Autogyro Tutorial and Tips for KSP

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  • Опубліковано 12 жов 2024

КОМЕНТАРІ • 39

  • @frumpkin9282
    @frumpkin9282 Рік тому +4

    I am so happy to see another person making autogyros on KSP. There must be like, 7 of us now!

    • @Echo3
      @Echo3  Рік тому

      Yeah, the group is getting pretty big at this point.
      They are fun to make. Thanks for leaving a comment.

  • @nintenplsdont128
    @nintenplsdont128 2 роки тому +6

    very cool, had no idea these existed. even cooler that they work in ksp too :)

    • @Echo3
      @Echo3  2 роки тому +2

      They are very much a real thing. They can be made in KSP, but I haven't seen many players attempt to make them.

  • @luke7846
    @luke7846 2 роки тому +3

    Nice video! I've made a few of these in the past just for kicks and to test out the aerodynamics system. I couldn't find a real use for them apart from the joy of flying, or creating "flying cars" for kerbals, but I'm glad someone finally made a KSP video for them. Keep it up!

    • @Echo3
      @Echo3  2 роки тому

      There isn't a great use for these in the game, but they sure were fun making. Are you able to share any pictures of the ones you made?

    • @luke7846
      @luke7846 2 роки тому

      @@Echo3 I can see if the files still exist.

    • @Echo3
      @Echo3  2 роки тому

      @@luke7846 That'd be cool to see what you've come up with. It seems there are very few players that have successfully made autogyros in the game.

    • @luke7846
      @luke7846 2 роки тому

      @@Echo3 Cant find any shots of them, they were made a couple years ago. From what I remember they were similar to yours, but used the mk2 spaceplane parts instead (so were a little larger). This video does make me wonder how large you could make these aircraft in ksp.

    • @Echo3
      @Echo3  2 роки тому

      @@luke7846 My guess is that they can be made very large. It looks like further testing needs to be done.

  • @juliofp8778
    @juliofp8778 3 місяці тому

    I love the format of the viedo!

    • @Echo3
      @Echo3  3 місяці тому

      Thank you. Have you ever tried to make an autogiro in the game before?

  • @Cyborgnetical
    @Cyborgnetical Рік тому

    this looks like something from bad piggies, love it

    • @Echo3
      @Echo3  Рік тому

      Or something a James Bond villan would use.

  • @khlobbia
    @khlobbia 2 роки тому +1

    thats so cool! i just watched a movie with one of these in it and i thought they werent even a real thing! 👍amazing video

    • @Echo3
      @Echo3  2 роки тому

      They are very much a real thing and have been for about 100 years. And they can be replicated in Kerbal Space Program. What was the movie that had an autogyro in it?

    • @khlobbia
      @khlobbia 2 роки тому

      I finished making it. Mine is much worse than yours, but it still works! I made a few modifications because I didn't unlock all the parts, and I also duplicated the engine to the front in order to fight the torque.

    • @Echo3
      @Echo3  2 роки тому

      @@khlobbia You used a push/pull configuration. I was able to make some pretty fast planes like that. Will you be sharing any pictures of your craft?

    • @khlobbia
      @khlobbia 2 роки тому

      @@Echo3 the autogyro was from the movie "Lupin the Third Castle of Cagliostro," but you only see it for a part of the movie

    • @khlobbia
      @khlobbia 2 роки тому

      @@Echo3 I recorded a short video of me flying. ua-cam.com/video/btq-sH2zTls/v-deo.html
      I have two main engines and two of the helicopter rotors facing opposite directions which make the plane have absolutely no torque pull.

  • @susq_345
    @susq_345 2 місяці тому

    can you tell me if such design works the same way as autogyros in the real world? i mean the end effect is the same but ksp doesn't exactly simulate aerodynamics so the autorotation may be achieved somewhat differently?
    also nice to see other people building autogyros in ksp

    • @Echo3
      @Echo3  2 місяці тому +1

      As far as I know, it works similar to a real one. I did research on how they were set up. For more realism (and this would more like how they are really designed), you can add some hinges between the unpowered rotor and the blades to let them flap a little bit and swing fore/aft a little. The game doesn't have a full aerodynamic modeling, but with FAR and the ground effect mod, it would be pretty close

  • @Maxtherocketguy
    @Maxtherocketguy 2 роки тому +2

    "I never killed Jeb in testing made me suspicious

    • @Echo3
      @Echo3  2 роки тому +1

      In testing this particular craft. I've killed him plenty of other times.

    • @Maxtherocketguy
      @Maxtherocketguy 2 роки тому

      @@Echo3 lol

    • @Sinnamon6
      @Sinnamon6 2 роки тому

      @@Maxtherocketguy lol^3

  • @Nivz54
    @Nivz54 2 роки тому

    Amazing video as always :)

    • @Echo3
      @Echo3  2 роки тому

      Thank you very much.

  • @L_S_Barros
    @L_S_Barros Рік тому +1

    Tip: for using it on literally anything you want put a counter rotor like a helicopter. It will solve the problem of your aircraft turn to one side

  • @Beanie124
    @Beanie124 Рік тому

    I tried making one on here before but it kept spinning so I’m hoping this helps and I’m sure it will

    • @Echo3
      @Echo3  Рік тому +1

      Hopefully this does help. They were rather tricky for me to figure out.

  • @L_S_Barros
    @L_S_Barros Рік тому

    my autogyro keep going to the right

    • @Echo3
      @Echo3  Рік тому

      As the rotor spins, it will generate uneven lift with the side spinning into the direction of travel getting more lift. This was solved 100 years ago through the use of hinges that would allow the blades to swing horizontally.
      I found that I could usually mitigate most of this by using SAS and adjusting how much roll, pitch and yaw control authority I gave the blades.
      You may also be experiencing torque from the powered propeller. If the unpowered propellers would naturally cause a roll one way, then I will set up the powered rotor to torque the opposite way. Alternatively, you could try using a co-axial rotor design to help cancel the torque all together.

  • @TheHeliKid
    @TheHeliKid 2 роки тому

    the rotors go the opposite way making it go more down than up

    • @arinwendeeriadorskaya6917
      @arinwendeeriadorskaya6917 4 місяці тому

      It's called an "auto" gyro because it automatically spins in the correct direction, no matter how you align the rotors.

  • @Maxtherocketguy
    @Maxtherocketguy 2 роки тому

    0:48 wrong.the kerbal approach is moar boosterz!

  • @LogBrickN1
    @LogBrickN1 Місяць тому

    My blades won spin

    • @Echo3
      @Echo3  28 днів тому

      This is going to be hard to diagnose without seeing. I don't know at what angle you have them positioned and deployed nor how fast you are going in order to take off.

    • @LogBrickN1
      @LogBrickN1 28 днів тому

      @@Echo3 I fixed it I didn't have it at the right angle so now it flies great