How many cims can I fit in One Tile in Cities Skylines 2!?
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- Опубліковано 9 бер 2024
- Huge shout out to Raycon for sponsoring today's video! Go to buyraycon.com/cityplanner for 20% off your order, plus free shipping!
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The One Tile City Challenge is a classic Cities Skylines 1 challenge with a goal of fitting as many citizens in one tile as possible. This challenge might seem impossible in Cities Skylines 2, since you start with 9 tiles; however I have modified a map to actually start with only one tile.
In today’s video, we’re going to try the challenge with a twist - we only have one hour and actually only have one tile. We’ll be using a modified version of the “Corral Riches" map and will be using "normal" game progression with no mods.
What population do you think we’ll hit?! And can you beat me?! Give it a go and comment your population below!
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Huge shout out to Raycon for sponsoring today's video! Go to buyraycon.com/cityplanner for 20% off your order, plus free shipping!
The save for the One Tile Challenge is now on PDX Mods - mods.paradoxplaza.com/mods/76372/Any ! Also, I have compiled a list of videos for those that have completed the challenge: ua-cam.com/play/PLXdi-Ns7w3jj7W9aT5643uow8VADe9Fhb.html
my raycons suck ass if u ask me lol, they always lose sync, and when listen to both earbuds it cuts out and lose audio. but hey get that check.
i appreciate that you gotta get that bag but raycons are famously pretty shit for price compared to audio quality. Good headphones don't need such massive advertising budgets
What’s the point of awareness mode if you can just take them out
Didn't know you like to play SimCity 5
i hate Raycon. thank DankPods for ripping them to shreds... but creators gotta pay the bills
Nice to see you trying SimCity 2013 again!
Go to bed CPP it's late
The maps the size of a SimCity Buildit map !
Lads I’ve lost my Origin login
I feel that@@yelnaw
> tiny walkable distances
> limited space available to maximise population
> builds 3 giant parking complexes
USA! USA! USA!
american city planners
Pretty disgusting tbh
@@goldenealgefromdutchbros6834 average American city
That's how parking works in CS2
A tip I've figured out about the 'Not enough customers' warning. Though that make it sound like it's simply an 'amount of people' issue, it really just indicates that the building is having trouble turning a profit.
In one case that I ran into, every 'Beverages' type commercial district in my city had that warning. Turns out that because I had placed one of the special industrial buildings which caused a massive grain deficit, rising the price of grain to the point where the businesses that required grain couldn't make enough money, and therefore had that somewhat misleading popup on them.
Good job!👍
That is a SUPER tip! I'll check into that the next time I see it!
Great tip! I hope they'll implement a stat or tab in which company make up is mentioned. F.e. 30%grain commercial, 40% mineral commercials 27% wood commercial and so on and so forth. Both for either districts or the entire city commercial sector.
So you are saying a part of the simulation is actually proper working? This is good news indeed!
Did not touch the game for some time for known reasons but this makes me a bit curious to have another look into it.
@@TheExperior I actually think that a lot of the problem with the game is that the simulation IS working, but there are two general problems that make it feel broken.
First and foremost - it is very hard to diagnose issues. In this example, there must be some numbers that indicate how profitable businesses are, but they aren't exposed to the user in any real way.
The second issue is just basic balancing - with the level of complexity with the system and lack of transparency, things not being balanced seem to be both common but not obvious at first glance. Again using this example, I think the fuel plant building uses wayyy too much grain but knowing that it is what is causing the massive grain deficit isn't easy to realize at all with the in game tools.
10:56 "That will allow me to add one more lane, bruh"
*Three seconds later* "And I took out some buildings for that!"
Don't worry, that just life imitating art! 😂
Now if you just build low density suburbia around it for miles you have got yourself an american city
And Canadian too! Gotta give our neighbors some props for bad planning as well 🤣
Nah this downtown is less than 50% parking it can’t be American
@@breaden4381 you must not travel a lot lol
@@SovietWinnieThePoo that bad planning of north America is the reason why other cities in some nations are dumb too😅
They love to copy many stuff from USA. Including the bad stuff like a corrupt society and also bad city planning 😅
At least USA & Canada have proper pedestrian lane in every street & road they built.
In places like Philippines, Indonesia, India, road is road. No pedestrian lane.. 😒
Literally Indianapolis lmao
I would love to see a challenge where it’s a one tile city to begin with, and then after a certain mile stone the city expands but you can’t delete the one tile city. So it’ll create a unique city look where there’s a really jam packed, cyberpunk-like downtown
I was thinking about that too. Seeing some insane density like this sprawling out would be so cool to watch over time.
@@ausmoz Idk how well it’ll work being in the centre since it wouldn’t really be by the coast so water and waste would be a problem. I mean it could work being by the coast but it feels cooler having large sprawl in the middle of the city you know?
Interesting Idea! I think the really interesting part would be seeing how it'd function. I assume it would be fairly disjointed on the whole, but cohesive within each tile.
@@CityPlannerPlays All I can see is that there’s one super easy way we can all find out how well or bad (lol) it will function 😉
@@CityPlannerPlays Would love to see how you handle this since you're always talking about how districts work together and city history. Then again, you've already got tons going on.
Nothing more American than a 3 block wide city needing five thousand parking spots
I mean, I did remove street parking, so we have that going for us, haha
@@CityPlannerPlays it's still pretty disgusting and not worth any benefit
@@goldenealgefromdutchbros6834not that deep 😂
@@goldenealgefromdutchbros6834 I would like to remind you this is a video game
@@dalkay its gross
This game really needs some high density schools. The normal ones look so out of place in a city since they take up way to much space
It would be fun to see a full build like this, where a square is fully built out before unlocking the next one and connect to the previous city
i would love that 🙂🙂
I actually really want to try playing the game like this. My brain is incapable of planning anything bigger than one tile anyway 😂
Yes
That final satellite shot looked pretty cool but also pretty dystopian at the same time
It’s Night City. Skyscrapers then nothing
Best thing about the video? Seeing CPPs intense gamer posture during the ad.
Inspired from your Sim City 2013 recent play? The size isnt too far off 😝
You're onto me!
@@CityPlannerPlaysIn SC2013, a tile side measures 1370 meters [4500ft], so technically, a tile area is a tad larger than the area of 4 tiles in CS2, as in 2x2 rather than a single tile.
should make multiple 1 tile cities and join them all
I was definitely waiting for a last minute tornado 😂
There's an idea, this but with the mod/app where we can buy tsunamis.
Haha, thank goodness no!
pretty sure the commercial demand is bugged, as it says it's high, but then they complain about not enough customers, which means there should be 0 demand.
Could be. It could also be that it serves the outside world well... but I'm just spitballing. Tbh, I couldn't tell you either way, which is a problem.
This kind of one off content is a really refreshing take, I love it when you put constraints to test your creativity, because you have a LOT to spare!
I swear to god, how did they manage to fuck up udnerground parking. IT IS SUPPOSED TO GO UNDERGROUND, WHY THE HELL DOES IT TAKE UP ABOVEGROUND SPACE???? You build them *UNDER* the fucking building FFS Skylines 2!!!
I really like this challenge format lol. I know you dont get to be quite as meticulous as you want but its fun to watch.
By increasing the electricity budget, you also increase the efficiency of the building, resulting in higher powerproduction per area used. You could also lower the water fee, because you have way more than needed anyways. It increases happienes, company efficiency and the consumption
Funny enough, I didn't think to do that for even a second! Shows how you forget things when you start to panic!
Feel you shot yourself i the foot for making most of the grid at a near 45 degree angle to any surface of the tile.
I've done similar in CS1 and yeah you need to get zones in early so the city can grow while you're laying out the grid.
Its a fun mode to play every now and then. Each time I find little ways to improve.
Here’s a tip for if you do this again: spam mixed use buildings because they can kill two birds with one stone
I love it when you do challenges. It'd be funny to gradually fill in the larger map with these - keep them non-contiguous for as long as possible ( checkerboard?) then the adjoining ones get filled last. Making as few changes as possible to create continuity of highways, services, etc.where they meet up. Gotta plan those ahead of time while piecemeal.
I would love to see an entire city built like this. Where you're only allowed to expand when the square is filled and you can't erase previous work outside of a few exceptions like what you did at the start.
Oh man... the way they designed the XP system that you can cheese it like that feels like such a game design oversight. But I applaud the clever use of game mechanics. 😉
Well, it's to encourage growth of the city, granting XP for building roads, gives an incentive to keep expanding the city, otherwise you'd just be sitting around waiting for XP gain from happiness etc.
Look hard enough and you can cheese any system. Plus this is a single player game so how you play is up to you. Devs have much bigger fish to fry with this game.
I understand the intent. It just seems like an oversight that you can spam and then bulldoze buildings for free XP. Though I'm not sure of a solid fix, without completely overhauling to something more similar to the population-based progression that was in the first game.
I mean easy solution would be to not fully refund or provide diminishing returns for each copy of the item placed. The whole system feels like a waste though. In principle I like the idea of things unlocking and providing more as you do things, but the way they implemented it seems so gamified and doesn't fit the tone of a serious simulator they try to present. Building that unlocks a research tree or something would be way better. I actually wish they had buildings that unlocked more game mechanics for progression, or advanced buildings be way more fun and have opertunity to add character to a city. Similar to Sim City 2013 (One of the few things enjoyable about that game was building inteacrions. XP in a city game hurts my soul.
@@ExpedientFalcon nothing fancy needed, just adjust it so that you only earn xp for the first time you plop a building. that encourages using different and more types as well.
Thanks for the challenge, Phil! I got to a population of 3,133!
00's open-world looking map lmao
I’m impressed by the amount of cars and parking needed. The city is 600x600m there is no need to use the car as much as they use it
I love your music taste, was gonna skip through the ad read but I ended up listening through for more some familiar names and awesome music recs
As a big TV on the Radio fan myself, here is my appreciation comment for the sense of "engagement".
I actually wanted to plop in a SimCity joke but someone else beat me to it.
It would be awesome to see a followup video where you showcase a few of the top builds (maybe even announce a winner? - just for funz).
I'm really wondering how the rest of the community did this challenge!
Adding a like for Mr. Cash, I only learned about him when he died and my dad bought a few CDs, but has anyone ever captured the emotion, whimsy, and grit of the West in song before? A Boy Named Sue, Folsom Prison Blues, the best rendition of Ring of Fire, (although it wasn't his creation he perfected it) Hurt, etc, they all wrench your heart like no other country song. Hell, "You Are My Sunshine" was my ex's favorite song because it reminded her of her grandmother before she succumbed to dementia, which both of us had to watch, and it tears me up inside that I couldn't protect the woman I loved from the heartbreak of losing your family.
Loved seeing the more esoteric videos you release.
As much as I love the regular series, I do really enjoy the 1 off videos too. I think you should explore some more creative ideas for videos as 1 offs.
Thank you!! I plan on it! Honestly, these are just really fun to make and low pressure, even if they take a bit to set up sometimes!
@@CityPlannerPlays Yeah, fair enough. I think they're great filler episodes in-between the regular series and they give us the ability to watch some things you might not do in a regular series! Cant wait to see more of them, and I think a lot of us appreciate the work that goes into these videos. Youve got a great community here, so Im sure well love whatever you put out :)
I have been waiting for this game for a long time! I hope you can give us a lot of videos like the Cities Skylines 2! With story telling! 🎉😊
Hell yea. TV on the Radio. Super underrated
Oh this is so fun! Definitely trying this challenge myself when I have the time to play again :)
Besides taxis, not a single car is needed in this town. You can walk or call a taxi. But this is Murica so everybody drives the 50m to work instead of walking. Weird they haven't invented indoor cars yet. Somehow you gotta get driving indoors after all
They have. How often you go into the supermarket or even one of the big box places like Walmart and see somebody using one of those scooter things (and it is usually somebody that is so friggan fat that I am surprised they even fit through the door.)
Love the tracks on this vid, especially the AGST. The bpm is a bit higher for a timelapse/challenge vid then the vibes we usually get for Magnolia 😎👍
Glad you enjoyed that! Since the video was so much more frantic and faster, I thought it fit a bit more! Also, I just love AGST and never get to use their tracks, haha!
I vibe to AGST at work too 😊
Such a fun video, great to see you having a good time! 🎉
Thank you! Yeah, I really enjoyed this one!
Thank you for bringing this back to life
That was fun. Need a deep understanding of the game mechanics to cheese it like you did. Good stuff.
Cool video changing up the format!
I’m so thankful for ToadieZz cause I’ve been losing my interest into the game and now I got it back😂🎉 This is interesting to watch!
Nice to see this type of content 🎉
according to wikipedia, roselle park, NJ has a population of 13,967 and is 1.23 square km with a population of 13,967 making its population density 4,402.2. your 1 tile city is .6 square km with a population of 2,644 for a density of 4,406.7. congrats, you overtake it as the 98th highest density of incorporated places in the US!
to compare relative size of incorporated places, woodlynne, PA has an area of .56 km2 with a density of 5,139.8 and to compare population, east newark, NJ has a pop of 2,594 with a density of 9,723.8.
600m x 600m is only 0.36 square km.
@@nathanmcduck2999 you are correct, the original thumbnail said 600m^2 but he changed it so that threw me off
the density would actually be 7,400 making it the 21st largest incorporated area in the US in between Cudahy, CA and Paterson, NJ.
size wise, it’s comparable to victory gardens, NJ with an area of .38 km^2 but a population of only 1,582
Then you get a city like Male in the Maldives with a population density of 19,000 per square km. Wonder if it is even possible to get something that dense in this game.
Really like the video and challenge. I would love to see you going over how others solved your challenge. Also I think maybe less parking and more walkways might be more efficient. I’m gonna try my luck 🍀
A bunch of colleges would make it a Univer-city
I see what you did that, haha
I really liked this video, it was interesting to see you flex a different planning muscle than usual
Would love to see a video of other people's attempts in the future!
Here is a unique challenge. Call it a variation of the 1 tile city, but it is 9 1 tile cities. So, you get all 9 tiles that you would normally start with, but none of the tiles are adjacent to each other. Each tile you can build in would have to have no less then 9 empty tiles between them, so they are truly spread out from each other.
you should bring back the cats walking song by yotima back that you used to use in your old vids in the outro
I have been putting it in most video and it was in this one up until the very end... a bit of behind the scenes - I had an awkward 30 seconds where I would have either played a random song then cut to Cats Walking or had to swap it. I decided to remove it this time, but it'll be there next time.
Probably more info then you wanted, but since you mentioned it... haha
Like a general playing checkers, a master of his craft given a tight focus is ever a joy to behold. Bravo!
@@CityPlannerPlays Can I cite this reaction on my application for house-building approval?
I like this episode... I have an idea for this 1 tile challenge... I wonder if you can build a layered city with different elevations starting small and then having the larger stuff on the higher level. Something like fallout shelter...?
That city actually looks really good 😂
I like the challenge video idea, keep it up!
You should ask the viewers every week which tile to buy connecting the current one, and they have to set you a challenge for that tile to keep it unique, with each district being the name of the challenge!
I really enjoyed this video. It was so good. 😁
i would love to see a series where each episode u just fill a single tile and see what develops where you constantly keep moving from tile to tile
you should do a series where you fill in another tile each episode. would be pretty fun to watch
Looks a lot like the central core of Singapore.
In fact, that should be a future project: a small fully-developed tropical island of interconnected cities.
SPOILER
The size of one tile in CS2 is 360,000 square meters, or .36 square kilometers/.139 square miles. A population of 2,644 in that area would yield a population density of 7,344 people per square kilometer/19,035 people per square mile. That would be a bit higher if it wasn't counting the slice of the map that was covered by water.
And that’s still nothing compared to Manhattan
Funny enough, I did this math myself! 1.3 million people if we did this across the whole map, give or take!
@@CityPlannerPlays I live in Japan, where the average "low density" suburban city is 10 000 people per square kilometre. (E.g. the "cities" surrounding the Osaka core, such as Toyonaka, Suita, etc., which have their own legal status, but all part f the larger Osaka metropolitan area). They are two-storey housing for the vast majority, plus a few 5-storey or so apartment blocks thrown in (and not a lot of green space).
Given the large number of towers in your build, I surmise the towers aren't exactly full to capacity :-)
you have such good music tastes!
Would love to see some reviews if there are any maps that beat your population ! Maybe a follow up video?
I really enjoyed the energy on this one 😂
Awesome vid!
you really philled that city, so fun :)
This is awesome, some of my favorite towns in real life have smaller foot prints.
I don't know if this would be possible with the game as it is, but this reminds me of some Minecraft videos I've watched wherein the map is divided into sections, players are given a section and a list of parameters for them to follow, and they build up each section and see how the whole map looks after it's all done. You get to see a lot of creativity and it often comes together in bizarrely beautiful ways.
Would it be possible, I wonder, to do this one tile challenge amongst a group of creators/other players having each of them design their own tiny city, and then somehow drop them together onto one map and see how well it all fits together?
It would be kinda cool if this turned into a series - Phil tries to build out from the single square to try and make this single square make sense in a wider city without changing anything in the original square.
10:59 JUST ONE MORE LANE BRO IT WILL FIX IT
peak american city planning
this is so cozy 🥰 and i'm not sure why
I would love to watch you continue play this save and try to maxout this tile
What a fun challenge! :D
My problem with the game is how unrealistic the population is in terms of building size.
13:50
Gotta love seeing a 3 lane one-way instantly turn into 2 lane two-way /s
LOL funny your doing this challenge after your sim city 2013 video 😂
This sort of shows the classic CS density issue. For that area, verticalized like that, 2644 people is practically a ghost town.
SimCity 2013 player: "Is it a challange to build in one tile?... you have tiles?" XD
Just call this the simcity 2013 challenge
Was literally going to be the name, but I didn't want to confuse people, haha!
This was both stressful and fun lmao
This was a fun video
loved this vid❤
Can’t wait to try this!
Let me know how it goes!
21:29 the confetti poppers. I thought my table cracked.
You should definitely let this run some more and give some updates and fixes for another episode
Not a bad idea!
Fun video, Phil!
14:29 he laughs like a rich person lol
This needs to be a speedrunnig category
mixed-use is medium residential!
or at least it satisfies that demand and without it won't even spawn in I noticed.
Timberborn reenactment was dramatic indeed!
Would be interesting to see you do a series on a one tile city but no using the XP plant thing, but no time limit. See how long it takes to get to this point if ever.
I got 2,580 on my city, I messed up on getting high rise offices. Thanks For The Install!
That was fun!
I live in the Phoenix area and my kids live in Sedona. Since you’re an expert, we are interested in how you’d fix Sedona’s traffic problems. It’s rough!
I thought about this more then I should have when I was there. The problem is that 89 is the only through street and there are no alternative routes for significant stretches. And those that are they aren't obvious, don't run completely in parallel, and sometimes have different street names for segments or entirely missing blocks. Making things worse, 89 does everything - through traffic, local access, transit, bikes, drives and parking to businesses, and amazing views. It's part highway, part pedestrian area and has a ton of roundabouts with a lot of tourist traffic.
A few fixes, in order of their likeliness
1) Improved signal timing. It seems like a number of the problems are related to signal timing and perhaps a lack of detection. I think improved signal timing could do a long way and would be relatively inexpensive.
2). Access consolidation. This would basically involve reducing the number of driveways and other conflict points on the road. So many shopping centers have unneeded redundant access that provides another place where traffic if gummed up. This would likely improve traffic flow significantly, (though likely at the detriment of pedestrians)
3) improved connectivity. Bluntly, this one is a long shop because of how built up the area is. It would take a lot of political will and likely condemning a house or two to make roadway connections. There could be grade issues and federal land considerations, too.
No easy fixes other then signal timing, tbh. Sent me down a bit of a rabbit hole, but I enjoyed it. Thank you!!
Yeah, it was almost a civil war when the planners put in the round abouts. Not sure there is any political will left! But watching an angry boomer drive his caddy straight through, on purpose, was entertaining!
this video is what simcity 2013 feels like fr fr
Do another one just like this!
15minute cities, where you don't have to worry about anything, just eat zee bugs and live in the pods.