@@TheTartKnight He's still around. He teaches at a college where he teaches music composition, arrangement, etc. Here's a link to the faculty page: www.daido-it.ac.jp/dept/media/prof/ (He's the one on the top right)
@@TheTartKnight The guy who died (RIP) is actually one of the sound programmers of the game, I believe he was the one reponsible for the "Sunsoft bass". Remember that Naoki Kodaka wasn't a Sunsoft employee, he was a freelance composer that worked with Sunsoft -- he would write the music on paper and then it was sent to and programmed by Sunsoft's sound programmers. So both Kodaka-san and the sound programmers are to thank for this masterpiece !!
Let's see, I hear: A melody A counter-melody A bass line & drums All on a 8-bit chipset that was only capable of producing three notes at a given time. _What sorcery is this?!_
Wel, it´s infodump time I guess...!! The NES´s soundchip was actually capable of producing three tones at a time + white noise (useful for percussion) + DPCM samples, so this isn´t all that impressive polyphony-wise. I would say it´s the use of each soundchannel´s capabilities that´s truly mindblowing. The DPCM channel, wich is normally used for drums, plays a sampled bassline here, with the triangle channel (responsible for basslines in most NES games) being used to strengthen the percussion. Also, the double channel echo/reverberation/delay effects (ua-cam.com/video/FpMUE9S1ll8/v-deo.html) are better and deeper than in most NES games, so that´s a plus. Take a look at this oscilloscope view that, if you´re relatively well-versed in chiptunes, may help you understand everything I´ve just talked about: ua-cam.com/video/3zq4TJXRhj4/v-deo.html
Played this while I was down in Florida for my 92Y reclass school and I gotta say...free time after class I blew hours playing the shit out of this game. First time playing and I'm surprised I didn't hear about it until it was released on the NES online for the switch. This levels music got me hooked. The second time I played this game I literally sat the controller down and took in the great soundtrack. It created a feeling of nostalgia that didnt exist. Crazy how games can do that to you 🤩
В игру не играл никогда, узнал о ней буквально сутки назад, но эта музыка вызывает те же чуства что и synthwave - ностальгию по времени и событиям где меня не было)
Fester’s Quest, another Sunsoft game did the same. The final boss theme reuses the overworld theme, while the alien spaceship level reuses the boss theme.
Another example is Area 7 music in blaster master being used for the final boss. Yet another is Fester's Quest switching back to the first overworld theme for the final boss.
I didn't know the name of the song before about a year ago. When I found out it was this game, I tried playing it, expecting Stage 1 to be rather easy. MISTAKES WERE MADE. THIS SONG WAS NOT ONE OF THEM.
Sunsoft всегда справедливо могли в саундтрек, независимо от качества игры (раз на раз всё же не приходилось). Безусловно одни из лучших OST'ов в игровой истории.
This song is so unbelievably great
If I ever meet the composer of this fantastic track (Naoki Kodaka) I will invite him to have a drink. Doesn't matter how expensive.
I am sorry to inform you, he died at his 25 in 1995 due an illness. To be fair, I would had too, bad thing I was born after that!
@@TheTartKnight He's still around. He teaches at a college where he teaches music composition, arrangement, etc. Here's a link to the faculty page: www.daido-it.ac.jp/dept/media/prof/ (He's the one on the top right)
yes, I discovered he is still alive. it's a relief.
@@TheTartKnight The guy who died (RIP) is actually one of the sound programmers of the game, I believe he was the one reponsible for the "Sunsoft bass". Remember that Naoki Kodaka wasn't a Sunsoft employee, he was a freelance composer that worked with Sunsoft -- he would write the music on paper and then it was sent to and programmed by Sunsoft's sound programmers. So both Kodaka-san and the sound programmers are to thank for this masterpiece !!
@@TheTartKnight Actually his name is Nobuyuki Hara.
Let's see, I hear:
A melody
A counter-melody
A bass line & drums
All on a 8-bit chipset that was only capable of producing three notes at a given time.
_What sorcery is this?!_
Where's the counter melody?
Wel, it´s infodump time I guess...!!
The NES´s soundchip was actually capable of producing three tones at a time + white noise (useful for percussion) + DPCM samples, so this isn´t all that impressive polyphony-wise. I would say it´s the use of each soundchannel´s capabilities that´s truly mindblowing. The DPCM channel, wich is normally used for drums, plays a sampled bassline here, with the triangle channel (responsible for basslines in most NES games) being used to strengthen the percussion. Also, the double channel echo/reverberation/delay effects (ua-cam.com/video/FpMUE9S1ll8/v-deo.html) are better and deeper than in most NES games, so that´s a plus.
Take a look at this oscilloscope view that, if you´re relatively well-versed in chiptunes, may help you understand everything I´ve just talked about: ua-cam.com/video/3zq4TJXRhj4/v-deo.html
There's no countermelody, the 2nd square wave channel is always used for reverb
The power of the NES was unbelievable for its time.
It was quite literally the next gen console.
@@crumbly8255 Yeah, when its nearest competitor is the Atari 2600 and SG1000 in Japan, its lightyears ahead.
Sunsoft had some amazing composers back in the day:
-Fester's Quest
-Blaster Master
-Gremlins 2
Still have those OST playing in my head at times.
I dance to this everyday, mimicing 8-bit animation moves, like if my movestep was a vector with 4 sprites cycling.
This is the moon theme from Ducktales but on steroids.
There's actually a Sunsoft style cover of that theme.
ua-cam.com/video/y63imKwhzTw/v-deo.html
Keep in mind how this game was supposed to be a Terminator game.
8- and 16-Bit music FTW
Played this while I was down in Florida for my 92Y reclass school and I gotta say...free time after class I blew hours playing the shit out of this game. First time playing and I'm surprised I didn't hear about it until it was released on the NES online for the switch. This levels music got me hooked.
The second time I played this game I literally sat the controller down and took in the great soundtrack. It created a feeling of nostalgia that didnt exist.
Crazy how games can do that to you 🤩
NES best consol ever 👍
love this song. sunsoft made such great music on the nes. Thx for this
Funny how a game like Journey to Silius almost became Terminator. It's funny.
MegamanNG they’re pretty alike if you think about it.
@@doodledangernoodle2517 Instead it landed in the LJN wasteland... the Terminator game they released is garbage. I kinda like the second one though.
@ DON'T USE YOUR TELEKINESIS TO STEAL MY COMMENTS.
(bad day to run out of tinfoil hats)
Ádám Pajor At least we got the Sega CD game by Virgin Interactive a few years later
@@mr.pendleton7121 Yeah, the one that played a bit like Contra, right?
В игру не играл никогда, узнал о ней буквально сутки назад, но эта музыка вызывает те же чуства что и synthwave - ностальгию по времени и событиям где меня не было)
2020. Get some!
2
After hearing the Brutal Legend soundtrack, I just realized this sounds a lot like Angel Witch.
Re-using music of another level is che...*This awesome boi appears in the final level*
Castlevania III did this with 'Aquarius'. Which is okay because, just like this, it's a banger track.
if it worked for Super Castlevania IV, it can work here.
Fester’s Quest, another Sunsoft game did the same. The final boss theme reuses the overworld theme, while the alien spaceship level reuses the boss theme.
@@reborno-o4498 Never played that one, ¿Is good?
Another example is Area 7 music in blaster master being used for the final boss. Yet another is Fester's Quest switching back to the first overworld theme for the final boss.
Right ON!!!
This game is planned to be a Terminator game but Sunsoft lost the license
Amazing track to an awesome game!
Though... Am I the only one getting strong Mega Man vibes from this?
Nope. I do too.
It really feels like a Mega Man X track, doesn't it?
@@lacreatura4737 Totally! Either Mega Man X or Mega Man 9 or 10.
@@KitsuneYojimbo a futuristic wily stage 😍
@@alexanderthegrape2023 Oh my god, YES! That would be awesome to see!
ua-cam.com/video/YknZCL_eVks/v-deo.html
Fun fact: this game was originally planned to be a game based on The Terminator
And i played the hack of it, it fitted
this has become the new "did you know mario 2 is actually "doki doki panic" in Japan?
Ecxelente
I didn't know the name of the song before about a year ago. When I found out it was this game, I tried playing it, expecting Stage 1 to be rather easy.
MISTAKES WERE MADE. THIS SONG WAS NOT ONE OF THEM.
When I started this game, I too realized how savagely difficult this game is. But my god is the music to this stage absolutely GLORIOUS.
I can hear him running
good ol Sunsoft base
Thanks for extending this song! Miuch love!
Perfect... ❤❤❤
My new ringtone. :)
But how will you ever answer the phone
I learned of this track from a custom Doom Wad of all things
not a bad way to discover it
Музыка и сама игра супер!
согласен)
Sunsoft всегда справедливо могли в саундтрек, независимо от качества игры (раз на раз всё же не приходилось). Безусловно одни из лучших OST'ов в игровой истории.
man this music makes me cry omg
I genuinely am surprised that this is a NES game, it sounds so much like a 16 bit console o.o
🔥🔥🔥🔥
It's amazing song 😍
awesome track who agrees
I am, one most played Nes games. ;x So much liked Batman too..
Cool
5 people don't know shit about classic 8-bit tracks.
Se repitio el casette o que onda jajaja excelente
This game has the quality of Mega Man 2. Im so surprised I hadnt known it until now.
Thank you, UA-cam algorithm. Yes, I do love Sunsoft OSTs. Even for games I never played.
SUNSOFT forever
This track reminds me of Megaman X first stage somehow
Came from Rockman Claw
8 bit and 16 bit music is the greatest gaming music
My wife heard this music and said it was cheesy.... time for a divorce, amirite?
Time for a new waifu. XD
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