I dislike how they over punish the airel attacks in rise/sunbreak especially after nerfing how many airel attacks you could do from five in world to three in rise, you already do greatly reduced damage in the air as opposed to the ground, lust let me attack without losing half my health to the tip of a wing that wouldn't do damage to grounded hunters.
@@hyper_sword8835Aerial Glaive is still super safe in RiseBreak. You just have to be mindful of when and which directions you need to evade. Like every other weapon, monster knowledge and positioning is key to stay safe but still deal good damage. I have over 1000 hunts with aerial glaive in Sunbreak but fhe only monster that felt unfair with his hitboxes is Tigrex
@@hyper_sword8835they buffed the motion values big time in rise and you have the multiplier for each successful bounce off the monster. Aerial glaive is now more powerful than ground play and its frustrating
Oh you know it, its where neutral B attack clips the head if youre facing toward or slightly in front of the monster, even if the monster's head is pretty high up. Plus you're always in range for the overhead slam when theres a big enough opening.
Another point to consider is where you position affects how you aim, which affects what directions you can dodge. This is more important in older games where you typically only have 3 dodge directions after an attack, but it can matter in 5 gen some too.
This is speaking from a Dual Blade perspective; Teostra and Lunastra specifically have a safe spot right behind their right foreleg. If you jam yourself in there, their tail sweep won’t hit you, their claw swipe won’t hit you, their bite won’t hit you, and their sweeping flame breaths won’t hit you. Tenderize the foreleg and you can just go to town for a good 5-10 seconds at times. I’ve occasionally had enough time to get my entire attack combo + demon dance off multiple times before needing to back out.
Glad to see more Monster Hunter content on your channel. You’re by far rhe most underrated youtuber when it comes to in depth combat guides and tips I’ve ever seen. Great work
Wish Lance and gunlance (maybe charge blade full shield) could block attacks for teammates that stood behind them. So as I a gunlance main I would stand in the front and bait attacks for hammer hide behind me if needed but so they are ready to be right on the head at all times.
That would be amazing. But I think the way hitboxes work would make it impossible lol. Tbh if u are standing near a gunlance user they are probably gonna stagger you at some point with sweeping attacks anyways haha.
As a hammer player that isnt good and gets hit a lot I really love your vids! Also I've always been told to always hit the head of every single monster... seems like there are expections. Will try to play lance and gs soon + recording the attack patterns has been very VERY helpful 🙂👍
I just switched to hammer and it's crazy op. I'm using it to farm as i find hammer the fastest weapon actually. What i learned is that the fastest way to beat the devil out of em is to from the start equip rocksteady mantle and brute force head break, it doesn't take long with the hammer you just tank through the dmg, having health regen is really good you odn't need to heal, i also combine it with recovery up. After head break go for wings that also breaks pretty fast. And from that point on the monster attacks are weakend and makes the whole fight trivial. The only guy that can't be brute forced is fatalis imo, for him i had to learn patterns to know where his head will end, but regen works good aswell a level 3 charge on his stomach probably regens like half my health bar, and i have 200 hp (fatalis gear)
I’m a hammer main too, i love the hammer. Head bonks do deal the most dmg, But for most elder dragons the hammer doesn’t reach the head, (unless they’re knocked over) so the front legs (and sometimes the tail like with xeno’jiva) are the spots that will do the most dmg while trying to knock them over. I always go for a tenderize on the front legs first, and tail if possible, then once it’s toppled I’ll go for a head tenderize and just start bonkin 😂 Just dont get greedy with full charges until it’s toppled or you know forsure you can get away with it Hope that helps Keep up the UngaBunga’in 👌
Hammer main here. Love it and going through iceborne right now. I try to go for the head of every single monster so I had a pretty rough time on some but this video taught me that its okay if I can't reach the head (monsters like anjanath or deviljho)
And another good reason for standing that position is a lot of weapon start its attack animation from the right(chargeblade ED2, Swaxe morph combo, hhorn golf etc), so if u stand to the monster's left side, u always hit their feet instead of head.
i always thought that for monsters like anja and deviljho, its weird that their topple times are shorter than monsters that walk on all 4s, it just doesnt make sense logically. and as a fight mechanic, if ur going to give the hunters with short weapons such a hard time hitting the head or tail when the monster is standing up, then u should give them more time when they are down.
Deviljho ain't that bad cause it has that topple animation that leads to huge damage but Anja/Fulgur Anja and Glavenus/Acidic Glavenus are trash with this not to mention Brachydios and it's constant Kelbi'n around.
@@painsenpai01 i get what ur saying but most normal players wont be able to take advantage of that because u need to hit deviljho during that attack which is not easy if ur using a melee weapon, and if you are seasoned enough to take advantage of it most times, then the short topple times of 2 legged monsters wont be a big problem for you either, so i think my original point still stands, but yeah deviljho is very easy with pierce hbg
The thing with MH is that [skilled] playstyle is VERY varied depending on the monster. What remains the same on the most part is your weapon skillset-- learn to master the timing of when to use certain moves, where they hit, how you can improve ur fighting style. Positioning is usually based on the monster and not based on type or group of monsters. Very rare that you can approach another monster with the exact same mindset and playstyle. Same way not all weapon elements would be effective on all monsters.
SnS can hit most monster's heads really easily if you know how to actually play it. Your leaping slash that follows form a backhop has quite a bit of upward range and when it connects it further propels you upwards to well above the monster 's head. Then you can easily follow up with either a falling bash or slash depending on whether you want to apply blunt or slashing damage. And if even with that it is too high you can always use the monster's legs to do the same thing and build up to both tripping the monster aswell as using the falling slash to build up to a mount to topple the monster and doing so bring those hitzones within reach. Sword and Shield has way more range than the short blade suggests, it just requires some skill to draw out.
SnS in IB is so OP Capcom had to nerfed the damage of perfect rush. Feel like this weapon has everything, mobility, damage, speed, i-Frame, guard, 1 free mount, blunt damage, high damage, long range leap from perfect rush. Probably going to drop CB entirely and main SnS in Wilds.
@@Crispy_W0lf The point of SnS is kinda that it can do everything yeah, but it's not the best in anything. So you have a massive toolkit, but if you find yourself preferring one particular part way more than others, you might want to switch to a weapon that specializes in it.
a few of the big bois punish pretty hard for staying left vs right of the head. off the top of my head, namiel, velkhana, the jivas, and i think vaal. they all got breath attacks that start left side meaning if you run clockwise (to the left) after they reposition youre much more likely to have a bad time than if you run counter clockwise (to the right).
This is why I recommend Hammer to newcomers, because it'll really help them learn monster patterns, positioning, and what to do with monster aggro - especially if they do it from the start in Low Rank where it's the perfect low risk environment to do so.
i'm not sure if this is in another video, but do you ever bring up how important it is to learning the range of your weapon? i hear a lot of people complaining about how their weapons are "too short" when dealing with things like kushala's wind aura. however, i've found that, when you position yourself correctly, you can easily hit its head and tail and even hit it's legs and body with any weapon. one of my favorite things to do with hammer is catching khezu in it's shock-circle animation and slamming down on it's head anyway due how far it can actually reach. yes, you do have to account for any movement in your attacks as many will move you forwards, but there are also plenty of rooted attacks that do not that allow for some extra hits when most people will just stand around waiting for the danger to go away instead fo attacking around it
Been picking up GU lately. Studying this video harder than my academic papers lol. Quick question: Where should you stand against crabs? Shoguns and Daimyo's quick swipe to the side often catches my rolls and they do it a ton, which chips off a lot of my health before I get out of range.
As a Gunlance player, the safest place to stand is anywhere that isn't in a puddle. I can block nearly everything, but unfortunately, area denial monsters are definitely the most annoying. Shara Ishvalda, Brachydios, Barroth and Almudron. None of them are particularly difficult, but they are very annoying.
I play longsword, greatsword, lance, and chargeblade, and they all have a way to ignore attacks. I've been playing some switch axe to focus on positioning like this
Anjanath lowers his head a lot for easy head bonks but deviljho yeah its very annoying to hit its head consistently especially in group when its turning all directions. Very informative video 🙂👍
yes, this is exactly what i'm doing since the first time i played monster hunter in 2011 (mhfu). in mhfu after the enemy successfully hitting you he switch the direction to others or back up. on the other hand on mh4u, when the enemy successfully hitting you, he keeps hitting you for 3 times even after u got knocked multiple times
Hind legs, always. He's one of the easiest monster to topple, after he's down you can go for either the back or the head as this is where you will deal the most damage.
Love the guide helped me on dealing more consistant damage over while not getting hit as much, but damn, bro i had to put you on .75 speed so i could understand what you were sayin lol. But much love hopefully youll do more mh content in the future! Oh yea and i happen to be a swax main who for some reason always goes for the head( even if i shouldnt)
As a insect glaive main that prefers to be airborne rather than on the ground. Everywhere and nowhere is safe at the same time :')
Same with dual blades 😂
I dislike how they over punish the airel attacks in rise/sunbreak especially after nerfing how many airel attacks you could do from five in world to three in rise, you already do greatly reduced damage in the air as opposed to the ground, lust let me attack without losing half my health to the tip of a wing that wouldn't do damage to grounded hunters.
@@hyper_sword8835 for real
@@hyper_sword8835Aerial Glaive is still super safe in RiseBreak. You just have to be mindful of when and which directions you need to evade. Like every other weapon, monster knowledge and positioning is key to stay safe but still deal good damage.
I have over 1000 hunts with aerial glaive in Sunbreak but fhe only monster that felt unfair with his hitboxes is Tigrex
@@hyper_sword8835they buffed the motion values big time in rise and you have the multiplier for each successful bounce off the monster. Aerial glaive is now more powerful than ground play and its frustrating
The position at the start is commonly called the Golf Swing position and is optimal positioning for Hunting Horn 99% of the time
Oh you know it, its where neutral B attack clips the head if youre facing toward or slightly in front of the monster, even if the monster's head is pretty high up. Plus you're always in range for the overhead slam when theres a big enough opening.
Another point to consider is where you position affects how you aim, which affects what directions you can dodge. This is more important in older games where you typically only have 3 dodge directions after an attack, but it can matter in 5 gen some too.
Based
The rare times UA-cam actually recommends me a channel that isn't making fast food content is so wonderful.
This is speaking from a Dual Blade perspective; Teostra and Lunastra specifically have a safe spot right behind their right foreleg. If you jam yourself in there, their tail sweep won’t hit you, their claw swipe won’t hit you, their bite won’t hit you, and their sweeping flame breaths won’t hit you.
Tenderize the foreleg and you can just go to town for a good 5-10 seconds at times. I’ve occasionally had enough time to get my entire attack combo + demon dance off multiple times before needing to back out.
u can also crawl through lunastra's thigh if you want to go from buttcheeks to his flank/front
Everything about this video is so professional and feels like it’s from 2015, love it
Glad to see more Monster Hunter content on your channel. You’re by far rhe most underrated youtuber when it comes to in depth combat guides and tips I’ve ever seen.
Great work
Wish Lance and gunlance (maybe charge blade full shield) could block attacks for teammates that stood behind them. So as I a gunlance main I would stand in the front and bait attacks for hammer hide behind me if needed but so they are ready to be right on the head at all times.
That would be amazing. But I think the way hitboxes work would make it impossible lol. Tbh if u are standing near a gunlance user they are probably gonna stagger you at some point with sweeping attacks anyways haha.
You could block Fatalis Triangle Flame with Guard on Lance, Gunlance and Charge Blade while your teammates are behind you
@@ehdrelyeger_ The greatsword block can do it too for some reason
As a hammer player that isnt good and gets hit a lot I really love your vids! Also I've always been told to always hit the head of every single monster... seems like there are expections. Will try to play lance and gs soon + recording the attack patterns has been very VERY helpful 🙂👍
I just switched to hammer and it's crazy op. I'm using it to farm as i find hammer the fastest weapon actually. What i learned is that the fastest way to beat the devil out of em is to from the start equip rocksteady mantle and brute force head break, it doesn't take long with the hammer you just tank through the dmg, having health regen is really good you odn't need to heal, i also combine it with recovery up. After head break go for wings that also breaks pretty fast. And from that point on the monster attacks are weakend and makes the whole fight trivial. The only guy that can't be brute forced is fatalis imo, for him i had to learn patterns to know where his head will end, but regen works good aswell a level 3 charge on his stomach probably regens like half my health bar, and i have 200 hp (fatalis gear)
As both a GS and Lance lover, hope your experience goes well. May your TCS hit big numbers and your shield never falter
I’m a hammer main too, i love the hammer.
Head bonks do deal the most dmg,
But for most elder dragons the hammer doesn’t reach the head, (unless they’re knocked over) so the front legs (and sometimes the tail like with xeno’jiva) are the spots that will do the most dmg while trying to knock them over.
I always go for a tenderize on the front legs first, and tail if possible, then once it’s toppled I’ll go for a head tenderize and just start bonkin 😂
Just dont get greedy with full charges until it’s toppled or you know forsure you can get away with it
Hope that helps
Keep up the UngaBunga’in 👌
Hammer main here. Love it and going through iceborne right now. I try to go for the head of every single monster so I had a pretty rough time on some but this video taught me that its okay if I can't reach the head (monsters like anjanath or deviljho)
I've been positioning myself like this unconsciously and hearing that these are the best spots feels nice
And another good reason for standing that position is a lot of weapon start its attack animation from the right(chargeblade ED2, Swaxe morph combo, hhorn golf etc), so if u stand to the monster's left side, u always hit their feet instead of head.
i always thought that for monsters like anja and deviljho, its weird that their topple times are shorter than monsters that walk on all 4s, it just doesnt make sense logically. and as a fight mechanic, if ur going to give the hunters with short weapons such a hard time hitting the head or tail when the monster is standing up, then u should give them more time when they are down.
I think that's a thing for all Brute wyverns but I'm not sure.
Deviljho ain't that bad cause it has that topple animation that leads to huge damage but Anja/Fulgur Anja and Glavenus/Acidic Glavenus are trash with this not to mention Brachydios and it's constant Kelbi'n around.
@@painsenpai01 i get what ur saying but most normal players wont be able to take advantage of that because u need to hit deviljho during that attack which is not easy if ur using a melee weapon, and if you are seasoned enough to take advantage of it most times, then the short topple times of 2 legged monsters wont be a big problem for you either, so i think my original point still stands, but yeah deviljho is very easy with pierce hbg
Thank you, algorithm God for recommending me this. And thanks to you too, you're a legend.
Just found your channel and your content is so informative.
I can’t stress enough how much i appreciate these types of videos. Keep it up bro!
The thing with MH is that [skilled] playstyle is VERY varied depending on the monster. What remains the same on the most part is your weapon skillset-- learn to master the timing of when to use certain moves, where they hit, how you can improve ur fighting style. Positioning is usually based on the monster and not based on type or group of monsters. Very rare that you can approach another monster with the exact same mindset and playstyle. Same way not all weapon elements would be effective on all monsters.
SnS can hit most monster's heads really easily if you know how to actually play it.
Your leaping slash that follows form a backhop has quite a bit of upward range and when it connects it further propels you upwards to well above the monster 's head. Then you can easily follow up with either a falling bash or slash depending on whether you want to apply blunt or slashing damage.
And if even with that it is too high you can always use the monster's legs to do the same thing and build up to both tripping the monster aswell as using the falling slash to build up to a mount to topple the monster and doing so bring those hitzones within reach.
Sword and Shield has way more range than the short blade suggests, it just requires some skill to draw out.
I been playing sns since 3U and the only way I'm gonna hit the head of a brute wyvern is with shoryugeki lmao.
SnS in IB is so OP Capcom had to nerfed the damage of perfect rush.
Feel like this weapon has everything, mobility, damage, speed, i-Frame, guard, 1 free mount, blunt damage, high damage, long range leap from perfect rush. Probably going to drop CB entirely and main SnS in Wilds.
@@Crispy_W0lf The point of SnS is kinda that it can do everything yeah, but it's not the best in anything. So you have a massive toolkit, but if you find yourself preferring one particular part way more than others, you might want to switch to a weapon that specializes in it.
a few of the big bois punish pretty hard for staying left vs right of the head. off the top of my head, namiel, velkhana, the jivas, and i think vaal. they all got breath attacks that start left side meaning if you run clockwise (to the left) after they reposition youre much more likely to have a bad time than if you run counter clockwise (to the right).
This is why I recommend Hammer to newcomers, because it'll really help them learn monster patterns, positioning, and what to do with monster aggro - especially if they do it from the start in Low Rank where it's the perfect low risk environment to do so.
No matter where you stand with Fatalis, he will get you Everywhere!😅
In my experience the answer is usually either the ankles or the armpits.
The best place to stand in World is on the monster's body with the Clutch Clawᵀᴹ
Bro is the self improvement of monster hunter world
Where do you suggest we should stand with Piscine Wyverns?
how is that going to get me that anjanath upskirt?
you want a serious reply or a not serious one
i'm not sure if this is in another video, but do you ever bring up how important it is to learning the range of your weapon?
i hear a lot of people complaining about how their weapons are "too short" when dealing with things like kushala's wind aura. however, i've found that, when you position yourself correctly, you can easily hit its head and tail and even hit it's legs and body with any weapon. one of my favorite things to do with hammer is catching khezu in it's shock-circle animation and slamming down on it's head anyway due how far it can actually reach.
yes, you do have to account for any movement in your attacks as many will move you forwards, but there are also plenty of rooted attacks that do not that allow for some extra hits when most people will just stand around waiting for the danger to go away instead fo attacking around it
you should make a version for LS users
they would stand by the tail
Made me chuckle
They should stand away from me so I can do ky attacks without being interupted
@@yourdad5799 1 point of flinch free is pretty much mandatory for online play
They stand behind their teammates, whacking them in the ankles to see who equipped Flinch Free.
@@AndrewSmith-ub6xs lame
Where do you stand when deviljho comes flying at you sideways with a hit box the literal size of a bus? 😅
Slinger ammo flinch (piercing, bomb, thorn)
@@naota909 thanks man. I have returned to world and cos he was not in rise, I’m hella rusty, it’s 25 mins of him throwing me around at the moment😂
@@RhubarbRehab u can also superman dive depending on weapon sheathe speed
Time your dodge and roll under his tail
You can also roll through it
Been picking up GU lately. Studying this video harder than my academic papers lol.
Quick question: Where should you stand against crabs? Shoguns and Daimyo's quick swipe to the side often catches my rolls and they do it a ton, which chips off a lot of my health before I get out of range.
1. Guarding weapon
2. Don't stand in front Shogun if he's enraged
GU rocks !!
As a Gunlance player, the safest place to stand is anywhere that isn't in a puddle. I can block nearly everything, but unfortunately, area denial monsters are definitely the most annoying. Shara Ishvalda, Brachydios, Barroth and Almudron. None of them are particularly difficult, but they are very annoying.
Okay, I know where to stand now. What the hell am I suppose to when the moster turns??
I play longsword, greatsword, lance, and chargeblade, and they all have a way to ignore attacks. I've been playing some switch axe to focus on positioning like this
As a CB main, I like right in front of their face
As an insect glaive player, I don’t get it… why would you stand on the ground?
Anjanath lowers his head a lot for easy head bonks but deviljho yeah its very annoying to hit its head consistently especially in group when its turning all directions.
Very informative video 🙂👍
Is the audio distorted or is the video sped up?
yes, this is exactly what i'm doing since the first time i played monster hunter in 2011 (mhfu). in mhfu after the enemy successfully hitting you he switch the direction to others or back up. on the other hand on mh4u, when the enemy successfully hitting you, he keeps hitting you for 3 times even after u got knocked multiple times
mhfu & mh3u ai behavior is exactly same, but mh4u is built different
The best place to stand is right behind your mate
I just got my boyfriend into monster hunter and I hope sending this to him will help us not triple cart 🙏💕
3-5 rolls back pierce bowgun in hand
Any advice for Zinogre?I’m currently facing him in MhGu with valor os and I can’t seem to beat it where can I position myself
Hind legs, always. He's one of the easiest monster to topple, after he's down you can go for either the back or the head as this is where you will deal the most damage.
@@sugoha_2548 thank u
The best place to stand is directly in front with your lance shield raised and not giving a fuck about where your positioning.
Safest place vs fatalis?
there is none
(anywhere close to body in 360 direction around him is the "least dangerous")
None of this even matters if you’re always laying down lol
well it's time to wake up samurai
Are your videos slightly sped up?
slightly
@@naota909 I see 😸
@@naota909i slow them back down 😂
Nice video
Love the guide helped me on dealing more consistant damage over while not getting hit as much, but damn, bro i had to put you on .75 speed so i could understand what you were sayin lol. But much love hopefully youll do more mh content in the future!
Oh yea and i happen to be a swax main who for some reason always goes for the head( even if i shouldnt)
Hello Asmon
wut
@@naota909I think it’s about AsmonGold playing MHWI and doing “okay” like someone who’s decent at the game but isn’t a master hunter yet
Lol raging brachy has a few words to share woth you
Raging Brachy + full uptime on legs = Trip City, USA
Noobs, do not watch this video… enjoy the game first. Get the gratification of finding things out the natural way.