Yokai watch does the same thing if ur outside at night but with this big demon lawkeeper dood chasing you and if you fight him completely pwning u in Yokai watch for the 3ds
And it thought they were a fairy tail gang but I guess I shouldn't assume I wonder how many other characters in fairy tail are in rave seeing as the same guy made both.
@@shadesofmysoul Oh, GOD the Pizza music. Oh, God... (incidentally, stand outside a pizza place in Spider-Man PS4, and then call your therapist once the flashbacks subside).
In Back 4 Blood, the first Breaker the campaign introduces just smashes out of a random garage. I hate it when I get up to go to work in the morning and my car has been replaced by a Gargantuar from Plants Vs. Zombies.
Haha I just think it's funny that the original sonics punish you for going fast..you have about .5 frames and 2 pixels to avoid enemies and traps coming from the side and it most definitely leads to you playing it cautiously and slowly (obviously unless you're a master of the game) RLMs Rich Evans on Pre Rec had a great video on that
There was the Madagascar game I played when I was younger, they started straight up 4th wall breaking. I remember Gloria said: "Helloooo?? Player? You there?"
The Ghost in Splelunky has some interesting caveats to it. For one, there is a way to stun the Ghost, and that is to use a Camera on it. The Ghost also turns any regular jewels it touches while chasing you into Diamonds, which are extremely valuable.
I remember my first time playing LFD2. I sneaked around corners and after 5 minutes i had a Tank, Witch, AND Jockey who convienently had a plan to split us up. It gave me a new respect and hatred for the AI
@@R77ification Actually the game throws more tanks and witches at you if you're doing too well, not if you're taking to long. Hordes are the what it throws at you to make you hurry up, not to mention the neverending stream of hunters, boomers, and smokers, and in No2 chargers, spitters, and jockeys.
My favorite was always the trolling from “Ken Griffey Jr.’s Winning Run” for SNES. Wait too long to throw the ball as the pitcher, and the umpire would literally stand up, turn around, tap the screen, and say, “Play the game, kid!”. This happens alongside the crowd going silent and air horn going off as he taps the screen. XD
I've actually read "Rave Master" manga and those big butt guys are ACTUAL characters from that title (Jiggle Butt Gang, I believe) who think of themselves are extremely evil, even though none of the heroes give them the time of day. And the "fart thing" from the game is actually their "ultimate technique" within the story as well, so it's a real adaptation of the manga tropes here :D
Jane: "Those are 7 strange ways games encouraged you with lethal force to get out of here, and now I'm going to do the same to you..." Me: "Well, I knew this day was coming eventually, but I thought we had more time..."
Everytime I watch one of your videos I close my eyes during the “watch out for spoilers for these games” so I don’t get spoiled on what games are gonna be in the video lmao.
Andy: "they implemented a time limit system that was designed to trigger after a certain amount of time" As opposed to all those time other limit systems that trigger after based on just whether or not they are feeling it that morning.
Ah yes...the deadly ghost. My friend and I used to co-op that game. I sucked at the game, but we discovered that my ghost could not only freeze enemies, I could also delay the ghost. Our games just turned into him throwing me onto spikes at the very beginning, because I was more useful dead than alive.
@@gorimbaud I choose little brother not because of age, but because it was a shorter series and never gained as much popularity. But yea, probably should have said it the other way around.
Worms had a pretty good way of punishing slow matches. For those who don't know, Worms is a 2-D turn-based strategy game where you control a team of little cartoon worms, and attempt to kill the other team with interesting (and often funny) weapons like the Holy Hand Grenade. Anyway, in most of the games in the franchise, going past the designated time limit will trigger the water level to rise a little with every turn. Every level has water at the bottom of it, and any worm that falls in is instantly killed. Late in a fight, most of the land had likely been destroyed, and players will be struggling to keep their worms on whatever land remains. This may or may not come with the health of all worms dropping to 1, while certain death slowly approaches. To make things worse, the game always makes some little joke about the worm that drowned. (The worm's name) sank like the Titanic. (The worm's name) is sleeping with the fishes. (The worm's name) tried to breathe water. You get the idea.
"it's based on a manga" is actually a good reason to justify that Plue is a dog. or so Elie says. i dunno, i never read the manga but did like the anime.
*Writes in will* "do NOT tell my family how I died" *during the autopsy* Detective- "Well Doc, what's the cause if death?" Doc- *knowing the lore of the game* "....he....he ran out of time...* *Detective, visually shaken* -" you...you mean the boot..." Doc- "No!...we...we mustn't tell his family... let him off with his dignity.." *Eventually....* Priest "....and we will miss Player One. It was sad to see him go....he was simply.....out of time" Everyone: *Cousin Barry who got Player One the job* "......YOU MEAN HE WAS KILLED BY DEM BUTTFUCK BOYS?!?!!"
"...that featured such memorable characters as: a mermaid, some kind of penguin wizard, and whatever the hell these things are supposed to be" In the words of Mr.Westaway "looks a bit biological"
Well, I have another one: In Pokemon Mystery Dungeon, when you stay on a stage of the Dungeon too long, you will get a message that somethings coming. If you ignore it several times, you get blown away by as strange wind and are out of the dungeon. I always wondered what that was...
that happened in black and white too remember the relic castle after you beat the game? where you get the plates for arceus, or get the relecs to sell for extra money
It's called Mystery dungeon, you being there makes it not so much a mystery. I'm super Mystery dungeon, the game says that the dungeon change every time you enter it and also because the game doesn't want you to grind.
What about in Persona 3 and 5? In both games, there was an incredibly tough enemy called The Reaper, who would begin to chase you if you took too long on a floor. The only warning you got was the sound of chains, before you saw this terrifying figure closing in on you, with the only escape to be to run to the nearest exit.
I'd like to point out a favorite arcade game of mine that no one knows about: Snow Bros Take to long on a level, and a pumpkin will appear and start breathing ghosts at you
You unlocked some memories with power stone 2. I've been trying to remember the name of this game forever. That one fighting game on the Dreamcast with weird stones...
I'd say second most scariest seeing a ghost is when at night and you see your child playing and giggling but then you remember you're single and don't have any kids...
No, it's when your kid has trouble sleeping cause of the monster in the closet. But when you go to the closet, you see your kid and he says someone is in his bed.
I will never forget my time playing Pokémon Mystery Dungeon, happily exploring the floors for the stairs to the next level. As I’m cruising along, I get a message that “something’s coming”, and “it’s getting nearer” then “it’s even closer” and then I DIED. No reviver seeds help with this, whatever your mission is failed and you have to come back later. I remember being TOTALLY freaked out by this, but it turns out that was just the way the game made sure you didn’t take too long on a floor.
I was gonna say all games should just play the sonic drowning music when they want you to hurry up but then I remembered that it just makes me panic and forget how my limbs work
the wolverine one could've been better/scarier if she was constantly following you and you could constantly see how far away she was, and like, if you stood still for too long she'd be able to catch up but if you moved you could leave her behind if you're good enough
I love how people question something until you say "It's manga/anime" and suddenly everything makes total sense. I also believe Nier Automata has 2 or 3 endings that you can get if you wait around long enough and don't progress the story.
Rave Master was made by the same guy that did Fairy Tail and he took a lot of stuff from Rave Master to do Fairy Tail. Right now he's working on a series called Eden Zero and all the main characters are carbon copies of Fairy Tail characters.
Yo-kai Watch also has something like this! If you mess around with side quests for too long and don’t progress in the main story, Terror Time will happen (aka the world gets all dark and a giant overpowered demon chases you around). It usually only happens at night, but procrastinating for too long will cause it too.
Reminds me of the unkillable creature that stalks you in Bomberman if you take too long. Or the Reaper (is that right?) in the first or second Gauntlet for the Nes.
One of my favorites I personally experienced is in a game called Cursed Mountain, the main character chastises you in the calmest voice if you don't trigger any button input for only about 45 seconds, saying things like "this is no time for tea"
The ghost in Spelunky remind me of the Hall Monsters in Venture, a retro classic on the Coleco Vision back in the early 80s. Your character was a smiley face with a bow, battling monsters for treasure. Linger too long in a room, and an unkillable Hall Monster with a chant that was quite scary to my eight-year-old self comes in and kills you.
That one health bar fighting game idea isn't bad. You just need a gradually escalating damage multiplier, that's all. Everything does more damage as the timer goes on. Basically a gradually fading-in form of one hit decider. The butt bandits can still come out and fart away the match if nobody's doing anything for too long, though. But they should be punishing tentative overcaution, not genuine back and forth action. This would solve that.
Or have a health bar with an odd number of hitpoints that decreases by 2 every so often, with the extra hitpoint going to whoever lands the first blow. That way there'll never be a stalemate so long as one person gets at least one hit.
There's also Mappy. The screen will tell you to hurry up, the music gets faster as well as the enemies and more cats will be on screen. If the player doesn't hurry up, a coin will appear. Touching it in any way will kill you no matter if you're in the ground or in midair. I haven't tried using the magic doors on it, though.
I remember an arcade game that was everywhere in the '80s in the US, a side-scrolling space fighter game with a bewildering array of buttons... I once played a similar game on an early PC. Being too young to figure it out, I discovered that if I never moved the space fighter, tiny 4-pixel dots would eventually move slowly toward the fighter. They were lethal on contact and dodged everything you threw at them. Because you're supposed to fly toward the right edge of the screen and the rest of the level, like in Zero Wing.
Left 4 Dead had a semi-hidden mechanic that acted as a clock. if you spent too long in one area other than the spawn zone/room, it would send a horde at you, separate from the ones the director normally sends, or the ones that occur because you had to press a button to proceed. the idea being that either it lights a fire under your ass, or it chips your health down until you eventually start dying.
what about the pokemon mystery dungeon games? where if you spend too much time on any single floor a random wind blows you out of the dungeon and OHKO's your entire team?
The spelunking ghost was actually helpful though if you don’t get cornered. It turns gold into jewels, which is very helpful if you don’t murder shopkeepers.
I really would’ve been surprised with that Rave master entry, had I not have watched fairy tail and that filler episode with bubble butt gang and Erza. See guys this is why you watch anime, nothing no longer surprises you.
That's not a reason to watch anime. Nothing surprises me because everyone else is predictable because they're human. There actions, thoughts and mental breakdowns has been seen before. Gonna need a better reason than that.
Can we talk about Azure Dreams and the earthquakes that shake the floor around you apart if you take too long? Of course, the punishment was just going up to the next floor like you were supposed to anyway, but that was still one of the sources of anxiety in childhood that never fully went away.
Recettear: An Item Shop's Tale has the Will-o'-Wisps. If you spend too long on any floor of a dungeon, they spawn in and chase you down until you make it to the exit, and getting hit by one does a LOT of damage. The difference between them and most of the other examples on this list is that they can actually be fought and killed--and they drop an item that you need for certain crafting recipes! There's an infinite number of them, though, and the longer you stick around, the stronger they get, so it's only a matter of time before they wear you down...
Deus Ex: Human Revolution. The tutorial teaches you that there's no time limit. The first level teaches you that actually there is a time limit. The following levels completely abandon the time limit until one random level later on where if you take too long, the best character dies.
The one from Spelunky reminds me of Starbound, where if you’re on a moon mining for that purple crystal stuff that fuels your ship, a bright purple ghost thing chases after you the whole time. Most of the time you don’t notice it, but the more you mine the fuel the faster it gets and it can get pretty spooky, because it too is invincible and instakills you.
I *love* Power Stone (1), I don't normally like fighting games but something about that one just clicked with me. I never got the second game though. Thanks for the video.
You missed robotica. If you cant get through a level, which are labrynthian as is in a certain time frame, the level would send out swarms of "sweepers" that would home in on your location, and kill you. Upon dying you're presented with the only time you ever see your face; in a pretty horrifying state; showing your lifr support has begun to fail. Considering it was one of the more rare titles for the sega saturn, its easy to miss; but also a horrifying way to go out for taking too long.
You forgot to mention that in Spelunky html5/classic, the ghost is much faster and disappears if you are farther away from it. Also, it does 100 damage
No mention of *The Reaper* from the Persona series? Notably, Persona 3, where I'm pretty sure it terrified the hell out of everyone who played the game.
Here's 2 more: In Deep Rock Galactic point extraction missions the more time you spend in the level the stronger and more often enemy hordes will spawn. 30 minutes in it's pretty much a constant stream of enemies. In Raid on Bungeling Bay (The Commodore 64 version because i never saw this feature work in the NES version) the enemy is building a battleship that will sink your carrier and shoot at you with homing missiles (making the mission way way WAY more difficult) but it's possible to bomb it while its still under construction to prevent it from ruining your day.
How can you not at least honorably mention Bubble Bobble when it comes to procrastinating? Enemies get angry and go berserk, then a ghost appears to kill you, and only gets faster the longer you avoid it. Like wickedly fast
What about the Persona series? From Persona 3 onwards, they punished you for not moving for a while by sicking a brutally deadly enemy covered in chains and carrying to incredibly long barreled revolvers which will handily wipe out your entire party. Though if you actually manage to you can defeat it for a shat ton of exp.
also like to add in a version of Ace Combat X’s final mission, you need to be fast or else a microwave plasma ball thing cooks your jet and makes it explode
Begore that was also that Lucy's spirit. When i saw that and the jiggle gang i had to rewatch the video to make sure i didn't miss if its fairy tail game or not
Also, mining erchius on moons in Starbound. the most important part of the game is terrifying to hell and back just because of one thing, THE ERCHIUS GHOST...
FTL "Faster than light" might make a honorable mention. If you take too long on a map the enemy fleet takes control of the area and all events turn into a fight with minimum rewards for winning.
Well that's basically every arcade game i remembered tmnt turtles in time doing the same thing as the simpsons but instead u died instantly no matter what health you havr. Splinter would just drop a grenade after time because he apears about 4 times each being faster than the last.
Not conventional punishment but, the Nuka World DLC for Fallout 4 punished you for going slowly through a booby trapped, explosive-riddled labyrinth, by having a voice berate you constantly (and I mean constantly) over a loudspeaker telling you to hurry up. There's only so many times you can hear the same line of dialogue without wanting to go mad! Leave me to loot these 37 trashcans in peace!
the darius shmup series, if you take too long to kill a boss a special roullette of cuboid enemies that is never seen elsewhere will constantly appear from the top of the screen trying to ram you, forcing you to either shoot them (thereby increasing the chance for you to kill the boss) or die by contact, this is also a leftover from the acrade (just like in the simpsons segment). The funny thing about this is that there is a boss named gigantic bite in dariusburst chronicle saviors who is so tanky that if you are remotely conservative with movement/burst laser placement (you know...as to not die and even assuming max shot and missile upgrade), it is almost guaranteed that the cuboid roullette will appear
Persona 3 and Persona 5: Loitering on a single floor of Tartarus or Mementos for too long will spawn one of the strongest bosses in either game - The Reaper.
Shoulda done this with persona 4 as well, where you had to open 21 treasure boxes and then open a treasure box with a shadow in it. And if it didn't have one, it RESETS. Makes it effing tedious getting everyone's ultimate weapons
I know this is gonna make me sound like a “the old games were better” hipster but genuinely newer games ruin the Reaper. In 3 he actually feels like Death itself is on your heels at all times as you had the PERFECT amount of time before he appeared and the fact that you genuinely felt more DREAD than reward over a treasure floor was intense as hell. Then 4 made him nonexistent and even if you went to the extreme lengths to draw him out he was a far far far easier fight, pretty much laughably so, and then P5 seriously upped the time for him to appear and even then lets you just cheese him
Pikmin 2: Waterwraith but far more importantly Persona 3: T H E R E A P E R, DEAR GOD. People think the Reaper isnt that big a deal because of Persona 5 where he takes forever to appear and can be cheesed to death pretty easily, and he might as well not even be in persona 4 at all, but Persona 3 did NOT mess around if you decided to stick about on a floor. By mid game anything longer than a fairly quick run of a floor would start the symptoms of his appearance, and there were even floors with no normal enemies and only Wealth Hands or chests but where the Reaper almost IMMEDIATELY appears, not to mention he's higher leveled than the final boss.
Bomberman Adventures (I think that's what it's called) for N64 has a good "hurry up" in multiplayer mode. The walls will close in, water will rise, meteors fall, stuff like that.
Here's one: Persona 3 and 5. stick around in any floor of the dungeon for too long and Death Literally will come down to fight you.
It needs to be on this list
Yeah I was expecting this
@specimen 11 this death is dressed as western executioner armed with two long barreled revolvers.... he has no friends
Yokai watch does the same thing if ur outside at night but with this big demon lawkeeper dood chasing you and if you fight him completely pwning u in Yokai watch for the 3ds
Im playing P3 and im afraid of death, he will whoop you so hard( I was also expecting this)
Having actually read Rave Master, those “farting weirdos” are actually known as the Butt Jiggle Gang, and yes, it’s just as stupid as it sounds
And it thought they were a fairy tail gang but I guess I shouldn't assume I wonder how many other characters in fairy tail are in rave seeing as the same guy made both.
@@ocdducky3039 the little snowman guy
@@rinocorn_ You mean Plue? In Fairy Tail, Plue is actually the spirit of the Canis Minor Zodiac.
@@thomasecker8897 yes I forgot his name
@@thomasecker8897 And also technical according to the lore an dog
all of these are still gentler than the "you're running out of time and the music is freaking out about it" trope
Only because sinistar wasn't on here.
Hello again, Sonic-You-Are-Drowning Music, my old friend...
@@noddler217 *has terrible flashbacks
I was thinking Mario and, if i'm remembering correctly, Spider-man 2
@@shadesofmysoul Oh, GOD the Pizza music. Oh, God... (incidentally, stand outside a pizza place in Spider-Man PS4, and then call your therapist once the flashbacks subside).
Player: *Leaves controller for 3 minutes
Sonic: Aight Imma head out
Me: leaves to go to the bathroom without pausing
Ghost: aight Ima head in
@@squidkoop9315 in lost labyrinth zone
Elaina Eberz lol!
Elaina Eberz
Me: Comes back after three minutes
Also me: *notices sonic left*
Me once again: aight me too
@@squidkoop9315 when you come back to see the flesh and bones and blood of your character: NANI?
Honestly "eh, just keep Nemesis in some guy's garage" sounds exactly like the kind of thing an Umbrella executive would say.
"just get a trench coat and a couple belts. That'll stop him from mutating uncontrollably"
Yep
*jane laughs in world domination*
In Back 4 Blood, the first Breaker the campaign introduces just smashes out of a random garage.
I hate it when I get up to go to work in the morning and my car has been replaced by a Gargantuar from Plants Vs. Zombies.
Haha I just think it's funny that the original sonics punish you for going fast..you have about .5 frames and 2 pixels to avoid enemies and traps coming from the side and it most definitely leads to you playing it cautiously and slowly (obviously unless you're a master of the game)
RLMs Rich Evans on Pre Rec had a great video on that
There was the Madagascar game I played when I was younger, they started straight up 4th wall breaking. I remember Gloria said: "Helloooo?? Player? You there?"
Can you make a link so i can see that
I think I played that one lol
Was it possibly on the gameboy?
@@eduardocamacho4688 No, it was on the Xbox 360
Dang I had one for the gameboy advance and I think that also happens not sure
Andy: "A sniper with a grudge against Sonic."
Me: So erm what has SNIPER LUIGI been up to recently?
I'm sure he has a reputable alibi!
Sega vs. Nintendo just took on a whole new meaning.
Yes, I’m sure Luigi was just having LOTSA SPAGHETTI !
@@silverdragon4018 lots-a spaghetti all over the wall behind Sonics head
That's why he's wearing camouflage green
"Um, err, oh... Oh _no,_ Mario is _missing!"_
The Ghost in Splelunky has some interesting caveats to it. For one, there is a way to stun the Ghost, and that is to use a Camera on it. The Ghost also turns any regular jewels it touches while chasing you into Diamonds, which are extremely valuable.
Honorable Mentions to Left 4 Dead. Where the AI "director" would send a horde at you if you took too long existing.
I just commented about left for dead then seen this, I was just playing it 2 days ago!
The players: h
AI Director: *Tank soundtrack*
was thinking this myself. Karma Charger ftw
I remember my first time playing LFD2. I sneaked around corners and after 5 minutes i had a Tank, Witch, AND Jockey who convienently had a plan to split us up. It gave me a new respect and hatred for the AI
@@R77ification Actually the game throws more tanks and witches at you if you're doing too well, not if you're taking to long. Hordes are the what it throws at you to make you hurry up, not to mention the neverending stream of hunters, boomers, and smokers, and in No2 chargers, spitters, and jockeys.
My favorite was always the trolling from “Ken Griffey Jr.’s Winning Run” for SNES.
Wait too long to throw the ball as the pitcher, and the umpire would literally stand up, turn around, tap the screen, and say, “Play the game, kid!”. This happens alongside the crowd going silent and air horn going off as he taps the screen. XD
"The deadly ghost can't be stopped in Spelunky."
Camera: ... I'm still here!.....
I fucking love this game!
and yeah, or one bananasaurus running the ghost through a lava pit!
I was wondering when somebody would comment this.
Just hearing sonic sayin’ “I’m outta here!” Makes me laugh
I'm outer here!*
You're to slow.
and that pose when he just jumps off screen.
"I'm outta here"
*Jumps to death
God I wish that were me
@@p4vlichenk0 you want to talk about something?
Better than spending 5 minutes with your ex, right?
* insert Spongebob meme *
Yummy
*Comes back to sonic after a minute*
Sonic: long time no see
Well imagine how long three minutes must be to a creature with a metabolism that is going at the speed of light lol
"Encourage you with lethal force" is Jane's management strategy. It's super effective!
The beatings will continue until morale improves.
David Witheridge read Questionable Content sometime. Hannah's mom uses that management style as well.
Nicholas Farrell: ooh, right... I haven't gone back to read that in quite some time. Does he still upload regularly?
@@mercenarychef9465 5 days a week currently.
I've actually read "Rave Master" manga and those big butt guys are ACTUAL characters from that title (Jiggle Butt Gang, I believe) who think of themselves are extremely evil, even though none of the heroes give them the time of day. And the "fart thing" from the game is actually their "ultimate technique" within the story as well, so it's a real adaptation of the manga tropes here :D
Jane: "Those are 7 strange ways games encouraged you with lethal force to get out of here, and now I'm going to do the same to you..."
Me: "Well, I knew this day was coming eventually, but I thought we had more time..."
Run peons, all who defy our ladyship shall perish
Everytime I watch one of your videos I close my eyes during the “watch out for spoilers for these games” so I don’t get spoiled on what games are gonna be in the video lmao.
I Watch spolers cuz ik One day i gonna forgot it
Same I hate the spoilers bit spoiling the video for me
Andy: "they implemented a time limit system that was designed to trigger after a certain amount of time"
As opposed to all those time other limit systems that trigger after based on just whether or not they are feeling it that morning.
Some games just have time limits from the beginning?
Andy spending too much time in Control working at the department of redundancy department, I kid ofcourse
@@biohazard724 yeah, like Dead Rising
@@thegreyareaofsantos he was made redundant
I think he meant that there was a time limit for the time limit
Ah yes...the deadly ghost. My friend and I used to co-op that game. I sucked at the game, but we discovered that my ghost could not only freeze enemies, I could also delay the ghost.
Our games just turned into him throwing me onto spikes at the very beginning, because I was more useful dead than alive.
Rave Master: the forgotten little brother of Fairy Tail
Too bad it was better than Fairy Tail. I miss Rave Master.
@@KylenPhylar yes! I feel it was so much better!
wouldn't it be the older brother, since fairy tail didn't start until rave master ended
@@gorimbaud I choose little brother not because of age, but because it was a shorter series and never gained as much popularity. But yea, probably should have said it the other way around.
Just like Luigi used to be.
Worms had a pretty good way of punishing slow matches. For those who don't know, Worms is a 2-D turn-based strategy game where you control a team of little cartoon worms, and attempt to kill the other team with interesting (and often funny) weapons like the Holy Hand Grenade.
Anyway, in most of the games in the franchise, going past the designated time limit will trigger the water level to rise a little with every turn. Every level has water at the bottom of it, and any worm that falls in is instantly killed. Late in a fight, most of the land had likely been destroyed, and players will be struggling to keep their worms on whatever land remains. This may or may not come with the health of all worms dropping to 1, while certain death slowly approaches. To make things worse, the game always makes some little joke about the worm that drowned.
(The worm's name) sank like the Titanic.
(The worm's name) is sleeping with the fishes.
(The worm's name) tried to breathe water.
You get the idea.
There's the Reaper in the Persona games, spend too long on a dungeon level and he's coming after you!
The real enemy... Haha
The reaper was surprisingly easy to kill. Elizabeth, in the other hand...
Thank you! I was going to post this
Killed by flu
Fight him during flu season and he literally cannot fight back.
"it's based on a manga" is actually a good reason to justify that Plue is a dog. or so Elie says. i dunno, i never read the manga but did like the anime.
No one actually believed that Plue is a dog in the series, they just went with it because it was easier than actually explain what is plue
no anime
8:20
And here I thought I'd never see the Jiggle Butt Gang again...
I totally forgot about them until now...
Everyone: master hands first appearance was smash bros 64
Me, and intellectual: he was in the Simpsons arcade game first
Legendary leon Oh yeah.
Well Bart is on crack. again
It debuted in Kirby
*Writes in will*
"do NOT tell my family how I died"
*during the autopsy*
Detective- "Well Doc, what's the cause if death?"
Doc- *knowing the lore of the game*
"....he....he ran out of time...*
*Detective, visually shaken* -" you...you mean the boot..."
Doc- "No!...we...we mustn't tell his family... let him off with his dignity.."
*Eventually....*
Priest "....and we will miss Player One. It was sad to see him go....he was simply.....out of time"
Everyone:
*Cousin Barry who got Player One the job*
"......YOU MEAN HE WAS KILLED BY DEM BUTTFUCK BOYS?!?!!"
yes, yes he was XD
"...that featured such memorable characters as: a mermaid, some kind of penguin wizard, and whatever the hell these things are supposed to be"
In the words of Mr.Westaway "looks a bit biological"
Well, I have another one: In Pokemon Mystery Dungeon, when you stay on a stage of the Dungeon too long, you will get a message that somethings coming. If you ignore it several times, you get blown away by as strange wind and are out of the dungeon.
I always wondered what that was...
that happened in black and white too remember the relic castle after you beat the game? where you get the plates for arceus, or get the relecs to sell for extra money
I hated that so much
^THIS RIGHT HERE
Edit: there was also an earthquake version that was even more terrifying
Probably arceus
It's called Mystery dungeon, you being there makes it not so much a mystery. I'm super Mystery dungeon, the game says that the dungeon change every time you enter it and also because the game doesn't want you to grind.
What about in Persona 3 and 5? In both games, there was an incredibly tough enemy called The Reaper, who would begin to chase you if you took too long on a floor. The only warning you got was the sound of chains, before you saw this terrifying figure closing in on you, with the only escape to be to run to the nearest exit.
Hes pretty easy in p5
I'd like to point out a favorite arcade game of mine that no one knows about:
Snow Bros
Take to long on a level, and a pumpkin will appear and start breathing ghosts at you
OK?
Wait realy? İ finish this game with my cousin 2 times but i didnt knew it
You unlocked some memories with power stone 2. I've been trying to remember the name of this game forever. That one fighting game on the Dreamcast with weird stones...
I'd say second most scariest seeing a ghost is when at night and you see your child playing and giggling but then you remember you're single and don't have any kids...
No, it's when your kid has trouble sleeping cause of the monster in the closet. But when you go to the closet, you see your kid and he says someone is in his bed.
@@lightning1776 Nah, it's little bit past that, when you remember you're single, have no kids, and live in a studio apartment.
@@alphalancer I think at that point its less scary, and more time for the men in white.
How about finding your kid playing with a ghost? My mom experienced that one when my sister was playing with one...
I will never forget my time playing Pokémon Mystery Dungeon, happily exploring the floors for the stairs to the next level. As I’m cruising along, I get a message that “something’s coming”, and “it’s getting nearer” then “it’s even closer” and then I DIED. No reviver seeds help with this, whatever your mission is failed and you have to come back later. I remember being TOTALLY freaked out by this, but it turns out that was just the way the game made sure you didn’t take too long on a floor.
I was gonna say all games should just play the sonic drowning music when they want you to hurry up but then I remembered that it just makes me panic and forget how my limbs work
the wolverine one could've been better/scarier if she was constantly following you and you could constantly see how far away she was, and like, if you stood still for too long she'd be able to catch up but if you moved you could leave her behind if you're good enough
“Sniper with a grudge against sonic” let’s just say mario wasn’t the reason Nintendo won the console wars against sega
I want-a you to a-take out the blue one. Make it-a look-a like bad programming.
Plot twist; Nintendo actually developed the Zapper to assassinate Sonic.
Nintendo didn't win, they just survived when the new kids Playstation and Xbox showed up.
Nice job for taking him out! Beer's on me
*hedgehogs
Persona 3, when you didn't go to the next floor quick enough and Death comes.
I love how people question something until you say "It's manga/anime" and suddenly everything makes total sense.
I also believe Nier Automata has 2 or 3 endings that you can get if you wait around long enough and don't progress the story.
"it's based on a manga, remember?"
Literally how you explain shit in any anime that doesn't make any sense. And it's totally fool proof
Gun Toting Stylist wast that the jiggle butt gang from Fairy Tail a manga and a anime.
One of them was. The other was the snowman guy from fairytail as well
@@thecoolgamers1005 I wouldn't know, I've never watched Fairy Tale. I don't have time to watch anime lately and don't foresee it for awhile
Rave Master was made by the same guy that did Fairy Tail and he took a lot of stuff from Rave Master to do Fairy Tail. Right now he's working on a series called Eden Zero and all the main characters are carbon copies of Fairy Tail characters.
The thing that looks like a snowman is a dog
King's Quest 7, the horror-themed level with the boogeyman showing up whenever you stayed too long in one screen... It scared me so much as a kid.
Yo-kai Watch also has something like this! If you mess around with side quests for too long and don’t progress in the main story, Terror Time will happen (aka the world gets all dark and a giant overpowered demon chases you around). It usually only happens at night, but procrastinating for too long will cause it too.
10:03 Are we sure Jane is talking about the Spelunky ghost or herself when someone tries to stop her from taking over the world?
Reminds me of the unkillable creature that stalks you in Bomberman if you take too long. Or the Reaper (is that right?) in the first or second Gauntlet for the Nes.
I guess this is where Jane got her inspiration for her neck time bombs that give a hearty zap whenever the Oxtra crew don't work hard enough.
That's not a time bomb, that's a shock collar. :p
Ah, the Suicide Squad method, of course!
One of my favorites I personally experienced is in a game called Cursed Mountain, the main character chastises you in the calmest voice if you don't trigger any button input for only about 45 seconds, saying things like "this is no time for tea"
"Feels no fear, no pity, and no remorse." Are we still talking about the ghost?
Sounds almost like the Black Templars to me.
Except to take a picture.
I think that's a line from the original Terminator movie
sounds like çhåřą
The ghost in Spelunky remind me of the Hall Monsters in Venture, a retro classic on the Coleco Vision back in the early 80s. Your character was a smiley face with a bow, battling monsters for treasure. Linger too long in a room, and an unkillable Hall Monster with a chant that was quite scary to my eight-year-old self comes in and kills you.
That one health bar fighting game idea isn't bad. You just need a gradually escalating damage multiplier, that's all. Everything does more damage as the timer goes on. Basically a gradually fading-in form of one hit decider. The butt bandits can still come out and fart away the match if nobody's doing anything for too long, though. But they should be punishing tentative overcaution, not genuine back and forth action. This would solve that.
Or have a health bar with an odd number of hitpoints that decreases by 2 every so often, with the extra hitpoint going to whoever lands the first blow. That way there'll never be a stalemate so long as one person gets at least one hit.
There's also Mappy. The screen will tell you to hurry up, the music gets faster as well as the enemies and more cats will be on screen. If the player doesn't hurry up, a coin will appear. Touching it in any way will kill you no matter if you're in the ground or in midair. I haven't tried using the magic doors on it, though.
"A clean fight" Ellen wrote that one didn't she
Ellen wrote it...Amy Schumer stole it
Sonic: I’m outta here
*jumps off screen*
At least you didn't include the PTSD inducing music of Sonic's countdown timer to running out of oxygen while underwater.
Jesus, man, I literally heard that as I read it.
Have you not seen the video they use that??? I still break into a cold sweat any time I hear it. I've no idea how I coped as a child.
That was the first thing I thought of when I saw the title! Anxiety level max!
@@Zoso14892 I have. I didn't own a Sonic game back when I owned a Genesis though.
..
..
..
Oh no
But seriously, we all went through that experience. And now more gamers do too with the mini Genesis / Mega Drive
I remember an arcade game that was everywhere in the '80s in the US, a side-scrolling space fighter game with a bewildering array of buttons... I once played a similar game on an early PC. Being too young to figure it out, I discovered that if I never moved the space fighter, tiny 4-pixel dots would eventually move slowly toward the fighter. They were lethal on contact and dodged everything you threw at them. Because you're supposed to fly toward the right edge of the screen and the rest of the level, like in Zero Wing.
When the Sonic X opening started I got hit with nostalgia waves. Wtf?
It means your brain is infested with nostalgia parasites. You should go play something released less than 5 years ago.
*Hears Sonic X opening. Proceeds to clean off the dust from my flamethrower*
@@tigerwarrior1787 knuckles: Shut up!
@referral madness Sonic X was pretty silly and deep.
@@tigerwarrior1787 did I hear flamethrower! FLAMETHROWER!
Left 4 Dead had a semi-hidden mechanic that acted as a clock. if you spent too long in one area other than the spawn zone/room, it would send a horde at you, separate from the ones the director normally sends, or the ones that occur because you had to press a button to proceed. the idea being that either it lights a fire under your ass, or it chips your health down until you eventually start dying.
what about the pokemon mystery dungeon games? where if you spend too much time on any single floor a random wind blows you out of the dungeon and OHKO's your entire team?
The spelunking ghost was actually helpful though if you don’t get cornered. It turns gold into jewels, which is very helpful if you don’t murder shopkeepers.
I really would’ve been surprised with that Rave master entry, had I not have watched fairy tail and that filler episode with bubble butt gang and Erza.
See guys this is why you watch anime, nothing no longer surprises you.
Not true. I was surprised there was a game.
Rave Master saw some success
That's not a reason to watch anime. Nothing surprises me because everyone else is predictable because they're human. There actions, thoughts and mental breakdowns has been seen before. Gonna need a better reason than that.
Can we talk about Azure Dreams and the earthquakes that shake the floor around you apart if you take too long? Of course, the punishment was just going up to the next floor like you were supposed to anyway, but that was still one of the sources of anxiety in childhood that never fully went away.
2:14 You sure it's not GREEN HILL FROM HERE!?
*insert laugh track*
I am a PERSON 🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄
@@mattfahringer148 whoa, what's with the emojis?
That Simpsons arcade machine is STILL in Skegness to this day. I always make a point to play a few games when I'm there. So good. Such nostalgia. :')
Recettear: An Item Shop's Tale has the Will-o'-Wisps. If you spend too long on any floor of a dungeon, they spawn in and chase you down until you make it to the exit, and getting hit by one does a LOT of damage. The difference between them and most of the other examples on this list is that they can actually be fought and killed--and they drop an item that you need for certain crafting recipes! There's an infinite number of them, though, and the longer you stick around, the stronger they get, so it's only a matter of time before they wear you down...
Creepy...
Deus Ex: Human Revolution. The tutorial teaches you that there's no time limit. The first level teaches you that actually there is a time limit. The following levels completely abandon the time limit until one random level later on where if you take too long, the best character dies.
When I first read the title I thought I was finally going to find out what the killer flying dead fish thing is from Bubble Bobble.
I hated that bastard so much.
Ceri Williams His name is Baron von Blubba, and he’s a whale.
@@erinmiller1433 No, it's Skel-Monsta.
I just thought it was some weird ass ghost thing. The graphics in Bubble Bobble are somewhat abstract.
The one from Spelunky reminds me of Starbound, where if you’re on a moon mining for that purple crystal stuff that fuels your ship, a bright purple ghost thing chases after you the whole time. Most of the time you don’t notice it, but the more you mine the fuel the faster it gets and it can get pretty spooky, because it too is invincible and instakills you.
The Sonic CD one... I stopped to listen to the past music in Metallic Madness and Sonic just LEFT. Cue one angry 11-year-old. 😂
I *love* Power Stone (1), I don't normally like fighting games but something about that one just clicked with me. I never got the second game though.
Thanks for the video.
Random person: Here, Mike, let me give you a hand!
Mike: *AAAAAA*
You missed robotica. If you cant get through a level, which are labrynthian as is in a certain time frame, the level would send out swarms of "sweepers" that would home in on your location, and kill you. Upon dying you're presented with the only time you ever see your face; in a pretty horrifying state; showing your lifr support has begun to fail. Considering it was one of the more rare titles for the sega saturn, its easy to miss; but also a horrifying way to go out for taking too long.
Games like wolverine when a immortal dies:HOW IS THERE DYING EVERY MOVIE HE HEALS INSTANTANISLY
You forgot to mention that in Spelunky html5/classic, the ghost is much faster and disappears if you are farther away from it. Also, it does 100 damage
No mention of *The Reaper* from the Persona series? Notably, Persona 3, where I'm pretty sure it terrified the hell out of everyone who played the game.
Here's 2 more:
In Deep Rock Galactic point extraction missions the more time you spend in the level the stronger and more often enemy hordes will spawn. 30 minutes in it's pretty much a constant stream of enemies.
In Raid on Bungeling Bay (The Commodore 64 version because i never saw this feature work in the NES version) the enemy is building a battleship that will sink your carrier and shoot at you with homing missiles (making the mission way way WAY more difficult) but it's possible to bomb it while its still under construction to prevent it from ruining your day.
The first time I came across the reaper in persona 3.... was an experience.
7:59 I’d say this was the worst punishment a game could throw at you for sticking around too long.
How can you not at least honorably mention Bubble Bobble when it comes to procrastinating? Enemies get angry and go berserk, then a ghost appears to kill you, and only gets faster the longer you avoid it. Like wickedly fast
no mention of the reaper in Persona? esp in Persona 5 when you wait for 5 whole minutes in Mementos
What about the Persona series? From Persona 3 onwards, they punished you for not moving for a while by sicking a brutally deadly enemy covered in chains and carrying to incredibly long barreled revolvers which will handily wipe out your entire party. Though if you actually manage to you can defeat it for a shat ton of exp.
also like to add in a version of Ace Combat X’s final mission, you need to be fast or else a microwave plasma ball thing cooks your jet and makes it explode
The legend of Zelda Majora’s mask should be on here, the whole game’s on a time limit, which the moon then crashes down onto clock town
8:19 oh no! It's the Jiggle Butt Gang!
CPhT Fluke The phrase “WTF Japan” comes to mind.
They had no business being that thicc tho. 😭😂
Team Jiggle Butt...Pokemon Gen 9 villains?
... oh God, I thought they were created as filler for the Fairy Tail anime
Begore that was also that Lucy's spirit. When i saw that and the jiggle gang i had to rewatch the video to make sure i didn't miss if its fairy tail game or not
Wait a minute. Plue? Like the celestial spirit from Fairy Tail? 8:00
What about the Reaper in Persona games?
It spooked the shit out of me on my first P5 playthrough
Also, mining erchius on moons in Starbound. the most important part of the game is terrifying to hell and back just because of one thing, THE ERCHIUS GHOST...
You can just buy liquid erchius fuel at the shop in the outpost. It can get pricey, but pixels are easy to come by with a bit of grinding.
What about The Director from Left 4 Dead? He got all sorts of mean if you stuck around too long looking for supplies.
FTL "Faster than light" might make a honorable mention. If you take too long on a map the enemy fleet takes control of the area and all events turn into a fight with minimum rewards for winning.
Well that's basically every arcade game i remembered tmnt turtles in time doing the same thing as the simpsons but instead u died instantly no matter what health you havr. Splinter would just drop a grenade after time because he apears about 4 times each being faster than the last.
“We’re the big butt bandits”
Omg I’m crying and shaking rn
Jane is the best part of these videos. I mean, the content is great, and the other hosts are also excellent. But... Jane is, well, Jane.
It's the mind control! You have to snap out of it! SNAP OUT, I SAY!!!
@@Sabamika1 It's a mind-control upgrade for the space laser.
She really tries hard to be Jane
@@Sabamika1 Yeah...She was thinking planet-wide propaganda, but that was a bit much.
@@Sabamika1 Yeah...Charity streams and mad science don't pay the bills. Certainly not those kinds of bills.
I remember the horrors of Ice Climber, still give me chills at night.
Thank you for reminding me of Rave Master. The dub anime opening is a certified banger.
You can also rave about the ending.
Crossy Road! When You Reach The Barrier, Something Would Catch You And Run Away, Causing An Immediate Death...
Nobody:
Sonic: iight imma head out
Not conventional punishment but, the Nuka World DLC for Fallout 4 punished you for going slowly through a booby trapped, explosive-riddled labyrinth, by having a voice berate you constantly (and I mean constantly) over a loudspeaker telling you to hurry up. There's only so many times you can hear the same line of dialogue without wanting to go mad! Leave me to loot these 37 trashcans in peace!
When you make sonic stand still for 3 minutes
Sonic: aight imma head out
the darius shmup series, if you take too long to kill a boss a special roullette of cuboid enemies that is never seen elsewhere will constantly appear from the top of the screen trying to ram you, forcing you to either shoot them (thereby increasing the chance for you to kill the boss) or die by contact, this is also a leftover from the acrade (just like in the simpsons segment).
The funny thing about this is that there is a boss named gigantic bite in dariusburst chronicle saviors who is so tanky that if you are remotely conservative with movement/burst laser placement (you know...as to not die and even assuming max shot and missile upgrade), it is almost guaranteed that the cuboid roullette will appear
Persona 3 and Persona 5: Loitering on a single floor of Tartarus or Mementos for too long will spawn one of the strongest bosses in either game - The Reaper.
UNLESS you're in December
Then you get Santa???
Shoulda done this with persona 4 as well, where you had to open 21 treasure boxes and then open a treasure box with a shadow in it. And if it didn't have one, it RESETS. Makes it effing tedious getting everyone's ultimate weapons
I know this is gonna make me sound like a “the old games were better” hipster but genuinely newer games ruin the Reaper. In 3 he actually feels like Death itself is on your heels at all times as you had the PERFECT amount of time before he appeared and the fact that you genuinely felt more DREAD than reward over a treasure floor was intense as hell. Then 4 made him nonexistent and even if you went to the extreme lengths to draw him out he was a far far far easier fight, pretty much laughably so, and then P5 seriously upped the time for him to appear and even then lets you just cheese him
Pikmin 2: Waterwraith
but far more importantly
Persona 3: T H E R E A P E R, DEAR GOD. People think the Reaper isnt that big a deal because of Persona 5 where he takes forever to appear and can be cheesed to death pretty easily, and he might as well not even be in persona 4 at all, but Persona 3 did NOT mess around if you decided to stick about on a floor. By mid game anything longer than a fairly quick run of a floor would start the symptoms of his appearance, and there were even floors with no normal enemies and only Wealth Hands or chests but where the Reaper almost IMMEDIATELY appears, not to mention he's higher leveled than the final boss.
"Would it help explain that it came from a manga"
"Ohhh" me as well
Bomberman Adventures (I think that's what it's called) for N64 has a good "hurry up" in multiplayer mode. The walls will close in, water will rise, meteors fall, stuff like that.