Thanks for the honest feedback of your experience with the game. I really dig superhero games but many fall flat. Kind of sounds similar to Marvel Dagger which also wasn't very fun.
Very helpful to see a negative review for this game, as I have too many and I'm on the fence (which means I probably should not get it). I do like pandemic though, however I tend to play it solo so there is no quarterbacking. Since QB'ing is a big issue in this game as well, I see myself needing to solo it as well, but having to run *this* game running 3-4 characters by myself seems like it would get too fiddly/too much rules overhead.
The first playthrough of the game is a bit rough. However, after unlocking all of the upgrade cards and augment cards and allies, the game is much funner. I would advise giving the game more of a chance and push through until the end, then edit all the character decks to be as efficient as possible with the upgrade cards, then ignore ability point limits, use all 3/4 character specific augments for every character plus 1-2 more of the generic ones for a total of 5 augments per hero. The characters feel much more thematic, powerful, and the game flows a lot smoother when played this way. Yeah, you're going to have to unlock all the envelopes first, but trust me, it's worth it in the end. Plus there's lots of fan made content that I created for this game on BGG as well, which is also worth a look. 🙂
Thanks for the honest feedback of your experience with the game. I really dig superhero games but many fall flat. Kind of sounds similar to Marvel Dagger which also wasn't very fun.
Very helpful to see a negative review for this game, as I have too many and I'm on the fence (which means I probably should not get it). I do like pandemic though, however I tend to play it solo so there is no quarterbacking. Since QB'ing is a big issue in this game as well, I see myself needing to solo it as well, but having to run *this* game running 3-4 characters by myself seems like it would get too fiddly/too much rules overhead.
@commandershepard9920 i agree. Honesty is best and that's very much how i felt about this game.
The first playthrough of the game is a bit rough. However, after unlocking all of the upgrade cards and augment cards and allies, the game is much funner. I would advise giving the game more of a chance and push through until the end, then edit all the character decks to be as efficient as possible with the upgrade cards, then ignore ability point limits, use all 3/4 character specific augments for every character plus 1-2 more of the generic ones for a total of 5 augments per hero. The characters feel much more thematic, powerful, and the game flows a lot smoother when played this way.
Yeah, you're going to have to unlock all the envelopes first, but trust me, it's worth it in the end. Plus there's lots of fan made content that I created for this game on BGG as well, which is also worth a look. 🙂
@@Lonewolf8611 Thank you for the advice! Might give it a shot!