Apple Vision Pro - how to build games for the AR headset

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 15

  • @SadlyItsBradley
    @SadlyItsBradley Рік тому +32

    This is fantastic and awe-inspiring

  • @elck3
    @elck3 Рік тому +3

    Starts out easy enough to follow along but quickly reveals the depth of how much Apple has already done to think of everything

  • @vr4ever645
    @vr4ever645 Рік тому +4

    This is absolutely amazing! I cannot wait for the Vision Pro to release in europe!❤

  • @ashishdubey94
    @ashishdubey94 Рік тому

    This looks amazing, the way windows, volumes and spaces work

  • @CarlosTSG
    @CarlosTSG Рік тому +1

    @13:22 she mentioned the two forbidden Letters, that shall not be spoken.

  • @AaronAsherRandall
    @AaronAsherRandall Рік тому +1

    Does Unity 2022 LTS support all of these features? Can we just use the spatial computing API in conjunction with Unity? Apple Silicon builds in 2021 LTS are still buggy af so a bit doubtful…

  • @JohnSeong
    @JohnSeong Рік тому +2

    LMAO why does it say xrOS at the end

  • @United_Wings
    @United_Wings Рік тому +1

    Wow

  • @microfx
    @microfx Рік тому +1

    Damn... how can I learn this?

  • @JordanGarland
    @JordanGarland Рік тому

    In regards to dynamic foveation- for a game is that essentially just forced depth of field?
    If the game world is X amount of polygons and X amount of textures being rendered, isn't the only graphical difference the depth of field being applied to where their eye looks?

  • @Kinqsly
    @Kinqsly Рік тому

    🦋👨🏽‍💻 1:53

  • @darkModeYT
    @darkModeYT Рік тому

    Well I am afraid you are now allowed to just reupload these videos anywhere…
    @apple