In OCG we play Star Seraph Shaddoll since people found out this insane deck(with Soul Charges) thanks to the exclusive OCG rules that you have Scepter and Sovereignty in hand, NS Scepter c1 search Scepter c2 as Sovereignty, when Sovereignty ss itself the new added Sovereignty triggers and ss itself,making three 4 star ready to XYZ, this 2 card combo does not minus your hand, making a three materials R4 XYZ such as Delteros and ShockMaster, not mentioning Scepter can pop a card and draw 1, with Soul Charges and Shaddoll engine(Fusion helps sending Scepter to the gy), this deck can get insane value from it (draw 3 cards pops 2, foolish 2 Shaddoll Monster) with two big monster (construct and Delteros) with simply Shaddoll Fusion, Soul Charge and Sovereignty when you are going second with opponent has a extra deck monster.
I played this deck a lot on Dueling Network when I started seeing tournament results from the OCG. Its a shame Scepter and Sovereignty were released the following year in the summer. I was very fond of that deck and I kept telling my friends about how cool it was.
2014 will always be a very special year for me. Ycs London i've won the shooting quasar dragon giant card. 10 years later i look at it and still smile knowing i own one of the, if not THE coolest giant card ever created.
Twitch chat is such a cesspool sometimes. Josh mentions the Italian community being mad over the YCS incident and chat immediately sees it as an opportunity to start shit talking all Italians
I wasn't ready to learn that it was you who popularized Super Polymerization as a board breaker. I'm heavily reconsidering my subscription to you, sir. #BanSuperPolymerization
As Mermail's strongest soldier he probably would have enjoyed it more had he not hopped decks. Mermail is like Blackwings in Edison. The more people play HAT in retrospect the more it becomes clear that people dropping it due to old toy syndrome were throwing.
Already watched this when it first dropped, but you know I HAD to wait to see Josh's watch-a-long since I can't watch his streams due to time zone issues.
1:23:25 crazy. Yeah that sucks for your opponent but it is just as much their responsibility, not to mention the responsibility of the judges, to catch mistakes like that it’s not like anything was hidden from them
every single time I look back at pendulum era I'm reminded why I loved yugioh back then. BA,shaddol, and later pendulum, kozmo,monarch formats were just incredible
I love watching these history videos because i was playing DN like 12 hours a day and playing every tournament i could weekly, and seeing how the game is now it's crazy how nuts we thought alot of these cards were then lol
I miss when the Atk stat was relevant. Outing an opponent monster often meant just to summon a big beatstick (acid golem anyone?). I just returned to play yugioh after 10 years, and it is still fun, but I hate that 1 or 2 turn games are the norm now. I yearn for the days when the game had interaction, multiple turns, and back and forth gameplay.
Part Draft part Constructed is how Magic does their top level tournaments, it’s usually a format for invitationals like worlds rather than a YCS level event
Pendulum should have just been card with 2 effect, nothing more nothing less ; card with more possibility Could have had a card which in scale can MST but also is a Normal Summon (exemple)
Shaddoll, Nekroz, Ritual Beast, Burning Abyss, Qliphoth and company is my favourite yugioh's era. 1:41:25 I was thinking exactly the same thing when you said it... I hadn't realized that.
Can't wait for 2015. Nekroz/Doll/BA/Tellar/Qli format was the most fun format of all time imo. A skillful format with a perfect blend of modern Yugioh feel with strong engines while slowing things down just enough to give you a solid chance to come back from a bad start with strong fundamental play.
All I associate with the end of 2014(when I started yugioh) was Cir Target Dante, Dante Target Cir... All while I tried my best with Lightsworn pile I made with some random cards from local store
@@arrownoirNo it isn't. Most players hated it but you see the "enlightened" youtube commenters sucking it off in every comments section. It will be just like Ruler formats. People like MBT will suck it off but never actually go back to play it.
The when shit with yang zing is still such a bad joke. They could have easily made those say if but didn't. I'm glad we don't see shit like that much at all anymore
O yeah baby normal summon Bear all day long , loved every second of it , before that was x saber before that lightsworn n before that gladiator beast , one more fun then the other
I think the Fiendsmith is going to boost Labyrinth and Unchained and make them tier 1. The Fiendsmith engine gives both decks easy access to Caesar. Thus giving them both 2 negates per Caesar.
It's great in lab unchained. It's fine in unchained. It provides easy access to Caesar and Yama, but it doesn't do it in a way that doesn't require adding sharvara off yama. You want to be adding aruha or sarama off yama most of the time, not sharvara.
@@Xenonfuji well yeah but your forgetting about Arias the Labrynth lv.6 monster and by doing it later into the combo you can do what you said without disrupting the flow of your combos. By making use of your extra deck monsters you can special summon The Fiendsmith from grave allowing you to make Rage with Yama and Shavara and it fixes the consistency and resiliency issues brought by the ban list. Shyama plus The Fiendsmith is still Caesar. There's also a Fabled 1 of monster that can be special summoned when discarded by the Fiendsmith rota thats a light monster for the Fiendsmith link 1 and the link 1 can special summon The Fiendsmith from the deck.
@@jacobwoodard818 I did not forget about arias. I said it's good in lab. It's good in unchained, but you are not going to be running fucking lurrie in unchained like you do in lab. As of now, yes the fiendsmith package does a lot for unchained. If they do decide to revert the sharvara hit at some point though, fiendsmith is not as good as tgu was for the deck. Both get the same endboard, but TGU provides more setup and the line is more adaptable than the fiendsmith line. The issue is that TGU is way too fragile compared to fiendsmith when you only have 1 sharvara and cannot blow up TGU to dodge veiler or imperm
@@Xenonfuji I see what your saying you weren't selling Unchained Fiendsmith Short you were just telling me the ups and downs. The point your missing though is you don't have to give up tour guide The Fiendsmith can discard himself and comeback from grave. I'm saying you can use both I found the room for that and all the necessary hand traps in a 40 card deck. It leaves 8 cards for the non-engine unless you want to remove the 2 Pot of Prosperity meaning you have to cherry pick them and depending on circumstances it can be 3 Ash Blossom, 3 Impermanence, and 2 Effect Veiler. The board breaker route can work and Nibiru and Droll can be interchangeable.
the first time I got exposed to kids splurging on boxes was when back in like 2014 (couldn't fathom spending anything over $50 at the time); This teen kid came into the shop with his movie theater work uniform on and spend his entire check looking for a 101 lol
I remember when they first hit infernity barrier I was highly upset. Especially coming from my position where I had just bought two exiton knights and they didn't hit fire and water enough 😡 we did get the last laugh winning worlds though and then we got banned off the face of the planet
Love listening to Josh reminisce about old formats I literally never experienced. Kinda almost feels like a dad talking about the good old days before halq/adventure piles were a thing when I started playing.
Just kind of got back to the game after 8 years. The good times when players interacted with each other more, rather than now where you full board, break boards or hand trap to survive. Almost a one sided solitaire game. Played the game all the way to dragon rulers and spellbooks. Left the game just right after when pepe got hit hard 😂
lol no It was good and completely unexplored due to having a lot of viability off of its TCG exclusives which meant without extensive testing it was unlikely you'd be prepared for the matchup but in hindsight the deck was just okay. In modern HAT it's a high roll combo deck that did exceptionally well for a few events due to the best players piloting it and the control decks that now hurt its viability in the format not being ready for it at the time. If you like how Tear plays you'll probably like Sylvans but it didn't have the same meta presence as Tear.
Btw, a VAST majority of these topping lists are on the Yugituber Godfather Lithium2300's youtube channel. ua-cam.com/video/6sHYhQsMBcM/v-deo.htmlsi=jk6x6QTlpRQ3XgPa If you wanna see an EXHAUSTED Josh explain his Mermail list.
None of them were particularly broken. They were pretty well balanced within themselves without any one deck stomping out the rest of the meta. Duelist Alliance pre-banlist was probably the worst of them and even that wasn't awful.
Josh complaining about Fusions and Rituals having the need to "cheat" in order to be competitive, or at least functional, is just weird. Like, at some point the game's gonna have to innovate, and you can only do so much with Yu-Gi-Oh, at least until Konami decides to break their rules. Also if you're gonna call out Fusions and Rituals having the need to "cheat", at least include the more notorious offenders. (Zoo, Swordsoul, Tri-Brigade, Floo, etc.) If Konami didn't give Shaddolls Shaddoll Fusion and El Shaddoll Fusion, much like HEROs with Miracle Fusion, there wouldn't be any innovation for the Fusions. Same thing with Nekroz and their gimmicks for Rituals.
let's go peak yugioh HAT is very based, setting 5 and passing is so pog how does josh like paleo but not hat? DUEA was a tragedy. MR3 was a tragedy. I quit the game at that point. I came back with the Albaz structure but i regret it a lot since the games suck so much.
Idk I think there’s a massive difference between HAT and Paleo. HAT is a deck running 10-12 normal summons and 12-15 traps of varying quality. The main way it advances its gameplan is by resolving Dionaea for a rank 4 + a pop/free trap or sticking artefacts on board for rank 5 plays. The hands are a really awkward boardbreaking engine where they either contest an entire board or do very little depending on whether your opponents board is susceptible to them. Whilst there’s skill involved, the deck is just filled with cards that are only good to draw in specific situations. Opening a Dionaea and never seeing Myrmelleo sucks, opening hands against a Georgia player who just set a monster and a few traps is underwhelming, opening artefacts without a way to pop them yourself is awkward - but you still play the cards because they’re good when everything works out. Paleo has a super flexible and versatile gameplan. Every card that disrupts your opponent also has the potential to further your gameplan by bringing back the paleos as monsters, which snowballs into the ability to make toads or opabinias (which themselves help to make further rank 2s). Whilst some traps are better in certain matchups than others, every card is just designed to be a tool to stay alive, gain some sort of advantage, and allow you to bring back bodies which let you swarm the field and run away with the game. HAT to me feels like a deck where you either start the game at an advantage which you never let go of, or rely on some sort of big swingy topdeck to turn the tide. Paleo frequently feels like a deck that plays from behind, but has a clear gameplan in mind that it can rely on to eventually pull ahead later in the game.
@@ct1296What you're saying is basically the reason why modern HAT doesn't see a ton of Hand usage. Artifacts and traps play so well on the opponent's turn that people would rather use their normal summon to hedge later turns with Cardcar D's extra card advantage after setting a bunch of backrow.
Paleos generates a snowball advantage and has less bricks versus HAT decks' emphasis for good one-for-ones based on Josh's preference for competitive decks. Even then, I'm sure he would just play Soul Charge Mermails if he were to play the retro format for fun.
the josh reations to the recaps feels like the director coments from a movie
“The hell are you talking about first of all your name is runick circular” LMAO
In OCG we play Star Seraph Shaddoll since people found out this insane deck(with Soul Charges) thanks to the exclusive OCG rules that you have Scepter and Sovereignty in hand, NS Scepter c1 search Scepter c2 as Sovereignty, when Sovereignty ss itself the new added Sovereignty triggers and ss itself,making three 4 star ready to XYZ, this 2 card combo does not minus your hand, making a three materials R4 XYZ such as Delteros and ShockMaster, not mentioning Scepter can pop a card and draw 1, with Soul Charges and Shaddoll engine(Fusion helps sending Scepter to the gy), this deck can get insane value from it (draw 3 cards pops 2, foolish 2 Shaddoll Monster) with two big monster (construct and Delteros) with simply Shaddoll Fusion, Soul Charge and Sovereignty when you are going second with opponent has a extra deck monster.
I played this deck a lot on Dueling Network when I started seeing tournament results from the OCG. Its a shame Scepter and Sovereignty were released the following year in the summer. I was very fond of that deck and I kept telling my friends about how cool it was.
Crazy to think its 10 years already. I still remember playing shaddolls at their peak back then...
Time sure flies by so fast
2014 will always be a very special year for me. Ycs London i've won the shooting quasar dragon giant card. 10 years later i look at it and still smile knowing i own one of the, if not THE coolest giant card ever created.
That's a dope giant card. Remember the old youtube combo videos trying to make all 3 😂.
its far from ther coolest. stop being delusional.
@@michaelh1613 and what giant card you own if I may ask?
Twitch chat is such a cesspool sometimes. Josh mentions the Italian community being mad over the YCS incident and chat immediately sees it as an opportunity to start shit talking all Italians
I wasn't ready to learn that it was you who popularized Super Polymerization as a board breaker. I'm heavily reconsidering my subscription to you, sir. #BanSuperPolymerization
competitive players use what's broken
If you think Superpoly is ban worthy, you are truly a thirs rate duelist with a fourth rate shit take.
"#BanSuperPolymerization"
Ain't no way people still advocate for this 💀
super poly is based af
Josh: "HAT is so boring"
Also Josh: "Wind-Up is based"
As Mermail's strongest soldier he probably would have enjoyed it more had he not hopped decks. Mermail is like Blackwings in Edison. The more people play HAT in retrospect the more it becomes clear that people dropping it due to old toy syndrome were throwing.
Already watched this when it first dropped, but you know I HAD to wait to see Josh's watch-a-long since I can't watch his streams due to time zone issues.
1:23:25 crazy. Yeah that sucks for your opponent but it is just as much their responsibility, not to mention the responsibility of the judges, to catch mistakes like that it’s not like anything was hidden from them
every single time I look back at pendulum era I'm reminded why I loved yugioh back then. BA,shaddol, and later pendulum, kozmo,monarch formats were just incredible
Soul charge and the hands weren't imports. They were tcg exclusives
BA is not my personal first deck
Imagine how crazy the ocg deck of 40 different hand cards would go if it could play Soul Charge
I love watching these history videos because i was playing DN like 12 hours a day and playing every tournament i could weekly, and seeing how the game is now it's crazy how nuts we thought alot of these cards were then lol
1:07:35 so this is where farfa got his modern yugioh definition from
The Last Year before Yugioh became "Vomit out your enitre board turn 1"
Nah that was 2015 (and parts of 2016)
I still can't believe the OCG designers saw how much people hated PePe and decided that's what the game should be from then on.
damn right, this format should get a lot more support
Nah my guy
Nah there has been combo deck since 5ds infernity and x Saber existed
I miss when the Atk stat was relevant. Outing an opponent monster often meant just to summon a big beatstick (acid golem anyone?).
I just returned to play yugioh after 10 years, and it is still fun, but I hate that 1 or 2 turn games are the norm now. I yearn for the days when the game had interaction, multiple turns, and back and forth gameplay.
Then go play Time Wizard formats
@@mujigant I don't have time to go to locals. The TCG just takes too much time and it is too expensive. I only play masterduel.
@@mgm3649 Why do you play Master Duel instead of joining a time wizard discord and playing on Dueling Book if you hate the modern TCG so much?
Part Draft part Constructed is how Magic does their top level tournaments, it’s usually a format for invitationals like worlds rather than a YCS level event
Gosh this makes me feel old😢
Pendulum should have just been card with 2 effect, nothing more nothing less ; card with more possibility
Could have had a card which in scale can MST but also is a Normal Summon (exemple)
HAT is that perfect stopping point for power level and complexity. It's my personal endgame for Time Wizard.
in europe* there was a big difference of hat in europe vs hat in NA....
On one hand I was partying all weekend with no sleep, on the other I can't remember any of these sets. I see no link.
Shaddoll, Nekroz, Ritual Beast, Burning Abyss, Qliphoth and company is my favourite yugioh's era.
1:41:25 I was thinking exactly the same thing when you said it... I hadn't realized that.
Feels like yesterday 😭
BA is my personal first neutral deck
49:55 talking about long duels me and my friend had one today at 12:40pm I had Marincess Shark and he had Marincess, the duel lasted 20 to 40 minutes
Wasnt Kozmos around this time too? And I remember Exciton being worth 120 at one point
BA is my personal first hate deck
1:45:33 It's not a replacement but an alternative with different utility.
Madolche Anjelly 🎂💗
1:46:37 I mean, Dust Tornado can also set your own floodgates.
I was playing Artifacts up into ZooDraco format, the deck was a ton of fun imo
Can't wait for 2015. Nekroz/Doll/BA/Tellar/Qli format was the most fun format of all time imo.
A skillful format with a perfect blend of modern Yugioh feel with strong engines while slowing things down just enough to give you a solid chance to come back from a bad start with strong fundamental play.
BA is my personal first love deck
All I associate with the end of 2014(when I started yugioh) was
Cir Target Dante, Dante Target Cir...
All while I tried my best with Lightsworn pile I made with some random cards from local store
I remember going to the sneak peek for LVAL and someone pulled Exciton Knight and I gave him $100 for it
The greatest period in Yu-Gi-Oh history. Tears come second.
You lost me in the second sentence 😂
@@traplover6357 Years format is grossly underrated.
@@arrownoirNo it isn't. Most players hated it but you see the "enlightened" youtube commenters sucking it off in every comments section. It will be just like Ruler formats. People like MBT will suck it off but never actually go back to play it.
I was one of those NAWCQ 2014 Sylvan Players
First time realizing Shekinaga is construct with Qli armor
Edit: first time for Josh too😂😂😂
2008, 2014, and terlaments were my favorite formats.
I'm still playing Shaddolls since 2014
Emptiness was a 40 to 60 euro common
They forgot to mention a pretty important piece of BA support that made it the best deck after NECH :) Fire Lake was a pretty good yugioh card
Dude.. I used to remember just one page of Silent honor ark 101 could pay for my 2 whole months of my boarding rent back in the day
Heiratic trap was insane lol it hit like 60$ from .50
seeing spellbook makes me cry
I love hat format so much. I play hat format all the time with my friends at locals.
I was 13 years old playing dragunity and they banned ravine... i literally stopped playing yugioh until 2019 after that
The when shit with yang zing is still such a bad joke. They could have easily made those say if but didn't. I'm glad we don't see shit like that much at all anymore
O yeah baby normal summon Bear all day long , loved every second of it , before that was x saber before that lightsworn n before that gladiator beast , one more fun then the other
UA walked so Vanquish Soul could run
I think the Fiendsmith is going to boost Labyrinth and Unchained and make them tier 1. The Fiendsmith engine gives both decks easy access to Caesar. Thus giving them both 2 negates per Caesar.
It's great in lab unchained. It's fine in unchained. It provides easy access to Caesar and Yama, but it doesn't do it in a way that doesn't require adding sharvara off yama. You want to be adding aruha or sarama off yama most of the time, not sharvara.
@@Xenonfuji well yeah but your forgetting about Arias the Labrynth lv.6 monster and by doing it later into the combo you can do what you said without disrupting the flow of your combos. By making use of your extra deck monsters you can special summon The Fiendsmith from grave allowing you to make Rage with Yama and Shavara and it fixes the consistency and resiliency issues brought by the ban list. Shyama plus The Fiendsmith is still Caesar. There's also a Fabled 1 of monster that can be special summoned when discarded by the Fiendsmith rota thats a light monster for the Fiendsmith link 1 and the link 1 can special summon The Fiendsmith from the deck.
@@jacobwoodard818 I did not forget about arias. I said it's good in lab. It's good in unchained, but you are not going to be running fucking lurrie in unchained like you do in lab. As of now, yes the fiendsmith package does a lot for unchained. If they do decide to revert the sharvara hit at some point though, fiendsmith is not as good as tgu was for the deck. Both get the same endboard, but TGU provides more setup and the line is more adaptable than the fiendsmith line. The issue is that TGU is way too fragile compared to fiendsmith when you only have 1 sharvara and cannot blow up TGU to dodge veiler or imperm
@@Xenonfuji I see what your saying you weren't selling Unchained Fiendsmith Short you were just telling me the ups and downs. The point your missing though is you don't have to give up tour guide The Fiendsmith can discard himself and comeback from grave. I'm saying you can use both I found the room for that and all the necessary hand traps in a 40 card deck. It leaves 8 cards for the non-engine unless you want to remove the 2 Pot of Prosperity meaning you have to cherry pick them and depending on circumstances it can be 3 Ash Blossom, 3 Impermanence, and 2 Effect Veiler. The board breaker route can work and Nibiru and Droll can be interchangeable.
the first time I got exposed to kids splurging on boxes was when back in like 2014 (couldn't fathom spending anything over $50 at the time); This teen kid came into the shop with his movie theater work uniform on and spend his entire check looking for a 101 lol
One the best formats ever.
Veiler, maxx c, vanitys were insane
Sylvan was fire. It also wasn't THAT popular in the US.
2014 meta is the one I've loved the most (2nd best 2011
back then it was fire or water, today its english or spanish
I love tellarknight
😭 I thought the same about pendulums lmfaoo
I remember when they first hit infernity barrier I was highly upset. Especially coming from my position where I had just bought two exiton knights and they didn't hit fire and water enough 😡 we did get the last laugh winning worlds though and then we got banned off the face of the planet
First unbreakable board deck
Love listening to Josh reminisce about old formats I literally never experienced. Kinda almost feels like a dad talking about the good old days before halq/adventure piles were a thing when I started playing.
Just kind of got back to the game after 8 years. The good times when players interacted with each other more, rather than now where you full board, break boards or hand trap to survive. Almost a one sided solitaire game. Played the game all the way to dragon rulers and spellbooks. Left the game just right after when pepe got hit hard 😂
Leave while you still can
Just think of handtraps as modern trap cards that trade one-for-onr like in HAT format :)
I can't wait until the 2015 video. Clown format rules
Did i miss the 2013 recap react video?
1 month ago, after the Ashened Reveal
So, Sylvans were basically that format's Tearlaments?
lol no
It was good and completely unexplored due to having a lot of viability off of its TCG exclusives which meant without extensive testing it was unlikely you'd be prepared for the matchup but in hindsight the deck was just okay. In modern HAT it's a high roll combo deck that did exceptionally well for a few events due to the best players piloting it and the control decks that now hurt its viability in the format not being ready for it at the time. If you like how Tear plays you'll probably like Sylvans but it didn't have the same meta presence as Tear.
Btw, a VAST majority of these topping lists are on the Yugituber Godfather Lithium2300's youtube channel.
ua-cam.com/video/6sHYhQsMBcM/v-deo.htmlsi=jk6x6QTlpRQ3XgPa
If you wanna see an EXHAUSTED Josh explain his Mermail list.
I remember back in 2014 when Exiton knight came out, I couldn't keep a lead when my friends top deck and make an exiton knight. was very cringe
The Cyber Dragon structure was my first yugioh product, and I didn't like it, so I played Lightsworn and Madolche during HAT
1:02:30: did you mean, “ho’qli” (instead of “holy”
You would pick shadoll over tellars Josh, even though tellars clap up shaddolls 24/7 😂
Tellar players rise up 😂. Triverring as disruption to your opponent and recycling your Fiendish Chains and Call of the Haunted 💯
@traplover6357 yes sir, they hate us cuz they anus
Lol i was like 14 playing safe zone on archlord kristya at this time. This was during an era where ppl were more loyal to their decks i think.
I still have my fire fist bear and others from 2014 also my tenki and tiger king. I miss that format 😢
You can play Fire Fist Artifact Traptrix in time wizard HAT formats maybe. FIRE WATER format isn't as popular yet.
I get goat format getting stale.
However Yugi/Kaiba format is peak to me
2014 recap. LITERALLY THE BEST YEAR OF YGO.
3-4 BROKEN FORMATS
None of them were particularly broken. They were pretty well balanced within themselves without any one deck stomping out the rest of the meta. Duelist Alliance pre-banlist was probably the worst of them and even that wasn't awful.
Only worse format of that year was Shaddolls within their few weeks after the debut.
HAT was the best format
Josh complaining about Fusions and Rituals having the need to "cheat" in order to be competitive, or at least functional, is just weird. Like, at some point the game's gonna have to innovate, and you can only do so much with Yu-Gi-Oh, at least until Konami decides to break their rules.
Also if you're gonna call out Fusions and Rituals having the need to "cheat", at least include the more notorious offenders. (Zoo, Swordsoul, Tri-Brigade, Floo, etc.)
If Konami didn't give Shaddolls Shaddoll Fusion and El Shaddoll Fusion, much like HEROs with Miracle Fusion, there wouldn't be any innovation for the Fusions. Same thing with Nekroz and their gimmicks for Rituals.
let's go peak yugioh
HAT is very based, setting 5 and passing is so pog
how does josh like paleo but not hat?
DUEA was a tragedy. MR3 was a tragedy. I quit the game at that point. I came back with the Albaz structure but i regret it a lot since the games suck so much.
Yugillennials nostalgia lesgoooooooooooo
Idk I think there’s a massive difference between HAT and Paleo.
HAT is a deck running 10-12 normal summons and 12-15 traps of varying quality. The main way it advances its gameplan is by resolving Dionaea for a rank 4 + a pop/free trap or sticking artefacts on board for rank 5 plays. The hands are a really awkward boardbreaking engine where they either contest an entire board or do very little depending on whether your opponents board is susceptible to them. Whilst there’s skill involved, the deck is just filled with cards that are only good to draw in specific situations. Opening a Dionaea and never seeing Myrmelleo sucks, opening hands against a Georgia player who just set a monster and a few traps is underwhelming, opening artefacts without a way to pop them yourself is awkward - but you still play the cards because they’re good when everything works out.
Paleo has a super flexible and versatile gameplan. Every card that disrupts your opponent also has the potential to further your gameplan by bringing back the paleos as monsters, which snowballs into the ability to make toads or opabinias (which themselves help to make further rank 2s). Whilst some traps are better in certain matchups than others, every card is just designed to be a tool to stay alive, gain some sort of advantage, and allow you to bring back bodies which let you swarm the field and run away with the game.
HAT to me feels like a deck where you either start the game at an advantage which you never let go of, or rely on some sort of big swingy topdeck to turn the tide. Paleo frequently feels like a deck that plays from behind, but has a clear gameplan in mind that it can rely on to eventually pull ahead later in the game.
@@ct1296What you're saying is basically the reason why modern HAT doesn't see a ton of Hand usage. Artifacts and traps play so well on the opponent's turn that people would rather use their normal summon to hedge later turns with Cardcar D's extra card advantage after setting a bunch of backrow.
Paleos generates a snowball advantage and has less bricks versus HAT decks' emphasis for good one-for-ones based on Josh's preference for competitive decks. Even then, I'm sure he would just play Soul Charge Mermails if he were to play the retro format for fun.