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it would actually be about 61% (ignoring the repeats), as hit rates only go above 100% if you hit multiple enemies in 1 shot, whic this in this case did not happen.
At first i thought simp was a coward for designating the enemies half as safe territory but then i realised that this also meant that the torpedos have almost twice the chance to hit
Assuming that the king stays on black's side of the board. It can flee to "safety" by going to the white side, though with a much higher chance of getting mated.
chess but *_merge_* you take one challenge from UA-cam comments and only apply it on odd number turns, and one from the discord and and only apply it on even number turns
@@devinnie7572 Perhaps he could do a Discord challenge that only takes effect on even turns (I'm sure there's some in there), making the UA-cam "challenge" irrelevant.
In Battleship, each player has a full board. You're not "splitting" a board; you have a b5 coordinate and your opponent has a b5 coordinate. Hell, you can even each have a ship on b5 at the same time.
If anyone was wondering about the odds of the first 4 moves having a piece blocked: You would think it to be a 50/50 4 times (½^4, or 1/16), but it's actually worse than that since we need all pieces struck to be different. The probability of the first one was 16/32, but the second had a 15/32 chance with one piece already dead, the third had a 14/32, and so on. For any given turn _n_, the probability of all turns passed (including the one in question) having a piece killed is 16!/((16 - n)! × 32ⁿ), where 0 < n ≤ 16 (as all pieces would be torpedoed by 16 turns) For n = 4, this would come out to a 1365/32768 chance, or about a 4.17% chance (a 33% decrease compared to 1/16, which is 6.25%), so about 1/25 Conclusion? Mediocre luck ¯\_(ツ)_/¯ Side note: this does not take into account pieces being eaten by the other player, nor moving pieces to the other half of the board. Both these factors could reduce the probability significantly. TLDR: The chances of those 4 turns all killing a piece each was 4.17% or less. Thanks for coming to my Ted Talk.
@@ReddwarfIVThat was, however, the only time one battleship torpedoed another. Battleships carried torpedoes fairly frequently, they just didn't actually get used much - Battleship-on-battleship combat is historically astonishingly rare, and not all such combats would be such that torpedoes would be useful, and most torpedoes would then miss (for example, Hood might have tried to launch against Bismarck before exploding, as there were torpedoes to evade, but no hits were scored)
I want to see a version of Battleship where two ships are hidden and you have to land on a square to launch a missile there. You must destroy the hidden battleship (1x4) and submarine (1x3) before delivering checkmate. The program tells you hit, miss, or you sunk X. Your side has the full fleet of hidden pieces. The computer program shoots randomly, but never the same place twice. Each sunk boat paralyzes a piece: Queen, A rook, H rook, B knight, G knight. You also may not land on any square that has been shot by the program.
At first I thought it was a coward move to make the opponent only hit half the board, giving himself a safe space. Then the challenge started and I saw my error: it doubles the chance of hitting in the early game… and those hits are so dangerous that there won’t be a late game.
Chess, but it's my favorite horsey. Move your knight so it's adjacent to your king. They are now bonded forever. You can only move your king into squares adjacent to that knight and vice versa. If the knight dies, the video ends.
I think I might write the code to just do any square and then if it doesn't hit one of my pieces, I ignore it. Because then the assumption might be that I have to keep all my pieces on one half of the board rather than utilizing the whole board.
In the original game, ships cannot move; but here, pieces (and pawns) can move. Another possible way to approximate Battleship™ would be to add the necessary corollary that you can't move your pieces (or pawns) to squares already marked "miss", as that is cheating. Absolutely impossible.
@@nakelekantoo : nah... With very easy math you can calculate the chances of any roll, but the NEXT roll will never be more or less predictable compared to all previous ones.
@@MattiaBulgarelli Say you have the knowledge of every law of physics in the universe and have all the properties and energy/momentum of every particle in the dice, on the air, and in the table, given enough time (processing power) you absolutely CAN calculate the result of any throw, you just need to know the variables
Nothing in the challenge specified that only half the board can be hit by the torpedos. Even though it can be assumed because Battleship kinda works that way, you technically didn't do it the way it's written.
If Simp allowed torpedoes to hit opponents side of board, that would make the challenge easier since torpedoes would miss Simp's pieces more. And Simp is not a coward
You cannot shoot a square twice in battleship? I thought you can but just don't want to and shouldn't want to. In this case I think you could've made the engine shoot a square twice IF that squre was a miss.
Eh, the code isn't very long. I doubt it saves much time to go and find which file has the bit of code to reuse compared to just rewriting it... I suppose starting with a template file that has the import and the two arrays (and maybe a shebang line too) wouldn't be a bad idea though
i disagree with your code. it implies that your pieces are 100% if they cross to the other half of the board. could have made it the entire board but ignored any hits that landed on your opponent
I somewhat agree too, it would make things easier for Simp too, because a 50% hit rate from the get go was pretty deadly (considering how badly he got punked by the algo)
Opponent’s torpedos: 800% hit rate
500% actually
They hit 8 times but missed 5, so that's 300% (ignoring the two repeats).
it would actually be about 61% (ignoring the repeats), as hit rates only go above 100% if you hit multiple enemies in 1 shot, whic this in this case did not happen.
@@mr.battlecats5512 You new here?
wooosh
That opponent's radar and firing system is excellent, they managed to disabled half of your fleet
They forgot their most important target though
@@danielhoang289 Ah yes, rookie mistake
Invading with your king while they still have a significant amount of material left is the opposite of cowardice.
Yeah that would need some testosterone
TESTOSTERONE
At first i thought simp was a coward for designating the enemies half as safe territory but then i realised that this also meant that the torpedos have almost twice the chance to hit
Yep, the restriction is really NOT a benefit.
He could have done "if the torpedos hit the opponent's pieces, they'll become invulnerable till they remain in that square"
It's so funny, because the opponent had no idea how much they were winning when they resigned
I was honestly expecting you to say “I sunk their battleship” or “They sunk my battleship”.
In case anyone was wondering, the probability of Chess Simp's king being obliterated in 14 moves with his rng code was about 36%.
45% of him getting obliterated over the duration of the full 19 move game.
And after 22 moves it would have been more than 50%.
☝️🤓
Assuming that the king stays on black's side of the board. It can flee to "safety" by going to the white side, though with a much higher chance of getting mated.
I thought your king was going to get hit for sure
Imaging if the king got hit on first turn :P
@@GummieIcomment reading time for 3 minutes)
Battleship - 100% hit rate
It's funny that you only had half your army left by the end of the video but none of them were captured, just sunk
That luck was Dreadful…
That was just a 53.33% hit rate.
@@user-zw9lu9nv2n yeah but first 4 were all hits, in very inconvienient squares XD
But all skewed to the start of the match, which matters for development...
could've been (even) worse..
At least the king is safe
5:30 => "he is blundering a queen", as he technically did for soooooo long if d7 knight wasn't torpedoed.
well why did you think he torpedoed the knight???
That blunders a carrier
I'd say that moving your King into the opponent's side of the board is the exact opposite of cowardly!
Top quality game, I was sure it was destined to all go wrong, but expertly navigated to get critical pieces to safety.
Never resign - you never know what imaginary torpedoes or sudden internet disconnections might occur.
Today Simp is playing from Spain??
A great time to talk about this video's sponsor, NORD VPN! Or SurfShark. I lost track
I thought I was the only one to notice that lol 😂😂😂
Simp is now anonymous in my thought
Now as he is no longer Asian, we can justify his wrong method of calculating percentages
I knew it! he indeed sold his channel and we are dealing with another Simp!
Imagine your king gets hit in move 1
The king had to dive through the aftermath of an explosion while over half his army exploded behind him. Metal.
Chess, but you take a bunch of laxatives and you have to win 5 games before you shit yourself
calm down there satan
Laxative% chess speedrun
If you take a bunch of them, you need to take them orally. And orally they take about six to twelve hours to take effect. Easiest challenge ever.
Are you a r/anarchychess mod?
if you take just normal amount then you are NOT supposed to take them by mouth??? @@delqyrus2619
chess but *_merge_*
you take one challenge from UA-cam comments and only apply it on odd number turns, and one from the discord and and only apply it on even number turns
_Simp proceeds to "use" this challenge as the "UA-cam" challenge, meaning the "Discord" challenge is free on odd turns._
@@devinnie7572 Perhaps he could do a Discord challenge that only takes effect on even turns (I'm sure there's some in there), making the UA-cam "challenge" irrelevant.
When you're playing Battleship but your opponents are Japanese destroyers
This was one of my favorite challenges yet. Would love to see it again!
This lasted way longer than I expected
That was a pretty entertaining concept
Chess but you can only move pieces as many times as you have moved pawns. Castle is worth two piece moves. You have to castle before game ends.
In Battleship, each player has a full board. You're not "splitting" a board; you have a b5 coordinate and your opponent has a b5 coordinate. Hell, you can even each have a ship on b5 at the same time.
technical note: battleships don't fire torpedos. shells, mostly
This was a fun one. On the edge of my seat the whole time.
this was probably the best video you've made in a while. great concept
No kaboom... No Sploosh... What a sad display.
Last dance is back❣️
This was intense! I wish the opponent didn't resign...
You know, it would actually be a fun tactical challenge if putting your pieces on a played square would make them safe
This is a nightmare condition.
"Since it's physically impossible for a human to make anything random..."
I'll use a device made by humans.
Was the opponent doing a no capture challenge?
6:06 this video is further proof that the fr*nch always surrender. Bonus mission accomplished.
Really?!
Would have been funny if things go well...and then the King gets hit.
This one is really, really good. The edits were clean, too!
random
🦆
Giving the opponent aim assist felt like overkill. Also encourages you to play aggressive.
Your code is wrong not because it random the same square but because you need to go in and edit it depending on your colors.
If anyone was wondering about the odds of the first 4 moves having a piece blocked:
You would think it to be a 50/50 4 times (½^4, or 1/16), but it's actually worse than that since we need all pieces struck to be different. The probability of the first one was 16/32, but the second had a 15/32 chance with one piece already dead, the third had a 14/32, and so on. For any given turn _n_, the probability of all turns passed (including the one in question) having a piece killed is
16!/((16 - n)! × 32ⁿ),
where 0 < n ≤ 16 (as all pieces would be torpedoed by 16 turns)
For n = 4, this would come out to a 1365/32768 chance, or about a 4.17% chance (a 33% decrease compared to 1/16, which is 6.25%), so about 1/25
Conclusion? Mediocre luck ¯\_(ツ)_/¯
Side note: this does not take into account pieces being eaten by the other player, nor moving pieces to the other half of the board. Both these factors could reduce the probability significantly.
TLDR: The chances of those 4 turns all killing a piece each was 4.17% or less. Thanks for coming to my Ted Talk.
Bad luck, but not the worst. At least it spared the king. :)
Also, still very much enjoying the outtro.
that real felt like under bombarding
my favorite video now!
Now do it blindfolded
Blindfolded boxing-chess or a coward!
This was really stressful in a good way. Nice challenge!
that was so scary
good work harging on until you could finally take the queen who was blundered so long on a torpedoed knight
LETS GOO THE MUSIC
In what world do battleships fire at each other with torpedos? In my universe they're firing artillery shells.
Yea that would be more logical, maybe they ran out of ammo and leave all the job for the Destroyer
HMS Rodney hit the Bismarck with a torpedo. It was a common weapon for early battleships, when they had shorter gun ranges.
@@ReddwarfIVThat was, however, the only time one battleship torpedoed another. Battleships carried torpedoes fairly frequently, they just didn't actually get used much - Battleship-on-battleship combat is historically astonishingly rare, and not all such combats would be such that torpedoes would be useful, and most torpedoes would then miss (for example, Hood might have tried to launch against Bismarck before exploding, as there were torpedoes to evade, but no hits were scored)
If the enemy had devoted more resources into strategy rather than targeting they might've won
I want to see a version of Battleship where two ships are hidden and you have to land on a square to launch a missile there. You must destroy the hidden battleship (1x4) and submarine (1x3) before delivering checkmate. The program tells you hit, miss, or you sunk X.
Your side has the full fleet of hidden pieces. The computer program shoots randomly, but never the same place twice. Each sunk boat paralyzes a piece: Queen, A rook, H rook, B knight, G knight. You also may not land on any square that has been shot by the program.
Why is Simp Spanish in this video?
Arguably a rule interpretation that was harder on yourself, particularly for the early game, yet you pulled through. Bravo.
I liked this interpretation, I was also thinking you could have let it hit the same square only if it missed
Played scorched earth in drawback chess. You pieces permanently disable square they move from. My board being all red looked similar
Random, *quack*
I wish I could have heard the opponnents reaction to this game. Allot of "What???"
At first I thought it was a coward move to make the opponent only hit half the board, giving himself a safe space. Then the challenge started and I saw my error: it doubles the chance of hitting in the early game… and those hits are so dangerous that there won’t be a late game.
programmer Chess simp always makes my day
Chess, but it's my favorite horsey. Move your knight so it's adjacent to your king. They are now bonded forever. You can only move your king into squares adjacent to that knight and vice versa. If the knight dies, the video ends.
I honestly thought you'd lose on your king getting hit but this was awesome
The Spanish armada lost half of the fleet
I think I might write the code to just do any square and then if it doesn't hit one of my pieces, I ignore it. Because then the assumption might be that I have to keep all my pieces on one half of the board rather than utilizing the whole board.
It feels like simp has been recently putting a lot more effort into making his videos. We see you simp and we thank you :)
In the original game, ships cannot move; but here, pieces (and pawns) can move.
Another possible way to approximate Battleship™ would be to add the necessary corollary that you can't move your pieces (or pawns) to squares already marked "miss", as that is cheating.
Absolutely impossible.
Campaign maps aren’t made my nadeo, that’s a real player!
Espero que estés difrutando de tus vacaciones en mi país, amigo. Un saludo.
As a battleship lover I approve
"physically impossible for humans to do anything random"
Dice: "are we a joke to you?"
given enough processing power dice can be predicted
@@nakelekantoo : nah... With very easy math you can calculate the chances of any roll, but the NEXT roll will never be more or less predictable compared to all previous ones.
@@MattiaBulgarelli Say you have the knowledge of every law of physics in the universe and have all the properties and energy/momentum of every particle in the dice, on the air, and in the table, given enough time (processing power) you absolutely CAN calculate the result of any throw, you just need to know the variables
@@nakelekantoo : of course, but that's kind of a high bar for a human throwing dice.
Random *quack*
this deserv more trys
I'm a world of warships player, BATTLESHIPS HAVENT GOT TORPEDOS (except for some deutch and British battleships) THEY HAVE ARTILLERY ONLY USUALLY
Need a serie about Battleship chess
Nothing in the challenge specified that only half the board can be hit by the torpedos. Even though it can be assumed because Battleship kinda works that way, you technically didn't do it the way it's written.
If Simp allowed torpedoes to hit opponents side of board, that would make the challenge easier since torpedoes would miss Simp's pieces more. And Simp is not a coward
Video 194 of asking simp to play fps chess
Is that spain flag?? !! You are not asian !
He disguise it. That's all!
what if my cat does not like battleships?
The code is actually wrong because your opponents pieces can be on any side of the board and it ignores that fact
This was a good one!
Code was wrong, in battleships you never target the same square twice
Simp Forgot to get a new CPU after the last random video
Most impressive part to me is remembering which pieces were disabled while playing the game
NOOO THEY HIT EDWARD
Good random icecreamsalad!
Why is Edward soo fkin unlucky
The code is still wrong because in battleship, you can't move your ships out range of the opponent's shots
🤓
How would you apply it? All 64 squares?
@@jaideepshekhar4621 yes
Super thumbs up
damn thats a great challenge and a great game
You cannot shoot a square twice in battleship? I thought you can but just don't want to and shouldn't want to. In this case I think you could've made the engine shoot a square twice IF that squre was a miss.
cool drawback, do it again please
THIS VIDEO WAS TERRIFYING
Day 55
Chess, but the game must end in a Bishop and knight checkmate
See the left side of board. Thank me later
You might consider reusing some of your code instead of writing a new script each time
It will make the video short
Not very testosterone
Eh, the code isn't very long. I doubt it saves much time to go and find which file has the bit of code to reuse compared to just rewriting it...
I suppose starting with a template file that has the import and the two arrays (and maybe a shebang line too) wouldn't be a bad idea though
@@vitaliitomas8121 true...
el macho
are you from Spain? or why do you have the flag??
Who said ur code is wrong lol
your from Spain?!
i disagree with your code. it implies that your pieces are 100% if they cross to the other half of the board. could have made it the entire board but ignored any hits that landed on your opponent
I somewhat agree too, it would make things easier for Simp too, because a 50% hit rate from the get go was pretty deadly (considering how badly he got punked by the algo)