Hearing sajam say "I can feel that I'm about to hit it" and then looking down and seeing that we're 1/5th of the way through the video is an experience
For everyone wondering how these participants on Sajam Slam are improving at an unbelievable rate versus the average person. I need you to understand these people play video games for a living. Anyone who plays Tekken everyday for hours on end is going to be better than the average 9-5 worker. Don’t let these outliers discourage you from improving. I know that’s not the point of this video but I’ve been seeing it everywhere way too often.
Also worth mentioning a lot of these people have learned how to develop a skill already, they're generally very good at something already, so they've got the hardest part of developing a skill out of the way.
@@thecoolkid440 Can also mention the fact that they all got hand held into learning the game and having actual fighting game players guide them helps the learning process by 100x speed
Having a professional personally coach you is also an incredibly valuable asset most people don't get. I just have me and and some UA-cam videos that I try to learn stuff from and that's basically it.
Not to mention they have coaches that help them hell even some chats like slime have helped him by telling him how to counter moves mid set instead of having to lab it afterword's
At Evo last year my friend and I were playing Tekken. I hit him with a TJU and he thought he could do it. I tried to coach him through it for about an hour and he stopped listening half way through. I eventually got frustrated and hit three TJUs in a row one being on 2p to prove the point. He then told me to sin has a price to be paid. It was a good time.
The most discouraging thing about TJU is that you can look at the inputs and see that you did the jet upper in 3 frames, but you could have started the input the frame after the knee connected and still not get it. And that doesn’t show up in your input history
Yeah, waaay too many newcomers think they're one and the same. They also think that a non-perfect electric is the WGF. And then they comment shit like "electrics are easy, bro". And I'm like Morpheus, reply with "show me" XD
A low input lag screen is really the key to this... Having 1-2 frames of input lag you will pretty much never get the proper visual que. Try taunt -> b4 for a good practice. One tip on a joystick is to literally wiggle f n b rather then hitting the gates. I could only ever get TJU -s to come out on a ~2 frame input lag screen by flicking and hoping for luck...
Its even harder in practice because it is pretty much only ever used after a wall ender or setup. In those situations you actually need to hit taunt at least twice in a row before going for the move or it will not track. You also need to consider which combo ender will or will not guarantee your taunt hitting before a wake up move.
It's literally 3 just-frames. Tunt leaves you at +16 Jet Upper is i14 once the input is successful. Hit forward in the same frame the taunt hits to cancel the taunt. On the literal next frame, you need to let go of forward to get neutral for one frame. On the literal next frame after that, you need to hit back and 2 (right punch) at the same time, on the same frame. 1 frame forward, 1 frame neutral, 1 frame back+2. If you don't get 1 frame of neutral, jet upper won't come out, because the input is not F,B,2. It's F, Neutral, B+2. It's the most difficult technique in Tekken.
I wish I had the motivation to do Jin electrics.....it's not the execution that is stopping me it's the fact that they changed the voice sample Jin does when you successfully pull one off. In Tekken 7 he hit a big loud "DAH!" that I felt in my soul, the new one in T8 does not speak to me the same. Amazing the audio satisfaction a move can have and how lacking it can feel without it.
What controller are you using? I feel like the easiest for this would be a hitbox, or a stick. The stick because, pushing forward then back, you'll never hold both buttons at the same time. There will be a neutral in there. Hitbox... well it's a hitbox and it limits the amount of time you push forward button in and back. I use a mixbox but the keys input forward before I push the key all the way in.
A small trick for the PEWGF is hold to hold the forward after the counterhit, and just let go of it 1 frame after you recover. This is a lot easier than having to tap forward for exactly 1 frame
Another factor people need to consider is the controller being used. Hitboxes and keyboards make TJU 100x easier than stick or to a lesser extent, a ps controller
I see you struggle hard to get timings consistently, thats nice, means you dont need perfect timing to be good at fightingames, muscle memory will get you to do things consistently eventually, and your mind should be focused more on what is hapening on screen, aka footsies, spacing.
Weirdly, depending on who you ask, TJU is slightly easier on stick than leverless. Stick struggles with getting its travel time fast enough for one frame inputs, but leverless struggles because of the need to preserve the one frame neutral input which is easy to skip due to SOCD. Unlike the vast majority of frame tight techniques, this might be one of the few where leverless is *not* cheating lol
@@rose_cat_0 you're totally right, I phrased this poorly. I was trying to emphasize how when you're aiming for one frame of neutral, it's just as easy to go from straight right to straight left as it is to SOCD correctly, or to let go of right for a frame before holding left. This is an error that is literally impossible to make on stick, which can make leverless TJU tricky in a unique way.
"f on the frame it hits, one frame of neutral, b and 2 the same frame, that's all I know"
-jimmyjtran
"OOOHHHHH JIMMMY JAAAAY!!!"
-Aris
that's my favorite video on this site.
"YOU GUYS ARE ALLLL BITCHES, EXCEPT FOR JIMMYJTRAN"
glad I'm not the only one that remembered this masterpiece of a clip
I love that clip😅
Had to watch it again 😂
Hearing sajam say "I can feel that I'm about to hit it" and then looking down and seeing that we're 1/5th of the way through the video is an experience
You might be surprised.
@@evilded2 indeed I was haha
This post brought to you by the watch length gang. n0pants strikes again
Nvm forgot where I was. Moste gets a pass this time
For everyone wondering how these participants on Sajam Slam are improving at an unbelievable rate versus the average person. I need you to understand these people play video games for a living. Anyone who plays Tekken everyday for hours on end is going to be better than the average 9-5 worker. Don’t let these outliers discourage you from improving. I know that’s not the point of this video but I’ve been seeing it everywhere way too often.
Also worth mentioning a lot of these people have learned how to develop a skill already, they're generally very good at something already, so they've got the hardest part of developing a skill out of the way.
I needed to hear this 😄
@@thecoolkid440 Can also mention the fact that they all got hand held into learning the game and having actual fighting game players guide them helps the learning process by 100x speed
Having a professional personally coach you is also an incredibly valuable asset most people don't get. I just have me and and some UA-cam videos that I try to learn stuff from and that's basically it.
Not to mention they have coaches that help them
hell even some chats like slime have helped him by telling him how to counter moves mid set instead of having to lab it afterword's
Sajam's boomer hands couldnt do it 5 years ago so one conclusion can be made. He's obviously some benjamin button knock off
Benjamin Buttoncheck.
Or hitbox makes everything easier.
That's Majas sandbagging for chat hes got taunt jet upper on lock
Benjamin Fightstick
Hearing Infinite Azure in training mode in T8 after hearing it in training mode for 7 years in T7 activated my fight or flight response not gonna lie
Yeah I don’t know how people have the stomach to add that track to a stage in this new game
Wait y'all scared of infinite
At Evo last year my friend and I were playing Tekken. I hit him with a TJU and he thought he could do it. I tried to coach him through it for about an hour and he stopped listening half way through. I eventually got frustrated and hit three TJUs in a row one being on 2p to prove the point. He then told me to sin has a price to be paid. It was a good time.
"CAWW!!! 🗣"
- bran from tekken
Flashback of Aris moaning "OHHHHH JIMMMMY J"
I heard him say it in my head, it's a core memory at this point
The most discouraging thing about TJU is that you can look at the inputs and see that you did the jet upper in 3 frames, but you could have started the input the frame after the knee connected and still not get it. And that doesn’t show up in your input history
You can count the frames from when you input the taunt. You need 28f from first input of taunt and the next frame should be your forward input.
it certainly did not help that during sajam’s attempts at PEWGF, a third of chat did not realize a Perfect EWGF is not a EWGF.
Yeah, waaay too many newcomers think they're one and the same. They also think that a non-perfect electric is the WGF. And then they comment shit like "electrics are easy, bro". And I'm like Morpheus, reply with "show me" XD
4:33 Most enthusiastic reaction to a first taunt jet upper.
I thought I was the shit if I could consistently electric, but trying TJU humbled me quickly 😂
A wise man once said "Damn he's good"
Tekken videos about TJU is a samsara we could never escape on every new tekken.
I remember aris video about this in t7
as lord Aris once said: "foward on the frame it hits, b+2 on the same frame, simple fckin english"
This is like the good path of an Aris video
A low input lag screen is really the key to this... Having 1-2 frames of input lag you will pretty much never get the proper visual que. Try taunt -> b4 for a good practice. One tip on a joystick is to literally wiggle f n b rather then hitting the gates. I could only ever get TJU -s to come out on a ~2 frame input lag screen by flicking and hoping for luck...
"i imagine pewgf is easier" as he goes thru multiple control types and doesnt hit it at all lol
pewgf off of blockstun is harder otherwise its pretty close in skill
Its even harder in practice because it is pretty much only ever used after a wall ender or setup. In those situations you actually need to hit taunt at least twice in a row before going for the move or it will not track. You also need to consider which combo ender will or will not guarantee your taunt hitting before a wake up move.
Knee just hit it in a tournament, that's truly impressive.
I have never seen knee drop a taunt jet upper set up. He always hits it
high level brian players do this on the daily
@@PorkBelly-He dropped one at Combo Breaker 2024
@@PorkBelly-He drop a lot before tbh, same as naps. The sign usually when u see b2 come out after taunt instead of jet upper.
Sajam hitting Black Flashes for the chat
The beeping in your house is the fire alarm battery low 😂 I bet my gaming chair lol
He set an alarm instead of putting on a timer.
It's literally 3 just-frames.
Tunt leaves you at +16
Jet Upper is i14 once the input is successful.
Hit forward in the same frame the taunt hits to cancel the taunt. On the literal next frame, you need to let go of forward to get neutral for one frame.
On the literal next frame after that, you need to hit back and 2 (right punch) at the same time, on the same frame.
1 frame forward, 1 frame neutral, 1 frame back+2.
If you don't get 1 frame of neutral, jet upper won't come out, because the input is not F,B,2. It's F, Neutral, B+2.
It's the most difficult technique in Tekken.
Yet street fighter 4s entire combo system relied on 1 frame links lmao. Tekken is easy then? 🤔
Vid of doing ch df2 PEWGF with Kazuya when?!?
Lol I commented this before seeing the second half of the vid
still waiting!!!
You can buffer Shaheen's charge move at round start. Only one in the game so doesn't matter really but it's there.
Don't tell the nerds of such dark Arts, can you imagine that's all Brain Ai does into full wall carry
I wish I had the motivation to do Jin electrics.....it's not the execution that is stopping me it's the fact that they changed the voice sample Jin does when you successfully pull one off. In Tekken 7 he hit a big loud "DAH!" that I felt in my soul, the new one in T8 does not speak to me the same. Amazing the audio satisfaction a move can have and how lacking it can feel without it.
I had no idea it was this hard and I thought I was hot shit for being able to hit triple EWGF's
What controller are you using? I feel like the easiest for this would be a hitbox, or a stick. The stick because, pushing forward then back, you'll never hold both buttons at the same time. There will be a neutral in there. Hitbox... well it's a hitbox and it limits the amount of time you push forward button in and back. I use a mixbox but the keys input forward before I push the key all the way in.
where after the taunt it marks 21 or sometimes 22.... you have reached the point where it marks 15 or 16, it is difficult
can also try Reina if Kaz isn't your speed. Wrath CH1 PEWGF
Requires the same frame of input only you can't buffer forward early
A small trick for the PEWGF is hold to hold the forward after the counterhit, and just let go of it 1 frame after you recover.
This is a lot easier than having to tap forward for exactly 1 frame
whats the name of the song in the background? I can't find it in the ost.
infinite azure
Moonsiders 1st
one of the infinite stages from tekken 7
It's a shame the df2 perfect electric combo doesn't do that much damage in Tekken 8. In Tekken 7 you did like 20 extra damage if you hit the PEWGF.
Wydm hitting a pewgf combo increases the damage by 25 in neutral no heat no wall.and by 40 with heat and wall
Damn he's good
Try doing Kings Wave Dash lol
Also vid of doing a frame perfect zen cancel when?
Another factor people need to consider is the controller being used. Hitboxes and keyboards make TJU 100x easier than stick or to a lesser extent, a ps controller
PEWGF harder than TJU confirmed?
it is
Not for me
No. Sajam isn't a good example XD
As a bryan main, it took me like two days to get it down.
I see you struggle hard to get timings consistently, thats nice, means you dont need perfect timing to be good at fightingames, muscle memory will get you to do things consistently eventually, and your mind should be focused more on what is hapening on screen, aka footsies, spacing.
❤
doing this leverless is legitimately cheating
Weirdly, depending on who you ask, TJU is slightly easier on stick than leverless. Stick struggles with getting its travel time fast enough for one frame inputs, but leverless struggles because of the need to preserve the one frame neutral input which is easy to skip due to SOCD. Unlike the vast majority of frame tight techniques, this might be one of the few where leverless is *not* cheating lol
@@Sporkyz74 doesn't everyone play on 4+6=5? so SOCD is the thing that's giving you any neutral input depending on how you input it?
@@rose_cat_0 you're totally right, I phrased this poorly. I was trying to emphasize how when you're aiming for one frame of neutral, it's just as easy to go from straight right to straight left as it is to SOCD correctly, or to let go of right for a frame before holding left. This is an error that is literally impossible to make on stick, which can make leverless TJU tricky in a unique way.
TJU input is more lenient than ever in t8
I was thinking the same.
Don't see you doing it
@echopark1993 I definitely do this I just don't stream.
I too like to spread misinformation on the internet
How can it be more lenient when it's still 1 frame each?