Nice video! I've made a few of these in the past just for kicks and to test out the aerodynamics system. I couldn't find a real use for them apart from the joy of flying, or creating "flying cars" for kerbals, but I'm glad someone finally made a KSP video for them. Keep it up!
@@Echo3 Cant find any shots of them, they were made a couple years ago. From what I remember they were similar to yours, but used the mk2 spaceplane parts instead (so were a little larger). This video does make me wonder how large you could make these aircraft in ksp.
They are very much a real thing and have been for about 100 years. And they can be replicated in Kerbal Space Program. What was the movie that had an autogyro in it?
I finished making it. Mine is much worse than yours, but it still works! I made a few modifications because I didn't unlock all the parts, and I also duplicated the engine to the front in order to fight the torque.
@@Echo3 I recorded a short video of me flying. ua-cam.com/video/btq-sH2zTls/v-deo.html I have two main engines and two of the helicopter rotors facing opposite directions which make the plane have absolutely no torque pull.
can you tell me if such design works the same way as autogyros in the real world? i mean the end effect is the same but ksp doesn't exactly simulate aerodynamics so the autorotation may be achieved somewhat differently? also nice to see other people building autogyros in ksp
As far as I know, it works similar to a real one. I did research on how they were set up. For more realism (and this would more like how they are really designed), you can add some hinges between the unpowered rotor and the blades to let them flap a little bit and swing fore/aft a little. The game doesn't have a full aerodynamic modeling, but with FAR and the ground effect mod, it would be pretty close
As the rotor spins, it will generate uneven lift with the side spinning into the direction of travel getting more lift. This was solved 100 years ago through the use of hinges that would allow the blades to swing horizontally. I found that I could usually mitigate most of this by using SAS and adjusting how much roll, pitch and yaw control authority I gave the blades. You may also be experiencing torque from the powered propeller. If the unpowered propellers would naturally cause a roll one way, then I will set up the powered rotor to torque the opposite way. Alternatively, you could try using a co-axial rotor design to help cancel the torque all together.
This is going to be hard to diagnose without seeing. I don't know at what angle you have them positioned and deployed nor how fast you are going in order to take off.
I am so happy to see another person making autogyros on KSP. There must be like, 7 of us now!
Yeah, the group is getting pretty big at this point.
They are fun to make. Thanks for leaving a comment.
very cool, had no idea these existed. even cooler that they work in ksp too :)
They are very much a real thing. They can be made in KSP, but I haven't seen many players attempt to make them.
Nice video! I've made a few of these in the past just for kicks and to test out the aerodynamics system. I couldn't find a real use for them apart from the joy of flying, or creating "flying cars" for kerbals, but I'm glad someone finally made a KSP video for them. Keep it up!
There isn't a great use for these in the game, but they sure were fun making. Are you able to share any pictures of the ones you made?
@@Echo3 I can see if the files still exist.
@@luke7846 That'd be cool to see what you've come up with. It seems there are very few players that have successfully made autogyros in the game.
@@Echo3 Cant find any shots of them, they were made a couple years ago. From what I remember they were similar to yours, but used the mk2 spaceplane parts instead (so were a little larger). This video does make me wonder how large you could make these aircraft in ksp.
@@luke7846 My guess is that they can be made very large. It looks like further testing needs to be done.
I love the format of the viedo!
Thank you. Have you ever tried to make an autogiro in the game before?
this looks like something from bad piggies, love it
Or something a James Bond villan would use.
thats so cool! i just watched a movie with one of these in it and i thought they werent even a real thing! 👍amazing video
They are very much a real thing and have been for about 100 years. And they can be replicated in Kerbal Space Program. What was the movie that had an autogyro in it?
I finished making it. Mine is much worse than yours, but it still works! I made a few modifications because I didn't unlock all the parts, and I also duplicated the engine to the front in order to fight the torque.
@@khlobbia You used a push/pull configuration. I was able to make some pretty fast planes like that. Will you be sharing any pictures of your craft?
@@Echo3 the autogyro was from the movie "Lupin the Third Castle of Cagliostro," but you only see it for a part of the movie
@@Echo3 I recorded a short video of me flying. ua-cam.com/video/btq-sH2zTls/v-deo.html
I have two main engines and two of the helicopter rotors facing opposite directions which make the plane have absolutely no torque pull.
can you tell me if such design works the same way as autogyros in the real world? i mean the end effect is the same but ksp doesn't exactly simulate aerodynamics so the autorotation may be achieved somewhat differently?
also nice to see other people building autogyros in ksp
As far as I know, it works similar to a real one. I did research on how they were set up. For more realism (and this would more like how they are really designed), you can add some hinges between the unpowered rotor and the blades to let them flap a little bit and swing fore/aft a little. The game doesn't have a full aerodynamic modeling, but with FAR and the ground effect mod, it would be pretty close
"I never killed Jeb in testing made me suspicious
In testing this particular craft. I've killed him plenty of other times.
@@Echo3 lol
@@Maxtherocketguy lol^3
Amazing video as always :)
Thank you very much.
Tip: for using it on literally anything you want put a counter rotor like a helicopter. It will solve the problem of your aircraft turn to one side
I tried making one on here before but it kept spinning so I’m hoping this helps and I’m sure it will
Hopefully this does help. They were rather tricky for me to figure out.
my autogyro keep going to the right
As the rotor spins, it will generate uneven lift with the side spinning into the direction of travel getting more lift. This was solved 100 years ago through the use of hinges that would allow the blades to swing horizontally.
I found that I could usually mitigate most of this by using SAS and adjusting how much roll, pitch and yaw control authority I gave the blades.
You may also be experiencing torque from the powered propeller. If the unpowered propellers would naturally cause a roll one way, then I will set up the powered rotor to torque the opposite way. Alternatively, you could try using a co-axial rotor design to help cancel the torque all together.
the rotors go the opposite way making it go more down than up
It's called an "auto" gyro because it automatically spins in the correct direction, no matter how you align the rotors.
0:48 wrong.the kerbal approach is moar boosterz!
My blades won spin
This is going to be hard to diagnose without seeing. I don't know at what angle you have them positioned and deployed nor how fast you are going in order to take off.
@@Echo3 I fixed it I didn't have it at the right angle so now it flies great