Learning Why Reentry Is a BIG Problem for Rockets [Juno: New Origins]

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  • Опубліковано 23 сер 2024
  • Welcome to another episode Juno: New Origins! Today I continue my career mode and try to figure out how to put a rocket into the ocean, but deal with the obstacle of reentry...
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    About the game:
    Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space.
    Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes.
    Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.
    Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch!
    Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc.
    Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.
    Using Planet Studio, an in-game design tool, you can make your own planets, stars, moons, and stellar systems, starting with a large set of templates and tools to easily make infinite unique procedural celestial bodies. For the more adventurous, Planet Studio has an advanced mode with many modifiers to add and tweak different noise layers, adjusting the terrain and the biomes, as well as a paintbrush tool to be able to achieve the most complex shapes.
    Steam page: store.steampow...

КОМЕНТАРІ • 452

  • @Princeezz
    @Princeezz Рік тому +265

    3:31 you could check your thrust to weight ratio or twr for short in the "Staging Analysis" part of that panel you opened, you should check for "Starting twr", for mostly all rockets it's above 1.0 or beyond if it goes under 1.0 like for example "Starting twr is 0.9" you will struggle at lift off cause you don't have enough thrust to move.
    So in conclusion your "Starting twr" should be above 1.0.

    • @user-if2ru9sd2t
      @user-if2ru9sd2t Рік тому +20

      Hopefully he will see this comment.
      I quite literally feel pain while watching this I mean I love the game and that he is playing it, but when u know how to play someone doesn't....

    • @Princeezz
      @Princeezz Рік тому +3

      @@user-if2ru9sd2t Me too

    • @JustCallMe3d
      @JustCallMe3d Рік тому +8

      Gotta remember to set the right altitude on the slider too. Some engines may have a very significant change on TWR if it's at sea level or vacuum

    • @blackholevortex
      @blackholevortex Рік тому +5

      It should also be below 1.5, to avoid drag

    • @user-if2ru9sd2t
      @user-if2ru9sd2t Рік тому

      @@blackholevortex I usually aim for a twr higher than 1 and below 3 that's the golden zone if ask me

  • @jellynightthenight8796
    @jellynightthenight8796 Рік тому +87

    Yay! Dis game will be continued in this channel!

    • @ASGtheHERO
      @ASGtheHERO Рік тому +3

      he might not it depends on the views on this video.

    • @Starvaze
      @Starvaze Рік тому +2

      @@ASGtheHERO so far they've sky-rocketed

    • @ASGtheHERO
      @ASGtheHERO Рік тому +1

      @@Starvaze compered to the other videos they are a little behind.

    • @familyhebrant1393
      @familyhebrant1393 Рік тому +2

      Yes! Juno! I subbed

    • @familyhebrant1393
      @familyhebrant1393 Рік тому +2

      I need more juno

  • @JCRO.
    @JCRO. Рік тому +83

    3:31 you basically need to overcome the earths gravitational force of 9,81N/kg. This means you need around 10 times as much newtons of thrust as your weight (so 3,91kN of Thrust)
    Or just make sure the starting twr is above 1

    • @swanikk
      @swanikk Рік тому

      WHOA WHOA SLOW DOWN ALBERT EINSTEIN

    • @ace-qt9dr
      @ace-qt9dr Рік тому

      um, i dont think albert einstein was specialized in rocket science

    • @tomsterbg8130
      @tomsterbg8130 Рік тому +1

      haha imagine he makes a 1.02 twr rocket and is now confused about how stupidly slow it ascends

    • @pascal2085
      @pascal2085 Рік тому

      Seeing N per kg feels so wrong because it would just be 9.81m*s^-2 and multiplying it with mass gives you kg*m*s^-2 (-> Newton) again.

  • @Reth_Hard
    @Reth_Hard Рік тому +47

    3:10 You don't need to do any math here, the game gives you everything you need to know... Just look at "Starting TWR" which means "Thrust to Weight Ratio"
    Your TWR needs to be over 1.0 ... If it's less than that it means your engine is not powerful enough to lift the weight of your rocket, so you either need to use a bigger engine, add more engines or remove some fuel.

    • @TurkeyTray
      @TurkeyTray Рік тому

      It only needs to be more than 1 if you are still on the ground. While in space you can use less than 1 twr. It’s just going to be slow. This is for anyone who doesn’t fully know what to do after launch.

    • @Reth_Hard
      @Reth_Hard Рік тому

      @@TurkeyTray
      But usually in this game you start by launching your rocket from a planet, right?
      Seriously with something like rocket science there is always a ton of details and exceptions about every single concept so when we are trying to help noobs like ScrapMan it's probably not a good idea to bury them under all this theory, it's just going to confuse them even more and discourage them from learning.
      Just keep it simple and teach them bit by bit, step by step...

    • @TurkeyTray
      @TurkeyTray Рік тому

      @@Reth_Hard Fair point. That comment is more of there to be used at any time instead of immediately. For example if scrap man sees it then he might know that second stages don’t need to be too powerful. I’m not the best at explaining stuff though.

    • @Reth_Hard
      @Reth_Hard Рік тому +1

      For games like this or Kerbal Space Program, it's very recommended to watch at least one or two tutorials about the basic concepts.
      There is a UA-camr named Scott Manley that made very good videos about pretty much everything you might want to know about rockets.
      Don't look any further! He is by far the most known and respected UA-camr for this stuff and he's very good at teaching stuff about Rockets, from the very basic stuff to the most advanced and complicated concepts. (Rockets in games and in real life.)

  • @MechaNexus
    @MechaNexus Рік тому +58

    I can't wait to see you attempt breaking speed records in this game. It's pretty fun with it, and that's not even leaving the first planet.

    • @2dfaceguyidk
      @2dfaceguyidk Рік тому

      the only thing I have achieved is orbit

    • @2dfaceguyidk
      @2dfaceguyidk Рік тому

      I have gotten to the moon and Mars (I forgot it's name) in a automated rocket

  • @rylenstuffsv2
    @rylenstuffsv2 Рік тому +26

    Watching him struggle and then successfully complete the missions in the end was satisfying

  • @Electratic00
    @Electratic00 Рік тому +122

    Scrapman Figuring out how to use a liquid fuel Engine is the funniest thing I’ve seen today

  • @vale.44peru
    @vale.44peru Рік тому +5

    Get “Check your staging” in the tech tree, it is going to be pretty much essential in order to get into orbit, essentially it makes you detach used fuel tanks and engines that would just be dead weight, also the new engine you unlocked should be used in vacuum, not to take off. So for example one good attempt to try and get into orbit would be to have a 1st stage with solid engines (which can only work with solid fuel types); than detach that 1st stage and use a 2nd stage with the Gnome engine (which uses liquid fuel types) which is more efficient at higher altitudes

  • @thespacementv1506
    @thespacementv1506 Рік тому +17

    Gimballed engines provide additional control on assent. Loving the series btw, please keep it going!

  • @salzwurst3026
    @salzwurst3026 Рік тому +20

    A Tip : at 2:22 in the Menu under All Stages ,,Delta v“ is the total Speed the rocket Can get. Ist is pretty nice to know Cause if u know the Numbers u Can change the Build in cause Go change the value. Par Exempel the Delta V to Archive an stabile Orbit are around 3000m/s i guess.

    • @alkestos
      @alkestos Рік тому +2

      Isn't that called escape velocity, or am I remembering wrong? I mean the velocity you need to escape the earth's gravity and achieve orbit

    • @salzwurst3026
      @salzwurst3026 Рік тому +1

      @@alkestos the escape velociety is Just the Delta v that u Need do achieve in order to get an Orbit Or escape the Earth Gravitation.

    • @markinipannini
      @markinipannini Рік тому +4

      Delta-v isn't how much velocity you can achieve, but by how the velocity can be changed by that stage (delta - change, v - velocity). To get to orbit in this game, I believe you need around 6km/s dv, but it's around 3.5km/s in kerbal space program or almost 10km/s in real life - depends on the scale of things.
      Also, escape velocity is how fast you need to go to escape the earths sphere of influence and get to other parts of the solar system

    • @salzwurst3026
      @salzwurst3026 Рік тому

      @@markinipannini 🫡

  • @squiddthekid5344
    @squiddthekid5344 Рік тому +13

    man i wish your channel had been around when i was still obsessed with simple planes cause i would have loved to see what you did with it, but im happy to see you playing its successors successor!

  • @themacbookgamer
    @themacbookgamer Рік тому +10

    I think the gyro thing may be caused by not allocating enough space to batteries. There's a slider above the Volume for Gyros slider that is labeled Volume for Battery. It looks like your rocket is rotating, but then it's stopping like the gyro cut out or something, which could be caused by running out of battery.

    • @group_dm
      @group_dm Рік тому +3

      The fins keep the rocket looking at where it's going (prograde) and the gyro isnt strong enough to combat that force

    • @keyser456
      @keyser456 Рік тому +1

      The gyro isn't strong enough, especially at high velocity. Soon enough he'll get control planes for the fins which is much better (only in atmosphere) at aggressive maneuvers using and controlling the airflow for changes in direction. The gyro is great for zero/low atmosphere maneuvers that don't have to fight airflow.

  • @humblehumbug
    @humblehumbug Рік тому +6

    Kerbal Space Program is another great space game to try!

  • @distejn8407
    @distejn8407 Рік тому +9

    The force that pulls you down to the ground is calculated by multiplying your weight by the acceleration of gravity, so if you weight 391kg, the force will be around 3.8kN, so I think that if your thurster produces less than that you are going to struggle at lift off

    • @DavidRamirez-lq2co
      @DavidRamirez-lq2co Рік тому +3

      Yes the game does it already it is called TWR thrust weight ratio

    • @distejn8407
      @distejn8407 Рік тому +1

      @@DavidRamirez-lq2co oh, I did not know that

    • @DavidRamirez-lq2co
      @DavidRamirez-lq2co Рік тому +1

      @@distejn8407 see the minute 12:15 you have staring and ending TWR.

  • @mbrennecke
    @mbrennecke Рік тому +3

    MORE, MORE, MORE of this please.... great content!

  • @alexlocke_
    @alexlocke_ Рік тому +2

    Loving the content, definitely want more of this! Also you can find out your thrust to weight ratio when building the rocket, make sure you move the slider from vacuum to atmosphere. This is why you were getting such a high burn time!

  • @TheKingreiko
    @TheKingreiko Рік тому +8

    Please keep playing the game, very enjoyable watching you go through the process.
    maybe you could do a Kerbal 2 Playthrough when it comes out?

  • @kyle_bugatti2865
    @kyle_bugatti2865 Рік тому +3

    The Delta V indicator in the build menu indicates how much speed the rocket can achieve in a zero-g vacuum, therefore imforming you about how far the rocket can travel. Btw, the equation for Dv is Dv= mv * IP (mf/mo)

    • @kyle_bugatti2865
      @kyle_bugatti2865 Рік тому

      Also, to get into orbit, you have to get the periapsis/perigee (the highest point of a orbital/suborbital trajectory) above the planets atmosphere. Then, wait till the rocket is just before the perigee and burn prograde (the direction your traveling in) until the apoapsis/apogee (the lowest point of a orbital trajectory) is above the atmosphere on the other side of the planet. Since it requires two burns, a liquid-fuel engine and/or multiple stages are needed. Additionally, the TWR should be around 1.3 for a normal rocket (unless you want to make a missle), not 2.5 or above. Balancing out the amount of fuel and the TWR is the key to efficiency. I never played Juno before, but I am a ksp (Kerbal Space Program) player, and if real-life physics apply to Juno, it should work.

  • @keyser456
    @keyser456 Рік тому

    This is good entertainment! I'm sticking around for the series to (hopefully) see that "omg" moment when somebody actually grasps basic relativity for the first time. You don't just "accidentally" get into orbit, but that's something you learn pretty quick w/ these amazing spaceflight simulation games. Subscribed!

  • @herosvicentegonzalez7872
    @herosvicentegonzalez7872 Рік тому +1

    General rocket games tips, solid rockets are very simple and cheap but they are not throtable, liquid motors are very expensive but throtable and usually have a gimble, if you want to figure out if a rocket can launch just divide Newtons by 10 and thats how many kg you can lift ( A N is 1 kg*m/s^2 this means that something with 1 N of force can acceleratr 1 kg at 1m/s^2 since gravity is arroung 10m/s^2 you will need about 10N per kg for takeoff) also, isp measures the efficiency of an engine,( it means the amount of seconds that a rocket that produces 1N of force can run while only using 1kg of fuel) basically, if a rocket has 200 isp and a different rocket only has 100 isp if they both have the same amount of fuel the first rocket will generate 2 times more force, and thus speed ( they will not necesarilly run longer, they will just run more efficiently)

  • @skyethecat7366
    @skyethecat7366 Рік тому +1

    10:36 "those little course correction engines" are called RCS thrusters (reaction control system) and they use one type of liquid as fuel for fine-tuning things

  • @mikel8138
    @mikel8138 Рік тому +1

    Keep going! Plz!
    Help: the "starting TWR" is the thrust to weight ratio, it must be over 1 to start lifting up, 1,7 is the best value.
    And try to reduce the size of your fins or your rocket will be stuck to the direction you'll be going in the atmosphere!
    Great video, you'll learn, spacestuff Isn't as hard as it seams. 👍😉

  • @--cook--
    @--cook-- Рік тому +1

    these videos are incredibly relatable, because we get to learn something together. please keep playing this game!

  • @melodycrihfield3721
    @melodycrihfield3721 Рік тому +1

    So excited it seems you'll be continuing Juno, ngl when I first saw the game I thought "another Kerbal space program game(not that that's bad)" but I am excited to watch a series on you channel

  • @soul-5
    @soul-5 Рік тому +1

    super happy you'll keep playing this game!

  • @CharlatanCad
    @CharlatanCad Рік тому

    I really love how you did this episode, It did look like a struggle but i think that was good.

  • @FlyoutAerospace
    @FlyoutAerospace Рік тому

    Wasn't expecting this! I love this game and I am glad to see you play it!

  • @donzagamingofficial8902
    @donzagamingofficial8902 Рік тому +1

    I got into this game about a week ago, I've been playing simpleplanes for about 6 months or so, probably my favourite game

  • @azibros
    @azibros Рік тому +4

    Id recommend using around 80% of your fuel and save the rest for the "apex" (apogee) and boost towards velocity then, it will get you further!

    • @mikel8138
      @mikel8138 Рік тому +1

      Sure if he uses a liquid fueled powered engine, otherwise with solid rocket motors he would be screwed cause he cannot manage the thrust 🤷🏽‍♂️

  • @peterprins862
    @peterprins862 Рік тому +1

    It's very important to get the interstage technology. This allows you to drop part of your weight halfway through the flight allowing you to go much further.

  • @singpizza8547
    @singpizza8547 Рік тому

    It's great seeing you try again fixing problem and trying different things

  • @noelradhakrishnan4423
    @noelradhakrishnan4423 Рік тому

    Man it felt awesome when you're trying this game for the first time. Brings back so much nostalgia. You'll get better at it. I've been playing this game for more than 3 years, now it's just a simple game.

  • @cometcat3808
    @cometcat3808 Рік тому

    Good to see another episode of this game! I makes me realize how much knowledge I assumed, from a long time playing games like Kerbal Space Program, to be "basic" rocketry is not actually so obvious. Though the simple design of this game's menus and tutorial, while containing the right information, doesn't actually help much to point out some of the occasionaly critical information to someone new to it, like thrust-to-weight ratio, delta V, burn time, etc. so confusion is easily understandable. Nonetheless, a cool series to see being continued.

  • @lars_of_the_north
    @lars_of_the_north Рік тому +1

    I strangely enjoy this series. Keep it up. I'm redownloading kerbal on steam and space flight simulator on my phone because I feel inspired.

  • @HubcapPointOutdoors
    @HubcapPointOutdoors Рік тому

    Oooommmmmmgggggg I'm so glad your continuing this... I love seeing you out of your element.. also similar to how you can change the size of the engine you can add controll surfaces to your fins.... Took me a while to figure that out

  • @ethantran4750
    @ethantran4750 Рік тому

    I love his gear shaped cam video. I haven’t seen another UA-camr doing the same thing

  • @glauberglousger6643
    @glauberglousger6643 Рік тому +1

    Reentry can be an issue, but it’s best to try and move sideways, as that saves fuel and unnecessarily coming to a complete stop and dropping down
    With enough practice, you can use reentry on just on its own to slow down (parachutes too, and heat shielding)
    Drag is a major factor in reentry, so having a craft that is thin slows you down a small amount, the opposite is true for wide craft
    You can even use the atmosphere to change your orbit without reentering

  • @Deltlead
    @Deltlead Рік тому

    Don't stop with this series! Loving it!

  • @Koljon
    @Koljon Рік тому

    Finally more of this game. Keep the good stuff up!

  • @zerounderscore
    @zerounderscore Рік тому +2

    really love watching you play this scrapman :)

  • @lordsrednuas
    @lordsrednuas Рік тому

    "Ohhhhhh, this has control"
    And on that day, scrapman discovered what 'gimbal' means

  • @swealf-nonofficial
    @swealf-nonofficial Рік тому +1

    16:20, Kerolox doesn't have burntime for the solid engine (first you used in the game) because it uses solid propellant and kerolox is a liquid one. Those are the two types of propellant in the rocket industry, so make sure to know which engine uses which propellant. And also, if you want to know if you will be able to take off, you can calculate your effective thrust by subtracting your mass in kg multiplied by ten to your thrust in N ( thrust [N] - mass [kg] x 10 ), don't forget to do the conversion or else you won't get the correct effective thrust (As you probably know 1t = 1000kg and 1kN = 1000N). The effective thrust is the ammount of thrust that is going to accelerate the rocket and must be positive if you want the rocket to take off, the ammount of thrust left is used to compensate the weight of the rocket.

  • @ziggybaranieski5432
    @ziggybaranieski5432 Рік тому +4

    1 kN is around 100 kilagrams of force so your first rocket would probably need around 3 kN to get a good velocity
    Edit: i meant before the radial symmetry added 3 more engines

  • @stevepittman3770
    @stevepittman3770 Рік тому +2

    What you're looking for is Starting TWR (thrust to weight ratio) in the Staging Analysis section right below burn time that you were looking at - it needs to be greater than 1 to get off the ground, but ideally your TWR should be somewhere around 1.5-2 unless you're doing something really crazy..
    Like this: ua-cam.com/video/YZZV464z9g8/v-deo.html
    That's a Sprint anti-ballistic missile from the 70s, designed to intercept ICBMs. It only had a very short window in which to intercept an ICBM which was doing several kilometers per second so it was designed to accelerate at 100g and could hit Mach 10 five seconds after launch. It flew so fast that it experienced re-entry heating on the way UP and would glow white hot from it. It's absolutely the most batshit rocket I've ever heard of, and it had a TWR of around *85*.

  • @jmank121
    @jmank121 Рік тому

    I would love to see much more of this series!

  • @gamerxdpro9112
    @gamerxdpro9112 Рік тому +1

    This is cool keep it up scrapman

  • @carcharoclesmegalodon6904
    @carcharoclesmegalodon6904 Рік тому

    Scrapman: “I don't happen to have those formulas just sitting around in my head”
    The formula: *t/m* xD

  • @Gamingoodz
    @Gamingoodz Рік тому +1

    ScrapMan , Really want to see you give "From the Depths" a legit try and check it out. It has a very steep learning curve and the UI isn't great but the game has the best and most customizable building of creations I have ever seen. Down to building the engines for your creations from parts , to building the guns and ammo types, and logic and programming, and oooo so much. It truly is a gem and if you can get past the learning curve and UI issues it's an amazing experience. I think you would really appreciate the complexity of the game and learning the systems and how things work and building a good creation is so rewarding.

  • @jdawg2003
    @jdawg2003 Рік тому

    This is a great game for Scrapman. A nice interjection of newness to the channel.

  • @kubaxwot4629
    @kubaxwot4629 Рік тому +2

    I once again ask you to build Mil Mi-32 tri propeller helicopter
    (When you click on the fuel tank, you have something called "Starting TWR" TWR being thrust to weight ration how much thrust you produce in comparison to how much you weigh if it is 1.0 you will just hover in place if it is below 1.0 you won't get off the ground and if it's above you will fly)

  • @deadline546
    @deadline546 Рік тому +2

    Starting TWR Thrust to Weight Ratio, ie If you dont have more than 1 then you dont have enough thrust to overcome weight. If you think of it as 1:1 TWR = (thrust in Gs or thrust needed to overcome weight) : ( at one planets gravity or 1G) so TWR of 1 would perfectly hover. a good rule of thumb is 1.2 absolute min and 1.4-1.6 or more is about optimal to not only overcome gravity at launch but to accelerate relatively quickly, spend less time in atmosphere and less time fighting gravity.

  • @dfwolves6522
    @dfwolves6522 Рік тому

    I'm loving this game so far, I hope this becomes a staple on the channel!

  • @HD2-01
    @HD2-01 Рік тому

    love this series!!!!!! keep it going however long you want!

  • @Hyperskies
    @Hyperskies Рік тому +1

    First time ever getting "featured" in Scrapman's video, then I travel to Balaton lake, and I miss this episodes by 6 days...
    Concluson: dont miss any of Scrapman's video xd

  • @Peanutbuttermaniac13
    @Peanutbuttermaniac13 Рік тому

    i just got recomended the video where you made a wind proof drone in the trailmakers campaign so im gonna go binge re-watch your trailmakers campaign series

  • @asbjrnlomborg7830
    @asbjrnlomborg7830 Рік тому

    Could have been a verbal typo, but for anyone who might not have known: When Scrapman at around 5:25 said that getting further away from the earth was gonna reduce earths gravitational pull on your craft. That's not exactly true. Sure getting further away from something does decrease the gravitational pull, but between the surface of the planet and in orbit, the difference is incredibly tiny. even the ISS and other different Satilites, are experincing the (almost) same pull that we are. Their "weightlessness" being due to the constant fall that they're in, being in orbit and falling around the earths curvature. The reason why spaceships go a lot further the further away from earth they are, is mainly due to air friction slowing it down until it can no longer keep up with the curvature of the earth. At a certain point (orbit) the resistance is almost 0, and with the right speed it could (techically) orbit forever.

  • @resurgam_b7
    @resurgam_b7 Рік тому

    After watching this, I feel like I need to see you play some Kerbal Space Program! I don't think I've ever seen someone play that who doesn't have a good grasp of the basics of rocket physics so it would be neat to see how good of a teaching tool it actually is and how quickly you learn the fundamentals.

  • @Hlebuw3k
    @Hlebuw3k Рік тому

    Please keep playing this game! Its very fun to watch

  • @snowsail
    @snowsail Рік тому

    Those course correction engines (RCS thrusters) that you mentioned during 10:33 are usually pressure fed engines

  • @Chosen1Creator
    @Chosen1Creator Рік тому

    You have 25 tech points. You should definitely get the "check your staging" tech. Especially since some engines are more efficient in thicker atmosphere, and some more efficient in a vacuum, and being able to shed weight as you go is crucial.

  • @JustCallMe3d
    @JustCallMe3d Рік тому

    What a pleasant surprise this second episode

  • @fares_games
    @fares_games Рік тому +1

    3:21 that's just plain wrong... you are OBVIOUSLY a genius

  • @RT45
    @RT45 Рік тому

    Note that fins will always try to angle your craft towards the direction it is moving, which might be the reason you are unable to turn well with the gyro (this is only the case they are on the bottom / below center of mass, if they are above the center of mass they would try to face the rocket backwards)

  • @metern
    @metern Рік тому +1

    You have to resize the cone on the top when expanding the fuel tank to reduce the drag resistance significantly.

  • @morrow2869
    @morrow2869 Рік тому +6

    Day 218 of asking for more workshop hunters, and day 219 of asking for more brick rigs
    For all of you that wants any of these you can help too

  • @BMFC
    @BMFC Рік тому

    Coming up with an ablative heat shield made of empty fuel tanks was very clever.

  • @sixfthree
    @sixfthree Рік тому

    looking forward to more of this series.

  • @whiffingherbs
    @whiffingherbs Рік тому

    @ScrapMan a thing you should do is to go to your fins and click add control surface [it will add the thingy that controls planes which will tilt the planes in the air

  • @hyperkun
    @hyperkun Рік тому

    Damn I remember playing Simple Rockets on my phone, its crazy how far this game has gotten

  • @Kraxel-North
    @Kraxel-North Рік тому

    Here's a good way to know if you're producing enough thrust ahead of launch; the rocket's mass in kg times 10 is about the amount of downward force the rocket experiences in newtons. As long as the thruster makes more than that you're good.

  • @GN69420
    @GN69420 Рік тому

    3:50 The reason it's a bit hard to turn the craft is because your fins are trying to make you point exactly where you're facing and making it hard to turn away from that when going fast enough. I generally dislike having fins on rockets solely because of this reason.

  • @mattymerr701
    @mattymerr701 Рік тому

    Engine TWR is thrust to weight ratio. Also make sure to check out the parameters for all the components. Engines can be fully customised. Gimbal helps you to aim your rocket too

  • @frogsecretaryofswamp452
    @frogsecretaryofswamp452 Рік тому +2

    try researching staging, you could use a powerfull engine to get off the ground to lower gravity, detach the empty fuel tanks and use a more efficient engine to go further when you are outside the atmosphere, your gonna really struggle with going to orbit without it
    you also need about 10KN to lift up 1 ton of weight
    your gyro isnt working after launch because you have no electricity left in your craft, try researching batteries for more power

  • @ekeers
    @ekeers Рік тому

    When i saw the first video, i thought it was a sr ripoff because it was identical to the game and juno reminded me to jundro, now i have entered in shock. This is what it evolved to

  • @felix________________
    @felix________________ Рік тому +1

    3:47 add some small fins in the front so theres something to catch the wind

  • @VVENDINGEN
    @VVENDINGEN Рік тому +1

    I just envisioned a colab video between You and Scott Manley, who could teach you about the basics of rockets. Could be awesome. ;)

  • @rycudas
    @rycudas Рік тому

    Scrapman off watching Scott Manley videos to get ready for his whole community wanting to see him suffer.

  • @mr.wassell7885
    @mr.wassell7885 Рік тому

    "The hard one is going to be really hard"
    - Scrapman 2023

  • @ivanthesmash4642
    @ivanthesmash4642 Рік тому

    YES, I LOVE THIS GAME! Make sure you try sandbox after you feel skilled enough to build rockets.

  • @malhardeadshot6118
    @malhardeadshot6118 Рік тому +1

    here is your formula scrapman for how much thrust u need, thrust force in Newton= mass in kg x 10, for getting thrust in kN, u need to divide the thrust found out by 1000

  • @nytrok0731
    @nytrok0731 Рік тому

    So great that you are playing this game, I want to see more, I want to see you get a build a space station

  • @GarrieMcLaws
    @GarrieMcLaws Рік тому

    Interstaging would probably have been a better choice over parachutes. Dropping some dead weight as you go up should help you get further down range. Be sure to do the tutorial options as they explains some of the interface, like looking at TWR and adjusting altitudes to see better numbers and the like.

  • @solunepetit6327
    @solunepetit6327 Рік тому

    A reaction wheel works by spinning a heavy weight and stopping it instantaneously which uses the 3rd law of Newton that says when an object is moving, an exact same force will be produced in The opposite direction of the object. Using this mechanic, you need to use your reaction wheel for less amount of rotation on your rocket so that you can have better results

  • @igo580
    @igo580 Рік тому +1

    Solid fuel is for solid motors, liquid fuel like kerolox is for engines that run on liquid fuel. You can change the amount of thrust and turn off liquid fuel engines. Solid fuel engine is something like a firework.

  • @Hattonz
    @Hattonz Рік тому

    hope to see much more of this! : )

  • @thuanthiennguyen9088
    @thuanthiennguyen9088 Рік тому

    The civil engineer would be a goblin if he got this game

  • @Mrbirdmantoyoujk
    @Mrbirdmantoyoujk Рік тому

    Scott Manley has great you tube tutorials on basic rocket design. Its for kerbal space program but the concepts should transfer over fine.

  • @antonfabian14
    @antonfabian14 Рік тому

    3:20 In order to calculate if the rocket will lift off the ground you have to find out what the force of weight(idk how to say it in english) , and the formula for it is G= m*g, where m is the mass and g is the gravitational pull of earth(10N) so to lift your rocket you need 3.91kN, and you only have 3.48kN

    • @TimeMasterOG
      @TimeMasterOG 2 місяці тому

      It's thrust to weight and he can find that in staging analysis with the starting twr value

  • @mattymerr701
    @mattymerr701 Рік тому

    You have a lot to learn :P
    Solid motors use a solid fuel so you have no throttle. Liquid Motors are throttle able and have the ability to gimbal. Those 4 port thrusters you pointed out are RCS thrusters and they are different to a pressure fed liquid rocket motor
    I'm surprised the game doesn't really describe it too much

  • @markbrown2206
    @markbrown2206 Рік тому

    There are two common phrases for tricky tasks “It’s not rocket science” and “It’s not brain surgery”. After watching Scrapman's channel for a long time, I've now seen him attempt both. So, which one is easier?

  • @thewaythingsare1273
    @thewaythingsare1273 Рік тому

    Yes I love it... I am a huge fan of this game... Cannot wait for you to reach your first orbit, sooooo satisfying

  • @kylewallace9341
    @kylewallace9341 Рік тому

    I would love to see you Go as far as you can in this game

  • @JoaoVictor-uo4dn
    @JoaoVictor-uo4dn Рік тому

    Im loving this series

  • @mark2446.
    @mark2446. Рік тому +1

    Hi ScrapMan!
    If You are Reading this, I'm Not Gonna Force You to, But You Should Try Out Kerbal Space Program.
    Also Great Content, Great Ideas, and Great Logo.
    You Are The Best!

  • @clashofcraft9725
    @clashofcraft9725 Рік тому

    You will probably don't see that.
    But a very useful tip for this type of game is the Delta-V (∆v).
    It shows you the speed that you can reach in the Vacuum (starting to 0).
    So this is like the "fuel left" gauge that we have in more land type game.
    It's logicle, with the drag or different planet attraction (slingshot, forgot the real name). The delta-v can change.
    In KSP (don't exactly know JUNO but seems the same), you can go on some space object the hard way with a lot of Delta-V.
    Or use physics, and go the slow (and painful) way, and spare A LOT of Delta-V (like use 20x less fuel).
    This is a very very important concept to understand in this type of game...
    Hope you understood what I said and thank you for reading my comment xDD
    Hope you'll have fun with this new type of game on this series

    • @clashofcraft9725
      @clashofcraft9725 Рік тому

      And the TWR (Thrust to Weight Ratio), this is pretty straight forward.
      If it exceed 1, you're engine are powerful enough to launch it !
      If it is lower than 1, add more engines...
      In orbit, this has no meaning. It's only relevant when lauching from an object (depens on his gravity)

    • @clashofcraft9725
      @clashofcraft9725 Рік тому

      And the cone engine is solid fuel engine,
      Solid fuel engine cannot be stop or cannot change their trust.
      The other more detailled one is a liquid fuel engine,
      Less powerful but has cardan (can change the direction of the thrust), but you can stop them and change their power (ctrl and shift in KSP, don't know for this game).
      The little engine (you showed on Appolo) are RCS thrusters,
      They are so useful for little adjustment or space rendez-vous, but don't really need it for your vessels for now.
      (And my bad for my English, I'm French)

  • @Felixolo118
    @Felixolo118 Рік тому +1

    You are learning quick Scrapman. BTW the fins are making it way harder to steer.

  • @Chris-ok4zo
    @Chris-ok4zo Рік тому

    As someone who has played KSP for several hundred hours, this man's lack of knowledge is a little painful, though I can't blame him 'cause he's so new to this type of game. Plus, it's interesting to see his progress over time.

  • @AlrenClan
    @AlrenClan Рік тому

    YES YES YES YES YES!!!! THIS IS A SERIES🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉

  • @AnthonyantARBY
    @AnthonyantARBY Рік тому

    If you want to know if you rocket can lift itself, In Staging Analysis, There is a value for "Starting TWR". TWR stands for Thrust to Weight Ratio, So if the Weight is too high for the Thrust, It won't take off. Anything below 1.00 is never going to take off because it's too heavy. If it's exactly 1.00, it will just hover in place. You'll want to have it above 1.00. The higher the number the better, but it also somewhat means less fuel to save on weight.

  • @thelegopherslegacy
    @thelegopherslegacy Рік тому

    Loving the game scrapman, please keep making videos of it