I will be honest. Your Character was enough to buy me to follow your channel. But the sheer skills of yours in ULTRAKILL™, Holy shit, it's amazing to watch. And those videos of tips will help a lot. Keep the good work!
Additional info: Parrying any of their non-projectile attacks will instantly kill them. Furthermore, hitting them while they're airborne with the feedpacker counts as a parry and will also insta-kill them
i love the names this community gives to the enemies. First it was maurice from a meme, second it was Andre (cerberus) from the game files, then it was Benjamin and now Quin.
Something you missed is that one parry of their melee is enough to instakill them Edit: to all those replying in the comments, he does show it but doesn't actively call it out.
Super high quality presentation and very optimized information. The whip-jump tech was new to me (which is odd since I would assume that I’ve tried to at some point) and super helpful. Another thing to note is the homing projectile is the perfect target for a sharpshooter nuke.
Honestly, just parry them. Homing projectiles? Parry. melee? Parry. you dont really need to focus on them at all, just react when they run right infront of you
So that’s why the Maurice room in 7-4 was so easy! I always prioritize the Malicious Faces and Mindflayers, since I have PTSD from P-2, so I ended up with just the Mannequins to deal with afterward. I’ll have to try this when P-ranking 7-1!
this reminds me of the time the mannequins in 7-1 said "v1 you might have your'e mark man, but is me am garden of fucking paths." it was truly the best story scene of the game
Another thing, when there are multiple of them left and you have coins to spare, tossing 3 coins in the air and shooting them with the regular marksman will result in a split shot that instakills 4-5 of them at once (useful for the last room of 7-3)
I usually use the sawblade trap against them. The chance between them using the fireball and using melee seems to be 50/50, so when a wave of them spawns in, about half of them will rush you down and die immediately
Any damage at all (except for the whiplash apparently) will knock Quinn down. Even a single nail from a burned-out heatsink nailgun has a chance to knock her down. Love the guide, very concise!
when I first saw them I just called them "guys that strike jojo poses while they attack you as they shoot hell's whole energy in one homing beam towards you"
I feel proud of myself, knowing i figured out a number of these before needing a video. But thanks for the ez launch method. Getting those mid-air melees is gonna be way easier.
knuckleblaster seeing another benefit this update, as using it in combat frequently will keep their only attack of threat(homing orbs( away from you without worrying about them, as well as free friendly fire damage
Mannequins in the game: embodiment of Mankind's Cruelty, inspired by Guttermen. Preys inside them are enduring eternal agony and despair, wishing only for death. Mannequin in the community: 00:12
Hyze... would it be okay if we got a guide on the sharp shooter variant of the revolver? I wanna intergrate it into my arsenal, but im still not sure..
I've actually found them easy to kill first, since they scurry to you and instantly die when you parry them. Hitting their orbs as they throw them with a red revolver shot also instantly kills them. in more crowded fights you should not focus them though, I agree on that
You forgot to mention something from their terminal entry, while falling off a wall or surface they can be instantly killed via punch. Try this in 7-2 in the fallen big ben
My favorite way to kill them is by shooting at the orb they're charging with the sharpshooter. They're stationary when charging the orb so they're an easy target and if there are enemies nearby they also die.
My fav way is to just parry them, also you can do it early with all hitscan guns, while they are charging hit their hand that has the thing before they shoot and BOOM, saves a sharpshooter shot and you still get a boom
Do remember that these are pretty much the Filth of Violence, so they always come in big numbers which can be a huge problem because of homing projectiles.
@@thethumbisafinger they throw their projectiles which if you hit that at them it instantly kills them, if they are in the air and you punch them it instantly kills them, and they go up to you to attack twice which you can also parry and that also instantly kills them.
Edit: Feedbacker punch while mid air instakills them too! (My dumbass kept using the KB)
Knuckleblaster is also able to splatter them like schisms while they're airborne. Same condition as feedbacker instakill, different style bonuses
ANY parry instakills them
(Sliding sfx into the room) ay cuz can I get that sauce for the thumbnail?
I will be honest. Your Character was enough to buy me to follow your channel. But the sheer skills of yours in ULTRAKILL™, Holy shit, it's amazing to watch. And those videos of tips will help a lot. Keep the good work!
Additional info:
Parrying any of their non-projectile attacks will instantly kill them. Furthermore, hitting them while they're airborne with the feedpacker counts as a parry and will also insta-kill them
I thought that insta kill was a glich
Does it work with the Knuckleblaster too?
@@ED-gw9rg no
@@ED-gw9rgwell, the kb can't parry things
@@lisandrogarcia9500gutterman disagrees with you
i like how he says "kill them with hitscan weapons" at 4:30 while using the least hitscan weapon in the game on screen
looked stylish as fuck though
aint nobody denying hyze fuckin balling
I would say the nailgun is even less hitscan
4:07 is nobody gonna talk about the smoothest transition in history?
I was looking for this comment. How is nobody else talking about it
The transition was so smooth I didnt even notice
i love the names this community gives to the enemies. First it was maurice from a meme, second it was Andre (cerberus) from the game files, then it was Benjamin and now Quin.
where did benjamin's name come from?
what happened to calling the mannequin johnifer?
@@potatoking4227big John happened or something
2:23 that sharp shot was gnarly
I saw a comment once saying that lesser enemies like filth in this game eventually become health packs and this couldn’t be more true with this one
Something you missed is that one parry of their melee is enough to instakill them
Edit: to all those replying in the comments, he does show it but doesn't actively call it out.
Well, I doubt it needed to be mentioned. Given that when they talk about the parryable moves, he kills a mannequin by parrying it.
well you can see that in the gameplay
the gameplay:
Unless you’re blind you can clearly see it tho
I love how everyone is replying with "the gameplay" since alot of people tend to watch these videos in the backround
I like the name Quinn. It fits with the actual name and doesn't feel forced like the recent names the community have came up with
What names feel forced ?
@@dev4159johniffer
Maurice isn't forced, maybe Andre
@@MirelurkMaster Andre is in the game files as the name for the Cerberus model
benjam is kinda forced idk if it has a backstory tho@@dev4159
Super high quality presentation and very optimized information. The whip-jump tech was new to me (which is odd since I would assume that I’ve tried to at some point) and super helpful.
Another thing to note is the homing projectile is the perfect target for a sharpshooter nuke.
Honestly, just parry them. Homing projectiles? Parry. melee? Parry. you dont really need to focus on them at all, just react when they run right infront of you
So that’s why the Maurice room in 7-4 was so easy! I always prioritize the Malicious Faces and Mindflayers, since I have PTSD from P-2, so I ended up with just the Mannequins to deal with afterward. I’ll have to try this when P-ranking 7-1!
Quin is such a strange but affectionate nickname lol
The kill them last and heal from them advice is extremely good, playing them that way makes rooms with them so much easier
this reminds me of the time the mannequins in 7-1 said "v1 you might have your'e mark man, but is me am garden of fucking paths." it was truly the best story scene of the game
The fact you gave the mannequin, one of the more ugly husks an UwU face brings me a weird joy
Snow day at school AND a new Hyze video? I must be dreaming!
Another thing, when there are multiple of them left and you have coins to spare, tossing 3 coins in the air and shooting them with the regular marksman will result in a split shot that instakills 4-5 of them at once (useful for the last room of 7-3)
I usually use the sawblade trap against them. The chance between them using the fireball and using melee seems to be 50/50, so when a wave of them spawns in, about half of them will rush you down and die immediately
1:08 “Quin cannot be knocked up with a power slam”
How unfortunate.
Your edits are so smooth wtf my brain feels so weird
I need this before starting my violent P ranks for Layer 7. Thanks for this amazing guide.
Quin is such a fitting nickname for these Jojo-posing, speedy statues hahaha
another really solid video. ang cool ng 4:08 transition
hi mister hyzenberg
Please let that be his community nickname from now on.
Any damage at all (except for the whiplash apparently) will knock Quinn down. Even a single nail from a burned-out heatsink nailgun has a chance to knock her down. Love the guide, very concise!
1:19 the fireworks thing reminds me of the dirty fireworks from dbz
when I first saw them I just called them "guys that strike jojo poses while they attack you as they shoot hell's whole energy in one homing beam towards you"
Always struggled with these enemies, thanks!
the mannequin is also difficult in a similar way to the mindflayer, in that it's really hard to play ultrakill with one hand
I know, they must expect you to do that with all the enemies right?~
I feel proud of myself, knowing i figured out a number of these before needing a video. But thanks for the ez launch method. Getting those mid-air melees is gonna be way easier.
Really smooth vid! Nice work! also very helpful. i have been struggling with them :)
I was stuck in the arena on 7-1 and this helped thank you
yeah thanks, but hear me out on 0:13 tho-
transition at 4:05 was nutty
"When you kill everything else, run them down one by one with hit scan weapons."
Bro woke up and chose violence against quins
you mean he woke up and chose VIOLENCE… also VIOLENCE ULTRAKILL reference?
knuckleblaster seeing another benefit this update, as using it in combat frequently will keep their only attack of threat(homing orbs( away from you without worrying about them, as well as free friendly fire damage
Your game’s graphics settings and colors are amazing
1:09 so hyze wants us to knock up some mannequins by ground pounding. Noted
Smash, next question
4:07 that transition tho
making a bait enemy that is designed to make you kill them but is actually helpful if you keep them alive is one of hakita's most genius moves.
LOVE the new intro
thumbnail is PERFECT
Mannequins in the game: embodiment of Mankind's Cruelty, inspired by Guttermen. Preys inside them are enduring eternal agony and despair, wishing only for death.
Mannequin in the community: 00:12
hey! you can instakill them by nocking them off the wall, and punching them while airborne.
Thanks! read this in the terminal and kept trying it with KB. Didn't realize its a feedbacker thing 💀
@@GHyzeyou can projectile and punch them to make them a joke lol
they are extreme filth
i completely fuсkin forgot about whip-jumping, thank you for reminding me
Dude the mannequins on the thumbnail got me actin up fr
How did you get the blood to be colored like that? I want to make mine green, give it an unearthly vibe.
I also remember the terminal saying that shooting them off the walls then meleeing them midair is an instakill, but idk for sure
Mannequin was scary right??
clicked for the thumbnail
true advertisement
1:09 "Quin cannot be knocked up" NOOOOOOOOO
That thumbnail got me acting unwise
Damn I wish I'd have seen that before p-ranking 7-1 today, they made it hell in that mindflayer room.
Great video as always!
i like thumbnail mannequin pretty pretty mannequin yeah yes
Why ur blood effects look like ketchup and mustard?
You can knock then in the air with the shock wave from power slam ( i dont know why i can knock them into air with it )
NEW HYZE VID YAY
1:09 heh. Knocked up.
Are you using a custom palette image, or are you using one of the premade ones? It looks pretty sick.
What mods are you using? they look so good!
Hyze... would it be okay if we got a guide on the sharp shooter variant of the revolver? I wanna intergrate it into my arsenal, but im still not sure..
as a guin i feel threatened by this video
its taking me forever to figure out what the thumbnail reference is
Quinn also has a tendency to get stuck on map geometry more complex than a basic cube
About not catching them, just
*use the saw blade launcher.*
why did you have to draw mannequins so fine tho
I've actually found them easy to kill first, since they scurry to you and instantly die when you parry them. Hitting their orbs as they throw them with a red revolver shot also instantly kills them. in more crowded fights you should not focus them though, I agree on that
You forgot to mention something from their terminal entry, while falling off a wall or surface they can be instantly killed via punch. Try this in 7-2 in the fallen big ben
there are no laws against mannequins, batman
I noticed the rank styles not being in place, did you use the RTS mod and it became stuck like that when removing the mod?
Great info and editing
A simple combo I like to use is look down, jump, throw coin, punch, throw another coin, shoot for anyone that needs this
My favorite way to kill them is by shooting at the orb they're charging with the sharpshooter. They're stationary when charging the orb so they're an easy target and if there are enemies nearby they also die.
My fav way is to just parry them, also you can do it early with all hitscan guns, while they are charging hit their hand that has the thing before they shoot and BOOM, saves a sharpshooter shot and you still get a boom
when sharpshooter?
Their like a high tier fodder that requires more thinking to get resources from
Do remember that these are pretty much the Filth of Violence, so they always come in big numbers which can be a huge problem because of homing projectiles.
I use the knuckle blaster if the projectiles become too much
Or the sharpshooter
Heya, friend. You don't need to punch to maintain whiplash momentum
Man, I listened to literally none of that in my first garden run
Banger tutorial as always
What type of shaders is he using, they look so good
This is genuinely so helpful, thank you so much, and looking forward to more in the future (if you're planning on it of course)
I P-ranked 7-2 first try with this vid and got a new cybergrind record of 27. Thanks
4:38 No way, it's ultrakisser
what color palette is that
G_Hyze never fails to oil me up
4:05 +insurrectioned
erm... did hyze upload?
on Lenient, a Whiplash followed up with a simultaneous double-pump (that is, 3 bars) + Knuckleblaster usually instakills them for me
Just parry them
@@Ultracultchaosultimate they schmove tho
@@thethumbisafinger they throw their projectiles which if you hit that at them it instantly kills them, if they are in the air and you punch them it instantly kills them, and they go up to you to attack twice which you can also parry and that also instantly kills them.
@@Ultracultchaosultimate do you think I don’t know basic information about a common enemy
@@thethumbisafinger I don’t think that but I just prefer to just… parry once but ofc it rlly depends on the situation, sorry though
your graphics settings look hype what are they
can we get your color pallet?
Whats your color pallete
Hyze my beloved
Another hyze ultrakill guide, no way
a huge thing you missed that shooting them with guns will kill them do people actually have problems with this enemy
why is mannequin kinda curvy
Why the art pretty clean tho 0///0
mannequin is such a cutie
No
@@BlueOutline :(