Going to be playing a lot of this so I want to hear your best challenges and city ideas for Cities: Skylines 2, oh and don't forget to check it out when it releases on 24th October here: play.citiesskylines.com/RealCivilEngineer
That’s why they never gave it to him whilst they were still polishing the game. They didn’t want Matt in their discord every 5 minutes screaming that he’d broken something that every single normal player wouldn’t even think to do 🤣🤣
Paradox: "We should sponsor an episode of CSL2 with RCE!" Matt, 20 seconds in: "PWHOAR look at that road layout does anyone else see that?" Paradox: "... Ah."
9:21 I don't know why I thought he was just drawing random shapes in the beginning. I've been watching this channel long enough to know better so this shouldn't be a surprise anymore but yet it still sometimes catches me by off guard. I guess that's the real reason that the strongest shape will forever rein supreme!
Nah, you start with 9 tiles now unlocked, as they're generally a lot smaller, but cheaper. So to Matt, he was given 1 tile that is subdivided into 9 tiles based on the tiles around it.
Matt - curious about this game, particularly if they've enhanced water physics at all. Would like to build things like streams, irrigation ditches, or small drainage channels, something that didn't work really well at that much smaller scale with Cities: Skylines.
@@jonathancarney4994 It's not released until the 24th. Its just preorder rn. Though yeah, nothings optimized on release anymore. Its an unrealistic expectation of a competitive market and impatient gamers. lol
The rapid water near the prison could be a good spot for a hydroelectric power plant. Just stick a dam in there. The awkward small useless pieces of land between the private houses could have giant wind propellers. And you could set up subway trains and put the largest roads into tunnels too. That would save enough room to add some large malls and what not.
In Germany we have a very stupid dad joke in the official naming of these bridges to nowhere: They're called a "Soda-Brücken"/"soda bridges". But Soda is not only meaning sparkling water, but you can write it "so da": "Just there". A very stupid dad joke on a nationwide level.
7:59 Yes, there will be steam. Another half-realism of the game, you don't burn coal and collect the electrical output from it with grid plates, you burn coal to turn water into steam to drive turbines connected to generators. Coal plants should require lots of water. CS2 looks nice though, I will check it out... after I've finished InfraSpace :)
The TTP on this video was longer than I was expecting...I mean we knew what all those roads were going to be, but almost 10 minutes before the full Monty was impressively restrained for Matt.
I saw you can buy tiles even if there not connected to another one what if you tried doing a city that was checkered style only buying tiles diagonally and none next to eachother?
My friend and I rate bridges IRL because it started as a joke and got out of hand in the best way possible. At least according to us. That bridge review made me so damn happy
Can't wait to pick this up at some point. Hopefully the devs actually manage to sort out the admitted performance issues they plan to release with by then.
A lot of those are actually steam. Visible emissions from coal power plants are very low due to regulations, hell emissions have been cracked down upon quite a lot in America. Also the power plant is modeled really well as they do look very similar to that from both ground level and in the air, so props to the devs for paying attention to detail.
There’s also a reason why power plants are hardly ever shoved right next to one another BTW not dishing on anybody here I love mat’s content and the dev’s did a great job😁
Maybe after this we can get another poo-cano Or maybe an even bigger map that Matt would have to constantly keep on top of problems. It could be a test for how good his management skills are
"Why is there steam coming out of your Coal Power Plant, Seymour?" "Oh no that isn't steam! It's Coal Emissions, Coal Emissions from the Coal Power Plant we're having. Mmmm! Coal Emissions."
The fact that you got this game early means you are an architect, architects designs things long before engineers get their hands on the product. from this point on i shall refer to Matt as the RealCivilArchitect(RCA), i may need to update some scores on Poly Bridge 3 as a result...
Soon as RCE didn’t make a knob with the roads straight away especially after all the set up about curved roads I realised the Devs obviously made a deal, we will sponsor you but no knobs on the first play through!! EDIT-- he just zoomed out…. Devs obviously were slipping when negotiating the sponsorship
SO excited to see new cities and myth busting! RCE, is it possible to turn that motion blur off? Looks like it might be bringing down your framerate, and makes me feel queasy. lol
@@CanonOverseer its not gpu heavy game.... it can run on like gtx 570... its super cpu heavy, and will start lagging even with the best consumer cpu's quite fast
8:51 "Let's hope the trains don't open their windows" Well, that's very ironic, because we have in my area a "garbage train." They literally transport garbage on the train. And they love to park it overnight in the residential neighborhood.
YES, YES, YESSS!!! I LIKED WATCHING THE GAME FROM UA-camRS I KNOW, BUT NONE OF THEM ACTUALLY KNOW HOW TO MAKE A LONG-TERM FUNCTIONAL CITY AND IT WAS SO SKSKDJDJSKSKSK So, thank you. Your knowledge is invaluably appreciated.
I think there mmmmiiight be something off about the economics in this game :D We have 6000 residents, but a highschool, college and uni and a giant prison, but still making a positive income 🤣
Considering the high pollution, bad healthcare and education, and the fact that it's a small gray city with a river flanked by tall mountains, this place reminds me a LOT of Santiago de Chile.
15:05 as a non-uk-ian when i visited the uk and drove on your highways it's insane to me how you have traffic lights and roundabouts in the middle of highways, that's literally the most insane thing ever.
I love the the beginning of what I think will be a great game. Even if it will be perhaps costly with dlc. But my one wish that I used to think a CS sequel would bring would be that individual plots would connect despite curved roads. Fences could line up at whatever angle is needed. Their could be certain things like gardens/pools that always line up with the back of the house. Trees/garden sheds etc could connect to a back or side fence line. Then the grass yard texture could fill to fit the rest of the property within its fence line no matter the size or shape. More larger buildings and commercial/industrial could be fine with just adding more concrete ground textures in the blank spaces. There might be more games but I remember playing the Manor Lords demo and seeing that they did something like this for the little house plots and I was thinking the next Cities game would do this. But I’m back to filling in as many trees as I can in between houses to disguise the empty spots.
With his response the other day, I wonder if he's waiting for it to hit 200 or something to make it into a bit when he finally does make a video for it.
9:40 there are places that allow you to reserve your spot and put in a headstone ahead of time. I've seen many that says "[Name] 19xx - (blank)". A bit grim if you ask me.
us tradesmen (master plumber and pipe fitter) talk just as much shit about engineers as architects, you should have to build what you draw, also great video !
Well, I don’t know how you do it across the pond, but over here in Murica, you can totally curve sewage lines. We do it all the time. in fact, it’s easier to curve those than water line unless it’s HTPE, which is less common.
5:15 Imagine a Cities Skylines 2 Online Multiplayer, where you all have your own grids, and you can connect a bridge or highway to another player's city.
Matt do a giveaway and buy this game as a prize for it! That would be so amazing. Damn skylines 2 looks so good, I wish I could actually afford to buy it but I guess skylines 1 will have to do
So glad you got a copy at last and the devs saw sense but where the hell is the scaffolding going up then unravelling to reveal a new building? Gutted that's not there, one of the best things in a city builder is a new building being revealed in that way.
Yo... I worked commercials plumbing You can put a radias in to follow a roadway... Once you get to the radias you use 22° elbows... For waste water sewer Fresh water sewer used straight runs with man holes to stop down the run to lead back to a primary water source
We have cul-de-sacs and all those curved roads out in the suburbs here in Chicagoland. They're a fucking nightmare to navigate in. The way they massively prioritize form over function suggests to me that they were designed by... architects...
I'm glad the devs finally got this to RCE, I choose to believe that they held off because they wanted the game to be more or less finished and polished before getting it to him. But I have to wonder why they still insist on separate schools for elementary and high school, that is very much a bigger city thing, many towns under 10k in population will have a single school for K-12
Honestly, everyone else has built grids (even if they're rhombusic they're still a grid) so seeing some curves is quite refreshing BUT YOU ALL MAKE 5 WAY INTERSECTION ROUNDABOUTS WHYYYY
Imagine the industry area in the tip, the pollution flying out of... Thought the devs might skip Matt because of his strong shape language when planning a city
Matt: "I'm very happy they included services with roads, very efficient. Ohh, I'm going to make my roads more British by making them curvy!" Also Matt: "Eww, curved sewage pipes? No way!"
Going to be playing a lot of this so I want to hear your best challenges and city ideas for Cities: Skylines 2, oh and don't forget to check it out when it releases on 24th October here:
play.citiesskylines.com/RealCivilEngineer
nice
Make a city in the sky (if that's even possible)
💀
Remember, Right is right, the Roads start with a R for a Reason, Rce, you Really should build your Reputation Rather than your Rules… idk?
Using only water/poop power (like timberborn) to make a city. IE no advanced technology (pre 1950s)
Whenever Matt says he is going “off grid” for road design, you know it’s going to be the strongest shape
It is very European.
Guess it already, just waiting for when he shows it and yep, there it is 😂
It took me far too long for me to figure out what he was building
@@clssgn ye i didnt pay much attention to what he was saying and then BOOM
when he first zoomed out to build the clinic I inhaled my drink
Finally the devs allow Matt to break their game in brand new ways!
about time
💀💀💀💀💀
It's not CS until Matt says "poo"
And they even paid him to do so😂
That’s why they never gave it to him whilst they were still polishing the game. They didn’t want Matt in their discord every 5 minutes screaming that he’d broken something that every single normal player wouldn’t even think to do 🤣🤣
wow this game is so realistic, just standing in the rain doing nothing such a finnish thing to do (only a drink was missing)
The finnish flag is because the game is made in finland
@@juliusmcankka😊😊😊oooo
Im finnish and this is true.
Yeah, just Karhu is missing
Paradox: "We should sponsor an episode of CSL2 with RCE!"
Matt, 20 seconds in: "PWHOAR look at that road layout does anyone else see that?"
Paradox: "... Ah."
But he still hasn't gotten a sponsorship from viagra.
9:21 too 😭
"Let's mirror the coastline." The architect said calmly.
Only people who get the Harry Potter reference can like this comment.
I can't believe it took me 9 whole minutes to notice the strongest shape.
me too
Im not an engineer, but I belief him, when he says it’s efficient! ;)
When he zoomed out I gasped 😂😂😂😂😂😂
same lol
Don't feel bad, for the original skylines series it took everyone 9 episodes to find out
Fun fact: you can expand certain buildings such as the highschool for more capacity or add a sport field! Just click on the building and you’ll see it
That’s cool, like the awesome sim city (2013) 😊
Man I love Sim city creator on my ds, I still occasionally play it. So much fun with it as a kid especially 🥹
Paradox: we'd love to sponsor a video :)
Matt: what's your knob policy???
9:21 I don't know why I thought he was just drawing random shapes in the beginning. I've been watching this channel long enough to know better so this shouldn't be a surprise anymore but yet it still sometimes catches me by off guard. I guess that's the real reason that the strongest shape will forever rein supreme!
Luckily he didn’t Cock’it up and his roads had great medical coverage
I think it's time to compare the water physics of city skylines 2 vs city skylines 1
20:42 One tile. Nine tiles. Matt is counting like an architect.
Nah, you start with 9 tiles now unlocked, as they're generally a lot smaller, but cheaper. So to Matt, he was given 1 tile that is subdivided into 9 tiles based on the tiles around it.
One tile. = nine characters (uncluding full stop and space) therefore one tile. = nine tiles
12:33 "Jaksu" is a synonym of "energy" in finnish! Brilliant one, devs!
Im finnish and i have never heard the word "jasku".
@@justaguy1228 jaksu
@@justaguy1228 jos joku jaksaa, niin sillä on jaksua
Jaxuhalit😂
@@Jantzku joo
I’m shocked at how quickly he was able to erect all those buildings.
What a strong city!
💀
pun intended
Matt - curious about this game, particularly if they've enhanced water physics at all. Would like to build things like streams, irrigation ditches, or small drainage channels, something that didn't work really well at that much smaller scale with Cities: Skylines.
Ignored all other UA-camrs playing CS II until Matt got to play it. Worth the wait. I love Matt’s reactions each time his city levels up.
Matt: wants to fill in extra space with more houses*
Also Matt: throws shade at America’s gridded city layout
You can really see the lag! That's what I'm scared for!
It just got released. It'll get optimized.
@@jonathancarney4994 It's not released until the 24th. Its just preorder rn. Though yeah, nothings optimized on release anymore. Its an unrealistic expectation of a competitive market and impatient gamers. lol
Paradox already stated that it's performance is still suck but in the future it will be optimized and mod features will be coming
@@vembriarta471 they just ploped assets without any optimization it seems
@@jonathancarney4994 Yeah I dont know about that one haha, these are hard coded issues...
The Finland references are because of the developers of CS1 and CS2 are located in Finland
Nah they're swedish, paradox studios are the makers of CS1 and CS2 and are based in sweden
@@jarvor_paradox is the publisher, colossal order is the maker
My dumb ass thought you meant counter strike XD
The rapid water near the prison could be a good spot for a hydroelectric power plant. Just stick a dam in there.
The awkward small useless pieces of land between the private houses could have giant wind propellers.
And you could set up subway trains and put the largest roads into tunnels too. That would save enough room to add some large malls and what not.
In Germany we have a very stupid dad joke in the official naming of these bridges to nowhere: They're called a "Soda-Brücken"/"soda bridges". But Soda is not only meaning sparkling water, but you can write it "so da": "Just there".
A very stupid dad joke on a nationwide level.
7:59 Yes, there will be steam. Another half-realism of the game, you don't burn coal and collect the electrical output from it with grid plates, you burn coal to turn water into steam to drive turbines connected to generators. Coal plants should require lots of water. CS2 looks nice though, I will check it out... after I've finished InfraSpace :)
10:05 Finland mentioned!!1!1!1!! Suomi mainittu perkele!!!
9:21 such a intriguing design I will take notes boss!
The TTP on this video was longer than I was expecting...I mean we knew what all those roads were going to be, but almost 10 minutes before the full Monty was impressively restrained for Matt.
So how are sewer lines designed when there are curved roads everywhere? In my irl city, nearly half the roads are curvy-wurvy
idk
@@EditsForLife-bf2vr 🙄
I saw you can buy tiles even if there not connected to another one what if you tried doing a city that was checkered style only buying tiles diagonally and none next to eachother?
As a Finnish person seeing all those proud Finns waving the flag, I must say
SUOMI MAINITTU! Torilla tavataan PERKELE!!!!
PERRKELE
as a Swed this is realy nice to see
He actually did it, got CS2. Still wish they made RCE play it while lifted up by a crane
At first I was like what is this guy talking about counter strike 2, but I agree that would have been epic
As a civil engineer, im mainly here for the architecture shade 🤣🤣🤣 very entertaining commentary to a very interesting game!
First thing Matt does on a city building game: build a bridge
That's actually the second thing...
The first is opening the game
My friend and I rate bridges IRL because it started as a joke and got out of hand in the best way possible. At least according to us.
That bridge review made me so damn happy
Can't wait to pick this up at some point. Hopefully the devs actually manage to sort out the admitted performance issues they plan to release with by then.
We do be getting the part 2s to all the old videos 🔥
Can't wait for Engitopia 2
Engitwopia
HE FINALLY GOT IT!
yes
4 days before the official release....
Colossal Order are Finnish Matt. You are always building Finland when playing their game
A lot of those are actually steam. Visible emissions from coal power plants are very low due to regulations, hell emissions have been cracked down upon quite a lot in America. Also the power plant is modeled really well as they do look very similar to that from both ground level and in the air, so props to the devs for paying attention to detail.
There’s also a reason why power plants are hardly ever shoved right next to one another
BTW not dishing on anybody here I love mat’s content and the dev’s did a great job😁
Maybe after this we can get another poo-cano
Or maybe an even bigger map that Matt would have to constantly keep on top of problems. It could be a test for how good his management skills are
Obviously you build Finland! Brilliant country, not biased at all.
The sequel we all need
What does it do thats new?
I cant tell ...looks like a sequel wasnt needed at all!
Matt with mini motorway roundabouts: 😠 Matt with City skylines roundabouts:😮👍👍👍👍👍👍👍👍😍
You know its a better game when you can build finland accidentally
"Why is there steam coming out of your Coal Power Plant, Seymour?"
"Oh no that isn't steam! It's Coal Emissions, Coal Emissions from the Coal Power Plant we're having. Mmmm! Coal Emissions."
Looking forward to more Cities: Skylines 2 content!
The fact that you got this game early means you are an architect, architects designs things long before engineers get their hands on the product. from this point on i shall refer to Matt as the RealCivilArchitect(RCA), i may need to update some scores on Poly Bridge 3 as a result...
This game seems amazing so far but i’m hoping they optimize it a little more
Soon as RCE didn’t make a knob with the roads straight away especially after all the set up about curved roads I realised the Devs obviously made a deal, we will sponsor you but no knobs on the first play through!!
EDIT-- he just zoomed out…. Devs obviously were slipping when negotiating the sponsorship
SO excited to see new cities and myth busting!
RCE, is it possible to turn that motion blur off? Looks like it might be bringing down your framerate, and makes me feel queasy. lol
The motion blur is bad, but the framerate looks bad because it probably is, game can run bad even on 3090s
@@CanonOverseer its not gpu heavy game.... it can run on like gtx 570... its super cpu heavy, and will start lagging even with the best consumer cpu's quite fast
@@7wecoaparently it renders a shitload of detail in every human walking around even when you’re zoomed out
@@isaactrockman4417 yeah... that's why its cpu heavy
8:51 "Let's hope the trains don't open their windows" Well, that's very ironic, because we have in my area a "garbage train." They literally transport garbage on the train. And they love to park it overnight in the residential neighborhood.
petition for real civil engineer to change his name to real civil architect on aprils fools
YES, YES, YESSS!!! I LIKED WATCHING THE GAME FROM UA-camRS I KNOW, BUT NONE OF THEM ACTUALLY KNOW HOW TO MAKE A LONG-TERM FUNCTIONAL CITY AND IT WAS SO SKSKDJDJSKSKSK
So, thank you. Your knowledge is invaluably appreciated.
I think there mmmmiiight be something off about the economics in this game :D We have 6000 residents, but a highschool, college and uni and a giant prison, but still making a positive income 🤣
Considering the high pollution, bad healthcare and education, and the fact that it's a small gray city with a river flanked by tall mountains, this place reminds me a LOT of Santiago de Chile.
It feels you have a score generator for bridges that output a number between 3.0 and 10.0
15:05 as a non-uk-ian when i visited the uk and drove on your highways it's insane to me how you have traffic lights and roundabouts in the middle of highways, that's literally the most insane thing ever.
Really looking forward to the cities skylines 2 videos.
Im so excited to watch every single cs2 video from matt im literally just watching my pc be wasted until this game comes out
So happy to see CS2!!
can hear the « xmas has come early » tone in your voice, and it makes me happy 😂
It took me until 9 minutes in to realise the efficient design of the city!
Finland mentioned 🇫🇮💪🏻 Hope they have saunas there.
paradox finally realised how much they've missed out on by not giving RCE early access
Matt: paradox let me play the game
Paradox Interactive: no this is architecture game
A FEW DAYS LATER
Matt: can i get the game now?
Paradox: sure.
One question why you hate architects so much
They are the enemy of engineers
9:21 oh.
RCE: Plays any game for the first time
RCE seconds later: funny shape haha
I feel like since the game just came out, we deserve an actual playthrough instead of these random challenges
he’s got early access
One thing im actually hoping for is that the Devs will include nice tools for Road Management.
Cant wait to play this
Ngl, i feel like the industrial/pollution section should get its own third ball 😂
9:21 🤌 highly efficient city plan
The devs really heard and answered your complaint about not getting early access 😂
I love the the beginning of what I think will be a great game. Even if it will be perhaps costly with dlc. But my one wish that I used to think a CS sequel would bring would be that individual plots would connect despite curved roads.
Fences could line up at whatever angle is needed. Their could be certain things like gardens/pools that always line up with the back of the house. Trees/garden sheds etc could connect to a back or side fence line. Then the grass yard texture could fill to fit the rest of the property within its fence line no matter the size or shape. More larger buildings and commercial/industrial could be fine with just adding more concrete ground textures in the blank spaces.
There might be more games but I remember playing the Manor Lords demo and seeing that they did something like this for the little house plots and I was thinking the next Cities game would do this. But I’m back to filling in as many trees as I can in between houses to disguise the empty spots.
Day 126 of asking Matt to play Mindustry.
Day 12 of supporting this idea
(I'm also not a bot, im mindustry enjoyer just like you)
With his response the other day, I wonder if he's waiting for it to hit 200 or something to make it into a bit when he finally does make a video for it.
9:40 there are places that allow you to reserve your spot and put in a headstone ahead of time. I've seen many that says "[Name] 19xx - (blank)". A bit grim if you ask me.
i liked my own comment
OKAY?
Ralò ralò😂
us tradesmen (master plumber and pipe fitter) talk just as much shit about engineers as architects, you should have to build what you draw, also great video !
Well, I don’t know how you do it across the pond, but over here in Murica, you can totally curve sewage lines. We do it all the time. in fact, it’s easier to curve those than water line unless it’s HTPE, which is less common.
Paradox: alright matt we'll give you city skylines 2.
Matt: Thanks i love you guys!
*less then 30 secs into game*
Matt: DONG ROAD
Yes he finally got city skylines 2! can't wait for Paddy 2.
This has been long overdue. I’m so excited that the devs finally gave Matt early access!
As a British I declare the cul-de-sacs not just sufficient but excellent ; British stamp of approval 👍
5:15 Imagine a Cities Skylines 2 Online Multiplayer, where you all have your own grids, and you can connect a bridge or highway to another player's city.
Matt do a giveaway and buy this game as a prize for it! That would be so amazing. Damn skylines 2 looks so good, I wish I could actually afford to buy it but I guess skylines 1 will have to do
As a Finnish person, i wasn't expecting that Finnish flag :D
Edit: Finnish flagS* :D
11:49 thats a really interestinng shape you've got your city in xD
I love watching RCE’s videos, especially the city builders. I have to comment on the “30% is nothin’” line though. That’s a lot of taxes.
1:27 Matt has such pure joy in his voice XD
So glad you got a copy at last and the devs saw sense but where the hell is the scaffolding going up then unravelling to reveal a new building? Gutted that's not there, one of the best things in a city builder is a new building being revealed in that way.
Yo...
I worked commercials plumbing
You can put a radias in to follow a roadway...
Once you get to the radias you use 22° elbows...
For waste water sewer
Fresh water sewer used straight runs with man holes to stop down the run to lead back to a primary water source
What this game needs is different sizes or levels of buildings. A small town doesn’t need a university that huge.
We have cul-de-sacs and all those curved roads out in the suburbs here in Chicagoland. They're a fucking nightmare to navigate in. The way they massively prioritize form over function suggests to me that they were designed by... architects...
8:00 It actually is steam, which is used to help dilute the smoke emissions.
I'm glad the devs finally got this to RCE, I choose to believe that they held off because they wanted the game to be more or less finished and polished before getting it to him. But I have to wonder why they still insist on separate schools for elementary and high school, that is very much a bigger city thing, many towns under 10k in population will have a single school for K-12
Honestly, everyone else has built grids (even if they're rhombusic they're still a grid) so seeing some curves is quite refreshing
BUT YOU ALL MAKE 5 WAY INTERSECTION ROUNDABOUTS WHYYYY
0:36 heart island
Imagine the industry area in the tip, the pollution flying out of...
Thought the devs might skip Matt because of his strong shape language when planning a city
PARADOX, YOU HAVE GIVEN HIM TOO MUCH POWER!
I am so excited for Matt's Cities Skylines II videos!!
Matt: "I'm very happy they included services with roads, very efficient. Ohh, I'm going to make my roads more British by making them curvy!"
Also Matt: "Eww, curved sewage pipes? No way!"
The sad thing is this means no more Cities Skylines. No more engitopia, it will all be eventually moved to Cities Skylines 2. NOOOOOOO THE MEMORIES