Right? Im learning Paul after Reina and it’s like I get the concept of making people free to mids due to fear of lows but how do I build a gameplay around that idea
@@thaisennj9781 Condition them to expect your pokes to come out a certain way from a specific spacing and abuse it. It's a really hard question to answer because there's a bell curve where at the beginning you unga bunga, everyone slows down to try to catch any possible counter play, then everyone speeds back up to give their opponent no time to think once they have their own gameplans figured out. My initial answer is how I cheese wins in any fighting game. Condition your opponent, change up the pace and playstyle suddenly and they usually can't adapt in time to your strategy. Tekken 8 with the heat moves especially feel like you can "feel" the moment your opponent is sweating and just interrupt their attempt to break out, then drive your momentum even further. Your opponent can also get a bigger chance to comeback from the brink with theirs and revenge, but the overall meta to me seems like more aggression always leads to faster rounds if you aren't letting up.
More for beginners but "Just get online" is the single biggest thing, and I totally get the hesitation. There's a couple of games I sat in training mode or combo trials for dozens of hours and never went online because I didn't get to being "good enough" and eventually fell off because I couldn't get myself over that hurdle. It's such a pure mental block since you're not as bad, everyone else isn't as good, and no one cares as much as you think. There's something freeing about just going and getting your face beat off and you can learn more from that then a win. It's why I don't get people who duck the rematch after their one trick gets figured out, only person you're hurting is yourself.
I'm there, I'll lab and tell myself I'll never get it. Playing is the real lab in the end, or something to help you figure out what you need to practice. Learning how to practice in any hobby is the hardest part. This game makes it so easy it's overwhelming, yet anxiety.
I know tekken is complicated as hell, but I have a friend who’s scared of online modes in fighters and I’d recommend this to him to bridge the gap. I say that because of the ghost battle mode. He can download a real players ghost to practice against offline and it will get him as close to fighting against real people as he can with out actually doing it. I thinks that’s pretty cool and could welcome a lot of new people to the space if used in that way to bridge the gap.
I lost literally 53 matches yesterday and won 3. I’ve never played Tekken nor do I have any real fighting game experience aside from smash ultimate (which I also suck at lol). Setting small personal goals and checkpoints not only great for my mental but also super satisfying in Tekken. With so much to learn it’s great to be able to constantly achieve things, the game has so much depth that if you come with the right mindset you’ll be able to constantly see growth each day, just don’t expect that growth to be constant rank ups. Update: today I played 30 matches and won 12, plus got a 5 game win streak! Felt good to bounce back :D Update 2: final update. Today I finally was able to play and beat my friend who I was aiming to play against. Setting a new goal of wanting to improve overall and just keep getting better! Really learning to love the game.
I wish I had your mentality, dude. I get so burnt out losing multiple times in a row, it's the main thing keeping me from getting into fighting games more.
@@adams3627 tbh just stop worrying about winning. Seeing matches as environments to improve your moment to moment gameplay develops you into someone who takes more wins overall from my experience. Chill from ranked and try more quick play/cpu and training
@@adams3627 it’s a struggle for sure. Having a friend I want to compete against at some point is a big goal for me personally. Just wanna be good enough to play him.
It's clear you think about what cool things you can do or say with the position you're in and where the FGC is at. Thanks Sajam, you even called me out for a wild take on SF6 tiers in your twitch chat when that came out and I was so wrong I'm not repeating it here XD. Point being, you were very right but you were pretty nice about it and not afraid to say it either. Mad respect
Ghost battle is pretty neat too as a learning tool. It can highlight the stuff that you do, wether good or bad. It also makes you realize the moves you use that are punishable.
I love that cycle of doing something busted, and then having it done to you so now you're trying to react to it or bake the counterplay into your auto-pilot.
Here's a tip that might be obvious to better players but I have to consciously remind myself of: STARE AT YOUR OPPONENTS CHARACTER THE WHOLE MATCH. It might seem trivial, but you can pick up on patterns and holes in their play by just watching them do shit. Eventually you just start doing your shit on reaction to the startup animations. Grab breaks, ch launchers, low counters, low parries, etc.
I looked up the same Anakin video for the same reason. So when I popped in your stream and also saw you doing Reina d4,1 as a wall combo ender I said "okay, that's two people doing this. I guess it's pretty good, I need to incorporate this." Good information propagates when people do research
I'm not great at KBD but thankfully I can rely on the general tekken player base to be better at it than me so they KBD away and I wiggle a little and we both feel like we participated in getting adequate covid space before we both hesitate and do a running attack at the same time
Just to trade hits but somehow you get launched in the air and they have enough time to recover, look up a combo guide and proceed to put you in a 15 second death combo
What’s been helping me is trying to play a few characters that I struggle against a little bit online to help me understand what people are trying to do when playing these characters. So when you go back to your main, you aren’t completely confused by everything being thrown at you
The weird stuff for me is the rock/paper/scissors of just standing back up, especially near a wall. Knowing what your options are in a lot of situations is so much more complicated than in most games.
when getting up from the ground you'll usually want to tech roll and block or dont tech roll. you can tech roll by pressing a button when you hit the ground. some combos prevent you from tech rolling tho usually if you're face down on the ground!
@@rabbyd542I’ve been taking the advice from PhiDX that practicing for 5-10 minutes then hopping in ranked is better. Don’t wanna burn yourself out practicing a combo or playing against CPU’s when real people is a different experience. It’s been helping me climb, I used to spend an hour in practice before ranked but I’d be burnt trying to do electrics and things of the like.
@@VanceWeebin I use practice mode differently. I don't really run drills. I mostly try to come up with pressure strings or explore moves I don't really use a lot, or to reinforce my knowledge of frame data. PhiDX is an awesome resource by the way. Definitely one of the channels I go to for Tekken advice.
@vance4171 he gives good advice but the timing is always on the individual. I'll spend an hour practicing and 3 playing. Or 1 practice 2 playing 1 practice again. But to each his own
i reached Yellow and it's also my first real Tekken (did start with 7 in January 2024 until I could get 8), I've always been a 2D fighter and I'm just having such a blast learning and playing Tekken. Heck my winrate is in the negative and my session from Brawler to Warrior, I just took the opportunity to try punishes and landing combos I lab since I was still in the safe area where I don't lose points for losing. Now I do so I'll to be more careful about my options but still try things. I already know some of my weaknesses, mostly thinking that Lili's d/f2 is like a SF special move that can be special cancellable so my brain thinks I can cancel 1,2 into d/f2 which I can't, also I use d/f2 a lot in neutral so I'm currently working on that at the same time as punishes and movement
I have been having a great time with Tekken 8. Not much of a fighting game player, mashed some buttons with my brother on the 3DS version and on 7, did get SF6 a few months ago to get into the spirit, played that for 40 hours and got into silver. I am now on my way to 60 hours of Tekken 8, having unlocked everything singleplayer related, including ghost costumes. And it is hard learning everything "properly" now, making sure to focus on weaknesses and improving those. But more and more I start to feel in control and doing things with a purpose. And having that build up just a tiny bit every day after an session of an hour or so. I am happy I was able to fight my way to Destroyer already, sure, but it is that feeling of knowing there still is so much to learn that makes me really excited to start up the game every day. (to the point where I played the game all day on the day just before my final exam.... which I did pass with flying colours)
USE THE REPLAY FEATURE, IT'S GREAT! You can search for characters and see the latest replays by the top players and enable input history to learn more about how the best of the best play and incorperate it into your play. It may take a while, but approach each match with a goal in mind. "I'm gonna throw more", or "I'm going to let myself get thrown and learn to throwbreak", or "I'm going to land this string 3 times this match", ect.
True, but it's a poor habit to get into because it won't work with any character that has a sway (Steve, Bryan, Nina, Paul). Much better to actually learn the input of KBD otherwise it'll hinder you later if you ever want to pick up another character who might not be able to KBD that way
On Keyboard I discoverer a pretty neat way to get fast back dash. It involves using the SOCD method but what you do is you hold 'a' and tap 's' and the forward arrow key located towards the bottom right of the keyboard.
Pretty good stuff. It's imperative to recognize that you'll simply never be prepared for a situation you've never encountered before in Tekken, even watching someone else do it doesn't always guarantee You've got it on lock. I mean, you could guess right here and there, but it's all about gaining experience over time. There really aren't shortcuts to developing quick situational recognition along with muscle memory. You just have to keep playing until you get beat up enough to learn how to avoid it, but getting beat up is always the first step. Even the people who've played Tekken for 25+ years are always learning, and they've been able to play for so long becaused their focused on learning, not on winning.
my biggest gripe as sf6 and gulty gear player is that you dont really know when its your turn unless you just memorize the opponents pressure strings. in sf6 or guilty gear i know its my turn when the opponent used one of his like 7 specials. same with counterhits, no slowdown or text saying i got a punish counter, not even an audio cue.
@@olaf8778A few things to get you started: 1: Most strings are minus on block, if your character physically recoils then chances are it is plus on block. 2: minus does not mean it's your turn, the string might have pushback that means you whiff your initiative, or fall into a trap. The enemy might have evasive moves or in the case of yoshi, faster than average moves to check you despite being minus. And example would be the Mishima's 1,1. That is minus but also perfect for sidestepping the enemy's response. And also leaves them enough frames to do an armor move or evasive move. Like D-jins d/b2 claw. So if you mash jab after blocking his 1,1 you'll find yourself on the ground.
i know, but knowing when a string ends is the problem for me, i f i think theyre not done theyve already started a new one, if i go to early i just eat the punish, i just have a hard time indentifying this in tekken cuz you just have to know instead of knowgin a string is over after the enemy used a special move, cuz there are no specials.@@tysej4
Interesting the way I KBD is I hold back then plink from right to down with my left hand and then hit right again with my left index. It also is a good method for Mishima dash on p2 side
I've never played a fighting game where i have to lab so much but at the same time the lab is fun! Kaz has been a blast to play and im always excited to learn new things. Great video as usual Sajam
Thats the difference with T8, the practice tools are so good that it doesn’t feel like a complete chore, i was warrior rank(barely) in T7 before i quit, ive been grinding T8 since launch and actually watching my replays and using the punish guides and now im ganryu
@@heroicsquirrel3195 bro that's awesome! I definitely agree that the tools and how you can manually setup practice mode makes it super engaging and fun to use. Who do you main?
One problem i personaly deal with is if im stomping on people, i dont feel like its because im better, but rather i feel its because im cheeseing them. And it makes me not want to "cheese" them which then makes me lose. Idk how i can make sense of this, but i think this video helped. I always warch high level player play characters i main even ones i dont just so i can learn from them.
Keep "cheesing" and going up until you hit the wall and it stops working. You probably have good spacing and use a lot of fast moves, therell be a point youll hit actual knowledge checks
Going to tekken 3 I used to play with boys (no online). Those maneuvers were considered cheesy. I find myself having to cheese sometimes too. It's part of the game. It isn't much fun but your opponents will cheese, combo you to death. Do what you have to until you get better. That's what I'm doing
That's why I tell all my friends that start playing Tekken to not worry about grinding ranked and spam queue quick match. You'll get exposed to *everything* , all the knowledge checks and cheese under the sun from a *wide range* of characters from different levels of players. You also need to be willing to go back and re-watch replays and try to adapt on the fly to stuff you're getting hit by mid-match.
my biggest problem is that the game is not readable unless you just know stuff. in street fighter i know the enemies pressure is over after they used one of their 7 specials. in tekken i just have to know all pressure strings of each character. same with counterhits, i have no text saying punish counter, or big fucking slowdown like in guiltygear, i just have to guess and react fast enough. Doesnt help that the roster is massive
Moves with frame advantage on block usually have visual indicators. If you don’t know, hold back and don’t mash. I encounter way more mashers in SF6 to push buttons AFTER they have been hit.
Yeah thats part of tekken, but it feels so much more realistic and intense imo, i love sf but that game becomes way more predictable and formulaic whereas tekken stays fresh but it can be extremely frustrating and daunting, all i can advise is learn something new everyday, learn each characters best moves/gameplan, practice and try and develop your own style/strats, this game will last at least 5 years maybe even 10 so enjoy it
I made it to purple rank last night, and I’ve been playing since Tech and three and all I can say is this game will teach you something every single time you play assuming you make that effort of wanting to learn sidenote, is purple rank considered good I don’t know what the percentages are since the game is fairly new
I love how many high level players are picking up tekken for the first time. Gives an intermediate scrub like me hella opportunities to earn bragging rights amongst friends
Brooo... im at that point now, i was one rank away from Red and got knowledge checked hard and went on a losing streak back to Destroyer so now i'm bouncing between Destroyer and eliminator. In some match-ups i just feel hella lost.
im at eliminator/garyu rank and getting there was pretty easy for me but i dont know anything about movement since i only really played 2d fighters. im at a loss of what to do in many matchups where i just get schmoved on
I got to Emperor in T7 with Jack just before release. Got Jack to Mighty Ruler in T8 then decided to try Kazuya. My god, Im so shit at this game. Gruelling. Jack is so easy to play in comparison. I feel like I cant do anything and all of my general instincts are so tied to the character I play and havent become internalised as general strategies.
as a gamer whos main issue is breaking things down and to put them into action im having alot of trouble figuring out what im meant to do in any given scenario like if ik what im meant to do im much better at applying it but getting to that point is really hard for me. Mr Sajam any advice
I have 4000 hours of tekken 7 and i do not duck every string or punish every move, and when i punish its not optimal most of the times. Chill guys,we are all learning.
Using the replay system is one of the fewest % of ppl in achievements and it shouldn't be with a replay system as sick as T8's. It will tell you things like how to duck highs, and knowing how to use the replay system in T8 you can find out tons of things it isn't directly telling you also. Like use the replay takeover. It is sick.
being an intermediate player means knowing what you "should do" in order to get better, but you havent put in the required time yet, and youre not new enough to ever consider yourself a noob again. It's a painful demographic to be in tbh.
Some people say to use this input method: Back Back, then Down to back motion followed by back chained together afterwards. I play on Pad too and I just tap it out. It's not insanely fast but it doesn't seem super important to completely master at this point.
Idk if you still need tips, but oddly enough after trying out hitbox and going back to controller i randomly can KBD on P1 side. On pad you do back back, then your thumb will press downback at the same time. Then you want to raise your thumb off of down so its only hitting back and tap back again. From then on you continue from the downback step to continue chaining them together
This game does have too much to learn, imo most people will drop out at the intermediate level because of the sheer amount of shit to learn like you're taking a college
I don't get why people try to complicate the kbd with SOCD and weird input nonsense tbh. SOCD relies on timing negative edge constantly, which is unintuitive as all hell and harder to do quickly and consistently imo. I don't want my backdash to come out when I release forward (wtf?). With a little practice, doing the correct input is way more natural and super easy to do on either side (especially compared to SOCD 2P side). You're pressing back when you want to back dash. Neutral is actually a lack of button presses. Sometimes the best method is ignoring the "easy" method. I think SOCD can be good for a regular dash, but kbd? Nah.
Sajam really just enjoys smelling his own farts. That’s why he has tons of videos dismissing peoples opinions and acting holier than thou. So now that he’s finally forced into being uncomfortable with a game he can’t break the whole illusion he’s built of being Mr. “Just lab bro, people just want to complain”. My guy has 0.0001% of tekken knowledge and doesn’t even know how to properly utilize sidestep yet. But his ego is so enormous he feels he’s qualified to talk about tekken because he’s so used to hearing himself talk about other games.
tekken just isn't fun if you haven't played since 3 or aren't a casual. its neutral is quite wimpy and it doesn't strike me as a deep game. rather it is quite vast, but shallow. knowledge check after knowledge check. thats just not what im interested in at all. feels like a waste of time. im checking out of tekken content.. just isn't my thing
@@beam5655 I don't really see the high level depth. but yea, i admit i dont have a high level of knowledge or skill. and cheese isn't fun. so. yea not my thing. and why waste years of my life playing unfun cheese just to finally get to a game thats still less deep, or, if what you say is true, than equally deep to , say soul calibur 2 or sf or melee or gg etc. but yea, i dont see much neutral in the game. its too hard to move backwards and make people whiff. it feels like theres a bit of neutral in the beginning and then the characters get stuck together and trade mixups back anc forth.
Learning curve is definitely steep/bad and at times it feels like you're not playing Tekken but rather going through opponent character's move list and figuring out the way to beat each move. That being said, the game definitely isn't for you if you aren't having fun learning the game. If you're frustrated at online, don't worry, it's ass even at the highest ranks (especially now w/o deathmatches). Locals and long sets is where the game shines the most.
Bruh have you even played ? Tekken is THE premier footsie game no other game's neutral even comes close. What other game can you cancel your backdash into another backdash 4 times a second while blocking the entire time or wavedash forward at light speed while going under all highs. Also every 3d game by definition has more depth than any 2d game that's just what happens when your maps aren't just background images.
I'm brand new to this game and the neutral is amazing. The game won't be fun if you want to play at a high level without putting in the time. I'm insanely better at this game than I was a week ago.
Intermediate: the point in the learning process where you know just enough to understand how much you still don’t know
Right? Im learning Paul after Reina and it’s like I get the concept of making people free to mids due to fear of lows but how do I build a gameplay around that idea
@@thaisennj9781 Condition them to expect your pokes to come out a certain way from a specific spacing and abuse it. It's a really hard question to answer because there's a bell curve where at the beginning you unga bunga, everyone slows down to try to catch any possible counter play, then everyone speeds back up to give their opponent no time to think once they have their own gameplans figured out. My initial answer is how I cheese wins in any fighting game. Condition your opponent, change up the pace and playstyle suddenly and they usually can't adapt in time to your strategy. Tekken 8 with the heat moves especially feel like you can "feel" the moment your opponent is sweating and just interrupt their attempt to break out, then drive your momentum even further. Your opponent can also get a bigger chance to comeback from the brink with theirs and revenge, but the overall meta to me seems like more aggression always leads to faster rounds if you aren't letting up.
Honestly the funnest stage of learning a fighting game
… is what I tell myself because I’ve never actually been high-level 🤣
So true
Denji pfp LFG
Every game is:
Get hit by string 10 times in a game. Go to replay and learn how to deal with it.
Repeat for every single character.
Repeat for reina, jin, dragunov, and victor and that should be sufficient
@@theneonpython you forgot Jun/Raven/Lili
Just armor bro
@@utubeisawsomeify if only
remember to also forget half the strings later again and having to do it all over again unless you play every day.
More for beginners but "Just get online" is the single biggest thing, and I totally get the hesitation. There's a couple of games I sat in training mode or combo trials for dozens of hours and never went online because I didn't get to being "good enough" and eventually fell off because I couldn't get myself over that hurdle. It's such a pure mental block since you're not as bad, everyone else isn't as good, and no one cares as much as you think. There's something freeing about just going and getting your face beat off and you can learn more from that then a win. It's why I don't get people who duck the rematch after their one trick gets figured out, only person you're hurting is yourself.
I'm there, I'll lab and tell myself I'll never get it. Playing is the real lab in the end, or something to help you figure out what you need to practice. Learning how to practice in any hobby is the hardest part. This game makes it so easy it's overwhelming, yet anxiety.
I know tekken is complicated as hell, but I have a friend who’s scared of online modes in fighters and I’d recommend this to him to bridge the gap. I say that because of the ghost battle mode. He can download a real players ghost to practice against offline and it will get him as close to fighting against real people as he can with out actually doing it. I thinks that’s pretty cool and could welcome a lot of new people to the space if used in that way to bridge the gap.
Tekken really is the epitome of that "lol I'm just pushing buttons" bell curve meme
when someone asks how do i learn the game i just say "idk go push buttons"
Going from "react, think, act" to "react, act" is the true path.
I lost literally 53 matches yesterday and won 3. I’ve never played Tekken nor do I have any real fighting game experience aside from smash ultimate (which I also suck at lol). Setting small personal goals and checkpoints not only great for my mental but also super satisfying in Tekken. With so much to learn it’s great to be able to constantly achieve things, the game has so much depth that if you come with the right mindset you’ll be able to constantly see growth each day, just don’t expect that growth to be constant rank ups.
Update: today I played 30 matches and won 12, plus got a 5 game win streak! Felt good to bounce back :D
Update 2: final update. Today I finally was able to play and beat my friend who I was aiming to play against. Setting a new goal of wanting to improve overall and just keep getting better! Really learning to love the game.
Me, winning 20 sets in a row without blocking a single time as Hwoarang: 😐
@@whizthesugoi 🤣 hey man I’m trying to learn Reina it’s been a bit of a struggle lol
I wish I had your mentality, dude. I get so burnt out losing multiple times in a row, it's the main thing keeping me from getting into fighting games more.
@@adams3627 tbh just stop worrying about winning. Seeing matches as environments to improve your moment to moment gameplay develops you into someone who takes more wins overall from my experience.
Chill from ranked and try more quick play/cpu and training
@@adams3627 it’s a struggle for sure. Having a friend I want to compete against at some point is a big goal for me personally. Just wanna be good enough to play him.
Low ranked players to streamers: I'M NOT LOCKED IN THESE RANKS WITH YOU, YOUR LOCKED IN THESE RANKS WITH ME!
Its a great time
It's clear you think about what cool things you can do or say with the position you're in and where the FGC is at. Thanks Sajam, you even called me out for a wild take on SF6 tiers in your twitch chat when that came out and I was so wrong I'm not repeating it here XD. Point being, you were very right but you were pretty nice about it and not afraid to say it either. Mad respect
Ghost battle is pretty neat too as a learning tool. It can highlight the stuff that you do, wether good or bad. It also makes you realize the moves you use that are punishable.
I love that cycle of doing something busted, and then having it done to you so now you're trying to react to it or bake the counterplay into your auto-pilot.
Yeah, Ghost battle is low-key just as good a feature as replay take over. Has genuinely helped point out glaring weak points for me as a Tekken noob
Here's a tip that might be obvious to better players but I have to consciously remind myself of: STARE AT YOUR OPPONENTS CHARACTER THE WHOLE MATCH.
It might seem trivial, but you can pick up on patterns and holes in their play by just watching them do shit.
Eventually you just start doing your shit on reaction to the startup animations.
Grab breaks, ch launchers, low counters, low parries, etc.
Sounds good, I'll have to break the habit of looking at my character
I looked up the same Anakin video for the same reason. So when I popped in your stream and also saw you doing Reina d4,1 as a wall combo ender I said "okay, that's two people doing this. I guess it's pretty good, I need to incorporate this."
Good information propagates when people do research
I'm not great at KBD but thankfully I can rely on the general tekken player base to be better at it than me so they KBD away and I wiggle a little and we both feel like we participated in getting adequate covid space before we both hesitate and do a running attack at the same time
I love how true this is it's actually funny
Just to trade hits but somehow you get launched in the air and they have enough time to recover, look up a combo guide and proceed to put you in a 15 second death combo
What’s been helping me is trying to play a few characters that I struggle against a little bit online to help me understand what people are trying to do when playing these characters. So when you go back to your main, you aren’t completely confused by everything being thrown at you
Thats what i do
The weird stuff for me is the rock/paper/scissors of just standing back up, especially near a wall. Knowing what your options are in a lot of situations is so much more complicated than in most games.
when getting up from the ground you'll usually want to tech roll and block or dont tech roll. you can tech roll by pressing a button when you hit the ground. some combos prevent you from tech rolling tho usually if you're face down on the ground!
tekken is a game where you either spend 80% of your time in the lab or 80% of your time eating shit until you're good and there's no in-between.
I spend about an hour between Practice, Ghost Battle and against Ultra Hard CPUs before I even touch ranked.
@@rabbyd542I’ve been taking the advice from PhiDX that practicing for 5-10 minutes then hopping in ranked is better. Don’t wanna burn yourself out practicing a combo or playing against CPU’s when real people is a different experience. It’s been helping me climb, I used to spend an hour in practice before ranked but I’d be burnt trying to do electrics and things of the like.
@@VanceWeebin I use practice mode differently. I don't really run drills. I mostly try to come up with pressure strings or explore moves I don't really use a lot, or to reinforce my knowledge of frame data.
PhiDX is an awesome resource by the way. Definitely one of the channels I go to for Tekken advice.
@@rabbyd542 I just go straight to rank and cry
@vance4171 he gives good advice but the timing is always on the individual. I'll spend an hour practicing and 3 playing. Or 1 practice 2 playing 1 practice again. But to each his own
Yes thank you Sajam. I've been trying to tell new players that you can learn so much just by watching people.
1:27 - 1:53 Literally the perfect example of the Dunning-Kruger Effect.
i reached Yellow and it's also my first real Tekken (did start with 7 in January 2024 until I could get 8), I've always been a 2D fighter and I'm just having such a blast learning and playing Tekken. Heck my winrate is in the negative and my session from Brawler to Warrior, I just took the opportunity to try punishes and landing combos I lab since I was still in the safe area where I don't lose points for losing. Now I do so I'll to be more careful about my options but still try things. I already know some of my weaknesses, mostly thinking that Lili's d/f2 is like a SF special move that can be special cancellable so my brain thinks I can cancel 1,2 into d/f2 which I can't, also I use d/f2 a lot in neutral so I'm currently working on that at the same time as punishes and movement
I have been having a great time with Tekken 8. Not much of a fighting game player, mashed some buttons with my brother on the 3DS version and on 7, did get SF6 a few months ago to get into the spirit, played that for 40 hours and got into silver.
I am now on my way to 60 hours of Tekken 8, having unlocked everything singleplayer related, including ghost costumes.
And it is hard learning everything "properly" now, making sure to focus on weaknesses and improving those. But more and more I start to feel in control and doing things with a purpose. And having that build up just a tiny bit every day after an session of an hour or so. I am happy I was able to fight my way to Destroyer already, sure, but it is that feeling of knowing there still is so much to learn that makes me really excited to start up the game every day. (to the point where I played the game all day on the day just before my final exam.... which I did pass with flying colours)
2:12 I know this is just fighting game advice, but I think it translates pretty well to other irl stuff too
USE THE REPLAY FEATURE, IT'S GREAT!
You can search for characters and see the latest replays by the top players and enable input history to learn more about how the best of the best play and incorperate it into your play. It may take a while, but approach each match with a goal in mind. "I'm gonna throw more", or "I'm going to let myself get thrown and learn to throwbreak", or "I'm going to land this string 3 times this match", ect.
This is why i'm excited for mirror matches - getting a front row seat for all the new tech helps me out a lot.
Bruh you put how I’ve been feeling into words. Crazy cause it’s like I know basic fighting game stuff but learning how to apply it to Tekken is brutal
9:40 you also can do wavedash motion while holding back
True, but it's a poor habit to get into because it won't work with any character that has a sway (Steve, Bryan, Nina, Paul).
Much better to actually learn the input of KBD otherwise it'll hinder you later if you ever want to pick up another character who might not be able to KBD that way
@@tmscribble5889 last I checked (yesterday) it didn't interfere with Bryan's backsway. You just have to be careful with doing df while holding back
@@tmscribble5889 Steve doesn’t have a traditional sway, the backsway is done with a kick button
On Keyboard I discoverer a pretty neat way to get fast back dash. It involves using the SOCD method but what you do is you hold 'a' and tap 's' and the forward arrow key located towards the bottom right of the keyboard.
Pretty good stuff. It's imperative to recognize that you'll simply never be prepared for a situation you've never encountered before in Tekken, even watching someone else do it doesn't always guarantee You've got it on lock. I mean, you could guess right here and there, but it's all about gaining experience over time. There really aren't shortcuts to developing quick situational recognition along with muscle memory. You just have to keep playing until you get beat up enough to learn how to avoid it, but getting beat up is always the first step.
Even the people who've played Tekken for 25+ years are always learning, and they've been able to play for so long becaused their focused on learning, not on winning.
my biggest gripe as sf6 and gulty gear player is that you dont really know when its your turn unless you just memorize the opponents pressure strings. in sf6 or guilty gear i know its my turn when the opponent used one of his like 7 specials. same with counterhits, no slowdown or text saying i got a punish counter, not even an audio cue.
@@olaf8778A few things to get you started:
1: Most strings are minus on block, if your character physically recoils then chances are it is plus on block.
2: minus does not mean it's your turn, the string might have pushback that means you whiff your initiative, or fall into a trap. The enemy might have evasive moves or in the case of yoshi, faster than average moves to check you despite being minus.
And example would be the Mishima's 1,1. That is minus but also perfect for sidestepping the enemy's response. And also leaves them enough frames to do an armor move or evasive move. Like D-jins d/b2 claw. So if you mash jab after blocking his 1,1 you'll find yourself on the ground.
i know, but knowing when a string ends is the problem for me, i f i think theyre not done theyve already started a new one, if i go to early i just eat the punish, i just have a hard time indentifying this in tekken cuz you just have to know instead of knowgin a string is over after the enemy used a special move, cuz there are no specials.@@tysej4
Interesting the way I KBD is I hold back then plink from right to down with my left hand and then hit right again with my left index. It also is a good method for Mishima dash on p2 side
I got to vanquisher with raven andthen i watched king jae's raven starter guide video and realized i wasnt using like half of ravens moves.
The most fun part about tekken is learning your character, the worst part is learning about everyone else's characters.
I've never played a fighting game where i have to lab so much but at the same time the lab is fun! Kaz has been a blast to play and im always excited to learn new things.
Great video as usual Sajam
Thats the difference with T8, the practice tools are so good that it doesn’t feel like a complete chore, i was warrior rank(barely) in T7 before i quit, ive been grinding T8 since launch and actually watching my replays and using the punish guides and now im ganryu
@@heroicsquirrel3195 bro that's awesome! I definitely agree that the tools and how you can manually setup practice mode makes it super engaging and fun to use. Who do you main?
Thing I learned from this video: that's a sick ass Reina look i'm gonna absorb that
One problem i personaly deal with is if im stomping on people, i dont feel like its because im better, but rather i feel its because im cheeseing them. And it makes me not want to "cheese" them which then makes me lose. Idk how i can make sense of this, but i think this video helped. I always warch high level player play characters i main even ones i dont just so i can learn from them.
Keep "cheesing" and going up until you hit the wall and it stops working. You probably have good spacing and use a lot of fast moves, therell be a point youll hit actual knowledge checks
Going to tekken 3 I used to play with boys (no online). Those maneuvers were considered cheesy. I find myself having to cheese sometimes too. It's part of the game. It isn't much fun but your opponents will cheese, combo you to death. Do what you have to until you get better. That's what I'm doing
People are grabbing 30,000 times more, and it makes me want to forget about the whole game and just do it back over and over again
That's why I tell all my friends that start playing Tekken to not worry about grinding ranked and spam queue quick match. You'll get exposed to *everything* , all the knowledge checks and cheese under the sun from a *wide range* of characters from different levels of players. You also need to be willing to go back and re-watch replays and try to adapt on the fly to stuff you're getting hit by mid-match.
that story you started the video with, felt like you were watching me play
A wise Tekken sage told me to throw more. And if I think I throw too much, it's still not enough
my biggest problem is that the game is not readable unless you just know stuff. in street fighter i know the enemies pressure is over after they used one of their 7 specials. in tekken i just have to know all pressure strings of each character. same with counterhits, i have no text saying punish counter, or big fucking slowdown like in guiltygear, i just have to guess and react fast enough. Doesnt help that the roster is massive
Moves with frame advantage on block usually have visual indicators. If you don’t know, hold back and don’t mash. I encounter way more mashers in SF6 to push buttons AFTER they have been hit.
Yeah thats part of tekken, but it feels so much more realistic and intense imo, i love sf but that game becomes way more predictable and formulaic whereas tekken stays fresh but it can be extremely frustrating and daunting, all i can advise is learn something new everyday, learn each characters best moves/gameplan, practice and try and develop your own style/strats, this game will last at least 5 years maybe even 10 so enjoy it
Getting good at Tekken is a humbling experience for sure
I'll be happy to hit red rank with a couple characters and see where I'm at after that
I made it to purple rank last night, and I’ve been playing since Tech and three and all I can say is this game will teach you something every single time you play assuming you make that effort of wanting to learn sidenote, is purple rank considered good I don’t know what the percentages are since the game is fairly new
Hello fellow intermediate players! I too am an intermediate player!
I love how many high level players are picking up tekken for the first time. Gives an intermediate scrub like me hella opportunities to earn bragging rights amongst friends
Im just mashing hellsweep and hoping for the best bro
Brooo... im at that point now, i was one rank away from Red and got knowledge checked hard and went on a losing streak back to Destroyer so now i'm bouncing between Destroyer and eliminator. In some match-ups i just feel hella lost.
I'm happy to hear someone share how much being an intermediate sucks. I thought it was just me but thankfully it's not.
I literally got blown up by a high orange rank Jin just using 1, 3, 4 over and over again. I felt like an idiot
Ii learned they do the ground hit on wall because it has much less scaling then anything else on wall.
Honestly this guy gets it
g a m i n g
How do you watch replays of players you follow
Online replay has filters. You can filter by friends, etc, and following I believe.
Spag has a video on replay
@@fogijay thank you
Finally got to garyu after having a existential crisis trying to get there the past 3 days 😅
im at eliminator/garyu rank and getting there was pretty easy for me but i dont know anything about movement since i only really played 2d fighters. im at a loss of what to do in many matchups where i just get schmoved on
I got to Emperor in T7 with Jack just before release. Got Jack to Mighty Ruler in T8 then decided to try Kazuya.
My god, Im so shit at this game. Gruelling. Jack is so easy to play in comparison. I feel like I cant do anything and all of my general instincts are so tied to the character I play and havent become internalised as general strategies.
What's that Bryan string at the end there?
Ff2, then 3,2,1,2.
There's also a low version with 4 at the end instead of 2.
From Tekken Beginner to Intermediate in a week, damn
as a gamer whos main issue is breaking things down and to put them into action im having alot of trouble figuring out what im meant to do in any given scenario like if ik what im meant to do im much better at applying it but getting to that point is really hard for me. Mr Sajam any advice
I have 4000 hours of tekken 7 and i do not duck every string or punish every move, and when i punish its not optimal most of the times. Chill guys,we are all learning.
Using the replay system is one of the fewest % of ppl in achievements and it shouldn't be with a replay system as sick as T8's. It will tell you things like how to duck highs, and knowing how to use the replay system in T8 you can find out tons of things it isn't directly telling you also. Like use the replay takeover. It is sick.
I’ve learned so much and I’m still in tenryu help ::..)
Ah yes intermediate. Right when I thought I was pretty good and now I stay pissed off bc I actually suck.
being an intermediate player means knowing what you "should do" in order to get better, but you havent put in the required time yet, and youre not new enough to ever consider yourself a noob again.
It's a painful demographic to be in tbh.
My fucking thumbs bruh
In the first 2 minutes I learned I must ask my streamer for their mother's maiden name and that playing ranked gets you jumped. Noted
Weren't you a new Tekken player giving advice to new tekken players 8 days ago?
Thats some learning curve I must say
Anyone have tips for kbd on pad?
Some people say to use this input method: Back Back, then Down to back motion followed by back chained together afterwards. I play on Pad too and I just tap it out. It's not insanely fast but it doesn't seem super important to completely master at this point.
Idk if you still need tips, but oddly enough after trying out hitbox and going back to controller i randomly can KBD on P1 side. On pad you do back back, then your thumb will press downback at the same time. Then you want to raise your thumb off of down so its only hitting back and tap back again. From then on you continue from the downback step to continue chaining them together
What do you think about Ed's gameplay?
This game does have too much to learn, imo most people will drop out at the intermediate level because of the sheer amount of shit to learn like you're taking a college
Intermediate is when you ignore the bad part of the game (defense 🤮) and start mashing your offense in hopes of not letting them run their bs
34 hours into tekken 8 and im 1 away from orange. Daunting how much there is to learn in order to carry on climbing
I don't get why people try to complicate the kbd with SOCD and weird input nonsense tbh.
SOCD relies on timing negative edge constantly, which is unintuitive as all hell and harder to do quickly and consistently imo. I don't want my backdash to come out when I release forward (wtf?).
With a little practice, doing the correct input is way more natural and super easy to do on either side (especially compared to SOCD 2P side). You're pressing back when you want to back dash. Neutral is actually a lack of button presses.
Sometimes the best method is ignoring the "easy" method. I think SOCD can be good for a regular dash, but kbd? Nah.
Lying to your audience about being a Intermediate Tekken player yet knows nothing of frame data or matchups etc Isn’t a good look
Bro really thinks he’s intermediate after 2 weeks
As opposed to all the other people who have been playing the retail version of 8 for two weeks?
Sajam really just enjoys smelling his own farts. That’s why he has tons of videos dismissing peoples opinions and acting holier than thou. So now that he’s finally forced into being uncomfortable with a game he can’t break the whole illusion he’s built of being Mr. “Just lab bro, people just want to complain”. My guy has 0.0001% of tekken knowledge and doesn’t even know how to properly utilize sidestep yet. But his ego is so enormous he feels he’s qualified to talk about tekken because he’s so used to hearing himself talk about other games.
I camed
Brother sajam ily but you are not intermediate at tekken
tekken just isn't fun if you haven't played since 3 or aren't a casual.
its neutral is quite wimpy and it doesn't strike me as a deep game. rather it is quite vast, but shallow. knowledge check after knowledge check. thats just not what im interested in at all. feels like a waste of time. im checking out of tekken content.. just isn't my thing
Tell that to Arslan Ash. The game is incredibly deep, but it takes a certain level of knowledge and skill to overcome cheese.
@@beam5655 I don't really see the high level depth. but yea, i admit i dont have a high level of knowledge or skill. and cheese isn't fun. so. yea not my thing. and why waste years of my life playing unfun cheese just to finally get to a game thats still less deep, or, if what you say is true, than equally deep to , say soul calibur 2 or sf or melee or gg etc.
but yea, i dont see much neutral in the game. its too hard to move backwards and make people whiff. it feels like theres a bit of neutral in the beginning and then the characters get stuck together and trade mixups back anc forth.
Learning curve is definitely steep/bad and at times it feels like you're not playing Tekken but rather going through opponent character's move list and figuring out the way to beat each move. That being said, the game definitely isn't for you if you aren't having fun learning the game. If you're frustrated at online, don't worry, it's ass even at the highest ranks (especially now w/o deathmatches). Locals and long sets is where the game shines the most.
Bruh have you even played ? Tekken is THE premier footsie game no other game's neutral even comes close. What other game can you cancel your backdash into another backdash 4 times a second while blocking the entire time or wavedash forward at light speed while going under all highs. Also every 3d game by definition has more depth than any 2d game that's just what happens when your maps aren't just background images.
I'm brand new to this game and the neutral is amazing. The game won't be fun if you want to play at a high level without putting in the time. I'm insanely better at this game than I was a week ago.