, down, left or right, depending on player input. When the square touches the circle, its tail gets larger and the circle disappears, respawning at a random different location
the outline is a box,2 balls will be bouncing around inside, everytime they touch each other they will multiply and they will keep multiplying until the box is filled
a circle in a box but everytime it hits the box it multiplies but if it hits the top or bottom it has a 50% chance "or 100% if you cant have a randomizer" to delete the ball it hitted. "plus a 25% chance to spontaniusly combust/explode"
A triangle in a box. Whenever the triangle hits the sides, it gains a side. This keeps happening until it's a circle, at which point a new triangle spawns. If a shape collides with a shape of a higher number of sides, the one with fewer sides will gain one and the one with more sides will lose one. Keep this up until you've got 5 circles. Or 10, if 5 turns out to be too quick.
a square divided into 4 sections with a different gravitational pull for each segment (maybe a gravity source in each corner that only affects the object in the middle when it is in the nearest segment to it . The object in the middle ( a square) that has a 1% chance to double in size and a 99% chance to grow by a small margin, until it fills the square
A box, with a square, there is a line, that if the square touches it, it will double. The process continues until the squares fill the box, as if it were a grid.
Suggestion: Start with two balls, one becoming the center of mass, and whenever a ball collides with the center of mass, it becomes the new center of mass and duplicates the other ball it stole from
Suggestion: The outline is a circle, and the ball starts in the middle. It bounces and gets bigger until it fills up the circle, however, the twist is that the bounces are synced to a song’s original rhythm.
i had this idea!! - two small balls, red and green, and one (slightly) bigger ball that's white. - the white ball gets bigger every 2 times it hits the border. - every time the green ball collides with the white one, it makes one more white ball. - every time the red ball collides with the white one, it deletes that ball.
in the square box, there is a black hole and 100 or 200 squares bouncing, every bounce makes a square dissapear if the square goes in the black hole, 2 squares are added (like a hydra type of crap)
The outline is a circle. It starts with a ball in the center. For every tick, the gravity vector is randomized, but of same module. If the ball touches the ring, -your PC crashes.- another ball spawns. Every time a ball bounces, it grows (they can also bounce with eachother). It goes like this until the balls can't fit inside the ring.
A square that duplicates every time it hits the right wall, if it hits the floor, it changes gravity direction, if it hits the left or the roof, it gets removed
So what is your programming idea for the next episode? 😄
A ball bouncing inside a circle, with the point of gravity rotating around it.
Every time the ball bounces, the gravity point gets a little faster.
I wonder if this system will eventually reach a point where the ball hovers in the middle, because gravity is moving so quickly that the ball can never fall all the way to the rim.
Ten balls bouncing at once
The idea for the video: one ball randomly turns a square when falling:
50% to the left,
50% to the right.
When the square is completely rotated, the ball(s) doubles (are doubled). Please accept the idea.
2 balls bouncing. 1 big and 1 small. Each time the big one bounces, the circle gets bigger. When the small ball bounces, the circle gets smaller. And when they collide, the big one gets smaller and the small one gets bigger
the 2 balls are trapped in a circle inside of 3 other circles and every bounce there is a 10% chance to make a gap that is 1.4x pixels bigger than the ball in the circle and the circles are rotating so it will be harder for them to get out and the next circle is a little bit bigger and ball who wins their size gets increased by 1000% and speed by 500% and spawns 10 clones per bounce and the simulation ends when it crashes
make one where the ball gets faster every bounce and spawns a new one, but every bounce the gravity point is randomised.
cool
A ball is in a square and every time it hits a corner, 2 balls come out and the ball goes away.
🤓
Cool idea! But if the gravity point is In The middle it might just get stuck
@Jackdoesthings100 What is so nerdy about it? Or are you just plain rude?
The outline is a box, with a ◘ shape, and the ◘ grows bigger every time it bounces. Once the ◘ fills up the box, the circle in ◘ gets bigger and then the square in ◘ gets smaller, and so on.
So basically what I understood is:
The outside is: „that shape“
Everything the ball inside bounces the „shape“ gets bigger until it fills itself???
Once the „Shape“ fills up the box?
„The shape“ is literally the box it can’t fill up itself
.
I love you❤
@@cryyl7223YO WHAT YOU MEAN BY THAT 🤨🤨🤨🤨🤨
5:12 IT DREW A STAR LOL
Your right! It draws another one still in the 5 minute part
Also look he timestamped 512 from 2048 game
hahahahaha so funny a star
A circle with a ball in it. Every time the ball bounces a scream is heard
Repeat until it is your scream
@@RightWays64 Naw 💀
Make the circle shrink and the ball speed up by ten percent too!
@@RightWays64lmao
Suggetion: we start with 4 small balls but everytime they hit a wall, it spawns another. and when a ball hits another ball, it merges into a bigger one. to the point that a ball size takes up the whole ring.
So basically, it’s just cannibalism, but you get bigger each time you eat
@@0rangjooce345aren't you literally a bomb
@@catbirdlover8858💣
@@catbirdlover8858 He's an orange
1:36 box starts to go CRAZY
insanity
@@catmeowdogwoofme
@@catmeowdogwoofi said that wth
1:40 this is the actual part when the box starts go crazy
😅
1:36 is me trying to solve a rubik's cube
🤣
fr tho
2:25 "i want to go" "no, go with me."
1:49 digit spinner
Clever xd
5:23 ball makin stars
Complicated idea: Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
love your calming vids for someone with adhd it helps me a lot
A ball starts with a 0% chance of spawning a new one, every bounce increases the probability by 0.1%.
The probability value is unique for all balls, and when a ball duplicates, its probability resets to 0%, but increases its own probability incrementation by 0.1%. Which means after a ball duplicates for the first time it will increase by 0.2% instead.
The outline is a square. The ball starts in the middle. Every bounce on the bottom half of the box decreases gravity and spawns two balls but if it hits the top half of the box three balls get deleted and gravity increases
I kinda liked the star appearin g out of nowhere at 5:02
Suggestion: 2 triangles (rotation isn't static) bouncing from it's trail which gets longer but everytime the 2 triangles collide, another one appears. The border being a constantly rotating square. (5°/s)
idea: ball bouncing but if it doesn’t hit a said amount of bounces before the timer runs out, it explodes
5:11 ITS A DEMON
I don’t get it
@@Somerandomchannel-z2xits a demon star
@Hiandhello1248 oh, yeah I’m not good at mathematics
It’s called a pentagram
7:32 the fly in my room
5:30 my anxiety really had gone 📈📉📈📉📈📉📈📉📈📉📈📉
🤖
@@zodour ?
@@jaozindeboas bot ass comment
@@zodour:(
Mine is still 📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈
A heptagon bouncing and the more bounces the more smaller and more heptagons spawn
A ball is spawned that explodes into multiple smaller balls that color the circle and despawn after bouncing once or twice. Maybe for the big balls they explode randomly after 1-5 seconds, while the smaller balls have a 50% chance if despawning on the first bounce and 100% on the second.
Repeat until the circle is fully colored (or once you get tired of waiting if it goes on too long lol)
0:01 “black hole dododododo” pinkfong star moment 💀
1:26 how I feel when trying to figure out something complicated
5:28 FRUIT NINJA!
When it bounces around, it typically makes a cool song
0:39 looks like a washing machine for me
ME TO😂😂
Me three
0:00 1st Simulation
0:46 2nd Simulation
1:55 3rd Simulation
3:07 4th Simulation
4:17 5th Simulation
5:28 6th Simulation
6:18 7th Simulation
6:57 8th Simulation
You know there are timestamps right😅
You don’t have to do this
A triangle bounces around inside of a circle. Whenever it collides with the circle, it has a 60% chance to gain one side (turning into a square) or a 40% chance to lose one side. The shape can also grow every bounce. The simulation stops once it is too big to bounce inside the circle.
a fun concept to try out is something like the double pendulum fractal, where you plot out every point in the circle and watch the ball bounce. from there you assign to each point depending on where the ball is after a certain period of time and what u get is a neat and interesting picture :3
Love these videos, pls make more
Can you make one where the outline is a circle ⭕️ and a ball inside get bigger every tap and it keeps on layering and can the song be hot to go?
Please I love your videos ❤
0:54 I don’t see any balls getting deleted
Every time a ball bounces, 10 new ones spawn💀💀💀
A complex idea: There would be a Sun, and Earth. The sun would drag the Earth towards it. The earth has a 20 percent chance to add another Earth when it collides with the sun, but the Sun has a 20 percent chance to remove an Earth when it hits it..
6:38 Bro had a spasm 💀💀💀
Why does this have so few views? This is amazing!
That was cus it has/had very recently been posted
Every bounce spawns a new ball but the circle shrinks til it fills the screen
4:23 why I here hear "I was never lookin for her till I found her" This melody
same
me too
Everytime a ball collides with another ball the ring shape changes and the number of balls duplicate
Idea: 1:57 but the gravity changer has no gravity and is also a ball
5:26 i love so frikin much how the ball just signs at 160 bpm but the ball speed is beyond infinite
Suggestion: How about one where the shape needs to fill the border, but every time it goes completely over a part of its trail, the trail disappears and the shape gets smaller.
A ball that when it hits a border it dents that area slightly until either the border goes offscreen or the ball gets trapped somehow
can u do the ball but every time bouncing double count and ball gets faster?
I remember u I was americium
So there's a circle and theres a ball and each first rainbow with the bounces and every time it does that it adds a ball until it's filled
6:55 error not tail
1:39 the map when i clone the characters too much:
The ring is bouncing on the edge of the screen, there is a ball bouncing inside of it,
and every time either of them bounces it spawns one more ball.
every time the balls collide 10% chance one of them disappears.
Every ten bounces of the balls, the ring bounces faster
6:32 7th simulation was my fav it was the ball just randomly spazzed out of no where😃😄😆😂🤣
A circle with a circle in the center and if the balls touch it they get erased
motorized ball, it's constantly rotating, also add bumps to the border so that it isn't just stuck there at some point
Make a ring with a circle that has a trail everytime the ball bounces it has a 50% chance the trail and circle will get bigger and another 50% chance the ring will get smaller. It also changes gravity every bounce. Hit like if you would love this idea plz🥺... Please add my idea I like your videos!!
A ball is bouncing around in a ring, and every time the ball hits the ring, the ring's shape shifts closer to being a square. Once the ring is fully a square (or like one is unable to visually tell the difference between it and a regular square), the ball slowly gets larger and more square-like every bounce, until it fills the square
how people thinking of this shi 😭😭🙏
Can you make an algorithm that lets any number of balls play a song with correct pauses and note lengths? This will probably require a lot of processing power with more balls so you could just do one or two. You would need to add areas in which a longer note is played while the ball is overlapping it and the algorithm should work with different physics so you can tweak them. Some other cool elements could be moving parts, areas that exert a force on the ball (it can be a different shape if you want), gravity areas so just force areas but shaped differently (circle or maybe hexagons or any shape), bounce pads or something, mid environment physics changes, logic gates or interactive parts that change something in the level and maybe visuals but visuals could be a separate algorithm. The algorithm could use the level or you could do (some parts) manually to emphasise changes in he music. If you have more ideas, you can add them if you want to. You can do this by making each element have a specific sound or you could just predetermine the sounds and let the main object travel through the level that way. Maybe you need to isolate the sounds you want to be synced but I don’t have any real coding experience. I might know very simple surface level stuff but I can’t really know
*List of Elements*
Main object
Collision areas
Extra bounce collision areas
Passable sound areas for longer sounds
Environment changes
Buttons or triggers for movements (the buttons aren’t really required for movements because it’s a simulation and not a game)
Physics changes (gravity fields or changing direction of gravity or making it be one gravity point; time speed, shape change (number and/or shape)
Visuals (can be just some text or colourful and pretty animations)
1:07 fnf arrow colors right there
Playstation colors too
why did I think that said fnaf at first💀🙏
3 balls are bouncing in a circle. One is bouncing normally, the other is it's gravitational direction (falls towards it) and the third one is the second one's gravitational direction
Pls give me some likes 3:10 😢
No
The outline is a rectangle (Make it as big as you want)
1) A square black hole will keep going left and right (The height of the rectangle)
2) A tiny ball will appear behind the black hole, every time it hits the black hole, it disappears but every time it touches the border, it duplicates
3) You can end it by making the square wider enough so it can't move anymore or you can do it until all the balls are collected and can not be duplicated anymore (I'll let you decide)
Anyway that's my video idea😊
a little wheel that run in a direction (left/right) when that touch the center
change direction
5% speed up
5% less gravity
15% enlarge the wheel
until is stuck
6:25 what TAS snake wishes it could be.
inside the ball there is a square jumping without gravity, but there is also a triangle with high gravity there. If the triangle touches the walls of the circle, then the gravity of the square decreases, and that of the triangle increases, and vice versa.
The outline is a triangle with rounded edges. The ball has to fill in the triangle, and gets bigger with every bounce. but theres an evil square bouncing around that gets smaller with each bounce, which erases the filled in areas from the ball.
Idea:2 Ball bouncing in square box but first ball will change the shape to square when bounce and when it bounce again it will change to circle and will have 10% to grow bigger second ball when touched the other ball it will freeze and new ball appears.
• A rectangle border.
• Blue ball starts at the left side and red at the right.
• If blue ball touches the right side of the border, it despawns and 2 new blue balls spawn at the left side. Same for red.
• If blue and red balls touch each other, they're deleted.
• If the coloured ball team has zero balls left and thus extinct, the other team wins (and maybe fill the border in the long run lol).
A ball bouncing in a square with a trail..
Also....
Make the circle fill the whole square. LOL
> circle arena
> 2 balls
> upon collision both balls velocity and gravity gets halved
> when balls collide with ground there's 0.5% chance to triple velocity and double gravity
> the chance of the rule above is multiplied by amount of total collisions
> run the program until you reach 200 total collisions or the balls fill the whole circle
The ball is floating in the ring with a trail and another ball too but the other ball gets bigger every time it hits something
6:58, this kinda reminds me of how a star's lifespan works
make the ball finally escape the simulation and go home to see their family again
Make one where it starts off as a triangle and every bounce it gets very slightly bigger and gets one more side each time. (Hopefully that makes sense)
do ball gets smaller if bounses ring is gets bigger.
the outline is a circle and there’s a square that bounces.
the square duplicates the amount of squares in the circle and also increases the circle’s radius
A ring that grows bigger every second, every time the ball it’s the ring, it shrinks
If A Ball Bounces, A Gravity Ball Appears, If A Ball Gets At Least 30 Speed, Gravity Ball Disappears. If A Ball Gets At Least 25 Speed, 5 New Balls Create. When Any Ball Gets At Least 10 Speed, 8 New Balls Appears, When A Ball Bounces At The Bottom, A Spike Appears. When There Are No More Balls Left, The Simulator Ends. We Start In Four Balls.
Every time the ball bounces. A random meme sound effect plays untill the circle is filled
Squares bouncing in a circle. If two shapes touch, one loses a corner and the other gains one (random on equal, else the lower count loses). A triangle losing one gets deleted and spawns two new squares.
Maybe color per corner count?
Can you make something that has 4 balls that has a tracer and start off with each one having a quarter of the circle and whoever takes over half of the circle wins also can you make it so that every time a ball bounces on the edge of the circle all of the balls get faster and if a ball collides with another those 2 balls double their speed?
Also can you make it so that every ten seconds the balls multiply?
Make a cereal but every time it bounces the gravity.
😂what are you saying
A red circle and green square in a square box, the square can move up, down, left or right, depending on player input. When the square touches the circle, its tail gets larger and the circle disappears, respawning at a random different location
Me in the first seconds of the video: "well that escalated quickly."
the outline is a box,2 balls will be bouncing around inside, everytime they touch each other they will multiply and they will keep multiplying until the box is filled
a circle in a box but everytime it hits the box it multiplies but if it hits the top or bottom it has a 50% chance "or 100% if you cant have a randomizer" to delete the ball it hitted. "plus a 25% chance to spontaniusly combust/explode"
A triangle in a box. Whenever the triangle hits the sides, it gains a side. This keeps happening until it's a circle, at which point a new triangle spawns. If a shape collides with a shape of a higher number of sides, the one with fewer sides will gain one and the one with more sides will lose one. Keep this up until you've got 5 circles. Or 10, if 5 turns out to be too quick.
Every time it bounces it plays a random meme/brain rot sound ❤❤❤❤😂😂😂
a square divided into 4 sections with a different gravitational pull for each segment (maybe a gravity source in each corner that only affects the object in the middle when it is in the nearest segment to it . The object in the middle ( a square) that has a 1% chance to double in size and a 99% chance to grow by a small margin, until it fills the square
A box, with a square, there is a line, that if the square touches it, it will double. The process continues until the squares fill the box, as if it were a grid.
Whenever a ball spawns, gravity flips, and whenever a ball touches the ring, a ball spawns
Suggestion: Start with two balls, one becoming the center of mass, and whenever a ball collides with the center of mass, it becomes the new center of mass and duplicates the other ball it stole from
This is surprising soothing
We like them when the simulation completely glitches out and crashes
Suggestion: The outline is a circle, and the ball starts in the middle. It bounces and gets bigger until it fills up the circle, however, the twist is that the bounces are synced to a song’s original rhythm.
i had this idea!!
- two small balls, red and green, and one (slightly) bigger ball that's white.
- the white ball gets bigger every 2 times it hits the border.
- every time the green ball collides with the white one, it makes one more white ball.
- every time the red ball collides with the white one, it deletes that ball.
in the square box, there is a black hole and 100 or 200 squares bouncing, every bounce makes a square dissapear if the square goes in the black hole, 2 squares are added (like a hydra type of crap)
A triangle, everytime it bounces, gravity changes direction and the triangle multiplies
The outline is a circle. It starts with a ball in the center. For every tick, the gravity vector is randomized, but of same module. If the ball touches the ring, -your PC crashes.- another ball spawns. Every time a ball bounces, it grows (they can also bounce with eachother). It goes like this until the balls can't fit inside the ring.
The 2nd one, the 3rd one,4th one and 5th one sounds calm
A square that duplicates every time it hits the right wall, if it hits the floor, it changes gravity direction, if it hits the left or the roof, it gets removed